User:Weird Polygon Alt/Missle Bay (Boss)

Design
The Missle Bay is an orange hexagon about twice the size of an alpha pentagon. On every side, there is a missle deployer (Similar to that of the unnamed destroyer upgrade.) On top, it has a center turret that aims at players and fires an average destroyer bullet.

Technical
After the boss spawns, it will start attacking immediately. Every side fires a missle in a clockwise pattern. The top deployer shoots first. Then the deployer to the right. So basically, the top fires, top right fires, bottom right fires, bottom fires, bottom left fires, and finally, the top left fires. This cycle repeats after 4.5 seconds have passed since the top left fires. Each missle in itself deals 75% the damage of a normal destroyer bullet with penetration and bullet damage having 6 and 7 stat points respectively. Every missle has two guns sticking out from the back. These guns shoot once every 0.75 seconds. Each does 10 damage and has the same penetration as a simple bullet. The turret on top fires every 6 seconds. It targets players in the first three, locks its aim after that, and fires. It can one shot a tank if the tank is not prepared or has low HP.

The boss has 15x the HP of an Alpha Pentagon, making it have about 15K HP. When destroyed, it drops 20K EXP and gives 20K points. It has a 1% chance of spawning when an alpha pentagon is broken, and can spawn 14-20 minutes after a server start and 17-23 minutes after a boss is killed. It cannot spawn in maze or domination. It always spawns in the center.

Special Attacks
This section makes the Missle Bay a little bit more unique than your ordinary simple boss.
 * All Together: All the deployers and the turret fire all together, hence the name. This happens after 9 cycles of firing.
 * Bullet Hell: For the next 2 cycles, the missles from the deployers will have four evenly placed turrets instead of two on the back. The new turrets will have the same stats as normal ones. This causes the missles to move slower, but cause a bullet hell, hence the name. (Again) This happens after 11 cycles of firing.
 * Rapid Launch: For 10 seconds, the center turret will launch 3x as fast (Every 2 seconds) and it launches the equivalent of bullet hell missles. It basically uses the same cycle (Aim, lock, fire) But it launches quicker and more powerful bullets. This happens after 20 cycles of firing.
 * Implode: The Missle Bay will stop moving, and the turrets will slowly move into the hexagon. The turret disappears. Then it shakes. After 5 seconds, everything (Even bosses) in a 50x50 tile radius will lose 95% of its health, and the missle bay will launch 25 bullet hell missles in random directions and speeds. Think of it as a last hurrah. It will destroy players in the radius, and makes this boss pretty powerful. This happens when the final blow is struck on the Missle Bay.

Trivia

 * This is one of the first bosses that utilize the new deployers as the main weapon.
 * This is the first boss I have made. It took inspiration from Zathus' bosses and the new destroyer upgrade. I hope, if you're reading this, you have liked my first experience with bosses.