Fanon:Frenemy


 * Frenemy is one of the toughest people- or sentinent beings for that matter since he, or more accurately it can't exactly be described as a person- that I know. It once obliterated a full legion of Tank soldiers and survived without a scratch. Even I couldn't do that myself, so I'd say when it comes to kill you the best thing to do is to hold you ground, and prepare to die like a little b- Oh sorry I should not be saying that. Oh look, there hit is right now so have fun dying!

~ (Development name: "Project: Devastation")

Frenemy is a boss that can spawn in *undecided*. Created by The Tidal Wave.

Overview
Frenemy may resemble a, and to be frank, it does fight quite like one, but saying that Frenemy is a Starship is like saying that a bucket wheel excavator is a vehicle; while you're not wrong, it's much, much more powerful than a common one and obviously looks extremely different. Like its good friend and comrade Titanititan, Frenemy has lots of weaponry on it, though not all are visible...

Appearance
As mentioned above, Frenemy resembles a Starship. It has a rectangular body topped with a triangular nosecone, on which is a light blue chevron. On the back of Frenemy is a stout cylinder that functions like an engine. 2 long lances that serve as wings are attached to the body, and 2 smaller ones, along with a vertically mounted one, are attached to the engine and serve as stabilizers. On each wing is a triplet of Auto Turrets, 2 normal tank barrels and a pair of missiles. These missiles, unlike that of the, automatically seek out the nearest tank and are indestructible until they hit a target. These missiles, strangely can be reloaded; when one is launched, another will take its place. Frenemy also has a nosecone-mounted Gatling gun and 3 Auto Turrets above the chevron.

On Frenemy's body are 6 Auto Turrets, and, most importantly, its signature weapon: the Heracles Cannon. Said Heracles Cannon fires a laser beam that absolutely annihilates everything in it's way and, for a weapon of its power, reloads quite quickly at an average of 1 shot per 1.5 seconds. But still, remember that this may not be all...

Phase 1
Frenemy itself cannot bee seen. Only its shadow can be noticed, looming over the land. In this phase, Frenemy cannot be hurt (due to it being too high up in the air where normal ammunition can't reach), and it will bombard the ground with glowing orbs. These orbs do a ton of damage if hit, and their splash damage is also pretty high. Before the orbs land, there is a glow on where the orbs will land. Frenemy will chase tanks and attempt to bombard them with orbs. The only method to get Frenemy out of Phase 1 is for everybody fighting it to avoid its orbs for a full 2 minutes. This may sound easy, but is in fact a terribly difficult task to do and slow tanks may suffer.

Phase 2
Entered when Frenemy fails to hit a target with his orbs for 2 minutes.

WIP