Fanon:Fortress Conquest

Fortress Conquest is an Event Gamemode where players fight a series of special Boss Tanks. Collectively, these bosses are known as the Knights of Panzer, and are much more powerful than standard Boss Tanks that spawn in Fortresses.

This page is still a work in progress, things are subject to change at any time.

Technicalities
Only players who have been in the top 20 tanks in any server in any gamemode before (excluding Sandbox) can play this gamemode. Since this is an Event Gamemode, it occurs for 48 hours every Saturday starting at 12:00 AM EST. Any ongoing servers that pass the 48-hour end time continue until the game is over.

Beginning
All players spawn in at level 30, due to the sheer difficulty of this gamemode. There is a maximum of 100 players in this gamemode. The map size is 3x the size of a normal map. Players start in a spawn zone and are all part of the Blue team. Upon exiting the base, players find themselves in a larger version of the Nest, which is a larger version of the polygon nest that spawns at the very beginning of games (more info here: Polygons (Chapsteck4yurlipis)). The difference here is that polygons higher than the Dodecagon will not spawn and there are no Nest Defenders or any kind of Crashers that will spawn. Polygons also spawn at 2x the rate. Taking up 3/4 of the right side of the map, though, is an enormous Fortress.

The Fortress
After 15-20 minutes of preparation (the number is randomized,) the Fortress doors open. A notification will appear when that happens. The main events do not begin until all players are in the starting room. There is a total of 10 rooms in the Fortress, all connected one after another. In each room is a Knight of Panzer, but they are not fought in the rooms upon entering. Instead, they first ambush the players in the hallway, doing a signature attack, THEN teleport them to their room to do battle. Once this happens, the entrance and exits are closed. Once the Boss Tank is beaten, the exit and entrances are closed again. Tanks that die respawn with all of their levels, but lose all their points above 23,536 points if they are level 45. Unlike normal bosses, the Knights of Panzer give 50000 base points each instead of the usual 30000.

Boss Tanks
The Boss Tanks that can be fought are:
 * The Anagram (Boss Tank Flank Guard)
 * The Dreadshot (Boss Tank Sniper)
 * The Split Entity (Boss Tank Twin)
 * The Reactor (Boss Tank Machine Gun)
 * The Standard (Boss Tank Tank)
 * The Dreadnought (Boss Tank Smasher)
 * The Cataphract (Boss Tank Lancer)
 * The Apprentice (Boss Tank Mage)
 * The Native (Boss Tank Shaman)
 * The Spark (Boss Tank Shocker)
 * The Sharpshooter (Boss Tank Ballista)

Knights of Panzer BGM:

Note that with the exception of the Standard, all the Knights are fought in a random order.

The Final Battle
Since he is their leader, the Standard holds the absolute power over the Knights. His room is also the largest of the ten rooms. Upon entering his room, he will revive ALL the Knights in front of the players, yet these revived bosses have a third of their health and attack power and don't have their passive abilities, first attacks and ultimates. They will proceed to attack the players while the Standard sits back and watches. When the players have managed to finish off the Knights, the Standard will attack. To see what that battle is like, see the Standard's page.

Completion Awards
All players that managed to survive without dying get 2 Panzer Tokens, otherwise everyone else gets 1 Panzer Token. The player that landed the killing blow on the Standard gets 2 Panzer Tokens and a permanent Auto Cannon on their tank, regardless of upgrades or gamemode (excluding Sandbox.) If the tank upgrade already has an Auto Cannon on it, the Auto Cannon will become an Auto Flank Cannon, that looks and functions like a tiny Flank Guard with equally-sized barrels. The Knights have a 2/5 chance to each drop a Panzer Token (excluding the Standard).