Tale of Diep:Archprophet

They tell tales of one lost in his mind. He has lived far longer than any of us, locked in his tower. They don't know the troubles he has caused, with his prophecies and melting shenanigans. But we remember the fateful day he released the one true terror of all upon our world. He was powerless to stop it after being its savior. It ravaged our world, blackened the skies, brought hell on earth, boiled the seas. And he was all to blame. Now... he is our key. He is what we need to seek and destroy. For he is the one who brought upon us the evil in the world. With his wrath whispered the echoes of villainy and invention... and in his eyes brought the storm of greed that was the mother of our past mistakes. What else will this evil mystic call to torture us? Will it be just another joke... or will he bring the malicious being forth that is Panzer?

Overview
The Archprophet is a Boss Tank that is killed at the nigh endgame of Fortress Mode. In order to access him, your team must destroy 10 'Cathedral' ranked Dungeons, as to gather 50 Arch Key Pieces. When it comes to Zathus and rating levels of Bosses, The Archprophet is classified as a Legendary Boss.

Design
The Archprophet is a red tank. It has two smaller tanks at its sides, connected by 'arms'. These smaller tanks represent hands, and are just circles with no barrels. The Archprophet himself has two dark red angry eyes, a sort of skull face making up a bunch of the tank itself, and has a sort of cape coming from the 'back' of it. Its weird, but if I was able to draw it out, it'd work. Sure it sounds stupid NOW... but you wait.

Attacks

 * Fireball Storm: Each arm will summon eight Fireballs around it like an Acolyte, and then fire them forward at the closest tank.
 * Chain Lightning: Will fire a blast that chains six players, dealing damage to them, and inflicting Slowed on them for 2 seconds.
 * Mirage: Will summon five clones, and they will all move in a line, firing Destroyer bullets repeatedly at the tank closest to each of them.
 * Mirror Wall: Will stop moving, go Invincible, and release eight barriers, like a Protector would. They shoot out in groups of four like a Quad Tank, and begin rotating. One of the groups is closer than the other, so you need to precisely time when to shoot, or your bullets will be reflected.
 * Judgment Day: A bunch of areas will quickly be marked by targets on the floor. Five seconds later, all of them will explode in a ring of 16 bullets each.
 * Control: Will surround a player in a purple aura, before changing their Team Color for 3 seconds. While controlled, a player is Invincible, as to not be killed while they're a different Team Color. They only reason they become a different color, is because they cant control they're action, and will begin shooting their team while able to hurt them.
 * Line Blast: Streams of bullets will begin shooting out and rotating rapidly around the Archprophet.
 * Force Field: Surrounds himself in a force field, which destroys bullets that touch it. While in there, he summons Dungeon Crawlers and recovers health. Kill all the Dungeon Crawlers and he will come out of his shield.
 * Summon Drones: Will close his eyes, as 20 Drones pop out from all around his body. They will chase down a player until death, and have 10x more health than an Overlord's drone with max Drone Health.
 * Smoke Burst: Will release a homing cloud of smoke that slowly gets bigger, but vanishes after 6 seconds. Player that touch the cloud get Posioned and Blinded.
 * Polygon Playground: Will spawn a crap ton of Squares, Triangles, and Pentagons just to get in the way. Upon death however, these Polygons become Drones that chase the player that killed them for 8 seconds. You cannot kill undead Polygons and must wait them out.
 * Minion Horde: Will summon six random Defensive Turrets, and eight random packs of Dungeon Crawlers.
 * Shadow Ball: Will release a purple bullet that homes in slowly on players. It has the damage of a max Body Damage Mega Smasher, and can only be destroyed by shooting at it enough.
 * Spear Dance: Will summon in front of him five Lances, and fire them outward.
 * Last Hurrah: Used at 5% health. He goes Invincible, moves to the center, and releases an indescribable bullet hell that lasts a long time and has many stages of pattern switches.

Quotes
In the middle of the screen, in red letters, these words will appear once all of your team members have been warped to his battle room before the fight begins.


 * "Foolish mortals. You have no idea who you stand before, or even more-so... who you are dealing with!".
 * "Well... let me tell you. None of this is my doing. You were the ones who went through and slaughtered my followers, in the end,".
 * "And yet you still wish to fight? Oh no, you are mistaken. There may be many of you, but you are of no match for what is to come,".
 * "Let us dance a dance of death, mortals!".

Trivia

 * Upon his death, every player that was a member of the winning team gets 1 Panzer Token.
 * He also has the name "He Who Laughs In The Tower".
 * He is also well known for telling the prophecies of what the next Mega Boss as part of Panzer's return will be.
 * He is commonly attributed to being the cause of all the world's problems. This, however, is not his fault, but the fault of the one his stories are about.