Arras:Arras.io

The Arras.io is a fan-made sequel to the Diep.io. The player starts as a controller of a simple, called a , and attacks more types of and other tanks in various ways to level up and upgrade their tank to the next level. It is currently not in Beta, and following game modes are exist or were existed before.


 * FFA
 * Maze
 * Team FFA
 * 2TDM
 * 4TDM
 * Portal 4TDM
 * 2 Team Domination
 * 4 Team Domination
 * Mothership
 * Portal Mothership

Controls

 * Movement: WASD or
 * W or  for up, A or   for left, S or   for down, D or   for right.


 * Aiming: Mouse - the tank will point toward the player’s mouse.
 * Shooting: Left click. Hold works too if clicking many times is disliked. One can press “E” for Auto Fire.
 * Drone Repel: Right click - drones from the Overseer, Overlord, Manager, and Necromancer will move away from the mouse.
 * Upgrade: Press the number key shown next to the upgrade stat.
 * Auto Fire: Press E to turn on Auto Fire - the tank will shoot continuously without the need to hold the mouse down. Press E again to turn Auto Fire off.
 * Auto Spin: Press C to turn on Auto Spin - the tank will spin slowly, no matter what one’s mouse is doing. Press C again to turn Auto Spin off.
 * Disable Automatic Weapons: Press R to prevent automatic weapons from acting. Press R again to re-enable them.
 * Level Up: Hold down N to gain a level.

Classes
Arras.io features a huge variety of playable classes. Players start off as “Basics,” which shoots a single Bullet, and they have to work their way up from there. They may occasionally choose to go up a Tier, which unlocks new, powerful classes.

Below is a list of all tanks.

Stats
Stats can be upgraded by spending Skill Points. Skill Points are awarded every so often when upgrading a level.
 * Body Damage - Increases the damage done by body collisions
 * Max Health - Increases the maximum amount of health
 * Bullet Speed - Increases the ammunition velocity
 * Bullet Health - Increases ammunition health
 * Bullet Penetration - Increases how long ammunition lasts after a collision
 * Bullet Damage - Increases the damage done by ammunition
 * Reload - Increases rate of fire
 * Movement Speed - Increases the tank’s speed of movement
 * Shield Regeneration - Increases how quickly Shield regenerates
 * Shield Capacity - Increases the size of Shield

AIs
Sometimes, grey tanks may appear in Arras.io. They are controlled by the AI, and their state ranges from a small Basic to a fully-fledged Level 45. They also have ai_ before their names and have a single random word as their name. The AI appears to be somewhat intelligent, as it is able to use recoil, but it is not able to move away from an enemy base.

History
It is currently in development by CX, formerly by Neph.

See the entire changelog

Mockup Version 0.0.1
Mockup version 0.0.1 was released on October 7th, 2017. It contains most of the original tanks, excluding the drone and trapper classes. The tier system has changed, with Tiers 2, 3, and 4 unlocking at levels 10, 25, and 45 respectively.

There were some changes to the stats, including a new mechanic, the shield. The bullet penetration stat has been split into two new stats: a new bullet penetration and bullet strength. The new bullet penetration determines how much a bullet bounces off an object. Bullet strength is the same as the old bullet penetration.

There were no Crashers in the game at this point. A small circle referred as an "egg" had been added. Also added was the beta pentagon, a smaller version of the alpha pentagon.

Mockup Version 0.0.1.1
Mockup version 0.0.1.1 was released on October 8th, 2017. It introduced newcomer tanks.

Mockup Version 0.0.1.2
Mockup version 0.0.1.2 was also released on October 8th, 2017. It introduced a death screen.

Mockup Version 0.0.1.4
Mockup Version 0.0.1.4 was released on October 16th, 2017. This version introduced drone and trapper classes.

Early web version
An early web version of Arras.io was revealed in a screenshot on October 10th 2017, showing changes to the mockup version.

The most notable change is the color scheme, which more closely resembles Diep.io. The web version switched to Canvas rendering, the one Diep.io uses.

Discord Beta Patches
On October 25th, 2017 developer Neph opened a server on Discord for beta testing.

To reduce server cost/strain, a limited number of tokens were implemented, requiring a valid unused token to play the game.

Second Server
On November 22, 2017, Neph created a new server based in Newark, for players living in or near the US.

Only One Server
When Arras.io was updated to Remove tokens, all Tokyo and Newark servers were fused into a Server for Virginia, for openshifts.