Tale of Diep:Summoner

DISCLAIMER: This is the Tale of Diep version of this particular Boss; if you want to go visit the one currently found in the .io game, go here.

''In the early part of the Old Era, the Polygons had little defenses to protect themselves against the imminent threat of the Tank Empire. As Pentavian lead his army of newborn Crashers to support his nests, Perpendiculus needed his own. With his very high population of Squares in the area, he selected a large portion of them to become his own noble warriors. He begins to build up an exceptionally large army of them, with the intent to run them through with an imperishable swarm. After the Guardian's release, it was time for another protector. Equipped with four mounted spawners on each edge, each one producing at a rapid rate... ''

---The Summoner has spawned...

Overview
The Summoner is one of the various that can occur in the Realm. It is one of the spawn from, the second oldest of the ancient trio. It is the first of its kind to directly come the origin polygon - Squares.

Similarly to the, the Summoner has drone spawning capabilities. The Summoner uses its own for a different purpose than the Guardian. Rather than taking advantage of its spawner recoil (as it has none), it focuses directly on its easily replenished barrage of yellow-orange squares. It can control them to collect into various patterns directly to protect itself or to overwhelm its enemies. It too has changed its attack styles over time, now having more of an unpredictable means of attack. Summoners were the backup warrior of the trio, being behind the Guardians and sending its droves of squares to run down their enemy which has been weakened from the Guardian's attacks.

It was observed by others as a potential weapon... and to some a great victim. The Summoner has a strong use of its powers to command its swarm, and when going to the wrong hands - like, it becomes a powerhouse for its influential master... Meanwhile the sees opportunity for improvement and testing his new laser technology, which the Summoner met his prerequisites and became. Both situations has angered Perpendiculus...

The Summoner can appear in many locations of, being most frequent in Paradigm Dunes. It can also be seen in Northwest, Southwest , lower portions of Toil Ridge, and northern Shattered Coasts.

Boss Stats
The Summoner has 3,500 HP, it regenerates 3 HP every second, but if left alone for 30 seconds it increases regeneration by 500%. It deals 20 HP of body damage. The Summoner is notably slower than the Guardian, being around 80% of its speed. It won't have a lot of attacks involving movement. Upon destruction, the Summoner will release a small barrage of its square drones. It will reward 35,000 EXP when killed.

Spawner
The Summoner can reach a maximum of 32 square drones, each having 50 HP buttressed with 8 HP of body damage and moving as fast as the crasher variant found in Square Nests. They appear exactly like them in addition. The Summoner can command its swarm to do various tasks such as surrounding enemies or protecting itself.

Each spawner can produce 4 squares per second, multiplied by four individual spawners can regenerate its swarm in a matter of seconds. Each spawner has a limit of eight squares in total. There is in fact recoil for each spawner, however its negligible and doesn't affect the boss's movement overall.

During some attacks, the Summoner may produce a smaller version of its drones specifically called "Swarm Squares", like the polygon type found in Square nests. They each have 8 HP and deals only 6 HP of body damage, they also are noticeably faster. The Summoner has no limit on these and produces them twice as fast, however they each lasts only for 6 seconds. The boss spawns them during a particular attack.

Behavior/Attacks
The Summoner, along with all Polygon Bosses, pursues its task of protecting the Squares.

While idle, the Summoner wanders around nearby polygon nests, preferably Squares. It has all of its square drones spawned, following it around in a big cluster surrounding the boss.

During battle, the Summoner's "normal" state involves sending all of its squares directly at the target. If many are around however, it will occasionally shift its drones to the most powerful targets or concentrated groups of players to prevent luring. The boss itself will keep its distance away from tanks if approached too closely. While fighting, it will cycle through many random attacks that stirs up the pattern.

Attacks
WIP
 * Command: Any square currently chasing enemies will return and begin rapidly rotating around the Summoner. It releases in a ring pattern, as if a Drone user bunched up all their drones on themselves and right-clicked. The squares will return after travelling thirty tiles away from the Summoner. They move twice as fast than usual when the ring expands. Any square drone that has been destroyed during this attack will be respawn and chase its enemies independently.
 * Square Crush: The Summoner gathers its drones around itself and sends exactly 8 of them in a straight line from the direction of each spawner. Once it reaches a considerable distance, it the drones forms a ring that shrinks in twice as fast towards the boss, often striking tanks from behind. Any square drone that has been destroyed during this attack will be respawn and chase its enemies independently.
 * Swarm Chase: The Summoner targets an enemy and sends all of its drones directly towards it. During this attack, it gains the Frenzy buff, causing drones to move faster and spawn more frequent. This lasts for as long as the player is alive or for 5 seconds. Any square drone that has been destroyed during this attack will be respawn and chase its enemies independently.