Levels

Levels are a game mechanic in Diep.io. Players can level up by killing players or destroying Polygons. For every level up to level 28 you get a “Skill point”, after which you get a skill point at level 30, and then every 3 levels afterward. Skill points are used to upgrade your skills. In the skill tree you can use up to 7 total skill-points for each upgrade, with the exception of the Smasher and Landmine, who get up to 10 total skill points in Health Regen, Max Health, Body Damage, and Movement Speed, but lose all other trees.There are a maximum of 33 skill points. Use them wisely according to your tank’s build.

Where you put your skill points changes your tank’s attributes. These attributes, can be found here: Stats.

An increase of levels also slow down the player, thus a level 30 Tri-Angle is faster than a level 45 Tri-Angle.

Leveling

 * It requires approximately 900 points to reach level 15, 6,100 to reach level 30, and 23,530 to reach level 45.
 * At each multiple of 15 you may upgrade.
 * Should you die, you may respawn at half your previous level.
 * As of August 13, you now always respawn at level 14 if you are level 14 or above.
 * It also seems, under Level 14, that if you respawn on the same odd level multiple times, your respawning level goes down by one every time. This is not fully confirmed.