Fanon:Light Machine Gun

The Light Machine Gun is a Tier 3 tank that upgrades from the Submachine Gun and upgrades to the Minigun at Level 45.

Design
The Light Machine Gun has a circular body like most other tanks, and has a single trapezoidal Cannon protruding from its base, much like on the Submachine Gun. However, it has a rectangular base at the start of its Cannon, and has two miniature rectangles spread out at 45 degrees each from the center of the tank to make it look like it's mounted on a bipod.

Technical
The Light Machine Gun further increases Reload when compared to the Submachine Gun, but also increases spread even more. It also has decreased recoil due to its being on a bipod.

There is little difference between the two.

Strategy

 * Strong Against: Low RoF, Flank Guards, low level tanks, Tier 3 and 4 tanks depending on stats and class, unskilled drone users.
 * Weak Against: High Penetration, High FoV, Destroyer branch, the Overlord, Manager, Overseer, Triple Shot branch (except Spread Shot), Factory, and sometimes Streamliners.

As the Light Machine Gun

 * The Light Machine Gun is great at destroying Squares and Triangles, so go for them; and if the player sees a large cluster of Polygons, they ought to go around and point their cannon at them - the spread of Bullets is put to good use, and the sheer amount of Bullets will quickly wipe them out.
 * The Sniper’s bullets can easily pierce through the Light Machine Gun’s bullet stream, while other high penetration tanks such as the Destroyer can out-penetrate easily. To avoid getting hit by these classes, upgrade Movement Speed. The Machine Gun is an aggressive tank and as with most aggressive tanks, moving fast is crucial for attacking, dodging and pursuing smaller and faster foes.
 * In team modes, the player could cover their teammates in a shower of bullets when they are low on health, so they could regenerate their health without being disturbed; However, this strategy can be ineffective if the player’s enemies are too far away from them, and they must be specially careful when using this strategy against tanks that have focused fire.
 * The Light Machine Gun is very used in Survival and/or in Domination, the high RoF could wipe out enemies for offense and defense and deal pretty heavy damage to Dominators despite the bullet spread and decreased bullet damage.
 * Since it has little recoil and an insane amount of Bullets, the Light Machine Gun can stay in one spot and unleash a storm of Bullets against another tank in a 1v1.

Against the Machine Gun

 * An Overlord or Overseer could flank a Light Machine Gun with their drones. The Manager may have an advance on this since they could turn invisible, spawn drones, and make them come out of nowhere, that way, the player could easily hit and kill it.
 * The Destroyer tree has a higher recoil than the Light Machine Gun, and using a bullet build, the player could recoil around the areas covered with bullets then get in close to plow the Light Machine Gun’s bullets and kill it in one or two hits.
 * Tanks like the Predator, Ranger or Stalker could take down a Light Machine Gun out of nowhere since they have a high FoV, that way, the player may easily hit and kill it.
 * The Penta Shot, the Triplet or the Factory work well, since they can spam a very high amount of bullets and thus overwhelm the enemy tank.
 * In rare cases, a Streamliner can kill a Light Machine Gun, as their more concentrated stream can slip through the Light Machine Gun’s.

Trivia

 * Renamed the Machine Gun to Submachine Gun, because having a Machine Gun and a Light Machine Gun would make no sense.