User:Enchourex/Infection

Infection is a game mode, where all players are on one team. they must fight against the Infection and its AI controlled zombies.

Overview
In this game mode, all players are on one team, called Resistance. Resistance have blue color, and their base is in the left bottom corner (or simply southwest). They must fight the lime team, the Infection (or zombies), which is AI-controlled. You also must stop the polygon contamination. there's two progress bars replacing the scoreboard. one of them is the Infection bar, which will increase over time, and the other one is the cure bar, which the progression depend on the players. there is also bosses, which when killed give big boost to cure progression. If the infection bar reaches 100%, your team lose. and you win if the cure bar reaches 100%.

Basic
In this gamemode, whenever you get killed by zombies, or contaminated polygon, you won't be a zombie. instead you'll just respawn in your base. you must kill zombies to increase cure progress, destroy contaminated polygons to slow down infection progress and making EXP source available to your smaller teammate. to help you progress further, there's a dominator near your base called inferestrorer that starts out neutral, but you can capture it. it can be very useful for defending your base and cleaning contaminated polygons. and there's also bosses, while it not essential to win, they can give huge boost to your progression. Zombie that destroyed a polygon will turn it into a Infected polygon. infected polygon will spread the infection to nearby polygon. It's spread radius is about half of level 1 tank's FoV. it will infect the nearest polygon within it's FoV. It's infection rate is 1 polygon/20 seconds. Infected polygons don't give XP.

Progression
The game's difficulty will increase along with the game's progression. and there's certain actions that will add the game's progression. note that both the cure and infection progression never and can't be decreased by any actions in the game.

Difficulty increase
As stated before, as the game progress, the difficulty will increase, both the infection progress and cure progress.

Bosses
Main article: Infector, Mutaton, and Tyranno-Z.

All bosses (except Infector) will appear in the pentagon nest.

Spreading Party
when this happens, all zombies will prioritize non-infected polygons. this can be dangerous, as infecting many polygons will result in big progression of infection. players should focus on destroying zombies, and then destroying the infected polygons to reduce further spread.

Raiding Party
When this happens, all zombies will go near your base and focus attacking the Inferestorer. you and your teammate have to defend it, if your team have captured it, or try to capture it, if it doesn't have captured. if zombies captured it, that means that the infection will progress very fast, and the Resistance must destroy it fast.

Resistance
the zombies will stay away from your base, but actually your base doesn't have any protectors and the base itself doesn't deals any damage to the zombies, but will push it away. however, during the raiding party, the zombies are able to enter the base.

Zombies
You can enter the zombies' base, and there's no protector, but the zombie spawn rate is increased there. and, here resides the Infector, if it has spawned, and not yet killed, though.

Strategies
COMING SOON

Trivia

 * Made by MirageMillenia
 * My first gamemode!
 * Actually, the zombies can't infect human, or the resistance. this is to prevent the gamemode being similar to 2 team tag.