Thread:Graviatar/@comment-31825750-20180313174636/@comment-29762048-20180313183433

Well, to begin, I use MS PowerPoint as my main program for creating them. Certain bosses are easier than others, for example, a square-shaped boss is one of the easiest to make even at a beginner level due to the least use of rotational symmetry and well... squares. I try to keep everything organized and close to style to Diep.io (in fact using some colors from the game itself). Soft, darker outlines are a crucial part. I tend to group objects a lot for the sake of simplicity and easier means of manipulating.

The hardest part is getting everything as symmetrical as possible. Some bosses have crazy amounts of stuff arranged in a very organized way. I don't want to go too in depth into it but needless to say it took time for me to get good at symmetry.

So yeah.

To inform you, if you are talking about those I made for Tale of Diep, many of them are going to have redesigns in the future. They are intended to not be in diep.io, save for those created as a homage for diep.io. (Guardian, Summoner, Defender)