Tale of Diep:Disco-Rama

Who said disco was dead...?

Disco-Rama is a Guardian Boss that has a 20% chance to spawn two minutes after the death of a Guardian. Created by ZathusTheMageV

Design
The image used is Disco-Rama's DCow Heroes card, but it looks pretty much the same. A tank with a huge disco afro, single-glass goggles, an Auto Turret on his left, a finger pointing in the air on the right, and a huge grin. He crackles with electricity...

Behavior
When summoned, Disco-Rama will release a yellow shockwave across the entire map that inflicts Paralyzed for 3 seconds. After that, you can use the direction it came from to find him.

When first seen, he will raise his right arm into the air, and four Smashers will appear around him labelled 'Dancer'. They are about 18 tiles away from him. While he moves they rotate around him, and while he is immobile, they stop rotating.

Disco-Rama releases patterns of multi-colored bullets (which look like music notes) that inflict Stunned for 1 second, and gives him back 20 HP (this is him... STAYING ALIVE! ha ha! Okay no...

The Dancers are invulnerable while he Disco-Rama has more than half health. Once he dips below 2500 they will be vulnerable, but should he go back up because his shots heal him, the Dancers will become invincible once more until he goes below 2500 again. Dancers have 1000 HP each.

When a Dancer dies, it is dead for good, and the Dancers will all move so that they are evenly spaced around Disco-Rama. Once they are all dead... oh well. You still have to kill Disco-Rama himself.

To make use of the 'Dancers stop moving when he does mechanic', he does stop moving occasionally for no reason every once in a while. Even while chasing players he will do this.

Trivia

 * I didn't even try to guise the reference