Builds

The following are builds for certain types of tanks. Working around the 33 skill points you are given max, here are some skill point investments according to the tank type. Numbers correspond to the order of the skills, top to bottom. (Health Regen, Max Health, Body Damage, Bullet Speed, Bullet Penetration, Bullet Damage, and Movement Speed.) Note:

If "A" appears on the build, this means that anything can be done to it.

Fast-Firing Tanks: Should have fast reload and bullets. Penetration is not as important due to large number of bullets.

6, 6, 0, 7, 3, 7, 4

This build up here is pretty general for all fast-shooting tanks. If you find a better build for a specific tank, please revise.

Full Sniper Build: Heavy on all bullet upgrades. Some speed to adjust targeting. Not too much on HP, but it is a sniper after all. Carries on to Assassin of course.

3, 3, 0, 7, 7, 7, 5

If you want, you can sacrifice one skill point from HP Regen and Capacity to maximize speed. That decision is up to you.

Rammer Build: Using the recoil of the Destroyer to maximum advantage. Rare build utilizing body damage as the main coefficient.

7, 7, 7, A, A, A, 7

Overseer/Overlord Build: Similar to the sniper build, but much more tankier.

6, 6, 0, 7, 7, 7, 0

Here, the build is "whatever comes in range I kill". You can trade some HP related points to increase the speed so you can make more offensive plays.