Tale of Diep:Cult Raid

Cult Raid's are an event that can occur within any non-story based game mode within The Tale of Diep. It has a 1/30 chance of starting every minute after 5 Sons of Panzer have been killed in the server, or when a player upgrades to Prophet. This event shows the Cult of Panzer and its willingness to conquer any area to expand its influence, adding life to the world.

Gamemodes Cult Raids Can Effect

 * Free-For-All
 * 2 Teams
 * 4 Teams
 * Domination
 * Mothership
 * Maze
 * Pick Your Poison
 * Running Out of Time
 * King of the Nest

Effects

 * Dungeon Crawler enemies will begin spawning inside of the server, appearing in groups from either Portals or from the edges of the map.
 * Portals are randomly spawning entities that can appear within any game mode, but their spawns are heightened during a Cult Raid, and they will exclusively spawn Dungeon Crawlers.
 * The map will go slightly darker, and a lightning flash and thunder effect will occasionally sound.
 * The Archprophet's laugh can also sometimes be heard and his shadow will sometimes appear to reach across a portion of the map when a lightning flash occurs.
 * The Cult Raid ends when 400 Dungeon Crawlers have been killed if started by random.
 * If it began by a player upgrading to Prophet, it will only end when all Prophets have been slaughtered.
 * Players converted to the Cult by a Prophet are not necessary to kill and will die out after their defeat.
 * Cult Raids will have their own BGM and ambiance in the future.

Trivia

 * Inspired by the invasions of Terraria, where every day there is a random chance an event will occur, and it can only be ended by killing a certain number of the spawned enemies.
 * Gives life to the game by showing the Cult still in progress of spreading its influence.
 * Having the Archprophet even theoretically be there due to his shadow and laugh also makes it that much more terrifying for those that have fought him...