Fanon:The Sharpshooter

The Sharpshooter is one of the many Boss Tanks that exist in the Tale of Diep continuity. It is the Boss Tank variant of the Ballista. Idea by Diepmon. Integrated and created off ideas by ZathusTheMageV.

Design
It bears a visual similarity to the Ballista, but its body is light gray with the Knights symbol on it. The weapon is no longer on a curve, now it has a multi-stepped polygonal shield. The barrel also tapers to a smaller width but has a larger base. On the rear is a Machine Gun barrel.

Attacks
The Sharpshooter uses the Machine Gun barrel to produce recoil so he can travel around the room, as his base movement speed is lower than that of the other Knights.

Infliction: Passive ability. The arrows that he fires from his barrel (they are tall isosceles triangles) have a 25% chance to either inflict Burning or Poison on a tank for 7 seconds. There is an additional 10% chance to inflict Broken with ANOTHER random debuff (can be both effects, stacked Burning or Poison, or just one effect.)

Spinewave: Sends out a repeating wave of 15 arrows each by sweeping from one side of the room to the other. The arrows are fast and hard to dodge, in addition to having the equivalent of 10 points in Bullet Penetration. The wave attack does not stop until 300 arrows have been fired.

Scattered Energy: Releases 5-10 dark gray circles which forcibly draw tanks towards them like magnets. After 7 seconds, the circles detonate and deal damage equal to that of a maxed Destroyer's bullet. The only way not to get sucked in is to be away from the circles when the Sharpshooter launches them.

Giga Impact: The shield part of the barrel widens and the Sharpshooter slams into the largest group of tanks, Dazing them and scattering them across the room. Used 5-7 times in quick succession.

Spectral Sneak: The Sharpshooter laughs as he disappears, and 4 clones of him appear around the room. They have 1000 HP each and can perform any of the attacks above but do not have his passive. Once all of the false clones have been defeated, he reappears and heals 2500 health. Used rarely and only below 50% health.

Impale: Ultimate, used twice and only below 20% health. 20 tanks are forced into 2 lines of 10 tanks each, and the Sharpshooter fires one large arrow down each line, penetrating every single tank and dealing damage equal to 1/3 of their max health. Infliction has a double chance to occur with this attack.

Trivia

 * This guy is more cruel than the rest.