Tale of Diep:Archprophet

''They tell tales of one lost in his mind. He has lived far longer than any of us, locked in his tower. They don't know the troubles he has caused, with his prophecies and melting shenanigans. But we know that one fateful day he will release the one true terror of all upon our world. And he will be powerless to stop it after being its savior. It once ruled our world, mistreated our kind, worked as a tyrannical god to the Realm. And the Archprophet will be all to blame when the realm returns to that state. Now... he is our key. He is what we need to seek and destroy. For he is the one who brought upon us the evil in the world. What else will this evil mystic call to torture us? Will it be just another joke... or will he bring the malicious being forth that is Panzer?''

Overview
The Archprophet is a Boss Tank that used to be killed at the nigh endgame of Fortress Mode, reachable by gathering 50 Arch Key Pieces by conquering 'Cathedral' ranked Dungeons. Now, he can only be battled and fought in the Tower of Gladii after a series of events have been performed. After these steps have been successfully completed, the Tower of Gladii gamemode will appear for 24 hours. The Archprophet is classified as a Legendary Boss.

BGM: http://test.nillysrealm.com/music/Iwbtg.mp3

My Themes:





Reaching
Reaching the battle with the Archprophet is actually a much more difficult task than it used to be. Before, all you had to do was win Fortress Mode, which appeared on alternating Thursdays. Now, it is a much more complicated and involved process that you need to really work for. There are seven steps to making the Tower of Gladii gamemode spawn. From the main menu, you can see what step people are on in reaching him, marked by coins in a bar with different symbols. When the step has been completed, the coin will replace the gray circle meant to hold it in the bar.


 * One team must first beat Fortress Mode, the boss of which has been replaced with the Archpuppet. This is a very easy task compared to the following. The symbol for this coin in the bar is a castle-like picture.
 * The next day, you must now enter The Archprophet's Vault, seeing as beating the Archpuppet enough times increases its chances of spawning. So long as one group succeeds in beating Nostradamus, this step is complete. If The Archprophet's Vault does not spawn following a day of Fortress Mode, you must restart and wait until it next appears (killing the Last Warden of the Tower has a chance of making Fortress Mode appear on days it normally wouldn't, so you can abuse this to make the Archprophet fightable whenever). The symbol for this coin is the sword Nostradamus uses during Phase 3 of his fight.
 * Next, at least 100 Sons of Panzer, 20 Gladiator Bosses, 20 Guardian Bosses, 10 Gravestone Bosses, and 5 Mega Bosses must be killed and all servers add to this total. This must be completed within 24 hours of the second coin being finished. The coin for this step has the dragon symbol attributed to bosses like The Tres Geminos on it.
 * After the third step is completed, ten realms must be successfully claimed by the Cult of Panzer through the use of Prophets. The symbol for the fourth coin is a Prophet tank.
 * Now, all spawned copies of The Judicator must be killed. He will be a guaranteed spawn in the next Fortress within every server, and once all servers have finished their battle with The Judicator, the fifth coin is retrieved. Its symbol is a gavel smashing a Basic Tank. This must be done within 30 minutes of Step 3 being completed. Servers opened after Step 3 ended will not contain a Judicator that must be killed.
 * The sixth step is to get five players with maxed out Panzergram Permanent Upgrades together in the same server. Once this happens and all five prior steps have been completed, Crashers will stop spawning in the Pentagon Nest and only one Alpha Pentagon will remain with red cracks on it, similar to those seen on the Guardian X. It will not be rotating as well, and each of the Panzergram players should position themselves so that they barely touch the points. When successfully in position, a red pentagram will form connecting them, and the a mysterious sound effect will play, followed by a flash of lightning. After this, the sixth coin has been retrieved. Its symbol is the same as in the background of the Panzergram, with Panzer Tokens around it.
 * Lastly, a Tankbulb will spawn in the server this ritual happened in. Upon its destruction, instead of spawning a conception, a black portal that crackles with red lightning will appear. After this, in every server, the arenas will close with the message "The Gates Have Opened", but instead of Arena Closers, black tiles will quickly consume everything, spreading outward and killing on contact. The seventh coin will be added to the bar when you return to the title screen. Its symbol is the Archprophet himself. While the arenas are closing, all players will hear an endless "Oh ho ho! Hee hee HA!" sound effect.

Once the seven steps have been complete, a gamemode entitled "Tower of Gladii", with a black button and red markings on the sides, will appear below all the other gamemodes and have a slightly larger button. This gamemode will be available for 24 hours after the seventh step concludes. Every time a run of the Tower of Gladii ends, another one will begin. Depending on how long each run takes, the Archprophet can be killed a number of times.

After the Tower of Gladii event vanishes, the seven steps cannot be completed for another two weeks, making him very much a world-wide event that is very rare and hard to complete without godly cooperation both in the leadup and during the fight.

Design


The Archprophet is a red tank. It has two smaller tanks at its sides, connected by 'arms'. These smaller tanks represent hands, and are just circles with no barrels. The Archprophet himself has two dark red angry eyes, a sort of skull face making up a bunch of the tank itself, and has a sort of cape coming from the 'back' of it. He also has a weird crown thing.

Attacks

 * Fireball Storm: Each arm will summon eight Fireballs around it like an Acolyte, and then fire them forward at the closest tank.
 * Chain Lightning: Will fire a blast that chains six players, dealing damage to them, and inflicting Slowed on them for 2 seconds.
 * Mirage: Will summon five clones, and they will all move in a line, firing Destroyer bullets repeatedly at the tank closest to each of them.
 * Mirror Wall: Will stop moving, go Invincible, and release eight barriers, like a Protector would. They shoot out in groups of four like a Quad Tank, and begin rotating. One of the groups is closer than the other, so you need to precisely time when to shoot, or your bullets will be reflected.
 * Judgment Day: A bunch of areas will quickly be marked by targets on the floor. Five seconds later, all of them will explode in a ring of 16 bullets each.
 * Control: Will surround a player in a purple aura, before changing their Team Color for 3 seconds. While controlled, a player is Invincible, as to not be killed while they're a different Team Color. They only reason they become a different color, is because they cant control they're action, and will begin shooting their team while able to hurt them.
 * Line Blast: Streams of bullets will begin shooting out and rotating rapidly around the Archprophet.
 * Force Field: Surrounds himself in a force field, which destroys bullets that touch it. While in there, he summons enemies and recovers health. Kill all the enemies, and he will come out of his shield.
 * Summon Drones: Will close his eyes, as 20 Drones pop out from all around his body. They will chase down a player until death, and have 10x more health than an Overlord's drone with max Drone Health.
 * Smoke Burst: Will release a homing cloud of smoke that slowly gets bigger, but vanishes after 6 seconds. Player that touch the cloud get Posioned and Blinded.
 * Polygon Playground: Will spawn a crap ton of Squares, Triangles, and Pentagons just to get in the way. Upon death however, these Polygons become Drones that chase the player that killed them for 8 seconds. You cannot kill undead Polygons and must wait them out.
 * Minion Horde: Will summon six random Defensive Turrets, and eight random packs of enemies.
 * Shadow Ball: Will release a purple bullet that homes in slowly on players. It has the damage of a max Body Damage Mega Smasher or spike, and can only be destroyed by shooting at it enough.
 * Spear Dance: Will summon in front of him five Lances, and fire them outward.
 * Last Hurrah: Used at 5% health. He goes Invincible, moves to the center, and releases an indescribable bullet hell that lasts a long time and has many stages of pattern switches.

Special Attack

 * That One Mug: Pulls out his famous "I <3 Panzer" coffee mug, and splashes its contents forward in a spray of random sized bullets moving at different speeds. Players hit will be effected with certain Debuffs depending on the drink.
 * Coffee: Tanks will be given the Unfocused and Speedy effects.
 * Tea: Tanks will be given Poisoned and Confused.
 * Hot Chocolate: Tanks will be given Burned and Slowed.
 * Lemonade: Non-existant, and a myth, because no one drinks lemonade out of a mug.

Quotes
In the middle of the screen, in red letters, these words will appear once all of your team members have been warped to his battle room before the fight begins.


 * "Foolish mortals. You have no idea who you stand before, or even more-so... who you are dealing with!".
 * "Well... let me tell you. None of this is my doing, I know you think that. You were the ones who went through and slaughtered my followers, in the end,".
 * "And yet you still wish to fight? Hee hee ha ha! Oh ho ho! There may be many of you, but you are of no match for what is to come,".
 * "Let us dance a dance of death, mortals!".

Trivia

 * Upon his death, every player that was a member of the winning team gets Panzer Tokens.
 * He also has the name "He Who Laughs In The Tower".
 * He is also well known for telling the prophecies of what the next Mega Boss as part of Panzer's return will be.
 * The reason he never dies forever, is because despite being sealed away, Panzer can still impose his force upon the realm, minimally. He revives those he sees necessary, essentially making them immortal. The Archprophet is one of these people. This is why The Veil never came back from death like any of the other Sons of Panzer. Panzer just considered him a burden...
 * The Archprophet has more than 56x the health of a Mothership.
 * As a running joke by fans of The Tale of Diep series, the Archprophet is commonly portrayed in casual situations as holding a coffee mug that reads "I <3 Panzer" on it. This is why his 'special attack' involves this asset. The original was created by Mr.BigWallOfText3
 * The Archprophet is actually now a user on this wikia! He does a great job harassing people, and babbles on about how he'll eventually break the Great Dark One's seal and rule the world...
 * The 'character' of the Archprophet is actually a mix of Fawful (Mario and Luigi series), Dr. T (from Boom Beach), and a bit of Dr. Nefarious (Ratchet & Clank series).
 * Every time you see him laugh 'Oh ho ho!', its actually just him saying that with a mocking tone out loud, not actually a laugh. His actual laugh usually manifests in the form of Heh heh heh! or Hee hee ha ha hee ha ha ha HA!
 * Graviatar's interpretation (the Navbox art and the one below Akkaviv's) is generally considered his official design.
 * The build-up to the Archprophet fight will be entirely changed. Fortress Mode will no longer be used to access him and a much larger chain of events will be required to reach him.
 * As of Feb 22nd, 2017 (two days into the 'Return of Panzer event', the buildup to the fight HAS been changed.
 * His health was increased to 400,000 from 250,000 with this change, because any number of players can join, and there is only one server in this gamemode, so every player who joins Tower of Gladii are all in the same server, allowing pretty much an endless number of players from fighting him.
 * The Tower of Gladii is like Survival Mode, in that once you die, you must wait for the next two hour Archprophet battle timer.
 * Winner of the First Conception Tournament in Complex Bosses category.