User:Teamerz/Transcendent Being Of OPness

You have probably seen a background contest between Teamerz, TOTMG and Destroyer about making  THE  most OP tank.. well we decided to unite and MAKE IT TOGETHER and to FUSE OUR TANKS

Appearance
Undecided.

How OP?
Has god mode, infinite HP, Regen, Bullet Penetration/Damage/Reload, the bullets go 40 times as fast as arena closer bullets and are 400 times as big as arena closers AND deal 90000 tiles of knockback plus of setting ALL of the stats of the entities hit by bullets to 0. Also this tank has barrels every 0.5 degrees.

Some of the projectiles are now homing in a way that they target the place where the enemy is going to be, and some others are homing in on the enemy normally. Others just go straight. This is a devastating combo that is guaranteed to stop enemies in their tracks. The bullets of this and everything spawned by this tank can go through Maze Walls.

There are 64 ARENA BORDERS mixed with maze walls that follows it and protects it, and they can go through anything but projectiles. They also delete anything they touch. The tank can see x1.4 the entire map.

The TBOO is orbited by 2 Gods.

It gains all abilities and buffs from every OP tanks (no debuffs/negatives effects).

It has no death function, and its code CANNOT be edited.

The tank itself is as fast as 5 arena closers.

If its HP reaches 0% (which is impossible), it will simply keep getting losing hp, even if it is a negative number, without ever dying.

Abilities/powers
There is a special GUI that is big and works (also replaces) the stats list and you can slide bars to change a few things. You also have a special bar to use commands.

GUI features:

Can change the size of players and bosses (including user's own size) from lv -20 to lv 2000 (bullet size will change aswell)

Change the level of players from lv -20 to lv 2000

Change players stats (can control each individually) from 1 to 100 without caring about stat point limits.

Can switch dominators, bosses and players teams. (example: switches fallen booster on red team)

Spawn any entity, even motherships which will be controllable, and dominators.

Can toggle on/off that bosses can be controlled.

Can change the size of the pentagon nest.

Able to change the tank of any player into any tank.

Has no hitbox.

If an AI tries to attack it, the AI will instead deal damage to itself (or the tank that it's mounted on).

Can teleport entities to a selected location (example: 70,100 and that is considering grid squares starting from top left corner) or teleport it to another entity, and can go from -100k, -100k to 100k, 100k.

Can open the arena in the case it is closed (the arena closers will keep ramming/shooting you however)

Can start the death function of any tanks by selecting it in the players GUI and pressing U (And it CREATES the death function on the selected tank aswell, so it does not matter if it originally had one or not)

Can eliminate the special abilities of any other OP tank INSTANTLY no matter where in the map the enemy is. It is also immune to all negative effects, including the abilities of the Fallen OPnihilator, Shadow, or other paradoxes that claim to have counter effects.

Can control the "opacity" of tanks, between 0, 0.5 or 1, at 0 they can go past everything, 0.5 they can go past maze walls, alpha pentagons and OP tanks with some struggle, at 1 they cannot even go through squares (not even touch them, the tank will be recoiled back)

Can give the invisibility ability to any tank, and control how much time it takes, which can vary between 20 seconds and 0.1 second.

Can change bullet types, however they will keep the speed and size properties.

Typing "!invis" in the command bar will turn the tank invisible even if they are moving or shooting

Bullet types
Offensive (normal/starting one)

Armor Creator: Whenever the bullet hits a (friendly) target, they will lose 500% speed and 300% body damage, however they will gain 600% regen and 2000% health. Effects end after 90 seconds.

Slow Death: When the bullet hits a (enemy) target, they will start being dealt 5000 damage per second until they die. After 10 seconds, it increases to 700000 damage per second, after 50 more seconds it increases to 25400300 damage per second, and after 10 seconds of that, the target cannot use any ability and start fading out like when someone dies, however 10x slower, until they die.

Final Shot: Any entity hit will receive a passive buff, the next bullet/drone/trap it shoots will be 1000x stronger than normal, and 40x bigger.

Destructive Annihilation Field: A humongous swath of projectiles of all kinds, big and small, fast and slow.

Drone Spawns
Spawns Arena Closer Mark Googolplexianths as its drones milisecond,

Every hundredth of a second it will spawn a TOTVM Tank Z and The God,

Omnipotanks are spawned every second as well.

Also spawns 20 Spikes, 25 Sprayers, 30 stalkers, 15 overlords, 10 Anti-Tank Cannons, 40 Triple Triplets, 5 Hype Thrusters, and to finish, 35 factories. All of these are AI enemies which have maxed out stats in everything (and this tank can change all of their stats up to 100)

Note
It also upgrades from either of the three tanks.

If there is another entity with the same tank, it is deleted.

Other tanks cannot take powers/abilities from it.