User:Teamerz/Town

"The town is the first location that the player starts at in my universe and hierarchy system. It is next to the castle and next to a forest. Many things can be or not be found there. Still in-dev."

Unit types
Unit types are what kind of units can be found in the town, and how rare they are.

Peasent: Very common type NPC. Nothing special.

Bandits: Common type of NPC, they can steal things in buildings and injure people (but not kill them).

Squire: Common type of NPC, they can stop bandits from stealing and protect peasents.

Knight: Uncommon type of NPC, they will bring bandits to the castle and injure assassins.

Assassin: Uncommon type of NPC, they will kill peasents and injure squires and rarely knights. They do not steal. Can be stopped by knight.

Pikeman: Rare type of NPC, they will chase assassins and bandits.

Building types
Buildings are the main components of the city. You can Very easily find them everywhere.

House: You cannot see inside it until you are in. Assassins will often kill their preys in these. Bandits will rarely but still do steal in them.

Shop: You can see inside it when in a 100x100 tiles range from it. Bandits will often take these for aim.

Guard Tower: A small building which only knights and very rarely squires will go in. They make the user inside able to detect any bandits in a 65x65 radius.

Black Market: Found in one place, and knights will rarely go there. If a pikeman or knight/squire go in this place, chance are that they will get injured badly or killed.

Trivia
First location of the system made.

Introduction to buildings.