Tale of Diep:Allegor the High Prophet

''As the High Prophet of Wintercrest, Allegor has grown accustomed to the cold and has let it shape him. It is his duty to oversee all of the of Wintercrest, reign like a ruler of the territories controlled by the Cult, and as a member of the Council of Steel, it is as well his job to tax and govern the lands, and acts as the highest authority to the Fallow Knights of the region. Allegor is unforgiving, like the blizzards that strike the lands he owns. When he fails he considers it sin, and when he succeeds, sees it as just the duty of putting those who could never have been forgiven by Panzer to rest eternally. He believes that soldiers and citizens of the Tank Empire have not a heaven or hell awaiting for them, but instead a place like, for them to drift in endless blackness until time's own demise...''

Overview
Allegor is one of the six High Prophets of the. Every region of controlled by the Cult has a single High Prophet, and he is the High Prophet of Wintercrest. Allegor avidly does his job, out of hatred for those who do not follow the ideals of the Cult he stands to represent to the natives of the frozen wastes he controls. He leads a luxurious life, and riches sent back to the Tower of Gladii go to good use under his eye, but he views his use of money not as something out of personal gain, but to show the wealth, power, and influence of the Cult to all those who try to interfere.

Allegor's relations to the rest of the High Prophet council are odd, as he resides in a very remote location, as selected so few would wish to come and attack him. Who would want to cross miles through a land frozen over with nothing left to take just to kill someone? Especially when they'd have to run all the way back through the same icy hell? Some view this decision foolish, others tactical, as he does. As with all the High Prophets, he respects the High Prophet of the Desolate Plains, better known as the. Allegor and Gaius do not get along well, usually making opposite decisions of each other. While Allegor is cold, brooding, and unforgiving of those who fail in the name of their purpose, Gaius instead wants to see the Cult progress by becoming more open and inclusive rather than receding and tightening their conversion regulations and killing those who do not meet the tests. Allegor and Locke have great relations, and meet with each other regularly due to their proximity, Locke being the High Prophet of Neverest Mountains, but still have conflicting views on matters and just who should qualify for the Prophet status the council assigns and why. He doesn't like a single thing about Victit, despite only being forced to see him once every few months and barely knowing a thing about him, yet they have disagreements, due to Allegor being very extreme in his actions and never mediating to find a middle ground. Therefore, in general, none of the High Prophets view him as one to make the best actions. He doesn't think very highly of Timidis, and she returns the favor, but he doesn't particularly despise or wish her dead like he does with some of the other High Prophets either.

Design
Allegor is a pale, almost gray looking tank, due to his time in the cold and sometimes sun-barren Wintercrest. He has darker gray rectangular shoulder pads like those of the in battle, and his lower half looks very armored in that regard too. His arms extend from where his body meets his shoulder plates, which are very ornamented and bedazzling. Atop his head is a helmet with icicles hanging down over its open front, blocking a bit of where his eyes would be. The symbol on the top middle of the helmet is his crest, two open palm hands facing forward on each side of it, with an eye in the middle of each palm. Each hand has it so its thumb is pointing inward toward the center. From the sides of his helmet, two rods stick up vertically, not necessarily horns, but spires. Like a lot of the Cult higher ups, a cloak drapes down from behind him, this one a crimson red with some black mixed in.

He has two weapons to start, a thin, short, black metallic rod with the Panzer dragon head at the end, and a gray ornamented shield very similar to that of, but dark gray and red instead of gray and blue, as well as having more appropriate cult symbols like the dragon, and a at the center. These are his Chancellor Staff and Council Shield. When entering Phase 2, his shield breaks into tons of pieces, and his staff will lengthen, wing-like jagged spikes will emerge from the sides just below the head, and a tail-like chain with a spike ball at the end of it will emerge from the end of the staff.

The Fight
''WILL COME SOON. Thanksgiving.''

Quotes
Same as above.

Trivia

 * First of the High Prophet pages to be created.
 * Really sort of the of the Cult, just less of them and they are classified as  due to their generally weaker nature in this regard.
 * High Prophets are subject to Health Scaling, so they can get stronger than the more impressive Disciples if enough players gather at their Cathedral to destroy them.