Tale of Diep:The Archprophet's Vault

The Archprophet's Vault is an Event Gamemode that tells the tale of an older time. Or at least, one that follows the origin story of The Tale of Diep. Whether thou can enter the Archprophet's vault, is dependent on how much you annoyed him and interrupted his plans...

Event
The Archprophet's Vault can only be accessed the following Wednesday after a Fortress Mode appears, which is every other Sunday. And even then, that's only if the Archprophet was killed at least 5 times in that day. And on top of THAT, it takes 20 Panzer Tokens to enter each time it appears. After that, for the rest of that day, its free. But next time it appears, you must pay the fee again.

Story
''And so, in good time, I hid away all that I could from the heretics. As such, from the ashes of the ruinous past in the dungeon of this tower, I constructed an indestructible vault of hell and steel, from which I could guarantee, in my life and death, that my riches and tales could forever be safe until the end of the Middle Era, where it would open for my future disciples. Only I can access it beforehand, with this key I've constructed from chaos itself... hopefully I don't lose it...''

''Due in part to my extended benevolent arm over the cult, I amassed the wealth of twenty kings. Kingdom after kingdom I left in ruin... their treasure belonged to me. The expenditures that burden me in paying off old debts and hiring and converting more to my side... I need these to sustain my rule. The keys to power are at last mine, and with a treasury of this size, no one would dare rebel unto me. Doing so would be hurting them more than it hurts me...''

''Damn it... the mortals. In my last battle with them, one of the puny things must have snagged my key! Luckily, like a ring to its master, they will be slowly guided back to me by its urges of evil. I have all the time in the universe...''

Mechanics

 * The Archprophet's Vault is a team-based gamemode where you must get from Point A to Point B and kill the Vault Guardian, Nostradamus.
 * The Archprophet's Vault is a giant 'Maze' of sorts, but is a lot more atmospheric and feels like a vault. There are four teams: Blue, Red, Green, and Purple. Each start in the opening.
 * Players on different teams cant even kill each other. The team aspect is for the next mechanic.
 * There are no Polygons either. In this gamemode, piles of Tankit can appear lining the walls. Players that move onto piles of Tankit will slowly get Score as the pile shrinks. Every second, the players atop it get 20 Score. However, if multiple players steal from the same pile, it will vanish faster, obviously.
 * There is a scoreboard in the top-right, but instead of showing individual players, each team is listed there with their total Score amount.
 * The main path is about as wide as the entire Sandbox arena when there are four players. Side paths are half that length, and rooms are just rooms like Fortresses but smaller.
 * Leveling and Skill Points are still the same.
 * Bosses can not spawn in this game mode. Nostradamus sits at the end of the path idly until the first player's arrival.
 * Defensive Turrets and other random enemies (Like Crashers, Punchers, and Clone Drones appear frequently in the halls of the Archprophet's vault.
 * The map is the same layout every time. I won't get too in detail, but its a one path route from Point A to Point B that has a lot of side paths branching off the main one. The main one isn't a straight one direction path either, it turns eventually.
 * In this game mode, there are five keys located in various side paths and rooms. Gather all five and the doors to Nostradamus will open.

His fight and all its mechanics are detailed on his page.