User:Minecraftkiraja/RPG mode

RPG mode
íIn this gamemode, there's a COLOSSAL map (1000x1000 FFA map), it's on a single server, and you always spawn in the middle. Each room is equal to the size of a single FFA server. There are checkpoint rooms and rooms with shops/trading posts.In this gamemode, leveling up is 20 times harder and when you reach the levels to evolve you CAN'T evolve and you CAN'T level up stats. There is no max level. When you die you WON'T lose your level! Also, you can't kill other players until you're in a PVP zone, and to level up there are random AI enemies and polygons. The further from the middle the more stronger the enemies are, and there are also bosses. There's a currency called "Diep Dollars" and to get it you need to kill enemies. From "Diep $" you can buy upgrades, new guns, and stat upgrades to your "Diep Hero", and there are different shops with different randomly generated things. In this COLOSSAL map, you can create/join factions and kill bosses! Bosses grant extra Diep Dollars and EXP. Your progress is saved because you sign in with your Diep account.

Buying system
There's an inventory, if you buy something from a shop using "Diep $" it will be in the inventory, and with that you can customise your "Diep Hero." You can even buy upgrades like Bullet DMG, Bullet Penetration... and when you buy upgrades it will be in a "stats" menu where you see your stats with a number, NOT a bar, because the max stat is INFINITE, except for Reload, Bullet Speed, and Regen, for these three the max is 10. you can put items/weapons/materials for sale to other peoples.

Inventory
Bought items will go to the inventory. The inventory is where you can access your stats menu and any loot you have found.

Weapons
When you buy a Weapon, the stats are: Reload Speed (how many bullets it will shoot per second), Bullet Speed (how many little squares it will travel in 1 sec), Bullet DMG (the damage of a bullet), and Bullet Penetration (the health of a bullet).

Body
when you buy a Body it will have a random shape (like hexagon, square...), There are stats for the Bodies: Max Health (the maximum health you can have), HP Regeneration (how much HP you will regen in 1 sec), Speed (how much % faster you will move), and Body DMG (the amount of DMG you deal on impact with another entity).

Stats
You can even buy upgrades like Bullet DMG, Bullet Penetration... and when you buy upgrades it will be in a 'stats' menu where you see your stats with a number NOT a bar, because the max stat is INFINITE for most of them. Regarding the Reload, Bullet Speed, and HP Regeneration, the maximum is 10. When a skill point is bought for these skills, the next is a lot harder to buy (i.e. you buy reload for the first time, it will cost 100, but if you want to upgrade it again, it costs 5000) because it's a limited upgrade.

Dungeons
There are custom dungeons. Dungeons are different servers that are created by other players. To enter the dungeon, there's a dungeon search menu. You can make your own dungeon if you're lvl 50 (that's hard to get in this gamemode). You can put down walls, enemies, traps and a boss in your dungeon, you can customize the strength of the enemies, the XP, loot, and bounty of the enemies will be calculated from the stats, and there can be only one boss in your dungeon. You can give your boss custom abilities. If you kill the boss, you can go outside the dungeon and collect the rewards that you earned. If you can't beat the dungeon, you can press "go back" or die and you will go back, but without the loot. If you make a dungeon you first need to finish it so it won't be impossible.

Minigames (You can add more minigames)
There are minigames in this gamemode! To join a minigame you can click "Minigames" and choose one. You can create or join a minigame. There are minigames that you can play with others, and games that you play with nobody else, or you can invite somebody that you want to play with you, like your friends.

Monster Arena
In this minigame you decide how many players will be able to join, but you can also make it private so only you and your friends can play. When it starts, there are waves of monsters/enemies coming. It starts with Lvl. 1 enemies and gets harder every wave. Every player has 3 lives, and when a player loses all their lives, they can go into spectator mode or quit the minigame. When all players have died, every player will get XP, diep $, and loot, based on how long they lived.

boss fighting stages
It's like Monster Arena but every wave is a boss, the rewards are the same.

1v1 Duel
There's another player that you will fight against, and the player will be at the same level as you(or close to it). The winner will get a 5% XP and Diep $ boost that day, and this boost can stack. You CANNOT invite friends in this gamemode.

2v2 Duel
Same as 1v1 fight but there's 2 teams, and in each team there are 2 players. Reward: 10% XP and money boost for this day, this can stack. You can invite friends to your team.

5v5 Duel
It's like 2v2 fight, but there are 5 players in each team. Reward: 25% XP and Diep $ boost for the day, and this can stack. You can invite friends to your team.

20v20 War
This gamemode is a 20v20 fight with Alpha Pentagons for protection. Friends can be invited. Reward: 80% Diep $ boost for the day.

Domination
In this minigame there are dominator turrets just like in Dominator mode, but the turrets are stronger the more players are in the game. The first team to capture all the dominator turrets wins. The winning team gets a Destroyer cannon with the strength tailored to their level. Example: a level 1 will get a weak Destroyer cannon, a level 20 will get a stronger Destroyer cannon. You can invite friends to your team.

Random Quests
There are random Quest givers in random places of the map, they usually give quests like killing with random generated number of kills needed of that type of enemy, the kills are between 5-50. calculated XP and money rewards.

Normal Quests:
There are quests that are not random. These quests are given to you when you sign in for the first time with your Diep account.

Good Start
Destroy 20 polygons. Rewards: 500 XP

Your first enemy
Kill your first enemy. Rewards: 1000 XP

Getting Harder
Kill a lvl 5 enemy. Rewards: 1500 XP

Looter
Get your first loot from an enemy. Rewards: 100 Diep $, 1000 XP

minigame player
play a minigame, rewards: 2000 XP

Bloodlust
Kill a lvl 10 enemy. Rewards: 100 Diep $, 2000 XP

Elite Enemy
Kill an elite enemy. Rewards: 250 Diep $, 3500 XP

Legend hunter
Kill an '''legendary enemy. '''Rewards: 800 Diep $, 7000 XP

Forger
Forge your first item. Rewards: 250 Diep $, 2000 XP

Miniboss Hunter
Kill your first miniboss. Rewards: 300 Diep $, 3000 XP

Boss Hunter
Kill your first boss. Rewards: 500 Diep $, 4000 XP

Shopper
Buy your first item/weapon/material. Rewards: 25 x your current XP

Trader
Put your first item to sale for other players. Rewards: 40 x your current XP

Treasurer
Find a rare item. Rewards: 300 Diep $, 4000 XP

Items/Looting
From enemies, polygons, and bosses, you can get materials and sometimes rarer items like Healing Potion. To equip items, you go to inventory, and click on the item you choose. Then click "Add to slot 1-9". You will see it in the slot bar, just press that number and that item will be used. Skill points will not be affected, as they are used in menu.

Forging (you can add more forging recipes)
With materials like iron, diamond, titanium, etc, you can forge items. When you are forging something there are 5 slots, if you forged somthing successfully the recipe will be written in the recipes book, that means you don't know the recipes until you craft them.

Glass Bottle (unequippable)
Recipe:

Glass x 3

-BLANK-

-BLANK-

-BLANK-

-BLANK-

-

This is unequippable, its for other recipes.

-

-

Basic Healing Potion
Recipe:

Healing Plant (any number)

Glass Bottle x 1

-BLANK-

-BLANK-

-BLANK-

-

It will heal 20HP x Healing Plants used.

-

-

Advanced Healing Potion
Recipe:

Healing Orb (any number)

Healing Plant (any number)

Glass Bottle

-BLANK-

-BLANK-

-

Heal = Healing Orbs used x 150 + Healing plant x 20.

-

-

Cannon (unequippable)
Recipe:

Iron x 5

-BLANK-

-BLANK-

-BLANK-

-BLANK-

-

This cannon CAN'T be equipped, it's for other crafting recipes.

-

-

Basic Cannon
Recipe:

Iron (any number)

Rubber x 1-30

Spring x 1-10

Cannon x 1

Titanium (any number)

-

DMG: Iron used x 2

Penetration: Titanium used x 1

Bullet Speed: Springs used x 1 (small blocks traveled in 1 sec)

Reload: Rubber used x 0.2 (shots / second).

-

-

Spread Cannon
Recipe:

Cannon x 9

Iron x 5

Titanium x 5

Spring x 2

-BLANK-

-

DMG: 20 per bullet (shoots nine at once)

Penetration: Very High

Bullet Speed: Very High 

Reload: Very, Very Low

-

It fires like a shotgun. It gives the Broken effect on impact.

-

-

Ultra Healing Potion
Recipe:

Ultra Healing Orb (any number)

Healing Plant (any number)

Healing Orb (any number)

Glass Bottle x 1

-BLANK-

-

Heal = Ultra Healing Orbs used x Healing Orbs used x Healing Plants used x 40

-

-

God Potion
Recipe:

God Breath x 1

Glass Bottle x 1

-BLANK-

-BLANK-

-BLANK-

-

When consumed, it makes you invincible for 1 min and you obtain a glowing effect. If you have more and you want to use them, you need to wait 5 min.

-

-

Summoning Spell
Recipe:

Summoner Stone x 1

Paper x 1

Ink x 1

-BLANK-

-BLANK-

-

When activated, it won't be gone, but it requires a 2 min. cooldown. It will summon a helper that is equal to your level.

-

-

Lunacy Potion
Recipe:

Lunacy Orbs (any amount)

Glass Bottle x 1

Magic Orb x 1

-BLANK-

-BLANK-

-

Corruption Time = Lunacy Orbs used x 2 sec

This potion makes the target lose control of their tank for a given amount of time.

-

-

Fire Spell
Recipe:

Fire Orbs x 3

Magic Orb x 1

Glass Bottle x 1

Diamond x 1

-BLANK-

-

This spell deals very high DPS over time.

-

-

Enemies
Most enemies are based on how experienced and how far away from the center of the map they are. Sometimes there are stronger enemies in a low level area. They have certain buffs on them and they spawn rarely.

-

Common Enemies
The name says it all. Nothing special about them. They have a 93.9% chance to spawn.

-

Elite Enemy
Thay have 3-5 times more health than a common enemy, and 1.5-2 times the DMG, but 8-10 times the XP and Diep $, but it has a 5% chance to spawn.

-

Epic Enemies
They have 5-7 times the health, and 2-4 times the DMG, but 12-15 times the XP and Diep $, and it has a 1% chance to spawn.

-

Legendary Enemies
They have 7-10 times the health, and 4-6 times the DMG, but 20-30 times the XP and Diep $, and it has a 0.1% chance to spawn.

-

Bosses

 * Mothership of Mothership, Kill Rewards: 50K XP, 75K Diep $, Summoner Stone x 1
 * God mode (Boss), Kill Rewards: 1M XP, 10K Diep $, God Breath x 1
 * Sir SpeedzA Lot, Kill Rewards: 1.5M XP, 1M Diep $, Fire Orbs x 3
 * Pwner of Scrubs, Kill Rewards: 1.5M XP, 80K Diep $, Lunacy Orbs x 10, Iron x 15
 * The Abomination, Kill Rewards: 1.75M XP, 90K Diep $, Lunacy Orbs x 5, Titanium x 20, Glass x 25
 * The King, Kill Rewards: 2M XP, 2M Diep $, Lightning Orbs x 5, Magic Orb x 25

Mini Bosses

 * The Weapon Master, Kill Rewards: 10K XP, 1K Diep $, and 1 Random weapon that's equal to your level
 * The Pyromaniac, Kill Rewards: 5K XP, 2K Diep $, and 1 Random Fire weapon that's equal to your level