Fanon:Polygons (Chapsteck4yurlipis)

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Polygons are naturally-spawning shapes that are spread across the arena. The size of each polygon generally increases with the number of sides (e.g. hexagon is bigger than the pentagon).

How often they each found on a fresh gameboard (approximate frequency) is listed as n-values after the name. N-values below 1 typically will not be found at the opening of a new round but, these and other polygons, will populate the board after certain events or time period.

Unlike a tank, Polygons do not have ammunition and can defend with body damage, just like the Smasher. Most serve as a "food source" for players and are the best way to safely level up in Team DM.

Frequent Polygon
Once a frequent polygon is destroyed, it will respawn somewhere on the map after 90 seconds; often appearing to split apart from another of the same type.

The number of each type (n, on standard map) is given after the name.

Yellow Square (n=2000)
Yellow Squares are the most common polygon and you can find them almost everywhere. They reward 10 exp when killed. The square is the only polygon that can be controlled by Necromancers.

Red Triangle (n=500)
Red Triangles are the second most common polygon and you can find them without trying. They reward 25 exp when killed.

Blue Pentagon (n=100)
Blue Pentagons are the third most common polygon and you can find them quite easily. They reward 130 exp when killed. They can be frequently found near the center of any arena.

Crasher (n = 32)
Crashers are pink triangles that target the player and deal damage when they hit you. They can be large or small, and the larger they are, the more damage they do. Large ones are noticeably rarer. They spawn mostly in the pentagon nest, however can be seen outside of it. They give 10-25 EXP when destroyed.

Green Hexagon (n=16)
''For more information, see Hexagons. ''Green Hexagons are the fourth most common polygon and you can find them with difficulty. They reward 370 exp when killed and have 60 health, and are slightly larger than, a pentagon. These shouldn't be confused with Light Green Pentagons.

Orange Heptagon (n=2)
For more information, see Heptagons.

Orange Heptagons are the rarest frequent polygon and you can find them if you're dedicated. They reward 740 exp when killed. They have 100 health, these are nearly twice the size.

Phasers (Arrowheads) (n=1)
Phasers are a variant of Crashers that have a unique ability to cloak. They don't appear in any nest, but instead found outside roaming around. They usually spawn in a small groups of 3-7 small, and 1-3 large. The large Phasers have 50 health, and 5x the body damage and regeneration of a pentagon. The small Phasers have 30 health, triple the body damage and regeneration of a red triangle. The range of these polygons are very small, and they remain invisible to the tanks until they get very close in proximity, they lock on to their target just like Crashers would. They will also charge into you directly if shot at from afar. They move 2x faster than the Crashers, making them hard to outrun unless you're a tri-angle class, or have a lot of speed. Since they have much more health than Crashers, lower level tanks can be in big threat. Small phasers reward 100 exp and 200 points. Large Phasers reward 350 exp and 500 points. For more information, see Arrowheads (Phasers)
 * Idea made by Graviatar

Leechers (n=1/4)
Leechers are a type of Crasher that can stick to you. They appear anywhere in a in the range of a polygon nest. Leechers have the same speed as a maxed out movement speed smasher. When killed, Leechers give 500 exp when maxed. If a Leecher starts following you, try moving away and shooting, a new Leecher has 40 health, a maxed has 160 health. If they manage to stick on to you, get a teammate to shoot at it, or rather try to shoot it or use your drones if you have some. Body damage can reduce the time on the host, if there are 5 points of it, the Leecher can't attach, and instead takes damage. They will still deal damage to you in the form of body damage. If you turn, Leechers will detach and try to stick back on to you. Though, if you turn you would take a little more damage than you usually would. When they stick on to you, you will start slowly losing health (1hp every half a second). Leechers regenerate when they are attached, the more damage they do, the more they heal (Max HP increases if they have full health until maxed). If you lose a sixth of your health, Leechers will automatically detach and move on. If you lose a sixth of your health though, Leechers will grow and deal more damage and have more health by 1.2x. They grow like how tanks increase size when they level up. Depending on the stage the Leecher is in, it will give more exp by 50. If a Leecher is maxed out in size, they can deal 3hp every half a second, making them extremely dangerous to any tank unless body damage is five points or higher. Small Leechers are the size of a small Crashers, maxed Leechers have 1.5x the length of a pentagon.
 * Idea made by LazyMelon

Purple Octagon (n=1/3)
For more information, see Octagons.

Purple Octagons reward 1210 exp when destroyed and are extremely hard to find. One will appear in a random location for every 6 orange heptagons that have spawned. They have 220 health, they are 2.5x the size.

Cyan Nonagon (n=1/5)
Cyan Nonagons can be found outside of Nonagon Nests. They reward 1,500 exp. One will appear in a random location for every 80 green hexagons that have spawned. These have 450 health, they are 3.5x the size.

Dark Red Polygon (n=1/6)
Dark Red Polygons are rare polygons that attack every player in range, they can be found near poly-nests, dark-red variants of inferior nest, rainbow and morpher nest. They offer 10x the exp, and 5x the initial base health of the original polygon. Each frequent polygon has a 1 in 50,508 chance of being spawned dark red. They have much greater body damage, health regain, and max health than most regular polygons. They move slightly slower than the Crasher. The more complex variants have more health and damage.

A dark red Heptagon might be an equivalent to a maxed body damage Smasher.

(Heptagon > Square)

Brown Hendecagon (n=1/8)
Brown Hendecagons are very large polygons (Almost the size of an Alpha Pentagon). They reward 2,000 exp upon death. These have 600 health. They can only be found in Hendecagon Nests.

Light Green Polygon (n=1/10)
Light Green Polygons are ultra rare light green polygons that give you 100x the points and 10x the hp of the base polygons. Each frequent square, triangle, and pentagon have a 1 in 26,000 chance of being spawned light green.

Crushers (n=15)
The crusher is a bluish Crasher, but with 3x the damage and 3/4 speed of a normal Crasher. These spawn anywhere, but frequently in The Nest, but lower in other nests. (Can someone create an image for me? It is a crasher, but blue. Thanks)

Black Dodecagon (n=1/30)
Black Dodecagons can be found outside of Dodecagon Nests. They are 50% bigger than a normal pentagon, they have 264 health points (12x a pentagon) and move around 2x as fast as normal polygons. They give you 100k exp and points. One of these will spawn for every 3 light green polygons that have spawned.

Morpher (n=1/54)
Morphers transform into a wide range of polygons. From frequent polygons to alpha polygons randomly. They appear in their natural form as a dark pale blue rounded square with a rotating shape below. Morphers are always darker than the basic polygon and give 25x exp of the base polygon. Morphers will also dilate in size as it phases into a different types of polygon; when phasing, it is invulnerable and it reveal its natural form. This polygon has a constant base health of 400 (Adding on the polygon transformation will give "total" health). Every polygon has a 1 in 35,339 to spawn as a Morpher.

Dark Purple Tridecagon (n=1/100)
They are extremely rare polygons which spawn under two conditions. They are the size of a yellow square, making them very hard to notice and to hit, but do not let their size fool you as they have 500 HP as well as a regeneration of 20/sec. It cannot be moved by any manner, but by arena closers or motherships. It will only spin quickly on itself before death which drops 300k exp/points. It will either spawn when 200,000 squares have spawned or after 3 bosses spawned. After this infrequent spawns 7 times, an Alpha Dark Purple Tridecagon will spawn.

Pink Circle (n=1/250)
Pink Circles are very bouncy and even deflect bullets sometimes, they have 300 HP and are really hard to kill, this circle is also twice as big as a normal pentagon and they also give 1000 Points

Dark Purple Alpha Tridecagon
This polygon spawns after 7 Dark Purple Tridecagons spawn. This polygon has the health of an Alpha Pentagon and a regeneration of 100/sec. Meaning you will need a whole team to take down. Whoever gets the last hit of the alpha will be rewarded with 3K points but also a big increase in size and max health, for 40 secs.

Dark Yellow Tetradecagon
They spawn in stacks of 4 every 50 mins, and are noticeably more resistant than other polygons, they give 60k points/exp and 6 temporary maxed overseer drones that you can control. However they reduce their damage taken from each bullets by 100% and it goes down by 1% for every 3 bullets landed on it (That means you will need 300 bullets for its protection to reach 0%) they are extremely big, and are often mistaken for alpha polygons.

Dark Yellow Alpha Tetradecagon
If the stack of tetradecagons has been alive for 9 minutes, an alpha form will appear, which is three times as big as an alpha cyan nonagon and has a teal transparent bubble around it, with a visible health bar. The bubble will block damage for as long as it is alive and depletes 6 penetration points before taking damage. It has 2,000 hp while the tetradecagon itself has 100K hp. Upon death the one which got last hit will receive 18 controllable overseer drones that have 5/7 stats in everything aswell as 600k points. No health regen.

Other Various Polygons
These are abnormal polygon types:

Cubes
Cubes look like how you would draw a cube on a piece of paper. They can rotate on the X, Y, and Z axis, similar to how normal polygons will rotate on X and Y. They have a 2% chance of spawning instead of a square when a Cyan Nonagon is nearby. They reward 100 (10^2) XP when destroyed, and have n^2 health. (n = square health)

White Circles
White Circles are essentially bullets that are transformed into a living shape. They have a 0.1% chance of spawning when shooting a normal bullet. They also spawn 50% of the time when shooting at a rainbow polygon.

They act much like a normal polygon, any penetration upgrades will become health, and bullet damage will become body damage. These polygons can be in different sizes depending on what bullet is shot. They give out 5-50 exp depending on size upon death. Destroyer bullets will also become white circles.

Dark Grey Nonagon
Dark Grey Nonagons spawn near you when you destroy an Orange Heptagon, Purple Octagon, and Orange Heptagon, in that order, without destroying any Yellow Squares in between. Dark Grey Nonagons are relatively easy to destroy, they have 220 hp, and reward you with 1,500 exp and 2,000 points. They are smaller than Cyan Nonagons.

Beta Pentagon
Beta Pentagons spawn near you when you destroy 20 Pentagons in a row. They are smaller than the Alpha Pentagon but bigger than the Blue Pentagon. They give you 1,250 exp, and have half the health of an Alpha Pentagon. There can always be a few in the Superior Pentagon Nest if one player gets kill a large amount of pentagons.

Crate
Blue Pentagons are replaced by Crates in Labyrinth Mode. These light brown pentagons spawn 25 yellow squares when opened. Opening a Crate requires the same number of shots, causes the same body damage, and awards the same points as a normal Blue Pentagon.

Rainbow Polygon
Rainbow polygons are only found when a Decagon Nest is formed. They are temporary and can only be destroyed using body damage or a Necromancer. Any bullets shot at them will be absorbed and replaced by a white circle. Drones, Traps, and Destroyer bullets will vanish completely.
 * Rainbow Decagons are only found in Decagon Nests (rare poly-nest). They offer you experience equal to 1,500x the highest valued Rainbow Frequent Polygon you have destroyed.

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 * Diep.io.RainbowPolygons.pngRainbow Frequent Polygon. When a decagon nest is formed, all frequent polygons in the area are immediately transformed to rainbow polygons. Necromancers can control the rainbow squares and crash them into other rainbow polygons.
 * ===  Runners === they are like crashers but very faster and green, they can dash sometimes into players and do high damage , they have  0,1% chance to replace all the crashers in one pentagon nest

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Alpha Polygons
Alpha Polygons are large, strong polygons that spawn rarely in place of what would be a normal polygon. They tend to be found clustered in poly-nests. ` They have 200 Health. Spawns in Inferior Square Nest. ` They have 500 Health. Spawns in Inferior Triangle nest.
 * Alpha Squares give you 0.75 Kp.
 * Alpha Triangles give you 1.5 Kp.

` They have 1,000 Health. Spawns in Pentagon nest.
 * Alpha Pentagons give you 3 Kp.

`

` They have 1,500 Health.
 * Alpha Hexagons give you 6.5 Kp.

Spawns in Hexagon Nest.

`

`

` They have 2,500 Health
 * Alpha Heptagons give you 13 Kp

Spawns in Heptagon Nest

`

``

`

` They have 5,000 Health.
 * Alpha Octagons give you 26 Kp

Spawns in Octagon Nest.

`

` They have 9,000 health.
 * Alpha Cyan Nonagons awards you 52 Kp.

They are the largest polygons.

Spawns in Cyan Nonagon Nest. `
 * Alpha pink circles have 15,000 health and give you 300 Kp.

`

`

Poly-nests
Each poly-nest has certain areas where they spawn and will have more polygons and Alpha polygons of that type.

The Nest
The Nest is a large central nest containing lots of Pentagons, Hexagons, Heptagons, and everything rarer than that. It has a mass amount of everything, except for Squares and Triangles. But has Alpha Squares and Alpha triangles. It is a great place to earn EXP, but it has AT least 20 Leechers, 10 Phasers, 100 Crashers, 5 Runners, 1 Dark Red polygon, and has a fallen Necromancer protecting it. When a Fallen Necromancer is destroyed, The Nest decreases by 5% but Polygon production increases by 10%.

Inferior Poly-Nests
An inferior poly-nest contains a large number of their polygon type but are smaller than the typical Pentagon Nest. Either the Square, Pentagon, and Triangle Inferior Nest will spawn at a random location after a certain number of polygons destroyed. Once all the polygons are destroyed in an Inferior Nest, the nest itself is no more, inferior nest will only spawn 1-2 alpha polygons, when all alpha polygons are destroyed, the guardians vanish with them. No new alpha polygons will spawn.
 * Square Nest has a 50% chance to spawn. They are protected Summoner squares.
 * Triangle Nest has a 33% chance to spawn. They are protected by Crashers.
 * Inferior Pentagon Nest has a 17% chance to spawn. They are protected by Crashers.
 * Dark Red Nest. Each Inferior Nest listed here has a 1% chance of spawning as a Dark Red Nest. They are full of Dark Red Polygons, and have no alpha forms.

Superior Poly-Nests
A superior poly-nest spawns at the center of the map. Once all the alpha polygons and smaller versions in a superior nest are destroyed, a new nest is created at the same location and will populate with a pseudo-random polygon type.

Alpha polygons will still continuously spawn until there is only a single one left. Unlike inferior nest, superior nest guardians will not disappear when all alpha polygons are down.

Each type has a given probability of being selected, with the 4th nest always being a hexagon nest, unless the previous 3 were each a different type; then a grey nonagon nest is spawned, or if 2 octagon nests spawn in a row, then a cyan nonagon nest is spawned. The first nest that spawns in the center at the beginning of the game will always be a pentagon nest.
 * Pentagon Nest (p=50%) is protected by pink triangles, aka crashers.
 * Hexagon Nest typically spawns every four times a superior nest is destroyed (see nonagon nests). They are protected by white pentagons.
 * Heptagon Nest (p=33%) is protected by magenta hexagons.
 * Octagon Nest (p=17%) is protected by spring green heptagons.
 * Cyan Nonagon Nests spawn after 2 octagon nests spawn in a row. They are protected by silver octagons.
 * Grey Nonagon Nest. This spawns after other types of superior nests are selected in a sequence without repeating any type. They are protected by gold octagons.
 * Morpher Nest it has 5% to replace a pentagon nest, they are 1\2 the size of a pentagon nest , they are full of morphers and 3 special morphers that can change just in alpha polygons, they give 40% more exp than a normal morpher, the nest is protected by dark red polygons.
 * Phaser Nest. More info about it soon.
 * Leecher Nest. More info about it soon!

Rare Polynests

 * Decagon Nest. After 16 Dark Grey Nonagons have been destroyed on a server, a decagon nest will appear and the frequent polygons change into rainbow polygons. These nests are extremely small, consisting of a few Rainbow Decagons. They are well protected by red-violet nonagons, which can pass through Rainbow Frequent Polygons.
 * Hendecagon Nest After 20 Decagon nests have been destroyed, a Hendecagon Nest will appear, and the frequent polygons change into brown polygons. These nests are WAY smaller than Decagon Nests, consisting of a few Hendecagons. They are highly protected by Mini Arena Closers, which can pass through Brown Frequent Polygons.
 * Dodecagon Nest is about 1/2 the size of the pentagon nest. These require 15 decagon nests to have existed in the server before appearing in place of the 16th decagon nest. When created, up to 40 dodecagons will appear and no more. At its center will be a superior dodecagon, about 4x as large as a normal dodecagon with 40x the stats (besides speed) and no defenders.
 * Tridecagon Nest After a third Dark Grey Nonagon nest has spawned, 5 mins will cooldown before one of these appear. There will be one single tridecagon, protected by 15 large Crashers. The tridecagon has the normal stats but however do not give points upon death. When it dies it will duplicate into more tridecagons. The duplications will give points if killed. However with every tridecagons spawned there will be 15 more large Crashers. After duplicating 4 times an alpha tridecagon will appear, with 25 small Crashers, once it dies the nest does aswell.

Infected/virus Polygons
Read Virus

Polygon Breeding
read Polygon Breeding

Trivia
Feel free to edit this page if you'd like!

Doomsquare
The Doomsquare appears to be a big white square. If killed, it will release a ton of Protectors and instantly wipe out the player who killed it.

Deathsquara
The Deathsquara is basically the Alpha of the Doom Nest. The hard this is that if its destroyed, it releases godded 2 minuite Protectors that will obliterate anything in its path. Once the 2 minuites is up, the Protectors will despawn and the Doom Nest will perish.

To-do list
Everything here shows what has to be done/made/written.

-image for dark yellow and alpha dark yellow tetradecagon

-Phaser nests (Graviatar doesn't approve this)

-Leecher nests

-hectgons...chiliagon... up to megagon. (Please no, Graviatar is crying)