Tale of Diep:Running Out of Time

Running Out of Time is an Event Gamemode that has you put your pedal to the metal, because you're putting your life on the line. Just make sure that you don't run out of time... Oh ho ho ho...

Event
Running Out of Time can only be played when 1000 players who had at least 1 Panzergram Permanent Upgrade died the previous day. It will only track each player's death once, so the same player on the same computer cannot self-suicide repeatedly to trigger this game mode.

Mechanics

 * Running Out of Time is, basically, FFA with a twist.
 * Every second, each player loses 2% of their health.
 * Health Regen is NOT available in this game mode.
 * Healing is instead triggered by killing things.
 * Ways To Heal Include:
 * Killing Polygons.
 * Killing a Square will give you 2% health back.
 * Killing a Triangle will give you 8% health back.
 * Killing a Pentagon will give you 10% of your health back.
 * Killing an Alpha Pentagon will give you full health.
 * Killing a Boss of any kind will give you full health, and you will not lose 2% health every second for 40 seconds. You avoid the inevitable for a while.
 * Green variants of Polygons give 2x the health of whatever shape they are.
 * Killing Players. You will receive as much percent health back as their level (Killing a Level 30 player will have you heal 30% health, etc.)
 * A timer to the left of the leaderboard shows you exactly how much time you have until you'll die from the effects of the gamemode. Killing Polygons will make the time increase, and getting damaged will make it decrease, etc.
 * All players on the leaderboard will lose only 1% of their health each second. This gives high incentive to kill players and bosses.