Fanon:Characters (Extended Tale of Diep)

For the main Tale of Diep page, see .

Mechanics involving Characters in differ than that of  in a number of ways. Revised idea by Diepmon.

Basic Mechanics
Firstly, instead of going to level 45, players can now max their Characters out at level 75, with the class upgrade system that exists in Diep.io also being overhauled. Leveling Characters is now slightly easier, but is still very slow to keep with the pace of the game. The new areas of introduced with the Extended Tale of Diep take levels 46-75 into account, allowing for expanded exploration while also squishing the old areas into new leveling boundaries (I'm releasing an updated version of the Realm Map soon.) Players are still the same size every 15 levels, with players within levels 1-15, 16-30, 31-45, 46-60, and 61-75 being the same size as others within the same range.

The following mechanics carried over from the Tale of Diep remain the same: permadeath, five character slots, currencies, and.

Design Changes
Players can now customize their weapons and appearance (they now have arms!) Due to the class system being greatly reduced in size from Diep.io's, it will now allow for custom weapon skins to be used that are exclusive to each class, while armor in certain slots will allow for customizable characters. There are "outfit slots" that contain the head, left arm, right arm, left hand, and right hand slots that will allow players to customize their character as they choose for looks without having to worry about gear stats. Some classes prioritize certain stats over others, so not all gear or weapons are as effective on some than they would be on others.

Additionally, there are no more body-mounted weapons, which did look rather awkward.

Upgrade Changes
The Extended Tale of Diep introduces several integral components of MMOs to the field, these being special abilities, skill trees and passives, and perk paths. The skill tree, perk path, and special abilities are exclusive for use with the player's class, and do not interfere in any way with the, which is more for the base character.

Inventory, and Accessory Slots
Players start out with 32 inventory slots in an 8x4 grid. Every 15 levels, they gain 8 more slots, for a total of 64 at max level. The inventory is opened with a keybind and is not visible by default. It contains the accessory slots to the left, showing the player's character surrounded with their currently equipped gear.

Items in the Extended Tale of Diep vary greatly in function, and it is imprudent to list them here when the concept isn't even fully fleshed out yet. What can be discussed, however, is gear and weapons.

There are ten "body" slots: head, left arm, right arm, left hand, right hand, belt, torso, belt, legs, and feet. However, only the first five are rendered on the player's character (and as such have appearance), due to the EToD's top-down perspective.