Survival

 is a game mode added on February 15th. It is just like FFA, except players can't respawn once they are killed. Also, the arena shrinks each time a player is killed.

When first joining a Survival game, instead of directly spawning in the arena, the player have to wait for others to join in. If there are enough players, the game will start in ten seconds. Other players can still join in during this time.

After the countdown, players will spawn in the arena. Other players can no longer join in. The number of the players determines the preliminary size of the arena, on which the more players on the server is, the larger the arena will be at the start. As players are being killed, the arena shrinks. If a player dies, they will be redirected to a different server if he/she tries to respawn, on which the new server is waiting for other new players.

The Polygons gives an increase experience yield in this game mode.Survival had an experience multiplier of x3.

When there is only one player left (after all others are killed), the arena will immediately close, and the Arena Closers spawn.

Strategy
Similar strategies to Free For All can apply to Survival, since Survival is just like it except with only one life.

The Triplet and the Sprayer are two great choices for Survival. They're both easy to get to if the player wants to stick to polygons instead of killing others to level up. Not only that, but both classes can beat almost any class that they encounter in a 1v1. Some exceptions include any skilled Overlord players.

Most Trapper classes are hard to get to in survival (even with the experience increase per polygon), thus increasing the risk of dying early in game.

Trivia

 * It is the first gamemode to have a countdown that waits for players to join.

Gallery
生存模式