Arras:Changelog



The Arras.io Changelog is a list of all the updates to the game. It is found on the right of the screen, showing every update.

UPDATE 2018.12.26.01

 * Replaced the free Codeanywhere server with a Heroku server.

UPDATE 2018.12.25.01

 * Merry Christmas everyone! I've put up some Christmas lights around the maze walls.
 * Added Hurricane, upgraded from Hexa Tank and Gunner.
 * I've temporarily replaced the old US West server with a free OpenShift server, and the Europe server with the free Codeanywhere server.

PATCH 2018.12.24.01

 * More balance changes.
 * Servers now restart every 10 hours, unless someone in the server have a high score.

PATCH 2018.12.23.01

 * Unfortunately, the Europe server ran out of bandwidth for this month.
 * Added the one-time donation link to the options menu.
 * Various balance changes.

GAMEMODE 2018.12.22.01

 * The OpenShift servers seem to have been experiencing some severe connection issues.
 * Fortunately, today I received a $50 donation. Donations like these will keep the game going, and even the smallest donations can still have an impact.
 * In the meantime, I've added 4 Glitch servers. Although they might be slow, it's hopeful better than nothing.

GAMEMODE 2018.12.17.01

 * Unfortunately, the US West server ran out of bandwidth for this month.
 * OpenShift has announced that from now on, old projects will expire in 30 days. while new projects expire 60 days after they were created. This means that from now on, the US East servers will need to be remade every two months.
 * In order to keep all of the servers up at all time, you can donate to me on Patreon so I can upgrade the US West server to have more bandwidth.
 * I will likely be adding a one-time donation page in the near future.

UPDATE 2018.12.14.01

 * Invisible tanks can now see themselves when invisible.
 * Fixed bug where "Press N to level up instantly." is falsely shown.
 * Optimized the servers so hopefully they will be less laggy.

PATCH 2018.12.10.01

 * Fixed bug where traps don't get killed while touching walls.

UPDATE 2018.12.09.01

 * Added option to separate health and shield bars. Click the view options button to access.
 * You now respawn with half of your points.

UPDATE 2018.12.08.01
(The title screen is now snowy.)
 * can now to move its camera.

PATCH 2018.11.29.01

 * Fixed minimap to make tank movements buttery smooth.
 * Fixed bug where FFA reverted to Maze.

GAMEMODE 2018.11.28.01

 * Replaced Open 3TDM with 3 Team Maze Domination!

GAMEMODE 2018.11.27.01

 * Ended Thanksgiving event.
 * Replaced 4 Team Domination with 4TDM.
 * Replaced Maze with FFA.
 * 3 Team Maze Domination coming very soon!

UPDATE 2018.11.23.02

 * Happy Thanksgiving to everyone! I know it's a day too late, but I've made the motherships look like turkeys.

UPDATE 2018.11.23.01

 * Added 2 Team Maze Mothership in the new US West server.
 * In this gamemode there will not be an insta-level up button, but there are more polygons, and the polygons give more points.
 * The mothership needs to navigate the maze and fight the opposing teams.
 * Due to technical difficulties, I was unable to update the gamemode for the US East servers.

UPDATE 2018.11.20.01

 * Traps now die instantly when touching walls.
 * I'll be changing the gamemodes once I get the maps ready.

PATCH 2018.11.18.02

 * Unfortunately I screwed up after reading the database and accidentally erased people who voted for all three of the winning team gamemodes which are:
 * 4TDM
 * 2 Team Maze Mothership
 * 3 Team Open Maze Domination.

PATCH 2018.11.18.01

 * Added a proxy server because some people can't seem to play on the new link.
 * Fixed minimap maze color for Midnight theme.
 * I will update the gamemodes pretty soon.

GAMEMODE 2018.11.06.01

 * Replaced FFA with Maze!
 * FFA except there are walls everywhere.

PATCH 2018.11.05.01

 * Added back minimap to show teammates and bosses, credits to &. for helping to make it faster.
 * Note that if you own a private server, you need to go here to keep your server working!

UPDATE 2018.11.03.01

 * Nerfed and.

UPDATE 2018.10.31.01

 * Added Pumpkin Skeleton theme, credit to Road.
 * You can find the theme by clicking view options. It's recommended for it to be used with glass mode.
 * Added, upgraded from and.
 * Thanks to our patrons at Patreon, we now have a new domain for the game at [arras.cx]!

GAMEMODE 2018.08.22.01

 * Added Open 3TDM to replace 2TDM.
 * Added 4 Teams Domination to replace Mothership.
 * Take over three of the five dominators to win the game!

PATCH 2018.08.20.01

 * Added, upgraded from.
 * Press R to stop the drones from moving and turn invisible.
 * Added, upgraded from.

PATCH 2018.08.17.01

 * Added more base protectors in 2TDM.
 * Increased map size of all gamemodes.
 * Nerfed.
 * Buffed.
 * Buffed.
 * Nerfed drone range again.
 * Buffed acceleration but nerfed speed.

PATCH 2018.08.16.01

 * Changed AI's range mechanism.
 * Nerfed drone range.

GAMEMODE 2018.08.07.01

 * Removed 4TDM to help with lag issues because the server is less powerful than expected.

GAMEMODE 2018.08.06.02

 * Added 2TDM and 4TDM!
 * Thanks to our patrons on Patreon for allowing us to a second server!

UPDATE 2018.08.06.01

 * Added mobile support!
 * Various balance changes.

UPDATE 2018.07.19.01

 * Added, upgraded from.

GAMEMODE 2018.07.12.01

 * Nerfed.
 * Replaced Portal 4TDM.
 * Added experimental gamemode Portal Mothership.
 * Motherships spawn on the opposing sides of the arena.
 * In the middle of both is a portal.
 * Motherships cannot enter the portal.

GAMEMODE 2018.07.04.01

 * Replaced 4TDM.
 * Added experimental gamemode Portal 4TDM.
 * One side of the arena is normal 4TDM, the other is Maze 4TDM.
 * In the middle of both is a portal.
 * Nerfed certain.

PATCH 2018.07.03.01

 * Added, branches off of and.
 * Moved to upgrade from  at Tier 3.
 * Moved to upgrade from  instead.
 * Changed to have  bullet but with slower reload.

PATCH 2018.07.02.02

 * Renamed Hepta-Trapper to.
 * Renamed Snipe Guard to again.
 * Renamed Tri-Builder to.

UPDATE 2018.07.02.01

 * Various balance changes.
 * If you have a private server, make sure to go here and do the required changes to keep your server working.

PATCH 2018.06.29.01

 * Moved, now upgraded from and.
 * Optimizations so the server will be less laggy.
 * You should now be able to restore scores even after disconnections from server overloading.

GAMEMODE 2018.06.28.01

 * Increased knockback.
 * Changed FFA Maze back to FFA.
 * Added, upgraded from and.
 * Added a limit on how fast you can respawn.

PATCH 2018.06.26.03

 * Prediction & other debug information are now hidden unless L is pressed.
 * Latency and client/server speed are still visible by default.

UPDATE 2018.06.26.02

 * Added, upgraded from.
 * Added, branches off of.
 * Added, branches off of.
 * Added, branches off of.
 * Made barrels smaller.
 * Renamed old Trapper to.
 * Changed class tree.

PATCH 2018.06.26.01

 * Fixed bug where leaderboard and upgrade choices are missing.
 * Reverting keybinds due to confusion. Click view options for detail.

BALANCE 2018.06.25.03

 * Buffed range.

PATCH 2018.06.25.02

 * Made upgrades three columns.
 * Change keybinds. Click view options for detail.

GAMEMODE 2018.06.25.01

 * Replaced Mothership with Maze.
 * FFA except there are obstacles everywhere.
 * Added, upgraded from.
 * Moved classes like s and s to upgrade from it.

PATCH 2018.06.24.01

 * Fixed UI zoom glitch.
 * Added Patreon page!

BALANCE 2018.06.23.01

 * Nerfed s.
 * Increased knockback.

BALANCE 2018.06.11.04

 * Nerfed Mothership.
 * Nerfed.

GAMEMODE 2018.06.11.03

 * Temporarily replaced FFA with Mothership.
 * Destroy the enemy mothership to win the game!

UPDATE 2018.06.11.02

 * Tanks now last for 15 seconds instead of 8 seconds if a player disconnected.
 * Added experimental tank recovery feature.
 * If a player joins back during the time before the tank is automatically destroyed, they will spawn as their old tank.

UPDATE 2018.06.11.01

 * Buffed.
 * Added, upgraded from and.

GAMEMODE 2018.06.03.01

 * Changed the 2 TDM Domination server to 4 TDM.
 * Added M for maximizing stats.
 * Added Z to toggle video recorder.

UPDATE 2018.06.02.02

 * Added, upgraded from and.
 * Added, upgraded from and.
 * Added, upgraded from.

BALANCE 2018.06.02.01

 * Nerfed drones.
 * Nerfed.
 * now branches off from, , and.
 * Doubled the size of the arena.
 * Buffed.
 * Made spawn more often.

UPDATE 2018.06.01.01

 * Added, upgraded from.
 * Added, upgraded from.
 * Added, upgraded from.

GAMEMODE 2018.05.21.02

 * Changed the 4 TDM Domination server to 2 TDM Domination.

BALANCE 2018.05.21.01

 * Nerfed Health Regen and Body Damage effectiveness.
 * Buffed drones encounter.

BALANCE 2018.05.08.01

 * Nerfed.

BALANCE 2018.05.07.01

 * Nerfed ram stats.
 * Nerfed health.
 * Buffed bullet speed slightly.

PATCH 2018.05.05.01

 * Moved base protectors in Domination to the edge of the map.
 * Various nerfs and buffs.

GAMEMODE 2018.04.29.02

 * Replaced 2TDM with FFA.

GAMEMODE 2018.04.29.01

 * Replaced 4TDM with 4 Team Domination.
 * Take over 3 dominator to win the game!

UPDATE 2018.04.28.01

 * Added Banshee}}, upgraded from Auto-3}} and Overseer}}.

GAMEMODE 2018.04.04.01

 * Added 2 TDM gamemode with server selector.

UPDATE 2018.04.01.01

 * Added.

PATCH 2018.03.31.02

 * Added back pushing for same team.
 * Limited drone repel distance.

UPDATE 2018.03.31.01

 * Prevented drones from pushing.
 * s' oldest turret will now disappear when there are more than six drones.

UPDATE 2018.03.30.01

 * Added reverse mouse and reverse tank keys.
 * Various nerfs and buffs.

UPDATE 2018.03.29.02

 * Added, upgraded from.
 * Added, upgraded from.
 * Added, upgraded from.

BALANCE 2018.03.29.01

 * Nerfed damage slightly.

BALANCE 2018.03.26.01

 * Nerfed swarm drones reload.
 * Buffed most tanks reload slightly.

BALANCE 2018.03.25.03

 * Buffed base protectors.
 * Nerfed shields again.

PATCH 2018.03.25.02

 * Added base protectors.
 * Nerfed shields.

PATCH 2018.03.25.01

 * Arena is now 2x bigger.
 * Shapes spawn 62% less often.
 * Bases added in corners.

BALANCE 2018.03.23.01

 * Nerfed.

UPDATE 2018.03.22.01

 * Arras is back!
 * Removed tokens.

PATCH 2018.01.09.01

 * Nerfed Traps and and.
 * Messing with damage.

PATCH 2018.01.09.01

 * More intense diminishing returns on stats.

PATCH 2018.01.08.07

 * Nerfed.
 * More than doubled all regen.
 * now has some controllable drones and some uncontrollable drones. Kinda like a I guess.
 * Nerfed overdrones just a tad.

PATCH 2018.01.08.06

 * Nerfed.
 * Added an afk timer.
 * Fixed . I'd left it in a broken test mode.

PATCH 2018.01.08.05

 * Nerfed.
 * Nerfed one of the.

PATCH 2018.01.08.04

 * Nerfed pure-Health rammers.
 * Re-added s.
 * Nerfed bullet speed slightly.
 * Nerfed ram a bit.

PATCH 2018.01.08.03

 * Made do more damage at close range but less at far ranges. Moved it to  only. Increased bullet size and removed fov bonus.
 * Patched a source of NaN propagation.

PATCH 2018.01.08.02

 * Buffed.
 * Reduced rammer bounce.
 * Buffed Anni recoil.
 * Buffed shield regen.

PATCH 2018.01.08.01

 * Added, =>.
 * Messed more with health stuff.
 * Played with food spawning distribution, especially in the nest.
 * Rebalanced all polygon health and value.
 * Further nerfed Skimmer rof. Changed how reload and bullet speed interact with and  missiles.
 * Nerfed fov.
 * Nerfed auto-turret damage and knockback.
 * Nerfed speed.
 * Buffed the rof of pillboxes.
 * Fixed a really fundamental mistake in how I was removing entities. Might be related to ghost creation?
 * This idiot told the game to check that it wasn't putting things inside of rocks but then to ignore them if they weren't tanks. Which they obviously aren't. Fixed that stupidity.
 * More ghostbusting.
 * Removed color from the pentagon nest zone.

PATCH 2018.01.07.01

 * More ghostbusting.
 * Nerfed in many ways.
 * Changed how we remove things from arrays to a cheaper method.
 * Messed with big tank health vs baby tank health. Probably threw all rammer balance way out of whack. Please test so I can hotpatch!

PATCH 2018.01.06.01

 * Fixed a crash in the error reporting when we find a ghost.
 * Let's try something new... team FFA? What do we call that?

PATCH 2018.01.05.04

 * Fixed a bug that caused crashes.
 * Buffed.
 * Golly FFA gets boring fast.

PATCH 2018.01.05.03

 * Another Mega-Cancer nerf hotpatch.

PATCH 2018.01.05.02

 * Hotpatch Mega-Cancer nerf.
 * Messed with a bit.

PATCH 2018.01.05.01

 * Renamed to arras.io.
 * Changed the background grid to use color 19.
 * More ghostbusting. Might be rather slow while we have the ghost-hunting script running.
 * Increased recoil even further!
 * Tweaks to damage formulas.
 * Nerfed -type drones.
 * Nerfed.
 * Reduced ROF.
 * Reduced 's DPS by 20%.
 * Have some more upgrade points!
 * FFA time.

PATCH 2018.01.04.03

 * More themes.

PATCH 2018.01.04.02

 * We've got some weird elusive bugs I just can't replicate on demand. Improved debugging to try to catch those better.
 * More ghostbusting.
 * I over-buffed s a bit. Rolled that change back a bit.
 * I over-buffed auto-drone speed. Slowed them back down!
 * Nerfed slightly and buffed the other s.
 * Nerfed missile recoil a bit.
 * Tried to fix a reported bug with skills I couldn't seem to duplicate.

PATCH 2018.01.04.01

 * Added new themes.
 * Added a new style option.
 * Nerfed s slightly.

PATCH 2018.01.03.02

 * Started work on graceful shutdown.
 * Patched a bug that kept killing Tokyo.
 * Added some friendly s.

PATCH 2018.01.03.01

 * Upgraded Node.
 * More ghostbusting.
 * Buffed.
 * Buffed most drone classes.
 * Slightly buffed front bullets.
 * Slightly buffed.
 * Nerfed.
 * Nerfed Turret knockback.
 * Slightly nerfed and.

PATCH 2018.01.02.05

 * Reshaped because of issues.
 * Nerfed Auto-turrets and Auto-guns.
 * Buffed s.
 * Buffed side cannons slightly.
 * Buffed Drones.
 * Nerfed boomerang health and damage by 13% each.

PATCH 2018.01.02.04

 * Nerfed.
 * Reduced the number of rocks.
 * Fixed a bug with turret upgrades.
 * Changed how team distribution works.
 * Going back to the old stat system until we get all the bugs worked out.
 * Right-click functionality for : locks facing.
 * Something weird was happening with s and upgrades. Let me know if it seems imbalanced now.
 * Changes to and.
 * Renamed to Snipe Guard. (bleh)

PATCH 2018.01.02.03

 * More ghostbusting.

PATCH 2018.01.02.02

 * We'll see if killing dynamic collision grid loading will keep ghosts from appearing.
 * Patched an internal bug. Moved away from activation being related to player tanks and to it being bound solely to views.
 * Fixed a polygon spawning bug.

PATCH 2018.01.02.01
-neph
 * Our main game server js file just passed 5000 lines. Eh.
 * 4TDM time!
 * Added a new theme.
 * Max-stat-meta time. Same number of upgrade points but a lot fewer places to spend them. This is an experiment, and it is temporary. Please give lots of feedback about what you think! If you put your thoughts on the reddit or discord I'll see them.
 * Re-enabled AI.
 * Re-enabled the minimap.
 * Reduced damage a bit more.
 * Doubled glass health and shield without affecting maxed out health and shield.
 * Added Gravel. (Smaller Rocks)
 * Reshaped . (Thanks to Fillygroove for the inspiration!)
 * Reshaped . Its barrels are more seperated than the normal Bent.
 * Souped up 's guns a lot.
 * Increased s' knockback and decreased bullet damage by 6%.
 * Nerfed damage by 5% on top of the Hunter}} nerf.
 * Slightly nerfed minion bullet speed. Nerfed minion health by 20%.
 * Nerfed s.
 * Nerfed swarm but gave it a bit more speed.
 * Simplified AI to cheapen processing but also to stop drones from getting overly attached to their nearest rock. I did this by disabling the AI behaviour that told it to start fighting whatever had tried to hurt it. Because of this, Auto-turrets won't cancel everything and start fighting somebody who shot at you and minions won't auto-target things they run into while shooing at something else. However, disabling this should also keep drones from skynetting after you as long as you are shooting at them. (Previously, they'd keep agressing as long as they were being hurt despite being far from their parent. If you didn't shoot at them, they'd relent.)
 * Tweaked some network config settings.
 * More server profiling work.
 * Fixed a bug with disappearing names on tanks with auto-spin.
 * Fixed a bug that made things laggier than it should be for few people.
 * Experimenting with dynamically loading entities into the collision grid. Not sure what the optimal case for this is so it may be a slowdown or a speedup. We'll see. Also modified how we reload entities into the collision grid. Should be more efficient.
 * Changed how food moves. Hopefully should act mostly the same but be 5 times less intensive.
 * Added Paypal link and changed the Patreon link.
 * Fixed and improved the ignore upgrade button.
 * Started using -webkit-text-security to style the token input. It won't fuss about security issues any more but it also won't hide your token on Firefox or IE. You win some, you lose some.
 * Happy 2018, everybody! Thanks for all the love ❤

PATCH 2017.12.29.03

 * Changed how wall bounce is calculated for better trickshots :)
 * More server profiling work.
 * Tried to buff rammers.

PATCH 2017.12.29.02

 * More backend tweaks.
 * Added ignore upgrade button and fixed right-clicking on buttons.
 * Buffed minion speed and minion bullet speed.

PATCH 2017.12.29.01

 * Nerfed kinda.
 * Buffed over-drones' speed and spawn rate. Nerfed their health. Made shoot over-drones not just raw drones.
 * Reshaped many of the drone classes.
 * Some -branch nerfs. 20% less damage, 10% faster rof, and a bit more bullet speed to compensate.
 * Buffed.
 * Really rethought how we serve updates to people. Might be faster! Might not be. Who knows? Will likely be buggy at first though.

PATCH 2017.12.28.02

 * Decreased swarm damage by a lot. Sped it up somewhat to compensate.
 * Reduced missile cannon recoil.
 * More backend tweaks.

PATCH 2017.12.28.01

 * Increased all weapon damage by 50% and lowered all weapon health by 33%. 1.5 x 0.6667 = 1 for those of you who intend to raise a fuss but can't do math.
 * Also decreased drone and bullet pushability.
 * Increased base tank speed and acceleration.
 * Added additional profiling tools. There is no difference for you guys but it lets me figure out why Newark is so slow.
 * Disabled the minimap. (Temporary)
 * Disabled all targeting AI. (Temporary) This shuts off automatic drone behaviour and auto-turrets as well as probably some other stuff I forgot relied on it. This is a major change but, again, it is only temporary. I'm curious just how much of a load the AI calculations have on the server. If it seems significant I'll look at ways I can improve it.
 * Various other tweaks to reduce server load. I don't expect it'll have much effect.
 * Major backend changes to the server and source processing and deployment pipeline. Should be smarter about caching and versioning.

PATCH 2017.12.27.01

 * Improved fonts.
 * Terrain fixes and modifications. Bullets now ricochet off of walls. Trickshot time!
 * We'll be a full sandbox again.

PATCH 2017.12.26.02

 * Player tanks now persist for 10 seconds after disconnect to prevent cowardice.
 * Bug fixes.
 * Nerfed and Beta Pentagons}}.
 * More lag work.
 * New terrain.

PATCH 2017.12.26.01

 * 2TDM time.
 * Decreased Damage across the board.
 * Added a class (last one I swear: because Rocketeer was added I figured I ought to just release already):
 * Significantly changed and slightly changed.
 * Severly nerfed swarm speed. Really rolled back on the penetration buff. Significantly increased health. Made it decay faster when not being manually controlled: this also means that the autoswarm of has half range compared to previously... compensated for this by making it a bit faster than normal swarm.
 * Decreased s' bullet damage.
 * Slowed down auto-drones' spawn speed.
 * Reduced 's range.
 * Buffed s' bullet health.
 * Buffed a bit.
 * Buffed the s.
 * Buffed's recoil.
 * Buffed all trap damage a bit.
 * Spread out missiles' turrets to be more area-denial. We're not going to change to the new diep 1 "Skimmer".
 * Spread out missiles' turrets to be more area-denial. We're not going to change to the new diep 1 "Skimmer".

PATCH 2017.12.19.01

 * Added a class:
 * Replaced Banshee with.
 * Replaced Banshee with.


 * Nerfed a bit.
 * Fixed a glitch with that gave it too many and overly dense traps.
 * Doubled Swarm penetration.


 * Changed the look of.
 * Fixed the grey-screen-until-you-choose-a-theme bug.

PATCH 2017.12.18.02

 * Added some classes:
 * Tweaked class tree. 's back!
 * Tweaked class tree. 's back!
 * Tweaked class tree. 's back!


 * Improved drone density and penetration.
 * Increased FOV. Decreased  FOV.
 * Improved swarm penetration and damage.
 * Improved reload.
 * Slightly buffed 's damage.
 * Gave the another drone.
 * Nerfed Auto-N turret density.


 * Restored the old look of.
 * Graphical tweaks. Fixed a bug with the classic theme.

PATCH 2017.12.18.01

 * Security update + bug fixes.
 * Improved health bar visibility under shield.

PATCH 2017.12.17.05

 * Reshaped and slightly nerfed.
 * New color theme options!
 * Reduced max health, shield, and body damage.

PATCH 2017.12.17.04

 * Level up only goes to 20 now... have fun!
 * Removed a bizarre 40% bullet health debuff on ... compensated for the change in but still should be a net buff.
 * Trebled the value of all polygons.
 * Increased base bullet speed (no change to max bullet speed).
 * Tweaked and.

PATCH 2017.12.17.03

 * Nailgun damage nerf.
 * Slight base health buff.
 * Buffed overdrone reload.
 * Improved swarm reload.

PATCH 2017.12.17.02

 * Various balance tweaks, mostly to ghosting, penetration, and knockback.
 * Removed the.
 * Fixed the kill counter.
 * Buffed and.
 * More rof for.

PATCH 2017.12.17.01

 * We're FFA now!
 * Added a class:
 * Removed and.
 * Health regens faster with full shields.
 * Crispness update! All collision damage trebled and knockback doubled.
 * Improved the death screen.
 * Improved the death screen.


 * Buffed 's bullet health somewhat.
 * Added another turret to.
 * Removed the auto-turret from but made it a.
 * Increased swarm damage a bit.
 * Reduced trigger range, damage, health, and density on auto-drones.
 * Improved all drone speed.
 * Increased Minion speed but reduced acceleration.
 * A bit more placement speed for.
 * More recoil for.
 * Buffed Swarm.


 * Disabled s for now.
 * Added Gunner-3's name (whoops). Buuuut I renamed it to so whatever.
 * Fixed a bullet timing glitch with.
 * Changed how gun recoil renders.
 * Blacklisted more disruptively long unicode characters.
 * Polygons back on the leaderboard!
 * Leader death broadcasting.
 * The launcher remembers option settings now.

PATCH 2017.12.16.01

 * Improved the launcher.
 * Added some classes:
 * Named.
 * Named.
 * Named.
 * Named.


 * Nerfed minion health but buffed minion + speed.
 * Buffed drone health a bit.
 * Decrease s' rof but gave a slight rof bonus.
 * Made s shoot normally again but offset their thrusters' timing slightly.
 * Removed a confusing speed debuff that had for some reason.
 * Tweaked -type drones.
 * Increased trap size.
 * Decrease 's firing arc.
 * Nerfed 's main bullet.
 * Nerfed a bit. Reduced damage by 15% but increased rof slightly.
 * Buffed swarm and  controlled swarm.
 * Buffed a bit.
 * Improved 's DPS.
 * Tweaked skill application slightly, should result in mild buffs.
 * Slowed a bit.
 * Weakened and  a bit.
 * Sped up the s.


 * Added some things that hopefully make motion feel better in high-latency situations.
 * Tweaked Swarm motion calculations.
 * Reshaped, , , and.
 * Added a blur effect to dying things. (Only works on modern Firefox and Chrome.)
 * Redid some colors.
 * Reduced size of the skill toggle hotspot so it's less annoying while fighting.
 * Added spacebar and shift controls. (Reload client to enable)
 * Fixed some minimap rendering issues.


 * Back-added old patch notes from before changelog.html.

PATCH 2017.12.12.04

 * Reduced minion resist but increased health. Buffed speed.
 * Tried to kill Skynet... again.
 * Fixed a bug that was making s too fast.
 * Nerfed.
 * Removed some debuffs from.
 * Shifted around 's recoil... again.

PATCH 2017.12.12.03

 * Fixed s.
 * Nerfed back guns (and gave them more recoil). Buffed 's sniper gun.
 * Increased speed at level 45.
 * Buffed a bit.
 * Fixed a bug where penetration (wtf) was being mapped to acceleration instead of reload.
 * Fixed the gui overestimating the size of non-square classes.

PATCH 2017.12.12.02

 * Fixed auto-turret's prediction.
 * Fixed bullet size.

PATCH 2017.12.12.01

 * Added some classes:

s and
 * Stopped things from flipping back and forth, unable to decide who draws on top of whom.
 * Fixed a bug where drones would skynet vertically (only vertically).
 * Fixed the bug with {{2|Auto-Builder|Auto-Trapper set traps drawing as circles.
 * Fixed a bug where you'd be displayed as "Level [not 0] Basic" on respawn.
 * Tweaked the stats panel and fixed a few bugs with it.
 * Fixed some facing bugs with{{Cleanup|Links to tank/gamemode/boss articles.}}

{{Cleanup|Links to tank/gamemode/boss articles.}} . Auto-turrets still turn roughly, however... to be worked on later.

-type drone health lowered to a third of a normal drone instead of half of one.
 * Increased base tank speed by 15%.
 * Halved drone health and double drone damage.
 * Increase trap damage a bit.
 * {{Cleanup|Links to tank/gamemode/boss articles.}}
 * Swarm lives for 1 second less but does 18% more damage.
 * Reduced effect of Bullet Damage to be x2 at max from x2.5, but also decreased effect of Max Health to be x4 at max from x5.

rof a bit. recoil buff. reload debuff. shoots smaller traps slightly less often. Put an auto-turret on it. speed by 10% across the board. and
 * Buffed{{Cleanup|Links to tank/gamemode/boss articles.}}
 * Removed{{Cleanup|Links to tank/gamemode/boss articles.}}
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 * Tweaked some things about death animations.
 * Tweaked some bullet animations.
 * Stopped some text from being so pokey.
 * Changed where bullets spawn from.
 * Prevented firing barrels from going crazy when tabbing back and forth.


 * Worked on lag a bit.

PATCH 2017.12.11.3

 * Fixed a security hole.

PATCH 2017.12.11.2
+
 * Hotpatch! Nerfs to

and a slight reversal of the

nerf. Also death screen tweak.

PATCH 2017.12.11.1
.
 * Mixed up the class tree again.
 * Rethought
 * Added tanks:

=> => =>



=>



=>



=>

,
 * Removed

, and

..
 * Named
 * Shifted some things around for swarm. Less penetration.
 * Buffed shield skills; nerfed Max Health a bit.

has 37% less bullet health. recoil. and drone reload by 25%. drone count by 20%. Reshaped it too. a bit. Should be a bit better at ghosting. 's recoil. trap placement speed. ,
 * Buffed all
 * Reduced
 * Nerfed max
 * Reshaped the
 * Increase
 * Reduced
 * Tweaked

, and

a bit.


 * Increased room size.
 * Tried to kill Skynet.
 * Changed the color red.

PATCH 2017.12.09.2

 * Fixed a skill bug.
 * Increased speed at max Mobility.

PATCH 2017.12.09.1

 * Redid stat points.
 * Gave 50% more base shield regen to tanks.
 * Increased stat dimishing effects.

. Less reload, less damage, less speed. s. They have normal acceleration but they can upgrade it as a 6th stat now. s. front bullets. has only 2/3 the drone health. lost 30% damage and 40% base bullet speed. -type drones have double the damage and speed.
 * Reworked
 * Reworked
 * Factory reload time decreased by 33%.
 * 11% recoil nerf to all
 * Halved recoil of
 * Swarm drones have half the drone health but twice the density.

.
 * Readded a modified
 * Added proper stat names.

PATCH 2017.12.07.3

 * Hotpatch! Reworked all recoil and fixed a bug with shots not registering. Client reload needed to get the bug fix, but it's not critical.
 * The definition for Fortress and Carrier were crossed up. Fixed!
 * Halved the health of 3-pointed traps.
 * Gave destroyer 50% more bullet health.
 * Removed the rest of the bots.

PATCH 2017.12.07.2

 * Increased Trapper resist.
 * Increased Destroyer resist. Increased firing speed by 12%.
 * Reduced Triplet branch resist and bullet health. Increased reload.
 * Decreased the speed reduction at higher levels.
 * Increased base drone speed by 10%. Increased drone damage by 20%.
 * Increased swarm damage by 10%.
 * Reduced all recoil by ~45%


 * Should be a little bit more responsive now.

PATCH 2017.12.08.1

 * TDM time!


 * Added a tank.
 * Triplet, Cruiser => Carrier


 * Necro gets a 60% penetration buff.
 * Increased reload of Triplet branch and reduced damage.
 * Max bullet speed is now only 3x faster than none instead of 3.5x.
 * Increased base health and shield but slightly decreased the effect of Max Health.


 * You can now click on stat and upgrade buttons.
 * Moved gun barrel animation into the client.
 * Some other graphical fixes and tweaks.
 * Sped up the sync process.
 * Made it more clear when a server is down.
 * Rolled back on some of the game-speeding-up changes made earlier.

PATCH 2017.12.07.1

 * Improved css.


 * Increased all bullet speed by 10%. This doesn't affect drones and other things.
 * Sped the game up a bit more.

to 16%. Buffed minion bullets' penetration by 20%. They fire at the same rate now. Changed the Director-branch to not have to wait a reload cycle before spawning a new minion.
 * Buffed minion speed by 9%. Nerfed minion bullets from 56% as strong as a
 * Sped up skimmer missile bullets.


 * Smoothbars work now.
 * Changed how bots spawn. Shouldn't die out over time any more.
 * Stopped the weird bodyswitching bug.
 * Improved an issue with FOV not being handled quite right.
 * Messages should be better about removing themselves.
 * Token failure will be obvious now.


 * Known Bugs:
 * Auto-trapper traps are round. I've got no clue why.

PATCH 2017.12.06.3

 * The server will just give up on trying to predict motion if the lag is too far gone.
 * Fixed graphical issues with the gui on respawning.
 * Fixed messages.

PATCH 2017.12.06.2

 * Bug fixes galore!
 * Increased the fallback update rate from 0.5Hz to 10Hz.
 * Fixed a bug with over-body turrets that was causing rendering failure.
 * Value-bar (health, exp, etc.) animations were all kinds of messy. Fixed.
 * Prevented your own nameplate + score from drawing above you.
 * Your name is back above the exp bar.
 * The death screen should work again. Added time alive.
 * Canvas should be automatically focused upon on game start.
 * Fixed an encoding error with extended UTF characters. Emoji and non-western characters work again.
 * The client is smarter about asking the server to join the game. Should be more reliable now.
 * Upgrade menu isn't bugged any more.
 * Fixed the necro drone glitch, readded necro.
 * Fixed the minimap, removed crashers from it.
 * Entities should properly draw on top of each other now.
 * Hopefully things don't look weird while they're dying. We'll see.


 * Added a better favicon.

PATCH 2017.12.06.1
configurations.
 * Added classes:
 * Tri-Angle => Auto-Tri-Angle
 * Auto-3 => Unnamed Class
 * Artillery => Spread Shot
 * Removed Underseer branch.
 * Removed Shotgun.
 * Removed Auto-Smasher.
 * Experimenting with some different
 * Decreased base tank density (more knockback).


 * Decreased Triplet/Quintuplet bullet size a bit. Gave them more bullet health and damage but decreased their reload.
 * Reduced Trapper's damage by 30% and the trap travel speed by 10%. Increased rof a bit.


 * Changed colors.
 * Moved some gui elements around a bit.
 * Fixed a graphical bug with skill bars.
 * Polygons no longer show up on the leaderboard. Wasn't worth the effort and efficiency loss to support transformable leaderboardable entities. End of an era.


 * Slowed the whole game down a bit.
 * Darkened special zone background a bit.


 * Embedded tweets into the start screen. I wouldn't call it pretty, but it works for now.
 * Migrated away from socket.io and to ws server-side. Significant bandwidth usage decrease. However, because we lost a lost of nice things socket.io in favor of a home-brewed approach, connections may prove to be much more volatile than before until I work on them more. Hopefully it won't be too bad.
 * You can now try to play with color.json and mockups.json!


 * Known Bugs:
 * While entities grow to full size, their speed is bugged. Thanks to this bug, Necro can obtain unreasonably fast drones and for this reason it has been removed until I have time to fix the problem. Additionally, if you do not move after spawning, you have abnormally high recoil. This I don't think is enough of an issue to require an immediate fix. I'm about 82% sure it's the same bug, though.
 * Dying entities can move weirdly. The cause of this bug is known.
 * Often, the client won't connect properly. Known cause, just keep reloading until it works, for now.
 * No death screen. Unknown cause, but I'm not going to bother fixing it now because I want to add proper enter-to-respawn soon and I'll catch this problem while adding that feature.
 * Canvas doesn't always seems to obtain context properly on game start.
 * Tap-shooting doesn't register with high latency. Known cause.
 * Bullets often draw on top of things they couldn't. Known cause, but the fix will be part of adding better layering functionality.
 * Often entities flash twice on taking damage.
 * Messages don't work.
 * Sorry for all the bugs! I opted to push this update (relatively) fast to get it out rather than waiting possibly many days to get the time to fix all the little problems.
 * Added a favicon (it's shitty and temporary).

PATCH 2017.11.23.1
traps are a little less mega.
 * Added classes:
 * Cruiser, Trap Guard => Fortress
 * Tri-Angle, Trap Guard => Bomber
 * Double Twin => Auto Double
 * Triple Shot => Bent Hybrid
 * Hunter => Poacher
 * ????? => Shotgun (I'll remove it later but you can have fun for now)
 * Triplet and Quint have less reload and bullet speed but full bullet health now. 10% and 19% pen nerfs on Triple and Quint respectively.
 * Assassin's penetration buff decreased from 25% => 10% but it gained a 15% bullet health buff.


 * Noticed unintended intended behavior where all polygons only gave half as many points as expected. Doubled polygon value across the board but incresed Alpha and Beta pentagon value disproportionately.

PATCH 2017.11.22.3

 * Added classes:
 * Destroyer => Hybrid
 * Overseer => Overtrapper
 * Trapper => Auto-trapper
 * Sped up over-drones a bit. Slowed down sunchips a bit.
 * Auto-turrets have a bit less raw damage.
 * Factory has some more base speed.
 * Reduced Machine Gun (and Sprayer)'s raw damage somewhat.
 * Gave Minigun and Streamliner bullets a bit more health.
 * Swarm damage varies from 1.75x to 0.25x over its range instead of 1.5x to 0.5x.


 * The server is better at putting people in teams now.
 * Added some protection against socket misuse.
 * Teammates and crashers are visible on the minimap now.

PATCH 2017.11.22.2

 * Re-enabled anti-lag
 * Necro sunchips have their old pen again.
 * Necro has 5 fewer base drones. 25 => 20
 * Artillery-type guns get a bit of love. +15% firing speed and +10% cruising speed.

PATCH 2017.11.22.1

 * Added classes:
 * Director => Underseer => Necromancer
 * Flank Guard => Trap Guard => Gunner Trapper
 * Machine Gun => Sprayer
 * Artillery => Skimmer
 * Tri-Angle => Booster
 * Smasher => Mega-Smasher, Spike, Auto-Smasher
 * Once more, you can only level up to 30 by using N. Sorry!
 * Changed up the map.


 * Drones have 50% less damage and 50% more health. (Overall nerf)
 * Predator has 10% less bullet speed and an FOV nerf. A little bit more speed, however.
 * Hexa and Octo base damage nerfed by 10%.
 * Triplet and Quint now have reduced bullet health from Twin instead of reduced bullet damage.
 * Mortar get 20% more rof and 10% more bullet health.
 * Halved Streamliner's damage.
 * Decreased Mega Trapper's rof by 30%
 * Minions get 25% more resists.
 * Necro has twice as much penetration.


 * Fixed Underseer in tdm. Readded.
 * You have no longer been kille.
 * Disabling anti-lag just to see how it compares.
 * Added a thing for the uninformed.

PATCH 2017.11.21.3

 * Removed Underseer because it was broken in tdm.
 * Removed base protectors for now.
 * Improved circle rendering.
 * Added back some tier 3s. Added some more tier 3s.
 * Turned desync protection back on. (My bad!)

PATCH 2017.11.21.2

 * Server is TDM again.
 * Added some new classes.
 * Director => Underseer
 * Removed the tier 3 upgrades for now.
 * Reduced trap size a bit.
 * Drones shouldn't chase people across the map any more.


 * Pounder has less bullet health.
 * Renamed Apprentice to Director.


 * Added base protectors.
 * The game tries to sort people into teams based on how many are already in that team.
 * Going into an enemy base insta-kills you.


 * Fixed broken Annihilator recoil.
 * Fixed a bug with swarm motion.
 * More anti-stutter work.

PATCH 2017.11.21.1

 * Added one tier 3 upgrade to a couple classes.
 * Triple Shot => Penta Shot
 * Gunner => Auto-Gunner
 * Assassin => Ranger
 * Tri-Angle => Fighter
 * Overseer => Overlord
 * Destroyer => Annihilator
 * Swarm damage now varies from 1.5x to 0.5x instead of from 2x to 0x. Swarm life extended to 6 seconds.


 * More anti-lag work. Realized I'd forgotten basic calculus, fixed an issue with client-side motion prediction.
 * Changed how turrets render.
 * Sped up the clock syncing processess.

PATCH 2017.11.20.1

 * Base shield regen doubled.
 * Swarm damage increased by 33% but health decreased by 20%.
 * Benefit from leveling up a skill diminishes as that skill increases. (Non-linear stats)
 * Buffed Smasher speed and body damage by 10% to compensate for it.


 * Overseer and Apprentice fov nerfed. Cruiser fov buffed.
 * Over-drones have 17% less health, a little less speed, 20% less damage, and no density buff.
 * Trap health and damage reduced by 16.7%; density halved.
 * Hunter fov reduced to that of sniper. Damage decreased by 5%.
 * Minigun damage reduced by 10%.
 * Gunner damage reduced by 22% and recoil reduced by 50%.


 * Sped up auto-spin a bit.
 * Client attempts to sync clocks with the server first, should allieviate some of the worse lagging.
 * Players are blue!

PATCH 2017.11.19.7

 * 14% nerf to minion speed.
 * 10% buff to swarm speed.


 * 5% nerf to minigun damage.
 * Slight nerf to baby Factory's base speed.
 * Buffed auto-3's reload by 20% and recoil by 10%.


 * Reshaped Trapper a little bit.
 * Added some more public tokens.
 * Changed how the jackpot is calculated.
 * Put a bandaid on an issue that causes horrible backwards interpolation in the client. (Clock desync with the server). Hopefully will fix the nasty jagged stuttering but there's still a deeper issue here I need to figure out how to compensate for.

PATCH 2017.11.19.6

 * Server is now TDM! I don't have time to add base defenses yet, so please just be nice.


 * Drones and swarm do 3x damage to food.
 * Decrease trap health by 50%.


 * Pounder reload 2x base instead of only 1.75x base. (Destroyers unchanged)
 * Arty reload net changes amount to 30% less rof and 20% less bullet health. Same damage.
 * Reworked Hexa's firing speed and damage.
 * Buffed trapper rof by 30%.
 * Nerfed Auto-3 damage by 30%.
 * Made Pounders shoot slower but cruise faster. Less damage bonus at close range.


 * Removed tagindex stuff from forms.
 * Made the bar color of the scoreboard vary by team.
 * Zones of the room visible on the minimap.

PATCH 2017.11.19.5

 * HOTFIXES GALORE, EVERYTHING IS DIFFERENT

PATCH 2017.11.19.4

 * Added some more tier 2 upgrades.
 * Pounder => Artillery.
 * Twin => Double.
 * Assistant => Unnamed Class.
 * Flank Guard => Auto-3.
 * Made max health have more of an effect on body resist.
 * Maxed out Shield Capacity is x3, not x8 any more.
 * Maxed out Max Health is x3, not x3.5 any more.
 * Maxed out Shield Regen is x15, not x25 any more.
 * Maxed out Body Damage is x2.5, not x3 any more.
 * Reduced the effect of Body Damage, Shield Regen, and Shield Capacity on body damage resistance. Max possible body resist lowered.
 * Swarm lifespan increase to 4 seconds from 3.333.
 * Trap health reduced by 25% and trap damage increased by 50%.
 * Tank-on-tank damage another twice as strong.


 * Gunner gets a lot more firing speed. No changes to max speed (serves as a damage buff at short ranges). Has more spread and shudder.
 * Removed 20% health and penetration bonuses from Minigun. Gave it some more recoil and the bullets 2x density.
 * 10% bullet health and 5% bullet speed bonuses removed from Triplet. Removed fov bonus.
 * Trapper rof increased by 20%. Recoil increase by 50%. Buffed fov.
 * Removed body penetration bonuses from Smashers.


 * Growing shapes now gradually change size.
 * Soft stat cap now lifts at level 15.
 * Soft stat cap lowered to be 56% of the stat cap.
 * Fixed the length of Smasher's stats.
 * Shooting was making gun barrels recoil the wrong way. No more.
 * The background grid is larger and fainter.

PATCH 2017.11.19.3

 * Hopefully fixed AI such that it respects the masters' FOV.
 * Nerfed swarm fov, swarm base speed decreased by 25%. Range nerfed to be slightly more than a normal bullet.
 * Gunner penetration increased.
 * Auto-fire and auto-guide merged.


 * Correctly displays the eventual max skills now.
 * Made socket usage a little bit more efficient (still a long way to go).
 * We're a bit more suspicious of new sockets now.

PATCH 2017.11.19.2

 * Made swarm do no damage at the end of its life and double at the very start. The curve is linear. Increased swarm's base damage by 50% to compensate.
 * Increased effect of Body Damage on body penetration.


 * Halved raw destroyer damage.
 * Increased Flank-type penetration and decreased rof to basic.
 * Brought Hexa Tank's base speed down to basic.
 * Increased Minigun's penetration, speed, and (slightly) damage.


 * Remapped some keys.
 * Autofire => E
 * Autospin => C
 * Override => R
 * Autoguide => V
 * Added arrow support.
 * Reshaped some of the sniper barrels and minigun a touch.


 * Gave Minigun the FOV it was supposed to have.
 * Fixed a timing issue with Minigun's firing rhythm.
 * Capped names at 24 characters.

PATCH 2017.11.19.1

 * Added another tier 2 upgrade to each tier 1 class.
 * Twin => Triplet
 * Sniper => Hunter
 * Machine Gun => Minigun
 * Flank Guard => Tri-Angle
 * Apprentice => Cruiser
 * Pounder => Trapper
 * Raised base tank body penetration to just past the default fully-elastic value. (It was below, being hyper-elastic) Hopefully this makes ramming feel norma again.
 * Rennamed Manager to Apprentice.
 * Slowed Pounder's bullets down a little bit.
 * Slowed Hexa down, just a tiiiny bit.


 * Fixed Smasher's stats below level 30.
 * Unbugged Triple Shot's base speed.
 * Fixed a bug with drones not being pushable they should.
 * Fixed minimap stealth.


 * Decreased the room size.
 * Tweaked some network things on the backend.
 * Disabled lingering tanks after disconnect. We don't need it for testing any more.

PATCH 2017.11.18.5

 * Added one tier 2 upgrade to each tier 1 class.
 * Twin => Triple Shot
 * Sniper => Assassin
 * Machine Gun => Gunner
 * Flank Guard => Hexa
 * Apprentice => Overseer
 * Pounder => Destroyer
 * Made drones a bit smaller.
 * Made manager not have to re-load its drones.
 * Increased base drone speed. Reduced damage by 13%.
 * Slightly re-shaped drone spawners.


 * Made bullets less dense but increased Bullet Penetration's effect on density + knockback.
 * Capped the overspeed damage buff at 2x.
 * Made crashers show up as pink on the minimap.
 * Raised the soft skill cap to 7 from 6.
 * Fixed a graphical glitch with turning objects.
 * Tweaked some network and client lag handling things to hopefully feel nicer.
 * Changed the blend color of dying entities.
 * Changed how team inheritance is handled to better prepare for tdm and shape-affiliated bosses.


 * Moved patch notes into the the website.
 * Improved css a bit.
 * Added unicode support to player names.
 * Changed the yellow exp bar a bit.
 * Now the webpage stores tokens and names.

PATCH 2017.11.18.4

 * Gave drones 33.3% more health and 33% less damage. Halved drone density.
 * Further reduced health of sniper bullets by 20%.
 * Increase Pounder bullet damage by 33%. Slightly increased bullet speed.
 * Gave flank bullet 5% more health.

PATCH 2017.11.18.3

 * Partially reversed Pounder changes: now it has 80% acceleration and the old recoil.
 * Changed how body penetration was calculated with skills. Now up to 0.4 body penetration can be added by maxing body health (lvl 9)
 * Decrease natural Smasher body penetration to compensate. 1.6 => 1.2.

PATCH 2017.11.18.2

 * Gave sniper bullets 25% less bullet health and less penetration.
 * Sniper now has full acceleration (less recoil).
 * Pounder now has full base speed instead of 80% base and only 60% acceleration instead of 70%. (more recoil)
 * Gave pounder 14% more ROF and 25% more recoil.
 * Nerfed Machine Gun's bullet fire speed to the same as basic. (effective slight damage nerf at close range)
 * Buffed drone respawn rate by 20%.

PATCH 2017.11.18.1

 * Gave drones 20% more health and 20% less damage.
 * Made max health 3.5x base instead of 4x.
 * Pounder has 33.3% more recoil.
 * Pounder bullet has +15% damage resistance.
 * Smasher has 75% as much density.
 * Gave Flank 4% more base speed.
 * Made body damage 3x base instead of 2.75x.
 * Made shield more visible.
 * Disabled Pentagon Nest.

PATCH 2017.11.17.2

 * Booster recoil improved and speed made default (it got overlooked).
 * Now there's actually only 9 upgrade levels.

PATCH 2017.11.17.1
MECHANIC CHANGES: MECHANIC TWEAKS: CLASS CHANGES: CLASS TWEAKS: Trappers: Twins: MISC:
 * Slugicide: I went through and removed many direct modification to classes' base speed. Many more tanks will now have basic tank base speed and acceleration.
 * Tweaked how recoil works. The period of push should be more sustained now. Recoil should also have be stronger overall.
 * Increased all entity movement speed by 13%.
 * Made weapon-weapon and tank-tank collisions do double damge.
 * Decreased strength of damage buff from excess speed.
 * Changed Bullet Penetration significantly. Should be better about allow bullets to ghost without decreasing their offensive potientiel vs. tanks.
 * Max Health now also increases damage resistance.
 * Changed the way stats affect tank body penetration.
 * Smasher knockback reduction implemented differently. No longer in pushability reductions, now in penetration + density buffs.
 * Doubled the base health + shield of all tanks.
 * Halved the health of pentagons, triangles, and squares and significantly reduced the damage of all polygons.
 * Made max Movement Speed not so strong. The speed gap between lvl 0 and lvl X is 600% less.
 * Made max Shield Capacity about 70% as strong.
 * Decreased natural shield regen but increased effect of max Shield Regeneration.
 * Made max Max Health 80% as strong.
 * Increased base tank speed by 20%. Buffed base tank speed at level 45: base tank speed reduction is 16.7% less.
 * Halved drone density but made the density buff of Bullet Penetration apply.
 * Nerfed bullet health by 80%. Nerfed bullet damage by 25%. Slightly decreased bullet density and pushability. Removed natural bullet penetration.
 * Seriously buffed swarm density. Gave them half pushability.
 * Nerfed crasher damage and seriously nerfed their health. Gave them 300% more damage resistance.
 * Health regens from empty in 2.5 minutes instead of 3.
 * Changed Carrier's name back to Battleship.
 * Increased Destroyer and Artillery-type bullet's speed slightly and gave them more penetration and density.
 * Made Destroyer bullets way denser and gave them 40% less HP but 50% more damage.
 * Slowed down Artillery-type bullets by 20%.
 * Reduced recoil on Artillery-type guns.
 * Mad the Mortar center bullet as dangerous as Artillery. Buffed Mortar ROF a little.
 * Buffed Skimmer ROF a bit.
 * Gave the Machine Gun gun the same ROF as a basic tank (not sure why it was lower). Gave it more recoil. Gave it a higher firing speed and a lower max speed.
 * Nerfed trap damage by 66.6%. Halved traps' resists.
 * Mega-Trapper traps slowed down a bit. It now shoots the same traps as Trapper, just larger.
 * Gave Twin the same penetration as a basic tank (not sure why it was lower).
 * Made the Triplet->Quint line have less ROF but more damage. Made the bullets a bit smaller, too.
 * Gave Bent 20% less penetration. Made Penta have the same guns as Bent.
 * Halved the recoil of the Tri-Angle's front guns.
 * Snipers: generally more speed than before.
 * Buffed back up Snipers' bullet resists across the board. (Not as much as pre-nerf)
 * Sniper bullets have a 100% increase in density. Assassin bullets have another 150% increase (500% total).
 * Halved auto-turret bullet density.
 * Nerfed drone health by 66.7%.
 * Nerfed swarm health by 37.5%. Nerfed swarm damage by 37.5%.
 * Halved Factory's base speed. Decreased minion base speed by 50%.
 * Reduced Battleship's FOV a little.
 * Buffed Fortress's FOV.
 * Fortress no longer auto-spins.
 * Added screenshot mode; go to terminal and set config.graphical.screenshotMode to true.
 * Things draw a bit larger than their actual hitboxes now.
 * Dropped max smasher stat level to 13. (!)
 * Dropped max default stat level to 9.
 * Changed the function of Auto-fire. Now it only activates guns, while another key now contols aim without firing. Used together is the same as the current auto-fire.
 * Auto-fire is now key F.
 * Auto-guide is now key E.
 * Auto-spin is 33% faster.
 * Distributed food (food that doesn't spawn in clusters) is now 5x more common.
 * Redid tokens.

PATCH 2017.11.15.2

 * Halved swarm's damage.
 * Reduced Auto-unnamed-class's speed by 12%.
 * Reduced sniper bullet resists across the board. (Might be too much)
 * Reduced sniper bullet speeds by 10%.
 * Gave Skimmer 10% bullet resists.
 * Decreaed Mortar's reload by 11% (gave it back some ROF).
 * Reduced Assassin/Ranger's bullet speed by 8%.
 * Tweaked Sprayer a bit.
 * Gave minions 20% resist and 66% more health, but cut its body damage in half.
 * Reduced Mega-Smasher's knockback reduction.
 * Gave Carrier swarm 10% more speed.
 * Added right-click repel to Fortress. (You guys realize that rmb on Carrier locks its facing into place?)
 * Reduced Fortress swarm damage by 30% but gave it 30% more speed.
 * Fortress traps launchers got 33% less reload (ROF increase).
 * Made all of the Bomber's guns the same as its front one.
 * Make Fighter's side guns stronger.
 * Gave Octo and Triple Twin 10% more of reload, damage, and resist each.
 * Necro FOV reduced to be the same as Overlord.
 * 'N' stops at level 40.
 * Tier 1 is now level 10. Tier 2 is now level 25.
 * Significantly increased room size.
 * Added the pentagon nest back.
 * Streamliner is back under Gunner for now.

PATCH 2017.11.15.1

 * All bullet (not drone) speed reduced by 40%.
 * Top auto-turret damage reduced by 30%.
 * All auto-turret bullet density reduced by 33%.
 * Auto-5 bullet density doubled (the nerf above still affects it so it's not that big of a change).
 * Improved Auto-N turret FOV.
 * Increased Triplet bullet health by 10%. Reduced bullet speed by 9%. Quint has this effect redoubled.
 * Streamliner gets a 9% bullet speed buff but a 10% damage and health nerf.
 * Gave Mortar another 20% reload nerf.
 * Artillery/Mortar secondary bullets nerfed slightly (10% less penetration, 20% less damage).
 * Smashers gained more speed and more knockback reduction.
 * Necromancer base drone count reduced by 33%.
 * All snipers lost 4% bullet health and bullet damage.
 * Assassin/Ranger lost an additional 12% bullet damage and gained an 11% reload buff.
 * Hunters have their penetration reduced by 11% and their bullet health reduced by 20%.
 * Tank FOV reduced by 8% (16% less area visible).
 * Maxed Body Damage and Max Health now 20% more effective.
 * Maxed Shield capacity and Regen are now 25% more effective.
 * Maxed reload is a little less effective.
 * Added 4 more stat points for a total of 39.
 * Culled the class tree. Streamliner is now a lvl 45 branch of Machine Gun like Sprayer. Many duplicate paths removed.
 * Message linger for twice as long.
 * Bullet Strength --> Bullet Health.
 * Added Bent Hybrid. Added Sprayer. Added an unnamed class.

PATCH 2017.11.14.1:
-type drone size slightly increased (this is partially for graphical reasons, the spawner was too small). speed reduced by 25%. and
 * Minion base speed reduced by another ~28%.
 * Minions collide with buffer again.
 * All drone health SLASHED to 50% of what it was before. Minions down to 37.5%. (Does not include swarm)
 * Fixed a bug where I'd made 3-pointed traps launch way too slowly. Fixed now.
 * All bullet density increased by 50%. All bullet penetration reduced by 25%.
 * All tanks have 50% more base acceleration.
 * Doubled all polygon density and health. Doubled

health. /
 * Trying something new for

an extra 15% bullet health and
 * Gave

another 15% on top of that. 's range by 10% and Quintuplet's another 10% on top of that. bullet speed by 30%. and
 * Reduced
 * Reduced
 * Decreased

's reload by 25% (shoots quicker). bullets' (including Auto-turrets and
 * Re-added motion prediction to auto-turrets. Increased their reload by 25% (shoots slower) and decreased their health and penetration by 20%. However, increased their speed by 15% and doubled their density.
 * Reduced all

secondary guns) damage by 25% and increased health by 20%. Should have better ghosting and worse blocking now. unchanged, but the controllable ones now prioritize attacking tanks over shapes. Same with Mini-Defender.  named.  named.
 * Autonomous launchers of
 * Auto-fire also controls aim / drones now.
 * Reduced all weapon damage by 25%. Drone damage was reduced by 33%. This was done because the knockback changes increased their effective strength.
 * Added update rate monitor. This shows how often you actually get a vision update from the server.
 * Bumped up all speed and acceleration in one way... but also reduced it in another. Hopefully it ends up being about the same but the good news is I have a more direct handle on this now.
 * Fixed healthbars drawing super far away with zoom.
 * Desired network refresh rate dropped to 25Hz from 30Hz. The client should be able to handle the slack.
 * Halved server cycle speed. No need for it to run so fast.
 * Reduced the default number of drawn sides on circles.
 * Reduced the volume of traffic coming through websockets a lot. We can still reduce it further, though! I'll work more on it over the weekend.
 * Did more anti-stutter and anti-rubber-banding work. Hopefully handles better under unreliable connections, although it may feel less responsive. Still needs some work.
 * Stopped drift on disconnect.

PATCH 2017.11.13.1:
reload reduced by 20% (shoots faster). damage increased by 25%. and
 * Minion base speed reduced by 30%.
 * All tanks base speed increased by 25%.
 * Minion now close-collide instead of buffer-collide.
 * 4-point trap base speed reduced by 50%! (Might be too much).

base speed increased by 10%. base speed reduced by 18%. knockback reduction doubled, base body penetration increased by 15%. reload reduced by 20% (shoots slower). has 15% more recoil. and
 * All guns on the
 * Auto-turrets (not

) no longer have predictive motion tracking.

PATCH 2017.11.12.2:

 * Incresased base acceleration by 25%, so back to what it was before this patch. Increased all recoil by 25% to compensate.
 * Minions no longer have shield. To compensate, they got back 33% of their health.
 * Gave Skimmer a ~42% increase in acceleration, now it's the same as a basic tank. Also, it has 20% less recoil now.
 * Decrease Skimmer bullet size by 10%.
 * Increased minion bullet speed by 30%.
 * Gave back all of the Smashers' speed. They now have the same base speed as a basic tank.
 * Reduced trap health by another 20%.
 * Halved trap launch speed.
 * Increase all trap base reload by 25% (shoots 20% slower).
 * Increased Destroyer-class reload. (Shoots slower)
 * Decreased Necro drone speed by 25%.
 * Doubled Factory close repel radius.
 * Screen updates only send upon confirmed reception of the first. Should make rubber-banding better and generally improve preformance with high latency or a weak client.
 * Messages about bad tokens now properly display.

PATCH 2017.11.12.1:

 * Decreased minion base reload by 50% (shoots twice as fast), decreased minion base health by 25%.
 * Decreased drone base speed by 20%.
 * Decreased swarm base speed by 30%.
 * Decreased swarm base damage by 33.3%.
 * Decreased base tank acceleration by 20%. This also increases the effect of recoil (longer drift).
 * Decreased base tank top speed by 20%.
 * Reduced Triangle and Pentagon health and damage resistance and body damage.
 * Halved effect of Bullet Damage skill.
 * Increase effect of Mobility skill by 22%.
 * Doubled base damage of bullets (missiles are considered a sub-type of bullets), drones, and swarm. Increased base damage of traps by 50%.
 * Decreased Mini-Defender (we need a name... Protector?) trap reload by 33.3%. (Shoots 50% faster)
 * Gave all Smasher-class tanks about an extra 12.5% top speed.
 * Gave all Smasher-class tanks about an extra 12.5% top speed.
 * Decreased Destroyer and Artillery-class tanks' damage by 25%. (This includes ONLY the central barrel of Spreadshot).
 * Triple Shot reload decreased by ~4.3% (shoots ~4.5 faster). This effect is compounded for Penta Shot.
 * Decreased Hybrid-type drones' top speed by 20%.
 * Removed high-recoil flag from Tri-Angle-type rear barrels. Removed low-recoil flat from Tri-Angle-type front barrels.
 * Increased necro drone health by 50%. Increased automatic reload by 100% (fires half as fast).
 * Halved twin recoil.
 * Doubled the natural effect of all recoil.
 * Quartered base gun recoil.
 * Changed the way recoil is calculated in the physics. Should make high-recoil tanks more recoily and low-recoil tanks less so, also dimished the importance of Bullet Speed in recoil calculations.
 * Invuln breaks upon user disconnect now.
 * The only valid targets for targeting AI (bots, auto-turrets, some kinds of drones) are tanks, food, and crashers now.
 * Re-added Bomber.
 * Re-cenetered the leaderboard title.
 * Made client FPS monitor accurate.