Tale of Diep:The Monstrosity

The Monstrosity is a Gladiator Boss that has a 5% chance to replace a Summoner spawn. Idea by Diepmon.

Design
This thing is somewhat indescribable, but I'll try my best.

The Monstrosity is a constantly shifting and moving blob of dark green, blue, and red. Various tank weapons can be seen in and out on the edges, while the entire thing oozes back and forth revealing different weapons at different times. It's mostly dark green, but blue toward the very edges and red at the center. Speaking of which, there's also some black there... and what seems to be a dark face howling in pain.

Abilities and Attacks
The Monstrosity's health varies. It starts off with only 25,000 health, but the more polygons and other things it sucks up, including tanks and other types of enemies, it grows. All polygons increase its max health by 50, tanks by 150, and enemies by 200. It also moves fairly fast, as fast as a Guardian while it's producing Crashers due to its recoil. It has a max increasable health of 60,000. As it loses health, it becomes progressively faster until it's as fast as a level 15 Booster with all points in Movement Speed and Reload at 2000 health. Anything that comes in contact with it will be absorbed and be destroyed instantly. If it happens to wander into Fortresses... well, it can't. The Son of Panzer inside will kill it instantly. All things absorbed by The Monstrosity add to its total point bounty when destroyed.


 * Grasp: It moves toward a player, sucking up as much as it can. It sucks in the player and expels them out, inflicting Poisoned for 15 seconds.


 * Oozery: It charges and engulfs the nearest Alpha Pentagon, restoring 3000 health. Only used if near the Pentagon Nest.


 * Internal Conflict: It swishes back and forth, then releases a field of bullets all around it.

Work in progress.