Fanon:Shaman (TOTMGsRock)

The Shaman is a Tier 4 Tank that upgrades from the Doctor.

Appearance
The Shaman looks like a tank with 3 red crosses on its body. The Shaman has a Machine Gun with a Healing Machine Gun stacked on top, organized like a Sprayer.

Technical
Upon upgrading to the Shaman:
 * Reload is increased.
 * Healing Power and Max Heal Limit are increased by 25%.
 * The tank gains a new ability called Purify. Purify removes all negative status effects from all allied tanks within 2/3 of the radius of the Shaman's FoV.
 * The healing radius of AoE Heal is increased to 3/4 of the radius of the tank's FoV.
 * The tank can now fire healing bullets and damaging bullets simultaneously.
 * Bullet Damage and Penetration are increased, and now you can have up to 6 points of Bullet Damage and Bullet Penetration at maximum.
 * Movement Speed is increased by 30%.
 * The tank gains another new ability called Spiritual Protection. Spiritual Protection makes all allied tanks within 2/3 of the radius of the tank's FoV take 35% less damage for 7 seconds.

AoE Heal
All allied tanks within 3/4 of the radius of the Shaman's FoV are healed at a rate of 25 HP per second for 6 seconds.

Purify
All allied tanks within 2/3 of the radius of the Shaman's FoV are cured of all negative status effects.

Spiritual Protection
All allied tanks within 2/3 of the radius of the Shaman's FoV take 35% less damage for 7 seconds.

Trivia
The tank has a reference to the shaman - a person who is regarded as having influence in the world of good and evil spirits.