Tale of Diep:Shadow Magus

''Evil and cryptic, not much is known about this member of the Archprophet's regime. The epitome of magic both good and evil, the Shadow Magus devoted himself to the service of Panzer. He is believed to have been an apprentice of one of the ritualists who sealed the Great Dark One away at the end of The Old Era, but not many are too sure. As stated, not much is held in the archives about just who the Shadow Magus is. Constantly clouded in mystery and devoid of history, only the name is used to describe whatever it is. The Shadow Magus is no one person. Its a plague that passes on from host to host. Ball and chains wrapped around them like a noose of a ghost...''

Overview
The Shadow Magus is the first of the three bosses fought in the Tower of Gladii gamemode, reached after smashing the four Chaos Dominators in the rooms prior to his door. The Shadow Magus is not one boss, but one of many. The Shadow Magus isn't a sole being or a living entity. It is a curse set upon by an apprentice of one of the sealers that jumps from host to host after death, selecting a new body to inhabit and finish its own plans.

Design
Despite the body being capable of having a different look, many things remain constant. Two hands similar to the Archprophet. His arms have kind of like a black drape effect that hangs from them like the cloth of his robes. Being cloaked in a dark gray hood, the top half of the light gray body is shadowed out, with a single red glowing right eye piercing the shade. The hood is actually like a cloak, so black fabric hangs down beneath the body as well. A stitch runs in part of the cape beneath him, where purple light pulsates between the stitches slowly.

Arena
The Shadow Magus has a wide room as the arena of choice, but it is actually very hazardous and full of deathtraps that really can detriment the fight. As with all bosses in Tower of Gladii, once the first person enters, there is thirty seconds that gives a chance for all players to enter before the door closes and the battle starts.

To start, the majority of the room is actually lava tiles. There are numerous giant hexagon-shaped platforms placed in an inverse pentagon pattern with paths connecting them in a ring around a larger, square-shaped, center platform, where the Shadow Magus first spawns. Everything else is lava. Once the Shadow Magus dies, all the lava in the room drains, and the room is free to wander through in search of secret rooms, or continue.

Phase 1
When the Shadow Magus first spawns in a black cloud of smoke in the center, he is completely Invulnerable. After he uses three attacks that he will select from the Phase 1 attack pool, he will warp in a black smoke cloud from the center platform, to one of the five surrounding platforms, and do three attacks there. Whichever platform is random, but he will always go back to the center platform after warping to one of the surrounding ones. He is vulnerable while on a surrounding platform. After that, he visits another random surrounding platform. This happens in a looping cycle until he enters Phase 2 at 60,000 health.

Phase 1 Attack Pool:
 * Ring of Fire: Releases a rotating solid ring of fireballs that has an opening in it somewhere. Players close will have to weave through that opening, but players far away can kind of ease back, since the fireballs spread enough to slip through easily.
 * Familiars: Will create five giant purple flaming bullets in a pentagon shape around him, and they will fly off in pursuit of players. They deal incredible contact damage, and explode when touched or on death. They have 400 health, slightly less than half of an Alpha Pentagon. Explosion and contact damage inflict Burning for 2 seconds.
 * Arc Beam: His single glowing eye will flash orange three times before sweeping a stream of powerful bullets rapidly in a 30 degree angle three times rapidly.
 * Wisp Dance: Will quickly vanish then reappear thrice on random surrounding platforms. Afterwards, three copies of the Shadow Magus will spawn, one on each platform. Only one will be real. The other two are clones, and upon death, apply Poisoned and Blinded to the killer for 5 seconds. When the real one is hit, the clones will disappear.
 * Raze: Will not move, but will release a spray of five spreading fire bullets that slowly spread overtime, but can't travel very far. Like a short-ranged flamethrower attack that builds up damage quickly.

Phase 2
Upon hitting Phase 2 at 60,000 health, the center platform will submerge into the lava and the Shadow Magus will act like a regular boss. Being fought on a pentagonal strip with no center can make that a challenge though. Will select attacks at random from the pool below.


 * Ring of Fire: Releases a rotating solid ring of fireballs that has an opening in it somewhere. Players close will have to weave through that opening, but players far away can kind of ease back, since the fireballs spread enough to slip through easily.
 * Familiars Duex: Will create eight giant purple flaming bullets in an octagon shape around him, and they will fly off in pursuit of players. They deal incredible contact damage, and explode when touched or on death. They have 600 health, slightly more than half of an Alpha Pentagon. Explosion and contact damage inflict Burning for 3 seconds.
 * Arc Beam Duex: His single glowing eye will flash orange six times before sweeping a stream of powerful bullets rapidly in a 20 degree angle six times rapidly.
 * Wisp Dance Duex: Will quickly vanish then reappear on every surrounding platform. Afterwards, three copies of the Shadow Magus will spawn, one on each platform. Only one will be real. The other two are clones, and upon death, apply Poisoned and Blinded to the killer for 5 seconds. When the real one is hit, the clones will disappear.
 * Raze Duex: Will rapidly charge after the closest player, releasing a spray of five spreading fire bullets that slowly spread overtime, but can't travel very far. Like a short-ranged flamethrower attack that builds up damage quickly.
 * Ricochet: Will fire out ten red Traps in all directions from his position that slowly slow to a stop. A few seconds later, they will blink, and streams of bullets will be fired out in the cardinal directions from where they landed, making a laser grid bullet hell.
 * Beams of Light: He will look skyward and both of his eyes will fire thin red beams into the air. Four giant beams will appear to come down from the sky, and all close inward on a random point selected in the room, sweeping the ground and damaging any players they pass over.

Trivia

 * Is a boss I've reused on multiple occasions in various forms.
 * Despite its title, difficulty, and placement, is classified as a Event Boss.