Fanon:Doom of Diep

The darkness of doom

Steadily shall loom

As boom boom boom

Pound the drums of doom

While the tanks go to their tomb

And diep meets its doom.

Overview
The Doom is the supreme boss in all of Diep and it spawns only in Ultra Boss Mode. It is the creator of all other bosses, which act as prerunners, preparing the way for the real boss. It created crashers as a sign of its hate for the tanks. And above all, it started the civil war among the tanks that still rages. And now that all other measures have failed, it is coming to kill all.

Design
The Doom is a massive circle, crowded with potent weaponry. Four supports run from the "nucleus" of the Doom to connect it to a massive inner ring, also crammed with weapons, which is connected by eight more supports to a tremendous outer ring, containing the still more weapons.

The Nucleus
The Nucleus is the core of the tank and has 200,000 Health Points. As such, it does not have a whole lot of normal weapons, but instead is the source of the special attacks (see Attacks section). It contains the following weapons:
 * Eight Octo Tank-style cannons, which make up the edge of the Nucleus.
 * Four Ranger-like Auto Turrets, which take up all but the center of the Nucleus.
 * One mortar, which fires bullets into the air and back down to the ground. While in the air, the bullets are invisible. The mortar also has a long range and is the very center of the Nucleus.

The Inner Ring
The Inner Ring is still a bit distant from the main action. Because of this, it is is home to a number of ranged threats, as well as 300,000 Health Points.
 * Eight twin Auto Turrets, placed equal distances apart from each other.
 * Four Overlord-like Drone Spawners, placed equal distances from each other. Each one replenishes a fleet of twelve Drones.
 * Four Minion Spawners, placed equal distances from each other. Each one replenishes a fleet of eight Minions.

The Outer Ring
The Outer Ring has an immense number of weapons and 400,000 Health Points + 20 Body Damage. The Outer Ring can also rotate when necessary.
 * Two triple Mega Trap launchers.
 * Two quadruple Battleship Drone Spawners.
 * Two Penta Shot guns.
 * Two Annihilator cannons.
 * Two temporarily-detachable Spikes.
 * Two Sprayer cannons.
 * Two twin Streamliner cannons.

Attacks
The Doom doesn't just use conventional weapons. It also has a large number of devastating special attacks.

General Attacks
The Doom can activate each of these three times.
 * Speed Ram. For twenty seconds, Movement Speed and Body Damage double and the Doom rams players.
 * Teleport. The Doom teleports to any place on the map that it wishes.
 * Corrupt. The Doom makes a tank join its side.
 * Crasher Rush. All Crashers on the map join 500 new ones and attack tanks.
 * Lethargy. For one minute, all tanks on the map are twice as slow.
 * Health Hurt. All players lose half of their remaining health.
 * Hostile. All bullets, traps, missiles, and drones that players make can damage their teammates and even themselves for 20 seconds. This applies to ramming as well.
 * Ricochet. For twenty seconds, all bullets traps, missiles, and drones launched at the Doom ricochet and damage players.
 * Vanish. The Doom teleports to an unoccupied place on the map and turns invisible. This lasts until 1,000 damage is dealt it, after which it will reappear.
 * Reduce. The FoV of all players is reduced by 50% for five minutes.
 * Uncoordinated. For twenty seconds, all players lose control of where they fire/send their drones.

Phase Attacks
As the Doom loses health, it unleashes special attacks.
 * At 750,000 Health Points, the Doom makes all Polygons near itself be able to move some and hit players. In addition, their Body Damage is doubled. This lasts for the rest of the game.
 * At 600,000 Health Points, the Doom slows all Health Regen in its presence by 50%. This lasts for the rest of the game.
 * At 450,000 Health Points, the Doom makes Crashers spawn five times as often and have increased speed, health, and damage. This lasts for the rest of the game.
 * At 300,000 Health Points, the Doom begins spawning normal bosses, one every five minutes. This lasts for the rest of the game.
 * At 150,000 Health Points, the Doom spawns four player-controlled tanks which do damage to everything but the Doom and themselves. They can change tank type at will and are automatically Level 45. They last till they are killed, which awards 0 XP.
 * At 100,000 Health Points, all of the Doom's attacks are improved by 50%. This lasts for the rest of the game.
 * At 50,000 Health Points, the Doom kills 10 random tanks.
 * At 1,000 Health Points, the Doom spawns Protectors, which attack nearby tanks. These Protectors are somewhat inferior to normal Base Protectors.
 * At 1 Health Point, the Doom vanishes to fight again another day.
 * The player who dealt the last shot receives 500,000 XP, gets an extra stat slot for every stat, and automatically reaches Level 30 when spawning.
 * Players who did 50,000+ damage get 100,000 XP and automatically spawn at Level 20.
 * Players who did 25,000+ damage get 50,000 XP and automatically spawn at Level 10.
 * Players who did 1,000+ damage get 10,000 XP.
 * Players who were present at its death get 5,000 XP.