Fanon:Zodiac

Twelve zodiacs, twelve stages...

The Zodiac is a powerful, multi-stage boss that spawns only in and is based on the Signs of the Zodiac.

Note: this page is a heavy WIP.

Overview
The Zodiac is composed of 12 different bosses that are fought one after the other. Each one is based off a different Zodiac sign, and is a differently coloured circle with their Zodiac sign on their forehead, 2 angry red eyes and a golden set of weapons. Each Phase has multiple attacks at his/her disposal, including 3-4 Common Attacks, 3-4 Rare Attacks and 1 Ultimate Attack, used when the Phase only has 20% health left. This Ultimate Attack is usually extremely deadly and is used as a last resort. It also can only be used once, by each Phase.

Preliminary Phase
After Cosmic Mode has run for 18 hours of its 24, Zodiac arrives, first spawning right at the black hole. The form the Zodiac takes here is a circle with all 12 Phases. For one minute this juggernaut is invincible and rages through the arena, shattering tanks with its power. A message is then broadcasted: "Perhaps a trial by combat would be more fair..." and the other 11 vanish, leaving behind Capricorn. Phase I has begun.

Phase I - Capricorn
''Reliable and tough, Capricorn is a steady warrior that uses the power of the earth. His combat style is generally predictable, beside the occasional and potent flash of brilliance.''

Right after the spawn message is broadcasted to the server and the other 11 Zodiac Phases leave, the Capricorn phase of Zodiac begins, somewhere near the central black hole, and immediately starts to charge tanks.

Capricorn has a pair of large, curving horns that do heavy damage. They block 25%, reflect 25%, let through 25%, and let through in reduced form 25% of projectiles. Beyond that, he has no other conventional weapons. Capricorn also has very high health, decent resistance to damage, and unusually good movement speed. However, he is not very agile and can be dodged without a whole lot of trouble.

Capricorn has at his disposal several attacks:

Common Attacks

 * Ram: Capricorn charges straight toward one tank and slams it with his horns, doing heavy damage.
 * Slash: Capricorn charges toward one tank, then moves his head to the side and slashes with the tip of one horn, instantly killing all but the toughest of tanks.
 * Butt: Capricorn charges straight toward one tank with his head lowered. Move speed is increased drastically, but he cannot change directions. Fairly heavy damage.
 * Horn Slam: Capricorn charges straight toward one tank and gouges it multiple times with his horns. Reduced damage and speed, but if he gets you...

Rare Attacks

 * Hoofquake: Capricorn moves in a jerky hopping manner that creates mini earthquakes, doing moderate damage to all tanks nearby.
 * Berserk Mode: Capricorn moves twice as fast, does more damage, attacks much more often, etc. for a few minutes.
 * Trap: Capricorn shakes his head and both horns fly off and circle around a tank or group of tanks. Capricorn then goes in for the kill...
 * Minions: Capricorn summons dozens of minions as big as a tank. The minions are equipped with horns and attack players till killed.

Ultimate Attack

 * Stampede!: Capricorn becomes invulnerable and creates 6 half-transparent clones of himself that form an arrowhead shape, with the actual Capricorn in the lead. They proceed to run around the arena at a very high speed, trampling and doing immeasurable damage to any tank that is unfortunate enough to get caught under the horde of Capricorns. Each Capricorn clone has 500 health and in order for the stampede to stop and for Capricorn to take damage again, all Capricorn clones must be killed. Like all Ultimate Attacks, this is only used once.

Phase II - Aquarius
''Different from the rest and deeply reliant on the mysterious depths of the ocean, Aquarius is rather strange. She relies on her mind and prefers to stay away from others. And only foolish tanks disturb her quiet...''

Right after Capricorn is killed and the spawn message is broadcasted, the Aquarius phase of Zodiac begins. Aquarius spawns near tanks, but in the least crowded area possible and beings to attack tanks, though she generally waits till they disturb her, unlike the wildly aggressive Capricorn.

Her one weapon is a water jar, but disregard it at your peril, for she can launch incredibly powerful attacks from this simple object. Also and unlike most of the other Zodiac phases, Aquarius uses her Rare Attacks very frequently. Aquarius in all other ways is in the middle—decent health, body damage, speed, and detection range.

Aquarius has at her disposal multiple attacks:

Common Attacks

 * It's only a... CLUB: Aquarius suddenly swings the water jar at a nearby tank with devastating speed, dealing decent damage.
 * Warning: Aquarius throws the water jar at a far-away tank. This attack has high speed but does only light damage. Often used to deter tanks from advancing.
 * Roll: Aquarius crouches and sends the water jar rolling at a tank. It does high speed and massive damage, but is easy to dodge.
 * Jab: Aquarius jabs the water jar straight at a tank. Only medium damage, but very fast and near-impossible to dodge.

Rare Attacks

 * Rage Mode: Aquarius smashes the jar on the arena floor, sending razor-sharp shards, large numbers of, and deadly water in every direction.
 * Hose: Aquarius aims the water jar at players, blasting them with water, which knocks them back and does light damage (although it very, very quickly adds up).
 * Glass of Starship: Aquarius dumps the contents of the water jar on the ground... except that the contents include dozens of, which instantly attack players. This attack is very rare.
 * LightJar: Aquarius points the jar's mouth at players, blasting them with Red Sun-esque radiation and light.

Ultimate Attack

 * Wrath of the Sea: Aquarius picks up her water jar, holds it to where her mouth should be, and drains the contents of her water jar in one gulp. Then, she gets +50% damage resistance, and proceeds to perform Rage Mode exactly once, but this time her water jar can be seen visibly breaking and shattering into pieces. After that, Aquarius will only use It's only a... CLUB and Jab during this period, but with twice damage. This lasts for 5 minutes, and once the 5 minutes end, Aquarius tosses her now-broken water jar at tanks and it explodes into water. Said water will slow tanks caught in it, and if tanks remain in it for more than 10 seconds, they slowly take 5% of their max health's worth of damage, and will eventually drown. Aquarius, after tossing her water jar, will then pull out a new water jar from her back and resume the fight. Like all Ultimate Attacks, this is only used once.

Phase III - Pisces
''Pisces is one of the strangest phases of the Zodiac. She's dreamy, artistic, but dangerous? Many tanks who don't know better would say not. Ah, but they are wrong. Pisces's attacks are an art form. While executed absent-mindedly, they are much more deadly than they seem...''

Right after Aquarius is killed and the spawn message is broadcasted, the Pisces phase of Zodiac begins. Pisces's spawn location is completely random, sometimes in the center of a tank group, sometimes far, far away. Pisces then wanders through the arena, leaving no tanks behind to tell the tale of her passing...

Pisces has two weapons, both of them razor-sharp fins. Her effortless usage of them is more graceful than that of a skilled fencer, but much less precise and concentrated. This elite skill makes up for Pisces's slow speed, poor body damage, and mediocre health pool.

Pisces has at her disposal multiple attacks:

Common Attacks

 * Flick: Pisces drifts along and suddenly swipes a fin at a tank. Very fast and heavily damaging.
 * Block: Pisces carelessly blocks bullets/traps/drones with a swing of her fins. Can also lightly damage tanks.
 * Yawn: Pisces slowly moves her fins outward. During this attack, the fins are invisible... And deadly, for one hit vaporizes most tanks.
 * Three Times the Charm: Pisces quickly strikes three times with her fins at one tank. Each hit does only moderate damage.

Rare Attacks

 * Waltz: Pisces suddenly moves forward quickly and steps to the side, slashing a tank with her fins.
 * Double Flick: Pisces drifts along and suddenly swipes a fin at a tank. But when they try to dodge, all they meet is her other fin...
 * Detach: Pisces points a fin at a tank and it suddenly detaches, racing towards its target with incredible speed but no change of direction.
 * Helpers: Pisces summons two mini-Pisces, each with three hundred health, that help her until killed. These mini Pisces do almost as much damage and are even faster than she is. However, they are much smaller.

Ultimate Attack

 * Jaws of Death: Pisces gains a large pair of jaws, resembling that of a shark. She proceeds to chase down tanks nearby at a frightening speed, completely different from that of her normal speed. If Pisces manages to catch up with a tank, she opens her large jaws and bites down, doing heavy damage and also healing for half that much damage. Attacking Pisces in this state will only slow her down slightly and do 10% of its normal damage, but it is what is needed for Pisces to stop her feeding frenzy; In order to stop Pisces, tanks must cooperate and slow her down enough for her to not eat a tank and heal for 20 seconds. After 20 seconds, Pisces's mouth will close and disappear and the fight resumes. Like all Ultimate Attacks, this is only used once.

Phase IV - Aries
''Forceful, driven, impetuous, and strong, Aries combines the raw power of Capricorn and the energy of Sagittarius. His pure strength and personality are tempered with an agile mind, creating an especially deadly combination...''

Right after Pisces is killed and the spawn message is broadcasted, the Aries phase of Zodiac begins. Aries's spawn location varies slightly, but is almost always fairly close to the central black hole. Aries then ruthlessly hunts down tanks, in a somewhat random manner—pursuing for minutes a group of tanks and then suddenly wandering off to get a lone tank.

Aries has two different weapons, something somewhat unusual. The first is a dark red helmet that has one strong, twisting ram horn on either side. These horns have razor sharp tips and continually drip the blood of the tanks they have killed. The other weapon is a heavy spiked mace that strikes with frightening speed and power.

Aries has at his disposal multiple attacks:

Common Attacks

 * Brained: Aries slams a tank with his mace, dealing phenomenal damage. A fast, simple, and deadly attack, but one that can be avoided without too much trouble.
 * Head Flick: Aries twitches his head, sending one of the horns at blinding speed toward a tank that has ventured too close. Very short range.
 * Face-Mace: Aries slams his head on the ground, doing light damage to all tanks nearby, then slams his mace on the ground, doing more damage to all tanks nearby.
 * Swing of Death: Aries swings his mace. It has much better range and speed than the "Brained" attack, although damage is significantly reduced.

Rare Attacks

 * Shepherd: Aries swings one his long horns towards a tank, forcing it to move straight into the path of his heavy mace.
 * Mace of Fire: Aries's mace suddenly ignites with blazing fire and he swings it at players, using the "Swing of Death" attack. It does extra damage and heats the ground it passes over, doing light damage to tanks that touch the ground before it cools.

Ultimate Attack

 * Drums of Doom: Aries summons a second mace and starts moving around the map with double his normal speed, slamming the the maces on the ground (or on the unfortunate tanks that get chased down) at a very, very high rate. The resulting earthquakes do light damage to all nearby tanks. Aries also leaves a near-impassible trail of fire behind him, which he uses to trap tanks. After one minute, the second mace will disappear and the normal fight will resume. Like all Ultimate Attacks, this is only used once.

Phase X - Libra
Except for the personality, this will be completed by Tidal.