Fanon:Polygons (Graviatar4yurlips)

This page I based off of Chapsteck's polygons page. Many concepts are from there. This page is reserved for Graviatar and Chapsteck, do not edit unless approved. Original page -> http://diepio-conception.wikia.com/wiki/Polygons_(Chapsteck4yurlipis) Lightning's Page -> http://diepio-conception.wikia.com/wiki/Polygons_(LightingStriker666).

''Have any Ideas? Go to Chapsteck's polygons page to include your idea.''

This page can be used as a more organized page to base polygon-related things off of, as people use the original page.

This page is still fairly new, polygons will be transferred here shortly.

POLYGONS.
Polygons are naturally-spawning shapes that are spread across the arena. The size of each polygon generally increases with the number of sides (e.g. a Hexagon is bigger than the Pentagon).

Despite that there are polygons that are already found in diep.io, they are here for reference with health and proportion. Polygons are arranged relatively to each other in size.

Unlike a tank, Polygons do not have ammunition and can defend with body damage, just like the Smasher. Most serve as a "food source" for players and are the best way to safely level up in Team DM.

Most polygons will regenerate quickly if left unharmed for at least 30 seconds. Certain polygons will have a base regeneration that allows it to heal itself as soon as it is damaged.

How often they each found on a fresh gameboard (approximate frequency) is listed as n-values after the name. N-values below 1 typically will not be found at the opening of a new round but, these and other polygons, will populate the board after certain events or time period. Some polygons will spawn after certain requirements are met.

There are many kinds of polygons. There are a few categories of them: Polygons of the same type are often found grouped together in a "Nest". There are three kinds of polygon nest.
 * Frequent polygons are basic polygons that are fairly common. This includes Squares, Triangles, Pentagons, Hexagons, all the way up to Decagon.
 * Infrequent polygons are rarer and harder to find than most. They can be variants of already existing types, or more complex polygons. Polygons over the Decagon have some abnormality to them. Some may be hostile.
 * Hostile polygons will attack any tank in their range, most of them will charge into the enemy. Many will have special stats and abilities. They are often found defending polygon nest. The simplest of them all is the Crasher.
 * 2nd Generation polygons are advanced objects that will only spawn after certain events the players have done. They are multi-sided, often star-like. Others are more uniquely shaped quadrilaterals or multi-polygonal. Some may be hostile.
 * Unknown polygons are extremely rare. They are mysterious in many ways, and often be fatal if not careful. They usually gives lots of points and exp.
 * Cluster nest are very small and only having 6-13 polygons, alphas are not present, and nest guardians are rare to spot. Polygons do not respawn.
 * Inferior nest are larger nest that are found around the map, they can have as many as 14-30 polygons excluding Crasher variants. There can be 2-4 alphas in one. Polygons do not respawn. Nest Defenders can be found.
 * Superior nest are very large nest that are found in the center of the arena. Polygons will constantly re spawn as soon as one gets destroyed. Crasher types will spawn commonly. Nest Defenders will spawn. Superior nest will change polygon types over time.

Just imagine diep.io like this... -Chapsteck

Frequent (Normal) Polygons
Once a frequent polygon is destroyed, it will respawn as a different type somewhere on the map after 90 seconds, or it can spawn as the same type. This is because if they respawned as the same type, then some polygons can't exist on one server unless you join another server. They often appear to split apart from another of the same type. The amount of frequent polygons entirely depend on how many players are on the server. Fewer players will have fewer polygons.

The number of each type (n, on standard map) is given after the name.

Yellow Square (N = 2000)
Yellow squares are the weakest and most abundant polygon found in diep.io. It awards 10 exp and points in FFA, TDM (2 and 4), and it gives 20 points of exp in Domination. They are good source of exp for tanks levels 1-15. They have ~1.4 health. Necromancers can convert them into drones that they can control. There is a very rare green variant of them.

Red Triangle (N = 500)
Red triangles are the second most common polygon and you can find them without trying. It awards a fair 25 exp and points in FFA, TDM (2 and 4), and it gives 50 points in Domination. They are stronger than squares and have 4.3 health. There is a very rare green variant of them.

Blue Pentagon (N = 100)
Blue pentagons are the third most common polygon. They can be found with ease. It is the are the simplest and best source of exp. They award 130 exp and points in FFA, TDM (2 and 4), and give 260 points in Domination. They are much tougher than the square and the triangle. They have 21.4 HP. There is a very rare green variant of them.

Green Hexagon (N = 40)
''For more information, see Hexagons. '' Green hexagons are the fourth most common polygon and you can find them with difficulty. They reward 180 exp and points in FFA, TDM (2 and 4), and give 360 points in Domination.They are a rather useful source of exp. They are rather strong, beating the Pentagon. They have 32.1 health (1.5x HP of a pentagon) and are slightly larger than a pentagon. It is unknown, however possible, that there is a light green version of these. These shouldn't be confused with light green pentagons.

Orange Heptagon (N = 16)
For more information, see Heptagons. Orange Heptagons are an uncommon frequent polygon and you can find them if you're dedicated. They reward 240 exp and points in FFA, TDM (2 and 4), and give 480 points in Domination. They are tougher than Hexagons with 53.1 health (2.5x HP of a pentagon), these are 1.5x the size of a pentagon. A light green version of these is doubted by many scientists.

Purple Octagon (N = 6)
For more information, see Octagons. Purple Octagons are the third rarest frequent polygon and are very hard to find. They reward 320 exp and points in FFA, TDM (2 and 4), and give 640 points in Domination. They are tougher than Heptagons with 96.3 Health (4.5x HP of a pentagon), these are about twice the size of a pentagon. A light green version of these are unlikely.

Cyan Nonagon (N = 2)
Cyan Nonagons are the second rarest frequent polygon and are very rare. They reward 480 exp and points in FFA, TDM (2 and 4), and give 920 exp in Domination. One will appear in a random location for every 3 purple octagons that have spawned. These are tougher than the Purple Octagon and have 171.2 health (8x HP of a pentagon), they are 2.5x the size of a pentagon. A light green version of these are unlikely.

White Decagon (N = 1/2)
White Decagons are the rarest frequent polygon and are extraordinarily rare. They reward 620 exp in FFA, TDM (2 and 4), and give 1,240 exp in Domination. One will appear in a random location for every 4 cyan Nonagons that have spawned. These are the strongest frequent and have 256.8 health (12x HP of a pentagon), they are about 3x the size of a pentagon. A light green version of these are unlikely.

Maroon Polygons (N = 1/6)
Maroon Polygons are rare polygons that attack every player in range. They can be found near poly-nests, Maroon Inferior Nests and rainbow nests. They offer 10x the exp and 5x the initial base health of the original polygon. Each frequent polygon has a 1 in 994 chance of being spawned maroon. They have much greater body damage, health regeneration, and max health than most regular polygons. They move slightly slower than a large Crasher. A maroon Heptagon might be an equivalent to a maxed body damage Spike. (Heptagon > Square)

Brown Hendecagon (N = 1/8)
Brown Hendecagons are rare and strange polygons. They reward 940 exp in FFA and TDM (2 and 4) and 1,880 in Domination. These are very tough polygons and have 342.4 health (16x the health of a pentagon). There is a 1/150 chance that a bullet will cause the polygon to split into a heptagon and a square, a hexagon and a pentagon, or a triangle and an octagon.

Green Polygon (N = 1/variable)
Green Polygons are ultra rare green polygons that give you 100x the points and 10x the hp of the base polygons. Each frequent square, triangle, pentagon, and possibly other polygons have a 1 in 26,000 chance of being spawned green.

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Golden Polygons (N = 1/variable)
Golden Polygons are rare polygons. Each frequent square, triangle, pentagon, and possibly other polygons has a 1/45,000 chance of being spawned golden and give 1,000x the exp & points and have 100x the health.

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Black Dodecagon (N = 1/12)
Black Dodecagons are a very rare type of polygon. They have 428 health (20x of a pentagon) and move around 2x faster than normal polygons. They give you 1,200 exp and points in FFA and TDM (2 and 4) and 2,400 exp and points in Domination. They are rather stable compared to Hendecagons. There is a 1/500 chance that a bullet will cause the polygon to split into a heptagon and a pentagon, two hexagons, a square and and an octagon, or a nonagon and a triangle.

Morpher (n=1/16)
Morphers transform into a wide range of polygons. From frequent polygons to alpha polygons randomly. They appear in their natural form as a dark pale blue rounded square with a rotating shape below. Morphers are always darker than the basic polygon and give 25x exp of the base polygon. Morphers will also dilate in size as it phases into a different types of polygon; when phasing, it is invulnerable and it reveal its natural form. This polygon has a constant base health of 400 (Adding on the polygon transformation will give "total" health). Every polygon has a 1 in 35,339 to spawn as a Morpher.

Dark Purple Tridecagon (N = 1/20)
They are extremely rare polygons. They are very strong with 556.4 HP. It will spin quickly on itself before death which drops 3k exp/points in FFA, TDM (2 and 4) and drops 6k exp in Domination. After this infrequent spawns 7 times, an Alpha Dark Purple Tridecagon will spawn.There is a 1/150 chance that a bullet will cause the polygon to split into a octagon and a pentagon, a hexagon and a heptagon, a square and a nonagon, or a triangle and a decagon.

Dark Purple Alpha Tridecagon
This polygon spawns after 7 Dark Purple Tridecagons spawn. This polygon has 1,200 health. Upon death, it rewards 20k exp and points in FFA, TDM (2 and 4) and rewards 40k points in Domination.

Dark Yellow Tetradecagon
They spawn in stacks of 4 every 50 minutes. They give 5k points/exp in FFA, TDM(2 and 4) and 10k in Domination. They have 684.8 HP. There is a 1/150 chance that a bullet will cause the polygon to split into a octagon and a hexagon, two heptagons, a a pentagon and a nonagon, a square and a decagon, or a triangle and a hendecagon.

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Dark Yellow Alpha Tetradecagon
If the stack of Tetradecagons has been alive for 9 minutes, an alpha form will appear. It has 3,210 HP. It rewards 35k points and exp in FFA, TDM (2 and 4) and 70k in Domination.

Navy Pentadecagon
Navy Pentadecagons are a really rare and rather dangerous type of polygon. It has 1,073 health. It awards 8k in FFA, TDM (2 and 4) and 16k in Domination. These polygons will slowly move towards players, and can kill you if you don't move. When it reaches low health, it will summon 5 Sea Mines. At this point, it will no longer move. It will spawn after a Dark Yellow Tetradecagon nest has been destroyed.

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Indigo Hexadecagon
They reward 10k exp in FFA and TDM (2 and 4) and 20k in Domination. One will appear in a random location for every 3 dark purple tridecagons that have spawned. These have 1,290 Health.

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Teal Heptadeagon
They reward 12k exp in FFA and TDM (2 and 4) and 24k in Domination. They have 2,003 health and one will appear after 3 navy pentadecagons have been destroyed.

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Red-Orange Octadecagon
They reward 14k exp in FFA, TDM (2 and 4) and 28k in Domination. They have 3,003 health and one will appear after 6 navy pentadecagons have been destroyed.

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Magenta Enneadecagon
They reward 16k exp and points in FFA and TDM (2 and 4) and 32k in Domination. They have 4,003 health and one will appear after 9 navy pentadecagons have been destroyed.

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Dark Green Icosagon
They reward 18k exp and points in FFA, TDM (2 and 4) and 36k in Domination. One will appear in a random location for every 3 Magenta Enneadecagons that have spawned. These have an astonishing 5,003 health,

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Light Orange Icosikaihengon
The Light Orange Icosikaihenagon is a hidden "easter egg polygon". It spawns after you:

A) Wait until the Defender spawns.

B) While the defender is on a server, go to the left wall and stay there until the Defender dies.

C) When the nest in the middle is a Hexagon Nest, go there and kill 80 hexagons, 10 beta hexagons, and 2 Alpha Hexagons.

D) Go to the right wall. Wait 30 seconds. Then, a Light Orange Icosikaihenagon will spawn.

They give 50k exp in FFA, TDM (2 and 4) and have only 100 hp.

Summoner Square (N = 28)
These squares targets the player and deal damage when they hit you - just like crashers. Even if you are a Necromancer, they will not be converted. These squares are like the ones spawned from the Summoner. They have 10.5 HP, and move as fast as a small crasher. These squares spawn frequently in Inferior Square nest, and spawn uncommonly in Superior Heptagon nest. They give 15 EXP in FFA, TDM (2 and 4), and 30 EXP in Domination.

Crasher (N = 32)
Crashers are pink triangles that target the player and deal damage when they hit you. They can be XL, large or small, and the larger they are, the more damage they do. Large ones are noticeably rarer, and XLs are rather rare. They spawn mostly in the pentagon nest, however spawn with the frequency of a hexagon outside of it. Small Crashers give 10 EXP in FFA, TDM (2 and 4) and 20 EXP in Domination. Large Crashers give 25 EXP in FFA, TDM (2 and 4) and 50 EXP in Domination. XL Crashers give 65 EXP in FFA, TDM (2 and 4) and 130 EXP in Domination. Crashers are the simplest hostile polygon.

Phasers (N = 8)
Phasers are crasher-type polygons that have the ability to cloak. They are larger than crashers. They are often found in groups of 3-7, Small Phasers give 40 EXP in FFA, TDM (2 and 4) and 80 EXP in Domination. Large Phasers give 80 EXP in FFA, TDM (2 and 4) and 160 EXP in Domination.

Leechers (N = 2)
Leechers are a type of Crasher that can latch onto you instead of crashing. They appear anywhere in a in the range of a polygon nest, most frequently in hexagon nest. Leechers have the same speed as a maxed out movement speed level 45 spike. If a Leecher is attached, try to shake vigorously to get it off, get a teammate to shoot at it, or rather try use traps or drones if you have some. Body damage can reduce the time on the host, if there are 7+ points of it, the Leecher can't attach, and instead takes damage. They will deal 10 damage when shook off (if the Leecher is level 1). When they stick on to you, you will start losing health (1 HP every half a second at level 1). Leechers regenerate the same amount of HP when they are attached, the more damage they do, the more they heal. If you lose a 1/4 of your total health, the Leecher will automatically detach and run away, seeking for another tank. They will re-attach when you regenerate again. Leechers are a very dangerous crasher to encounter, it is easier to destroy one when it is lower level. Leechers target tanks that are slow, and doesn't fire many bullets. They also target tanks that have low reload (Destroyers Beware). They tend to run away from any tank when low in health.

Normal Leechers are level 1, and they can reach to level 30. They grow like how tanks increase size when they level up. A Leecher at level 1 will have 35.5 HP, and give 15 EXP. Every level increases their stats by 5%. EXP awards double in domination. Whatever you do, don't let Leechers reach level 30...

Crushers (N = 20)
This idea is in transition and is waited to be edited by Chapsteck or Graviatar.

Crushers are stronger, blue versions of Crashers. They have 5x more damage and 3/4 of the speed of a large crasher. These spawn anywhere, however frequently in superior nests. Small crushers give 30 EXP and large crushers give 50 EXP.

Disrupters (N = 2)
This idea is in transition and is waited to be edited by Chapsteck or Graviatar.

Disrupters are stronger, yellow versions of Crushers. They have 5x more damage then a crusher and are 1/2 as slow as a large crasher. They have a similar spawn pattern to crashers and crushers, however are rarer. They come in 2 sizes. Small disrupters give 75 EXP and large disrupters give 90 EXP.

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Green Runners (N = 6)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

Green Runners are similar to crashers but they are 3x faster. They are a darker shade of hexagon green. These only spawn in hexagon nest. They come in 2 sizes.

Red Runners (N = 3)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

Red Runners are like red crushers, they are a lot faster and can be found near Poly-Nests or near rare polygons , if the player is in its range they will start running to you and dodge your bullets , if it hits you it will be teleported away but the player will stay still in the runner range, every time it hits you it will level up.
 * Level 1 - 30 life.


 * Level 2 - 60 life.


 * Level 3 - 120 life.

Level 4 - 240 life.

Blue Runners (N = 1/5)
TO BE ADDED

Pleadges
TO BE ADDED

Stickers
TO BE ADDED

Clutters
TO BE ADDED

Spiralers
TO BE ADDED

Vis Destructica
TO BE ADDED

Grouper
TO BE ADDED

Terrifier
An terrifier is brown-red irregular decagon crasher. TO BE ADDED.

Tri-Blade (Triangle Crasher) (N = 10)
This idea is in transition and is waited to be edited by Chapsteck or Graviatar.

The Tri-Blade is a red Crasher that targets players and has a short, red spike protruding from each corner. The sizes of it are: small (1.5x size of a small crasher), large (1.5x large crasher) and very rarely a glitch-size (Size of Defender). Small ones give 15 Exp when killed, large ones gives 45 Exp, glitch will give none. The spikes move depending on which way it is going. Strangely enough, these do not seem to spawn in a Triangle Nest. The Glitch Size only appears as a 5% chance when Xyv Wdtcfgzsezgk touches a Triangle. (NOTE: Please add a photo and delete this note once added. The body color is triangle red and the spikes are red-team red.) They can spawn out of a Defender. They always appear to spawn near a triangle nest, however rarely inside the nest. They can transform into yellow traps when left alone. If hit by ammunition, they transform back. A hit from them does 25 damage. They have passive auto-spin if nothing is in range. When close enough, the spikes shoot out and hit the target. They do 10 damage each. They have 3x all stats of their size crasher except for size.

Helpers (N = 1/10)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

The Helpers are big transparent crashers that helps every player in range. When a player enters its range it starts following you, when it touches the player, it will join that player's team and begins to circle the player while shooting healing projectiles. When joined they become invulnerable to the team they are on, and won't help the opposing team. When a player attacks you, the helpers will sacrifice themselves to block bullets. They will heal other players if they are on the same team. They have 200 health, and regenerates 5 per second.

Separator (N = 1/10)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

To Be Edited

Decontroller (N = 1)
The Decontroller is a dark-gray crasher that when colliding into the tank will make the player loose control of the tank's actions. Decontrollers move as fast as small crashers. They have 15 health, and will award 130 exp when destoyed in FFA, TDM (2 and 4) and 260 exp in domination. It does the same damage a normal crashers. When a tank is affected with this polygon, it will go in a straight direction and will not be able to aim unless auto-fire and rotation is on. This effect will last for 10 seconds.

Terminator (N = 1/20)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

The terminator is the Ultimate, YES, ULTIMATE, crasher. It can cloak itself, It has extreme range, rivaled to that of the ranger, and deals around 50 damage per hit. It has 200 hp and the same speed as a small Crasher. So yes, stay away from this at all times.

Tanker (N = 2)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

The tanker is a crasher with an auto turret. Other than that, it's harmless and deals 5 damage per shot. It has a slight spread when it shoots.

Assassinator (N = 1/10)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

The Assassinator has extreme range, rivaled to the assassin. It is exactly the same as the normal crasher with vision. There will be a new upgrade called vision, to detect things from farther away.

Split (N = 4)
The Split is a crasher in shape of a teardrop, its color is turquoise. They each have 50 HP. when killed it splits into 3 Splitlings. Splitlings are ball shaped crashers with 15 HP. Splits move slightly slower than large crashers, Splitlings move as fast as normal crashers. Splits award 150 exp when destroyed in FFA, TDM (2 and 4), and 300 exp in domination. Splitlings will award 20 exp each in FFA, TDM (2 and 4), and 40 exp in domination.

Splitter Hexagon (N = 1/2)
''This idea is in transition and is waited to be edited by Chapsteck or Graviatar. (including their EXP amount.)''

Splitter hexagons are orange hexagons with a line through them, when shot 10 times, they split into two trapezoid crashers. Trapezoid crashers are as fast as small crashers. They have 35 HP, each having 4 points of body damage. They have a 50% percent chance to spawn a Tanker, or a Grouper when split.

Chances:
 * 50% Small Grouper
 * 33% Large Grouper
 * 17% Tanker

Navy Seamine
14 of them will spawn in random places when an Alpha Navy Pentadecagon spawn. It a stable, blue circle but see-though like blue stained glass, it has six spikes shooting out on each side. It has size of a Blue Pentagon and it can be invisible. No one can see it, even with a Ranger or Predator( You can only see it in Sandbox but solo). It can avoid bullets, traps, drones, bosses,...but not players. When anyone ram to it, they will face the brutal attack that is 3x a Sea Missles. It doesn't move. And if someone unlucky enough to hit it, the server automatically spawn a new one in a random place after 2 seconds, until the Alpha Navy Pentadecagon dies.

Sea Missile
Sea Missiles are type of crashers that could only spawn by the Alpha Navy Pentadecagon. They looks like a very tiny Protectors ( like the one that Battleship spawns ) with the color Navy. But don't let the size fools you! It is as fast as the Protectors that always laying around the team base in Team DM and with the pointy head of the damage is the same as 1 Arena Closer bullet, this is really hard to escape, unless you can be invisible or shoot at it. It's only 1 HP with no body damage could make you kill it easily. Because of it's health, it only drop 15 XP when killed.

Unknown Polygons
Unknown polygons are rare and unknown. They are the elite and mysterious group of polygons that one can only dream of finding. Here we go.

This section is waiting on editing from Chapsteck and Graviatar.

Yellow Triangle
The Yellow Triangle looks like a triangle but as small as a yellow square & it's yellow. (MORE INFO SOON)

Green Summoner Square
Green Summoner Square, basically.

Kaleidoscopic
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Xyv Wdtcfgzsezgk
An unknown polygon boss, it can spawn glitch Tri-Blades when touching a triangle.

Event Polygons
Event Polygons are rare polygons that only spawn whilst an event is happening. ''The words in parentheses represent the rarity of said event. ''(more info soon)

2nd Generation Polygons
2nd Gen polygons are only visible after you COMING SOON.

Rhombus


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Parallelogram


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Pentagram (5-sided star)


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Ectic Square


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Ectic Triangle


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Di-Spinner
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Ectic Pentapod


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Sharp Crasher


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Radiant


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Stellar Square


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Iron Nonagon


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Tetra-Spinner


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Alpha Stellar Square


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Ectic Hexastaris


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Hexa-Spinner


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Stellapod


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Ectic Heptapod


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Frostite


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Meteor


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Asteroid


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Comet


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Ectic Octagon


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Distellagon


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Octa-Spinner


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Tellurium Square


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Hexa-Stellaris


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Ectic Nonaspike


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Tri-Stellaris


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Ectic Decastaris


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Decaspinner
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