Tale of Diep:Pulsar

This is just a concept idea for a new boss in diep.io. Such enemy doesn't exist. (Maybe)  A noble protector, the Pulsar always pushes itself further to crush those who opposes it.

Overview
The Pulsar is a small, purple semi-crusher boss with the intent to ram into enemies with its body with the help of a single missile deployer on its back end. It's a fairly easy enemy as for the tanks' concern. A larger, more scarier cousin is the Collider.

It has no set determined path, but it will stay nearby a superior polygon nest regardless of type.

Design
The Pulsar has a purple pentagonal body with a triangular chevron cut on the back end. It has the sane appearance as the Semi Crusher Crasher variant. It is around the same size as the Guardian of the Pentagons. A deployer is placed on the back.

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Boss Stats
The Pulsar has 5,300 health, however damage received from enemies will be reduced by 10%. It will regenerate 5 HP per second, if left unharmed for one minute, regeneration boosts 300% faster. Pulsar will deal 40 HP of body damage per hit, It moves 120% faster than the Guardian of the Pentagons by default, the deployer's recoil will increase it speed. The Pulsar will reward 35,000 EXP and points when destroyed.

Deployer
The Pulsar has a missile deployer, it fires every 0.7 seconds. The missiles have the same appearance form those fired by the Skimmer Tank class. Missiles are almost the equivalent to a max penetration and damage skimmer missile. Missiles deal ~15 HP of damage per hit. The side cannons fire bullets every 0.4 seconds. The missile speed by default is fairly slow. The launcher will only fire if tanks or other enemies are within 70 tiles to the boss. The launcher will provide significant recoil to this boss while firing.

Behavior
When spawning, the Pulsar will move towards the closest Superior Nest in sight and begin moving around it in a circle, during this it will not fire its deployer launcher. It is considered idle as it slowly encircles the nest. When an enemy or player tank gets in its range (70 tile radius), the Pulsar will turn its body towards it and fire the deployer, giving it recoil. The Pulsar will intentionally charge into enemies with its body, and in hopes to crush them. The Pulsar is aware of destroyer bullets, large cluster of drones, trap piles, smasher tanks, or thick streams of bullets. It will intentionally stop itself and attempt to avoid them, often forming a curve around backfiring tanks, while still charging into the enemy. When the Pulsar reaches below 1,000 HP, it will swiftly turn around and run away from tanks level 15 and above. If it encounters a Fallen, Gladiator, or other non-polygon bosses, the Pulsar will run away immediately (what a coward). Tanks chasing should be careful to avoid the swift, high-damaging missiles it fires.

Stragety
* To be added*

Trivia

 * One of the only polygon bosses that has a single weapon.