Tale of Diep:Health Scaling

Health Scaling is a game mechanic that effects some bosses within. Health Scaling raises a bosses health by a fixed amount for every player within its dungeon, event, or raid. Only a few bosses are subject to Health Scaling, but it allows the difficulty to adjust itself based on player number. And when alone, which shouldn't really happen regardless, bosses will not be long and tedious wars of attrition that take vast expanses of time to kill. They adjust accordingly.

How Health Scaling Works
Health Scaling takes 10% of a bosses initial health, and adds that for every player beyond a certain threshold of number of players. It works on an exceptionally simple formula, and reassesses itself every 60 seconds, to adjust in case players leave or die. That way in a Tower of Gladii where 100 people fight the Archprophet and say 75 die, the Archprophet will readjust his health and remaining health proportional to the value for 25 players.

The formula would be this:

Hf = Hi + (Hi/20 x p)


 * Hf represents Final Health, after Health Scaling has been applied.
 * Hi represents Initial Health, the health the boss starts with.
 * p represents the number of players above the calculation threshold.

Note that p is NOT the number of players. Every boss has a different number of players where it starts applying the formula. Let's take the for example, whose health begins scaling when there are above 50 players. So say there are 63 players fighting the Archprophet. 'p' would be 13, not 63, as there are 13 players more than 50, where his health pool begins using the formula.

Example
Lets use the Archprophet as an example again. Here we will say the Archprophet is battling 100 players, so 50 above his calculation threshold. Hi would be 200,000.


 * Hf = 200,000 + (200,000/20 x 50)
 * Hf = 200,000 + (10,000 x 50)
 * Hf = 200,000 + 500,000

The Archprophet would have 700,000 health when there are 100 players fighting him. His initial health is 200k, but due to Health Scaling and the estimated number of players fighting him, it should usually be above that at the start of a fight.

The calculation threshold (the number of players at which it begins applying the formula), varies from boss to boss that uses the formula.

Bosses That Use Health Scaling

 * (In and The Showdown)
 * (Awaiting confirmation from Graviatar)
 * (Awaiting confirmation from Graviatar)