Fanon:Quin-Trapper

The Quin-Trapper is a conceptual tank which would upgrade from the Tri-Trapper, selectable at Level 60. It cannot upgrade further.

Design
The Quin-Trapper features a circular base with five evenly spaced out Launchers mounted on to it 72 degrees apart. The Quin-Trapper’s launchers are placed in a similar fashion to the Auto 5's auto cannons.

Technical
Compared to the Tri-Trapper:
 * It possesses almost double the amount of launchers compared its predecessor.
 * The Trap lifespan is slightly shorter, as it is reduced from ten to eight seconds. However, there are more Traps spawned to compensate.

Strategy

 * Strong Against: Rammer builds, low RoF tanks, low DPS tanks.
 * Weak Against: High RoF tanks, Destroyer-branch, Sniper-class tanks if caught off guard.

As the Quin-Trapper

 * The Quin-Trapper trades a bit more of the lifespan of its Traps for two more Trap Launchers. This allows the player to easily take on even larger groups of enemies without being too overwhelmed.
 * The player can easily surround themselves in a circle of their own Traps if they’re in trouble by turning on Auto Fire by pressing “E” and Auto Spin by pressing “C”. This is especially effective against the Tri-Angle class, as common builds usually consist of Body Damage, forcing the enemy Tri-Angle to pick a new target or risk it all by running into the Traps to destroy the player.

Against the Quin-Trapper

 * Branches of the Tri-Angle Class, Smasher class and other popular Body Damage builds will be severely disadvantaged against this tank, as it is never recommended to approach this tank, whether accidentally or intentionally to ram it, because traps can easily strip a player of health even with maxed out Max Health and Body Damage. Retreat is the best option unless the Tri-Trapper is already heavily damaged. It is almost impossible to get past a Tri-Trapper's trap wall via ramming without taking some serious damage, and if the Tri-Trapper also has a health build, a rammer would obviously die, unless the Tri-Trapper is within an inch of death.
 * Sniper-class Tanks such as the Assassin or Hunter are especially effective against this tank, as it is easy to snipe it from a distance because of its low health and speed. The Predator is extremely effective against this tank, as it has a substantial range due to its zoom ability. Fast bullets may be able to break through the trap wall or holes in the trap wall and do serious damage to the Tri-Trapper inside, either forcing them to retreat, exposing themselves to more bullets, or to keep staying there, praying it won't happen again. Bullet spammers can also knock through the traps and kill it. Many bullets are able to push the traps around and destroy some, making a large hole in the wall, allowing the Bullet Spammer to deal serious damage and even kill the Tri-Trapper.
 * Focused fire tanks are also moderately effective against this tank, especially if they are trying to cover and shield an area. A hail of high damage and penetration bullets will easily break through their barrier of traps, making them exposed and pretty easy to take out, but they are usually aided by allies within the wall of traps. The Gunner is especially effective for this strategy, as the small Bullets may be able to slip through the traps, and hurt the protected person inside or the Tri-Trapper. If the Gunner or Gunner Trapper persists they may be able to kill the Tri-Trapper or any protected victims inside.
 * All tanks should not get close to enemy Trapper classes and their traps as they can deal a big amount of damage.