Fanon:Legion of the Lord

The Legion of the Lord is the name of the army of, created to aid him and his existing minions in the gathering of. Idea by Diepmon.

Backstory
Lord Sassafras, after seeing how well-organized and powerful the Imperials (Tanks) were, with their legions upon legions of highly trained soldiers, became envious of them. He decided to create an army of his own. Gone would the days be of running around  to gather as much IE energy as they could while being under the threat of constant attack from the irritated beings they encountered.

And so, he did. was put in charge of the manufacturing of the Legion of the Lord, as it came to be called. The best thing was that very little IE energy was actually required to create ten soldiers, and with the help of Trinovia's weapon schematics, they were armed to the teeth in four different ranks. However, Lord Sassafras was faced with the decision: Should he make his new soldiers have free wills to do whatever they wished, or should they be mindless drones under the control of their superiors? He eventually decided on a mix of the two: They were "programmed" to be completely loyal to the cause of Hesperia, but were sentient in their own right and possessed emotions.

Lord Sassafras personally oversaw the building of a city for his new soldiers to take residence in the, which he had expanded after his first two openings of it and gathered enough IE energy to do so. The were granted massive residences in the City of Hesperia, and Lord Sassafras built a palace for himself in the citadel in the center (remember that he exists both in his Lord Sassafras form, albeit smaller, in the Realm of Sassafras at all times and as a normal-sized Sassafras that can swap between the minds of all other Sassafras in the normal Realm.)

Sassafrexen was assigned yet another job by Lord Sassafras: Create, or somehow acquire commanders for this new legion of Sassafrassy soldiers, whose purpose was to defend Sassafras sent out into the Realm to gather IE energy, as the soldiers had no way of doing it themselves. And thus, the Commanders came to be. Ten, strong, powerful beings from all walks of life and species in the Realm, from pirate to Scorpio to cultist to tank, were plucked from their lives and brought to the Realm of Sassafras, where they were brainwashed enlightened into joining Lord Sassafras's cause. A new member of the Sassa Council, Lauraceae, who was a lowly Sassafras before being upgraded into a powerful form, was appointed to lead the Legion Commanders as the High General of Hesperia. Why not chose the Sassa Club for this job? Sassafrexen did suggest that idea initially, but the members of the Sassa Club were found to be too unstable in any position of leadership, given their wildly unpredictable personalities. The Legion Commanders, their qualities greatly enhanced by the powers of IE energy, were each given control of one section of the Legion of the Lord, divided evenly into ten groups with equal amounts of each of the ten types of soldiers. The Legion Commanders, because of their infighting and occasional dislike for each other, can be compared to the in a way, but loyal to Lord Sassafras and the cause of Hesperia above all.

Lord Sassafras, no longer content with just gathering IE energy, wanted to rule the Realm. If he has the Realm of Sassafras, the reasoning went, why not the Realm as well? After all, is he not a god that already exists in both? This directly lead to the mobilization of one Legion lead by a Legion Commander and containing tens of Sassafras, each month, to attack Imperium, as Lord Sassafras correctly knew that they were the first threat to be eliminated. The Polygons and, soon realizing what was happening, somewhat relaxed as they knew that whoever was behind the incursions of strange beings in the Realm had underestimated the Tanks, and would perhaps never win over them. Besides, it drew the Tanks' attention away from them as well.

Mechanics
The Legion has 10 different types of soldiers (called Legionnaires), with one Legion Commander specializing in each type. They are of varying sizes and strength, and each class of Legionnaire has 4 tiers, with the tiers being the size of level 15, 30, 40, and 60 tanks respectively. The tiers are called Albidium, Randaiense, Yabei, and Tzumu in order of increasing strength among the Hesperians, although nobody else uses those names, and even so, they are considered formal designations. Most Legionnaires have armor, which comes in five levels of resistance, providing 10%, 15%, 20%, 30%, and 40% damage resistance respectively.

Legionnaires are often found with Sassafras throughout the Realm, and upon a Sassafras's spawn, 5-10 Legionnaires are summoned with it. Only Tier 1 and Tier 2 Legionnaires can be found guarding Sassafras, while up to 20-30 Tier 1, 2 and 3 Legionnaires can be found spawning with the Sassa Club. Tier 4s are tough specialists in their classes and can be counted as mini-bosses in their own right, so they are only found in Invasion Armies and Hexen's fortress when Sassafrexen has taken it over. Additionally, all Legionnaires can be found in the Realm of Sassafras, where the number that spawns is equal to the wave number, and tiers are randomized.

Invasion Armies
About once every month (27-31 days), a large army of 400 Legionnaires will emerge from a portal in the Desolate Plains. They follow one of five courses throughout the Realm, with the final destination always being Imperium. They will destroy anything hapless to cross their path along the way that is not allied to the or Polygons, especially players; and any Sassafras and Sassafras-related entities (and  members, if one happens to have spawned that day) will join them and follow. However, they will always stop short of Imperium, staying in, having taken over 's fortress for use of a base of operations from where they will strike at Imperium. Hexen himself and his followers have been booted out of the fortress and are nowhere to be found.

Lord Sassafras, oddly enough, will send a two weeks in advance of his attack, then one week, and a reminder every day and then twelve, eight, four, two, and one hour prior, then thirty minutes, and then fifteen minutes. At ten minutes, instead of a transmission, a Realm-wide announcement will take place every minute as a countdown. When the Invasion Army has spawned from a portal, the announcement "The LEGION OF THE LORD is making its way across the Realm!" will be broadcast.

Players must defeat the guards outside of the newly proclaimed "Legion Citadel". There are 20 guards, and they are all Tier 3 Legionnaires. These guards do not count as part of the Invasion Army. Once the guards have been defeated, the army rushes out from the Legion Citadel in groups of 40 at a time, with one of each class and tier combination. The last group of the ten will arrive with the Legion Commander leading them. Their fights will be detailed on their pages. Once the Legion Commander is defeated, they and any remaining soldiers will vanish in a tan flash of light, presumably returning to the. Hexen's fortress will remain closed for 60 hours, then it will open again for fights.

Legion Commanders

 * Tamatoa (Grappler Commander)
 * Lysandre (Pyro Commander)
 * Diepmon (Waller Commander)
 * Broodhelen (Caster Commander)
 * First Mate Bonkers (Heavy Commander)
 * Revenant Doubleheader (Archer Commander)
 * Coldfist (Hoplite Commander)
 * Stratospheric Spirit (Sharpshooter Commander)
 * Tingler (Gunner Commander)
 * Berthe (Berserker Commander)