Fanon:Conception - Mega War Machine

There was a time a clan called the conceptionists, everyone wanted to be in their clan because of their special skills with making tanks , bosses and others , one day a conceptionist called FredLeon said , let's make a mega machine , like a mega collaboration with others , after many nights and days , their project was raised , the Conception aka the Mega War Machine was ready to destroy 

The Mega War Machine, also called Conception is a mega collaboration of users. It is a boss that looks like the War Machine. It is composed of The core and the other pieces (user tanks). It can only spawn two times per month. When this happens the screen starts pulsing black and these words will come out:

- Somebody called me?

- Yes YOU, you weak tank, you think you can face me?!

- Haha, with that weak barrel, you can't harm me.

- I will show you the true power, and all to the ARENA!!

AC1337 -

Core b9 -

Thunderstrike -

Tsunami -

Doombreaker - I WILL BE YOUR END, PREPARE TO DIE.

Anti-Proton -

Fortifier - Fear the swarm...

Adapter - (The Adapter will start off looking like a grey metal shell. The Adapter will not display a quote. Instead, mechanical whirring sounds, metal hammering sounds, welding lines, electronic sparks and smoke can be seen coming from the Adapter as it emerges from its shell and shows itself.)

Racer - somebody raced me ? let's do IT

Parts
The Mega War Machine is made of a core and a lot of tanks.

ArenaCloser1337
One of the deadliest part of this machine is the AC1337. It haves a single AC barrel that does alot of damage and that one-shot most tier 4 and below tanks. The wisest decision is to avoid these. But, they go at the speed of  a no reload destroyer which is very slow for a diep.io bullet but it can follow the player for 3 seconds. This part has only 1 deadly barrel but it has only 20,000 health.

Sometimes, it can shoot a giant bullet which is slightly slower but more powerful.

IceTudor
The sneakiest part of this machine is the Core b9. It gives the machines the ability to teleport and change size, and dissapear and appear at will, it has an autogun, an auto battleship gun, auto drone spawner and an auto trap launcher, it has 25250 health.

ZathusTheMageV
To keep true to its creator, the Thunderstrike, otherwise known as the Zathus Component, is a very complex mechanism with 18,000 health. It takes the appearance of a Sprayer with two lances sticking up alongside the Machine Gun, at an angle to match the barrel, similar in style to The Helix's main setup. These lances have small circles at the end of them instead of points. The Sprayer is constantly firing at the closest player, while another effect continues alongside it:

Every few seconds, the circles will flash white, and a lightning arc will form between them for about 2 seconds. Any bullets that pass through the electrical arc will become charged, and inflict Paralyzed and Stunned for 0.8 seconds. Electrically charged bullets will also form chains of lightning between each other until they vanish. Lightning chains themselves deal no damage, but will inflict Paralyzed and Stunned for 1.5 seconds.

Lastly and very rarely, the two electrical generator lances alongside the barrel can crackle with lightning powerfully, before both releasing Destroyer bullets at an angle, with chain lightning connecting them together, creating a spreading electrical 'net' that as well inflicts Stunned and Paralyzed for 1.5 seconds.

The Tidal Wave
This component is the core of the massive contraption. Otherwise known as the Tidal Wave component, the Tsunami is the most annoying and troublesome to kill. The Tsunami has a solid 35000 health, along with tons of weaponry. The Tsunami's front barrel setup has a Spread Shot barrel setup, 5 Skimmer barrels in a Penta Shot formation, an Annihilator barrel and 4 Streamliner barrel setups in a Gunner formation.

The top of the Tsunami has 6 Dominator barrels, resembling the Leviathan in terms of placement. On both sides of the Tsunami are 3 Battleship barrels. The back of the Tsunami has Booster barrels and a MASSIVE Trap launcher that spits Traps the size of Alpha Pentagons. While it has a slow reload of 7 seconds, the recoil is huge. Finally, to top it off, there is a Spike Shell under all that.

The Tsunami, being the core, is usually surrounded by all the other components. It actively chases after tanks and will annihilate them with all it's weaponry. Note that Auto Fire is always on. Occasionally, the back Trap launcher will stop launching Traps, and will spew Gunner bullets, decreasing damage and greatly increasing Recoil.

The Named BOSS
The named BOSS component, also known as the Doombreaker, is the trickiest to defeat, but is a glass cannon, only having 10000 hp. It is the most complex of all the parts. It is a red plated fighter, with metal components, but the barrel at the front is a Deployer. It has the best AI out of all the parts of the machine, dodging bullets, charging into tanks at exactly the right moment. It also has attacks.

ATTACKS:

Will summon 10 missles in a Decagon shape around it, and they will go outwards, firing they're back barrels when they fly outwards, but they last for 6 seconds and are indestructible.

Will create 5 giant missles, which are loosely homing, and have very high bullet pen, but do not dissapear until destroyed. They move at the speed of a level 45 tri-angle with 4 in reload and speed.

Will fire a giant homing bullet, which has 10x the pen of a max destroyer bullet, and has 5 barrels on the back in a Penta Shot formation, which have the stats of a max Penta Shot. It moves at the speed of a level 45 Penta Shot firing backwards and moving backwards with 2 in reload and speed.

Will Spawn 15 Chargees, 15 Bulletees, 2 Bigees, and 1 hugee from this page.

Will shoot 3 missles that have barrels like a fighter, Octo tank, pentashot, Booster, or auto 5.

COMBO ATTACKS: Combo attacks are used rarely, and it is another component and the Doombreaker doing a stronger attack.

Core b9's combo attack with The Doombreaker is it giving all other components +1000 hp back, and spawning two Pytagorons which will not harm the machine, but are buffed.

The Tsunami's combo attack with The Doombreaker is The Tsunami's spikes fly off and act as strong bullets. They then grow back. This happens 3 times. The Doombreaker then fires a blue bullet which explodes after 4 secs, turning a 15x15 circle of tiles blue. Any tanks that enter it will get the poisoned debuff. The blue tiles last until the whole mega war machine is destroyed. Any machine parts that enter the 15x15 area will regen 20 hp per second until they leave. They're bullets and drones and etc will be 1.5x as strong if Shot while they are in it.

The Fortifier's combo attack with The Doombreaker is The Doombreaker sucking up lots of polygons, for 10 seconds, and firing them all to The Fortifier, which turns them all into Awakened Polygons. 75% for Tier one, 15% for Tier 2, 7.5% for Tier 3, 2.5% for Tier 4.

The Racer's combo attack with The Doombreaker is them both spinning in one circle verrryyyy fast for 25 seconds, and chases after players quite fast. bullets will fire randomly during this time, out of the spinning blurry circle-o-death. 100 gunner bullets in total, 50 regular bullets in total, 10 missles in total, 10 destroyer bullets in total, and 5 huge bullets that are 1.5x the size of an Annihilator bullet.

When the Adapter is about to explode
Because of this component's health, it will teleport to the location on the Machine opposite to that of the Adapter and stay there until the Adapter explodes. Once it has finished exploding, The Doombreaker will resume whatever it was doing.

Anti-Proton
'''According to my research, a hacker modified one copy of the proton, to be much more evil than the proton itself. Because of this - I demand this to be a part of the mega war machine. -Sincerely, Commander Fallen''' It's Bullets are now black, they slowly alter their trajectory to the other players, it's HP is 15000, Otherwise, it has different drones, the Auto-Minoes.

Also, the bullets sent by Auto-Minoes burst into 8 smaller bullets that dont deal much damage. This wraps up the proton's biggest nightmare.

Coolestpip
This next part was made by the coolest person on this wiki, Coolestpip himself. The Fortifier, a unheard of Awoken Polygon, is a part of this machine! With 40000 health, it is quite the tank. It looks like a semi faded square, which is much bigger than normal. A single dark yellow eye is in the middle of it, which glares at it's target. All it has is one massive version of a Summoner's spawner on one side of it.

It pumps out two different streams of squares, which attempt to form a barrier around it and the other components. It will target the components with the least health first. These do not block any attacks from the components. Each square has 150 health, and has 20 body damage each. But wait, there is more! Any component surrounded by the squares gets healed by 25 health every second. Whenever the Fortifier loses 10000 health, the squares it spawns get 100% stats. Which means when the Fortifier is under 10000 health, the squares have 600 health and 80 body damage. If the Adapter explodes, the squares will absorb all the damage they can for the component they protect. Only the ones in the radius do this however.

As well as this, it will shoot out a burst of squares every 10 seconds. These squares have a big chance to become a Awoken Polygon. 50% of the time it will become a Square Boxer. A 20% chance to become a Square Warrior. 5% chance for the Square Guardian, and a 0.1% chance for it to become a Square Champion. There is a 24.9 chance the square will simply disappear. The Square champion spawned cannot become a Square Emperor.

As well as all of this, it can glance to injured components, and any Square Boxers nearby will rush over to repair it, out of the way of bullets.

When it dies, every square nearby that it did not spawn will be turned into a Square Boxer, and have a high chance to become a higher Tier.

Type: Sparky
This component was carefully produced and programmed by Type: Sparky in a very secret laboratory, with the help of certain special genes from said being - genes that adapt to their environment. The Adapter, true to its name, isn't built with a specific weapon, but it instead adapts itself to its opponent. In all forms, however, it will be surrounded by eighteen tiny Trap Launchers which make a near-impenetrable wall together.

The Adapter will lie in wait until it is hit. When it is hit, it will adapt to said tank by these following criteria applying to the tank attacking it: If there are multiple tanks around and it is hit, it will shift into a counter for the one that hit it. If another tank hits it, the Adapter will get distracted and change its target.
 * Shoots small bullets placed very far apart: It will gain ten Mounted Turrets.
 * Shoots regular bullets placed very far apart: Same as above.
 * Shoots large bullets: Will gain a Gunner Dominator barrel and five Mounted Turrets to try and ward off the large tank. In this state, it has not much range.
 * Shoots small bullets placed very close together: It will gain a Destroyer barrel and five Mounted Turrets.
 * Shoots regular bullets placed very close together: It will gain a Hybrid barrel which shoots Missiles at a rate of 3 per shot (the spread is like that of the inner three barrels of a Penta Shot).
 * Shoots small bullets placed sort of close together: It will gain a Hybrid barrel which shoots a Missile, and three Mounted Turrets.
 * Shoots regular bullets placed sort of close together: It will gain a Hybrid barrel which shoots a Missile, and five Mounted Turrets.
 * Shoots a combination of bullet sizes very fast: It will gain twenty Gunner barrels and one Mounted Destroyer Turret.
 * Shoots a combination of bullet sizes at a moderate rate: It will gain fifteen Gunner Barrels and one Mounted Destroyer Turret.
 * Shoots a combination of bullet sizes at a slow rate: It will gain ten Gunner Barrels and one Mounted Destroyer Turret.
 * Wields Drones: It will gain three Skimmer barrels, and a Mounted Skimmer Turret.
 * Wields Square Drones: It will gain ten Mounted Turrets which target Squares and three Skimmer barrels.
 * Wields Battleship Drones: It will gain fifteen Mounted Turrets which target Drones and one Destroyer barrel.
 * Wields Drones and a Cannon: It will gain a Mounted Skimmer Turret, five regular Barrels and ten Gunner barrels.
 * Wields Drones and Traps: It will gain a Mounted Skimmer Turret and three Destroyer cannons.
 * Wields Cannons and Traps: It will gain twenty Gunner barrels and a Mounted Skimmer Turret.
 * Wields Traps: It will gain twenty-five Gunner barrels and a Mounted Destroyer Turret.
 * Uses Body Damage: It will gain a Triplet cannon formation and a Mounted Destroyer Turret.

It has 18,000 HP and limited ammunition - it can fire for five minutes when using its weakest attack. After its ammunition is depleted, it must recharge for two minutes. Its eighteen tiny Trap Launchers will still be shooting during this time. All components will take half the regular damage during this time.

Also, for every 1,000 HP it loses, it will lose a Trap Launcher. When it is destroyed, it will shake violently, then explode, doing 5,000 damage to everything around it, including the components close to it.

If this explosion happens during the recharge period, the damage resistance bonus will simply disappear, leaving everything to take the full 5,000 damage.

At the start of the battle, it will appear to be a grey shell until it does its deploy animation which has it come out of said shell while sounds play and effects happen.

FredLeon
This conponent was made by a lover of speed called fredleon, this tank will scare fighters and boosters that think that can escape the battle easly , well they tought false The Racer is the fastest part of the Mega War Machine, it has a pretty severe AI against fast tanks or tanks that try to run away it has 20000 health

Targets
The racer's chance to hitting a tank is equal to everyone but some tanks and actions make players be more targeted by this part, Fighters and Boosters have +5% to be targeted , max movement speed tanks have +7% chance to be targeted , if a tank runs away (far at least 40 tiles) it has +12% chance to be targeted , this means a tank can have maximum +24% chance to be targeted by this part

Movement
The racer runs usually near the core to kill enemy tanks, but usually dashes into players , when reaches 10.000 life it becomes second form , in The second form his dash attacks become more rapid as racer's life is lowered, and it can dash nearly continuously whens close to death.

When The adapter explodes
when the adapter is nearly to explode the racer will do a light speed dash to a player that is not in the explosion range saving himself and dealing a lot of damage to a player

Attacks
the attacks of this boss are very simple
 * Whos the original : the racer will become invisible for 1 second and then reappear with 2 fake clones, if someone attacks the fake clone it will chase the player , each fake clone has 1200 life
 * Hyper dash : instead of making a dash the racer will make a light fast dash, this attack can instakill everyone , in the second form this attack is no more used