Tale of Diep:Thrashers

Thrashers are a form of AI-Controlled General Enemy that can spawn randomly in generally small packs. They are a form of rouge octagon polygon that grew a special form of hatred toward tanks, mutating over decades into fearsome enemies that can snatch and pull at their enemies with their thrashing tentacle-like extensions.

Design
Thrashers look like small pale blue octagons with a circular shape cut out in the center. This circular shape is solid black and holds in it a shiny teal pupil. This will stare at players that approach it. On each side of the eight sides of the Thrasher is a long, thin gray tentacle like extension that slowly wriggles around, kind of like a waggily wavy Lancer spike but thinner and longer. They are slightly larger than a Triangle individually.

Behavior
Thrashers spawn both throughout The Realm and The Arena with a pack of 3-7 of them having a 1/400 chance of replacing a Polygon spawn. Their location of spawn on the map is entirely random, but within bounds. Should this be in The Realm, the Thrashers will spawn in the zone of The Realm the polygon they replaced was located in.

Thrashers are relatively stationary enemies, and will sparsely make chase after players. They more lure them inward, and then grab and pull them closer with their tendrils, attempting to deal Body Damage. This makes them very similar to the Griever tank in nature. Thrashers have 500 HP and can take quite the brunt because of it. They are designed this way due to their stationary nature, and rather futile attempts to deal damage if killed afar or fast enough.

Thrashers can reach a maximum of fifteen tiles by extending a tendril to its max range (this is not as long as it sounds, as even Level 1s can see it before it happens). Players do not actually take damage from being wrapped onto by a tendril, but will be Paralyzed indefinitely and their only hope is to kill the Thrasher before making contact with it. The Thrasher pulls back at about 1.5 tiles per second, so if grabbed from maximum range, it will take 10 seconds to pull the player into it. Most of the time, this is enough to kill it, but off guard players or weak players may get killed by them. If contact is made with a Thrasher, they will begin dealing 35 damage a second, which can very quickly kill weak players, as health of even a Level 45 can range from 138 to 278 based on stats, meaning a Thrasher can kill them in just a couple seconds. This harsh damage is offset by their easy to detect and kill nature prior to the death threatening situation they present.

Thrashers, while generally immobile, can wander when unprovoked. This is very lazily, and they travel only mere tens of tiles over the course of minutes when left alone, but be warned Thrashers may never be in the same place they were seen last time. They do not attempt to stay in groups, and thus lone Thrashers aren't an impossible sight.

If a player is grabbed onto by more than one Thrasher and no movement is made, the player will begin taking 15 damage per second to simulate being pulled apart by their opposing grips. This obviously ends when one dies, where the player will be pulled to the other one, unless this is by three or more, where the player will be pulled to the center of their grips and then resume taking 15 damage per second.

When killed, Thrashers will give 600 Score to the killer. They generally have no other unique drops. However, if there are nearby Thrashers, in about a 50 tile range, should the player enter their sights and be grabbed by them, for 1 minute after the death of a fellow Thrasher their pull speed will double to 3 tiles a second in anger. This effect does not stack for multiple Thrashers, though the timer will reset to 1 minute on already enraged Thrashers should another be killed in this range. Beware the grab and pull of the Thrasher, for its tentacles will be the last embrace you feel before death's...