User:Type: Sparky/Hybrid

The  is a Tier 4 tank and is one of the three upgrades branching off of the Destroyer. It has one Cannon and two Spawners that can spawn a maximum of eight uncontrollable drones.

Design
The features a round circle with a large destroyer Cannon in front of the tank and two Drone Spawners in the back of the tank.

Technical
Upon Upgrading:
 * The has 2 types of ammunition (Bullets & Drones).
 * The reload affects only the bullets.
 * Its Drones are AI-controlled and they can attack only targets within 20 pixels.
 * The maintains the Destroyer's attack type.
 * It fires a large Bullet that does immense damage and causes a huge recoil.
 * Drones spawn from the back Spawner and follow the around.
 * These Drones are not controllable. They automatically attack all Polygons and enemy tanks within 15-20 pixels.
 * Drones spawn a lot slower in comparison to the Overseer and its upgrades.
 * However, these Drones are a lot stronger than Drones from any natural drone user.
 * A maximum of eight Drones can be spawned at a time.
 * These Drones’ capabilities increase with the tank’s Stats in Bullet Damage, Bullet Penetration, and Bullet Speed.
 * All of this makes it similar to the Overtrapper, with the exception that it has a Barrel instead of a Launcher.
 * It has the highest Penetration Bullets of all usable Classes.
 * Recoil is increased
 * Reload is decreased
 * A secondary drone Spawner is added.
 * Bullet Penetration is increased
 * Bullet Damage is increased

Strategy

 * Strong Against: Trappers, Single/unprepared Overseer Classes, Slow tanks, melee Classes, most Bosses, nearly every tank that gets taken on by surprise
 * Weak Against: High DPS, Snipers (Assassin branch and multiple Overseer Classes), Bullet Spammers such as the Sprayer

As the
Using the is very similar to using the Destroyer. Players should take use of powerful recoil of the to boost towards enemy tanks while using their Drones to defend themselves. players should be careful in aiming their shots, as well as avoiding long-range tanks like Rangers, since the ’s Bullets are very slow and are easy to dodge from long distances. However, one hit can cripple any tank into fleeing, if not killing them instantly. Also, most players use the immense recoil of the tank in order to retreat or dodge Ranger shots quickly and easily.

When fighting against rapid-firing tanks like the Sprayer or Triplet, your Bullets are very good for covering you and preventing you from getting hit by their fire. With maxed out Bullet Penetration, the ’s Bullet can take out at least 40 Sprayer or Triplet Bullets before it gets destroyed. Because of this, Bullet Penetration is extremely necessary for this tank to run effectively.

When fighting a Penta Shot, if they use recoil to get to close range before firing, turn around and shoot them.That will be their last time doing that. This will defeat a bullet damage Penta Shot almost every time and the move can be used on many other bullet-spamming tanks. If, however, it is a long, drawn-out battle, turn on autofire and push forward. The bullets will provide cove while you advance, and you can get close enough that you can kill the enemy Penta Shot or drive it away. This strategy runs best with maxed out bullet damage, penetration, and reload, and requires at least six of each.

Bullets are slow on their own, but if you put a few points into it, you can get a few more kills. Max it out and you will become a formidable enemy. Max out all your Bullet Stats and you will be one of the most powerful and effective tanks in the game. However, it is often not necessary to have 7 bullet damage or reload, as need not shoot extremely quickly and around 4-5 bullet damage would be enough to kill most enemies. But, if there are a lot of ramming boosters and fighters, then it is probably worth it to max bullet damage as it can take them down in three hits or less.

The is one of the best tanks in the game for defeating Bosses. The high Reload, Bullet Damage and Bullet Penetration can go right through the defenses of the Bosses as most use Drones or Traps. The Fallen Booster can be a deadly threat for the Hybrid if it has a low Movement Speed or Reload, though. But if you do have these stats maxed, then it is the other way around; Fallen Booster doesn’t stand a chance.

The Hybrid is also exceptional at farming. Its drones would kill a lot of crashers before they would impact the tank, rendering any threat from them minimal. When Alpha Pentagons are being contested, the Hybrid can shoot it with its powerful bullet when it is at fairly low health to take credit for the kill.

The ’s drones can be used strategically to the player’s advantage. Since the drones automatically attack nearby shapes and enemies, they can clear the way when the is retreating from a fight as well as helping it farm better. Also, when an enemy is near your drones, it will automatically attack him, making fighting easier.

A very useful strategy when using the is to attack by moving towards your target from above or below, as it gives less reaction time to other players and you will be able to one-shot or nearly kill them before they can even react. Another way to utilize this is by using the hybrid's massive recoil to get close to the enemy and then turn around very quickly to get a shot in. This usually scares away or kills enemy tanks. This strategy needs seven points into reload to function best, five at minimum.

Domination
Bullets are very powerful, but it’s hard to hit targets from far away. In Domination, the ’s best option is to try to retake enemy Dominators, as they are stationary and have a massive hitbox. The Drones can be used to attack the turret repeatedly as well. Make sure to attack the turret when a bullet isn’t firing or else the Dominator will penetrate through your bullet. (Only for destroyer Dominators.)

As Bullets are similar to a Dominator's, they can also be used for defending friendly Dominators. Stay behind your team’s turrets and help shoot down enemies. The Dominator’s Drones will also attack anyone who gets too close, but will not do significant damage.

Mothership
Note: The Mothership game mode no longer exists.

The can deal significant damage to the Mothership, and it can take out many Mothership drones in one hit, given if your Bullet Stats are maxed. Teaming up with other Hybrids or Destroyers can help you quickly kill the enemy Mothership. Look out for the Mothership drones because they can easily kill you.

Against the
A more effective Class to use against the is the Ranger. A Ranger with a glass cannon build can easily out-range the ’s Bullets and its defense Drones, rendering it almost entirely useless. However, the can use the recoil it gets from firing its' Bullets to dodge Ranger Bullets, so be wary of that. You may also cross the ’s FOV, but be careful because if you are using a glass tank build, the Hybrid will instantly 1-shot you.

History

 * The Hybrid was added to the game on June 6th, 2016 as an unnamed class which branched off the Destroyer.
 * It was named the Hybrid on June 7th, 2016.
 * On 26th May, 2017, it was buffed to have two spawners and eight Drones, as opposed to one spawner and two Drones.

Trivia

 * The used to have the fan name “Destructeer” before it was officially named  after an update.
 * The Drones spawned by the are much stronger than normal Drones, but there can only be two spawned at a single time, and these cannot be controlled.
 * The Hybrid will spawn the drones regardless if you pressed auto-fire or not.
 * “” means “of mixed character, composed of mixed parts”, referencing its odd combination of using Drones and a high-damaging Cannons.
 * It was the first tank to use multiple forms of ammunition in the game.
 * Before the Arena Closer was buffed to have infinite penetration, a Bullet could destroy an Arena Closer’s Bullet, but the Bullet was, and still is helpless against the Arena Closer itself.
 * It is one of the 6 tanks that have multiple forms of ammunition, having Bullets & Drones: the others being the Gunner Trapper (Traps & Bullets), Overtrapper (Traps & Drones), Auto Trapper (Traps & Auto Bullets), Auto Gunner (Bullets & Auto Bullets) and the Auto Smasher (Auto Bullets & Body Damage).
 * Until the Overtrapper was released, this was the only tank with completely uncontrollable drones.
 * There is a very small recoil everytime the drones are spawned.
 * This is the only tank released thus far that uses drones, but doesn’t branch off an Overseer.