User:BeniTehCobCannon/Magician

The Magician is an... interesting upgrade from the Necromancer at level 60. It still has the ability to 'enslave' squares as drones, but only holds 6. That will be explained later.

Design
The Magician is simple enough, he has a wand sticking out of his body, and wears a star on his body.

So why does it only have 6 drones?
That is because the magician can convert squares into spells he uses. Each has a different effect, and each has its own purpose. There is a key letter for each spell and an animation of a square going to the wand and a spell popping out, though the spell can be held until needed. The Magician must wait 0.5 seconds before deploying a spell right after the previous one.

Transform- Cost: 1 square (T) - Transforms a square into a factory drone.

Zap- Cost: 1 square (Z) - Deals moderate damage to its target and briefly stuns it for 0.2 seconds.

Rage- Cost: 2 squares (Q) - Speeds up and increases the damage of everything in the Magician's FOV for 10 seconds.

Earthquake- Cost: 2 squares (E) - Damages everything in the Magician's FOV for 5 seconds and leaves a stun effect on everything it touches for 0.2 seconds.

Fireball- Cost: 2 squares (F) - Deals high area damage to a target.

Lightning- Cost: 3 squares (L) - Deals high damage to 4 things in the Magician's FOV.

Poison- Cost: 3 squares (P) - More effective (more damage) than Earthquake, lasts 6 seconds and leaves no stun effect.

Tornado- Cost: 3 squares (T) - Pulls anything lighter than an alpha pentagon to the center in a 5 tile radius where placed, while also doing damage.

Transformifications- Cost: 6 squares (X) - Transforms all drones into factory minions.