Tale of Diep:The Realm

The Realm consists of and encompasses the entire everything that is the world of The Tale of Diep. The Realm is the setting of the game, being created by Panzer at the dawn of The Panzer Era. It is divided into multiple regions as a good world should be, all accessible by players in this massive open world area. The Realm is where players will spend majority of their time in the game, having access to majority of the game's content from here.

Overview
The Realm is split into ten different areas, each with their own Citadels, enemy types, meeting areas, 'towns' as one would call them, hazards, obstacles, and so much more. Certain areas are noticeably harder than others, while some are relatively the same difficulty. Unlike every other area in the entire game, when a player exits The Realm without dying, their tank will be saved for re-entry later, bound to their profile.

Fortresses now spawn in The Realm, not being completely wiped from Arena modes, but heavily decreasing their spawn rate within them. Multiple Polygon Nests of every type can be found around The Realm, with the polygon types getting tougher and tougher types being more common as players venture closer to the Desolate Plains, the area with the highest difficulty in The Realm. Camps of enemies, random spawning enemies, polygons, and so much more can be discovered as players wander the massive world of The Tale of Diep.

Note that while many locations featured in their own special game modes such as Tower of Gladii and Mad Science (Dr. Lacus' laboratory) can be seen, they cannot be accessed from outside their game modes, which will only be accessible from the Realm Map when their events trigger.

Fanboys of Panzer, General Enemies, and as players approach the Desolate Plains, Dungeon Crawlers, will spawn throughout the many lands of The Realm. Each area also has its own class of enemies based on the environment of said area. "Towns" as one would call them, can also appear throughout the many areas of The Realm. Enemy spawns will usually be decreased around towns, and AI-tanks will typically guard them from hostile intruders. Sometimes they'll have a 'Polygon Farm' which contains various usually rare Polygons players can use to level. They'll take a lot longer to replenish than natural spawns and nests, but are great nonetheless for their safe areas. '''NOTE THAT EXP REQUIRED FOR LEVELS ARE WAY DIFFERENT FOR THE REALM. THESE WILL BE SHOWN BELOW IN THE FUTURE'''

The map is massive, so large that a minimap is futile. It will help, but no tank, not even the Navigator branch can possibly wish to see this entire world in one go. It is impossible to compare in size to anything else in the entire game, save for the endless Void. Entire regions of the map can span hundreds of what we consider 'FFA maps' in current Diep.io. Different environmental obstacles such as structures akin to nature in our world appear, like trees, lakes, and even multi-layer areas, where a certain path must be taken to scale an ascended platform such as a hill overlooking a cliff face (after all the game will have a 2.5D-esque depth to it), and so much more. Players can look at their position on the full map by opening a menu accessed from an undecided button mid-game, but a minimap in the bottom right also gives them an oversight of their general area. When leaving without dying, a players progress and score will be saved, but they will spawn in Imperium, the spawn zone. Players cannot hurt each other in the Realm, as that is what The Arena is for, instead encouraged to work together to fight off followers of the Archprophet and destroy Citadels his minions hold control of all across the world.

"But yes, The Realm basically marks the place where 'Now you are playing the Tale of Diep'. If you wanted to play Diep.io, theres an arena over there that's just like the traditional game, go spend your life in it and be like Royale..."

Areas of the Realm
The Realm is divided into multiple areas, all based on different typical environment types in the world. These areas all have different 'difficulties' associated with them, and different hazards as well. They are listed in order of vicinity to the Desolate Plains, beginning at the spawn zone and ending there.


 * Imperium: The spawn zone and central hub of the Tank Empire in The Realm. All players will spawn here whether they died and respawned, or are returning from leaving without dying. Players can safely communicate within the walls of this city, do stuff with their Panzer Tokens like provide little upgrades to themselves, access the Panzergram and any other services, and generally enjoy the peace as enemies cannot spawn here, and most will be held off by AI-controlled city guards. Other than that, is the only true safe haven in The Realm, and nothing else eventful happens here.

The rest is still very WIP.

Leveling
Leveling is a bit different than in your average Arena game mode like FFA or Domination. Instead, players still can only go up to Level 45, but the amount of EXP needed to level is a lot more, as to promote exploration and journeys to higher levels areas with enemies and polygons worth more, and especially to do Citadels. There is still a scoreboard in the top right, showing the strongest players in the Realm right now, and remember that progress carries over between leaving and entering the Realm so long as the player does not die. Also note that to counteract this, dying sets the player to Level 1 with no exceptions, save for having the Firstborn upgrade on the Panzergram.

The exact numbers will be done later, but expect it to be a lot higher.

Trivia

 * Players will spend probably 80% of their time in the Realm doing things. A lot of old content from things that happened in arena game modes now happen here to show a true divide.
 * Sets the true barrier between 'what is Diep.io' and 'what is Tale of Diep'. Diep.io was killing each other on gray tiles. But you came for some other reason as well, so if just Diep.io was what you wanted, the Arena is still a viable option. But all story stuff is gonna happen here and in story event gamemodes.
 * Will also have a 'quest' system in the near future that keeps players going to prolong and promote exploration.
 * Really allows the Graviatar Polygon AU to be tied in, as all that space allows huge all kinds of nests, Polygons, enemies, and more to spawn.
 * Before The Realm, 'The Tale of Diep' was just a mismash of completely different game modes appearing for different reasons, loosely connected by story within the game. Now with The Realm, all of these events and game modes can be traced back to a reason either findable, triggerable, or just in general connection to the world it all happens in. Makes the world VERY ALIVE!
 * Citadels are the main feature of The Realm, alongside Fortresses. They're like Dungeons but better and with much more clear rewards, usually tying into quests.
 * Its not the EXP rewards that are gimped, but the EXP required to level up is massively increased.
 * This is why progress is saved between leaving the Realm so long as the player doesn't die.