Board Thread:General Discussion/@comment-26806340-20190705210247/@comment-30481448-20190707231927

Wrote up some descriptions if that'll help.

The Bushwhacker combines a Sniper cannon at the front with a Launcher at the back.

The Sprayer adds a second cannon under the 's cannon, which has smaller but more focused bullets. At max reload this tank is one of the fastest-firing non-Gunner-branch tanks. The Fighter adds two cannons on its sides, enabling it to use bullet builds more easily and use "circling" tactics to damage enemies. The Booster doubles its flank cannons, increasing the tank's recoil benefit. With maxed out Reload and Movement Speed, this tank is the fastest in the game, making it useful with ramming builds. The Bomber adds a Launcher to its back. This tank can use its traps for more effective getaways from tanks, or can be treated like a faster. The Auto-Tri-Angle adds an Auto Turret on top of the tank, allowing it to more easily farm shapes as well as put pressure on weak and slow tanks by chipping their health with its Turret. The Surfer adds two Swarm Spawners on its sides that spawn uncontrollable Swarm Drones. The Falcon adds a third cannon to the back of the tank, and replaces its front cannon with that of the 's. Both the front and back cannons produce more recoil, with its front cannon also having increased Field of Vision and Bullet Speed but decreased Reload compared to the Tri-Angle's. The Eagle adds a third cannon to the back of the tank, and replaces its front cannon with that of the 's. Both the front and back cannons produce more recoil, with its front cannon also having increased Bullet Size, Penetration and Damage but decreased Reload compared to the Tri-Angle's.

The Auto-5 adds two more Auto-Turrets, enabling it to manually fire with 2-3 turrets. The Auto-4 adds a second cannon to each Auto-Turret and a fourth Auto-Turret. The Mega-3 increases the size of the cannons closer to the Basic's cannon. It has increased Bullet Size and Penetration, but decreased Reload. The Banshee is a new tank in Arras.io. It adds a Spawner between each Auto Turret, giving a second option for controlling attacks. It also upgrades from the Overseer.

The Banshee has 6 equidistant weapons that alternate between and Auto Turret and Spawner. Auto-Overseer The Overdrive adds a small Auto Turret to its Drones, allowing them to chip health without ramming straight into enemy tanks for extra damage.

The Battleship gains another pair of Swarm Spawners on its opposite side, with the two pairs of Spawners on the tank's sides. Compared to the Carrier, it has a further boosted reload but doesn't have improved Field of Vision. The Fortress has 6 equidistant weapons that alternate between Launcher and Swarm Spawner.

The Necromancer gains two more Spawners on its front and back, and has an increased Drone limit. The Malefictor gains the ability for its Drones to turn invisible, taking three seconds to fully cloak. They decloak when moved or damaged. It also loses one of its Spawners, with the remaining Spawner facing where aimed.

The Conqueror has both a Destroyer's cannon and a Builder's Launcher on opposite sides of the tank. It can use Reverse Mouse to choose which weapon to aim with. Also upgrades from the Builder. The Annihilator has increased Bullet Size and Recoil, which can help hitting enemies and increase its mobility. The Hybrid adds a Spawner to the tank's flank, able to spawn 2 uncontrollable Drones. The Constructor replaces its bullets with Blocks with similar power to the Destroyer. Also upgrades from the Builder. The Swarmer shoots Hives insteaad of bullets. Each Hive has five equidistant Spawners that spawn "Hive Drones", squarish drones similar to the Cruiser branche's Swarm Drones. Has decreased Bullet Penetration.

The Shotgun fires a concentrated blast of regular-sized and small bullets that spread out as they travel. The blasts allow it to excel at close to mid-range combat. The Mega Smasher has unknown benefits, but most likely boosts Engine Acceleration and/or Movement Speed. The Spike has increased Body Damage to boost its ability to ram weak, slow and unsuspecting tanks. The Auto-Smasher has a Twin-like double-barreled Auto-Turret, allowing it to chip an enemy's health from range or farm shapes. The Landmine gains the ability to turn invisible, taking 10 seconds to fully cloak. Invisibility is removed by taking damage or moving.