Tale of Diep:Buffs and Debuffs (Tale of Diep)

Buffs and Debuffs are a common staple of many RPGs. While not an RPG, Diep.io has the ability for them to be applicable. Here is a list of buffs and debuffs created by ZathusTheMageV.

How They Work
Sometimes bullets may apply effects to tanks. This may be done by players with certain classes, or bosses in some instances. When you get a buff or debuff, a symbol will appear below your health bar, signifying which ones you have. Multiple effects means they will slowly build up next to each other. You know how it works.

Buffs
Work in progress. Really started making this for some Boss Tank pages I'm working on that inflict Debuffs. These will be added soon.

Debuffs

 * Broken: Will take 2x damage from all attacks until it wears off. Symbol is a broken shield.
 * Slowed: Moves at 50% speed until the effect wears off. Symbol is a red arrow pointing down.
 * Paralyzed: Cannot move. Electric sparks flash around tanks with this debuff until it wears off. Symbol is a lightning bolt.
 * Poisoned: Will slowly lose 2% of max health every second until it wears off. Poison cannot kill, and only brings people inflicted down to 1 HP. Symbol is a green raindrop.
 * Burning: Will slowly lose 5% of max health every second until it wears off. This, unlike, poison, CAN kill. However, it is curable by Shamans and their debuff dispel ability. Symbol is a small flame shape.
 * Stunned: Cannot shoot bullets until the effect wears off. Doesn't really effect melee-only tanks for obvious reasons. Symbol is a yellow star.
 * Blinded: Screen darkened by a selected amount until effect wears off. Symbol is a black eye shape.
 * Dazed: Controls are reversed until effect wears off. Symbol is a question mark.
 * Unfocused: You cannot control your barrel, and fire in random directions until the effect wears off. Symbol is a purple brain with a crack in it.