Tale of Diep:Realm Enemies

Realm Enemies are an enemy type that spawn exclusive in the ten areas of. Each area has its own unique enemy set as well. They usually revolve around a theme or tell the story of the land itself based on what kind of creatures or tanks reside there.

NOTE: This page is under HEAVY construction.

Melancholy Forest
Since Melancholy Forest is recommended for Level 1 to 7 players, enemy health and damage values are based around the expected 50-104 health of players and the expected player damage of 7-16 per shot.

Scorpios
Scorpios are strange creatures that live in the Melancholy Forest. They are a thriving Drone species that are a vague cross between centipedes, scorpions, and ants. They spawn mostly around Colony setpieces in Melancholy Forest, but can be found scattered around the area. They have a hierarchy system that puts certain Scorpios above others. Scorpios do not attack Polygons, but they are willing to attack and feed on ANYTHING ELSE THAT MOVES unfortunate enough to anger too much of the swarm...


 * Scorpio Larva: Scorpio Larva are spawned from Scorpio Queens. Scorpio Larvae look like two pale green circles that progressively get smaller as they approach the tail, which is a short gray spike. They have two black eyes on the front of the head circle. They are completely helpless, unable to attack, and aimlessly squirm around in place near the Scorpio Queen that spawned them. They have 30 health. After three minutes pass, they grow into Scorpio Scuttlers. There can be a max of 16 Scorpio Larva in a Colony at one time. If a Scorpio Larva dies while at the maximum number of Larva, a Scorpio Queen will spawn one not long after.
 * Scorpio Scuttler: Scorpio Scuttlers grow from Scorpio Larvae after three minutes pass. They look exactly like Scorpio Larva, but with two smaller circles coming out of the sides of the head circle, with one small claw on each. They are also composed of three body circles instead of two. Two small claw-like teeth extend from the front of the head too. Scorpio Scuttlers, now that they've developed claws, can move around the Colony at a pace of 1 tile per second. If provoked by entering their 15 tile detection range, they will run away from the player at a speed of 2 tiles per second. They deal 5 contact damage if touched, and will bounce away from the player. Scuttlers have 65 health. After five minutes, they will grow into a Scorpio Scuttler. There can be a max of 12 Scorpio Scuttlers in a Colony at one time. If a Scorpio Scuttler dies while at the maximum number of Scuttlers, a Scorpio Larva will grow into one.
 * Scorpio Juvenile: Scorpio Juvenile grow from Scorpio Scuttlers after five minutes pass. They look exactly like Scorpio Scuttlers, but are slightly larger, have three claws per hand, and are now composed of four body circles instead of three. They move faster than Scuttlers, at 2 tiles per second. When provoked by entering their 15 tile detection range, they will chase the player at 3 tiles per second. If they make contact with the player, they will take 9 damage and be pushed slightly away. Juveniles have 130 health. After twelve minutes, they will grow into one of the Stage 4 Scorpios (Scorpio Warrior, Scorpio Crawlatite, Scorpio Gnasher, Scorpio Berserker, or Scorpio Queen). There can be a max of 8 Scorpio Juveniles in a Colony at one time. If a Scorpio Juvenile dies while at the maximum number, a Scorpio Scuttler will grow into one.
 * Scorpio Warrior: Scorpio Warriors have a chance to grow from a Scorpio Juvenile after 12 minutes pass. The Juvenile may also evolve into a Crawlatite, Gnasher, Berserker, or Queen. The Scorpio Warrior looks like a massive Scorpio Juvenile, but composed of five body circles instead of four. Being a 'Stage 4' Scorpio, they are even larger than the Guardian. Scorpio Warriors will crawl around and outside of the Colony at a speed of 2 tiles per second. When a player enters their 25 tile detection range, they will chase that player at a speed of 2 tiles per second, but every few seconds, will charge up to 4 tiles per second for 2 seconds. If contact is made with a Scorpio Warrior, they will suffer 15 damage, be knocked back 5 tiles, and receive Broken for 3 seconds, making the next attack possibly fatal. Scorpio Warriors have 400 health. Like all Stage 4 Scorpios, if attacked from behind, they will swipe the player with their tail for 8 damage. There can be a max of four Stage 4 Scorpios per Colony. If one dies while at the max, a Scorpio Juvenile will grow into one.
 * Scorpio Crawlatite: Scorpio Crawlatites have a chance to grow from a Scorpio Juvenile after 12 minutes pass. The Juvenile may also evolve into a Warrior, Gnasher, Berserker, or Queen. The Scorpio Crawaltite looks like a massive Scorpio Juvenile, but composed of five body circles instead of four. Their claws also sit on top of two further extensions from their arms, allowing them to swipe instead of lunge at players. Being a 'Stage 4' Scorpio, they are even larger than the Guardian. Scorpio Crawlatites will crawl around and outside of the Colony at a speed of 2.5 tiles per second. When a player enters their 25 tile detection range, they will chase that player at a speed of 3 tiles per second. If contact is made with a Scorpio Crawlatite, the player will suffer 7 damage, be pushed back 6 tiles, and be given Slowed for 2 seconds. Scorpio Warriors have 900 health. Like all Stage 4 Scorpios, if attacked from behind, they will swipe the player with their tail for 8 damage. There can be a max of four Stage 4 Scorpios per Colony. If one dies while at the max, a Scorpio Juvenile will grow into one.
 * Scorpio Gnasher: Scorpio Gnashers have a chance to grow from a Scorpio Juvenile after 12 minutes pass. The Juvenile may also evolve into a Warrior, Crawlatite, Berserker, or Queen. The Scorpio Gnasher looks like a massive Scorpio Juvenile, but composed of five body circles instead of four. Instead of three claws, they have a Trapper barrel on each hand with a claw on each side of it. Being a 'Stage 4' Scorpio, they are even larger than the Guardian. Scorpio Gnashers will crawl around and outside of the Colony at a speed of 2 tiles per second. When a player enters their 25 tile detection range, they will run from that player at a speed of 3 tiles per second, firing a trap from each hand at a speed of one trap every 1.5 seconds. If contact is made with a Gnasher's Trap, the player will suffer 4 damage. If the Gnasher itself is touched, the player will suffer 8 damage and be pushed back a few tiles. Scorpio Gnashers have 575 health. Like all Stage 4 Scorpios, if attacked from behind, they will swipe the player with their tail for 8 damage. There can be a max of four Stage 4 Scorpios per Colony. If one dies while at the max, a Scorpio Juvenile will grow into one.
 * Scorpio Berserker: Scorpio Berserkers have a chance to grow from a Scorpio Juvenile after 12 minutes pass. The Juvenile may also evolve into a Warrior, Crawlatite, Gnasher, or Queen. The Scorpio Berserker looks like a massive Scorpio Juvenile, but composed of five body circles instead of four. Instead of three claws, they have a Destroyer barrel on each hand. Being a 'Stage 4' Scorpio, they are even larger than the Guardian. Scorpio Berserkers will crawl around and outside of the Colony at a speed of 2 tiles per second. When a player enters their 25 tile detection range, they will attempt to stay 15 tiles from the player, backing away if they approach, or moving forward if they back away. The Berserker will fire both Destroyer cannons at a single target, with one bullet fired from each simultaneously every 3 seconds. The Berserker will not suffer recoil from the shots, and each one deals 10 damage, but travels slowly. Like all Stage 4 Scorpios, if attacked from behind, they will swipe the player with their tail for 8 damage. This is also the contact damage the Berserker will deal to the player if touched. Scorpio Berserkers have 720 health. There can be a max of four Stage 4 Scorpios per Colony. If one dies while at the max, a Scorpio Juvenile will grow into one.
 * Scorpio Queen: Scorpio Queens have a chance to grow from a Scorpio Juvenile after 12 minutes pass. The Juvenile may also evolve into a Warrior, Crawlatite, Gnasher, or Berserker. The Scorpio Queen looks like a massive Scorpio Juvenile, but composed of five body circles instead of four. It has two spawners on each body circle following the head, one on each side. Being a 'Stage 4' Scorpio, they are even larger than the Guardian. The Scorpio Queen will lie immobile near the center of the Colony, surrounded by Scorpio Larva it produced, and their grown states like the Scuttler and Juvenile. If there is less than the maximum of 16 Larva per Colony, one will spawn from one of the Queen's spawners a few seconds later. Like all Stage 4 Scorpios, if attacked from behind, they will swipe the player with their tail for 8 damage. It cannot move or attack otherwise, but making contact with the Queen will deal 30 damage. So don't do it. Scorpio Queens have 1800 health. There can be a max of four Stage 4 Scorpios per Colony, but only one of these can be a Queen. If one dies while at the max, a Scorpio Juvenile will grow into one, with priority given to the Queen if the current one does die.

Band of Thieves
Outlaws, vandals, crooks, criminals, and other ne'er-do-wells booted out of Imperium for their constant lack of respect for the law. Outside the walls of Imperium, where no rules apply and the Cult is at large, the Band of Thieves makes a living robbing and killing any hero or villain who dare tread their ground. They don't fight fair, but no one expects them to. Have a dire fear and hatred of Scorpios, whom try to feast on them regularly. As such, Thieves do 2x damage to Scorpios and will focus on killing them over players in their vicinity.

Work in Progress.

Fused Golems
Creatures of polygon, stone, and other elements of the earth fused by the magical nature of the Somber Falls. They attack any who dare disturb their serene landscape. No one knows what gives Somber Falls its physic defying landscape, but it is believed that the same force responsible for it brought to life these golem amalgamations.

Work in Progress.

Freshwater Grovelers
A clan of water and moon worshiping fanatics who usually do their rituals at the tops of the highest cliffs in Somber Falls. They praise the moon for the freshwater that flows in from the deep caverns below, travelling upward due to the strange magical properties of the Falls. Disturb them or criticize their beliefs, and be smote down by the hand of the moon and her many children waiting below.

Work in Progress.

Sect of Andromeda
The Sect of Andromeda praise the Toil Ridge as the perfect landscape to hail to their lord, the cosmos. The nomadic tribes dot the landscape, and the Sect have built many structures and ritual sites devoted to perfecting their arts. Within each group lies a clergyman responsible for bearing the staff, holding it up to the stars and gathering its power for their people. Kill the staffbearer and awaken a fire hotter than the stars themselves.

Work in Progress.

The City in Darkness
Long before, and before even the Dormancy Period, tank explorers during their journey into shelter at the dawn of tried to cross the impossible landscape of Toil Ridge, but to no avail. So instead, they buried underneath it, and established a society that met at the center, using a labyrinth of tunnels to travel beneath the hills, breaks, and canyons of the troublesome decrepit mesa. It is here a colony of tanks survived the Dormancy Period without even knowing it happened. Now, the City in Darkness is a hermit kingdom, hating outsiders and slaying them. It has been so easy to hide away from the Sect of Andromeda, who never dare leave the watchful eyes of the cosmos and head underground. Isolated and unaware of the war between the Cult of Panzer and the Tank Empire, the City in Darkness fights for their own survival, and will kill any who dare impede on their land.

Work in Progress.

Cult of Panzer
Yes, even the Cult of Panzer have spread their dark influence as far as Toil Ridge. They grow ever closer to the doors of Imperium, and who knows how long it shall be until they do. Rid the Toil Ridge of this scourge as quickly as possible to prevent the Cult from converting or slaying even more in their name.

The rest will be covered later.