Tale of Diep:Characters

Characters are a unique game mechanic introduced in. Characters are the tanks that players create to interact with all story based game modes, including, which is where players spend most of their time.

Basic Mechanics
Characters always begin as Level 1 Basic Tanks, upon their creation from the character select screen before joining a story based game mode. As the player explores the world, their Tank Empire soldier will level up, to the maximum Level of 45 as usual. Just like in Diep.io, every 15 levels the player can choose an upgrade from the class trees of not just Diep.io, but the Tale of Diep, which has many new classes, branches, and more.

Instead of progressively increasing in size every level, players will remain the same size between 15 level jumps ultimately increasing in size greatly upon reaching the next tier. Level 1-14 tanks will be the same size, Level 15-29 tanks will all be the same size, Level 30-44 tanks will all be the same size, and Level 45 tanks will be the same size.

Leveling for Characters used in story game modes is a LOT slower, as characters are meant to be built over long periods of time playing the game, and can be enhanced with certain items and accessories, some only temporary and some lasting between deaths for characters of the class type.

When leaving the game or a game mode, Characters are always preserved. They only are lost if they die. Unless they die, a character can always be picked from the character select screen. A player can have a maximum of five characters at a time, with more slots being available for later, with the limit currently being undecided.

Characters have inventories that allow them to collect, , items, or anything else left behind for them by the many enemies they slay throughout their adventure. On top of separate tabs for Tankit and Panzer Tokens, characters can have (currently undecided) items equipped at once, and their inventory can hold an extra twenty-five. Anything in this inventory is risked being lost at death. persist between deaths and can be chosen at any time on any Character so long as they are unlocked.

Death
Death for a story gamemode Character is permanent. When they die, they are gone, and all items that don't persist between deaths are lost with them. Death for new characters is trivially easy early on, so it is recommended to begin with and its first few areas to level up before attempting any high difficulty story content.

You may ask, "But if death of my character is permanent and everything I had on them is lost, what is the point?". Well, as already explained, Tankit and Panzer Tokens persist between deaths, and upgrades from the, , and certain special items that are always active after being used are permanently put it place for future characters of certain classes later. Thus, no matter the losses from a death or how many a player has, every death guarantees player improvement and gradual ease of getting better.

IMPORTANT
CHARACTERS ARE NOT USED IN ARENA GAMEMODES

follow TRADITIONAL DIEP RULES. Spawn at Level 1, level up quickly, kill other players, when you leave you lose it, and when you die you start at half level. Arena Gamemodes do not have Tankit, Panzer Tokens, items, inventories, nothing. Tanks in the Arena are not your traditional character you spend 90% of the game using. The Arena is meant to simulate what Diep.io was but better.