Tale of Diep:Hide and Seek

''Looks like Dr. Lacus left his strange devices out again! The arena has gotten hold of them and has set up a special gladiatorial ring where everyone can jump on each other at any moment. Its a show for everything but the eyes!''

Mechanics

 * Game is in Maze format. Walls are everywhere. Nothing but Polygons and Crashers will spawn. No bosses or other enemies, including Wall Crawlers.
 * One player is a yellow Level 60-sized Ranger named the Seeker. They cannot be killed by any means.
 * All other players are the Hiders. Unlike the Seeker, their name is the one they chose.
 * Hiders are a regular cyan and spawn in at Level 1.
 * Hiders that are not Stalkers, Landmines, and Managers become a Polygon when not moving or shooting. Tier 1 and 2 become Pentagons, Tier 3 becomes a Triangle, and Tier 4 becomes a Square. This is because lower-score Polygons are less incentivized to be killed, making becoming a worse Polygon while hiding a bonus.
 * Stalkers, Landmines, and Managers will still go completely invisible when not moving and shooting, making them not entirely worthless.
 * Hiders can kill each other. The Seeker can kill the Hiders. Hiders cannot kill the Seeker.
 * There is a 3 minute grace period where Hiders cannot kill each other.
 * There is no scoreboard. At the top-right, the number of Seekers remaining is in a bar. Below that is another bar with the time remaining until the Hiders win.
 * The Seeker has 10 minutes to find kill all Hiders or else they win.
 * Some Hiders may still kill each other for the points.
 * Once a Hider is killed, they are given the option to spectate the rest of the game or leave the server. Hiders cannot respawn following death.
 * Everything else is normal.

Trivia

 * Unlike most other Event Gamemodes this one is meant to be always available.
 * Mixes certain traits of other game modes, with the walls and Maze and the one-life aspect of Survival.