User:Teamerz/Artillery

Artillery is a tank that upgrades from Hybrid at level 60, and upgrades to the Anti-Tank Cannon at level 75.

Design
The barrels and drones are removed, and a Assassin cannon bigger than normal will appear in front of the tank, and another grey line will appear which makes a cross with the barrel. The grey line is closest to the hull and is big enough to recover 80% of the tank's front.

Technical
The unknown grey line is actually a "shield" that will take 3 penetration points to go through. The shield will only slow down the bullet and take out 3 of its penetration and damage before the bullet pass through. If the bullet is not strong enough it will be destroyed. The shield does not have "health". The main barrel will shoot about two times slower than a normal destroyer, and the bullet size are reduced a bit, however they will go twice as fast and have a penetration/damage significant increase. The tank's speed is decreased. FoV is also increased a bit.

The shield will not collide with tanks, and in this case not affect them. The tank's barrels recoil is halved.

As the Artillery
Health and body damage will matter less to prevent damage from bullets, however health regen is highly recommended because your shield cannot absorb all of the damage. Slow moving targets will be dealt atonishing damage, if not die.

Avoid destroyers/hybrids/drone users as your slow move speed will easily get you killed.

Against the Artillery
Try to make it miss a bullet and since it has slow reload you can ram it.

Without a rammer build, do not try to survive its projectiles. Its useless. Try instead to flank it with a bullet storm.

Trivia
I only inspired this out of the shield concept, nothing else. (Spare the obvious assassin and hybrid)

Using this against dominators/busy motherships will greatly help.