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Details: Stats regarding Health, XP Reward and Body Damage, as well as major page rework, to meet Style Guide or at least the layout of other Arras.io boss articles.

The Rogue Bosses (Palisade, Armada, and the Rogue Celestials) are bosses found in Arras.io, including Siege. When spawning, players are notified of when one spawns or dies. It appears on the map as a black dot and is larger than a Dominator. The Rogue Palisade, Rogue Armada, and Rogue Celestials naturally have auto-spin enabled. Rogues are unique in that they assist players in Siege.

Design[]

All Rogue bosses are dark grey. However, Palisade is Hexagonal and uses Trap launchers and Minion Spawners, while Armada is Heptagonal and uses small Shrapnel spreadfire and Shotgun barrels.

Each Rogue Celestial has three layers; the bottom is always trap layers.

Fjolnir has Beekeeper-Inceptionist Guns as its top layer and Bee Spawners in middle.

Tyr has Elite Gunner Turrets on top and Productionist Minion Spawners in the middle.

Alviss has Tier-1 Launcher Auto-Turrets on top and Sorcerer Swarm Drone spawners in the middle.

Technical[]

UNIVERSAL[]

All five individual bosses are classified as "Rogues." Due to this, they are fairly powerful and dangerous, but being strongholds, they have rather slow movement speed. In Siege, they are the only bosses to ally with the players, therefore also being the only non-player entity in Arras.io to be an ally. When they spawn, the notification "A mysterious egg has appeared" will pop up on the top of the screen. After about 30-45 seconds it will "hatch" and the notification "<name> has joined your team" will appear, with it being either Rogue Palisade, Rogue Armada, or very rarely a Rogue Celestial. The shape of the egg corresponds to the type of rogue that will "hatch" from it.

During Siege, both have been known to ram Mysticals and even Terrestrials.

ROGUE PALISADE[]

This boss is the older version of the Rogue. It is a single tier Hexagon boss whose main firepower is its minions. Due to its lack of direct offensive weaponry, it is more defensive than offensive. The Minions usually serve as a meat shield, alongside the Traps. Also, the Palisade has more health.

ROGUE ARMADA[]

The newer version, the Rogue Armada has switched from indirect offensive to direct offensive. Both of its weapons are equally dangerous, with the Shrapnel launchers making it hard to get near and the Shotguns killing anything that does. Despite this, it is somewhat easier to kill because it doesn't use Minions.

ROGUE CELESTIALS[]

All of the Rogue Celestials are very powerful but less so than the regular Celestials. Each one has the same three layers.

Julius' Auto-Launchers deploy regular Launcher Missiles, which deal fair damage to enemies.

Genghis' Minions are the main power versus its foes, but they tend to ram instead of orbit. They also vanish after a short period of time.

Napoleon's main Beekeeper turrets on top launch Inceptionist bullets, which they themselves fire small Auto Bullets as they fly by an enemy.

Strategy[]

(Tactics with and against each boss is shown due to their nature to spawn in Siege as allies)

Universal[]

  • Both of these bosses are considered strongholds by many players. Using sniper classes is an easy (but tedious) way to kill them. For the Palisade, however, beware the minions. if you even graze one, offended minion will run over to you and spam away. More often than not, like and sometimes against Nyx and Eris, the minions sometimes go off beating the crap out of someone else. Either use this to your advantage or assist the Rogue Minions to prevent them from being destroyed (they take an insane amount of time to respawn)
  • Versus either one, you can use bullet spammers with max Damage, Health, Penetration, and Speed, and some Reload. Ensure you stay away from the Traps/Shrapnel to avoid getting killed.
  • Don't use rammers or Director branch (unless you are confident the hit-and-run drone strategy will work) unless you need to provoke the boss to do something else.
  • It may take a while to kill either one, more so for the Palisade due to the higher health

Versus Palisade[]

  • Don't use Factory. The 12 Palisade Minions will overpower the Factory's 6 unless some are distracted by something else. If that is the case, feel free to cheese the Palisade.
  • Do not under any circumstances use a Ram build vs the Palisade. You will either die from the trap barricade or from the minions. Even then, you will die to the boss' huge health pool.
  • Ideally, use large quantities of Bullet Spammers to wreck the aforementioned trap wall and kill the Minions even as they spawn. Then, direct your team towards the boss itself. In no time it will die, even with its huge health.

Alongside Palisade[]

  • Since it uses Traps, ideally it should be near a Sanctuary. In other cases. having a few Healers get inside the enclosure means the Palisade essentially turns into a mobile and armed Sanctuary. Do not let it die, however.
  • Keep an eye out for stray minions. If there are more than 4, you should head to palisade and offer aid.
  • Healers still help the Palisade despite it not being a tank.
  • KEEP IT AWAY FROM CELESTIALS! Unless the Celestial is low on health, do everything in your power to either reduce or deliminate the chances of it dying. A mere centimeter of bar can mean the difference between losing a valuable asset and victory.

Versus Armada[]

  • This will likely never happen in vanilla Arras as Armadas only appear in Siege as allies. If you do find one, slightly more tanks work against them. The lack of Minions means that (if you are sure your drones will survive Shrapnel and Shotguns) you can use the Hit and Run strategy more freely. Exceptions being Cruiser branch because swarm drones just aren't damaging enough. However, Cruiser branch can be used to keep boss health at current level; they deal enough damage to cancel out regeneration rate of the boss.
  • Do not get on a side with a flat barrel. That flat barrel is a Shotgun, and they are damn powerful like the real thing!
  • Note that Bullet Spammers are slightly less effective due to Shrapnel and Shotguns.

Alongside Armada[]

  • In groups of or more than 4 Armadas, the Shrapnel is useful against the Mysticals, save Exorcistor. Against the Terrestials in groups of 5, they can help stem missiles and drones. It's pretty rare to have a group of 6 or more but you can try them versus a Celestial.
  • It's not viable to become a Sanctuary because it doesn't have Traps. instead, it's more an assault coordinator's base, where a few tanks can head over, take cover for a few seconds and type a message, and reenter the fight.
  • Do not let it ram even weak bosses like the Elite Crashers, because it's got less health than the Palisade. But, it's shotgun bullets can have a higher chance of damaging bosses when they are close to it.

Alongside a Rogue Celestial[]

  • WIP

Alcazar[]

A special version of the Rogue Palisade is seen during Arms Race, known as the Alcazar. It's not much different than the Palisade, but the minions have auto turrets, like the Spawndrive.

Known Names (available for both types)[]

Rogue Palisade and Rogue Armada[]

  • Akkerman
  • Anaxagoras
  • Berezhany
  • Bilhorod
  • Brody
  • Dobromyl
  • Isiaslav
  • Kaffa
  • Lutsk
  • Mangup
  • Olesko
  • Palanok
  • Zolochiv

Rogue Celestials[]

  • Alviss (old)
  • Tyr (old)
  • Fjolnir (old)
  • Julius
  • Genghis
  • Napoleon

Trivia[]

  • This boss was suggested to Neph by Fillygroove, also known as Tacocat247 on FANDOM.
  • It was added right after Neph's arras server closed.
  • This is the first boss that actually is fully controllable by the player through Devmode.
    • If accessed by that way, it may upgrade to either of the three Elite Crashers, “Skimboss”, or Arena Closer.
  • All of the names are castle names.
    • Interestingly, all of the names are also related to Ukraine in some way.
    • Dobromyl ,Bilhorod ,Berezhany ,Brody ,Zolochiv, Olesko ,and Lutsk are all cities/settlements in Ukraine.
    • Akkerman is the former name of the city of Bilhorod-Dnistrovskyi, which is another city in Ukraine which was also covered above.
    • Kaffa is the former name of the city of Feodosia, a city in Crimea,which Ukraine had control over until 2014.
    • Mangup is the name of a fortress in Crimea, which Ukraine had control of until 2014.
    • Palanok is the name of a Ukrainian castle.
    • Isiaslav is a slight change from "Iziaslav", an old Ukrainian King.
    • Surprisingly enough, it only uses the castle names on the Private Server Templates (if not changed). On the normal Arras Servers, it uses the Elite Crashers' Names.
    • Fun Fact: The name "Palanok" appears twice in the private server template, meaning that there is a chance where a message will say "Palanok and Palanok have arrived!".
  • The Palisade is the only Hexagon Boss currently and Armada is the only boss with a Heptagonal / Septagon shape except for the terrestrials.
  • Palisade is one of the only bosses that spawns minions, along with Nyx, Eris and Tyr also spawning them. Otherwise no boss spawns minions.
    • Its Minion Spawners tend to look like wide swarm Spawners for some reason.
  • Before appearing, the message "A strange trembling..." will appear on the top of the screen.
  • Fortress's old name is "Palisade".
  • It used to be the only boss that is immobile until the Boss Event update, as well as being unable to target things itself or control its Minions. As of the Boss Event update, it is now able to move, control its minions and target players itself. Private Servers however still have the old Rogue Palisade's behaviour.
  • The Rogue Palisade spawns with the third most amount of XP (500k), the second being the Celestials and Rogue Celestials (being 1m) and First being Ragnarok and Kronos (Being 4M)
  • It tends to be the only non-Elite Crasher boss that may spawn on Private Servers by default (if it isn't changed).
  • In siege, Where they spawn alongside players. They can very much slaughter the weak bosses since they are smart enough to not Ram things.
  • In regular game modes they used to spawn with their type names: Alviss, Tyr, Fjolnir. These names were changed to those of conquerors: Julius (Caesar), Genghis (Khan), and Napoleon (Bonaparte).

Gallery[]

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