User:Teamerz/Teamerz's ideas

Hi, just like most of people does i made my page to send my ideas in.

If i do anything wrong please tell me because i never submitted ideas before. (although i DID read the rules)

(and it might take some time to fill this)

Obsidian
"A boss tank which is a dark purple circle, four times bigger than a Mothership. It is surrounded by a 360 degrees barrel, which shoot pentagons every 2 degrees around the boss once a player is under 100 squares away. (200 secs cooldown)"Stats Attacks Passive: Any normal polygons will deal only 2 damage to the boss.
 * Speed: 1/3 of mothership's.
 * Health: 30,000.
 * Health regen: none
 * Bullet Speed: as fast as a destroyer with 2 points in it.
 * Bullet Penetration: Only hits once.
 * Base Bullet Damage: Equal to destroyer with max bullet damage upgrades.
 * Damage dealt on contact to tanks: 40 for each seconds.
 * Attacks cooldown: 20-60 secs.
 * Points given: Damage done to the boss + damage dealt + number of minions slayed x100.
 * Meatshield. Starts spawning a normal tank at lv 10 size and maxed Body Damage upgrades every 4 seconds until 30 have been spawned. The tank's behavior is as the arena closer's. (they shoot and ram)
 * Cannon fooder army. Spawns tri-angles with only max reload and speed upgrades for them to ram the opponents. Spawn rate is 3 per 4 sec (in groups). It will keep spawning them until the boss has been dealt 600 damage. (Enabled at under 28K hp.)
 * Armageddon Rain. The boss's color slowly changes to bright white, and 40 seconds after, unleashes 200 small pink triangles to chase the enemies, along with 50 big triangles. After releasing them, the boss takes 8 seconds to return to his normal color.
 * Cavalry. (Enabled at under 6K hp) For the next 30 seconds, the boss spawns a tier 2-3 tank each seconds. The tanks have 2 points in all stats. They will roam around the boss until a player is under 40 squares away from him or the boss.
 * Great ring of bullets. Fires the cannon at every degrees possible, making a ring of bullets impossible to dodge unless breached through. Another strategy is to wait till its dissipated. Each seconds the ring will lose 10% of its base damage, until reaching 20% left as it dissipates.
 * Boss Mode. As the boss reaches 3K hp left, his speed increases drastically to 5 times his normal speed, his size shrinks down to 1/4 of a mothership's, and has double health regen aswell as made unable to use any attacks spare ramming. While in this mode the boss blocks 80% of bullet knockback. If antagonist is not terminated within 45 seconds of this mode being activated, he loses his health boost, speed boost and knockback block. Health regen is decreased to 20 and his damage dealt to tanks ramming him is reduced to 15 per sec.

Passive: Alpha Pentagons deals 6k damage to him if fully hit by it.

Resurrector
"A neon green colored rectange boss tank, about half as big as the mothership (7x4 tiles) with 8 necromancer barrels used to spawn undead polygons."Stats Attacks Points given =
 * Speed: 3x mothership's speed.
 * Health: 10,000
 * Health Regen: 10 per sec.
 * Drone Speed: x1.2 mothership drone's speed.
 * Drone Health: x1.4 normal polygon type's.
 * Drone Damage: Normal polygon damage x1.4
 * Damage dealt from boss to tank at CQC: 15 per sec.
 * Cooldown of 10 seconds after previous attack is done.
 * Summon. This skill is activated at any time no matter what until the boss is defeated. Every seconds, the boss summons 4 dark-green colored squares, every 3 seconds summons 2 dark-green colored triangles and every 5 seconds summon 1 dark-green colored pentagon. They will target any close players, just like the pink triangles. (This does not really count as an attack, more like a passive.)
 * Sacrifice. If the boss has more than 40 minions, he throws them at a single target (it could be an alpha pentagon, an AI tank, or a player.) While given this order the minions will have x2 speed, but suffers from 1/4 health drop. Does not throw more than 40 minions.
 * Minion of destruction. If resurrector reaches to have 25 pentagons, he will direct them into a single place and they will all die to form an alpha pentagon. The alpha pentagon's speed will be half of a normal mothership's drones.
 * Forcefield. The boss will gain x3 spawn speed and makes all the polygons to 20 units away and they start shaping a circle around him. If the circle is not successfully made (due to players breaking it or other reasons), his spawn speed will be down to half his normal one. Lasts 25 seconds.
 * Doritostorm. Will stop spawning any polygons but special bright green triangles with a circle in them that has a pupil in (reference to illuminati), they have 6x the stats of normal triangles in every aspects. These polygons are spawned once per sec from each barrels. (basically 8 per sec) And will not hesitate to attack ANYTHING (but eachothers) in it's way. Lasts 4 seconds.
 * Illuminati Confirmed. Has 1/10 chance of replacing Doritostorm. The 5 closest triangles are pulled in a small area and start a fusion which takes 4 seconds to finish. When it is done, a 3x3 tiles big green triangle with an illuminati picture on it will appear. It has 1500 HP, 32 body damage and moves at the speed of a level 15 tank.
 * Every 5 seconds it has a rare chance of emiting a rainbow beam that links to players as they are both being dealed 30 damage per second. Lasts until either dies.
 * Magnetic Pulse (Only available at under 1K hp)((can only be used once)). EVERY polygons of the map will start being attracted to the boss, starting with the normal speed of mothership's drones, and doubles every seconds until they reach the boss. When reaching the boss they will not be able to collide and will hide into him, stacked up. After 50 seconds, the boss will start spinning very quickly, throwing out 5 polygons per second in random directions, the polygons having 5x the speed of battleship's drones. They will only reach as far as 300 units, and will stop at 300. The boss has 50% damage defense and cannot move while doing this attack. After all the polygons have been used up, he will slowly get damaged with 70 damage per sec + the players attacking. After he dies the polygon spawn rate of all the map is tripled. (Notice that polygons will be able to collide after he unleashes them)

damage dealt x2 + players killed x100 + damage taken + polygons used x50 + 6k.

Passive: Overseer branch will deal 60% less damage to him.

Passive: Destroyers and Hybrids will deal 30% more damage to him.

Passive: Trapper branch will deal 10% more damage against his polygons and 30% more against the boss himself.

Dancer
"The dancer is an upgrade from normal Tank, which is available at level 2. It cannot upgrade to ANY tanks no matter what. Their form is a triangle, with no barrels or cannons."Technical

Tank speed is tripled, health regen is quadrupled, and health suffers from a 20% debuff. The player can go up to level 80 with this tank, yet the only thing the tank gains is 1% hp per level and +10% of base size for each levels aswell as 5% speed loss for each levels. Shooting does nothing at all. Typical controls.

Trivia

This tank is meant for pacifists, and is not able to battle much, even when it comes to CQC.

Points cannot be spent in upgrades.

This is more of a joke than anything else.

Highlord
"Upgrades from Overlord (At level 60). It upgrades from Overlord at level 60 and does not upgrade further."Design

It's barrels are reversed, starting bigger and getting smaller at the end, the barrels have a tint similar to it's team's color.

Technical

Gains 10% drone speed but 40% less spawn speed, and spawns randomly either round, square or triangle minions, however they always have the same stats and color. Every bullets that hit drones have 36% chance to turn into a round minion. Typical controls.

Strategy

Same as overlord

Try to make tiny tanks hit your drones so you can gain them faster.

Against the highlord

Smasher branch can ram overlords instead of shooting bullets, making them unable to gain more drones.

Destroyer and sniper branches (spare overseer branch) have high penetration/damage, so chances are you will drain drones more than they gain them from your bullets.

It is recommended to not attack highlords with gunners or tanks with high reload but lower damage/penetration as you will just help them gain drones.

High bullet speed combined with high reload/damage/penetration however can turn good if you manage to hit the tank instead of the drones.

The Dodecagon
A very rare polygon that has 12 sides, is light brown colored, a bit smaller than the alpha pentagon. It has  3.6k health, but spawns anywhere on the map and is VERY rarely found.It has a spawn cooldown of 15 minutes.

Misc
It would be useless to farm it in mothership/domination game mode as the rounds, most of the time, do not last long enough to let it spawn more than once (or not at all), sadly.

This polygon being implemented would make less players farm the pentagon nest. This polygon being so rare gives 5,500 points/xp and fully heals any tank who gets the last hit.

Note: Does not apply to mothership.

Tank Concept
Maybe a tank that can see cloaked ones with more ease

All my ideas
The links to every of my pages ever made or that i collab-ed in will be found down there...
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