User:RavenKing123/Mechalord

Mechalord is a boss tank created by RavenKing123.

Overview
Mechalord is a special boss. He spawns immediately in Mechalord's Evolution, where everyone starts at Level 45 at must defeat Mechalord to advance. Mechalord has many evolution. Every time you are in a game where Mechalord is defeated, the next time you join the gamemode, he is up another evolution. Mechalord's Evolution servers are grouped by evolution.

Design
(Just as a note, all of Mechalord's body is a metallic silver.)

Mechalord 1 is, at base, a circle. On each side, he has a robotic 3-sectioned arm, ending with a 3-spiked "hand", the middle spike longer than the others. The arms' default position is with the first section horizontal, the second section pointing diagonally up, and the third section pointing straight up.

Attacks
In Evoulution 1, Mechalord only has one attack, known henceforth as Ballistic Blast. This fires a destroyer bullet out of each spike of each hand. The hands normally point at players while doing this.

Design
Mechalord 2 is the Evolution 1 design (going forwards, all designs will be the same as the previous with a few added things), however, a saw is placed vertically on the top and bottom of the circle. The saw edge is always pointing to the right.

Attacks

 * Ballistic Blast
 * Slice And Dice: Mechalord moves so a player is in sweeping range of his saws. He first swipes up with the bottom saw, then down with the top saw. As the player is normally on the receiving end of the non-saw edge, on impact with the saw, he gets flung backwards. This is convenient, as it places the player right above the right hand's default position, meaning that if Mechalord uses Ballistic Blast, the player will be instantly hit.

Design
Mechalord 3 adds a claw hanging from the bottom of the first section of each arm. This claw is at first a rectangle, that splits into two round, shortish, prongs.

Attacks

 * Ballistic Blast
 * Slice And Dice: Mechalord moves so a player is in sweeping range of his saws. He first swipes up with the bottom saw, then down with the top saw. As the player is normally on the receiving end of the non-saw edge, on impact with the saw, he gets flung backwards. This is convenient, as it places the player right above the right hand's default position, meaning that if Mechalord uses Ballistic Blast, the player will be instantly hit.
 * Abduction: If a player gets too close to one of Mechalord's claws, the prongs close around the player, immobilizing him and slowly pulling them towards the arm. The only way to escape from this if Mechalord is knocked back, as when the whole of Mechalord from knockback, the player is left behind. Once the player reaches the arm, they are instantly killed. Mechalord then spurts a ring of bullets from the inner circle, depending on the killed player's tier. Tier 1 is gunner bullets, Tier 2 is normal bullets, Tier 3 is destroyer bullets, and Tier 4 is annihilator bullets. The claw must then wait 45 seconds before coming back out of the arm.

Design
Mechalord 4 adds two circles hovering in the bottom-left and bottom-right of the square area Mechalord takes up.

Attacks

 * Ballistic Blast
 * Slice And Dice: Mechalord moves so a player is in sweeping range of his saws. He first swipes up with the bottom saw, then down with the top saw. As the player is normally on the receiving end of the non-saw edge, on impact with the saw, he gets flung backwards. This is convenient, as it places the player right above the right hand's default position, meaning that if Mechalord uses Ballistic Blast, the player will be instantly hit.
 * Abduction: If a player gets too close to one of Mechalord's claws, the prongs close around the player, immobilizing him and slowly pulling them towards the arm. The only way to escape from this if Mechalord is knocked back, as when the whole of Mechalord from knockback, the player is left behind. Once the player reaches the arm, they are instantly killed. Mechalord then spurts a ring of bullets from the inner circle, depending on the killed player's tier. Tier 1 is gunner bullets, Tier 2 is normal bullets, Tier 3 is destroyer bullets, and Tier 4 is annihilator bullets. The claw must then wait 45 seconds before coming back out of the arm.
 * Circles: The circles simply hover around and can block shots.

Design
Mechalord 5 adds 2 spike-tipped rectangles to each side of the circles.

Attacks
STILL MORE TO COME!
 * Ballistic Blast
 * Slice And Dice: Mechalord moves so a player is in sweeping range of his saws. He first swipes up with the bottom saw, then down with the top saw. As the player is normally on the receiving end of the non-saw edge, on impact with the saw, he gets flung backwards. This is convenient, as it places the player right above the right hand's default position, meaning that if Mechalord uses Ballistic Blast, the player will be instantly hit.
 * Abduction: If a player gets too close to one of Mechalord's claws, the prongs close around the player, immobilizing him and slowly pulling them towards the arm. The only way to escape from this if Mechalord is knocked back, as when the whole of Mechalord from knockback, the player is left behind. Once the player reaches the arm, they are instantly killed. Mechalord then spurts a ring of bullets from the inner circle, depending on the killed player's tier. Tier 1 is gunner bullets, Tier 2 is normal bullets, Tier 3 is destroyer bullets, and Tier 4 is annihilator bullets. The claw must then wait 45 seconds before coming back out of the arm.
 * Circles: The circles simply hover around and can block shots.
 * Buzzsaw: The circles start spinning around rapidly, making a buzzsaw with their spikes.
 * Pierce: One of the circles fly out, trying to impale a player. If it does, the player is immobilized as the spike deposits them near in claw.