Tale of Diep:Trapperzoid

This is just a concept idea for a new boss in diep.io. Such enemy doesn't exist. (Maybe) Trapperzoid is a swift, orange trapezoid shaped boss, equipped with a single Mega Trapper launcher, and three gunner cannons at the front. It is an uncommon chance for this boss to spawn in the arena.

Design
The Trapperzoid appears to be a large trapezoid-shaped tank, it has a mega trapper launcher at the long end, and at the front it has three gunner shaped cannons. It also seems to have a triangle overlapping the body.

Mega Trapper Launcher
The launcher on the back of the enemy launches large traps, similar in size to the Mega Trapper, the traps themselves are slightly weaker than the Mega Trappers' Traps, but they can still do a large amount of damage if not careful. Unlike the Mega Trapper's launcher, this one launches traps at a much greater rate, about what a normal trapper launches. The range however is limited, since these traps are large. These launchers have high recoil.

Gunner Cannons
These are more similar to a fully upgraded Gunner Trapper. The bullets have high penetration and speed, making them deadly to tanks with less health, and can weaken stronger tanks before the boss rams into them. The boss only fires them if a player tank is in front and in the way of the boss. The cannons have high reload and little to no recoil. These bullets could be deflected by larger bullets with high penetration.

Offensive
When it attacks a tank, it launches its traps to propel the tank forward, similar to how a Destroyer Class tank launches its cannon to move faster, it aims its gunner cannons at the target, and charges into the opponent.

The gunner cannons can reduce the health of the tank, melee class tanks like Smashers or Triangles will be damaged before it gets hit, increasing the risk of getting crushed if it were a head-on collision. The mega traps left behind can protect the boss in case some tanks try to attack it from behind. It will mainly target tanks level 15 and above.

Defensive
If low in health, the boss quickly boost away from any tank level 15 and above. It will lay its traps behind, which can disrupt chasers. The boss regenerates fairly quickly, allowing it to revert back to ramming when it has more than half of its health. The boss also will shoot its gunner cannons if in a tight situation.

Stats
This boss has 750 hp, but it regenerates 20 HP per second. It can regenerate its entire health pool in ~ 38 seconds, which means there has to be a DPS greater than 20 to begin decreasing its health. It regenerates constantly, even when being damaged.

This boss is very fast, comparable to the Triangle Tank class with four movement speed points, but it is not as fast as the Fallen Booster, but that is the case with its constant launching of its traps. The tank itself might be slower. This boss will award 30,000 exp and Points upon death.

This tank also has a lot of body damage, six points of it, and the gunner cannons makes the effects more painful.

This boss couldn't see any cloaking Classes. It has the same range as the sniper.

(My Predictions)

 * Strong Against: Ramming Builds, Weak Tanks, Slow Tanks, Trappers, Focus-fire DPS.
 * Weak Against: Sniper Classes, High DPS and Penetration, Necromancers (If low in health)
 * It might be possible that a Mega Trapper can launch its traps when the Trapperzoid charges, the trap can deflect the bullets and deal a decent amount of damage, but its risky to try to deflect a head-on collision course.
 * A group of Tanks can quickly kill this boss, but they need to constantly decrease its health, or else it will regenerate it again.
 * Never try to go directly behind the Trapperzoid, since it can launch its Mega Traps which can end up killing the tank.
 * Don't try to ram into this tank, it can maneuver around quickly and a side hit will be difficult to execute. It will destroy you, even if you're a maxed out landmine. (Though it may do some damage to the boss... but you won't be there to appreciate it)
 * Streamliners might have trouble penetrating through the bullets and traps.
 * When being chased by the Trapperzoid, try to run away if possible, an alpha pentagon or a group of tanks might distract it.

Trivia
This boss has a unique shape for its body.

If it were added in the game, it will be the second boss that uses traps.

and.. nothing else! And I forgot to post a picture!

Yeah.. again, I like making these bosses, and plan to make more.