Tale of Diep:Polygon Playground

''Hello yes, this Dr. Lacus speaking to you from over the intercom. I regret to inform you that you are now part of one of my BIGGEST PROJECTS YET! In my spare time I have been modifying and weaponizing various polygons my fellow researchers have been collecting from outside the lab. You still all have to kill each other though... so get on with it! BWA HEE HEE HA!''

Overview
Polygon Playground is a variant of FFA available to any player at any time after they have successfully survived a run of Mad Science and have beaten the Polygon Mother in Boss Frenzy at least once. After these two prerequisites have been met, Polygon Playground can be entered at any time.

Mechanics

 * Polygons fight back! Dr. Lacus has equipped them with various weapons! Leveling has never been harder!
 * Every Polygon spawned has a 10% chance of being a 'Prototype Polygon'. Each shape has three prototype versions.
 * This is completely inspired by the likes of Project Nest in regard to weaponized Polygons. Thank them.
 * Square Divisions:
 * Square Warrior- Square with a simple barrel on the front. Looks like a normal yellow square until active, where it will become a Factory minion-like enemy that will fire bullets every 0.8 seconds.
 * Square Guard- A square with four spawner-like barrels, one on each side. Projects a blue aura around it that gives all nearby squares Invincible. Usually has one or two Square Warriors hanging around it too.
 * Square Sprinkler- Square that has two circles on opposite sides. When activated, rotates rapidly before firing spirals Yellow Squares around it and then exploding into eight bullets. Every square summoned also has a 10% chance of being a Prototype Polygon, and therefore a 3.3% chance another Square Sprinkler will spawn.
 * Triangle Divisions:
 * Triangle Knight- Looks like a regular triangle until active, where twin Gunner barrels will emerge on all sides and it will begin slowly rotating and chasing players. Has Armored.
 * Triangle Bracer- A triangle with a Griever hook on one side. Fires it at players and draws the players toward it, dealing Body Damage. Triangle Bracers do not take contact damage.
 * Triangle Trapper - Looks like a mini-Defender with only one Auto Turret in the middle.
 * Pentagon Divisions:
 * Polyguard- A pentagon surrounded in a thin gray armor on all sides. Has metal lines running down it and an Auto Turret on each side. Has Armored but cannot move.
 * Pentastrike- A pentagon with a spawner on the bottom and regular barrels on the four other sides. Runs at players like a Fighter and shoots a solid laser beam forward like Beam Crawlers.
 * Pentagon Champion- A pentagon with a Destroyer barrel on all sides and a twin-sided Auto Turret that constantly rotates.
 * Every 1000 of a Polygon-type killed, its boss type will spawn. Bosses will not spawn on a timer and instead use this system. Squares will summon the Summoner, Triangles the Defender, and Pentagons the Guardian.

Trivia

 * Draws inspiration from Project Nest and just in general things by Graviatar.
 * Last Event Gamemode as part of the Tale of Diep.
 * Dr. Lacus may edit the paragraph at the top over the intercom as he wishes, but the meaning and info must stay the same. Just the wording can change to be more in character.