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The sky darkens as the ground slowly begins to crumble... The end is near.


Kronos is a special Boss exclusive to Siege and titled as an Eternal, like Ragnarok. It was one of the three possible final Bosses of the gamemode before the overhaul update, the others being Ragnarok and Legionary Crasher. It was officially added on July 13th, 2021.

Design[]

Kronos features a multi-layered body similar to the Celestials, but has four layers, starting from topmost to bottommost: pentagon, heptagon, nonagon, hendecagon. The topmost layer has five auto turrets that look similar to the Triplet, but with their middle cannons replaced with that of Machine Gun; the second-to-top layer has seven Carrier auto turrets; the second-to-bottom layer has nine Skimmer-like auto turrets, with the shorter, overlapping cannon having wider opening; the bottommost layer has eleven Trapper auto turrets.

Technical[]

Kronos, being one of the final Boss in Siege, features a massive health and weapon arsenal that surpasses most of the other Bosses, as well as an incredible size in comparison to them. On earlier waves (Waves 30-50ish) it spawns alone, but afterwards, Ragnarok and the Legionary Crasher tend to also spawn. Its topmost and second-to-bottom layers spin counterclockwise, while the second-to-top and bottommost layers spin clockwise.

Its Triplet turrets act somewhat similar to the player version, except the middle cannon act like a Machine Gun and It has higher bullet damage and penetration

Its Carrier turrets act somewhat similar to the player version.

The missiles that its turrets at the third layer shoot, called “Alpha Skimmer Missiles” are modeled somewhat similar to Zaphkiel’s missiles, except the side cannons are replaced with trap launchers. The traps are small, but tough. The Missile Cannons have massive range, causing them to fire missiles all over the map making it very tough to restore sanctuaries and the missiles deal fatal damage upon colliding with a player.

Its Trapper auto turrets serve as its defensive weapons. They act similar to the ones used by the Celestials, that being not actively targeting any player, and has some form of “swinging” motion due to the layer’s continuous spinning. The traps they fire are larger, and somewhat slightly stronger.

It's default build in Siege is 2/7/1/5/6/5/5/0/0/0.[1]

Strategy[]

  • Strong against: Most tanks, small groups of tanks, groups of rammers
  • Weak against: Larger groups of tanks, specifically bullet spammers

Against Kronos[]

  • A massive team of well-coordinated players are needed to take down, let alone damage Kronos due to its extremely powerful stats and weapons. Expect a few Sanctuaries to be destroyed once it appears, especially if the initial attack against it didn’t immediately defeat it. Should the first attack also failed, it would be difficult to take Kronos down with the inconsistent spawning of players, losing proper coordination.
  • A large group of Penta Shots in the corner may work but comes with risk. If such group fails to defeat Kronos, the surviving members may struggle leaving the area either to return to nearby Sanctuaries or to restore them while the onslaught is still happening.
  • A group of Streamliners can also penetrate the walls of this boss and slowly but steadily deal damage to it.
  • A group of Septa-Trappers can provide an easy way of not only helping players regroup together, but also block many if not all of Kronos's attacks from reaching them. Be aware of other bosses, though.
  • In Arms Race, a group of Lorrys can bullet spam and protect the other players from Kronos's Missiles while they do damage.

Ways to recognize its presence[]

  • This is the hardest boss to figure out, as its color and minimap dot matches other lesser bosses. However, if you see
    • Giant missiles
    • Giant traps
    • Huge flying bullets
    • Mach 100 drones
    • White dot that moves slowly
  • then it's probably Kronos.

Trivia[]

  • Kronos was previously known as the Eternal, months before being officially added as a final Boss for Siege.
    • This boss was first proposed by one of the Arras.io developers months ago.[2]
    • It used to be thought of as a Celestial variant, and could only be spawned by the developers. It was removed sometime, but eventually made a return, probably in preparation for its official implementation.[3] On its reintroduction into the game’s code, it was actually smaller than Ragnarok by 30 size points. A few days later Ragnarok’s size value was dropped down to 220, so they could both be the same size. Additionally, this pre-matured type of info also occurred with the top and final layer of Kronos, as it was originally named after Ragnarok’s top layer, the Ragnarok Gunner Cruiser.
    • Strangely, Kronos is the variant name for the Eternal, with the latter being the name for the Boss type.
    • As shown in a screenshot below, its Alpha Skimmer Missiles used to shoot small blocks instead of regular traps, although they didn’t seem to be functionally different.
  • Kronos matches the color of Eggs.
  • In Greek mythology, Kronos was the son of Uranus (Heaven) and Gaea (Earth), being the youngest of the 12 Titans. He was also the leader and youngest of the first generation of the Titans. He married Rhea and sired 6 gods (Hestia, Demeter, Hera, Hades, Poseidon, and lastly Zeus) ad swallowed all but Zeus, who was replaced by a rock. Zeus subsequently led a revenge quest to beat the crud out of Kronos and freed his siblings, starting the Titan War.
    • Its previous name/boss type Eternal doesn’t have a specific mythological or other source of origin aside from its etymology originating from the Latin word aeternalis (meaning “everlasting”), although it may probably have referred to philosophies or beliefs regarding immortality or other similar themes.
  • Upon killing a player, Kronos is shown that it spawns with 4 million score, as opposed to the Celestials’ one million score.
  • There is sometimes a chance where Kronos may get stuck in between a (destroyed) Sanctuary in the corner, preventing it to reach the other Sanctuaries and/or players. If such thing happens, it can make it impossible to kill Kronos without getting close to it, especially if there aren’t enough players to counter its projectiles.
    • In order to perform getting Kronos stuck in between a (destroyed) Sanctuary in the corner, a large group of players in that corner to get it far back enough in that corner. depending on which side it got into, a group of at least 2 Triplets minimum should restore a sanctuary upwards or on the side. ( EX: A group of players in the SE corner fail to defeat Kronos and there is 4-6 players restoring a sanctuary above and if they succeed, they will successfully get Kronos stuck in the corner. )  
  • Kronos originally had a unique spawn message called: “Do you believe in Ragnarok?”. An unmentioned change on the changelog prior to Nyx being officially added changed the spawn message to "The finale is about to begin". It was changed again around October 1st, 2021 update to “The sky darkens as the ground slowly begins to crumble... The end is near.” Now, with the Siege Rework, it has no cool spawn message.
  • If a player deals the final blow to Kronos, the minimum amount of XP they will get is 402,599 points from just dealing the final blow to Kronos.
  • If a player dies to Kronos's Triplet bullets or Carrier Swarn Drones, it is shown on the death message unmentioned in the changelog that the triplet bullets have been renamed to "Kronos Curse Gun Bullet." while the Carrier Swarn Drones have been renamed to "Kronos Tortured Soul Spawner Swarn Drone."

Gallery[]

References[]

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