Tale of Diep:Ennealis

''Deep within the frozen wastelands of Wintercrest lies Ennealis, the disciple of the Nonagons. Unlike her brethren, she created a mini-faction in her own right. While Pentavian is completely against that idea, as disciples are supposed to be united and in arms with each other and not relying on a massive army -- Ennealis has no problem creating such. She proven herself as a powerful figure, and it's no question why she doesn't see anything wrong with making fun of the other disciples, even those who agree with her most...''

Overview
Unlike Perpendiculus, she isn't as bold of a person to the point of calling herself supreme, in fact, she rarely compliments herself. It's that she deliberately finds any way to offend and intimidate the others, regardless of whoever she chooses. Ennealis calls out those below her ranking and can take things too far. Nobody really likes to hang around with Ennealis, even Pentavian, who is practically known as the most stable disciple in relating to others. Legends say that he couldn't stick around with Ennealis for more than an hour, though it's unsure exactly what's going on between them. As she also wouldn't seem to agree with almost anything the other disciples say, she decided to move away and now resides in a remote area of Wintercrest. Pentavian is trying his best to resolve this ages-old conflict, and it seems now with the Cult waging war with the Tank Empire it's only now going to get worse.

Ennealis is one of the eight Disciples of the Polygons. She is the only female Disciple, and has quite an attitude. She represents the Nonagons and every defender associated with them, including the. Ennealis, along with the other Polygon Disciples, are located in the center of a Polygon Fortress. She is located in the chilling lands of Wintercrest, which has since been fitting to her personality. In the game mode where the Polygon Mother herself is fought within a massive structure, each Disciple, including Ennealis, has an independent space in which where they are battled. She lies within the Nonagon Fortress, a structure filled with the Nonagon-based inhabitants and the keepers that await any intruders. They will be fought first before facing down the ruler of them all.

Design
Ennealis has a cyan nonagon body with a spawner on the bottom, and a bandolier with three phage-cyan "Phage Grenades" on it (more detail into that later.) Her helmet covers the top half of the edge of her body, with gold trim on its inner edge and spikes in the background. In the center of the helmet is a sizable nonagon gem, with two tiny Drone Phage symbols next to it. There is a gray diamond with gold edges jutting upwards from behind the nonagon gem with another Drone Phage symbol pointing down. For weapons, Ennealis has a serrated sword on her right hand and an oversized Phage Spawner with a gold detailing instead of light gray and four tiny spikes coming out of the spawner.

Stats
Ennealis has a total HP of 47,000. She has a 40% resistance to damage. Ennealis regenerates very slowly, 3 HP every second for all parts, regeneration does increase by 500% if left alone for over two minutes (though it's rare for that to happen). She has a base body damage of 70 HP. Ennealis is also immune to the Poisoned debuff, as are all her minions and bosses that she can spawn.

Ennealis can summon various enemies, even more than other disciples, and since she doesn't need to rely on particular crasher variants, her own creation of the phages has provided more than enough to support. In Phase 2, where her hands lose their weapons, Ennealis can summon boss entities like the and Phage Lord, and waves of the Phage Nest Defenders.

Ennealis's spawner doesn't produce nonagons that often. Rather, 6 out of 7 spawns will be 5 of one type of Phage. In the event in which a nonagon will spawn, it will only spawn one. Spawn rates are every 3-6 seconds. There is a maximum of 100 Phages at any time, and 75 nonagons. Neither limits apply to polygons and Phages used in Ennealis's attacks.

Ennealis's attacks are both reliant on the weapons she has and very limited magical powers. In other words, she's as magical as a rock (or in comparison to Octrax, whichever they prefer to compare her to.) She has summoning powers, but that's about it. Her sword often inflicts in some attacks, and the Phage Spawner spawns loads of Phages in her attacks.

Phase 1
During this phase of the battle, she is in the center of the arena, staying still as more players join in. He is invulnerable during this as a transmission from the Polygon Mother warns the tanks once more about the dangers they are about to face down, and that Ennealis should be left alone. After the transmission ends, Ennealis stands up and speaks her one quote right after he makes her first and only attack, which blocks the exit with an enormous nonagon until she gets defeated. Polygons created by Ennealis will not reward any EXP.

Ennealis is invulnerable during Phase 1, and only when her hands' HP reach 0 will cause Ennealis to enter Phase 2. The hands that are "destroyed" lose all of their weapons and become invulnerable, but useless. Attacks that require the weapons will be disabled.

Thou shall endure the cascade of the Realm's powerful militia! After using one of these attack forms for 12 seconds, the hologram flickers out of existence and Ennealis returns to fighting normally.
 * Nona-ton: Ennealis summons an alpha nonagon and sends it flying at the exit, jamming it up. This nonagon behaves exactly like a wall, and prevents exiting and entering the room. No knockback effects are used on contact with it, nor players will sustain damage upon collision.
 * Holo: Ennealis's Phage Spawner projects a cyan hard-light translucent hologram of a certain weapon. These weapons and the attack associated with them are described below:
 * Claw: A four-"fingered" claw that resembles the kind on a construction crane. It can reach out and grab players to crush them, inflicting medium-high damage and for 5 seconds.
 * Machete: A knife that looks like its namesake, Ennealis uses this to swipe at tanks and deal medium damage paired with Bleeding for 3 seconds.
 * Shoto: A short lightsaber weapon (in the Star Wars universe, a shoto is a smaller lightsaber designed for smaller beings, like Yoda) that Ennealis tosses like a boomerang to hit players with. Usually repeated 3 times, each successive toss has a longer range than the last. Medium damage is inflicted, along with Paralyzed for 3 seconds.
 * Spear Pull: Ennealis sticks her sword into a hapless player, and pulls it out quickly, dealing medium-high damage to them and inflicting Bleeding for 4 seconds.
 * Serrated Slash: Ennealis slashes her sword back and forth, inflicting Weakened and Slowed for 6 seconds and medium damage. The sword isn't as wide or long as some of the other swords that the other Disciples use, so it's easier to avoid than Hexen's sword for example, which has a larger hitbox.
 * Phage Storm: Ennealis spawns a group of mixed Phages from her Phage Spawner, 16 in total.
 * Viral Power: Ennalis spawns a certain number of a certain kind of Phage, gaining an additional effect with it below:
 * Oxide: 18 Fighter Phages are spawned. Ennealis gains Strength for the next 10 seconds.
 * Nitride: 15 Drone Phages are spawned. Ennealis gains Hasty for the next 10 seconds.
 * Carbide: 16 Spike Phages are spawned. Ennealis gains Armored for the next 10 seconds.
 * Hydride: 14 Over Phages are spawned. Ennealis gains Frenzy for the next 8 seconds.
 * Viral Spread: Similar to Viral Power, but instead debuffs are given to players in a range around Ennealis as the additional effect instead.
 * Boride: 10 Exploder Phages are spawned. Players in range are inflicted with Broken for the next 4 seconds.
 * Fluoride: 17 Shadow Phages are spawned. Players in range are inflicted with Weakened for the next 4 seconds.
 * Chloride: 13 Skewer Phages are spawned. Players in range are inflicted with Stunned for the next 4 seconds.
 * Sulfide: 21 Phage Mines are spawned and fly at players at medium speed. Players in range are inflicted with Unfocused for the next 4 seconds.
 * Viral Evolution: Ennealis summons a random Phage Nest Defender in front of her to fight. It can be an Automer, Amnuheav, Convertere, Rammere, Hedge, or Gunfighter.
 * Impact Burst: Ennealis fires five Destroyer bullets from her Phage spawner. These bullets do not disappear upon hitting an entity, rather, they will carry things with them and deal low damage. Upon smashing into a wall, then they deal their full damage. Players hit while the bullets are still moving are damaged slightly, but the impact is what deals the heavy damage.
 * Spectral Blade: Ennealis's sword flashes cyan and gains a cyan aura that increases its length drastically. It curves back and forth, trying to hit players for medium damage, also inflicting Weakened for 4 seconds on contact.
 * Phage Grenade: Ennealis tosses a Phage Grenade at players. MECHANICS HERE
 * Spike Ring: Ennealis summons a large ring of Spike Phages that rotate around her in a ring as a defensive move. They do not go after players until hit.
 * Shadow Militia: Ennealis summons an invisible group of Shadow Phages in various locations near her. When they are 20 background tiles or more away from her, they become visible and start targeting players.
 * Core Destruction: Ennealis summons a hexagon of six Over Phages, with three Exploder Phages jammed into the middle. This Phage hexagon is tossed at a player, and upon impact with something the Exploder Phages self-destruct, releasing the Over Phages to cause havoc.
 * Storm Slash: Ennealis attacks with her sword, which has a group of summoned Fighter Phages orbiting it. Contact with the sword does the usual medium damage and inflicts Slowed for 4.5 seconds.
 * Minelayer: Ennealis summons 20-30 Skewer Phages and controls them as one group, slamming them into tanks like a Necromancer's swarm of squares, leaving behind loads of Thorn Mines. These Skewer Phages have 25% less health and contact damage than normal.
 * 9 Beam: Ennealis's nonagon gem flashes and fires a brilliant beam of light that forms a digital number 9, which then counts down to 0. Ennealis receives 900 HP in health back. Only used twice.

Phase 2
When Ennealis's hands are disabled, she enters Phase 2. Ennealis moves faster and uses powered-up versions of her Phase 1 attacks and drastically increases the spawn rate of attacks involving Phages. She teleports into the center of the arena at the very beginning of Phase 2. Bullets fired at the hands will go through them. Ennealis's helmet cracks near the sides.

Ennealis can now summon bosses such as the and Phage Lord, along with the Phage Nest Defenders (Automer, Amnuheav, Convertere, Rammere, Hedge, and Gunfighter) since she lacks other bosses that she can use. All of these bosses (and mini-bosses) will reward EXP, excluding their minions.

During a boss summon, Ennealis will be invulnerable until the boss/bosses die. She cannot attack while a boss is in session. After the boss dies, Ennealis will resume attacking until the loss of 3250 HP has been reached. For every 3250 HP lost, Ennealis will summon a boss or multiple bosses as the following:

Wave Spawning Order:

 * At 26,600 HP: Amnuheav + Gunfighter + Hedge or Automer + Rammere + Convertere
 * At 23,350 HP: Amnuheav + Gunfighter + Convertere + Automer + Hedge + Rammere
 * At 20,100 HP: Phage Lord + two random Phage Nest Defenders
 * At 16,850 HP: Phage Lord + Convertere + Two of the remaining five Phage Nest Defenders
 * At 13,600 HP:  Eleven random Phage Nest Defenders (only up to three Converteres allowed)
 * At 10,350 HP:  Nonation + Three random Nest Defenders (only one Convertere allowed)
 * At 7,100 HP:  Nonation + Phage Lord + all Phage Nest Defenders
 * At 3,850 HP: Nonation + Two Phage Lords + four random Phage Nest Defenders (only one Convertere allowed)
 * At 600 HP: Two Nonations + Two Phage Lords + all Phage Nest Defenders

Attacks
During the between sessions of the boss summoning, Ennealis will do these attacks randomly. If Ennealis reaches the 3250 HP mark, she'll become invulnerable and wait for the attack to be finished.
 * Phage Storm II: Ennealis spawns a group of mixed Phages from her spawner, 27 in total.
 * Viral Power II: Ennalis spawns a certain number of a certain kind of Phage, gaining an additional effect with it below:
 * Enneaoxide: 22 Fighter Phages are spawned. Ennealis gains Strength for the next 15 seconds.
 * Enneanitride: 19 Drone Phages are spawned. Ennealis gains Hasty for the next 15 seconds.
 * Enneancarbide: 20 Spike Phages are spawned. Ennealis gains Armored for the next 15 seconds.
 * Enneahydride: 18 Over Phages are spawned. Ennealis gains Frenzy for the next 11 seconds.
 * Viral Spread II: Similar to Viral Power, but instead debuffs are given to players in a range around Ennealis as the additional effect instead.
 * Enneaboride X: 14 Exploder Phages are spawned. Players in range are inflicted with Broken for the next 7 seconds.
 * Enneafluoride: 21 Shadow Phages are spawned. Players in range are inflicted with Weakened for the next 7 seconds.
 * Enneachloride: 17 Skewer Phages are spawned. Players in range are inflicted with Stunned for the next 6 seconds.
 * Enneasulfide: 25 Phage Mines are spawned and fly at players at high speed. Players in range are inflicted with Unfocused for the next 6 seconds.
 * Viral Evolution II: Ennealis summons two random Phage Nest Defenders and 8 random Phage types in front of her to fight. Again, any Nest Defender or Phage type suffices here.
 * Impact Burst II: Ennealis fires seven Annihilator bullets from her bottom spawner. These bullets do not disappear upon hitting an entity, rather, they will carry things with them and deal medium-low damage. Upon smashing into a wall, then they deal their full damage. Players hit while the bullets are still moving are damaged slightly, but the impact is what deals the heavy damage.
 * Phage Grenade II: Ennealis tosses three (instead of one) Phage Grenades at players. MECHANICS HERE
 * Spike Ring II: Ennealis summons a denser large ring of Spike Phages that rotate around her in a ring as a defensive move. They do not go after players until hit, and have 25% increased body damage, health, and speed.
 * Shadow Militia II: Ennealis summons an invisible group of Shadow Phages in various locations near her. When they are 20 background tiles or more away from her, they become visible and start targeting players.
 * Core Destruction II: Ennealis summons three hexagons of six Over Phages, with six Exploder Phages jammed tightly into the middle. These Phage hexagons are tossed at a player, and upon impact with something the Exploder Phages self-destruct, releasing the Over Phages to cause havoc. Both types of Phages used here have a 25% increase to all their stats.
 * Storm Slash II: Ennealis attacks with two groups of 15 Fighter Phages each, chasing players down. Fighter Phages have a 25% boost to all their stats.
 * Minelayer II: Ennealis summons 25-35 Skewer Phages and controls them as one group, slamming them into tanks like a Necromancer's swarm of squares, leaving behind loads of Thorn Mines. No debuffs to the Skewer Phages' stats are here now.
 * Critical Point: Ennealis's phage symbols on her helmet flash and all Phages in the room gain increased movement speed, health, body damage and all other stats by 30%. There is a 50% chance for this to increase to 45% after 30 seconds, and another 25% chance for it to go to 55%, and another 25% chance for this to go to 75%.
 * Nonawall: Ennealis summons a long two-thick wall of Beta Nonagons in front of her. She will direct Phages around it to attack while restoring 300 HP instantly. Cannot be used more than 3 times in this phase.
 * Nonagon Hail: Ennealis summons 15-20 nonagons at the top of the room, which fall down to the bottom and shatter. Players hit receive medium damage and are inflicted with Broken for 4 seconds. Multiple debuffs do not stack here.
 * Reckless: Ennealis dashes into the highest concentration of players with Invincible, dealing high damage and knockback. She does take 100-150 HP in recoil damage afterwards, though.
 * Blitz Blast: Ennealis gathers up all the Phages, Phage Mines, and Nonagons in the room, clumps them into a giant ball and detonates any explosive entities before releasing the ball of entities in a cataclysmic explosion. The flying entities deal halved body damage to every player hit by them and will disappear regardless of their type after hitting two things or a wall.

The End of Ennealis
When Ennealis reaches the 600 HP mark and after the bosses are defeated, a transmission from the Polygon Mother reminds the tanks about what they are about to face with. Ennealis will then do a continous Blitz Blast attack, with everything that's involved not disappearing and just coming back for more explosions. Ennealis will actively be moving around trying to avoid any form of enemy ammunition.

That isn't it, though. The enormous nonagon that blocked up the exit will split into 9 of each phage type. They don't need to be destroyed to end the battle, just deal enough damage to Ennealis and it's over...

If every tank present during Ennealis's final moment has died, a transmission from the Polygon Mother to those engaged in Ennealis's battle will appear, she congratulating them for "sparing" Ennealis. The entrance to her fortress will be blocked for 45 minutes, and everything will get reset.

However, if Ennealis's HP finally reaches 0, she kneels down and white cracks begin forming all around her body, with any Nonagon in range around him starting to lose their color, turning into shades of gray. Ennealis then suddenly vaporizes with a white flash on the screen, leaving only the helmet and severely damaged Phage spawner on top of a pile of ashes. All nonagons and polygons associated with them in a huge radius around the death of Ennealis will have halved HP and resistances. Any nonagon-based bosses/ that were present near the fortress where Ennealis has been defeated will greatly reduce in HP and Resistances, while Superior Nonagon nests will stop spawning nonagons for a long time around its destruction area...

Rewards
* To be added*