User:Ursuul/Scripts/Maze

The more strategic man’s Free For All, the Maze Game Mode offers the same hectic chaos of FFA but with more… “structure.” Narrow corridors allow Tanks which were too focused or avoidable in other Game Modes to be used to deadly effect, such as the Smasher & Tri-Angle classes, while classes such as the Trapper branch & the Sprayer are able to easily claim a section of the map & hold it against all opposition. Sometimes the entire Pentagon Nest may have only one method of approach, easily sealed off by Trappers to reap a rich harvest.

The strongest tool a player has in Maze is the Minimap located at the bottom right corner of the screen. This can be used to avoid running into dead ends, to locate strategic strongholds, & to identify other key areas where one’s chosen Tank can excel. By the same token, players who know the layout can chase enemies into these dead ends & thus cut off their escape.

But while this Game Mode offers many classes the opportunity to stand out, ranged & area-of-effect Tanks such as the Ranger & Octo Tank can find themselves unable to utilize their core strengths without open spaces. Similarly, the concentration of Polygons in specific areas within Maze can make playing a Necromancer quite challenging. It’s good to test around, even with classes you are already familiar with, to discover what works best for you!

Want to learn more about the Maze Game Mode? Check out the on FANDOM.