Tale of Diep:Tower of Gladii

''The Tower... the place where all darkness in the world has always been. It is here Panzer once oversaw the entire Realm with his omniscient eyes. And after The Middle Era began, the Archprophet claimed it as the center of operations for his cult. Located in the heart of the Desolate Plains, this area of the Realm suffered the worse from Panzer's sealing, being reduced to a lava-ridden, blackened wasteland where rotten grass sparsely grows and skeletons and bones dot the landscape. Deep beneath it lies the vault, and up above... the chamber.''

''It is your duty now. You have broken the bonds and found a way in, past the thousands of guarding cultists, and through the Desolate Plains, of which are defended with countless outposts, cathedrals, and labyrinths. Now... break into the sanctum, and spill the blood of this evil prophet...''

Overview
The Tower of Gladii is a very special gamemode that can be entered by finishing the Seven Steps of the Sanctum (See: Archprophet), which when completed, grant access to the gamemode for the next 24 hours. It is multi-piece, and all belongs to one server. Therefore, every player who joins the gamemode are all in the same world. You'll need this massive team from all across the world to bring death to He Who Laughs In The Tower. Three bosses reside in this gamemode, two minibosses and lastly the Archprophet himself, fought in the Sanctum at the very end.

All players spawn in at Level 30, and can level up to 45 by killing enemies and other spawning entities. All players belong to the Blue Team, so they cannot kill each other. When you die in the Tower of Gladii, you cannot come back until the next run.

Map
Tower of Gladii is beyond massive, in a map that is basically equivalent to FFA maps but 8x8 lain next to each other, making it effectively 64x larger. It resembles a giant Dungeon, but with a lot more detail. The floor of every room is made up dark gray hexagon tiles, similar to the floor of The Lich boss fight. The walls are dark gray and have random Panzer banners, torches, and piles of Tankit along them.

The map is not randomly generated, and there is a very specific way of eventually reaching the Archprophet. The Tower of Gladii also introduces lava tiles, which deal damage rapidly and inflict Burning, Slowed, and Broken for 3 seconds when touched. Do NOT step in these pools at all cost.

Starting Room - Boss 1
When All players spawn on a hexagon-shaped platform at the bottom-middle of the map. It is surrounded in lava, except for a bridge of the floor tiles.The bridge is full of breakable walls and enemies. Some of the walls must be destroyed, but some are good for hiding from enemy fire. There are three layers of breakable walls before you break into the tower itself.

When entering the tower, you can actually see the gate to the first boss, but it is locked by a giant golden wall with a keyhole. In order to open this door, you must venture to the left and right and break four 'Chaos Dominators', two on each side. Both the left and right are identical symmetrical copies of each other. There are three rooms you must break through before meeting with the Chaos Dominators on either side, also in their own mini arena rooms. The breakable wall from the main chamber to the first room in a path is on the bottom of the wall (left or right of the room respectively, depending on the side), the next breakable wall on the top part of the next wall, and then the third room is actually above the second one, with the breakable wall at the top middle. This room has one last wave of enemies and leads to the two respective Chaos Dominators on whatever side you went to.

Chaos Dominators are flashing purple Dominators with 10,000 health and can change Dominator types at will, rotating between each one every 2000 damage taken. They will also occasionally spawn Drones and Defensive Turrets in their battle room. Tears of Panzer as well as Punchers can be quite uncommon but dangerous spawn groups.

Once all four Chaos Dominators have been cleared, the gate to first boss will open.

Boss 1: Shadow Magus

Boss 1 - Boss 2
Following the Shadow Magus' death, the door above the boss room will open, and the group can move on to the next portion of the Tower of Gladii.

In the center of the next room is a giant square lava pool, and two paths that go around it can be taken, but be careful not to step in or through it. The split paths are exactly the same and lead to the same place: The opposite end of the room. There are two sets of breakable walls standing between the group and the other side, on both paths, with enemies filling the rooms.

Once exiting this lava room, a massive, wide, corridor is the group's next obstacle. It is as wide as the previous room, but two times as long, flooded with enemies and Polygons (something which no other room has). Once again, at the top of the left and right walls, the path diverges and splits left and right once more. This is because one of the two paths leads to the second boss, and the other leads to a secret Treasure Boss.

The path that leads to the boss is made up of 13 rooms of about equal size, except for the first room, third room, and last room before the second boss. The third room is where the Treasure Boss has a chance to spawn. If the Treasure Boss spawns there, the path will end and the other one is the one that leads to the second boss. If the path continues, you are on your way to second boss. The first room is slightly longer than the others in the path, and leads outward based on whatever direction you're taken. The next two rooms will lead back downward (with the third room making it go left/right again depending on which side it is that leads to the second boss. Note that the exit door to the fourth room will not appear if it is the side that has the Treasure Boss, ending the path). Until room twelve, the rooms will go upward, and the last room before second boss is a long hallway leading back toward the center, above the wide corridor. Complicated, yes, but use the (eventual) picture for reference.

Boss 2: The Heretic

Treasure Boss: Boris the Ghost Butler

Boss 2 - The Sanctum
Once The Heretic is killed, the door above his room will unlock and open to another circular platform surrounded in lava, with bridges leading onto it from the bottom, and off of it from the top. However, the exit isn't there yet, and after thirty seconds of the first player stepping on, the entrance will disappear too! On this platform, you must endure ten waves of randomly generated AI controlled player tanks, drones, and other creepy cultists. Wave 10 will spawn a random Son of Panzer boss, including The Lich, which brings his Drone Hives with him, making the battle possible. After Wave 10 has been cleared, the entrance and exit reappear, leading to the Sanctum... here you do battle with the Archprophet.

The Sanctum arena is laid out in better detail on the Archprophet page. Upon his death, the gamemode is won, and Panzer Tokens are distributed.

Boss 3: Archprophet

Secret Rooms
Secret Rooms can randomly appear conjoined to other rooms in the Tower of Gladii. They can contain enemies, Totems, traps, Panzer Tokens, and even temporary POWER UPS! Power Ups are another Tower of Gladii-exclusive mechanic. They are small, one room segments that do not lead to other rooms. You must turn back after its completion.

To access a secret room, you must break invisible breakable walls. They look like regular wall segments unless enough damage is done to them and they collapse in. They can spawn next to any open room (except boss rooms and other secret rooms), be any size that doesn't interfere with adjacent rooms, and contain one or more of the mentioned things above.

The Void
Only following the reveal of THE FOURTH SECRET: THE OMEGA, can this area can be accessed...

Mechanics

 * Players spawn in at Level 30. They can get to Level 45 through killing enemies and bosses, as well as the Polygons that spawn in one of the rooms after the Shadow Magus fight.
 * Players all belong to the blue team, so they cannot kill each other.
 * Players that die cannot respawn and must wait for the current run of the Tower of Gladii run to end.
 * Enemies that spawn can include:
 * Clone Drones, Tears of Panzer, and Punchers
 * Defensive Turrets
 * AI controlled versions of any playable tank. They are colored black, to signify they are part of the Cult.
 * There is a 5% chance for the enemies in a room to be replaced by a Son of Panzer or Gladiator Boss.
 * Power Ups can be found through Secret Rooms, and enemies have a 2% chance each of dropping one. Bosses drop special Power Ups that last the rest of the duration of the Tower of Gladii run. However, picking it disables the player using it from picking up any other Power Ups until the run ends.
 * Secret Rooms will randomly spawn adjacent to any non-boss room or other secret room. Read more on them above.
 * Because they are a room that can contain enemies, there is also a small chance for a Son of Panzer or Gladiator Boss to spawn in them.

Power Ups
As stated, Power Ups will spawn in Secret Rooms, rarely drop from enemies, and unique ones will drop from the four bosses (the Archprophet's can only be used in the event that... nevermind). Power Ups are picked up by the first person that touch them, and vanish after that.

Regular Power Ups

 * Sword Skin: Will get eight rotating lance orbitals that rapidly spin around the user. Upon right-click they will slightly pop out and return. Last 10 seconds.
 * Brimstone: Main attack will be replaced by a charged red laser attack with no recoil that pierce multiple targets, and one comes out of every barrel. Particularly strong on Octo Tank and Fighter because of this. Lasts 20 seconds. Each attack takes 3 seconds to charge.
 * Powerball: Every shot splits into two shots that fire out horizontally from the impact point. Lasts 8 seconds.
 * Necrofiend: Will spawn two to four blue Drones from enemies killed by wielders of this power up. Lasts 30 seconds.
 * Bloated: Size increased by 10%, speed decreased by 20%, but health restored to full. When damaged, release a ring of bullets and decrease in size. Lasts 10 seconds or until first hit.
 * Dark Aura: A 10x10 tile aura around you will instantly kill enemies that enter it. Lasts 20 seconds.

Boss Power Ups

 * Hood of the Mage: Bullets fired have a similar aura around them to Dark Aura, but 5x5. The player who collected Hood of the Mage gets a permanent Dark Aura effect. The bullet aura does not instantly kill, but does Poison and Slow. Dropped from the Shadow Magus and lasts until the end of the Tower of Gladii run.
 * Heretic Skull: All shots have a chain effect. The bullet will jump from enemy to enemy, so long as they are within 9 tiles of each other. Drops from The Heretic and lasts until the end of the Tower of Gladii run.
 * Midas Glare: Enemies that are killed by the player with Midas Glare turn to gold versions of themselves with Invincible, Paralyzed, and Stunned. 3 seconds later, the statue will crumble, and there is a 5% chance the player will get a Panzer Token. Dropped by Boris the Ghost Butler and lasts until the end of the run.
 * Cape of the Prophet: Right-clicking summons eight fireballs in a line to the left and right of the player, four on each side. Two seconds later, they fire at the closest enemy. Can be used every 10 seconds. Dropped by the Archprophet and lasts until the end of the run.

Trivia

 * Oh ho ho...
 * It isn't over...
 * I am not the end...
 * The Void lives on...
 * And shadows await...