User blog:Electro7101/Factory: Spammers, Snipers and Trappers

The strategy against this tanks should consist mainly on moving with the drones and clicking ahead of the tank. (Again, so as to keep the drones outside of the blue orbit). Predicting if the enemy will try to move sideways and correcting the drones aim appropriately. block their bullets and pierce through their stream.
 * Why does it work?
 * Bullets are faster than tanks, if one aims the drones at the place at which the enemy is going to be, there will be a much higher chance of the bullets actually making contact.
 * All the Sniper’s Projectiles (including Stacked Predator’s) can be tanked via normal Far-Attract.(1 to 2 rounds and between 0,32 and 0,4 secs per round).


 * Notes:
 * All the focused spammers can outpace the drone’s spawn rate. Because of this, another layer of protection is needed when fighting these tanks. The Drone’s Bullets can make a pretty good job protecting the Factory’s drones. The Bullet DPS acting like a 2nd Drone-Spawner.
 * However, the Bullet DPS is directly dependent on the number of available drones. And neither the Bullets nor the Drones can outdps a spammer on their own. Which means that the Drones will still be taking damage over time.
 * To keep the number of withered drones to a minimum, a [ ]::: (2x3) formation (see pic), can limit the number of withered drones to 2 (Which are much simpler to replace than the usual 3 or 4 Drones of other formations).
 * Most Focused-Spammers have some amount of recoil in the opposite direction they shoot. Because of this, they most likely will be able to escape the factory given enough time. Attacks should be paired with an ambush for best results.
 * Against long range snipers even thought one can’t really ambush these classes, moving in their general direction with a close-repel formation, will generally make you appear less threatening. Meaning that you probably won’t really catch their attention until they’re in your FoV (which will delay their flight).
 * Once/If they start to continuously shoot at you or you get close enough to them; Far-Attracting your drones in the bullets direction will always let you overwhelm the sniper. Unless another tank intervenes.
 * Trappers can accumulate more traps than you can destroy with just your drones.
 * However those traps can’t be moved.
 * Charging at them for up to 3 seconds before collision will maximize the amount of traps you can destroy.
 * Once you manage to drive them away from their bunkers, you should be able to hunt them down head on without charging first.
 * The stream of classes like Streamliner and 00057777 AG can part your formation in 2 (It will push the drones away because they are trying to move forward). Creating a Bullet Wall beforehand will delay that effect.
 * Additionally, moving about 6 background squares behind the drones and hovering the mouse slightly from side to side around the enemy will make the drones try to move slightly to the sides and stop the effect altogether.