Mega Smasher

The Mega Smasher was a class added on 30th July 2016, and was removed from the game on August 7th because it served no purpose since the knockback reduction bonus was removed from the Smashers, and that was its only improvement from the Smasher. It was an upgraded form of Smasher.

Design
The Mega Smasher looked similar to the normal Smasher, but had a thicker hexagonal shell.

Technical
Like the Smasher, it suffered less knockback from projectiles, but had more knockback resistance than Smasher, as well as being far more durable. However, it was slightly slower than Smasher. Due to the slower movement speed, some players prefered not to upgrade, and instead stuck with the Smasher class, or upgraded to the Landmine for its ability to turn invisible. Like the rest of the tanks in the Smasher branch, its stats could be upgraded up to 10.

Strategy

 * Strong Against: Slow Tanks,Snipers
 * Weak Against: Bullet Spammers
 * Avoid any speedy bullet builds, such as other Smashers or Boosters
 * Avoid Overseers and Overlords
 * You have a chance at Necromancers and cornered tanks
 * You can probably take down Destroyers assuming they don't use their bullet knockback to flee
 * You would also make a perfect guard/teammate for any tank with high coverage, such as the Penta Shot or Octo Tank aswell as Overseers & Overlords as their weakness is no defense.
 * If a Booster that has the "Rammer" Build applied that tries to kill you and you have all the max stats for Smasher, then YOU will die.

Trivia

 * Like the Smasher, the developers originally wanted this to be a secret tank branch, but after everyone realized its existence, they revealed it in the changelog and added another upgrade to the Smasher, the Landmine.
 * This is the second class removed from the game, the first being the Machine Gun II. The Mega Smasher was removed because the knockback reduction ability of the Smasher branch was removed, rendering the Mega Smasher a completely useless class.