Fanon:Titanititan

Titanititan is a Mega Boss I made for the Extended Tale of Diep. It can spawn in Boss Frenzy. Created by The Tidal Wave.

Overview
Titanititan is a unique boss that is not fought himself for the first two thirds (confusing, right?) of the fight. Rather, you fight his 6 components first. Each component has different weapons and designs.

Platinis: The commander of the group of robots that form Titanititan, known as the Metallicons. Forms the head and upper body of Titanititan. He is the one that gives most of the orders. Don't call him Platypus.

Rhen: Second-in-command. Forms the lower body of Titanititan. When Platinis isn't around, he gives the orders.

Polonir: One of the team's scientists, along with Thallio. Forms the left arm of Titanititan. Has a knack for making incredibly dangerous chemicals and throwing them at enemies.

Thallio: One of the team's scientists, along with Polonir. Forms the right arm of Titanititan. Is slightly psychopathic.

Gadolin: Medic and defender of the team. Forms the left leg of Titanititan. Known for being over-protective of his teammates.

Vanadus: The team's weapons expert. Forms the right leg of Titanititan. Is rather lazy, but can be highly effective in battle if ordered to be.

Every good boss needs a good backstory...
One day, Dr. Lacus was messing around with some of his weapons, playing with them and putting them into different configurations. Archprophet had given him the week off due to him working day after day, night after night on many powerful forces of the Cult. Obviously he was bored, but he had no inspiration or idea for another death machine. So he decided to watch some TV and enjoy a bit of leisure. After all, the mad scientist's usual leisure activities included torturing small tanks, building death machines and hanging out with Boris, which he couldn't do on his days off. Anyways, The Transformers came on TV and suddenly, he had INSPIRATION! He returned to work early and immediately started to work on his newest, and possibly most complex project that even Archprophet could not comprehend.

Later, he ran a few "tests"(I.E. a few mass murders) with what he had named the Metallicons, and it turned out they were one of his most successful projects by far, along with the War Machine, Laboratory Mode and Polygon Playground. So, naturally, he decided to seek revenge on Royale for what he did to the Multitool II. If you didn't know, he sat on it. Anyways, initially, Royale had the upper hand, as Lacus had expected. Then Lacus ordered the Metallicons to combine into Titanititan, and from this point, everything started going downhill for Royale. His sword snapped, his shield shattered and even his barrel broke. At this point, Lacus had ordered Titanititan to stop, but he wouldn't listen. He had to repeatedly stun Titanititan with a EMP device to bring him down. Royale wanted to destroy it, but Archprophet had better plans for it... He took the unconscious Metallicons to Panzer, and Panzer turned them into intelligent, sentinent droids that were absolutely loyal to the Cult and knew when to stop if challenged by a fellow Cult member. So far Titanititan has only been bested once one-on-one (By Trapper God. He refuses to fight either manifestation of Panzer, and he is on very good terms with Aggregate and Mechazord, therefore never fighting. He also refuses to battle Belisarius in fear of damaging his vital machinery.) and usually it takes Dr. Lacus, Archprophet, Royale and War Machines I to III combined to restrain him at full power... Emphasis on the "full power".

And did Dr. Lacus mention? He learns from his past mistakes, therefore getting harder to defeat every time he is fought.

Attacks
"Note: All individual Metallicons have a standard mode, which is the default mode."

Platinis
Note: When he does an attack that involves moving, all other Metallicons will follow him and protect him.

Standard mode: Fires everything except for his chest cannons. The Tesla inflicts Stunned for 1 second, the Plasma cannon fires a huge glowing ball of energy that has infinite penetration and range but is slow, the Pentashot and Destroyer turrets act like normal, and his rifle fires Ranger bullets at the speed of a Streamliner.

Eye Beam: Sweeps a 90 degree area with a laser fired from his eye. Laser burns everything that it comes into contact with, destroying them immediately.

Meteor Stomp: Flies into the air with his rocket feet, then lands on an area with high tank density, dealing high damage as well as knocking everything back.

Warp Punch: Platinis's Signature Ability. All his weapons except for his chest cannons point down, and they all fire with decreased damage, but increased recoil. His chest cannons will retract into himself, then he will constantly fly in circles, gradually picking up speed until he's so fast you can't see him. Then, a large boom is heard as Platinis breaks the sound barrier. Immediately after the sonic boom, he will punch a tank with force so great that it is knocked back all the way to the border of the map, sometimes even beyond. If the punched target survives the damage but is sent beyond the borders, then it has no way of rejoining the battle and can only silently wait for the Arena Closers to come...

Scorched Earth: His chest cannons fire out a ton of orange glowing traps that stay for a long time. A ton is an understatement. You could count how many times the Archprophet has said "Mortal", "Peasant", "Fool", or "Oh ho ho ho", add them together, and that would still be nothing compared to the amount of fire traps fired by Platinis. The traps inflict Burning for 10 seconds.

Super Slash: Slashes a 120 degree area with his open hand. This hurts a lot and inflicts Bleeding and Broken for 1 minute.

Toxic Gas Gatling: His chest cannons release a deadly gas that covers a 120 degree area and inflicts EVERY SINGLE DEBUFF except Paralyzed as long as you are in the gas.

Rhen
Standard mode: Fires every gun on him, uses his saw weapon to constantly deal damage and does not activate his Tesla coils or his jet boosters. The head gun functions as a Streamliner Auto Turret, the shoulder guns inflict Bleeding and Broken, the Predator and Spreader turrets are normal, and the abdominal guns may be tiny, but they deal massive knockback on hit. The saw instant-kills, so beware!

Air Strike: Flies low and bombs tanks with abdominal guns and shoulder cannons.

Electromagnetic Crash: Rises into the air and crashes back down, with his Tesla coils unleashing a massive EMP that gives EVERYTHING Paralyzed and Stunned for 20 seconds. Yes, this means paralyzing his own teammates.

Cyclone Dash: Rhen's Signature Ability. Starts to spin in place. Note that his head does not spin and will stay in place as his body rotates faster and faster. Eventually, after about 15 seconds, his body will be a blur and his head will be visible in the blur. Then, he starts charging in a random direction, knocking back every tank that he hits and inflicting Paralyzed, Stunned, Confused, Unfocused OR Broken for about 30 seconds. Upon hitting a wall, he will bounce back and start charging in another direction, repeating the process. This lasts for 2 minutes.

Incinerate: Jumps on a tank, and when he is just about to land, activates his foot boosters, giving the poor soul underneath him Blinded, Broken and Weakened for the rest of the game and Burning for 15 seconds.

Electrobomb: Zaps his head gun with his Tesla coils, then fires a small yellow bullet from his head gun. Said yellow bullet will knock every tank back to the borders of the map. This is usually accompanied by Platinis's Eye Beam for maximum efficiency.

Polonir
Standard mode: Shoots a swarm of drones from his chemical blasters, each a random colour. They inflict a random debuff for 5 seconds. Also shoots everything else. Auto turrets act normal, and his gatling and chest guns inflict Broken for 5 seconds and a lot of knockback.

Acid Bomb: Fires out 2 blobs of green goop that inflict Poisoned for 20 seconds.

Mega-Corrode: Fires lasers from his chest cannons that inflict Poisoned for 30 seconds.

Cryo-Beam: Fires out blue lasers from his blasters that inflict Paralyzed for 15 seconds.

Heat Death: Releases a large swarm of Battleship Drones that inflict Burning for 15 seconds. Battleship drones last for 10 seconds before disappearing.

BURNING: Polonir's Signature Ability. Unleashes a grand total of 900,000 Crashers from every gun, cannon and turret on him. Crashers inflict Burning for 15 seconds.

Warp Dash: Does a thing similar to Platinis's Warp Punch, but on a rather minor scale. He charges at a few tanks and sends them to the borders. He does not, however, send them out of the borders.

Viral Blast: Fires out a bunch of drones that target either his teammates or tanks. Other Metallicons hit get Frenzy for 30 seconds and Tanks hit will get knocked back incredibly far.

Thallio
Note: Thallio is always flying and spawning portals unless otherwise specified.

Standard mode: Uses portals (No, not that kind of Portal. More like portals in the Portal game.) to randomly warp around. Thallio's drone limit is 30. While flying, his back guns and wing turrets all fire. Portals will suck in a tank, then spit it out in a random spot. His abdominal cannon fires homing lasers that inflict a random debuff for 10 seconds.

Portal Punch: Creates a portal on the floor, then dives into it. A few seconds later, a portal appears under a tank and Thallio flies out of it, crashing into the tank and killing it instantly.

Fatal Fate: Creates a portal, then fires a crap ton of bullets, lasers and drones into it. A few minutes later, the portal reopens in the place with the most tanks, ejecting out all the bullets and drones. Other Metallicons will also pour in a truckload of ammunition as well.

Blackhole Burst: Thallio's Signature Ability. Creates 2 portals in the same location, making a black hole. Thallio then makes a portal under the black hole, sucking the black hole in it. After a few seconds, the black hole is shot out of a random portal, sucking every tank it comes across into itself, therefore killing them instantly.

Infinity: Creates 2 portals directly facing each other. Then dives into one of them, thus creating an infinite loop that gives Thallio tons of energy. After a while, Thallio flies out of the 2 portals, gaining +200% attack damage and movement speed.

Repulsion: Creates a huge portal, sucking in a bunch of tanks. Then, the portal shoots them out, sending them to the borders again.

Gadolin
Standard mode: Spams traps everywhere and uses his shields to take damage for his teammates. Fires his heal beam at tanks, and for any damage done, he heals the Metallicon with the lowest health percentage. His shields have infinite health and cannot take damage. If a Metallicon comes into contact with his traps, they get healed for 50. The chest gatling gun deals moderate damage and has great knockback.

Frisbee!: Tosses one of his shields like Captain America. Tanks hit are Stunned for 5 seconds if not killed.

Great Wall: Summons 500 traps out of nowhere. They appear randomly around him and any nearby Metallicons.

Repair Bomb: His chest gatling gun retracts to make way for a large cannon, which starts shooting MASSIVE healing bombs that heal other Metallicons for 2000 health each. Each bomb is the size of a Dominator and can be destroyed before it heals anyone. Ability ends after firing 15 healing bombs.

Trap Trap Trap!: Turns random level 30 or above tanks into Trapper branch tanks.

Supreme Medic Mode: Gadolin's Signature Ability. Every time a Metallicon does damage, heal him for the amount of damage done. Lasts for 1 minute.

Trap Trap Trap Trap Trap Trap... Trap?: Spams traps everywhere for about 30 seconds. Then detonates all of them, doing huge damage as well as inflicting Burning for 10 seconds.

Toxic Amplifier: Debuffs last twice as long. This is often accompanied with Polonir's BURNING for maximum efficiency.

Defensive END: All of his traps that are currently on the Arena become invulnerable until they despawn.

Vanadus
Damage Amplifier: All Metallicons gain +20% attack boost.

Standard mode: His tentacles will grab tanks and throw them at other tanks. All turrets, including the large Skimmer barrel, inflict Bleeding and Broken for 10 seconds, which further adds to the pain and death.

Super Spam: His tentacles will fire out... EVERY KIND OF AMMO IMAGINABLE OR NOT. They inflict a random debuff for 15 seconds each. Lasts for 2 minutes. WARNING: LAG CENTRAL.

Wrecking Ball: Grabs 2 body damage tanks and uses them as wrecking balls, doing the tank's body damage to other tanks until the grabbed tanks die.

Skimmer-ception: Vanadus's Signature ability. From his Skimmer barrel, he will shoot: A Missile that shoots Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles... Yeah, you get the idea. Thankfully, the missiles's damage decreases by 10% for each level of inception. It starts with the damage of 10 Annihilator bullets, then 9, then 8.1... Yeah, eventually they get so small in terms of size and damage they just disappear.

Missile Madness: All of his turrets shoot Missiles for 20 seconds.

Procrastination: Goes invulnerable for 10 seconds, but does absolutely nothing besides giving others a damage buff.

More procrastination: Same as above, but 30 seconds.

EVEN MORE procrastination: Same as above, but 1 minute.

I'M ESPECIALLY GOOD AT PROCRASTINATING: Same as above, but 5 minutes. This can be extremely annoying if he is the last to die in Phase IV.

Titanititan's attacks will be listed below.

Battle details
"Note: If the boss that will spawn in Boss Frenzy is Titanititan, then the arena will be much larger than usual, reaching the size of 9 times the normal size. This is to benefit the Metallicon's attacks.""Note 2: The countdown timer will count down from 30 minutes instead of 10 if the boss is Titanititan. This, along with the extra-large arena are 2 ways of telling if the boss is Titanititan."

Phase I
The Metallicons assume a formation resembling a War Machine, with Platinis in the middle and everyone else surrounding him. Everyone except Platinis is invulnerable. Defeat Platinis to proceed to Phase II. Note how I said "defeat" and not "kill".

Phase II
With Platinis down, Rhen has taken over for now! The Metallicons now assume a formation of an arrowhead, with Rhen as the tip. They now travel at high speeds whilst retaining their formation, trying to ram into tanks. Everyone except Rhen is invulnerable. Defeat Rhen to proceed to Phase III.

Phase III
Now that both leaders are down, the remaining 4 Metallicons scatter to pursue individual targets. Defeat 3 Metallicons to proceed to Phase IV.

Phase IV
While everyone was busy fighting the 4 Metallicons, Rhen has came back to his senses! He will revive one of the 3 Metallicons defeated in Phase III. Defeat all Metallicons to proceed to Phase V.

Phase V
After all the Metallicons are defeated, Platinis will reawaken, look angry, and shoot a bolt of electricity into all other Metallicons, waking them as well. They will then proceed to combine into the mighty Titanititan! Their health merges, and (most of) their weapons will fuse to form a single megaweapon capable of annihilating even the toughest foes one-on-one! Titanititan's attacks are listed here. Defeat Titanititan to achieve victory.

Titanititan's attacks
Standard mode: FIRES EVERYTHING. INFLICTS RANDOM DEBUFF WITH EVERY HIT. 'NUFF SAID.

Warp Smash: Improved version of Warp Punch. His open arm (Polonir) detaches and flies around on it's own, randomly accelerating to punch tanks like a Puncher. Punched tanks will be sent to the borders again, but they have a higher chance to be punched out of the borders. The detached arm has 10000 health, and when defeated, returns to Titanititan. The arm's health is separate from that of Titanititan's.

Cyclone Blaster: Improved version of Cyclone Dash. His main weapon will shoot out small-scale tornadoes the size of an Alpha Pentagon, which act exactly the same as Rhen while using Cyclone Dash.

Heat Doom: Improved version of BURNING. Releases a grand total of 250,000,000 small red Crashers that inflict Burning for 15 seconds each.

Supreme Wormhole: Improved version of Blackhole Burst. Closes his eyes for a few seconds and ceases all movement. Then spits out a MASSIVE black hole that is initially the speed of a Destroyer bullet with no bullet speed, BUT the speed doubles every 2 seconds.

Heal beam of SCIENCE: Improved version of Supreme Medic Mode. Raises 2 massive energy shields that protect his sides, like Heptazoid in terms of placement. Each shield has 5000 health and, if touched, deals the damage of a Spike with full Body Damage. For any damage done by either the shields or Titanititan himself, Titanititan will heal for that amount of health.

Hail to the Skimmer: Improved version of Skimmer-ception. EVERY turret on him turns into a Skimmer turret and fires one and exactly one: Missile that shoots Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles that shoot Missiles... Damage decrease is the same as Skimmer-ception.

Plasma Punch: First of Titanititan's 3 Signature Abilities. He will put his main weapon away for a while. Then, starts crackling with sparks as his arms glow bright blue. Then, both of his arms detach, and punch the ground, creating a HUGE shockwave that deals very high damage as well as insane knockback, usually enough to send everyone to the borders of the map... again.

Aegis: Second of Titanititan's 3 Signature Abilities. Creates a massive barrier in front of him which moves as he moves, defending his front. The barrier has 10000 health and has a regeneration rate of 50 health per second, regardless of damage taken. The barrier also has 10 Dominator turrets on it that will shoot at anything that is not Titanititan. The Barrier does no body damage on touch, but takes none either.

Lava Storm: Third of Titanititan's 3 Signature abilities. Fires out huge streams- no, hurricanes of bullets from his eyes that inflict Burning for 5 seconds.

FLAMETHROWER: Raises his right arm (Thallio), then fires 10 waves of 20 Napalm bullets each.

Warning mode: Reached at 60% health. Titanititan's eyes change colour from blue to yellow. All damage outputs increase by 30%.

Emergency mode: Reached at 30% health. Titanititan's eyes change colour from yellow to red. Now has Armoured for the rest of the fight, as well as doing 20% more damage.

DEFEAT IMMINENT: Reached at 5% health. Raises healing factor by 200% and damage by 300%. A last resort that really drains his energy, so it only lasts for 3 minutes.

Victory animation
If there is only one person left in the Boss Frenzy server, a small cutscene will play.

Titanititan will walk towards the last tank in the arena no matter where he is, and that tank will not be able to move.

''Titanititan: Ah, the last of the batch. Trying to hide from me? No suspicious plotting in my sight. Ah, are those tears? Is that the sound of sobbing I hear?''

The last tank left will have 30 seconds to respond by typing on the screen, then hitting enter.

''Titanititan: (No matter what you say) Oh, I forgot to mention that the term "mercy for tanks" is not in my database. My bad. Anyways, any last words before I decimate you?''

The last tank left will have 30 seconds to say their last words.

''Titanititan: (holding a recorder) Another hopeless pleading for my collection. Now, this is going to hurt a bit... OH WHO AM I KIDDING?! THIS IS GONNA HURT A LOT!''

Titanititan steps on the player with his right foot.

Titanititan: (wiping his foot with a cloth) Sorry, Vanadus.

The player is then sent back to the starting screen.

Defeat animation
When Titanititan reaches 0 health, a cutscene will play.

Titanititan will cease all movement and start sparking.

''Titanititan: No... This cannot be...''

His right arm falls off, followed by his left.

He stumbles to the floor, his legs detaching.

Finally, his torso snaps in two, and all the Metallicons return to their original forms.

Platinis: We will be back...

The next time you fight him, he will have better AI. The AI improvements stack with each defeat.

Trivia

 * Each of the Metallicons' names are based off different kinds of metals. Platinis is Platinum, Rhen is Rhenium, Polonir is Polonium, Thallio is Thallium, Gadolin is Gadolinium, Vanadus is Vanadium, and finally, Titanititan is Titanium.
 * They are also heavily inspired by the Constructicons from Transformers G1, right down to the team name and combination method. They even have their own personal insignia!
 * They are also one of the few enemies in EToD not to be tanks, polygons or anything that is considered "normal" Diep.io, the (probably) only other being Realmbinder. In the Metallicons 's case, they are robots.
 * They were tanks, but then I couldn't figure out how to combine them into Titanititan.
 * Titanititan is directly responsible for the partial destruction of Royale's barrel.
 * Despite Titanititan's massive power, he still can't stump the Trump no matter how hard he tries.

This navbox was created by Tacocat247!