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Gamemodes are rulesets that determine how the arena functions, how entities interact with each other, and how the game plays.

This page lists almost every gamemode and gamemode modifier, including a brief summary of how they work. Some gamemodes have screenshots attached.

Competitive[]

In competitive gamemodes, there are no victory conditions. The game simply goes on until the arena closes by itself.

FFA, Groups and TDM are the only gamemodes that are valid for score roles in the official Arras.io Discord server.

Free-For-All (FFA)[]

Arras FFA 1

In FFA and Groups, the player and their Groups' teammates are blue and their enemies are red.

Main article: Arras:Free For All

Every player is for themselves. You can attack anyone and anyone can attack you.

Groups (Duos/Squads)[]

Every player is put onto a "group" of either 2 or 4 players, depending on the mode. Players cannot harm their teammates.

Clan Wars[]

Main article: Arras:Clan Wars

A variant of Groups that allows players to join a group by adding the group's clan tag to their name.

Train Wars[]

Main article: Arras:Train Wars

A variant of Clan Wars, but every player in a group is linked together on a train, controlled by the player with the most score.

Team Deathmatch (TDM)[]

Main article: Arras:TDM (Team Deathmatch)

Players are divided between 2-4 teams and adds team-specific safe areas where teams spawn. Players cannot harm their teammates, so cooperative play is encouraged.

Old Dreadnoughts[]

Main article: Arras:Old Dreadnoughts

The arena is divided into 3 distinct areas. The normal area to the right, the Forge in the middle, and the Labyrinth to the left which has maze walls and more Mutations than usual.

At level 150, tanks may enter a wormhole to become Dreadnoughts, which are much bigger, more powerful tanks, with a unique upgrade tree. They spawn in the Forge in the middle of the map.

As predicted by the name, this is the old version of the Dreadnoughts gamemode modifier. Dreadnoughts from the old mode are retroactively referred to as "V1 Dreadnoughts".

Tetromino[]

Screenshot from 2022-09-03 11-38-44

A group of tanks on the same team in Tetromino.

Main article: Arras:Tetromino

The arena is turned into a game of Tetris. Tetrominoes automatically fall to the bottom of the arena, which also pulls tanks towards it. Players can climb tetrominoes even as they are falling, and gain more score the longer they stay alive.

March Madness[]

Main article: Arras:March Madness

The arena is scrambled, with different types of tiles all over the place. Tank behavior is also modified in unpredictable ways.

Pumpkin Patch[]

Main article: Arras:Pumpkin Patch

The arena is filled with Pumpkins. The player's body has a stylized pumpkin top on it, and all other players are invisible.

Halloween[]

Main article: Arras:Halloween

A variant of Blackout, merged with Pumpkin Patch.

The main part of the mode is the asylum, located in the center of the arena, which has an electricity supply powered by two generators. If a generator is knocked off, the power will go out in the half of the asylum that the generator is in.

At the top of the arena is the Pumpkin Patch. Staying in the patch for too long will curse the player, making them invisible to every other player, but they will instantly die if they are hit outside the patch.

This mode is affected by the Outbreak gamemode modifier, so any tanks that die will be reanimated as zombies.

Sandbox[]

Main article: Arras:Sandbox

A mostly empty arena, but the first player to join the server is given operator access, allowing them to use a wide range of commands, like dramatically increasing their stats, making themselves invisible, push and pull entities, and a lot more. Players who join a sandbox with an active operator may be given operator by any active operator. The arena resizes itself as players leave/join.

Labyrinth[]

Main article: Arras:Labyrinth

This mode can only be entered by a portal from Nexus. The arena is an incredibly large maze with translucent walls and a very open central region. Mutations are much more common, although less common than in Old Dreadnoughts' Labyrinth.

Objective-based[]

These (usually team-based) gamemodes have an objective which ends the game when completed.

Domination[]

Team vs Trap Dominator

Two Green tanks capturing a Blue Dominator in Domination.

Main article: Arras:Domination

5 large, powerful, immobile tanks called Dominators are added across the map. Teams must capture these dominators by destroying them. The objective for each team is to capture enough dominators. (5/5 with 2 teams, 1 less required per extra team)

Mothership[]

Fighter destroying a mothership

A Mothership, several times larger in diameter than normal tanks.

Main article: Arras:Mothership (Game Mode)

One player from each team pilots a large tank called a Mothership. The objective for each team is to destroy every other Mothership and keep their own one alive.

Tag[]

If a player dies, they are automatically reassigned to the team their killer was on. The objective is to have every player on your team.

Pandemic[]

A 2-team variant of Tag, but only one team is able to capture other players.

Assault[]

Main article: Arras:Assault

The Green Defenders must defend their Sanctuaries and Dominators from the Blue Attackers. The Defenders' base is encased within a series of walls that varies depending on the map type.

The Defenders win if they successfully protect their Sanctuaries and Dominators for 8-12 minutes. The Attackers win if they destroy all of them.

Siege[]

New new new new new siege map

A typical arena in Siege.

Main article: Arras:Siege

Every player works together to defeat ever-increasing waves of Bosses. They have four Sanctuaries to defend. The arena is encased in a wall to discourage players from leaving the main area.

The players lose if all of the Sanctuaries are destroyed for 60 seconds.

Soccer[]

Main article: Arras:Soccer

An adaptation of the popular game of Association Football. (commonly known as Soccer or simply Football) The ball must be pushed using tank projectiles as it destroys any entity that touches it.

The first team to score 10 goals wins.

Grudge Ball[]

Main article: Arras:Grudge Ball

A 4-team variant of Soccer with different rules. There is an extra ball in the arena, and each team has 5 lives. If a goal is scored, the scored team loses a life. If a team loses all of their lives, the players on the team are eliminated and become Spectators.

The last team standing wins.

Elimination[]

Main article: Arras:Elimination

The team with the lowest total score after 5 minutes is eliminated and the team's players are reassigned to the remaining teams.

The last team standing wins.

Capture The Flag[]

Main article: Arras:Capture The Flag

A twist on the classic gamemode concept. Players must attack the other team's outposts, which drop flags. Reaching your base with an enemy flag will destroy the outpost it came from. The arena contains a network of walls which must be navigated to reach an outpost.

The game ends once all the outposts of one team are destroyed.

Miscellaneous[]

The following gamemodes do not fit into the other two categories.

Nexus[]

Main article: Arras:Nexus

A base in the middle of a field of Anti-Tank Machine Guns. Every player is on the same team.

This place serves as a hub for Labyrinth and arenas with the Dreadnoughts modifier.

Forge[]

Main article: Arras:Forge

The main hub for V2 Dreadnoughts. Entering this mode from the Nexus while the player is at level 90 or higher will turn them into a Dreadnought.

Limbo[]

Not much is known about this gamemode. Alleged screenshots of this mode show every player locked in a grid, surrounded on all sides by walls, all on the same team. A server exists that "hosts" this mode, but it is not shown on the server list by default and cannot normally be joined.

This might be a red herring placed by the developers.

Modifiers[]

Instead of being traditional gamemodes themselves, these modify other gamemodes.

Some modifications are pre-added, like Mothership always being Open.

Maze[]

Maze walls generate across the arena, separating it and forcing players to engage each other in less open areas.

Magic Maze[]

A variant of Maze with different types of walls that occasionally move around. Relic Polygons spawn here.

Open[]

Team Bases are removed from the arena, forcing players to spawn randomly across it, like in FFA/Groups.

Portal[]

Arras portalMothership 1

A portal.

Portals are placed around the arena. Going into a portal sends you to another random portal.

Space[]

Main article: Arras:3 Team Space

Gravity is weaker, so it is much harder for players to come to a complete stop. To compensate, every player is given a Reaction Control System, which appears as a small turret above their tank that allows them to stabilize their movement. A moon appears in the center of the arena, pulling nearby entities towards it.

Older versions of this gamemode that predate the introduction of traveling gamemodes feature a circular arena with a reworked camera, where the edge of the arena is always at the top and the moon is always at the bottom.

Blackout[]

Main article: Arras:Blackout

The player's view is obstructed by a dense black fog.

Half[]

Half-Growth Portal TDM

A group of half-entities.

Main article: Arras:Half

Everything is split in half, from tanks, polygons, projectiles, bosses, to even the arena itself.

Growth[]

Main article: Arras:Growth

Players are allowed to continue increasing their size and stats as they level up past level 45, at the cost of movement speed as they grow.

Retrograde[]

Main article: Arras:Retrograde

Certain tanks from early mockup builds of Arras.io, like the Blaster and Bonker, are added to the tank upgrade list.

Worlds Collide[]

Main article: Arras:Worlds Collide

A secondary arena is added, featuring the tanks, polygons, bosses and gamemodes of Diep.io. Players can travel between the two arenas using wormholes.

Manhunt[]

Main article: Arras:Manhunt

Players take all of the score from the players they kill, instead of a percentage. The player with the highest score is relentlessly pursued by an unkillable entity called Nemesis.

Skinwalkers[]

Skinwalker gamemode

An Auto-Tri-Angle kills and becomes a Mega-Smasher.

Killing a player changes your tank to theirs. You will keep your existing stats.

Arms Race[]

Main article: Arras:Arms Race

Over 1000 tanks are added to the tank upgrade list, notably featuring an extra tier with more powerful tanks, alongside some additional tanks in the existing tiers.

Outbreak[]

Main article: Arras:Outbreak

When a player dies, their tank is reanimated as a green zombie. Zombies can be killed normally and tend to travel in hordes. Necromancers can "resurrect" zombies if they manage to kill one.

Dreadnoughts[]

Main article: Arras:Dreadnoughts (Nexus)

V2 Dreadnoughts are allowed to enter the arena. Portals to Nexus and other locations appear around the arena.

Classic[]

Auto-level-up is disabled, so players are forced to work their way to level 45.

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