User:Teamerz/The Protagonist (Teamerz)

"In the protagonist gamemode, all players spawn inside a Castle, and are given 20 minutes to prepare for The Protagonist invasion. After the 20 minutes are done a massive health bar will appear at the right of the screen, and another at the left of the screen. On the right will be The Protagonist's health bar and on the left will be The Antagonist's health bar."

The Fight
To the right of the map will appear The Protagonist (see it's below) which will slowly charge towards the Castle (see below) to take on The Antagonist (see below). The main role of the players is mainly to restrain the enemy from entering the castle, and afterwards to defend their boss. In this map there is no pentagon nest but instead a triangle nest, where 5 red triangles are spawned per second.

The Defences
To help the players accomplish this difficult task, they can buy defences and/or upgrades to make life easier. The defence/upgrade list is as follow:
 * 1) Turret. At the cost of 3000 points the player can buy a turret which will be placed to their left and wont move.
 * 2) Mech. For 9000 points, a player can buy an AI bot equipped with the Twin upgrade to help fighting.
 * 3) Defence Wall. For 5000 points the player can buy a long light grey rectangle with 2K hp to slow down the charge of the enemy boss.
 * 4) Alpha Pentagun. For 16000 points the player can buy a x2.2 normal sized penta shot, which they can hop into and control.

The Stats
"Every of the things mentioned up there have stats. Let's see those."
 * Turret. Has 500 health, the bullet speed of a sniper, reload speed of a twin and does 100 damage per hit. Has no points in bullet penetration. Turrets are grey shaped snipers with three blocks sticking out a bit from the hull. They cannot move and have the normal size of a sniper.
 * Mech. Has 1.2K health, the bullet speed of a twin with 3 upgrades in it, reload speed of a twin with 5 points in it and does 30 damage per hit. Has no points in bullet penetration. Their speed is a normal tank speed with no upgrades. It is as big as a lv 45 twin, and is grey colored.
 * Defence Wall. They are light-grey colored, and have a length of 1.5 a mothership's, but only as thick as 1.5 of a pentagon. They have 2K hp, but cannot move or shoot, and does not suffer from bullet knockback. Defence walls are placed 40 units away in the direction of where the protagonist is actually going.
 * Alpha Pentagun. Moves as fast as a destroyer with 2 speed upgrades, has 900 health, regens 1 health per 4 secs, is x2.2 as big as a normal penta shot, does 10 dmg per hit, has 3 points in penetration, bullet speed of a normal tank with 3 upgrades in it. Its color is light blue and the barrels dark grey. If it is destroyed while a player is inside, they are dealt 60% damage to their hp.
 * Castle. It is a structure with invincible walls that cover an area of about 2x the domination spawn base, and has an entrance able to let enter 2 motherships at once. The entrance is guarded by two "Omega Turrets", which will shoot any NPC spawned by the protagonist, and will shoot the protagonist himself if he gets too close. The Antagonist spawns in the middle of it at the start of the server, and stays there idle waiting for the enemy.
 * Omega Turret. An hexagon-shaped turret the size of twice a destroyer's. It is white-colored, and has a barrel similar to the arena closer's one. They cannot move. Their bullet speed is x1.6 of the dominator turret's. Their reload speed is the same as dominator turrets. Their damage is 100, and have 4 bullet penetration. Their bullet size is x0.8 of a dominator's. Health is 3K.

The Antagonist
The Antagonist has 50 thousands of hp, 300 regen every 30 secs, speed is x1.4 of mothership's. It is blue-colored like the normal tanks, is x1.8 as big as a mothership, and its base is an Alpha Pentagon (x1.8 as big as mothership) with 2 pentagons of 1/3 size of an alpha pentagon's on 4 tops, and a last pentagon 1/2 size of an alpha pentagon's at the end of each chain. Also has one where the "head" would be considered to be (where the pentagon points).

It has 2 attacks. Note: each of the the pentagon's health match with its size.
 * 1) Pentagon Fist. Moves one of the chain of pentagons towards the enemy if close enough, dealing 2K damage.
 * 2) Penta-Throw. The 1/2 sized pentagons shoot 5 pentagons which quickly moves to the enemy's location. dealing 180 damage per pentagon. For a total of 3.6K damage.

The chains of pentagons and head will not collide with moving objects, so only the torso will be harmed.

The chains of pentagons have 500 regen per sec.

If the Antagonist is killed before the protagonist is, arena closers will erupt from the antagonist's agonizing body and wipe out all players, noticing them they have lost.

The Protagonist
The Protagonist has 63 thousands of hp, and has a base heal of 1 per 10 secs. Has double the speed of a mothership's. He also spawns to the opposite side of the Antagonist and the Castle. (That means complete Right) It's color is bright red, is twice as big as a mothership, It is shaped as a giant triangle with the point going opposite of the direction its moving to. it has 4 barrels that each takes 20% of the edge's surface each. Each bullets it shoots deals 250 damage, and has no penetration. Takes twice as much time as a dominator turret for it to fire.

It has 3 attacks sparing the normal fire.
 * 1) Ram. Turns sides so the barrels fire in the opposite direction hes heading, making him gain a 40% speed boost for 3 secs. After those he will turn back to normal.
 * 2) Enhance. For each 27 seconds he is alive, he will unleash a shockwave which will spawn 20 triangles around him and boost his damage by 50 until he dies.
 * 3) Reinforcement. Spawns 7 destroyers which have max health, body damage, bullet damage, reload and movement speed upgrades. They will aim at Defence Walls, Turrets, Omega Turrets, The Antagonist, Mechs and Alpha Pentaguns only.