User:Apersonwholikesfnaf/Ten Bosses

The Ten Bosses are player-controlled boss tanks found in Keys Mode. They each drop a random Key when destroyed. They all have the same evil smiley face pattern on them.

Megamancer
The Megamancer is a large (about twice the size of a Summoner) red Necromancer with a scary face pattern, an extra, larger Overseer barrel, and an Auto Turret. It can control up to 250 drones, and spawns with 50. When its body, drones, or bullets bump into a square, they become a slightly smaller, black square with a red scary face identical to that of the Megamancer. These have health equivalent to that of a Necromancer with 5 points of Drone Health. It moves about twice as fast as a Mothership.

Drone Tornado
One tank is targeted by the Megamancer, shown because it turns red, and 10 drones make a circle around it which slowly closes in and moves with the tank. The drones gain 10x their normal health. They continue to close in until all of them have been destroyed or the tank has been killed. If they kill the target, they all regain their normal health and return to the Megamancer. Triggered by pressing T and then clicking the target tank. The Megamancer must have at least 10 drones to perform this attack.

Drone Cloud
30 of the Megamancers drones gain 5x their original health and fly slowly in a direction chosen by the Megamancer in a thick cloud until death. Triggered by pressing C and clicking a certain direction. The Megamancer must have at least 30 drones to perform this attack.

Drone Sweep
50 of the Megamancers drones gain 3x their normal health and gain 5x their original movement speed. Theyform a whip of sorts and swing back and forth rapidly in front of the Megamancer. Triggered by pressing S. The Megamancer must have at least 50 drones to perform this attack.

Drone Explode
70 of the Megamancers drones gain 5x normal health, 10x normal movement speed, and 5x normal damage. They focus into a tight ball on top of the Megamancer for 10 seconds before exploding in every direction, pummeling all nearby players. Any drones left die instantly. triggered by pressing E. The Megamancer must have at least 70 drones to perform this attack.

Mechamancer
The Mechamancer is a slightly smaller Megamancer with some design changes. It now appears to be made of gray metal, the evil face has moved, and it lacks the Megamancers Auto Turret. It is also much faster then the Megamancer. It is the only boss with a set spawn time. It will always spawn five rounds after the Megamancer dies (For example, it the Megamancer died in round 1, it would spawn in round 6, and so on.) It can turn any shape (including Alpha Pentagons) into a Mechadrone, a gray, slow, and resistant shape. They gain twice the health of their normal counterpart. It can have up to 150 drones. it has the second highest regeneration of any of the Ten Bosses.

Attacks
The Mechamancer can use every attack the Megamancer can.

Pentagon Hurl (if controlling an Alpha Pentagon)
The Mechamancer cannot move for 5 seconds, charging, and then fires an Alpha Pentagon in a straight line incredibly fast at nearby tanks, completely destroying them. It continues moving until it hits a map edge. It is triggered by pressing H and then clicking a certain direction.

X-Predator
The X-Predator is a large, tanks with five barrels Hunter style on the front and a booster-like four barrels on the back. It can use the same ability as the Predator, looking in the direction it's facing. It has immense body damage, capable of killing a rammer-type Booster with almost no damage to itself. It is also extremely fast, able to run down a maxed-speed Smasher type. Its bullets are also very powerful, but have reload equivalent to that of a no-reload Destroyer, but still fire in bursts.



Tracking Snipe
The X-Predator stays still, charging for ten seconds, and then fires five purple bullets, which move incredibly fast and track down every tank the X-Predator can see for 10 seconds, including when it's using its FOV ability. The downside is having to not move for 10 seconds, giving players time to swarm it. Triggered by pressing T.

Precision Snipe
The X-Predator stays still, charging for 5 seconds, and then gains double Reload and Bullet Speed for the next five shots. Triggered by pressing P.

Spinning Death
The X-Predator retracts its four larger barrels, leaving only its smallest barrel, and takes five seconds to charge before spinning in place rapidly and firing out high-damage bullets in a similar manner to the Streamliner for three seconds.

More coming soon!