Fanon:GellyDesgun-LeAmorPop XXVI (GellyPop)

GellyDesgun-LeAmorPop XXVI, or in short, GellyPop (not the one who created this), is a sort of Complex Boss that can be fought on Diep.io. Unlike other bosses, it have some resemblance of that from real-life tanks.

Design
The GellyPop features a pretty complex design. It has a blue large rectangle where the circular body of the tank sits. Thin and long rectangles with the color of barrel grey are being overlapped by the large one on the sides, and another blue small rectangle is being overlapped by the three previous rectangles. At the back, another blue rectangle is there, this time, overlapping any other rectangles. Two right triangles are adjacent to said rectangle. The circular body of the tank has a hexagonal base that only rotates within the rectangles itself, but not with the circle. A set of Gunner Dominator weapons are used by this tank, along with a single auto turret. Its size is almost as large as a regular Dominator.

Technical
This tank is composed of three parts: the body (which is the large rectangle/s), the turret (the circle which is supposed to be actually the body of a usual Diep.io tank), and the cupola (the auto turret itself). The body controls where the Boss will move, constantly spinning and moving forward randomly (as to simulate a tank trying to get a good and tactical position). The turret can rotate easily, except that it wasn't fast nor it was slow. The cupola acts just like a normal auto turret.

The Boss doesn't heal by itself. However, this Boss isn't just like a simple Boss, only doing what their weapons can.

Phase 1
This phase lasts until the GellyPop reaches 45% of its health. It will randomly do the following attacks:
 * Gunman: Does what a Gunner Dominator (GD) does, except it can move.
 * Lock and Load: The auto turret stops firing, then it will aim at a random player. After 2 seconds, it will fire 10 bullets in burst-style fashion.
 * Popping Bullets: Makes the bullets from its GD weaponry cause small explosions. Lasts for 5 seconds.
 * Reinforcements: Spawns 2 AI neutral tanks having level 45. The stats of two tanks are random, and they can be any tank (including conception tanks) ranging from Tier 1 to 5. Can be used as many times until there are 12 tanks.
 * Air Strike: Shadows of dropbombs will appear, and after at least 2 seconds, the dropbombs will land and explode, dealing damage.
 * Sticky Bullets: Makes the bullets from its GD weaponry cause slow to players hit. The effect lasts for 1.5 seconds. The attack lasts for 5 seconds.

Phase 2
When the players managed to deplete the GellyPop's health into 45%, it would become immobile, which prevents its body from moving right now. It can still does the attacks from Phase 1, but this time, those are more dangerous, along with the attacks listed below. This phase lasts until the Boss' death:
 * Bullet Storm: Makes its bullets slightly spread, making them harder to dodge.
 * Barriers and Barricades: Surrounds itself with over 75 medium-sized traps.
 * Lockdown: Fires mini drones rather than bullets. These are just like Battleship drones, except they deal more damage, and are more resistant. Lasts for 8 seconds.
 * Pretty Big Shot: Fires a Destroyer Dominator bullet rather than GD bullet streams.

Death
When defeated, it can do one of the following:
 * Self-Destruct: Begins flashing in 5 seconds. After that, it will create a massive explosion (slightly larger than the size of the Pentagon Nest). The explosion most likely kills anything.
 * Revolution: 10-15 AI neutral tanks will come out of the Boss. They have the same trait as the ones spawned by "Reinforcements".
 * Still Not Finished: Spawns either the Guardian, the Summoner, or the Defender.
 * Fragments: Turns into a very compact bunch of Polygons. 40% of them are Crasher types.

Trivia

 * Well... I don't know why I actually thought of this one.
 * The long name isn't my real name.
 * I would like to have this one using a BGM. Unfortunately, I can't think of something that fits into its battle style.