Fanon:Polygons (Chapsteck4yurlipis)

This is a free page and can be edited as much as you like!

Polygons are naturally-spawning shapes that are spread across the arena. The size of each polygon generally increases with the number of sides (e.g. hexagon is bigger than the pentagon).

How often they each found on a fresh gameboard (approximate frequency) is listed as n-values after the name. N-values below 1 typically will not be found at the opening of a new round but, these and other polygons, will populate the board after certain events or time period.

Unlike a tank, Polygons do not have ammunition and can defend with body damage, just like the Smasher. Most serve as a "food source" for players and are the best way to safely level up in Team DM.

Despite that there are polygons that are already found in diep.io, they are here for reference with health and proportion. Polygons are arranged relatively to each other in size, based off of the original polygons.

Polygons over the Decagon have some abnormality to them.

We now have a second page for those who think this one is too crowded, including vital stuff, such as Navy Pentadecagons.

oh screw it. RD's are extremey difficult and out of place. They still exist, but we now have a new polygon.

☀http://diepio-conception.wikia.com/wiki/Polygons_(LightingStriker666)

just imagine diep.io like this -chapsticks are nice

Frequent (Normal) Polygons
Once a frequent polygon is destroyed, it will respawn as a different type somewhere on the map after 90 seconds, or it can spawn as the same type. This is because if they respawned as the same type, then some polygons can't exist on one server unless you join another server. They often appear to split apart from another of the same type.

The number of each type (n, on standard map) is given after the name.

Yellow Square (n=2000)
Yellow Squares are the most common polygon and you can find them almost everywhere. They reward 10 exp when killed and they have ~1.4 Hp. The square is the only polygon that can be controlled by Necromancers.

Red Triangle (n=500)
Red Triangles are the second most common polygon and you can find them without trying. They reward 25 exp when killed and they have ~4.3 Hp.

Blue Pentagon (n=100)
Blue Pentagons are the third most common polygon and you can find them quite easily. They reward 130 exp when killed and they have ~21.4 hp. They can be frequently found near the center of any arena.

Green Hexagon (n=32)
''For more information, see Hexagons. ''Green Hexagons are the fourth most common polygon and you can find them with difficulty. They reward 200 exp when killed and have 32.1 health (1.5x HP of a pentagon), and are slightly larger than a pentagon. These shouldn't be confused with Light Green Pentagons.

Orange Heptagon (n=8)
For more information, see Heptagons.

Orange Heptagons are the third rarest frequent polygon and you can find them if you're dedicated. They reward 325 Exp when killed. They have 53.1 health (2.5x HP of a pentagon), these are nearly twice the size of a pentagon.

Purple Octagon (n=2)
For more information, see Octagons.

Purple Octagons reward 575 Exp when destroyed and are extremely hard to find. One will appear in a random location for every 6 orange heptagons that have spawned. They have 96.3 Health (4.5x HP of a pentagon), they are 2.5x the size of a pentagon.

Cyan Nonagon (n=1/2)
Cyan Nonagons are the even rarer than purple octagon polygon and are extraordinarily rare. They reward 1,170 Exp. One will appear in a random location for every 4 purple octagons that have spawned. These have 192.6 health (9x HP of a pentagon), they are 3.5x the size of a pentagon.

White Decagon (n=1/6)
'''Added due to "complaints". Welcome the White Decagon to the polygons page. '''White Decagons are the rarest "normal polygon" and are INSANELY rare. They reward 2,895 Exp. One will appear in a random location for every 3 cyan Nonagons that have spawned. These have 285.2 health (18x HP of a pentagon), they are 4.5x the size of a pentagon.

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Mini Polygons
Mini polygons are polygons with 1/2 of the health of the base polygon. They are, however, much rare than the base polygon.

Mini Square (n=10)
The Mini Square Is The Most Common Mini Polygon, With 1 HP ONLY, HOWEVER, It Drops 500 Score.

Mini Triangle (n=2.5)
The Mini Triangle has 3 HP, it drops 1200 score

Mini Pentagon (n=1/2)
The Mini Pentagon has 10 HP, drops 3500 score

Mini Hexagon (n=1/30)
The Mini Hexagon has 20 HP, drops 6200 score

Mini Heptagon (n=1/100)
THe Mini Heptagon has 40 HP, drops 10000 score

Mini Octagon (n=1/300)
The Mini Octagon has 80 HP, drops 26500 score

Mini Nonagon (n=1/1000)
The Mini Nonagon has 160 HP, drops 40000 score.

Mini Decagon (n=1/3000)
The Mini Nonagon has 240 HP, drops 60000 score.

Pet Polygons
You can train some polygons to follow and defend you. You will need Polygon Souls to train one. Once trained the color changes to the team's, but a little bit darker (as protectors) and the health will be 3 times more than the original one. They will orbit around you watching for enemies or polygons. To train one, you must have collected enough souls. Then, put the soul in front of the objective. When the polygon touches the soul, it will stop chasing you for 5 seconds. If you touch him in this time, he will now protect you. When the arena is closed, the pets will be killed but will respawn with you. They are saved forever (when you log out they will still respawn with you when you join.) You can have a max of 12 pets, some pets will cost 2 or more spaces.

List of Trainable polygons:
 * Crasher (Triangle Soul) Small: 2x (Cost 1 space) - Big: 5x (Cost 2 spaces)
 * XL Crasher (Triangle and Square Souls) Tri. 5x and Squ. 2x (Cost 3 spaces)
 * Phasers (Triangle and Pentagon Souls) Small: Tri. 1x and Pent. 3x (Cost 1 space) - Big: Tri. 2x and Pent. 5x (Cost 2 spaces)
 * Leecher (Hexagon Soul and Triangle Souls) Hex. 1x and Tri. 3x (Cost 2 spaces)
 * Crushers (Pentagon Souls) 6x. (Cost 2 spaces)
 * Disrupters (Heptagon Soul and Pentagon Souls) Hept. 1x and Pent. 8x (Cost 4 spaces)
 * Red Runner (Triangle Souls) 8x. (Cost 2 spaces)

Summoner Square (Square Crashers) (n = 3)
These squares targets the player and deal damage when they hit you, but if you are playing as Necromancer, they will vanish. Gives 13 xp when killed when spawned outside the nests and don`t give any if owned by a player or Summoner.

Crasher (n = 32)
Crashers are pink triangles that target the player and deal damage when they hit you. They can be large or small, and the larger they are, the more damage they do. Large ones are noticeably rarer. They spawn mostly in the pentagon nest, however can be seen outside of it. They give 10-25 EXP when destroyed. Crashers are the simplest hostile polygon.

XL Crashers (n=4)
XL Crashers spawn rarer than Large Crashers. They only spawn in The Pentagon Nest. They have 1/2 health of a Blue Pentagon and drop 65 points and Xp when killed. These Crashers spawn after 75 small Crashers and 10 large Crashers have spawned.

Phasers (Arrowheads) (n=1)
Arrowheads (Phasers)

Phasers are arrowhead polygons that have the ability to cloak, they are larger than crashers. They often are found in groups of 3-7 small and 1-3 large.

Leechers (n=1/4)
Leechers are a type of Crasher that can stick to you. They appear anywhere in a in the range of a polygon nest. Leechers have the same speed as a maxed out movement speed smasher. When killed, Leechers give 500 exp when maxed. If a Leecher starts following you, try moving away and shooting, a new Leecher has 40 health, a maxed has 160 health. If they manage to stick on to you, get a teammate to shoot at it, or rather try to shoot it or use your drones if you have some. Body damage can reduce the time on the host, if there are 5 points of it, the Leecher can't attach, and instead takes damage. They will still deal damage to you in the form of body damage. If you turn, Leechers will detach and try to stick back on to you. Though, if you turn you would take a little more damage than you usually would. When they stick on to you, you will start slowly losing health (1hp every half a second). Leechers regenerate when they are attached, the more damage they do, the more they heal (Max HP increases if they have full health until maxed). If you lose a sixth of your health, Leechers will automatically detach and move on. If you lose a sixth of your health though, Leechers will grow and deal more damage and have more health by 1.2x. They grow like how tanks increase size when they level up. Depending on the stage the Leecher is in, it will give more exp by 50. If a Leecher is maxed out in size, they can deal 3hp every half a second, making them extremely dangerous to any tank unless body damage is five points or higher. Small Leechers are the size of a small Crashers, maxed Leechers have 1.5x the length of a pentagon.
 * Idea made by LazyMelon

Crushers (n=15)
Crushers are heavy blue versions of crashers. They have 5x more damage and 3/4 of the speed of a large crasher. These spawn anywhere, but frequently in The Nest or superior nests, however lower in other nests. Like regular crashers, they come in 2 sizes.

Disrupters (n=2)
Disrupters are heavy, yellow versions of the Crusher. They have 5x more damage then a crusher and are 1/2 as slow as a large crasher. They have a similar spawn pattern to crashers and crushers, however are rarer. They come in 2 sizes.

Green Runners (n=6)
Green Runners are similar to crashers but they are 3x faster. They are a darker shade of hexagon green. These only spawn in hexagon nest. They come in 2 sizes.

Red Runners (n=1/3)
Red Runners are like red crushers, they are a lot faster and can be found near Poly-Nests or near rare polygons , if the player is in its range they will start running to you and dodge your bullets , if it hits you it will be teleported away but the player will stay still in the runner range, every time it hits you it will level up.
 * Level 1 - 30 life.


 * Level 2 - 60 life.


 * Level 3 - 120 life.


 * Level 4 - 240 life.

Helpers (n=1/20)
The Helpers are big transparent crashers that helps every player in range. When a player enters its range it starts following you, when it touches the player, it will join that player's team and begins to circle the player while shooting healing projectiles. When joined they become invulnerable to the team they are on, and won't help the opposing team. When a player attacks you, the helpers will sacrifice themselves to block bullets. They will heal other players if they are on the same team. They have 200 health, and regenerates 5 per second.

Illuminati (n=1/10)
The illuminati are obsessed with triangles. The illuminati is a crasher with 1-30 hidden crashers that are invisible to you. Once the Boss (illuminati Symbol) sees you, it faces in your direction and the swarm of crashers deal between 5-50 damage.

Decontroller (n=1)
The Decontroller is a crasher that when touched, it makes you lose 10 health points, and you have less control over your tank, like if a car drived over an oil spill and slipped, and has little to no control over his/her car. There will be a new upgrade called control, for this crasher.

Terminator (n=1/9)
The terminator is the Ultimate, YES, ULTIMATE, crasher. It can cloak itself, It has extreme range, rivaled to that of the ranger, and deals around 50 damage per hit. It has 200 hp and the same speed as a small Crasher. So yes, stay away from this at all times.

Tanker (n=10)
The tanker is a crasher with an auto turret. Other than that, it's harmless and deals 5 damage per shot. It has a slight spread when it shoots.

Assassinator (n=5)
The Assassinator has extreme range, rivaled to the assassin. It is exactly the same as the normal crasher with vision. There will be a new upgrade called vision, to detect things from farther away.

Split (n=1)
The split is a crasher shape of a teardrop, its color is turquoise. they each have 50 HP which is really much. when killed it splits into 3 Mini-splits which are ball shaped crashers with 10 HP. Split crashers are pretty slow and it hardly ever catches a 45 level player with no speed.

Splitter Hexagon (n=1/2)
Splitter hexagons are orange hexagons with a line through them, when shot 10 times, they split into two trapezoid crashers. Trapezoid crashers are as fast as small crashers. They have 35 HP, each having 4 points of body damage.

Nest Defenders
Nest Defenders are special Mini-Boss polygons that defend their respective nest. Multiple of them can be found, some can only spawn once per nest. Unlike bosses, they don't provide a message.

There are currently 15 Nest Defenders. (White Decagon nest will be added eventually.)

Names:
 * Quadral Square -Square, duh-
 * Defender Lite -Triangle-
 * Mini Seeker -Triangle-
 * Baby Leviathan -Pentagon-
 * The Blockade -Hexagon-
 * STR (Speed Trap Runner) -Green Runner-
 * Collider Lite -Crusher-
 * The Machinist -Heptagon-
 * Trape Fighter -Trapezoid-
 * Megla-Oct -Octagon-
 * Gunfighter -Phage-
 * Amnuheav -Phage-
 * Rammere -Phage-
 * Automer -Phage-
 * Convertere -Phage-

'''Want more defenders? Ask Chapstick and Graviatar for the idea. Make sure '''to be specific for the type of polygon and what weapons it uses. Polygons that are above decagons will not be accepted.

Dark Red Polygon (n=1/6)
Dark Red Polygons are rare polygons that attack every player in range, they can be found near poly-nests, dark-red variants of inferior nest, rainbow and morpher nest. They offer 10x the exp, and 5x the initial base health of the original polygon. Each frequent polygon has a 1 in 50,508 chance of being spawned dark red. They have much greater body damage, health regain, and max health than most regular polygons. They move slightly slower than the Crasher. The more complex variants have more health and damage.

A dark red Heptagon might be an equivalent to a maxed body damage Smasher.

(Heptagon > Square)

Brown Hendecagon (n=1/8)
Brown Hendecagons are very large polygons (Almost the size of an Alpha Pentagon). They reward 2,000 exp upon death. These have 600 health. They can only be found in Hendecagon Nests.

Light Green Polygon (n=1/variable)
Light Green Polygons are ultra rare light green polygons that give you 100x the points and 10x the hp of the base polygons. Each frequent square, triangle, and pentagon have a 1 in 26,000 chance of being spawned light green.

Golden Polygons (n=1/variable)
Golden Polygons are the golden version of the pentagon, square and triangle. They have a 1 in 35,000 change of spawn, they give 300x the exp of the base polygon if a player destroy a golden polygon his exp bar will appear a gold bar that fills the exp bar and disappear and the player will glow, when the golden effect is active the player will have 2x the damage penetration and movement speed. In the poly-nests there is 5%+ the chance of a golden polygon to spawn.

Black Dodecagon (n=1/30)
Black Dodecagons can be found outside of Dodecagon Nests. They are 50% bigger than a normal pentagon, they have 264 health points (12x a pentagon) and move around 2x as fast as normal polygons. They give you 100k exp and points. One of these will spawn for every 3 light green polygons that have spawned.

Morpher (n=1/54)
Morphers transform into a wide range of polygons. From frequent polygons to alpha polygons randomly. They appear in their natural form as a dark pale blue rounded square with a rotating shape below. Morphers are always darker than the basic polygon and give 25x exp of the base polygon. Morphers will also dilate in size as it phases into a different types of polygon; when phasing, it is invulnerable and it reveal its natural form. This polygon has a constant base health of 400 (Adding on the polygon transformation will give "total" health). Every polygon has a 1 in 35,339 to spawn as a Morpher.

Dark Purple Tridecagon (n=1/100)
They are extremely rare polygons which spawn under two conditions. They are the size of a yellow square, making them very hard to notice and to hit, but do not let their size fool you as they have 500 HP as well as a regeneration of 20/sec. It cannot be moved by any manner, but by arena closers or motherships. It will only spin quickly on itself before death which drops 30k exp/points. It will either spawn when 200,000 squares have spawned or after 3 bosses spawned. After this infrequent spawns 7 times, an Alpha Dark Purple Tridecagon will spawn.

Dark Purple Alpha Tridecagon
This polygon spawns after 7 Dark Purple Tridecagons spawn. This polygon has the health of an Alpha Pentagon and a regeneration of 100/sec. Meaning you will need a whole team to take down. Whoever gets the last hit of the alpha will be rewarded with 35k points but also a big increase in size and max health, for 40 secs.

Dark Yellow Tetradecagon
They spawn in stacks of 4 every 50 minutes, and are noticeably more resistant than other polygons, they give 60k points/exp and 6 temporary maxed overseer drones that you can control. However they reduce their damage taken from each bullets by 100% and it goes down by 1% for every 3 bullets landed on it (That means you will need 300 bullets for its protection to reach 0%) they are extremely big, and are often mistaken for alpha polygons.

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Dark Yellow Alpha Tetradecagon
If the stack of tetradecagons has been alive for 9 minutes, an alpha form will appear, which is as big as an alpha purple octagon and has a teal transparent bubble around it, with a visible health bar. The bubble will block damage for as long as it is alive and depletes 6 penetration points before taking damage. It has 2,000 hp while the tetradecagon itself has 100K hp. Upon death the one which got last hit will receive 18 controllable overseer drones that have 5/7 stats in everything aswell as 600k points. No health regen.

Navy Pentadecagon
Navy Pentadecagon are really rare and really large polygon ( it's size is equal to a Alpha Green Hexagon ) it health is 3000 Hp but it regenerate it's health at the rate of 30/sec. It moves at the speed of 4x a normal polygon. It gives 40 Kp points when killed. But that thing also has a special ability that is repel bullets. Which mean that every bullet you shoot, it will only take 1/2 damage of each bullet hit it and turn it into a yellow bullet and return at the same spot that hits. When it's at 1000 Hp, it can't go back to the original health anymore. Instead it will shoot 3 Annilator bullets, ( max speed, penetration, damage ) then it's stop, no longer move anymore, auto spin quickly, and only take 1/4 damage. It will stop regening and shoot 5 evenly spaced traps continously. The last person to hit it will get 40 Kp points. It only spawn after a Dark Yellow Tetradecagon Nest has been destroyed.

More info on the second page mentioned at the top.

Indigo Hexadecagon
They reward 4,500 Exp. One will appear in a random location for every 4 Cyan Nonagons that have spawned. These Have 870 Health.

Silver Heptadeagon
They reward 20,000 exp. They have 2,003 health and one will appear after 3 navy pentadecagons have been destroyed. They are the same size as an Alpha Tridecagon.

Magenta Octadecagon
They reward 30,000 exp. They have 3,003 health and one will appear after 6 navy pentadecagons have been destroyed. They are the same size as an Alpha Tridecagon.

Light Blue Enneadecagon
They reward 40,000 exp. They have 4,003 health and one will appear after 9 navy pentadecagons have been destroyed. They are the same size as an Alpha Tridecagon.

Dark Green Icosagon
They reward 10,000 Exp. One will appear in a random location for every 2 indigo Hexadecagons. These have 1,570 health, they are slightly smaller than an Alpha Nonagon

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Megagon (n=?)
The megagon is very rare polygon. Know found a megagon seeing a player. It Sides 1000000 (1 Million). Health is 100k, experince 5 Million. Size is big polygon.

Other Various Polygons
These are abnormal polygon types:

White Circles
White Circles are essentially bullets that are transformed into a living shape. They have a 0.1% chance of spawning when shooting a normal bullet. They also spawn 50% of the time when shooting at a rainbow polygon.

They act much like a normal polygon, any penetration upgrades will become health, and bullet damage will become body damage. These polygons can be in different sizes depending on what bullet is shot. They give out 5-50 exp depending on size upon death. Destroyer bullets will also become white circles.

Dark Grey Nonagon
Dark Grey Nonagons spawn near you when you destroy an Orange Heptagon, Purple Octagon, and Orange Heptagon, in that order, without destroying any Yellow Squares in between. Dark Grey Nonagons are relatively easy to destroy, they have 140.1 hp, and reward you with 1,000 exp and 1,200 points. They are smaller than Cyan Nonagons.

Crate
Blue Pentagons are replaced by Crates in Labyrinth Mode. These light brown pentagons spawn 25 yellow squares when opened. Opening a Crate requires the same number of shots, causes the same body damage, and awards the same points as a normal Blue Pentagon.

Rainbow Polygon
Rainbow polygons are only found when a Decagon Nest is formed. They are temporary and can only be destroyed using body damage or a Necromancer. Any bullets shot at them will be absorbed and replaced by a white circle. Drones, Traps, and Destroyer bullets will vanish completely.
 * Rainbow Frequent Polygon. When a decagon nest is formed, all frequent polygons in the area are immediately transformed to rainbow polygons. Necromancers can control the rainbow squares and crash them into other rainbow polygons.

Rainbow Decagon

 * Rainbow Decagons are only found in Rainbow Decagon Nests (rare poly-nest). They are similar to the Dark Grey Nonagon, as a special version of the Decagon. They offer you experience equal to 5x the highest valued Rainbow Frequent Polygon you have destroyed.

Rhombus
Rhombuses multiply your score by 2 for 30 seconds. It can also be green with will do x4 for 25 seconds. The rarity of rhombus is same as an Octagon. It also has the same health as one.. It can be found on "The Nest" up to Four of the rhombus. Also if you destroy two rhombi at the same time it will give you a x4. It has its own nest. It has a guardian it protecting. Covered with maze walls. If the guardian is killed. The nest will open its rhombuses for ten miutes. then will again cover with walls. On rare cases. If you kill ten in a row in 10 seconds, you might get x256. Now that happens rarely because the nest of rhombus has a chance of spawning 1/200 every minute. The nest disappears after 10 minutes.

Nest-Specific Polygon Types
Nest-Specific Polygon types are polygons that only spawn superior and/or inferior nests. Here are some examples:

Square Nest: Sentry Squares.

Triangle Nest: Mini Crashers (smaller than regular small crasher)

Inferior Pentagon Nest: None currently.

Pentagon Nest: None currently.

Hexagon Nest: Green Runners.

Heptagon Nest: Splitter Hexagons. Trapezoid Guardians.

Octagon Nest: Semi-Crushers.

Nonagon Nest: Nonagon Phages

Decagon Nest: Quasars and White Destroyers.

Alpha Frequent Polygons
Alpha Polygons are large, strong polygons that spawn rarely in place of what would be a normal polygon. They tend to be found clustered in poly-nests.

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Alpha Square
Alpha Squares give you 0.75 K points.

They have 70 Health. Spawns in Inferior Square Nest.

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Alpha Triangle
They have 215 Health. Spawns in Inferior Triangle nest.
 * Alpha Triangles give you 1.5 K points.

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Alpha Pentagon
They have ~1,073 Health. Spawns in Pentagon nest.
 * Alpha Pentagons give you 3 K points.

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Alpha Hexagon
They have 1,605 Health.
 * Alpha Hexagons give you 6.5 K points.

Spawns in Hexagon Nest.

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Alpha Heptagon
They have 2,655 Health
 * Alpha Heptagons give you 13 K points

Spawns in Heptagon Nest

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Alpha Octagon
They have 4,815 Health.
 * Alpha Octagons give you 26 K points

Spawns in Octagon Nest.

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Alpha Nonagons
They have 9,630 health.
 * Alpha Nonagons awards you 52 K points.

Spawns in Cyan Nonagon Nest.

They are the second-largest polygons.

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Alpha Decagon
They have 14,630 health.
 * Alpha Nonagons awards you 70 K points.

Spawns in White Decagon Nest.

They are the largest polygons. (well besides gammas)

Beta Frequent Polygons
Beta Polygons spawn under 2 conditions, 1: you destroy 20 polygons of a certain type, without any others in between. 2: They spawn clustered in The Nest and their specific nest type. Beta polygons have half the health of Alphas.

Beta Square
Beta Squares spawn near you when you destroy 100 squares in a row. They are larger than normal squares but smaller than Alpha Squares. They give 250 exp and they have 35 HP. They sometimes spawn in their Inferior nest. They are like the equivalent of a blue Pentagon but with more exp.

Beta Triangle
Beta Triangles spawn near you when you destroy 30 triangles in a row. They are larger than normal red triangles, but smaller than Alpha Triangles. The give 500 exp and they have 107 HP. They sometimes spawn in their Inferior nest.

Beta Pentagon
Beta Pentagons spawn near you when you destroy 20 Pentagons in a row. They are smaller than the Alpha Pentagon but bigger than the Blue Pentagon. They give you 1,250 exp, and have half the health of an Alpha Pentagon (~536.5 HP). There can always be a few in the Superior Pentagon Nest if one player gets kill a large amount of pentagons, they rarely spawn in superior Pentagon nest by themselves.

Beta Hexagon
Beta Hexagons spawn near you when you destroy 20 Hexagons in a row. They are smaller than the Alpha Hexagon but bigger than the Green Hexagon. They give you 1,500 exp and they have 802.5 HP. They can spawn in Superior Hexagon Nest rarely.

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Beta Heptagon
Beta Heptagons spawn near you when you destroy 20 Heptagons in a row. They are smaller than the Alpha Heptagon but bigger than the Orange Heptagon. They give you 2,500 exp and they have 1,327.5 HP. They can spawn in Superior Heptagon Nest rarely.

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Beta Octagon
Beta Octagons spawn near you when you destroy 20 Octagons in a row. They are smaller than the Alpha Octagon but bigger than the Purple Octagon. They give 5,000 exp and they have 2,407.5 health. They have a rare chance of spawning in Superior Octagon nest.

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Beta Nonagon
Beta Nonagons spawn near you when you destroy 20 Nonagons in a row. They are smaller than the Alpha Nonagon but bigger than the Cyan Nonagon. They give 9,000 exp and they have 4,815 health (the same as an Alpha Octagon). They have a rare chance of spawning in Superior Cyan Nonagon Nest.

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Beta Decagon
Beta Nonagons spawn near you when you destroy 20 Decagons in a row. They are smaller than the Alpha Decagon but bigger than the White Decagon. They give 18,000 exp and they have 7,914 health. They have a rare chance of spawning in a Superior White Decagon Nest.

Gamma Frequent Polygons
Gamma polygons are polygons that can very rarely spawn clustered in The Nest and in their specific nest type. Each of the Gamma Polygons has 20x the xp than Alpha Polygons give normally. They also have 20x more health than Alpha Polygons and has 1/50 chance to spawn in the nest instead of an Alpha Polygon and are HOOGE

Gamma Square
A Gamma Square gives you 10K points.

Gamma Triangle
A Gamma Square gives you 21K points.

Gamma Pentagon
A Gamma Pentagon gives you 60K points.

Gamma Hexagon
A Gamma Hexagon gives you 121K points.

Gamma Heptagon
A Gamma Heptagon gives you 260K points.

Gamma Octagon
A Gamma Octagon gives you 520K points.

Gamma Nonagon
A Gamma Nonagon gives you 1.04m points.

Gamma Decagon
A Gamma Decagon gives you 1.4m points.

Poly-nests
Each poly-nest has certain areas where they spawn and will have more polygons and Alpha polygons of that type.

The Nest
The Nest is a large central nest that only spawns at the beginning of a server, containing lots of Pentagons, Hexagons, Heptagons, and everything rarer than that. It has a mass amount of everything, except for Squares and Triangles. But has Alpha Squares and Alpha triangles. It is a great place to earn EXP, but it has AT least 20 Leechers, 10 Phasers, 100 Crashers, 5 Runners, 1 Dark Red polygon, 5 rainbow polygons, 2 red crushers, 10 crushers, 5 red runners, 2 XL Crashers, and the first 100 nullets fired will become white circles, and has a fallen Necromancer protecting it. When a Fallen Necromancer is destroyed, The Nest decreases by 15% but Polygon production increases by 10%. The fallen Necromancer spawns every 5 min, and after The Nest has been around for 25 min, it will stop producing polygons and spawn 2 Alpha Tridecagons, and 8 other random Alpha Polygons. Once it is dead, Superior Nests will take it's place.

Inferior Poly-Nests
An inferior poly-nest contains a large number of their polygon type but are smaller than the typical Pentagon Nest. Either the Square, Pentagon, and Triangle Inferior Nest will spawn at a random location after a certain number of polygons destroyed. Once all the polygons are destroyed in an Inferior Nest, the nest itself is no more, inferior nest will only spawn 1-3 alpha polygons, when all alpha polygons are destroyed, the guardians vanish with them. No new alpha polygons will spawn. Inferior nest often have a Nest Defender spawned in the middle, they are usually armed with auto cannons, spawners, or launchers. They are not as strong as bosses, they can be considered mini-boss shapes. Unlike most inferior guardians, they will still live. if all the alphas dies. ]]
 * Square Nest has a 50% chance to spawn. They are protected Summoner squares, Sentry squares, and a single Nest Defender. Theme: https://soundcloud.com/user-5401963/diep-square-nest-theme [[File:Inferior Square NestPict1.png|centre|thumb|293x293px|An Example of an Inferior square nest, populated by squares, summoner squares, three alpha squares, four beta squares, several sentry squares, and a nest defender . The Summoner happens to be nearby, and a hexagon has spawned.
 * Triangle Nest has a 33% chance to spawn. They are protected by Crashers and 1-3 Nest Defenders.
 * Inferior Pentagon Nest has a 17% chance to spawn. They are protected by Crashers, Crushers, and 1-2 Nest Defenders.
 * Dark Red Nest. Each Inferior Nest listed here has a 1% chance of spawning as a Dark Red Nest. They are full of Dark Red Polygons, and have no alpha forms. There isn't a nest defender for this specific nest.

Superior Poly-Nests
A superior poly-nest spawns at the center of the map. There is a re-spawn limit for the superior nest, for example: Pentagon Nest - 500 regular, 50 alpha. When the re-spawn limit is depleted with either alphas or regulars, no new polygons will spawn. When every polygon is destroyed in that area, a new nest is created after five minutes at the same location and will populate with a pseudo-random polygon type. Nest guardians will not count for the spawn limit.

Each type has a given probability of being selected, with the 4th nest always being a hexagon nest, unless the previous 3 were each a different type; then a grey nonagon nest is spawned, or if 2 octagon nests spawn in a row, then a cyan nonagon nest is spawned. The first nest that spawns in the center at the beginning of the game will always be a pentagon nest.

The guards of the nest are frequently spawned throughout the nest.
 * Pentagon Nest (p=50%) are protected by Crashers, and rarely Crushers.
 * Hexagon Nest (p=33%) are protected by green runners and leechers.
 * Heptagon Nest (p=17%) are protected by splitter hexagons, trapezoid guardians, tankers, and summoner squares.
 * Octagon Nest spawns immediately after every 4th heptagon nest. It is protected by phasers, crushers, and semi-crushers.
 * Cyan Nonagon Nests spawn immediately after every 4th octagon nest. They are protected by phages.
 * White Decagon Nests spawn immediately after every 4th nonagon nest. They are protected by White Destroyers and Quasars (crasher types)
 * Grey Nonagon Nest. This spawns after 6 other types of superior nests are selected in a sequence without repeating any type. They are protected by spiked runners.
 * Morpher Nest it has 1% to replace a pentagon nest, they are 1\2 the size of a pentagon nest , they are full of morphers and 3 special morphers that can change just in alpha polygons, they give 40% more exp than a normal morpher, the nest is protected by dark red polygons.
 * Phaser Nest. More info about it soon!
 * Leecher Nest. More info about it soon!

Rare Polynests

 * Rainbow Decagon Nest. After 16 Dark Grey Nonagons have been destroyed on a server, a decagon nest will appear and the frequent polygons change into rainbow polygons. These nests are extremely small, consisting of a few Rainbow Decagons. They are well protected by Terminators and Prisms, which can pass through Rainbow Frequent Polygons.
 * Hendecagon Nest After 20 Rainbow Decagon nests have been destroyed, a Hendecagon Nest will appear, and the frequent polygons change into brown polygons. These nests are WAY smaller than Rainbow Decagon Nests, consisting of a few Hendecagons. They are highly protected by Mini Arena Closers, who cannot leave the nest, however they can pass through Brown Frequent Polygons.
 * Dodecagon Nest is about 1/2 the size of the pentagon nest. These require 15 rainbow decagon nests to have existed in the server before appearing in place of the 16th rainbow decagon nest. When created, up to 40 dodecagons will appear and no more. At its center will be a superior dodecagon, about 4x as large as a normal dodecagon with 40x the stats (besides speed) and no defenders.
 * Tridecagon Nest After a third Dark Grey Nonagon nest has spawned, 5 mins will cooldown before one of these appear. There will be one single tridecagon, protected by 15 large Crashers. The tridecagon has the normal stats but however do not give points upon death. When it dies it will duplicate into more tridecagons. The duplications will give points if killed. However with every tridecagons spawned there will be 15 more large Crashers. After duplicating 4 times an alpha tridecagon will appear, with 25 small Crashers, once it dies the nest does aswell.
 * Tetradecagon Nest.  After 25 rainbow decagons nest spawn, this will appear with a few of all types of the crasher family, and will spawn a tetradecagon every 2 mins for 1 hour, and after so a crasher boss will appear. Strangely alpha tetradecagons do not seem to spawn.

Infected/virus Polygons
Read Virus

Polygon Breeding
read Polygon Breeding

Trivia
Feel free to edit this page if you'd like!

Doomsquare
The Doomsquare appears to be a big white square. If killed, it will release 15 Protectors, each having 500 health, and send them at the player. If the player happens to survive it after thirty seconds, the Doomsquare will self-destruct and send all of its triangles to kill everyone else in the map.

Deathsquare
The Deathsquare is basically the Alpha of the Doom Nest. The hard this is that if its destroyed, it releases two extremely fast protectors, each having 2k health, that will obliterate anything in its path. After thirty seconds the Protectors will despawn and the Doom Nest will perish.

Al Tank Structure
More info on the second page mentioned at the top.

To-do list
Everything here shows what has to be done/made/written.

-image for almost every crashers

-image for dark yellow and alpha dark yellow tetradecagon

-Leecher and Phaser nests

-Info on Runners

-Add photos for Omega square, Omega Triangle, Omega Pentagon, Omega Hexagon, Omega Heptagon, Omega Octagon, Omega Nonagon, all Ai tank structures, asteroids, meteor, and Phaser Nest, and Leecher nest, and... Info on them

-Image for AI Tank Structure's Components, Light Blue Pentagon, Timer Circle, Random Polygon Box, Invisible Triangle, Invisible Hexagon, deathsquara, XL Crashers, Omega Glowing Square, Glowing Crashers, Suriken Shooter Tan Dodecagon, Indigo Pentadecagon, Navy Pentadecagons, Time Bomb and the Hexadeca - speard.

(Images for lightnings ideas go on his page.)