Tale of Diep:Panzergram

The Panzergram is a unique game mechanic that provides the main and most clear use of Panzer Tokens. The Panzergram is basically a skill tree that you invest Panzer Tokens into, in which it will provide bonuses to you and your experience.

Accessing
The Panzergram can be accessed from a black button below the gamemode selection between games. When clicked on, an interface will open, similar to the Tank Database. The button will not be visible if you have never gotten a Panzer Token, as to keep their existence even a surprise. Once you have at least one, the button will permanently appear, even if you go back down to 0. The Panzergram is not available in Sandbox.

Uses
The Panzergram is basically a skill tree, with Panzer Tokens as its skill points. You start in the middle, and different boxes with bonuses will begin branching outward, leading to a large network of skill boxes.

If you've ever played The Enchanted Cave 2, it looks like that interface you put skill points into.

Upgrades
There are two kinds of upgrades: Temporary Upgrades and Permanent Upgrades. Temporary Upgrades last until you change servers, and are generally cheaper than Permanent Upgrades. Permanent Upgrades last forever, but are usually at the end of skill tree branches and cost more than Temporary Upgrades.

When you use a temporary upgrade, it will glow in the tree. Once the game ends, the Temporary Upgrade grays out again. If you buy a Permanent Upgrade, it will stay glowing forever, and CAN even be used as a starting point to buy Temporary Upgrades in future play sessions. Basically, the Panzergram resets every server change EXCEPT for when you reach a Permanent Upgrade. Those stay, and can be used as starting points to buy Temporary Upgrades from.

By 'branch', I mean you need to buy all the Temporary Upgrades in that branch IN ORDER to reach a Permanent Upgrade sitting at the end. Permanent Upgrades are always at the end of branches, but are not ALWAYS at the end of a branch, if you get what I mean. Basically, not every branch has a Permanent Upgrade at the end, but Permanent Upgrades will never appear in the middle of a branch. Permanent Upgrades have larger symbols than Temporary Upgrades when looking at the Panzergram.

There are ten branches each time. The branch's Temporary Upgrades reset their order every server change, but Permanent Upgrades will always stay in the same place, and will always be active. What leads to them is what changes. Each branch has four Temporary Upgrades and one Permanent Upgrade in it.

Temporary Upgrades
Remember that are MULTIPLE of EACH Temporary Upgrade to be bought. Up to 3 of the same type can appear in a branch.


 * Health Boost: +2% health. Cost: 1 Panzer Token.
 * Regen Boost: +5% health regen. Cost: 2 Panzer Tokens.
 * Bullet Speed Boost: +1% bullet speed. Cost: 1 Panzer Token.
 * Penetration Boost: +1 Bullet Penetration. Cost: 3 Panzer Tokens.
 * Damage Boost: +3% Bullet and Body Damage. Cost: 2 Panzer Tokens.
 * Speed Boost: +1% speed. Cost: 1 Panzer Token.
 * Score Bonus: +5% score per Polygon/Player killed. Cost: 2 Panzer Tokens.
 * Frenzy Length: Increases Length of the 'Frenzy' buff after each kill by 0.5 seconds. Cost: 4 Panzer Tokens.
 * Free Skill Point: Gives you one skill point at the start of the game per upgrade. Cost: 5 Panzer Tokens.
 * Boss Damage: +5% Damage to all bosses. Cost: 2 Panzer Tokens.
 * Second Chance: Upon death, you respawn at the same level you died. You get this effect for each Second Chance Temporary Upgrade you bought. Cost: 2 Panzer Tokens.

Permanent Upgrades
There are ten total Permanent Upgrades. Each one sits at the end of a branch, and if reached you can use it as a starting location next time. All of them cost 20 Panzer Tokens, but are permanent, as the name suggests. Except in Sandbox. Nothing involving the Panzergram, even Permanent Upgrades, effect Sandbox.


 * Swarm King: All Drone users you play forever have +1 Drone.
 * Team Player: You slowly heal team mates around you in Team Game Modes.
 * Cult Member: Allows you to select the Cultist at Level 15.
 * Firstborn: When FIRST joining a server, you start at Level 15, not 1.
 * Scholar: Buffs you are given last two times as long.
 * Constitution: Debuffs that effect you are half as potent.
 * Fireskin: Tanks that touch you get inflicted with Burning.
 * Juggernaut: There is a 1/20 chance you will take no damage from an attack. Does not effect Body Damage.
 * Gladiator: While in the server, Gladiator Bosses have a 2% higher chance of spawning.
 * Gift of Panzer: Every time you're supposed to get a Panzer Token, there is a 10% chance you will get 2.

Trivia

 * This will be one of the main uses of Panzer Tokens.
 * Inspired by skill trees.
 * The reason Temporary Upgrades only last 'per server' and not 'per play session', is because someone can just keep their Diep.io tab open forever if they're really that dedicated.
 * This may force me to make an account system so that Permanent Upgrades are not locally saved, but instead accessible from an account anywhere. IDK.