Tale of Diep:Achievements

Achievements based off of things possible in my 'The Tale of Diep' expansion. There are, as to be expected, a lot of them. Getting a certain number of achievements grants access to certain other mechanics that come with the Tale of Diep. As such, expect the story to be split into sections because of this.

Achievements marked as secret cannot be seen until completed, unless noted otherwise.

The interface would change significantly, instead being more like the Tank Database in reaching, a button on the main menu. It would be divided into two categories: Regular and Tale of Diep. Then, the sub categories below (Enemies, Bosses, Game Modes, Game Mechanics, etc. would be shown), and the achievement icons could be moused over to see the name and description listed here.

Enemies

 * New Enemies!: Kill your first Clone Drone, Puncher, or Defensive Turret.
 * FIREBALL!: Encounter a Fireball! (Secret)
 * Lost Soul: Kill a Tear of Panzer.
 * Do Voodoo: Overcome a bad Totem.
 * Golden Shower: Destroy 100 Vault Guardians.
 * Creepy Crawlies: Kill 500 Dungeon Crawlers.
 * Division Breaker: Kill 200 Dungeon Crawlers that have the Division status.
 * Strikethrough: Kill 150 Dungeon Crawlers that have the Striker status.
 * Ghostbuster: Kill 100 Dungeon Crawlers that have the Phantom status.
 * Slayer of Kings: Kill 50 Dungeon Crawlers that have the Noble status.
 * Heresy: Kill 10 Dungeon Crawlers that have the Disciple status.
 * Book of Monsters: Kill at least one of all twenty types of Dungeon Crawlers.
 * Arcane: Kill 250 Ethereal Guards.
 * Graveyard: Kill 75 of each enemy that spawns in The Harbinger's Mega Fortress.
 * Apotheosis of War: Kill 75 of each enemy that spawns in The Warhand's Mega Fortress.
 * Carrion King: Kill 75 of each enemy that spawns in The Pestilent's Mega Fortress.
 * Malnourished: Kill 75 of each enemy that spawns in The Siphon's Mega Fortress.
 * Scroll of Guards: Kill at least one of all twelve types of Ethereal Guards.
 * Arachnophobia: Kill 50 Wall Crawlers.
 * Short Circuit: Kill 200 Lab Guards.
 * Inferior AI: Kill 500 Lab Guards.
 * Rigged Programming: Kill 100 Lab Guards in a single run of Mad Science.

Tanks

 * Stabby: Upgrade to the Lancer.
 * Stonewall: Upgrade to the Bastion.
 * Sound Barrier: Upgrade to the Trailblazer.
 * Maps and Stuff: Upgrade to the Navigator.
 * Punished: Upgrade to the Punisher.
 * Magical: Upgrade to the Mage.
 * Watch the World Burn: Upgrade to the Acolyte.
 * Cursed!: Upgrade to the Witch Doctor.
 * Lightning Strike!: Upgrade to the Chain Mage.
 * Tablets: Upgrade to the Prophet. (Secret)

Sons of Panzer
Note: All Son of Panzer kill achievements are secret until Fate Diverges is achieved.
 * Fate Diverges: Kill your first Son of Panzer.
 * Horrific Endeavors: Deal the final blow to The Pentagun.
 * Triple Threat: Deal the final blow to The Trio of Doom.
 * Silent Screams: Deal the final blow to The Octagon.
 * Song of the Champion: Deal the final blow to The Juggernaut.
 * Crime Boss: Deal the final blow to The Kingpin.
 * No Turning Back: Deal the final blow to The Supplement.
 * Attero Dominatus: Deal the final blow to The Overmaster.
 * Postmortem: Deal the final blow to The Lich.
 * On the Crest of a Wave: Deal the final blow to The Prince.
 * Supersonic: Deal the final blow to The Arrow.
 * Bastion of Sin: Deal the final blow to The Tres Geminos.
 * The Corpse: Deal the final blow to The Chimæra.
 * Judas: Deal the final blow to The Shadow.
 * The First Guard: Deal the final blow to The Keeper.
 * Glistening Silver: Deal the final blow to The Wolf.
 * Hierarchy: Deal the final blow to The Bureaucrat.
 * Prominent Dominance: Deal the final blow to The Helix.
 * The Harder They Fall: Deal the final blow to The Titan.
 * Brick After Brick: Deal the final blow to The Mason.
 * Planning In Hell: Deal the final blow to The Tactician.
 * Battle Ready: Deal the final blow to The Soldier.
 * The Pyramid: Deal the final blow to The Artisan.
 * Cry Me A River: Deal the final blow to The Estuary.
 * Atmospheric Pressure: Deal the final blow to The Torrent.
 * Blood Magic: Deal the final blow to The Puppetmaster.
 * Step Carefully: Deal the final blow to The Decimator.
 * On Top of the World: Deal the final blow to The Judicator.
 * Charge and Attack: Deal the final blow to The Strategist.
 * Earth and Fire: Deal the final blow to The Automaton.
 * Creation Brings Destruction: Deal the final blow to The Frigate.
 * Serrated: Deal the final blow to The Saw.
 * On The Trail: Deal the final blow to The Cyborg.
 * Cremated: Deal the final blow to The Furnace.
 * Flashy Red Weak Point: Deal the final blow to The Furnace by hitting its weak point. This will be achieved alongside Cremated if it is your first time killing The Furnace. (Secret)

Final Sons

 * The Apocalypse: Kill one of the Final Sons at the end of a Mega Fortress. (Secret until They get Bigger is achieved, found under Game Mechanics)
 * Purgatory: Fight back the hordes of The Harbinger.
 * Art of War: Fight back the hordes of The Warhand.
 * Wither Away: Fight back the hordes of The Siphon.
 * Euthanasia: Fight back the hordes of The Pestilent.
 * Revelation: See the death of all four Final Sons.
 * Double Trouble: Conquer Wave 50 of Endless Defense.

Gladiator Bosses

 * Just A Trick: Defeat the Jack of Hearts.
 * Mind Games: Defeat the Illusionist.
 * Ancient Visage: Defeat the Bane of Drones.
 * Midnight Oil: Defeat the Firestarter.
 * Burning Rubber: Defeat Overdrive.
 * Deal with the Devil: Defeat Abaddon.
 * Rags of Lazarus: Defeat the Guardian X.
 * Not Your Average Battleship: Defeat the Leaping Warmind.
 * Nemesis: Defeat the Adversary.
 * Dark Armor: Defeat the Wicked Prince.
 * Hollow Chains: Defeat the Last Warden of the Tower.
 * Praise the Sun: Defeat the Usurper of the Sun.
 * Spellbomb: Defeat Oxygen.

Guardian Bosses

 * Machine in the Walls: Defeat the Wallflower.
 * From a Hat: Defeat the Mad Hatter.
 * Bounce Back: Defeat Sumo Kabloom.
 * Staying Alive: Defeat Disco-Rama.
 * Malfunction: Defeat Sassafras.
 * I'm Having A...: Defeat Meltdown.
 * The Hive: Defeat the Minion Horde.
 * Rain Dance: Defeat Stormbringer.

Event Bosses
''Note: Event Bosses that spawn in Gamemodes probably have their achievement under it instead. (This is however, an exception for Tower of Gladii bosses due to their specialty.''


 * Undisciplined: Smite down the Disciples of Dominion.
 * Extra Rotten!: Dance your way through the confusing battle with We Are Number One.
 * Heracles: Bring two deaths, one for each Twin...
 * Clockwork Ruin: Break into pieces the besieging X-Bow.
 * Dance of Death: Lay waste to the imperfect clone that is the Archpuppet. (Secret)
 * The Host: Slay and bring death to the Shadow Magus in the Tower of Gladii. (Secret until The Beginning of the End is achieved)
 * Darkness Awaits: Put to rest the evil soul of The Heretic in the Tower of Gladii. (Secret until The Beginning of the End is achieved)
 * Lucky Penny: Stumble across Boris in your wanderings through the Tower of Gladii.

Mega Bosses

 * Death to Invention: Conquer the War Machine.
 * A Storm of Fragments: Conquer the Polygon Mother.
 * The Champion of Fear: Conquer Royale.
 * The Last: Conquer Draconis Rex.
 * Master of the Unknown: Conquer The Fallen King.
 * But One Glance: Conquer the Glimpse of Panzer.

Game Modes

 * Master of Design: Reach Level 45 in Laboratory Mode and spend all your Tankit.
 * Now You See Me...: Put Invisibility on your custom tank in Laboratory Mode.
 * The Throne: Be the Team Emperor in Fortress Mode.
 * Exterminated: Take part in removing a team from the game in Fortress Mode.
 * Garrison: As Team Emperor in Fortress Mode, fill all sockets in your Castle with Castle Defenses.
 * Dungeon Runner: Complete your first Dungeon in Fortress Mode.
 * Mythos: Touch the back wall of the Labyrinth in Fortress Mode, and live to tell the tale... (Secret)
 * Siege: Take part in killing the boss of an outlier Castle in Fortress Mode.
 * Honorable: Steal a collective 10,000 Tankit for your team in one match of Fortress Mode.
 * The Gates: Enter The Archprophet's Vault for the first time. (Secret)
 * Golden Heart: Deal the final blow to The Keeper that spawns in The Archprophet's Vault. (Secret until The Gates is achieved)
 * Keys Keys Keys!: Collect one of the five keys needed to open the door to Nostradamus. (Secret until The Gates is achieved)
 * Master Thief: Steal a collective 5,000 Tankit for your team in one match of The Archprophet's Vault. (Secret until The Gates is achieved)
 * Can't Stump the Trump: Defeat Trapper God in his own domain!
 * Dominating!: Take control of a Dominator in King of the Nest.
 * The Monarchy: Help in killing the King Dominator at the heart of the map in King of the Nest.
 * King of the What?: Help your team win 10 matches of King of the Nest.
 * TOO HOT!: Pass the potato in Hot Potato within the last 3 seconds of the timer running out.
 * Sneaky Tricks: Pass the potato in Hot Potato by becoming a Landmine and having someone run into you.
 * Picky Poisons: Pick a debuff at the last second in Pick Your Poison.
 * Last One Standing: Win a match of Pick Your Poison by hitting J, K, and L at the same time each time you must pick a debuff, giving yourself all three each time. (Secret)
 * Tick Tock: Die by having the timer hit zero in Running Out of Time.
 * Do You What You Need to Survive: Kill a boss in Running Out of Time to restore your health to full.
 * Avoid the Inevitable: Hold the title of number one in Running Out of Time for ten full minutes.
 * Pentagon Run: Restore your health to full by killing ten Pentagons back to back in Running Out of Time.
 * Prepare Quickly!: Join a round of Boss Frenzy within one minute of the boss spawning!
 * Seriously?: Fight the same Mega Boss three times back to back between rounds of Boss Frenzy. (Secret)
 * Coward: Avoid the fight with the Mega Boss in Boss Frenzy. (Secret)
 * The Beginning of the End: Enter the Tower of Gladii. (Secret)
 * Eerie Glows: Participate in destroying a Chaos Dominator in the Tower of Gladii. (Secret until The Beginning of the End is achieved)
 * Lost Chamber: Discover a Secret Room in the Tower of Gladii. (Secret until The Beginning of the End is achieved)
 * Powered Up: Collect a Power Up in the Tower of Gladii. (Secret until The Beginning of the End is achieved)
 * Man In the Mountain: Enter Mad Science. (Secret)
 * AGH! WHAT!?: Step into a red chemical pool and become a Polygon. (Secret until Man In The Mountain is achieved)
 * Silly Robots: Survive a run of Mad Science without contributing to the death of a single entity. (Secret until Man In The Mountain is achieved)
 * How Did You Even Do That?: Somehow find a way to destroy a Trap-type Guard in Mad Science. (Secret entirely)
 * Masquerade: Deflect 200 bullets from Lab Guards off of an Enforcer's shield back at them. (Secret entirely)
 * Electricked!: Get shocked by a Tesla Coil while it fakes deactivation.
 * Are You Serious?: Get killed by an ally tank while a Polygon. (Secret entirely)

Game Mechanics

 * What The...?: Unlock and open the Panzergram. (Secret)
 * Looming Towers: Enter a Fortress for the first time.
 * Metallic Burns: Retrieve your first Panzer Token.
 * The Pile: Collect a total 100 Panzer Tokens.
 * The Stash: Collect a total 200 Panzer Tokens.
 * The Collection: Collect a total of 300 Panzer Tokens.
 * The Obsession: Collect a total of 400 Panzer Tokens.
 * The Slayer: Collect a total of 500 Panzer Tokens.
 * The Hoard: Collect a total of 600 Panzer Tokens.
 * The Vault: Collect a total of 700 Panzer Tokens.
 * The Secrets: Collect a total of 800 Panzer Tokens.
 * The Immeasurable: Collect a total of 900 Panzer Tokens.
 * The Treasury: Collect a total of 1000 Panzer Tokens.
 * The Mulligan: Take control of a Drone Hive.
 * Hearse of Many: Contribute to a Gravestone countdown.
 * Informed!: Open and read some pages in the Tank Database.
 * It Burns!: Step in a lava pool.
 * Spooky: Become a Spirit for the first time. (Secret)
 * Ghostly: Become a Level 15 Spirit. (Secret until Spooky is achieved)
 * Haunting: Become a Level 30 Spirit. (Secret until Spooky is achieved)
 * Chilling: Become a Level 45 Spirit. (Secret until Spooky is achieved)
 * They Get Bigger?!: Enter a Mega Fortress for the first time. (Secret)
 * Big Buddy: Receive your first Companion.
 * Polygon Parent: Unlock the Square Baby, Lil' Defender, and Pentafiend Companions.
 * Evil Overlord: Unlock the Bomb Devil, Cambion, and Revanent Companions.
 * Royal Guardian: Unlock the Baby Midas, Lil' Nostra, and King Companion Companions.
 * Boss Tamer: Unlock the Multi-Tool, Horseman Boy, and Mr. Cult Companions.
 * Civil Guardian: Unlock the Baby Spirit, Guard Heart, and Lil' Siren Companions.

Legendary Achievements
Note: All Legendary Achievements are Secret)
 * Hericide: Behead the Cult of Panzer, and once more slay the Archprophet.
 * Even Greedier: Disable the mighty golem of sin that is Nostradamus... for now.
 * Tanks Need Not Apply: Destroy the insurmountable terror that is the War Machine II.
 * <~SANCTUARY~>: Watch as the Seven Steps of the Sanctum get completed...
 * The Identity: Bring Dr. Lacus to his knees...

Trivia

 * The first access to all the new true Tale of Diep content comes from reaching 20 Achievements, unlocking the collecting of Panzer Tokens, which quickly allow you to progress through the story starting at Boss Frenzy.
 * There is currently 190 Achievements, and more will always be added as the Month of Panzer continues to reveal more stuff (and just as I make stuff up)!
 * Really big project that took about a week of editing in and out of Google Docs to complete.
 * Achievements relate strictly to what is possible in the Tale of Diep. This is by no means a complete collection of Achievements by me. That's why there really is no general category where points and stuff matter.