Diepio Changelog

Changelog

June 2nd 2016

-New game mode: Domination

* Two team compete for control of the Dominators, powerful guns that will destroy any enemy nearby

* Increased XP gain to offset shorter game length

* This is the first game mode with a win condition, so it's not completely polished yet

-Two new classes that branch off Tri-Angle: Fighter and Booster

June 5th 2016

-Kill notifications

June 7th 2016

-We've tweaked how penetration works:

* Bullet penetration is (and has always been) bullet health

* Before: Bullets would always deal their entire damage, even if they had little health left

* After: Bullets now deal a proportional amount of damage if they're about to die while dealing that damage

* This has some deep changes in how bullet penetration plays out in a few scenarios, so let us know what you think

* It should make bullets behave more fairly when two players have different penetration values

* This change actually affects anything to do with damage on touch, be it tank or drones(doritos).

It also means that body damage also decreases damage taken

* Thus we have also adjusted some other values in the game to offset this change

-New Hybrid class which branches off Destroyer

-New Manager class which branches from Overseer

-Nerfed stalker fade-out time (Manager has the same)