Fanon:Polygons (Graviatar4yurlips)

This page I based off of Chapsteck's polygons page. Many concepts are from there. This page is reserved for Graviatar and Chapsteck, do not edit unless approved. Original page -> http://diepio-conception.wikia.com/wiki/Polygons_(Chapsteck4yurlipis) Lightning's Page -> http://diepio-conception.wikia.com/wiki/Polygons_(LightingStriker666).

''Have any Ideas? Go to Chapsteck's polygons page to include your idea.''

This page can be used as a more organized page to base polygon-related things off of, as people use the original page.

POLYGONS.
Polygons are naturally-spawning shapes that are spread across the arena. The size of each polygon generally increases with the number of sides (e.g. a Hexagon is bigger than the Pentagon).

Despite that there are polygons that are already found in diep.io, they are here for reference with health and proportion. Polygons are arranged relatively to each other in size.

Unlike a tank, Polygons do not have ammunition and can defend with body damage, just like the Smasher. Only a few kinds of polygons have weapons. Most serve as a "food source" for players and are the best way to safely level up in Team DM.

Rewards from any polygon will also depend on game modes. Each polygon listed will have a base score amount. Game modes such as Domination and Tag mode has a multiplier of 2x. Survival mode has a multiplier of 2x. Maze, FFA, TDM, and Sandbox all have the default.

Most polygons will regenerate quickly if left unharmed for at least 30 seconds. Certain polygons will have a base regeneration that allows it to heal itself as soon as it is damaged.

How often they each found on a fresh game-board (approximate frequency) is listed as n-values after the name. N-values below 1 typically will not be found at the opening of a new round but, these and other polygons, will populate the board after certain events or time period. Some polygons will spawn after certain requirements are met.

There are many kinds of polygons. There are several categories of them:
 * Frequent polygons are basic polygons that are fairly common. This includes Squares, Triangles, Pentagons, Hexagons, all the way up to Decagon.
 * Infrequent polygons are rarer and harder to find than most. They can be variants of already existing types, or more complex polygons. Polygons over the Decagon have some abnormality to them. Some may be hostile.
 * Hostile polygons will attack any tank in their range, most of them will charge into the enemy. Many will have special stats and abilities. They are often found defending polygon nest. The simplest of them all is the pink Crasher.
 * Boss polygons are large enemies with high health and they are all based off of their smaller variants. They provide a large amount of EXP and points as a reward. There are a max of three individual polygon bosses at once. Bosses generally will spawn in a specific gamemode(s). More information can be found here > Bosses


 * Nest Defender polygons are similar to bosses with weapons and fighting capacities, however unlike bosses they are nest-specific and many can be found in the arena. They are made to help protect nests from tank attacks. These are considered mini-bosses since they are generally weaker than most bosses.

Polygons of the same type are often found grouped together in a "Nest". There are four kinds of polygon nest.
 * 2nd Generation polygons are advanced objects that will only spawn after certain events the players have done. They are multi-sided, often star-like. Others are more uniquely shaped quadrilaterals or multi-polygonal. Some may be hostile.
 * Unknown polygons are extremely rare. They are mysterious in many ways, and often be fatal if not careful. They usually gives lots of points and exp.
 * Cluster nest are very small and only having 6-13 polygons, alphas are not present, and nest guardians are rare to spot. Polygons do not respawn.
 * Inferior nest are larger nest that are found around the map, they can have as many as 14-30 polygons excluding Crasher variants. There can be 2-4 alphas in one. Polygons will respawn, however there is a limited amount of polygons that can respawn. Nest Defenders can be found. Certain inferior nests are formed from infrequent polygons like Dodecagons.
 * Superior nest are very large nest that are found in the center of the arena. Polygons will constantly re spawn as soon as one gets destroyed. Crasher types will spawn commonly. Nest Defenders will spawn. Superior nest will change polygon types when a certain ammount of polygons are killed or when a boss relating to the nest is destroyed.

Just imagine diep.io like this... -Chapsteck

Frequent (Normal) Polygons
Once a frequent polygon is destroyed, it will respawn as a different type somewhere on the map after 90 seconds, or it can spawn as the same type. This is because if they respawned as the same type, then some polygons can't exist on one server unless you join another server. They often appear to split apart from another of the same type. The amount of frequent polygons entirely depend on how many players are on the server. Fewer players will have fewer polygons.

The number of each type (N, on standard map) is given after the name.

Yellow Square (N = 2000)
Yellow squares are the weakest and most abundant polygon found in diep.io. It awards a tasty 10 EXP and points. These polygons are an easy source of exp in some game modes. They have 10 health. Necromancers can convert them into drones that they can control. They deal 8 HP of body damage per hit. There is a very rare green variant of them.

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Red Triangle (N = 500)
Red triangles are the second most common polygon and you can find them without trying. It awards a fair 25 EXP and points. They are stronger than squares and have 30 HP. They deal 8 HP of body damage per hit. There is a very rare green variant of them.

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Blue Pentagon (N = 100)
Blue pentagons are the third most common polygon. They can be found with ease. It is the simplest and best source of EXP. They award 130 exp and points. They are much tougher than the square and the triangle. They have 100 HP. Pentagons also will receive 33% less damage from enemy ammunition. They deal 12 HP of body damage per hit. There is a very rare green variant of them.

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Green Hexagon (N = 40)
''For more information, see Hexagons. '' Green hexagons are the fourth most common polygon and you can find them with difficulty. They reward 180 EXP and points. They are a rather useful source of EXP. They have 150 health (1.5x HP of a pentagon) and are slightly larger than a pentagon. Hexagons also will receive 33% less damage from enemy ammunition. They deal 12 HP of body damage per hit. It is unknown, however possible, that there is a light green version of these. These shouldn't be confused with light green pentagons.

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Orange Heptagon (N = 16)
For more information, see Heptagons. Orange Heptagons are an uncommon frequent polygon and you can find them if you're dedicated. They reward 260 exp and points. They are tougher than Hexagons with 250 health (2.5x HP of a pentagon), these are 1.5x the size of a pentagon. Heptagons also will receive 33% less damage from enemy ammunition. They deal 12 HP of body damage per hit. A light green version of these is doubted by many polygon scientists.

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Purple Octagon (N = 6)
For more information, see Octagons. Purple Octagons are the third rarest frequent polygon and are very hard to find. They reward 480 exp and points. They are tougher than Heptagons with 450 Health (4.5x HP of a pentagon). These are about twice the size of a pentagon. Octagons also will receive 40% less damage from enemy ammunition. They deal 14 HP of body damage per hit. A light green version of these are unlikely.

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Cyan Nonagon (N = 2)
Cyan Nonagons are the second rarest frequent polygon. They reward 820 exp and points. One will appear in a random location for every 3 purple octagons that have spawned. These are tougher than the Purple Octagon and have 800 health (8x HP of a pentagon), they are 2.5x the size of a pentagon. Nonagons also will receive 40% less damage from enemy ammunition. They deal 14 HP of body damage per hit. A light green version of these are unlikely.

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White Decagon (N = 1/2)
White Decagons are the rarest frequent polygon. They reward 1,100 exp and points. One will appear in a random location for every 4 cyan Nonagons that have spawned. These are the strongest frequent and have 1,000 health (10x HP of a pentagon), they are about 3x the size of a pentagon. Decagons also will receive 50% less damage from enemy ammunition. They deal 16 HP of body damage per hit. A light green version of these are unlikely.

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Maroon Polygons (N = 1/6)
Maroon Polygons are rare polygons that attack every player in range. They can be found near poly-nests rarely. They offer 10x the exp and 5x the initial base health of the original polygon. Each frequent polygon except Octagon, Nonagon, and Decagon has a 1 in 250 chance of being spawned maroon. They have much greater body damage, health regeneration, and max health than most regular polygons. They move slightly slower than a large Crasher. A maroon Heptagon might be an equivalent to a maxed body damage Spike. (Heptagon > Square)

Brown Hendecagon (N = 1/8)
Brown Hendecagons are rare and strange polygons. They reward 1,300 exp. These are very tough polygons and have 1,200 health (12x the health of a pentagon). They deal 8 HP of body damage per hit.

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There is a 1/150 chance that a hit from enemy ammunition will cause the polygon to split into: .
 * Heptagon and Square.
 * Octagon and Triangle.
 * Pentagon and Hexagon.

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Green Polygon (N = variable)
Green Polygons are ultra rare green polygons that give you 100x the points and 10x the HP of the base polygons. The only known polygons that can inherent this variant are: Squares, Triangles, and Pentagons. They will also award anyone who destroys these the "Shiny!" achievement.

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Golden Polygons (N = variable)
Golden Polygons are ultra rare gold polygons that give you 1000x the points and 100x the HP of the base polygons. The only known polygons that can inherent this variant are: Squares, Triangles, and Pentagons. They will also award anyone who destroys these the "Shiny!" achievement.

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Black Dodecagon (N = 1/12)
Black Dodecagons are a very rare type of polygon. They have 1,400 health (14x of a pentagon) and move around 2x faster than normal polygons. They give you 1,500 exp and points. They are rather stable compared to Hendecagons. There is a 1/500 chance that a bullet will cause the polygon to split into a heptagon and a pentagon, two hexagons, a square and and an octagon, or a nonagon and a triangle.

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Morpher (N = 1/16)
Morphers transform into a wide range of polygons. From frequent polygons to alpha polygons randomly. They appear in their natural form as a dark pale blue rounded square with a rotating shape below. Morphers are always darker than the basic polygon and give 25x exp of the base polygon. Morphers will also dilate in size as it phases into a different types of polygon; when phasing, it is invulnerable and it reveal its natural form. This polygon has a constant base health of 400 (Adding on the polygon transformation will give "total" health). Every polygon has a 1 in 35,339 to spawn as a Morpher.

(At the point below, the polygon sizes will not increase so it doesn't take over the entire page...)

Dark Purple Tridecagon (N = 1/20)
They are extremely rare polygons. They are very strong with 1,600 HP. It will spin quickly on itself before death which drops 1,800 exp/points. After this infrequent spawns 7 times, an Alpha Dark Purple Tridecagon will spawn.There is a 1/150 chance that a bullet will cause the polygon to split into a octagon and a pentagon, a hexagon and a heptagon, a square and a nonagon, or a triangle and a decagon.

Dark Purple Alpha Tridecagon
This polygon spawns after 7 Dark Purple Tridecagons spawn. This polygon has 4,000 HP. Upon death, it rewards 18k exp and points in FFA, TDM (2 and 4) and rewards 40k points in Domination.

Dark Yellow Tetradecagon
They spawn in stacks of 4 every 50 minutes. They give 2,400 points/exp. They have 2,200 HP.

There is a 1/150 chance that a bullet will cause the polygon to split into an octagon and a hexagon, two heptagons, a a pentagon and a nonagon, a square and a decagon, or a triangle and a hendecagon.

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Dark Yellow Alpha Tetradecagon
If the stack of Tetradecagons has been alive for 9 minutes, an alpha form will appear. It has 5,000 HP. It rewards 22k of EXP.

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Navy Pentadecagon
Navy Pentadecagons are a really rare and rather dangerous type of polygon. It has 3,200 health. It rewards 3,500 EXP. These polygons will slowly move towards players, and can crush. When it reaches low health, it will summon five Seamines. At this point, it will no longer move. It will spawn after a Dark Yellow Tetradecagon nest has been destroyed.

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Indigo Hexadecagon
They reward 4,200 exp. One will appear in a random location for every 3 Dark Purple Tridecagons that have spawned. These have 3,500 Health.

Teal Heptadecagon
They reward 6,000 EXP. They have 4,000 health and one will appear after 3 navy Pentadecagons have been destroyed.

Red-Orange Octadecagon
They reward 8,000 EXP. They have 4,500 health and one will appear after 6 Navy Pentadecagons have been destroyed.

Magenta Enneadecagon
They reward 12,000 EXP.. They have 5,000 health and one will appear after 9 Navy Pentadecagons have been destroyed.

Dark Green Icosagon
They reward 18,000 EXP. One will appear in a random location for every 12 Navy Pentadecagons that have spawned. These have an astonishing 6,200 health.

Light Orange Icosikaihengon
The Light Orange Icosikaihenagon is a hidden "easter egg polygon". It spawns after you:

A) Wait until the Defender spawns.

B) While the defender is on a server, go to the edge and stay there until the Defender dies.

C) When the nest in the middle is a Hexagon Nest, go there and kill 80 hexagons, 10 beta hexagons, and 2 Alpha Hexagons.

D) Go to the opposite wall. Wait 30 seconds. Then, a Light Orange Icosikaihenagon will spawn next to you.

They reward 50k EXP. It has only 100 HP. There is also an achievement for destroying one of these.

Crasher (N = 32)
For more information, see Crashers.

Crashers are hostile pink triangles that target the player and deal damage when they hit you. There are many variants; XL, large or small. Crashers are usually found around the Pentagon nest, however they can spawn with the frequency of a hexagon outside of it. Crashers are the first hostile polygons. They deal 8 HP of body damage per hit. Small Crashers rewards 15 EXP.
 * Small Crashers are the most common variant, they move fairly quick, and has 10 HP.

. Large Crashers rewards 25 EXP.
 * Large Crashers are noticeably rarer, they are slightly slower than small Crashers and has 30 HP.

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. XL Crashers rewards 80 EXP.
 * XL Crashers are a rare variant that only spawns in Pentagon Nests, they move almost 2x slower than a small Crasher. They have 80 HP.

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Bosses:

There are currently two boss variants.

The Guardian of the Pentagons

The Battle Carrier.

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Summoner Square (N = 28)
These squares targets the player and deal damage when they hit you - just like Crashers. Even if you are a Necromancer, they will not be converted. These squares are like the ones spawned from the Summoner. These squares spawn frequently in Inferior Square nest, and spawn uncommonly in Superior Heptagon nest. They deal 6 HP of body damage per hit. Summoner Squares rewards 20 EXP.
 * Summoner Squares have 20 HP. They are as fast as small Crashers.

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Bosses:

There is currently only one boss variant.

Constructionist

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Tri-Blade (N = 14)
The Tri-Blade is a red triangular Crashers that are usually found near triangle nests, but not inside. The spikes move depending on which way it is going.

Tri-Blades can be spawned in various ways: Tri-blades can transform into red Triangles when left alone. If hit by ammunition, they transform back and will charge to the player. They have passive auto-spin if nothing is in range. They all have 50% the range of Crashers. Tri-blades will deal 14 HP of body damage per hit, making them rather painful. Small Tri-blades rewards 45 Exp.
 * Glitch Sizes only appears as a 5% chance when Xyv Wdtcfgzsezgk touches a Triangle.
 * When the Defender gets killed, 1-4 large and small Tri-Blades may spawn.
 * When Tri-Seeker gets killed, 2-6 large and small Tri-Blades may spawn.
 * When a Triangle nest defender dies, 1-2 small Tri-Blades spawn.
 * 5% Chance of spawning from a Splitter Hexagon.
 * Small Tri-blades have 40 HP. They are 10% slower than small Crashers. They can almost destroy a level 1 tank in full health.

. Large Tri-blades rewards 90 Exp.
 * Large Tri-blades have 80 HP. They are 10% slower than large Crashers.

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G̴̴͜l̸̴͠i̵̛t̷́͞͠c̸̛h̴̶̛ Tri-Blades will reward no exp.
 * Glitch Tri-blades are very large and rare. They can be only spawned by X́͏y̵͞v̵ ̀W̡͢͠d͝t̨́ćf̕͏̛g̛zs͘͠ȩ̛z͢gk͜. They have the same stats as large Tri-Blades.

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Phasers (Arrowheads) (N = 12)
Phasers are crashers that have a unique ability to cloak. They mostly found around Superior Octagon nest, rarely outside in groups of small groups of 3-7 small, and 1-3 large. They come in two sizes.

Unlike Crashers, they do not directly attack tanks from far away. They have a very short range of detection (about 2 grid-squares in radius). They remain invisible to the tanks until they get very close in proximity. They lock on to their target just like Crashers would. They will also charge into you directly if shot at from afar. They move 1.25x faster than the Crashers, making them hard to outrun unless you're a Tri-angle class. Since they have much more health than Crashers, lower level tanks can have issues fighting these. They deal 10 HP of body damage per hit. Small Phasers rewards 45 Exp.
 * Small Phasers have 40 HP and move 1.25x faster than small Crashers.

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. Large Phasers rewards 90 Exp.
 * Large Phasers have 80 HP and move 1.25x faster than large Crashers.

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Bosses:

There is currently only one boss variant.

Vanguard

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Swarm Seekers (N = 30)
Swarm seekers are tiny red crashers that spawns in groups of 12-24. They move 25% faster than small Crashers, and are also smaller. Swarm seekers are very similar to battleship drones, and are also similar to Crashers in AI. Tanks are often overwhelmed by a large number of them. Swarm seekers have 5 HP and will award 5 EXP when destroyed. 4-6 swarm seekers can spawn from Splitter Hexagons. They deal 6 HP of body damage per hit.

Groups of swarm seekers can also be found near inferior triangle nests.

Semi-Crusher (N = 20)
Semi-Crushers are heavy versions of Crashers, they move 10% slower, has more HP, and will deal more damage in contact. They can be frequently found in Octagon nests. Semi-Crushers will receive 33% less damage from enemy ammunition. Small Semi-Crushers reward 50 EXP.. Large Semi-Crushers reward 100 EXP.
 * Small Semi-Crushers are the most common variant, they move 10% slower than small Crashers. It has 50 HP.
 * Large Semi-Crushers are noticeably rarer, they move 10% slower than large Crashers. It has 100 HP.

Green Runners (N = 6)
Green Runners are similar to crashers but they move twice as fast as their pink cousins. They also have slightly more HP than crashers. They deal 8 HP of body damage per hit.

. Small Green Runners reward 20 EXP.. Large Green Runners reward 40 EXP..
 * Small Green Runners have 20 HP, they move twice as fast as small crashers.
 * Large Green Runners have 60 HP, they move twice as fast as large crashers.

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Groupers (N = 12)
Groupers are orange crashers with a unique behavior of forming collections of its kind. Groupers have a huge range of visibility (Similar to an assassin's) and will seek to join up other Groupers that have spawned. When a Grouper spawns it will first attempt to find another Grouper to form a collection. If there isn't any grouper in sight, it will become idle, and will charge to a tank just like any normal crasher would when a tank is in sight. If a Grouper spawns while it is chasing/idle, it will target the other Grouper. They deal 8 HP of body damage per hit.

This can create large collections of these crashers. There is no limit to how big a Grouper collection is. If there are multible collections, they will join each other. A collection of Groupers will collectively behave as one, and will react to different situations. There are three forms of behaviors in a collection of Groupers. Collections will form when 2 or more Groupers join up. When a Grouper in a collection is attacked, the entire collection will retaliate if necessary. . Small Groupers rewards 30 EXP.
 * Growth: The swarm will become "Idle" each individual Grouper will go in a circular path, similar to base protectors. The entire collection will not move around. This allows more spawned groupers to join. This behavior only happens when there is no tanks around.
 * Attack: The swarm will charge directly towards the target. They act similarly to Crashers at this point. This behavior will occur when 10+ Groupers are in it. Attack behaviors will depend on which tank they target. They often will target tanks with lower reload rates and lower bullet stats. They are less likely to also target certain classes like Octo-Tanks and other wide spread DPS classes. However focused-fire classes will be more vulnerable.
 * Retreat: The swarm will retreat away from any tank. This only happens when the swarm is 9 or below with other Groupers. When retreating, the collection will stir away from ammunition as well. If a Grouper gets attacked while retreating, it will not attack. When it is far enough from any tanks, or enough Groupers join up, it will revert to the attack behavior.
 * Small Groupers are the most common variant, they move as fast as small Crashers. It has 30 HP.

. Large Groupers rewards 60 EXP.
 * Small Groupers are noticeably rarer, they move as fast as large Crashers. It has 70 HP.

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Bosses:

There is currently only one boss variant.

Trape Fighter

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Crushers (N = 12)
Crushers are deep-blue, very tough, and brittle crashers that have an uncommon chance of spawning. They move 25% slower than crashers. Crushers will come in two sizes, large and small. Unlike semi-crushers, they deal more damage and are much stronger. Crushers will receive 33% less damage from enemy ammunition. They also break apart into fragments. Crushers deal 13 HP of body damage per hit. Small Crushers rewards 80 EXP.
 * Small Crushers are the most common variant, they move 25% slower than small Crashers. It has 80 HP. They have a 40% chance to break into 1-3 fragments when destroyed.

. Large Crushers rewards 170 EXP..
 * Large Crushers are noticeably rarer than their smaller variants. It has 160 HP. They move 25% slower than large Crashers. They have a 60% chance to break apart into 2-5 fragments when destroyed.

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Crusher Fragments
Crusher Fragments are small deep blue kite-shaped crashers that only are spawned from the destruction of crusher-based enemies. They reward a minuet 5 EXP. Crusher Fragments are oddly strong for their size. They have 30 HP and will deal 9 HP of damage per hit. They move half the speed of a large crusher. Like crashers they will target any tank nearby. Tanks should generally avoid large groups of these. They deal more damage than crashers.

Crusher Fragments can be created in many ways:
 * When the Collider gets destroyed, 7-19 Crusher Fragments are created in its wake of destruction.
 * When a Collider lite gets destroyed, 3-8 Crusher Fragments are created.
 * When a Small Crusher gets destroyed, a 40% chance of 1-3 Crusher Fragments are created.
 * When a Large Crusher gets destroyed, a 60% chance of 2-5 Crusher Fragments are created.
 * 1% chance of a Crusher Fragment to be created when a blue pentagon is destroyed.
 * 40% chance of a Crusher Fragment to be created when a blue Quasar is destroyed.
 * 2% chance of 1-3 Crusher Fragments to be created when an alpha pentagon is destroyed.

Split (N = 4)
''They are round... not like a tank, but why? - ''Xyv

The Split is a turquoise crasher in shape of a teardrop. They move as quickly as large Crashers. Splits are not found frequently in polygon nests. When a Split is destroyed, three splitlings will be created. Unlike other splittings from Crashers, these are exclusive to this particular Crasher. Splits will receive 33% less damage from enemy ammunition. Splits deal 9 HP of body damage per hit. Each have 150 HP. They will reward 160 EXP when destroyed.

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Splitlings
Splitlings are created from the Split crasher, they move as quickly as small Crashers. They deal 8 HP of body damage per hit. Splitlings have 30 HP, they will reward 20 EXP when destroyed. Around 2 - 5 Splitlings are created when a split is destroyed.

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Red Runners (N = 3)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

Red Runners are like red crushers, they are a lot faster and can be found near Poly-Nests or near rare polygons , if the player is in its range they will start running to you and dodge your bullets , if it hits you it will be teleported away but the player will stay still in the runner range, every time it hits you it will level up.

Decontroller (N = 1)
The Decontroller is a dark-gray crasher that when colliding into the tank will make the player loose control of the tank's actions. Decontrollers move as fast as small crashers. This polygon will inflict confusion upon collision. Tanks affected with confusion will go in random directions and couldn't be able to aim their weapons, however they can still fire. This effect will ware off after 10 seconds. Decontrollers have 40 HP, and will reward 60 EXP upon destruction.

Leechers (N = 2)
Leechers are a type of Crasher that can latch onto you instead of crashing. They appear anywhere in a in the range of a polygon nest, most frequently in hexagon nest. Leechers have the same speed as a maxed out movement speed level 45 spike. If a Leecher is attached, do not try to shake vigorously to get it off, get a teammate to shoot at it, or rather try use traps or drones if you have some. They will deal 10 HP of body damage if shook off (if the Leecher is level 1). It is advised to not shake it off since it will do additional damage. Body damage can reduce the time on the host, if there are 7+ points of it, the Leecher can't attach, and instead takes damage. Leechers will take 33% less damage from enemy ammunition. .
 * Level 1 Leechers will reward 45 EXP. They have 60 HP and will move as fast as small crashers.

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 * Level 30 Leechers will reward an amazing 800 EXP. They have 140 HP and will move as fast as small crashers.

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When they stick on to you, you will start losing health (4 HP every half a second at level 1). Leechers regenerate the same amount of HP when they are attached, the more damage they do, the more they heal. If you lose 1/4 of your total health, the Leecher will detach without damaging and run away, seeking for another tank host. They will be provoked by bullets unless it is below 1/3 of its max HP. Leechers are a very dangerous crasher to encounter, it is easier to destroy one when it is lower level. Leechers target tanks that are slow, and doesn't fire many bullets. They also target tanks that have low reload (Destroyers Beware). They tend to run away from any tank when low in health. They will try to come from behind to latch onto tanks. Leechers can be extremely dangerous to low level tanks, it is advised to try to kill it before it latches, if it does, do not shake it off.

Normal Leechers are level 1, and they can reach to level 30. They grow like how tanks increase size when they level up. A Leecher at level 1 will have 60 HP, and give 15 EXP. Whatever you do, don't let Leechers reach level 30, because they get a slight bonus in stats when they reached to max level

Disrupters (N = 2)
Disrupters are very heavy, slow Crashers that are meant to distract tanks. They move 60% slower than Crashers and will receive 66% less damage from enemy ammunition.

Blue Runners (N = 1/5)
TO BE ADDED

Plædges
TO BE ADDED

Stickers
TO BE ADDED

Clutters
TO BE ADDED

Spiralers
TO BE ADDED

Vis Destructica
TO BE ADDED

Mimicker
TO BE ADDED

Semi-Crusher
TO BE ADDED

Helpers (N = 1/10)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

The Helpers are big transparent crashers that helps every player in range. When a player enters its range it starts following you, when it touches the player, it will join that player's team and begins to circle the player while shooting healing projectiles. When joined they become invulnerable to the team they are on, and won't help the opposing team. When a player attacks you, the helpers will sacrifice themselves to block bullets. They will heal other players if they are on the same team. They have 200 health, and regenerates 5 per second.

Separator (N = 1/10)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

To Be Edited

Terminator (N = 1/20)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

The terminator is the Ultimate, YES, ULTIMATE, crasher. It can cloak itself, It has extreme range, rivaled to that of the ranger, and deals around 50 damage per hit. It has 200 hp and the same speed as a small Crasher. So yes, stay away from this at all times.

Tanker (N = 2)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

The tanker is a crasher with an auto turret. Other than that, it's harmless and deals 5 damage per shot. It has a slight spread when it shoots.

Assassinator (N = 1/10)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

The Assassinator has extreme range, rivaled to the assassin. It is exactly the same as the normal crasher with vision. There will be a new upgrade called vision, to detect things from farther away.

Splitter Hexagon (N = 1/2)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

Splitter hexagons are orange hexagons with a line through them, when shot 10 times, they split into two trapezoid crashers. Trapezoid crashers are as fast as small crashers. They have 35 HP, each having 4 points of body damage. They have a 50% percent chance to spawn a Tanker, or a Grouper when split.

Chances:
 * 50% Small Grouper
 * 33% Large Grouper
 * 17% Tanker

Navy Seamine
14 of them will spawn in random places when an Alpha Navy Pentadecagon spawn. It a stable, blue circle but see-though like blue stained glass, it has six spikes shooting out on each side. It has size of a Blue Pentagon and it can be invisible. No one can see it, even with a Ranger or Predator( You can only see it in Sandbox but solo). It can avoid bullets, traps, drones, bosses,...but not players. When anyone ram to it, they will face the brutal attack that is 3x a Sea Missles. It doesn't move. And if someone unlucky enough to hit it, the server automatically spawn a new one in a random place after 2 seconds, until the Alpha Navy Pentadecagon dies.

Sea Missile
Sea Missiles are type of crashers that could only spawn by the Alpha Navy Pentadecagon. They looks like a very tiny Protectors ( like the one that Battleship spawns ) with the color Navy. But don't let the size fools you! It is as fast as the Protectors that always laying around the team base in Team DM and with the pointy head of the damage is the same as 1 Arena Closer bullet, this is really hard to escape, unless you can be invisible or shoot at it. It's only 1 HP with no body damage could make you kill it easily. Because of it's health, it only drop 15 XP when killed.

Unknown Polygons
Unknown polygons are rare and unknown. They are the elite and mysterious group of polygons that one can only dream of finding.

This section is waiting on editing from Chapsteck and Graviatar.

Yellow Triangle
The Yellow Triangle looks like a triangle but as small as a yellow square & it's yellow. (MORE INFO SOON)

Triangle Finale
A small, deadly version of a Triangle that acts like a Crasher-type enemy. Has 250 HP and does 8 damage per hit. Is rather fast.

Phage Finale
A small Phage. Has 1000 HP and does 20 damage per hit. Can be considered a boss in a way; only spawns very rarely in Nonagon Nests.

Light Green Summoner Square
A rare variant of a Summoner Square, with the same spawning requirements as Light Green Polygons.

Spiked Pentagon
The Spiked Pentagon is a Pentagon-like polygon that has a unique design in a way where it appears to have blue triangles protruding from each of its 5 sides.

Problematic Square
The Problematic Square is a square type that does not take damage when hit; instead, the bullets seem to go under the polygon. The square has a light red tint and can only be killed via body damage.

Variated Hexagon
A Variated Hexagon is a hexagon that will randomly switch colors every few seconds.

Kaleidoscopic
A very unique 2nd Generation polygon that is extremely colorful. It has 3,700 HP, and deals 40 HP of damage per hit. It is known for creating large waves of Quasars. It rewards 15K of EXP when destroyed.

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A hendecagon polygon boss, it can spawn glitch Tri-Blades when touching a triangle.

Event Polygons
Event Polygons are rare polygons that only spawn whilst an event is happening. ''The words in parentheses represent the rarity of said event. ''(more info soon)

2nd Generation Polygons
2nd Gen polygons are only visible after you COMING SOON.

Rhombus


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Parallelogram


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Pentagram (5-sided star)


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Ectic Square


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Ectic Triangle


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Di-Spinner
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Ectic Pentapod


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Sharp Crasher


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Radiant


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Stellar Square


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Iron Nonagon


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Tetra-Spinner


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Alpha Stellar Square


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Ectic Hexastaris


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Hexa-Spinner


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Stellapod


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Ectic Heptapod


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Frostite


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Meteor


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Asteroid


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Comet


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Ectic Octagon


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Distellagon


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Octa-Spinner


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Tellurium Square


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Tellurium Triangle
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Tellurium Radial
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Hexa-Stellaris


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Ectic Nonaspike


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Tri-Stellaris


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Ectic Decastaris


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Decaspinner
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