Fanon:Swordsman

The Swordsman is a tank that upgrades at Level 15 from the basic Tank.

Design
The Swordsman has a circular body which holds (a few pixels away) a Sword. The Sword has a square grey handle with cross-guards of the same color. The Sword itself is semi-rectangular with a sharp triangular tip. It's the same color as the tank's body.

Stats
Upon upgrading to the Swordsman, the player's Cannon is replaced with a sword, mentioned above. This sword has no Reload whatsoever, very reduced Speed, slightly buffed Penetration, and vastly improved Damage.

The Sword also reflects 33%, absorbs 33%, and lets through with reduced power 33% of Bullets, Drones, and Traps.

Controls
The Sword has unique controls.
 * Auto-Fire cannot be turned on, as the sword automatically follows the cursor.
 * If the player clicks, the Swords swings at the click point.
 * If the player right clicks, the Sword is thrust at the click point.
 * If the player turns on Auto-Spin, the Sword is held out as the player swings in a fast circle.

As the Swordsman

 * Upgrade Movement Speed to quickly strike players.
 * Avoid Sniper and Destroyer classes. They can damage the player but the player can't damage them.
 * Be aggressive against Drone and Trapper classes. A few slashes of the Sword, and enemies are helpless.
 * If skilled, engage non-focused-fire bullet spammers like the Spread Shot. The sword absorbs most of the bullets, allowing the player to get close enough for a kill.

Against the Streamtwinliner

 * Overseer classes should typically avoid the Swordsman, as should Trapper classes, since the Swordsman can rapidly destroy Drones and Traps.
 * Melee tanks should avoid the Swordsman at all times.
 * Tanks with focused fire (like the Triplet), high-powered fire (like Destroyer-classes), or ranged fire (like Sniper classes) can attack the Swordsman without trouble.
 * Penta Shots and the like should be wary of the Swordsman.