Tale of Diep:Heptazoid

This is just a concept idea for a new boss in diep.io. Such enemy doesn't exist. (Maybe) ''A shy gladiator, yet determined to take down any foes that dares to intrude. Its a majesty of the use of the fast regenerative abilities from the trapezoids, placed together strategically with a hybrid-based core. ''

Overview
Heptazoid is a unique boss that has an uncommon chance of spawning in the arena.

This boss will spawn in any game mode except Tag mode and Maze. It looks like a heptagon-bodied hybrid with two huge trapezoid shields. The shields have independent health but will not show a health bar. If one of shields gets destroyed somehow, it will instantly destroy the whole boss.

Unlike most bosses, Heptazoid will be neutral to any tank unless provoked. Drones spawned by Heptazoid will also be neutral.

This boss is most-likely a direct relative to a polygon crasher-type - Splitter Hexagons.

This boss will not be targeted by base protectors, but it will still stray away from bases.

BGM: 

Design
Heptazoid's design is very different from many bosses. It is separated into two parts: Shields, and Core.

The core part is a Heptagon body with a large destroyer cannon at the front end, at the back end is a single large spawner. It resembles the same configuration as the Hybrid tank.

The shields are two very large trapezoids, they resemble the body of another boss - Trapperzoid. The shields can shift upward and downward, but are still adjacent to the core. .

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The Core
Heptazoid's main body is called the core. It has two weapons on it. One destroyer cannon at the front, and a minion spawner at the back. The core part is only vulnerable when the shields are extended fully. Damaging the core enough time will cause the boss to retract its shields temporally. The core will regenerate very fast after two minuets being damaged. The only easy way of defeating this boss is by constantly damaging the core. Destroying the core will destroy the entire boss.

Shields
Heptazoid has two large trapezoid shields. These shields are used as a defensive tool for fighting. Each shield has 5,000 HP, and regenerates 50 HP per second with no delay when being hit. These shields are almost inpenetrable however shields themselves have no body damage, and will passively repel any rammers, just like maze walls. When the shields are hit by an ammunition, it will take damage.

The boss can physically shift these shields up and downward, and they will move up and down in unison. This boss will close its shields when a bullet/drone/trap touches the core too many times, it will only open up after 5 seconds unless shot consistently. When the boss's shields are close, it will also be immobile. The boss couldn't fire its weapons when the shields are fully retracted, but it will be fully protected by any threat. It relies heavily on its shields because the core has almost no regenerative abilities.

Polygons will not be affected by the shield's hit-box. If a tank somehow gets stuck in between the shields, when Heptazoid closes them, the tank WILL be crushed! If one of the shields get destroyed, the entire boss will be defeated. However it is very hard to kill one of its shields because of the immense regeneration.

Destroyer Cannon
This cannon will fire large, very high penetration bullets. The bullet stats are very similar to a maxed damage and penetration hybrid's. The penetration of this bullet is slightly stronger however, making it able to deflect any front-end destroyer-class bullets. The speed of the destroyer bullet is very fast, about 7 points of bullet speed. When the cannon fires, it will push back the boss a bit due to recoil. It is advised not to fight this boss form in front.

Back-Spawner
Heptazoid will spawn a max of three Trapezoid Tankers. It will respawn one 10 seconds after one dies. The Trapezoid Tankers appear to be small orange trapezoid shaped Crashers with an auto cannon on top.

More Edits Comming***