User:Hypno1337/Ancient Oblivion

''An A-class Mega Boss only seen as glimpses throughout the past, most barely thought it even still existed. Until out of nowhere a tank-controlled outpost was flattened by a monstrously large machine said to resemble an ancient tank once said to have the power to flatten any defence or opposition put in front of it no matter how strong whether through weapons unknown. However this machine isn't so ancient and isn't in such good condition; entire chunks of armour missing and most of the rest is either cracked, corroded or both. Most of the weapons broken beyond repair. Surely what's left of this barely functional machine can't be that big of a threat, can it?''

Overview
Ancient Oblivion is a hefty weapon armed adorned with incredibly thick armour of unknown origin (on most areas at least) and weapons designed for crushing defences. Whilst no-one can say for certain if this was once the unstoppable machine it was said to be it's clear that this threat can't go unnoticed.

Appearance
This information cannot be disclosed as of this time, as the research team are still attempting to fully understand what little they have to go on in order to understand this threat.

The Components
One of the main traits of Ancient Oblivion is its armour. It's excellent at soaking up impacts, having a 50% resistance to damage from traps. Firing where it lacks armour will instead hit the glowing internal core, doing +50% damage.

-The Power Core: The internal core runs off of technology lost to time yet seems to keep running at full capacity even to this day, however the loss of many systems leaves it generating more power than is directly needed and lacks a way to properly deal with such. Electric arcs will periodically be fired out of one or more openings in the armour. This arc will for the first 1.5 seconds will do very little damage however after this it will crackle fiercely as much greater current is pumped through it; enough to incinerate bullets and tanks alike on contact. The fiercer current lasts for 3 seconds.

-Phalanx: A rather popular defence system throughout history, Ancient Oblivion uses a heavy, hybrid variant that uses both fast, non-seeking explosive drones (with a relatively small blast radius) and a rapid-fire piercing cannon to great effect in shooting down various projectiles. Through unknown means these drones are even capable of taking down base defenders should somehow this tank gets in range of them. This weapon tends to prefer aiming for bullets than tanks.

-The Ram: A frontal thick plate on the craft makes it take 25% less damage from attacks to the front (giving it effectively ~120k health if attacked exclusively from the front) and boosts trap resistance to 80%. This makes Ancient Oblivion exceptionally effective at smashing through barriers and utilising the ram's massive contact damage bonus to its advantage. It's a good thing for any opponents that this part isn't as good of a shape as it used to be or it would likely have a much higher damage reduction.

-Thrusters: The thrusters have fared poorly with the machine's age; it can only turn at 90 degrees per 4 seconds and it moves at roughly half the speed of an unupgraded tank. At the cost of a 75% reduction in turn speed it can boost this movement to 1.75* that of an unupgraded tank. This is typically used for ramming.

-Cluster Bomb Launcher (x2): The pair of back-mounted launchers are capable of firing heavy bombs (they give a warning of where they'll land 1.75 seconds before they land) that explode on impact into 8 fragments in the form of traps that act like maxed upgrade Annihilator bullets however they slow to a stop at roughly 50% of the range a max range and speed Annihilator bullet would. Thanks to some damage to the systems these bombs can land up to the size of an Alpha Pentagon distance away from where it's indicated.

-???: It is unknown as to what this part is but it may have something to do with the reports of blue explosions at the now destroyed outpost.

Trivia

 * It would certainly be beyond mega tier if in pristine condition...
 * The use of A class is an attempt at giving a sub-category to boss tiers. With E class being among the weakest of a given tier and A class being some of the strongest.