Tale of Diep:Octrax

''Purple. Strong. Stealthy. Treaded. Those words describe Octrax, the leader of the eight-sided polygons. He is the eighth and last Disciple to be created, and following in his brothers' footsteps, he put in motion the creation of defensive polygons we know as Nest Defenders. Like the others, he resides in a fortress where he oversees as many of his octagon subjects as he can. Unlike the others, he tends to lurk in the shadows... ''

Overview
Octrax is one of eight Disciples of the Polygons. He is technically the youngest of the Disciples, but is considered just as powerful as the others. He represents the Octagons and every defender associated to them. Octrax, along with the other Polygon Disciples are located within the center of a Polygon Fortress, found rarely throughout the Realm. In the game mode where the Polygon Mother herself is fought within a massive structure, each Disciple including Octrax has an independent space in which where they are battled. He lies within the Octagon Fortress, a structure filled with the Octagon-based inhabitants and the keepers that awaits any intruders. They will be fought first before facing down the ruler of them all.

Design
Octrax is a purple octagon with two smaller octagons bound together with smaller octagons to the body, like the other Disciples. On the bottom of his body is a spawner with some side armor that resembles real life tank treads. One of the smaller octagons has a sledgehammer-like mallet with gold accents on the faces and handle. The other hand has a scythe-like weapon, which resembles one of the War Machine's weapons. Said hand has armor on the area where the scythe is held by the octagon hand. Octrax's main body has a gray helmet that barely covers the top of his "head" and has two gold "wings" extending to the left and right. The middle of the helmet has a trapezoid protrusion from the bottom edge to make room for an octagon with a black gradient up top, like how the other Disciples have similar symbols.

Stats
Octrax has a total HP of 50,200. He has 40% resistance to enemy ammunition, however during certain attacks he becomes vulnerable, and loses all resistance. Octrax regenerates very slowly, 4 HP every second for all parts, regeneration does increase by 500% if left alone for over two minutes (though it's rare for that to happen). He has a base body damage of 70 HP.

Octrax can summon various enemies like other Disciples, ranging from octagons and crashers, bosses like the Vanguard and Pulsar, or even the Spreader or Collider. He has an ability to summon many Nest Defenders as well. In Phase 2, where his hands looses their weapons, Octrax can summon boss entities.

Octrax can swing his hammer around to block bullets and other ammunition, sending it back at players.

The bottom spawner constantly spawns 1 Crusher, 2 Phasers, and 3 Semi-Crushers, in that order. Size is randomized. However, it occasionally will release a storm of 15-27 of one Crasher type. Octagons are also released occasionally.

Octrax has little magical powers, and otherwise relies entirely on his bulkiness AND stealth, which is unusual given the first characteristic is not usually associated with the second. He can summon polygons, though, like throwing Alpha Octagons at players and directing his Crashers into formations. Mostly though, he lurks in the shadows and body slams into players with his weapons.

Phase 1
During this phase of the battle, he is in the center of the arena, staying still as more players join in. He is invulnerable during this as a transmission from the Polygon Mother warns the tanks once more about the dangers they are about to face down, and that Octrax should be left alone. After the transmission ends, Octrax stands up and speaks his one quote right after he makes his first and only attack, which blocks the exit with armored alpha pentagons until he gets defeated. Polygons created by Octrax will not reward any EXP.

Octrax is invulnerable during Phase 1, and only when both his hands' HP reaches 0 will cause Octrax to enter Phase 2. The hands that are "destroyed" loses all of its weapons and becomes invulnerable, but useless. Attacks that require the weapons will be disabled.

Attacks
WIP

Phase 2
When Octrax's hands are disabled, he enters Phase 2. Octrax moves faster and teleports around to disorient enemies. Bullets fired at the hands will go through them.

Octrax can now summon bosses such as the Pulsar, Spreader, Vanguard, and Colldier. All of these bosses will reward EXP excluding the minions.

During a boss summon, Octrax will be invulnerable until boss/bosses dies. He can not attack while a boss is in session. After the boss dies Octrax will resume attacking until the loss of 4,000 HP has been reached. For every milestone of HP lost, Octrax will summon a boss or multiple bosses as the following:

Boss Spawning Order:

 * At 29,600 HP: The Pulsar or The Vanguard.
 * At 15,600 HP: The Spreader or The Collider.
 * At 11,600 HP: 2 Pulsars or The Spreader.
 * At 8,600 HP:  2 Vanguards or The Collider.
 * At 6,600 HP:  2 Spreaders or 4 Pulsars.
 * At 4,600 HP:  3 Colliders or 3 Vanguards.
 * At 800 HP:  Pulsar, Spreader, Vanguard, and Collider.

Attacks
During the between sessions of the boss summoning, Octrax will do these attacks randomly. If Octrax reaches the 6,500 HP mark, he'll become invulnerable and waits for the attack to be finished.

WIP

Rewards
* To be added*