User:TBOO-Y/Reducer

Overview & Design
The Reducer is a boss with 5 phases. It gets weaker every time one of its forms are defeated, and it loses one of its barrels (except Second Phase to Third Phase) It has many different moves and spawns in every gamemode except Maze, because bosses cant spawn in Maze -\_("/)_/-. It is shaped like a normal blue tank with weapons, except it is larger and has an Auto Turret on top. It gives 100,000 EXP to the player who deals the final blow, a lot of EXP for a normal boss.

Phase 1
In Phase 1, it is a Pentashot with an Auto Turret.

Moves

 * Penta Power: Shoots like a normal Pentashot, the Turret does its part, attacking players.
 * I Have Five: Starts dragging players into its barrels, attack ends when 5 players have been sucked in and shot, or after 30 seconds if 5 players could not be captured within that time.
 * Everyone: Concentrates its bullets into a huge bullet, then shoots it at a player, instantly killing them.

Phase 2
In Phase 2, it is a Triplet with an Auto Turret.
 * Spam: This is High RoF taken to another level. It will fire extremely fast in one direction, players get a warning before this, as the Reducer will flash red, then point to a spot. Players have 5 seconds to run.
 * Seeking Bullets: Starts shooting red bullets that track players, these can be destroyed by shooting them.
 * Everyone: Same thing...

Phase 3
Phase 3 is a Triple Shot with an Auto Turret."'I'm getting angry...'"
 * Seeking Bullets II: Same as before, but this time the bullets are faster and deal more damage. Also, It will fire them more rapidly.
 * Auto Turret Overheat: The Auto Turret explodes, sending Auto Bullets flying in all directions. Players hit are granted the Burning effect, lasting for 5 seconds. The Auto Turret will recover.
 * Foreshadowing: Turns into an Auto Smasher and starts attacking players like a normal Auto Smasher would, changes back to Phase 3's form after 30 seconds of doing this. The Reducer's Auto Turret is stronger when using this, but The Reducer also gets the Broken effect.
 * Turnaround: Picks a player and turns it into a Red Triple Shot, once it is destroyed the player is back in control.

Phase 4
In Phase 4, it is a Twin with an Auto Turret.
 * Spam: Same as Phase 2 (I'm running outta ideas)
 * Inception: The Auto Turret changes to a Twin Auto Turret. This will last for a minute.
 * Area Denial: Changes to an Octo Tank, and removes the Auto Turret. Uses C+E and causes bullets everywhere. It is invincible during the attack, which lasts for 45 seconds.

Phase 5
In Phase 5, it is an Auto Smasher. Once The Reducer is dead, its Turret tries to shoot, but cracks and explodes in a crazy version of Auto Turret Overheat. The Reducer's Smasher body cracks and turns white, then turns to dust.
 * Smash'em: Acts like a normal Auto Smasher with 10 in all stats.
 * Die Already: Used when at 500 health, starts spinning and shooting bullets in all directions. Is invincible while using this, which lasts for 2 minutes. Also will spawn Red Spikes, Smashers, and Auto Smashers everywhere to attack players. When the attack ends, the Smashers and things disappear.
 * Sharp Edge: Changes to a Spike with an Auto Turret, lasts for 10 seconds...

Death Message: The Reducer has been reduced to dust by (playername)...