Tale of Diep:Hexen

''The middle child of the Disciples, and albeit naive, Hexen is quite the anxious one. He is the sixth Disciple to be created. Being the leader of the six-sided polygons, he will follow his siblings with almost too much courage; eager to play around with any tank he can get his grapple hook onto. His buoyant nature may appear to be deceiving, but he is far from easy to vanquish. When it comes to contributing, he is responsible for the use of Traps, Grapples, and other gadgets he can slap onto a polygon boss. Yet he lacks the skill to perform anything magical. Hexen has a strong army, though it has flaws he would wish he had never created, one of which is the creation of. He now resides in a well-guarded fortress.''

Overview
Hexen is one of eight Disciples of the Polygons. He is preferably known for his laid-back and impatient personality and sometimes not even thinking about the legacies the Polygon Mother has given him. Nonetheless, he is still a dangerous entity that shouldn't be underestimated. Hexen, along with the other Polygon Disciples are located within the center of a Polygon Fortress, found rarely throughout the Realm. In the game mode where the Polygon Mother herself is fought within a massive structure, each Disciple including Hexen has an independent space in which where they are battled. He lies within the Hexagon Fortress, a structure filled with the Hexagon-based inhabitants and the keepers that awaits any intruders. They will be fought first before facing down the ruler of them all.

Design
Hexen is a large green hexagon with two smaller hexagons that represent hands, further bounded with two smaller hexagons in between, like the other Disciples. A large spawner is placed at the bottom of his body. His gray helmet has wicked spikes sticking up and down on the left and right, and a hexagon gem in the middle. The bottom of it has a small extension in between where the eyes would be. In the middle of the helmet is a lighter gray stripe which widens in a slant gradually after the hexagon gem. There is a launcher on top of the helmet. One hand has a grapple launcher with a serrated point, and the other has a serrated sword with gold accents and 3 hexagon gems down the middle of decreasing size towards the sword's point.

Stats
Hexen has a total HP of 40,500. He has 33% resistance to enemy ammunition. Hexen regenerates very slowly, 4 HP every second for all parts, regeneration does increase by 500% if left alone for over two minutes (though it's rare for that to happen). He has a base body damage of 60 HP. Hexen can summon various enemies, ranging from Hexagons and their respective Crashers to even bosses such as Slider and, or even and Barricador, and rarely. Yes, Sassafras... He has an ability to summon many as well. In Phase 2, where his hands loose their weapons, Hexen can summon boss entities. Between attacks, Hexen swipes at tanks with his sword once to deal medium damage, with a 30% chance to inflict for 2 seconds. He also occasionally uses his grapple launcher to pull tanks in and then fling them out again for low damage, with the same mechanics for debuffs above. His Thorn Mine launcher is only used for attacks and doesn't fire constantly. Hexen often moves in a way that may confuse players.

The bottom spawner spawns 1 normal hexagon every 1.5 seconds, with a maximum of 90. Every fourth hexagon will be replaced by 6 Large Green Runners OR 9 Small Green Runners OR 3 Leechers OR 4 Barricaders. There is a maximum of 170 Crashers of any type, big or small, in the room at one time created by Hexen's spawner. Neither limits apply to polygons and Crashers used in Hexen's attacks. Hexen attacks are both reliant on the weapons he has, his debuff abilities, and his limited summoning abilities. Hexen uses a lot of debuffs in his attacks, and is immune to them himself. He is usually in an offensive position, swinging his melee weapon and hook everywhere.

Phase 1
During this phase of the battle, he is in the center of the arena, staying still as more players join in. He is invulnerable during this as a transmission from the Polygon Mother warns the tanks once more about the dangers they are about to face down, and that Hexen should be left alone. After the transmission ends, Hexen stands up and speaks his one quote right after he makes his first and only attack. Hexen is invulnerable during Phase 1, and only when its hands HP reaches 0 will cause Hexen to enter Phase 2. The hands that are "destroyed" lose all of its weapons and become invulnerable, but useless. Attacks that require the weapons will be disabled. LET'S GET TO IT ALREADY!
 * Thornwall: Hexen pumps out 12 oversized Thorn Mines, each almost the size of an Alpha Pentagon and flings them toward the doorway, blocking it up. The Thorn Mines retract their spikes upon blocking the exit and becomes invincible. Should tanks that attempt to escape will bounce off of this wall while sustaining no damage. This attack only occur once.

WIP

Phase 2
When Hexen's hands are disabled, he enters Phase 2. Hexen moves faster and teleports into the center of the arena at the very beginning of Phase 2. Bullets fired at the hands will go through them.

Hexen can now summon bosses such as Slider,, , , and Barricador. All of these bosses will reward EXP, excluding their minions. ALL SASSAFRAS WILL TALK OVER EACH OTHER! During a boss summon, Hexen will be invulnerable until the boss/bosses die. He can not attack while a boss is in session. After the boss dies, Septaur will resume attacking until the loss of 3,500 HP has been reached. For every 3,500 HP lost, Hexen will summon a boss or multiple bosses as the following:

Boss Spawning Order

 * At 21,500 HP: The Slider
 * At 18,500 HP: Barracador or Dreadnought.
 * At 15,500 HP: Demolishor or Barricador + Slider or Dreadnought + Slider or Two Sliders.
 * At 12,500 HP: Three Sliders or Two Barricadors or Two Dreadnoughts or Demolishor + Slider.
 * At 9,500 HP: Two Dreadnoughts + Slider or Demolishor + Barricador or Four Sliders or Two Barricadors + Slider.
 * At 6,500 HP: Five Sliders or Four Barricadors, or Two Demolishors or Three Dreadnoughts.
 * At 3,500 HP: Five Sassafras (10% chance) or Two Barricadors + Two Demolishors + Slider or Three Dreadnoughts + Two Sliders or Six Sliders.
 * At 500 HP: Demolishor, Dreadnought, Two Barricadors, Three Sliders.

Sassafras isn't even supposed to be here. As such, there is a 10% chance for the 3,500 HP boss spawn wave to have Hexen about to summon the bosses, but then five Sassafrases come out of a portal and get in the way. The normal Disciple theme will be replaced by Sassafras's theme during this wave. Hexen will try to get rid of them by throwing them out, but he decides to live with it and allow them to fight. If they do come, then he says the following quotes, one after another:

"What?!"'

"SASSAFRAS! WHAT ARE YOU DOING HERE?! OUT! OUT!"'

(Hexen tries to toss them back into the portal.)

"Fine.You can all stay, but next time ASK ME FIRST! This is embarrassing!"

"NOW ATTACK THESE PUNY TANKS! SAY YOUR GIBBERISH!!!"

(Hexen sits down with his hands over his face...)

Attacks
WIP

The End of Hexen
When Septaur reaches the 500 HP mark and after the bosses are defeated, a transmission from the Polygon Mother reminds the tanks about what they are about to face with. Septaur will then do an (super attack here).

The thorn mines from the first attack will start moving around and try to ram into tanks, extending their spikes and exploding for high damage on impact. If every tank present during Hexen's final moment has died, a transmission from the Polygon Mother to those engaged in Hexen's battle will appear, she congratulating them for "sparing" Hexen. The entrance to his fortress will be blocked for 45 minutes, and everything will get reset. However, if Hexen's HP finally reaches 0, he kneels down and white cracks begin forming all around his body, any Hexagon in range around him starts to lose their color, turning gray. Hexen then suddenly vaporizes with a white flash on the screen, leaving only the helmet behind on top of a pile of ashes. All hexagons and polygons associated to them with a huge radius around the death of Hexen will have halved HP and resistances. Any hexagon-based bosses/ that were present near the fortress where Hexen has been defeated will greatly reduce in HP and Resistances, and Superior Hexagon nests will stop spawning heptagons for a long time around its destruction area...

Rewards
* To be added*