User blog:GellyPop/Smashus Automaticus (A Perceived Description to Auto Smasher)



"'It shoots and rams, mostly both at a time.' ~ Gelly"

The Auto Smasher, a level 45 tank known for delivering a new way of strategy it brings upon (despite it not being announced on a Changelog), isn't just what you think as an underrated tank. While many somewhat think it as a waste in the game of diep.io, it still =auto%20smasher got something to prove...]

The Basic Things
As you probably know it, the Auto Smasher is a successor of, well, Smasher. Upon upgrading to it, an auto turret pops out on its body. What does that means? You got projectiles again. This time, though, you cannot control where you can fire bullets. Plus, bullet-related stats are back, with a capacity of 10 points each, making it the tank with the largest capacity from all.

Choosing Your Strategy
As said before, the Auto Smasher delivers a new way of strategy. You may either consider the auto turret an advantage or disadvantage, or even both. You may use it as a target pointer to an enemy, although since it's firing, you might end up getting exposed instead.

Best Thing to Remember
Whatever strategy you use to claim your way towards the leaderboard as an Auto Smasher, remember that the most important stat you need is Movement Speed. This helps for both your offense and defense. As offense, you can use your high speed to ram into your enemies when you're a real Smasher mode, or to circle down your enemies while using your turret, that is if you got your stats more on bullets. As defense, you can evade enemy attacks or escape when things get out of hand.

Building Up Your Stats
There is two main type of Auto Smasher you might choose after upgrading to, based on the way how you spell out your stats. While there are variations or really different types apart, these two types will generally let you learn how to use the Auto Smasher.

Rammer Type
Rammer Type Auto Smashers are generally those that got high health and body damage, but low or rather no investments on bullet stats. This type of build is rather easy to use, as long as you are familiar with using other Smasher classes. Ramming is your main way to deliver attacks, while using your auto turret as a pointer or a annoyance to your enemies. (Helpful Tip: When your enemies receive no injury after a while, fast regeneration rate occurs, which can only be stopped by making them receive damage. The bullet, even when they do almost no damage, can stop the regeneration.)

Glass Cannon Type
Glass Cannon Type Auto Smashers are those that make use their turret as the main weapon, leaving their main tank body vulnerable of being destroyed. This type is a risky one, added to the fact that the turret cannot be controlled. Note that to achieve the build it uses, you must stay as Tank until level 45, then upgrade to Auto Smasher (don't put stats while as a normal Smasher). Great skills of evasion is your tactic to utilize your effectiveness against enemies.

Other Types
Utilizing other builds for the Auto Smasher is a choice, especially those who are already weary of using both Rammer and Glass Cannon Types. While there is no certainty whether the builds you make would work, it is in your hand if you want to master them or not. As such, you have to choose how to play out with your Auto Smasher.

Auto Smasher in the World of Arras.io
When talking about arras.io, strategies for Auto Smasher used at diep.io should work as well. With its auto turret having twin cannons rather than just a singular one. The only thing that might causes difference is the addition of shield stats, features exclusive only to arras.io. Shield stats are somewhat similar with health, so it shouldn't be a problem.