Tale of Diep:Mad Science

''Ah yes, the stronghold in the mountain. Locked at the intersection of Shallows and the Desolate Plains, a mere few hundred miles from the Tower of Gladii itself. The nefarious doctor who runs this citadel laboratory is one of the key members of power within the Cult of Panzer, having pledged allegiance to them near the start of The Middle Era, a few hundred years after the smoke cleared.''

''The lab is guarded by hundreds of creations of the nefarious Dr. Lacus, who he himself was granted evil power by the Great Dark One. The power of precognition. He can sense danger before it happens, and can dodge a bullet before it is even fired. The mad doctor is near unkillable, and with an army of automatons at his aide, he could rival even the Archprophet himself if it wasn't for Panzer pulling his strings, ha ha ha.''

''Behead and bring down the laboratory, at least for a while. While Dr. Lacus may be impossible to kill, or so it seems, scare him off for a bit. Yet no matter how hard we try... he'll be back...''

Overview
Mad Science is a VERY special Event Gamemode that can only be entered while the Seven Steps of the Sanctum are being completed. Beating Mad Science at least once is a requirement to eventually reaching the Archprophet himself, so complete and run through it... cautiously. The mad doctor has hundreds of tricks up his sleeve, be it traps, robots, tailored machines of death, pools of chemicals, and other darker creations... All players who join Mad Science spawn in the same server, as only one run of Mad Science can happen at a time. Once a run has started, another cannot until Dr. Lacus is killed or all players die/leave. Trying to enter results in a "Run In Progress..." message similar to "Waiting For Players..." in Survival. When active, Mad Science appears for 24 hours, but even once the step for reaching the Archprophet is complete, it can continue to be played. There are two bosses in Mad Science. Enemies that spawn in Mad Science are listed on the Lab Guards page.

Mad Science spawns every 200 War Machines destroyed in Boss Frenzy, and can spawn independently of the Seven Steps of the Sanctum. However, it is guaranteed to spawn once its step is reached in the Seven Steps of the Sanctum.

All players spawn in at Level 30 and can level up to Level 45 by killing enemies and other spawn entities. All players belong to the Blue Team, so they cannot kill each other. When you die in Mad Science, you cannot come back until the next run, like Survival.

The Map
Similar to Tower of Gladii, the map is the same every run. Therefore, with enough practice, Mad Science can be perfected with an eventual universal strategy to completing it. It resembles a giant Dungeon, but with a lot more detail. Instead of a tile floor, the floor is very metallic, with light gray textures similar to the textures of the doctor's creation, like the War Machine, but once again, gray instead of red. Walls are black with white outlines and lined with various tech equipment in most rooms. Mad Science introduces transformation chemical tiles, both green and red variants. Each bubbles and can be walked through. Red tiles transform you into a random Polygon, with Stunned. Green chemical tiles transform you back.

THE LAYOUT OF THE MAP IS STILL WORK IN PROGRESS

Mechanics

 * Players spawn in at Level 30, and can level up by killing the many enemies that are littered about the lab, as well as the Polygons that can be freed from glass tubes in some of the rooms.
 * Players all belong to the Blue Team, so they cannot kill each other.
 * Players that die cannot respawn and must wait for the current run of Mad Science to end.
 * Enemies That Can Spawn Include:
 * Clone Drones, Punchers, and other various Crasher types.
 * Defensive Turrets
 * Wall Crawlers in some places.
 * All types of the Lab Guards. (Trap guard types will always be in the same place)
 * AI-controlled versions of any playable tank. They have a metallic texture akin to the War Machine to signify they are an automation created by Dr. Lacus.

Trivia

 * Part of the Return of Panzer month event, Day 20.
 * One of three current gamemodes to have the same layout every time, the others being Tower of Gladii and The Archprophet's Vault.
 * Introduces chemical pools, which are really seen outside of the game mode.
 * Inspired by the transformation pools from Realm of the Mad God, found inside of the Mad Lab dungeon. Green pools turn you into a random pet sprite and make you unable to shoot, while blue pools transform you back.
 * Wasn't originally going to exist.
 * Observant people would have saw that Mad Science has been listed on the Event Gamemodes page for quite a while before the Month of Panzer event started.
 * BIG SECRET 3: THE IDENTITY all ties into this... mwa ha ha!