Fanon:World War (Tidal Wave)

''It is a time of war. Unlike the old fashioned, mindless battles held in the arena, this gamemode has many elements of actual warfare in it. Dig trenches and build turrets to destroy the enemy and write history in your favour!''

World War is a gamemode. Created by The Tidal Wave. This page is a heavy WIP.

Gameplay
The gameplay of World War is quite similar to the now-defunct Mothership gamemode in a sense that both modes have teams and a "team leader" of sorts, but each team has different classes and powers. There is also a "Team Leader" for each nation that gives various boosts and can use skills when alive. Once killed however, the team pretty much loses its power and collapses without its leader using skills. Also, once the leader dies, tanks on its team can no longer respawn.

Normal players are assigned randomly to different teams, both spawning and respawning as level 45 tanks. What they can upgrade to is rather limited by their respective team.

The battlefield is completely barren of polygons and has 5 structures randomly generated onto it. Tanks can place gun turrets, barricades and other things on the map.

Team Leaders
A Team Leader commands the whole team and can use abilities. They may either be offensive, defensive or supportive and rarely have exceptions. The survival of the leader is of paramount importance to the team as without it, the teammates cannot respawn. Abilities are, of course, different for each team. The leaders themselves are Mothership-like in both function and physical power.

Teams
Each team has different abilities available to the leader, and different exclusive structures, tank classes and a starting stat point in a stat for the teammates. If one is not on a team and tries to upgrade to that team's exclusive tanks or build that team's exclusive structure, the option will be restricted.

Blue
The blue team focuses on outlasting its opponents, defensive structures and various healing methods for staying alive. With walls like no other, Blue is sure to stall its way to victory.
 * Leader: A blue, movable Trapper Dominator.
 * Abilities:
 * Passive: All team members have doubled health regeneration and take 20% less damage.
 * Passive: When an enemy tank is destroyed, all team members heal for 5% of max health.
 * Active: Power Wall. For 20 seconds, when a bullet expires, it turns into a normal trap. Cooldown is 1 minute.
 * Exclusive tanks: The entirety of the Trapper branch (shares Gunner Trapper with Red, and Overtrapper with Green).
 * Exclusive structures: Barbed Wire Wall, Super Heal Station.
 * Starting Stat Point: Health Regeneration.

Red
The red team's main strength is their offensive capability. Boasting sheer firepower and extreme bullet spam, don't expect Red to go down without a fight, if going down at all.
 * Leader: What is pretty much a red Triplet, but with 6 barrels instead of 3. One might call it a Sextuplet.
 * Abilities:
 * Passive: All team members have doubled damage output.
 * Active: Truestrike. For 10 seconds, all bullets have infinite penetration. Cooldown is 1 minute.
 * Active: Bullet Bombing. An area gets bombarded with 400 bullets spawning out of nowhere and spreading randomly. Cooldown is 1 minute 30 seconds.
 * Exclusive tanks: The entirety of the Gunner and Triplet branches. (shares Gunner Trapper with Blue, and Penta Shot and Spread Shot with Purple)
 * Exclusive structures: Gatling Turret, Laser Beam.
 * Starting Stat Point: Bullet Damage.

Trivia

 * World War was originally going to be a reenactment of the actual World Wars, with legitimate nations and alliances between them. This was later scrapped.