Tale of Diep:Pentavian

''The highest superior for our favorite blue polygons we all know and "love", Pentavian is the strong force of the Pentagons and chief of the disciples. As being the oldest and the most respected member, he was been praised by the Polygon Mother for the creation of the first guardians, and was the original founder of the Great Pentagon Nest. After the threat of the ever growing onslaught of tanks during the Old Era, the Polygon Mother has awakened him to create an influx of defensive polygons - The Nest Defenders, to keep the Pentagons safe. Now he lies in a fortress heavily guarded by an elite group, ensuring his safety from infiltration. ''

Overview
Pentavian is one of the eight Disciples of the Polygons. As the oldest and respected member, he leads his siblings and is their counselor. With great integrity and intelligence, Pentavian excels in his tasks. When he spots something unjust and wrong with the other disciples' relations, he'll strike down upon them and prevent any ongoing grudges or tears in the unity.

He represents the Pentagons and every defender associated with them. Pentavian, along with the other Polygon Disciples, are located within the heart of a Polygon Fortress. He is located around the midst of the vast Shattered Coasts, which conflicts with pirates lead to constant battles around the shorelines. In the game mode where the Polygon Mother herself is fought within a massive structure, each Disciple, including Pentavian, has an independent space in which where they are battled. He lies within the Pentagon Fortress, a structure filled with the Pentagon-based inhabitants and the keepers that await any intruders. They will be fought first before facing down the ruler of them all.

Personality
Being much as the "grandfather" of the disciples, Pentavian has high authority with the intent to follow the chronicles that has been provided to him by the Polygon Mother. He listens carefully to everyone and takes things serious, and has no tolerance for horseplay; often being the one breaking up feuds between some other disciples such as the ongoing arguments between and, or the pretentious blabbering of  and. Rarely there would be a time should he drop down his prestige and relax, while still being fully aware about the situation. Of all the disciples, Pentavian is in fact the most tolerable one towards others, though even Ennealis can still push his buttons; which he solemnly concludes with such action.

As for the situation regarding Decratite, Pentavian has done a lot to protect him from negative activity since his devastating mistake. Following the tragic moment when the release of the Prism happened and violated many principles, Pentavian has long since resolved a part of the problem through the creation of altars. He actively defends Decratite from anyone trying to demonize him because of his past mistakes.

Perpendiculus
With relation to this notoriously known egomaniac, Pentavian has long since actively opted help to keep him from getting in harm's way. Pentavian knows him well, and upon encounter with his false pride, it will be terminated. Internally, Perpendiculius has paranoia when his mentor comes checking on him, and ends up causing bursts of nervous self-appreciating comebacks at him upon discovery of anything wrong. The many attack attempts with one of the -  has always been an ongoing issue, not only for just Pentavain, but also for the sake of the entire cult's relation to the Polygons. Perpendiculus may very well be a child. Pentavian has a lot to work to do with him...

Trites
To be short, Pentavian has nothing much to ask from him, although the occasional request to speak up upon discovery of anything sufficient enough to affect populations of polygons, that rarely he'll mention about it. Both have nothing personal to worry about otherwise.

Hexen
Pentavian has a similar way of reacting to Hexen like Perpendiculus. However, issues involving with him are notably less of a concern to Pentavian. Hexen seems to bring out a little prestige when he has to and will follow through with it, though often, he questions a lot in a naive manner. He doesn't have much to say. Pentavian would intervene if any bickering forms between Hexen and Perpendiculus, or when Ennealis decides to spew her vile words. Several aspects with Hexen are particularly an oddity to Pentavain, such as the creation of.

Septaur
Pentavian has an odd relation with the sloth Heptagon Disciple. Septaur is a strict ruler with a sensitive heart. His short temper and ungrateful laziness lead to Pentavian constantly reminding him to step up. Often, Septaur will listen to him for a while but then forget about it moments later, leading him to have to repeat what he said multiple times. As a mentor, Pentavian has been fixating his time into lessons to assist him in certain occasions. A lot has been improved but comforting Septaur can be challenging. Septaur can be mean at times towards Pentavian when he comes in on the "wrong schedule", however, many times it has been proven to be more excuses to sit on his cushion... Regardless, nothing too much is going on between the two of them.

Octrax
Towards Pentavian, is possibly the most loyal, being not only the apostle of the pentagons as a whole, but even assisting Pentavian with his tasks. However, Octrax often looks to much to him in reliance, and thus requiring other disciples' cooperation to keep in track. Recent times were more skeptical with possible treason looming above Octrax, as some claim his gadgets are the workings of the in the mountains - the place where just so happens Octrax is located. Pentavian has since been overlooking this.

Ennealis
Believed to be the most difficult disciple for Pentavian to concur. Ennealis has a strong opinion against many of his ideals and will always try to shoot down his proposed plans to only something only she'll accept. She pushes a limit on her practicality for Pentavain, with now how she created a force exclusive to her kind without sharing it among the whole species of Polygon. Her selfish attitude and crooked mindset had been one the the reasons behind her forced upon isolation from most other disciples. Pentavian has to constantly watch Ennealis's every move, whether she forces her vial acts on whom she targets, even Pentavian himself. Recent relations between Decratite and Ennealis is big concern for Pentavian...

Decratite
His mistakes may not be forgiven from Pentavain, but he promised to protect him still as much as he could. Decratite is essential and to Pentavian regardless and shouldn't be disregarded so abruptly. Yet almost all disciples have some form of disgust and unconscious disliking due to the unbearable accident that took place after the descendant from their homelands. Although not too much is known at this point... WIP

Music


Design
Pentavian is a large blue pentagon with two smaller pentagons that represent "hands" are bound together with a smaller Pentagon, similar to how the Polygon Mother's arms consist of polygons. One of the hands is holding large shield similar in design to but smoother and a blue Pentagon gauntlet is placed in the middle. The other hand has a short wide cannon on top of a trapezoid base on one side, the back two sides have small spawners. The main body of Pentavian is a large pentagon wearing a helmet with gradient pentagonal symbols on top, the helmet is similar in design to but wider and more fitting to the body shape (as it is not a circle). A single larger spawner is placed on the bottom the main body of Pentavian.

Stats
Pentavian has a total HP of 42,400. He has 33% resistance to damage, however, during certain attacks, he becomes vulnerable, and loses all resistance. Pentavian regenerates very slowly, 3 HP every second for all parts, regeneration does increase by 500% if left alone for over two minutes (though it's rare for that to happen). He has a base body damage of 60 HP. Pentavian can summon various enemies, ranging from pentagons and Crashers to even bosses such as the Guardian and the, or even or Quintet. He has an ability to summon many as well. The hand with the two spawners will only create crasher-based enemies (in attacks). In Phase 2, where his hands lose their weapons, Pentavian can summon boss entities.

Pentavian's shield will reflect shot bullets back as its own, during many attacks it will move around blocking streams of bullets, drones, or traps. He sometimes uses his shield to hit players directly, dealing moderate damage and knockback.

The bottom spawner will occasionally release a storm of Battle Carrier minions (3-6, 20% chance), sometimes spawning a few pentagons as it progresses. Every 3 seconds it spawns something, usually two pentagons, but as mentioned above, it can also spawn Battle Carrier Minions in a group of 3-6. There is a maximum of 90 pentagons and 105 Crashers at once spawned by this spawner. Neither limits apply to polygons and Crashers used in Pentavian's attacks. Pentavian's attacks are both reliant on the weapons he has and his own magical powers. In many attacks like the Polygon Prison, he will raise his right hand and summon a circle of pentagons around many players. Another attack involving his summoning power is throwing an Alpha Pentagon directly at players. Pentavian is a balance of both physical strength and magical strength, providing an excellent example for the other disciples to follow. Pentavian just doesn't seem to care if he gets hit a few times.

Phase 1
During this phase of the battle, he is in the center of the arena, staying still as more players join in. He is invulnerable during this as a transmission from the Polygon Mother warns the tanks once more about the dangers they are about to face down, and that Pentavian should be left alone. After the transmission ends, Pentavian stands up and speaks his one quote right after he makes his first and only attack, which blocks the exit with armored Alpha Pentagons until he gets defeated. Polygons created by Pentavian will not reward any EXP.

Pentavian is invulnerable during Phase 1, and only when his hands' HP reach 0 will cause Pentavian to enter Phase 2. The hands that are "destroyed" lose all of their weapons and become invulnerable, but useless. Attacks that require the weapons will be disabled.

This will be a very tough battle...
 * En Guarde!: Pentavian during the transmission from the Polygon Mother will stand up and summons two heavily armored Alpha Pentagons to block the exit. They remain invulnerable until Pentavian has been defeated. They have two hands, one with a large spear with a Pentagon handle. They shove away any tank trying to escape yet keeping their ground. If any tank tries to enter the arena where Pentavian is fought, the guards will push away the tanks. They do not deal damage to the tanks when they push them away. This will only occur once per battle.
 * Crasher Storm: Pentavian's hand with the two spawners begin rapidly producing up to 30-50 small Crashers to swarm the enemy tanks. There is a small chance for each Crasher to spawn as a larger variant.
 * Pentagon Storm: Pentavian's large bottom spawner begins firing out 12-24 blue pentagons to get in the way. Each one has 260 HP and will deal 12 HP of body damage.
 * Shield Punch: Pentavian lunges his shield directly at a tank. Tanks upon hitting it will be inflicted with and suffer high damage. They will be knocked back away as well. If he misses he'll revert to another attack.
 * Cannon Volley: Pentavian aims his gun at nearby tanks and fires large high damage and penetration bullets at players. The cannon reloads every 0.4 seconds in a 2-second session. The final shot will shoot the bullet three times faster and will push back the hand greatly.
 * Polygon Prison: A ring of 10 pentagons surrounds five tanks, blocking the shots temporally. As the attack progresses, Pentavian spawns small Crashers randomly around the tank while it is entrapped. The pentagons that are a part of the ring has 260 HP and will deal 12 HP of body damage. When a ring is broken, the connections of pentagons break apart.
 * Pentagonal Strike: A large holographic blue pentagon outline will form around Pentavian, rapidly dealing 5-10 HP to all players standing inside of it over the course of 3 seconds. Players inside will also be inflicted with for 5 seconds.
 * Alpha Crusher: Pentavian raises his right hand and summons a glowing Alpha Pentagon. It flings into the arena, swiping it around to punch tanks. The Alpha Pentagon has 3,000 HP and will keep on being thrown around until it dies. After 10 seconds, Pentavian will resume doing other attacks. The Alpha Pentagon being thrown around can also push around other polygons. If the Alpha Pentagon remains after the next two attacks, it will vanish on its own.
 * Poly Lightning: Pentavian will raise both of his hands while his helmet's polygon symbols begin to glow brilliantly. Suddenly, 18 bolts of lightning strike periodically over the course of 12 seconds. An expanding blue glowing orb signifies as a warning for the strike to appear. The lightning strikes will have a 5-tile radius area damage, more concentrated near the center. Players within the area of damage will receive 12-35 HP of damage and will be inflicted with for 6 seconds.
 * Waterflame: Both hands begins to glow brightly with blue swirling particles forming per hand. Pentavain raises them and forms a stream of water that connects together above himself. The ball of water-like substances then breaks apart into 30 large droplets that fly outward slowly in a ring, each one having 500 HP. The droplets leave a temporary trial of mist that inflicts burning, slowed.
 * Crasher Bombs: Similar to the Cannon Volley attack, but the large cannon on Pentavian's right hand begins firing Splitter Pentagons instead of bullets. When one gets destroyed they break apart into five large Crashers. The cannon reloads every 0.4 seconds in a 2-second session.
 * Summon - Minions!: The bottom spawner produces 12 random minions. They will chase around and create more chaos in the arena. This attack can persist through other attacks. Only happens 6 times during Phase 1, it happens every 6 attacks. While the attack is active, Pentavian gets the broken debuff for 12 seconds.
 * Summon - Sentry Pentagons!: Pentavian raises his left hand and summons 6 Sentry Pentagon Nest Defenders. It will encircle him to create a storm of bullets all over. This attack can persist through other attacks. Only happens 5 times during Phase 1, it happens every 7 attacks. While the attack is active, Pentavian gets the broken debuff for 12 seconds.
 * Summon - Baby Leviathans!: Pentavian raises his right hand and summons 2 Baby Leviathan Nest Defenders. It will encircle him and create additional Crashers. This attack can persist through other attacks. Only happens 4 times during Phase 1, it happens every 8 attacks. While the attack is active, Pentavian gets the broken debuff for 12 seconds
 * Crasher Nova: Pentavian's large bottom spawner launches a massive cluster of large Crashers. It moves slowly down towards the middle. As soon as it touches a tank or the arena wall, it bursts into 60 large crashers. Only happens 3 times during Phase 1, it happens every 10 attacks. While firing, Pentavian gets the broken debuff for 12 seconds.
 * Polygon Prison Deluxe: Pentavian raises his right hand and will create the Polygon Prison attack, however instead of normal pentagons, 10 ALPHA pentagons from a ring around multiple tanks. During the attack, Pentavian will also begin using his cannon and fires bullets at tanks that are trapped within the wall of alphas. Many Crashers will spawn around the prisons like the normal attack. Only happens 2 times during Phase 1, it happens every 12 attacks. While active, Pentavian gets the broken debuff for 12 seconds.
 * Octrax's Support: Only occurs Octrax is still alive (unless he is in battle), a large blue portal appears in front of Pentavian and a group of 45 Crushers and 45 Phasers floods the arena to create havoc. Two Stealth Fighter Nest Defenders will be spawned as well. This attack will occur after 30 regular attacks from Pentavian, only happens once.

Phase 2
When Pentavian's hands are disabled, he enters Phase 2. Pentavian moves faster and now uses only magic-based attacks. He teleports into the center of the arena at the very beginning of Phase 2. Bullets fired at the hands will go through them. Pentavian's helmet cracks near the sides.

Pentavian can now summon bosses such as the Guardian,, , and Quintet. All of these bosses will reward EXP, excluding their minions.

During a boss summon, Pentavian will be invulnerable until the boss/bosses die. He cannot attack while a boss is in session. After the boss dies, Pentavian will resume attacking until the loss of 3,500 HP has been reached. For every 3,500 HP lost, Pentavian will summon a boss or multiple bosses as the following:

Boss Spawning Order:

 * At 23,600 HP: The Guardian of the Pentagons.
 * At 20,100 HP: The Leviathan.
 * At 16,600 HP: Two Guardians or Battle Carrier.
 * At 13,100 HP: Leviathan + Two Guardians or Battle Carrier + Guardian or Three Guardians
 * At 9,600 HP: Quintet or Battle Carrier + Leviathan or Two Leviathans + Guardian or Four Guardians.
 * At 6,100 HP: Two Battle Carriers or Three Leviathans or Five Guardians or Battle Carrier + Two Leviathans or Quintet + Guardian.
 * At 2,600 HP: Three Battle Carriers or Six Guardians or Four Leviathans or Quintet + Two Guardians.
 * At 600 HP: Quintet + Battle Carrier + Two Leviathans + Three Guardians.

Attacks
During the between sessions of the boss summoning, Pentavian will do these attacks randomly. If Pentavian reaches the 3,500 HP mark, he'll become invulnerable and wait for the attack to be finished.


 * Crasher Storm II: The bottom spawner produces 20-40 small Crashers to swarm the enemy tanks. There is a small chance for each Crasher to spawn as a larger variant. However, he'll also spawn 3 Battle Carrier minions with that.
 * Pentagon Storm II: Pentavian's large bottom spawner begins firing out 12-24 blue pentagons to get in the way. each one has 260 HP and will deal 12 HP of body damage. However, he'll also spawn 6 Battle Carrier minions with that, >:).
 * Alpha Crusher II: Pentavian raises his right hand and summons three glowing Alpha Pentagons. It flings into the arena, swiping it around to punch tanks. The Alpha Pentagons each have 3,000 HP and will keep on being thrown around until it dies. This attack cannot be used during other attacks, however. The Alpha Pentagon being pushed around can also push around other polygons.
 * Polygon Prison II: A ring of 10 Beta Pentagons surrounds all tanks, blocking the shots temporally. As the attack progresses, Pentavian spawns small and large pink Crashers randomly around the tank while it is entrapped. The pentagons that are a part of the ring has 1,500 HP and will deal 12 HP of body damage. When a ring is broken, the connections of pentagons break apart. This attack will last for as long as every pentagon ring is still there.
 * Pentagonal Strike II: A slightly larger holographic blue pentagon outline will form around Pentavian, rapidly dealing 5-10 HP to all players standing inside of it over the course of 3 seconds. Players inside will also be inflicted with for 5 seconds. Pentavian instead of keeping it around its center will fling the whole aura at the players, it will bounce off of the walls around the arena, having a maximum of 4 bounces.
 * Poly Lightning II: Pentavian will raise both of his hands while his helmet's polygon symbols begin to glow brilliantly. Suddenly, he accelerates with now 18 bolts of lightning strike periodically over the course of 8 seconds. An expanding blue glowing orb signifies as a warning for the strike to appear now expanding faster. The lightning strikes will have a 7-tile radius area damage, more concentrated near the center. Players within the area of damage will receive 15-40 HP of damage and will be inflicted with for 6 seconds.
 * Diamond: Pentavian will begin levitating as a holographic diamond-shape begins for form around his body. Each point of the diamond then begins to glow brightly and fires out a straight solid laser that will rotate with the diamond as the attack progresses. Tanks that touches the laser will be dealt with 5-10 HP of damage every 0.2 seconds being within the beam. This attack lasts for 15 seconds. The diamond will accurate speed as the attack progresses.
 * Quintet: Will raise his left hand and begins to glow. Shortly after, five Beta Pentagons bursts out with incredible speed. They will bounce off the walls for three times before vanishing. They have the same stats as ones found in the nests.
 * Quintuple Slash: Pentavian summons five holographic blue swords that group on a player and slash them all at once, dealing medium-low damage times five. They can be split up with each sword attacking one player, or two players being attacked by one sword each and one with three on them, or four on one and one on one or some combination of five.
 * Blackout Burst: Pentavian's pentagon gems visibly darken, and the entire room slowly becomes dark over the next 5 seconds, down to where it's hard to even see others. On top of that, players receive Blinded for 5 seconds. However, Pentavian has Broken during this attack and is not moving, only creating up to 30 Crashers to fight.
 * Penta-Strike: Pentavian summons five dark blue Beta Pentagons and chucks them at players. On impact (dealing 20 HP of body damage), the pentagons explode into 12-20 small Crashers each.
 * Call of the Leviathan: Pentavian summons a Leviathan with a 35% increase in all of its stats, including defense and movement speed. Only used once.
 * Orbital Galaxies: Pentavian raises his arms and two portals appear, and Gunner bullets spray out in spiral formations everywhere.
 * Synergy: Pentavian glows green and pumps out several groups of 4 Battle Carrier minions (5-7) that form into spirals, moving as a group while spraying their ammunition everywhere.

The End of Pentavian
When Pentavian reaches the 600 HP mark and after the bosses are defeated, a transmission from the Polygon Mother reminds the tanks about what they are about to face with. Pentavian will then do a Polygon Prison Deluxe attack that affects every player in the arena, and he calls the Alpha Pentagon guards that for the entire time was blocking the only exit. They are now independent enemies that the tanks have to battle against. Pentavian will actively be moving around trying to avoid any form of enemy ammunition.

Each Alpha Pentagon guard has 5,600 HP. They deal 16 HP of body damage per hit. They attack through swiping the heavy spear-like lance they hold. The lance does a considerable amount of damage to tanks. The guards aren't necessary to defeat the boss, just deal enough damage to Pentavian and this is all over...

If every tank present during Pentavian's final moment has died, a transmission from the Polygon Mother to those engaged in Pentavian's battle will appear, her congratulating them for "sparing" Pentavian. The entrance to his fortress will be blocked for 45 minutes, and everything will get reset.

However, if Pentavian's HP finally reaches 0, he kneels down and white cracks begin forming all around his body, with any Pentagon in range around him starting to lose their color, turning into shades of gray. Pentavian then suddenly vaporizes with a white flash on the screen, leaving only the helmet behind on top of a pile of ashes. All pentagons and polygons associated with them in a huge radius around the death of Pentavian will have halved HP and resistances. There is also a higher chance for the Leviathan to be replaced by the Fallen Leviathan boss. Any pentagon-based bosses/ that were present near the fortress where Pentavian has been defeated will greatly reduce in HP and Resistances, while Superior Pentagon nests will stop spawning pentagons for a long time around its destruction area...

Rewards
* To be added*

Trivia

 * This marks the beginning of a new kind of boss in the Tale of Diep, and also a new update to the Polygon Mother, stay tuned >:)
 * Pentavian is also a.