Board Thread:General Discussion/@comment-24923857-20160604062920/@comment-30300069-20160614185700

ZathusTheMageV wrote: I feel like that's part of the games detection. If there is a losing team, they'll put more people on it to start trying to balance. But that's not going to solve the problem when all those new people are Level 1 and trapped at spawn all the same.

That's why I propose a new rule in Team DM (It's not common in Domi, really). Those triangles that attack players that get too close? They can attack further based on range of the tank. So that way Rangers and Stalkers can be attacked from farther away.

Whenever I play, I like to work toward a proper balance... not one side dominating the other. I am not a spawn killer and let all the little enemy tanks live. :P

I want to leave the little ones too, but then I feel like a traitor, working against it's team. I want to attack better tanks, but most of them are hiding inside their base. So I get bored and the only thing I can do is to attack poor tiny tanks :(