Tale of Diep:Puncher

A Puncher is a Drone type enemy. It spawns randomly around the realm in all game modes rarely (more common than a Clone Drone), and acts as a unique encounter.

Design
Punchers look like Large Crashers or Drones, but orange, and they have an orange fist at the end of the front point.

Behavior
Punchers are idle when first spawning. They do not move at all, but once someone enters it's 50-tile activation range, it will spin in place, before firing itself at them faster than anything else in the game.

Punchers deal moderate Body Damage, stronger than a Large Crasher, but they do NOT take damage themselves from Body Damage. Punchers can only be killed by bullets, drones, and traps. They are uneffected by Body Damage. This can make them really annoying to Smasher classes. They have 10x the health of a Pentagon.

Punchers have large attention to detail, and instead of hugging you to deal constant damage, they actually simulate a punch by moving back a bit, and flinging themselves back into you again.

If two or more Punchers meet, they will move in a line together, all moving in sync, and punching around tanks from every direction, surrounding them for a bruising!

They may not be affected by Body Damage, but should someone have the Fire Skin upgrade from the Panzergram, Punchers WILL take damage from the Burning effect.

And that's the Puncher, another unique Drone/Crasher enemy, added to the long list that is still yet to come!

Trivia

 * This page was created because it was a card idea I had for MY VERSION of Diep Cards. (WUT!?)
 * There is still a long list of natural enemies yet to come...