Arras:Changelog

The Diep2 Changelog is a list of all the updates to the game. It is found on the right of the screen, showing every update.

Official Changelog


PATCH 2017.12.07.1

 * Improved css.


 * Increased all bullet speed by 10%. This doesn't affect drones and other things.
 * Sped the game up a bit more.


 * Buffed minion speed by 9%. Nerfed minion bullets from 56% as strong as a basic tank's to 16%. Buffed minion bullets' penetration by 20%. They fire at the same rate now. Changed the Director-branch to not have to wait a reload cycle before spawning a new minion.
 * Sped up skimmer missile bullets.


 * Smoothbars work now.
 * Changed how bots spawn. Shouldn't die out over time any more.
 * Stopped the weird bodyswitching bug.
 * Improved an issue with FOV not being handled quite right.
 * Messages should be better about removing themselves.
 * Token failure will be obvious now.


 * Known Bugs:
 * Auto-trapper traps are round. I've got no clue why.

PATCH 2017.12.06.3

 * The server will just give up on trying to predict motion if the lag is too far gone.
 * Fixed graphical issues with the gui on respawning.
 * Fixed messages.

PATCH 2017.12.06.2

 * Bug fixes galore!
 * Increased the fallback update rate from 0.5Hz to 10Hz.
 * Fixed a bug with over-body turrets that was causing rendering failure.
 * Value-bar (health, exp, etc.) animations were all kinds of messy. Fixed.
 * Prevented your own nameplate + score from drawing above you.
 * Your name is back above the exp bar.
 * The death screen should work again. Added time alive.
 * Canvas should be automatically focused upon on game start.
 * Fixed an encoding error with extended UTF characters. Emoji and non-western characters work again.
 * The client is smarter about asking the server to join the game. Should be more reliable now.
 * Upgrade menu isn't bugged any more.
 * Fixed the necro drone glitch, readded necro.
 * Fixed the minimap, removed crashers from it.
 * Entities should properly draw on top of each other now.
 * Hopefully things don't look weird while they're dying. We'll see.


 * Added a better favicon.

PATCH 2017.12.06.1

 * Added classes:
 * Tri-Angle => Auto-Tri-Angle
 * Auto-3 => Unnamed Class
 * Artillery => Spread Shot
 * Removed Underseer branch.
 * Removed Shotgun.
 * Removed Auto-Smasher.
 * Experimenting with some different stat configurations.
 * Decreased base tank density (more knockback).


 * Decreased Triplet/Quintuplet bullet size a bit. Gave them more bullet health and damage but decreased their reload.
 * Reduced Trapper's damage by 30% and the trap travel speed by 10%. Increased rof a bit.

ㅠㅠ
 * Changed colors.
 * Moved some gui elements around a bit.
 * Fixed a graphical bug with skill bars.
 * Polygons no longer show up on the leaderboard. Wasn't worth the effort and efficiency loss to support transformable leaderboardable entities. End of an era.
 * Slowed the whole game down a bit.
 * Darkened special zone background a bit.


 * Embedded tweets into the start screen. I wouldn't call it pretty, but it works for now.
 * Migrated away from socket.io and to ws server-side. Significant bandwidth usage decrease. However, because we lost a lost of nice things socket.io in favor of a home-brewed approach, connections may prove to be much more volatile than before until I work on them more. Hopefully it won't be too bad.
 * You can now try to play with color.json and mockups.json!


 * Known Bugs:
 * While entities grow to full size, their speed is bugged. Thanks to this bug, Necro can obtain unreasonably fast drones and for this reason it has been removed until I have time to fix the problem. Additionally, if you do not move after spawning, you have abnormally high recoil. This I don't think is enough of an issue to require an immediate fix. I'm about 82% sure it's the same bug, though.
 * Dying entities can move weirdly. The cause of this bug is known.
 * Often, the client won't connect properly. Known cause, just keep reloading until it works, for now.
 * No death screen. Unknown cause, but I'm not going to bother fixing it now because I want to add proper enter-to-respawn soon and I'll catch this problem while adding that feature.
 * Canvas doesn't always seems to obtain context properly on game start.
 * Tap-shooting doesn't register with high latency. Known cause.
 * Bullets often draw on top of things they couldn't. Known cause, but the fix will be part of adding better layering functionality.
 * Often entities flash twice on taking damage.
 * Messages don't work.
 * Sorry for all the bugs! I opted to push this update (relatively) fast to get it out rather than waiting possibly many days to get the time to fix all the little problems.
 * Added a favicon (it's shitty and temporary).

PATCH 2017.11.23.1

 * Added classes:
 * Cruiser, Trap Guard => Fortress
 * Tri-Angle, Trap Guard => Bomber
 * Double Twin => Auto Double
 * Triple Shot => Bent Hybrid
 * Hunter => Poacher
 * ????? => Shotgun (I'll remove it later but you can have fun for now)
 * Mega Trapper's traps are a little less mega.
 * Triplet and Quint have less reload and bullet speed but full bullet health now. 10% and 19% pen nerfs on Triple and Quint respectively.
 * Assassin's penetration buff decreased from 25% => 10% but it gained a 15% bullet health buff.


 * Noticed unintended intended behavior where all polygons only gave half as many points as expected. Doubled polygon value across the board but incresed Alpha and Beta pentagon value disproportionately.

PATCH 2017.11.22.3

 * Added classes:
 * Destroyer => Hybrid
 * Overseer => Overtrapper
 * Trapper => Auto-trapper
 * Sped up over-drones a bit. Slowed down sunchips a bit.
 * Auto-turrets have a bit less raw damage.
 * Factory has some more base speed.
 * Reduced Machine Gun (and Sprayer)'s raw damage somewhat.
 * Gave Minigun and Streamliner bullets a bit more health.
 * Swarm damage varies from 1.75x to 0.25x over its range instead of 1.5x to 0.5x.


 * The server is better at putting people in teams now.
 * Added some protection against socket misuse.
 * Teammates and crashers are visible on the minimap now.

PATCH 2017.11.22.2

 * Re-enabled anti-lag
 * Necro sunchips have their old pen again.
 * Necro has 5 fewer base drones. 25 => 20
 * Artillery-type guns get a bit of love. +15% firing speed and +10% cruising speed.

PATCH 2017.11.22.1

 * Added classes:
 * Director => Underseer => Necromancer
 * Flank Guard => Trap Guard => Gunner Trapper
 * Machine Gun => Sprayer
 * Artillery => Skimmer
 * Tri-Angle => Booster
 * Smasher => Mega-Smasher, Spike, Auto-Smasher
 * Once more, you can only level up to 30 by using N. Sorry!
 * Changed up the map.


 * Drones have 50% less damage and 50% more health. (Overall nerf)
 * Predator has 10% less bullet speed and an FOV nerf. A little bit more speed, however.
 * Hexa and Octo base damage nerfed by 10%.
 * Triplet and Quint now have reduced bullet health from Twin instead of reduced bullet damage.
 * Mortar get 20% more rof and 10% more bullet health.
 * Halved Streamliner's damage.
 * Decreased Mega Trapper's rof by 30%
 * Minions get 25% more resists.
 * Necro has twice as much penetration.


 * Fixed Underseer in tdm. Readded.
 * You have no longer been kille.
 * Disabling anti-lag just to see how it compares.
 * Added a thing for the uninformed.

PATCH 2017.11.21.3

 * Removed Underseer because it was broken in tdm.
 * Removed base protectors for now.
 * Improved circle rendering.
 * Added back some tier 3s. Added some more tier 3s.
 * Turned desync protection back on. (My bad!)

PATCH 2017.11.21.2

 * Server is TDM again.
 * Added some new classes.
 * Director => Underseer
 * Removed the tier 3 upgrades for now.
 * Reduced trap size a bit.
 * Drones shouldn't chase people across the map any more.


 * Pounder has less bullet health.
 * Renamed Apprentice to Director.


 * Added base protectors.
 * The game tries to sort people into teams based on how many are already in that team.
 * Going into an enemy base insta-kills you.


 * Fixed broken Annihilator recoil.
 * Fixed a bug with swarm motion.
 * More anti-stutter work.

PATCH 2017.11.21.1

 * Added one tier 3 upgrade to a couple classes.
 * Triple Shot => Penta Shot
 * Gunner => Auto-Gunner
 * Assassin => Ranger
 * Tri-Angle => Fighter
 * Overseer => Overlord
 * Destroyer => Annihilator
 * Swarm damage now varies from 1.5x to 0.5x instead of from 2x to 0x. Swarm life extended to 6 seconds.


 * More anti-lag work. Realized I'd forgotten basic calculus, fixed an issue with client-side motion prediction.
 * Changed how turrets render.
 * Sped up the clock syncing processess.

PATCH 2017.11.20.1

 * Base shield regen doubled.
 * Swarm damage increased by 33% but health decreased by 20%.
 * Benefit from leveling up a skill diminishes as that skill increases. (Non-linear stats)
 * Buffed Smasher speed and body damage by 10% to compensate for it.


 * Overseer and Apprentice fov nerfed. Cruiser fov buffed.
 * Over-drones have 17% less health, a little less speed, 20% less damage, and no density buff.
 * Trap health and damage reduced by 16.7%; density halved.
 * Hunter fov reduced to that of sniper. Damage decreased by 5%.
 * Minigun damage reduced by 10%.
 * Gunner damage reduced by 22% and recoil reduced by 50%.


 * Sped up auto-spin a bit.
 * Client attempts to sync clocks with the server first, should allieviate some of the worse lagging.
 * Players are blue!

PATCH 2017.11.19.7

 * 14% nerf to minion speed.
 * 10% buff to swarm speed.


 * 5% nerf to minigun damage.
 * Slight nerf to baby Factory's base speed.
 * Buffed auto-3's reload by 20% and recoil by 10%.


 * Reshaped Trapper a little bit.
 * Added some more public tokens.
 * Changed how the jackpot is calculated.
 * Put a bandaid on an issue that causes horrible backwards interpolation in the client. (Clock desync with the server). Hopefully will fix the nasty jagged stuttering but there's still a deeper issue here I need to figure out how to compensate for.

PATCH 2017.11.19.6

 * Server is now TDM! I don't have time to add base defenses yet, so please just be nice.


 * Drones and swarm do 3x damage to food.
 * Decrease trap health by 50%.


 * Pounder reload 2x base instead of only 1.75x base. (Destroyers unchanged)
 * Arty reload net changes amount to 30% less rof and 20% less bullet health. Same damage.
 * Reworked Hexa's firing speed and damage.
 * Buffed trapper rof by 30%.
 * Nerfed Auto-3 damage by 30%.
 * Made Pounders shoot slower but cruise faster. Less damage bonus at close range.


 * Removed tagindex stuff from forms.
 * Made the bar color of the scoreboard vary by team.
 * Zones of the room visible on the minimap.

PATCH 2017.11.19.5

 * HOTFIXES GALORE, EVERYTHING IS DIFFERENT

PATCH 2017.11.19.4

 * Added some more tier 2 upgrades.
 * Pounder => Artillery.
 * Twin => Double.
 * Assistant => Unnamed Class.
 * Flank Guard => Auto-3.
 * Made max health have more of an effect on body resist.
 * Maxed out Shield Capacity is x3, not x8 any more.
 * Maxed out Max Health is x3, not x3.5 any more.
 * Maxed out Shield Regen is x15, not x25 any more.
 * Maxed out Body Damage is x2.5, not x3 any more.
 * Reduced the effect of Body Damage, Shield Regen, and Shield Capacity on body damage resistance. Max possible body resist lowered.
 * Swarm lifespan increase to 4 seconds from 3.333.
 * Trap health reduced by 25% and trap damage increased by 50%.
 * Tank-on-tank damage another twice as strong.


 * Gunner gets a lot more firing speed. No changes to max speed (serves as a damage buff at short ranges). Has more spread and shudder.
 * Removed 20% health and penetration bonuses from Minigun. Gave it some more recoil and the bullets 2x density.
 * 10% bullet health and 5% bullet speed bonuses removed from Triplet. Removed fov bonus.
 * Trapper rof increased by 20%. Recoil increase by 50%. Buffed fov.
 * Removed body penetration bonuses from Smashers.


 * Growing shapes now gradually change size.
 * Soft stat cap now lifts at level 15.
 * Soft stat cap lowered to be 56% of the stat cap.
 * Fixed the length of Smasher's stats.
 * Shooting was making gun barrels recoil the wrong way. No more.
 * The background grid is larger and fainter.

PATCH 2017.11.19.3

 * Hopefully fixed AI such that it respects the masters' FOV.
 * Nerfed swarm fov, swarm base speed decreased by 25%. Range nerfed to be slightly more than a normal bullet.
 * Gunner penetration increased.
 * Auto-fire and auto-guide merged.


 * Correctly displays the eventual max skills now.
 * Made socket usage a little bit more efficient (still a long way to go).
 * We're a bit more suspicious of new sockets now.

PATCH 2017.11.19.2

 * Made swarm do no damage at the end of its life and double at the very start. The curve is linear. Increased swarm's base damage by 50% to compensate.
 * Increased effect of Body Damage on body penetration.


 * Halved raw destroyer damage.
 * Increased Flank-type penetration and decreased rof to basic.
 * Brought Hexa Tank's base speed down to basic.
 * Increased Minigun's penetration, speed, and (slightly) damage.


 * Remapped some keys.
 * Autofire => E
 * Autospin => C
 * Override => R
 * Autoguide => V
 * Added arrow support.
 * Reshaped some of the sniper barrels and minigun a touch.


 * Gave Minigun the FOV it was supposed to have.
 * Fixed a timing issue with Minigun's firing rhythm.
 * Capped names at 24 characters.

PATCH 2017.11.19.1

 * Added another tier 2 upgrade to each tier 1 class.
 * Twin => Triplet
 * Sniper => Hunter
 * Machine Gun => Minigun
 * Flank Guard => Tri-Angle
 * Apprentice => Cruiser
 * Pounder => Trapper
 * Raised base tank body penetration to just past the default fully-elastic value. (It was below, being hyper-elastic) Hopefully this makes ramming feel norma again.
 * Rennamed Manager to Apprentice.
 * Slowed Pounder's bullets down a little bit.
 * Slowed Hexa down, just a tiiiny bit.


 * Fixed Smasher's stats below level 30.
 * Unbugged Triple Shot's base speed.
 * Fixed a bug with drones not being pushable they should.
 * Fixed minimap stealth.


 * Decreased the room size.
 * Tweaked some network things on the backend.
 * Disabled lingering tanks after disconnect. We don't need it for testing any more.

PATCH 2017.11.18.5

 * Added one tier 2 upgrade to each tier 1 class.
 * Twin => Triple Shot
 * Sniper => Assassin
 * Machine Gun => Gunner
 * Flank Guard => Hexa
 * Apprentice => Overseer
 * Pounder => Destroyer
 * Made drones a bit smaller.
 * Made manager not have to re-load its drones.
 * Increased base drone speed. Reduced damage by 13%.
 * Slightly re-shaped drone spawners.


 * Made bullets less dense but increased Bullet Penetration's effect on density + knockback.
 * Capped the overspeed damage buff at 2x.
 * Made crashers show up as pink on the minimap.
 * Raised the soft skill cap to 7 from 6.
 * Fixed a graphical glitch with turning objects.
 * Tweaked some network and client lag handling things to hopefully feel nicer.
 * Changed the blend color of dying entities.
 * Changed how team inheritance is handled to better prepare for tdm and shape-affiliated bosses.


 * Moved patch notes into the the website.
 * Improved css a bit.
 * Added unicode support to player names.
 * Changed the yellow exp bar a bit.
 * Now the webpage stores tokens and names.