Tale of Diep:Archpuppet

''If I was to sneak away and construct the vault, I needed a decoy to act in my place whilst I was away. The Cult needed my constant lead, and without a guide of light it'd be a band of loosely controlled crusaders. I would work the puppet through magic from behind the scenes. When I could not be there, he could. Not a perfect copy, but it will do...''

Overview
The Archpuppet is a decoy made by the Archprophet so that he could do secret things unbeknownst to the cult and have something to act in his place while he was away. Namely used as a decoy during the construction of The Archprophet's Vault and the creation of Nostradamus to defend his riches.

It looks like a marionette version of the Archprophet. Has the same red body, but the arms are thin, and have elbow joints held up by strings. The cape is a lot looser, and his body is slack, so the skull is off looking at the bottom left.

The Archpuppet spawns very rarely. He has a LOT less health, and is much easier of a fight. However, he gives no reward. It is not a complete let-down however! Because if an Archpuppet does spawn and is killed, The Archprophet's Vault is GUARANTEED to appear the next day.

Dialogue
Like the Archprophet, before the battle starts some things will be said, going from the bottom to the top of the screen in blood red letters.

''Ha ha ha ha, mortals. As you can tell, he has fooled you again. But... I will die for the sake of the cult. I am but a puppet. Yet... Am I not an uncanny likeness to the Archprophet himself? I may not have all the power of him, but surely I can still kill the likes of you!''

Attacks

 * Fireball Storm: Four orange bullets will rotate quickly around each hand, before being fired out in disks and come back again in a straight line like a boomerang. This boomerang style happens four times. And then, he will join his hands and release the eight bullets as a shotgun spray.
 * Sword Dance: Forms a giant lance on his left hand, and swings it around. He has the Armored buff during this ability, but is also Slowed.
 * Copy Machine: The Archprophet will vanish, as multiple versions of him will begin to appear every 2 seconds. Each Archpuppet clone has 1 HP, and they will do absolutely nothing until attacked. When killed, they fire a Destroyer bullet at the closet player. One of these will eventually be the REAL Archpuppet, and when hit, eight Destroyer bullets will fire out in all directions and the battle will continue. If any Archpuppet Clones are still alive when the real Archpuppet is found, they will die and he will recover 200 HP for each one left.
 * Warp: Will teleport to another location on the map.
 * Gaspar Wave: Will call forth seven reddish bullets and fire them out. These bullets home in on players and explode 10x10 tiles around it. Anyone within these tiles get the Poisoned debuff.
 * Striker: Will stop moving, and point his hand at a player. His eyes will go angry, and four streams of Gunner bullets will be fired EXTEREMELY RAPIDLY at that player. These bullets move fast too, and bounce off of walls.
 * Verdict: The Archprophet will go invisible for a long period of time. Then, out of no where, he will appear and fire a gigantic black bullet that deals incredible damage and pierces players. It moves very slowly though.
 * Deus Vult: Does a similar thing to the Archprophet's 'Last Hurrah'. Its a lot shorter and easier to get through though.

Trivia

 * A redirect to TOTMGsRock's 'The Archpuppet' page kept me from making this, so I had to clear a broken redirect to create this, and even then I asked for his permission to use the name.
 * This will be the name of my hero in DCoW Heroes and is another reason I wanted to make this page. It will look a bit different though.