User:Type: Sparky/Treasure Hunt

Treasure Hunt is a variant of FFA in which players must aim to reach #1 without support, but with a few extra things. The most notable addition is the Loot counter, the dotting of EXP Orbs around the map, and Chests showing up every so often.

This mode has no win condition and a regular EXP multiplier. There are also special effects that show up depending on how much Loot you've obtained. The leaderboard is still based on score, howerver.

Gameplay
In this game mode, there are a lot of differences to normal FFA.

EXP Orbs
There are green EXP Orbs around the map. Running into a small one will give you 10 EXP and add one to the Loot count. Running into a medium-sized one will give you 25 EXP and add two to the Loot count. Running into a large one doesn't do anything (unless you have at least one point in Body Damage), so you must shoot it to claim it, at which point 50 EXP and three Loot will be obtained. These EXP Orbs spawn about as frequently as Pentagons. The probabilities are: In the Pentagon Nest, EXP Orbs will always be medium-sized.
 * 60% chance of a small orb
 * 30% chance of a medium orb
 * 10% chance of a large orb

Polygon Changes
Squares will add 1 to the Loot counter. Triangles will add 2 and Pentagons will add 3. Small Crashers add 2 and Big Crashers add 5. Alpha Pentagons add 20.

Coins
Coins have a 10% chance to replace an EXP Orb spawn. They appear to be glowing yellow circles with small tank symbols on them. When you run into one, you get 5 Loot and nothing else.

Loot
The Loot counter is a very important feature. Nearly everything you kill adds to the Loot counter. The more Loot you have, the more a Chest will give. Loot also adds a score multiplier, and also dictates how much of your score a tank gets when it kills you.

Score Multiplier

 * For every 100 Loot you hit, you get a 1.5x score multiplier for 20 seconds.
 * For every 500 Loot you hit, you get a 2x score multiplier for 20 seconds.
 * For every 1000 Loot you hit, you get a 3x score multiplier for 2 seconds.

Kill Multiplier
When a tank kills another tank, they get that tank's score, but with a twist. The two tanks' Loot will be added together, then divided by 200. That is the amount of points added on to the basic score. Then the tank that killed the other will steal the victim's Loot with this algorithm. First, the killer's Loot will be divided by 100. Then the victim's Loot will be divided by what the answer to the first calculation was. The answer to that second step will always be floored. Then, the answer to the first step will be subtracted from the answer to the second step and that is how much Loot a tank gains from killing another tank. This is it as an equation:

Loot = (y/(x/100))floored-(x/100) where x is the killer's Loot and y is the victim's Loot.

(If the victim or the killer has less than 10 Loot, no Loot will be gained.)

Chest Multiplier
When a tank opens a chest, they get the guaranteed EXP plus their Loot divided by the guaranteed EXP, always rounded up.

Keys
Around the map are small white keys. Running into one picks it up. Each key collected adds one to the Loot counter. Each key lost subtracts one from the Loot counter. When you run into a Locked Chest, you can use keys to open it (this loses the keys but gives you good rewards).

Chests
Dotted around the map are Chests. They rarely spawn, but when you find one, you crack it open.

There are five types of Chest:
 * Wooden Chest: A brown Chest with wooden lines on it. Has 20 HP and drops 1-5 EXP, 1-5 Squares and 1-3 Triangles on death. (40%)
 * Gold Chest: A brown Chest which has golden edges and a golden line running through the middle. Has 50 HP and drops 5-10 EXP, 5 Small EXP Orbs, 5-10 Squares, 1-5 Triangles and 0-1 Pentagons on death. (30%)
 * Awesome Chest: A purple Chest which has black edges and a black line running through the middle. Has 150 HP and drops 25-50 EXP, 5 Medium EXP Orbs, 10-25 Squares, 5-10 Triangles and 1-5 Pentagons on death. (20%)
 * Locked Chest: Looks like a Gold Chest with a gold square and black keyhole in the middle of the golden line. Cannot be opened by conventional means. It has a random number (max is 25) on its keyhole, which corresponds to the amount of keys it requires to open it. When you bump into it with enough keys, those keys are subtracted from your keys and the Chest is opened. It drops the amount of Keys it took to open it-double that amount of EXP, Small EXP Orbs, Squares, Triangles and Pentagons. (9.95%)
 * More Awesome Chest: Looks like an Awesome Chest with inverted colours. Has 500 HP and drops 50-100 EXP, 10 Large EXP Orbs, 50-100 Squares, 10-25 Triangles and 5-10 Pentagons on death. (0.05%)

Strategies

 * When you're low-level, accumulate EXP Orbs fast to level up fast.
 * When you have enough damage points, start breaking some Wooden and Gold Chests.
 * When you're ~Level 39, Awesome Chests will become easy to break.
 * Pick up every key you find. You never know when a 25-key Locked Chest may show up.
 * If you're willing to take risks for score and have every player mob you, grab Coins, as they give more Loot. If you want to stay calm, don't grab Coins, as the top player will have a lot of Loot and you'll have less.
 * If you're in a score multiplier, make the most of it.
 * If you have high Loot, try to kill people, as you will get extra score for it.

Trivia

 * One of my most original ideas.