Board Thread:Questions & Answers/@comment-32594308-20170717154654

Dear developers,

in former times there was 15-20K of players, now there is 10K, tomorrow you will have 5K and after that it will be only some nerds.

And all this is because you did not implemented a player incentive system so far. I personally think that Diep is a good game and deserves more.

something you can do to decrease DIEP loss of popularity IMO.


 * notice table for ===TOP to TOP=== kills and ===not-in-top to TOP kills===


 * damn medals or Insignia for 45lvl kills (no reset after death) in 2&4 team mode.

If the player had to pull the entire noobteam (even by sacificing himself), is he not worthy to have some RESPECT? Сurrent situation is you are nothing after you were killed!!!


 * give  a short message possibility (tank displacement means message disappears). YES, it is necessary to explain that you hav a damn LAG or you need to go.


 * give  a  possibility to chose your target from the top list

I play DIEP almost from the moment of beginning and i had obtain this fucking Green Triangle ONLY ONCE!!! what the hell with them???

*give this crappy powerups  for 2-team mode (squares&triangles) within base/near-base (2 p/min) if one of the  teams completely loses. Someone will find it useful.

__________second priority_________


 * do "autofire on" flag permanent and with red marker


 * a frag list system for a room (after you enter the room you can open and watch some table like this ===[player name]___score record___30+ frags (whole session)===


 * android players ONLY rooms, because put PC player vs ANDROID player is not fair!


 * player`s profile


 * give a possibility to chose a room after selecting game mode (2-team/4-team by toplist, maze by configuration and/or toplist)

p.s. The achievements you have introduced so far give almost below zero for player motivation. 