Fanon:Blaster (GellyPop)

Note: This tank concept is currently work-in-progress. Expect changes overtime until I made it done...
The Blaster is a Tier 4 tank that upgrades from Destroyer. It uses a unique, exploding bullets as itsammunition.

Design
The Blaster features a circular body and a longer (and slightly wider) barrel, with a trapezoid base overlapping it.

Technical
The Blaster is unique to most other tanks in a way that its bullets are explosive. If a bullet touches anything (except teammates and their bullets, drones, traps, etc.) it would explode. The explosion can damage enemy tanks, bosses and polygons caught within based on how adjacent they are in the center of explosion. It can also cause knockback to anything caught within the explosion (except Real Dominators and Arena Closers, which are unaffected by knockback), yet Bosses and Mothership (not the one in Sandbox) receive lesser knockback, while enemy Drones, whether controllable or not, receives half of the knockback, delaying their chase to their target. The range of explosion and knockback can be increased by upgrading Explosion Power (which replaces Bullet Penetration). If the bullet hits nothing and it reaches its lifetime, it will just disappear like a normal bullet.

As with the Destroyer, the Blaster suffers a high recoil upon firing bullets.

Upon upgrading to Blaster:
 * Some of its bullet characteristics will change; it becomes explosive and has a shape of dodecagon (12-sided polygon).
 * Bullet Penetration is replaced by Explosion Power.
 * It has decreased Bullet Speed and Reload.

Strategy
Since the bullets explode after being hit, attempting to attack an enemy tank in a place full of polygons is a hard thing to do. The polygons will surely be hit by the bullet unless the Blaster aimed carefully. It will also alert the enemy of the Blaster's presence due to polygons being knocked away.
 * Strong against: Group of tanks with low reload, Overseer classes, tanks with low DPS, unaware tanks
 * Weak against: Tanks with high DPS or reload, Destroyer classes except other Blasters

As with the polygons, fighting tanks with high reload or can cause bullet storms is pretty much more difficult. Stray bullets may hit the Blaster's bullet and cause the explosion. If one is about to do this in Team gamemodes, it is recommended to be accompanied by one or more Overseer, Overlord or Necromancer (with full drone count and high health) to cover the bullet with their drones as it travels towards the enemies.

A rammer build could be achieve by this class too, like any other Destroyer classes. Using its recoil plus the knockback of the explosion in case the bullet hits, it would be much easier to catch your target and ram them. Just remember to get out using the same method of chasing enemies in case the danger is there, away from doom.

Trivia

 * The Blaster's barrel appears to be similar to the Destroyer Dominator's barrel, only being much wider and slightly longer.
 * The rotation of the bullet it fires corresponds on the angle where it fires.