User:TOTMGsRock/The Deviloper

The Deviloper is a mini-boss in the Indiependence Day game mode.

Description
It has a Dominator body with a Sprayer-assembled turrets at the front with the DPS of 5 Sprayers and 4 converging turrets at the sides that have 3/4 the DPS of a Streamliner each.

Strategy
Strong Against: Melee builds

Weak Against: Dominators, Motherships, Trapper classes, especially Tri-Trapper (if used properly)

The Deviloper only has one weakness: the space between its body and the side guns. Since no matter how the Deviloper turns, it cannot hit the player. However, the Deviloper can still move, so one must be careful when standing in the Deviloper's weak spot or else he/she will get killed by the Body Damage of the Deviloper.

A very good way to defeat the Deviloper is that if you are a Tri-Trapper (or anything upgrading from the Tri-Trapper), you can go into the weak spot of the Deviloper and do Auto Spin and Auto Fire and let your traps hit the Deviloper. The knockback from your traps can deal knockback to minimize the chances of taking Body Damage. If the Deviloper is chasing towards you, move back slowly (and carefully so that you don't accidentally slam into the projectile storm fired by the Deviloper), since the Deviloper is pretty slow. This, however, will not work unless other players distract the Deviloper. Therefore, teamwork IS AN ABSOLUTE MUST when facing the Deviloper, let alone any enemy/boss in the Indiependence Day game mode.

Trivia
It is a pun on the Developer myth.