Board Thread:Suggestions/@comment-27048378-20160806203847

The Constructor tank is primarily made for Team-based game modes, and is really crappy fending for itself.

He is a square tank that fires a short-range beam weapon (looks like an electrical plasma beam sort of thing). This beam is piercing and always dead on accurate, but does less base damage as a result. Has a high attack interval rate. (Think of the Suck Cannon from Ratchet and Clank 1 in regards to attacking the yellow squares, and the Tesla Claw in regards to attacking players, but without a lock-on ability)

The beam has 2 functions: attacking enemy players which does very little knockback and damage, or to hit yellow squares. Yellow squares (when within the beam's hitbox) will be pulled into the player, causing ramming damage as usual, but will put a number on top of the tank (on top of the tank's square body). This number indicates how many blocks you have stored. When you right click, the number decreases by one and will fire a team-color based block in front of you. Holding right click (assuming you haven't let go yet) will let you drag the block in front of you. Once released, it will stay completely still. Holding a square and dragging it to an already placed block until two of the faces are adjacent will attach them together, creating a small wall of two blocks. Repeating this process will allow you to create bigger walls facing multiple directions, HOWEVER, all placed blocks/walls automatically align to the X/Y grid (meaning you cannot build diagonally).

The Constructor may have between 45-75 blocks stored inside him (based on reload upgrade).

--The above stored-block values may change based on balancing factors.

These walls can certainly take a beating, and the best counter to this class (and its walls) is a Destroyer/Hybrid. Necromancers (with many minions) and triplets are also very good at destroying walls quickly and punching holes into defenses.

Gunners are very weak (as their tiny bullets should do almost no damage to a solid wall). Octo tanks are also very weak to this class's defenses as their shots are not supposed to be based on focusing power.

--In regards to the above classes that are weak to the Constructor's walls, they should have a hidden damage penalty towards walls, as the Octo tank with max penetration is WAY too overpowered based on per-bullet damage stacking.

The walls will do significant damage upon contact with an enemy, and also allows your teammates to shoot through them, but their bullets are slowed upon doing so.

Enemies may not shoot through walls unless damage/penetration overflow is active, which if you have at least a 3-block thick wall will almost never happen.

Teammates may move through your wall, but have -85% current movement speed while doing so, preventing players from quickly moving through your wall to escape from enemies. Enemies can not move through your wall, and will be recoiled significantly on contact will any sized wall (unless it is 1-thick, in which case damage/penetration overflow regarding player damage will kick in to effect and negate most of the knockback).

If you have any questions regarding this class, please leave a CONSTRUCTIVE comment below. I;d rather not read a bunch of kiddie-spam garbage during my free time. 