User:Type: Sparky/Strife Dunes

The Strife Dunes is an area, and the first Castle, in Fortress of the Realm. It takes place in a large desert with many tall dunes. It serves as an introduction to the game, but is by no means easy -- indeed, it also introduces the brutal difficulty of the game overall. Its boss is Quad Bike, a proud square ruler who rides around on (surprise) a quad bike, and has four areas and eight types of enemies overall.

Square Tower
BGM: https://www.youtube.com/watch?v=4f35CiiBWLg

This level inside the fortress only goes up. There is no left/right -- it only goes up and up and up. It has a relatively simple layout and not much level density. There are also few weapons chests. Overall, an introduction level.

Enemies

 * Patrol Crasher
 * Chaser Crasher
 * Crawler
 * Hanger
 * Turret

Hazards

 * None

Mini-Boss
Summoner

Dunes Fortress
BGM: https://www.youtube.com/watch?v=J_pguaNsCyg

This level is set outside in the desert. It has vertical variation, but focuses on going left/right. It's a desert, so there are few obstacles, and the difficulty comes mainly from the high density of enemies. The level is perpetually covered in a sandstorm which pushes the player(s) back. Quicksand here acts as a bottomless pit that is escapable.

Enemies

 * Patrol Crasher
 * Chaser Crasher
 * Jet Crasher
 * Crawler
 * Artillery
 * Greenie
 * Seeker Square

Hazards

 * Sandstorm
 * Quicksand

Mini-Boss
S-Turret

Strife Tower
BGM: https://www.youtube.com/watch?v=Dj2BZkFWyd8

This tower is mostly vertical, but has some horizontal variation to introduce the first Combat Rooms of the game. It's mostly a harder version of the first level with some added spikes and (oh god) crushers. Also more enemies but overall a rather simple level.

Enemies

 * Patrol Crasher
 * Chaser Crasher
 * Jet Crasher
 * Mini-Guardian
 * Crawler
 * Turret
 * Hanger
 * Armory
 * Mini-Summoner

Hazards

 * Spikes
 * Crushers

Mini-Boss

 * Guard Army

Squares' Chamber
BGM: https://www.youtube.com/watch?v=LPvUuJ4RuBY

This level goes right, then up, then left. Never down. There is a high density of enemies and obstacles overall, but there's a lot of breathing room since they're spread apart. This also introduces water, where the player(s) get free movement in all directions but cannot remain in for more than thirty seconds without picking up an air bubble dropped by enemies, for the first time.

Enemies

 * Patrol Crasher
 * Chaser Crasher
 * Jet Crasher
 * Mini-Guardian
 * Crawler
 * Turret
 * Hanger
 * Artillery
 * Greenie
 * Armory
 * Mini-Summoner

Hazards

 * Spikes
 * Crushers
 * Water

Boss

 * Quad Bike

Trivia

 * Is a desert because Perpendiculus (still ToD hints ;)).
 * First level is inspired by Tower Fortress' typical first level.