User:GreenSamurai/Labyrinth Simplified

Introduction
This mode of Labyrinth is a simple version of the original Labyrinth concept. It is four team free for all, that makes use of the Dominator.

Board layout
CREATING ROOMS

To help layout rooms and hallways of the game board, we will be using a large square grid made up of 100 orthogonal points, 50 units apart. The grid fits on the typical playing board of 470x470 light gray tiles.

Each grid point will be the center of a room. Each room has 4 room dimensions, and each dimension is assigned a value of 8, 16, or 24 units (tile widths). The "#east" dimension defines the extent of the floor to the east of its center; "#west" defines the extent of the floor, west of center. The third and fourth side dimensions, "#north" and "#south", well... you get the idea.

CREATING HALLWAYS
Hallways are, sometimes multiple, straight rows of tile which connect two rooms. The table below was generated using an algorithm and takes both room dimensions to define the starting point and the gray tile and white tile sequence along the hallway's width. You will need an X value to use the table. X is defined as the smallest room dimension (8, 16, or 24) of the two rooms a hallway is connecting. North-south oriented hallways use the #east and #west dimensions from the rooms; an east-west hallways use the #north and #south dimensions. Hall Types and their Tiling Sequences

WALL
Tanks cannot move or shoot through walls. They can only see things on the labyrinth side of the wall; the other areas are covered by a dark gray field.

DOMINATOR AND PENTAGON NEST
Black rooms have a Dominator, which is the color of the team sector it is inside of. The Dominator can be made neutral or captured by another team.

White rooms contain a Pentagon Nest.

CRATES
Polygons are given a 67% chance of being a crate, which hold 33 small squares. Opening a crate requires the same number of shots, causes the same body damage, and awards the same points as a polygon.

Match-play
Players are split up into 4 teams and the board is divided into 4 equal sectors. Teams spawn into rooms within their sector. When a player is eliminated, their points go into a team total which is displayed together with the current top score player for each team.

2 rounds are played; each round lasts 10 minutes. For the 2nd round, Dominators spawn in the center of the black rooms, replacing nebulizer generators, and a Murray is spawned in the wasteland (aka brown tiles).

PENTAGONS
"Single, medium" hall types spawn a alpha pentagon at the center of their white tiles. "Single, wide" hall types spawn an blue pentagon at the center of their white tiles.

LIGHTS
All rooms, except white rooms, have large wall lights located at the midpoint of each wall, large floor lights set 10 units back from each midpoint, a medium floor light at the center, and a pair of medium wall lights, 5 units from each corner.

In the middle of every hallway is a medium floor light, placed 4 units back from either room.

Medium and mixed hallways have 3 medium floor lights, instead of one, spaced 4 units apart. Medium and mixed hallways also have large wall lights attached 10 units before either room entrance.

Narrow halls, have a large floor light set back 10 units from either room entrance.

Wide hallways have two large floor lights set 16 units apart and 10 units from either room entrance. Wide halls also have a set of medium wall lights, placed 4 spaces from either entrance and at the halfway point of the hallway, and medium floor lights at the center of the hall.

The following table highlights other objects that generate light inside the labyrinth. Definition of Lights Sizings and Lit Objects Found in the Labyrinth

BORDER
Along the interior edge of the walls of every room (skipping hallways) is a row of white tiles and a row of black tiles beside them. The last tile in each row is a black tile, so that white tiles around each room's perimeter are wrapped, by wall on one side and black tiles on the other.