Tale of Diep:Decratite

''Decratite has been mostly alone for who knows how long. While he does occasionally meet with the other disciples, he stays in self-imposed isolation in the very center of the area of the realm known as Somber Falls, with only his army for company. He likes things flashy and shiny, but don't take him for a giant singing crab with a pile of gold on his shell. His true personality has changed over the centuries, recently feeling gloomy because of his isolation and has been trying to present himself the best he could directed towards the other Disciples, whom he correctly believes avoid coming in contact with him as much as possible. Only Pentavain has the privilage to formally speak to Decratite. This disciple wields a giant and powerful weapon known as the Prism Staff, which tanks on more than one occasion have tried to steal and ended up getting squashed by Decratite's Quasar army. Light can hurt in many of its forms, and he proficiently shows how.''

Overview
Decratite is one of the eight Disciples of the Polygons. He is the most powerful of the Disciples, utilizing a great amount of arcane abilites and physical strategies to aid him in battle. He also created the, a powerful entity utilizing all of the Disciples' powers to great extents. However, the other Disciples pay him little attention because of his showy tendencies, leading to his self-imposed isolation in the heart of Somber Falls, resentful of the attention he believes he deserves. He still retains great protection over his subjects, and like Ennealis, he has an army of his own: the. The point of his grudge is far greater towards the tanks who slaughter the noble Decagons than the other Disciples, who he believes avoid him on purpose.

He represents the Decagons and every defender associated with them, including the Quasars. Decratite, along with the other Polygon Disciples, are located within the heart of a Polygon Fortress. He is located within the mystical landscape known as Somber Falls, where magic reigns over physics. In the game mode where the Polygon Mother herself is fought within a massive structure, each Disciple, including Decratite, has an independent space in which where they are battled. He lies within the Decagon Fortress, a structure filled with the Decagon-based inhabitants and the keepers that await any intruders. They will be fought first before facing down the ruler of them all.

Design
Decratite's body, hands and arms are all white decagons of different sizes. He has a spawner on the bottom of his body, and a helmet that follows the contours of his edges. On the helmet is a gold three-pronged symbol, and on top of that is a white decagon gem. With both hands, Decratite holds a massive staff, the Prism Staff. On one end is a sword blade, and on the other is a prismatic crystal that can fire various energy formations and beams. Two handles with blue-violet streaks in the middle are placed below the holders of the two staff weapons. In Phase 2, Decratite can split it in two and recombine it to perform new attacks.

Stats
Decratite has a total HP of 63,500. He has 35% resistance to damage, making him more powerful than even Octrax in terms of health, but less resistant. Decratite regenerates very slowly, 5 HP every second for all parts, regeneration does increase by 500% if left alone for over two minutes (though it's rare for that to happen). He has a base body damage of 75 HP.

Decratite can summon various enemies, ranging from Decagons, Crashers, and Quasars to even the. In Phase 2, Decratite goes crazy with Quasar waves, with other nest defenders in some places too. Decratite does NOT lose the ability to use his giant staff in Phase 2. Like Trites, he is able to use his weapon, and now he can split it up and recombine it to perform new attacks to devastating effect.

The bottom spawner spawns normal White Destroyer crashers occasionally, a 1/20 chance for each one to spawn as a Quasar, which is randomized out of the 10 types. An occasional decagon is also released, a 15% chance instead of a Quasar pair. Rarely there is a 1/30 chance for each decagon to spawn as one of the two Nest Defenders asscociated with them (Veraltellonn or Blasar).

Decratite's spawner releases the Nest Defender with an audible "thunk", and can be seen shaking a bit afterwards. There is a limit of 130 crasher types, 35 Quasars of any type, and 2 decagon nest defenders. Decagons have a limit of 60. Neither limits apply to the Crashers, Quasars, decagons, or additional Nest Defenders used in Decratite's attacks.

Decratite is extremely powerful, even more so than most of the other Disciples. He has a good deal of magical powers, like Pentavian or Trites, but is also an excellent staff fighter, performing all kinds of spinning pole attacks, while occasionally blocking ammunition from players.

Phase 1
During this phase of the battle, he is in the center of the arena in his "Idle" stance, staying still as more players join in. He is invulnerable during this as a transmission from the Polygon Mother warns the tanks once more about the dangers they are about to face down, and that Decratite should be left alone. After the transmission ends, Decratite stands up and speaks his one quote right after he makes his first and only attack, which blocks the exit with a wave of glass-like transparent decagons. Polygons created by Decratite will not reward any EXP.

Decratite is invulnerable during Phase 1, and only when his hands' HP reaches 0 will cause Decratite to enter Phase 2. Like Trites, Decratite will not lose his weapon in the transition to Phase 2, and instead, it gains more use, being able to be split and recombined in unique attacks. Ammunition will pass through his hands as usual.


 * Glass Floor: Decratite summons a wall of glass-transparent decagons to block the exit. At the exit, they melt down and reform into a glass barrier. This barrier is impossible from the outside or inside and will push players back with no damage, allowing nothing to enter or exit the fortress room. It also sparkles with the different colors of the rainbow, each using the exact hex color of the eight main polygons.

Your end is nigh!
 * Staff Spin: Raises his staff in one hand, and spins it around from the center, dealing medium damage to anything struck by it. Spins it for three seconds rapidly.
 * Break Slash: Decratite slashes at a player with his staff's sword end, dealing low damage with a 30% chance to inflict Broken for 5 seconds.
 * Wallop: If a player approaches Decratite from his front, he will loosen his grip on the Prism Staff from the right hand and let the crystal end of the staff knock the player backward and deal light damage.
 * Prism Blast: The tip of his Prism Staff will glow between the different colors of the rainbow for 3 seconds, before pointing it at a group of players, releasing eight colored fiery shots in a wave, each one a color used for each frequent Polygons.
 * Prism Break: Will thrust his staff upward with one hand as eight colored clones of it, each a color of the Polygons (yellow, red, blue, etc.) appear in an arc next to it. A crack will then sound as each magic colored clone spins rapidly for one second before lunging in the direction the sword tip was pointing one at a time, dealing heavy damage and inflicting Blinded for 3 seconds.
 * Prism Step: Will dodge rapidly to the left or right with an afterimage, pointing the crystal tip of his staff in the direction of the player that caused him to dodge, firing a rainbow colored laser at them that deals decent damage and inflicts Confused and Hasty for 2 seconds.
 * Decastrike: Decratite will stay still, and summon a ring of 10 Decagons around him, that orbit rapidly and block shots for 5 seconds. Following this, he will begin punching the Decagons outward at the closest player striking them with his Prism Staff like a baseball bat, one at a time over the course of 10 seconds. Decagons retain their normal body damage and will lose speed until coming to a stop and staying there until destroyed.
 * Laser Pulse: Decratite fires off a series of four short but fast violet-light pulses from his crystal. These do medium damage on contact, and can only be touched once. They phase through all objects and will disappear after touching the fortress walls.
 * Prism Beam: Decratite charges up his Prism Staff for 5 seconds, and fires off 10 separate beams (each of which is a polygon color, including tan and black for hendecagons and dodecagons respectively) that sweep quickly to the center, dealing low damage. Upon merging into the center, the beams merge into one, with the crystal producing two more beams that spiral around the core beam for more awesomeness. Decratite sweeps this beam back and forth, dealing medium-low damage to anything that touches it but ticking damage once per contact.
 * Thrust Slash: Decratite turns his Prism Staff around if it isn't already on the sword side, and thrusts it forwards, slashing it from right to left at long range, dealing medium damage.
 * Meteor: Decratite points the Prism Staff directly vertical and glows brilliantly. A Beta Decagon gets summoned in and flies directly towards him. He uses his staff to hit the polygon to change trajectory towards a group of tanks. Upon collision with either a fortress wall or a tank, the Beta Decagon will explode into 15-25 White Destroyer Crashers, dealing high damage on contact.
 * Force Palm: Decratite levitates his staff in front of him, and sends it flying and spinning into the area with the highest concentration of players. It will then boomerang back around in a random trajectory and hit them again. Both times it deals medium damage.
 * Triple Crimson Beam: Decratite launches 3 crimson red beams from his staff that are each 30 degrees apart. They deal medium damage on contact, and tick damage every 0.6 seconds. Lasts for 3 seconds.
 * Quintuple Slash: Decratite spins his staff around to the sword side, and spins it 150 degrees back and forth 5 times to deal medium damage with each high-speed slash. He moves it in and out during this attack for maximum coverage.
 * Six Flame: Decratite summons six green fireballs and throws them at players. They deal medium-low splash damage on impact and inflict Poisoned for 4 seconds.
 * Shockrange: Decratite sticks his staff into the ground, and it releases vibrations that cause Dazed and Confused for 4 seconds in a small area, as well as inflicting very low damage.
 * Invisible Indigo Burst: Decratite vanishes, and appears somewhere near the center of the room. He then releases a dark purple energy burst from his body, inflicting medium damage and knockback within a medium range.
 * Cyan Forge: Decratite gains Frenzy for 8 seconds while waving his staff everywhere. He is glowing cyan during this time.
 * Kinetic Bomb: Decratite gathers up 5 decagons and traps a Quasar inside. He tosses the mass of decagons at a player, and upon impact they deal their normal body damage and disappear, releasing the Quasar Nest Defender.
 * Heat Wave: Decratite raises his staff into the air, and red energy rings start emanating from it. These deal low damage on contact and have a 30% chance to inflict Slowed and Burning for 3 seconds.
 * Gamma Ray Burst: Decratite spawns a flood of various Quasars from his spawner, about 20-25. There is a 20% chance for 5 Quasars to be replaced by a Quasar Nest Defender instead.
 * White Incursion: Decratite spawns 25-30 White Destroyers of both sizes.
 * Systematic Swing: Decratite blasts out five lasers that circle him in various rosette formations. He will slam into players in an attempt to damage them with his rotating lasers, which last for 8 seconds.
 * Crasher Wake: Decratite summons 40 random Crashers that are used by other Disciples (including his own) and lays them in a trail behind him as he moves randomly and quickly. They break off to pursue their targets approximately 0.6 seconds after spawning.
 * Serpent Linkup: Decratite summons exactly 35 large White Destroyers. He links them up on each other, with the concave side facing forwards into the next White Destroyer's point. The one on the front enlargens in size, while the last one extends its point. The linked White Destroyer entity is now a snake-like creature. Its segments must be destroyed first before the head and tail can be damaged. The segments each have 300 HP, and deal 40 HP of body damage on contact. The head has 500 HP and deals 80 HP of body damage on contact. The tail has 700 HP and deals 55 HP of body damage on impact. With each lost segment, the serpent's speed increases. Decratite only uses this attack twice in this phase. (A new Decratite exclusive enemy may be created to replace this)
 * Doom Strike: Decratite spins his staff in front of him exactly 360 degrees clockwise, leaving a black energy trail in its wake. This black energy trail dissipates and is absorbed into the crystal, where it becomes a beam of glowing black energy that is fired out as multiple snake-like lasers, which spread in random directions to deal medium damage on contact and inflicting Blindness for 4 seconds.
 * Vortex Blast: Decratite spins his staff so fast it becomes a blur, pulling tanks and nearby decagons in within a short range. He then suddenly stops spinning it and starts rotating it in the opposite direction, which causes everything to be launched out for high damage and of course, heavy knockback.
 * Bladeburn: Decratite sticks his staff into the ground and creates two medieval knight's swords out of thin air. These swords have an orange blazing aura, and Decratite slashes back and forth 8 times. He will finish with a flying leap with the swords crossed, dealing high damage and inflicting Burned for 4 seconds if hit. Otherwise, it's medium damage and a 33% chance to be inflicted with Burning for 2.5 seconds.
 * Typhoon Ten: Decratite floods the surrounding area with 10 decagons, and they fly around him at high speed, protecting him from damage until they are destroyed. Keep in mind that decagons have 1,000 health, and as a result are quite beefy. The decagons are clumped up here and not in a ring, though, so there are fairly wide openings to hit Decratite.
 * Forging Fire: Decratite pounds the floor of the fortress, causing a rift to open (not on top of any player) and lava sprays out of it, dealing medium-high contact damage and Burned for 2 seconds. Touching the rift itself inflicts the same effects as touching the lava and knocks players far away, so it's impossible to touch it twice within the 3 seconds the rift is open.
 * Galactic Rotation: Decratite summons 3 of each Quasar type (30 in total) and has each group rotating its Quasars at a central point. He sends the rotating groups of Quasars at players to deal explosion damage and a certain debuff for 4 seconds below:
 * Square (yellow): Dazed.
 * Triangle (red): Bleeding.
 * Pentagon (blue): Broken.
 * Hexagon (green): Poisoned.
 * Heptagon (orange): Burned.
 * Octagon (purple): Slowed.
 * Nonagon (cyan): Weakened.
 * Decagon (white): Paralyzed.
 * Hendecagon (tan): Polymorph.
 * Dodecagon (black): Blinded.
 * Jet Bolt: Decratite fires 10 short yellow lightning bolts that move incredibly fast, dealing low damage on contact (damage ticks once) and inflicting Paralyzed for 4 seconds. These bolts bounce off things at random angles 5 times before disappearing.
 * Fusion Flare: Decratite forms a huge fireball in front of him and releases it. It travels at a medium speed and inflicts high scaled explosion splash damage on impact with something. This really burns Decratite out though, so he has Broken for the 6 seconds after launching the fireball before resuming his attacks.
 * Decadence: Decratite's staff crystal glows green, and all players within a short range are inflicted with Degeneration, a debuff exclusive to this fight. It causes players to "devolve" to their previous tank upgrade, if they have one. If a tank has two previous classes it could upgrade from, whichever the player upgraded from is the one that is chosen. This lasts for 15 seconds, and upgradeable stats are not affected.
 * Decapitate: With a well-aimed slash, Decratite moves up to a player and cuts off all their weapons. The weapons will regenerate after 15 seconds, but during this time, the player is helpless and can rely only on body damage.
 * Radecay: Decratite launches an invisible gamma ray beam from his staff, inflicting medium damage and Poisoned and Blinded for 4 seconds. It's fired in a random direction and not necessarily aimed at anything in particular. A warning can be seen through an increasingly brightening light at the destination path of the beam, vanishing once the beam has been fired.
 * Decagram: Decratite moves in the outline of a 10-pointed star and leaves a trail of Quasars and White Destroyers behind (it's random), with one at each point. They act normally after 0.6 seconds of spawning in.
 * Oncgade Subduction: Decratite inflicts Dazed for 5 seconds on everybody in the room, via a tremor sent through the ground when he makes a super high jump.
 * I-Wave: Decratite uses psychic powers to distort players' vision, inverting overworld colors for 15 seconds.
 * Downward Swing: Decratite performs a leap and lands his sword right in the middle of a group of players, dealing high damage to everything in a vertical path, but nothing on the sides gets damaged at all.

Phase 2
When Decratite's hands'health is depleted, he enters Phase 2. Decratite moves faster and teleports into the center of the arena at the very beginning of Phase 2. Bullets fired at the hands will go through them. Decratite's helmet cracks near the sides. Remember that like Trites, Decratite does not lose the use of his hands. Bullets fired at the hands will just ho through them, and he can split his staff into a smaller staff and short sword to use even more attacks, as if he didn't have enough already!

Decratite can now summon bosses such as the and Gunship, and waves of Quasar/Decagon Nest Defenders, (Blazar, Veratellon, and Light Caster). All of these bosses and mini-bosses will reward EXP, excluding their minions.

During a boss summon, Decratite will be invulnerable until the boss/bosses die. He cannot attack while a boss is in session. After the boss dies, Decratite will resume attacking until the loss of 5,000 HP has been reached. For every 5,000 HP lost, Decratite will summon a boss or multiple bosses as the following:

Boss Spawning Order:

 * At 35,700 HP: Gunship and a random Nest Defender.
 * At 30,700 HP: Gunship and three random Nest Defenders.
 * At 25,700 HP: Two Gunships and five random Nest Defenders.
 * At 20,700 HP: The Industrian and five random Nest Defenders.
 * At 15,700 HP: Industrian, Gunship, and seven random Nest Defenders.
 * At 10,700 HP: Industrian, Two Gunships, and ten random Nest Defenders.
 * At 5,700 HP: Two Industrians, Two Gunships, and eight random Nest Defenders.
 * At 700 HP: Two Industrians, Three Gunships, and twelve random Nest Defenders.

Attacks
During the between sessions of the boss summoning, Decratite will do these attacks randomly. If Decratite reaches the 5,000 HP mark, he'll become invulnerable and wait for the attack to be finished.


 * Gear Swap: Decratite disconnects his staff into two weapons, with the top part becoming a smaller staff, and the bottom part becoming a dagger. He can perform new attacks with this weapon configuration.
 * Dagger Thrust: Decratite stabs his dagger forward, inflicting medium damage and Bleeding for 3 seconds.
 * Hydro Pulse: Decratite launches three bursts of water from his staff that expand outward, dealing low damage and inflicting Slowed for 2 seconds.
 * Catch!: Decratite throws his dagger, and it spins in mid-air as it travels at a terrifying speed. It deals very high damage on contact, but it is easy to dodge as players can look at Decratite as he is about to throw the dagger (it takes 2.25 seconds for him to throw it) by taking note of his orientation.
 * Bullet Punch: Decratite punches forward with his staff hand at a very fast speed, dealing medium damage in a small area.
 * Twin Spin: Decratite spins both his dagger and his staff, throwing them back and forth between his hands while dashing at players to deal medium-low damage with knockback or high damage, depending if the player is hit by his dagger or staff. This attack lasts for 10 seconds.
 * Blinding Slash: Decratite uses the crystal to project a blinding flash of light that fills up the screen, inflicting Unfocused on everybody on the room for 3 seconds. Decratite takes this chance to attack the players closest to him by slashing his dagger at them for medium damage.
 * Flying Strike: Decratite throws his dagger up into the air and uses telekinesis to target one player in the room almost instantly, dealing critical damage. The player chosen will always be at full health. If there are no players with full health in the room, this attack will not be selected from the attack pool.
 * Wave Force: Decratite's gold ornamental tri-spike on his helmet glitters, while he attacks by launching out a wave of white energy that deals medium damage.
 * Unity: Decratite throws the two halves of his staff above him. The two parts glow in spectral energy and fuse themselves back together. During this, the prism staff fires off two thin white beams that bounce off the walls for the entire duration of this attack. The beams deal moderate damage. This will always be the last attack to be used during the Gear Swap attack.
 * Countdown: Decratite slashes back and forth, with each successive sweep getting bigger and bigger. While this is happening, gold digital numbers will count off from 10 in the middle of the screen. When it reaches 0, Decratite does a 360-degree sweep and fires off a gold beam that is fired straight forward, dealing medium damage.
 * Shattershock: Decratite fires three light-blue beams from his staff that travel like thunderbolts and strike the ground in front of him, turning a medium area to ice. He then smashes the ground with his sword, and the shards of ice break off and fly everywhere, inflicting medium damage and breaking up on impact into smaller shards that cause very lower damage if stepped on. The shards will melt after 3 seconds.
 * X-Ray Jet: Decratite launches a black and white beam from his spawner that inflicts Poisoned for 10 seconds. The wide beam does not inflict damage.
 * Break Slash II: Decratite slashes twice at a player with his staff's sword end. with a 33% chance to inflict Broken for 6 seconds. This time, it deals medium damage instead of low.
 * Wallop II: If a player approaches Decratite from his front, he will loosen his grip on the Prism Staff from the right hand and let the crystal end of the staff knock the player backward and deal light damage. He will also poke the player with his staff, picking them up and tossing them behind him for more light damage.
 * Prism Blast II: The tip of his Prism Staff will glow between the different colors of the rainbow for 2.5 seconds, before pointing it at a group of players, releasing eight colored fiery shots in a wave, each one a color used for the Polygons. These beams have higher penetration and after going through at least one target, they curve back around and return to the crystal. Decratite's next attack involving the crystal will be 15% more powerful.
 * Prism Break II: Will thrust his staff upward with one hand as ten colored clones of it, each a color of the Polygons (including the hendecagons and the dodecagons) (yellow, red, blue, etc.) appear in an arc next to it. A crack will then sound as each magic colored clone spins rapidly for one second before lunging in the direction the sword tip was pointing one at a time, dealing heavy damage and inflicting Blinded for 4 seconds.
 * Prism Step II: Will dodge rapidly to the left or right with an afterimage, pointing the crystal tip of his staff in the direction of the player that caused him to dodge, firing a rainbow colored laser at them that deals decent damage and inflicts Burning, Bleeding, and Hasty for 3 seconds.
 * Decastrike II: Decratite will stay still, and summon a ring of 12 Decagons around him, that orbit rapidly and block shots for 7 seconds. Following this, he will begin punching the Decagons outward at the closest player striking them with his Prism Staff like a baseball bat, one at a time over the course of 12 seconds. Decagons retain their normal body damage and will lose speed until coming to a stop and staying there until destroyed.
 * Laser Pulse II: Decratite fires off a series of six short but fast indigo-light pulses from his crystal. These do medium damage on contact, and can only be touched once. They phase through all objects and will disappear after touching the fortress walls. These are faster than the original light pulses.
 * Prism Beam II: Decratite charges up his Prism Staff for 4 seconds, and fires off 10 separate beams (each of which is a polygon color, including tan and black for hendecagons and dodecagons respectively) that sweep quickly to the center, dealing medium-low damage. Upon merging into the center, the beams merge into one, with the crystal producing four more beams that spiral around the core beam for more awesomeness. Decratite sweeps this beam back and forth, dealing medium damage to anything that touches it but ticking damage once per contact.
 * Thrust Slash II: Decratite turns his Prism Staff around if it isn't already on the sword side, and thrusts it forwards, slashing it from right to left at a short to long range (he moves it in and out), dealing medium damage.
 * Meteor II: Decratite points the Prism Staff directly vertical and glows brilliantly. An Alpha Decagon gets summoned in and flies directly towards him. He uses his staff to hit the polygon to change trajectory towards a group of tanks. Upon collision with either a fortress wall or a tank, the Beta Decagon will explode into 20-30 White Destroyer Crashers, dealing very high damage on contact.
 * Force Palm II: Decratite levitates his staff in front of him, and sends it flying and spinning into the area with the highest concentration of players. It will then boomerang back around in a random trajectory and hit them again, and again, and again. It travels slower, and does less damage, so it gives time for players to move out before they get hit.
 * Triple Crimson Beam II: Decratite launches 3 crimson red beams from his staff that are each 30 degrees apart. They deal medium damage on contact and also have a 75% chance to inflict Confused, and tick damage every 0.3 seconds. Lasts for 5 seconds.
 * Quintuple Slash II: Decratite spins his staff around to the sword side, and spins it 210 degrees back and forth 4 times to deal medium damage with each high-speed slash. He moves it in and out during this attack for maximum coverage, and does a 360 degree sweep as his final slash.
 * Six Flame II: Decratite summons six larger blazing green fireballs and throws them at players. They deal medium splash damage on impact and inflict Poisoned for 4 seconds.
 * Shockrange II: Decratite sticks his staff into the ground, and it releases vibrations that cause Dazed and Confused for 4 seconds in a medium area, as well as inflicting low damage.
 * Invisible Indigo Burst II: Decratite vanishes, and appears somewhere near the center of the room. He then releases two dark purple energy bursts from his body, inflicting medium damage (but no knockback) within a large range.
 * Cyan Forge II: Decratite gains Frenzy and Hasty for 9 seconds while waving his staff everywhere. He is glowing cyan during this time.
 * Kinetic Bomb II: Decratite gathers up 7 decagons and traps a Quasar Nest Defender inside with 12 normal Quasars. He tosses the mass of decagons at a player, and upon impact they deal their normal body damage and disappear, releasing the Quasar Nest Defender.
 * Heat Wave II: Decratite raises his staff into the air, and red energy rings start emanating from it. These deal low damage on contact and have a 50% chance to inflict Slowed and Burning for 3 seconds.
 * Gamma Ray Burst II: Decratite spawns a flood of various Quasars from his spawner, about 10-18.
 * White Incursion II: Decratite spawns 35-45 White Destroyers of both sizes.
 * Systematic Swing II: Decratite blasts out seven lasers that circle him in various rosette formations. He will slam into players in an attempt to damage them with his rotating lasers, which last for 10 seconds.
 * Crasher Wake II: Decratite summons 60 random Crashers that are used by other Disciples (including his own) and lays them in a trail behind him as he moves randomly and quickly. They break off to pursue their targets approximately 0.3 seconds after spawning.
 * Serpent Linkup II: Decratite summons exactly 53 large White Destroyers. He links them up on each other, with the concave side facing forwards into the next White Destroyer's point. On the front, 5 White Destroyers latch onto the same concave point of the previous one. The ones on the front enlargen in size, while the last one extends its point. The linked White Destroyer entity is now a five-headed snake-like creature. Its segments must be destroyed first before the head and tail can be damaged. The segments each have 300 HP, and deal 40 HP of body damage on contact. The heads have 500 HP each and deals 80 HP of body damage on contact. The tail has 700 HP and deals 55 HP of body damage on impact. With each lost segment, the serpent's speed increases. Decratite only uses this attack twice in this phase. Destroying an inner segment now separates the remaining snake into two, so there are now two faster snakes that you have to deal with, both with tails and heads. These snakes will split further into shorter and faster, so this gets annoying pretty quick.
 * Doom Strike II: Decratite spins his staff in front of him exactly 360 degrees counterclockwise, leaving a black energy trail in its wake. This black energy trail dissipates and is absorbed into the crystal, where it becomes a beam of glowing black energy that is fired out as multiple snake-like lasers, which spread in random directions to deal medium damage on contact and inflicting Blindness for 6 seconds.
 * Vortex Blast II: Decratite spins his staff so fast it becomes a blur, pulling tanks and nearby decagons in within a medium-short range. He then suddenly stops spinning it and starts rotating it in the opposite direction, which causes everything to be launched out for high damage and of course, heavy knockback. This also inflicts Dazed for 5 seconds afterward because of the increased spin speed.
 * Bladeburn II: Decratite sticks his staff into the ground and creates two medieval knight's swords out of thin air. These swords have an orange blazing aura, and Decratite slashes back and forth 12 times. He will finish with a flying leap with the swords crossed, dealing high damage and inflicting Burned for 4 seconds if hit. Otherwise, it's medium damage and a 50% chance to be inflicted with Burning for 2 seconds.
 * Typhoon Ten II: Decratite floods the surrounding area with 10 decagons, and they fly around him at high speed, protecting him from damage until they are destroyed. Keep in mind that decagons have 1,000 health, and as a result are quite beefy. The decagons are in a ring, so there's less room to hit him than before.
 * Forging Fire II: Decratite pounds the floor of the fortress, causing multiple longer and wider rifts to open (2-3 of them and not on top of any player) and lava sprays out of them, dealing medium-high contact damage and Burned for 2 seconds. Touching the rift itself inflicts the same effects as touching the lava and knocks players far away, so it's impossible to touch it twice within the 3 seconds the rifts are open.
 * Galactic Rotation II: Decratite summons 4 of each Quasar type (40 in total) and has each group rotating its Quasars at a central point. He sends the rotating groups of Quasars at players to deal explosion damage and a certain debuff for 5 seconds below:
 * Square (yellow): Dazed.
 * Triangle (red): Bleeding.
 * Pentagon (blue): Broken.
 * Hexagon (green): Poisoned.
 * Heptagon (orange): Burned.
 * Octagon (purple): Slowed.
 * Nonagon (cyan): Weakened.
 * Decagon (white): Paralyzed.
 * Hendecagon (tan): Polymorph.
 * Dodecagon (black): Blinded.
 * Jet Bolt II: Decratite fires 12 short yellow lightning bolts that move incredibly fast, dealing low damage on contact (damage ticks once) and inflicting Paralyzed for 5 seconds. These bolts bounce off things at random angles 3-4 times before disappearing.
 * Fusion Flare II: Decratite forms a huge fireball in front of him and releases it. It travels at a medium-slow speed and inflicts high scaled explosion splash damage on impact with something, with a bigger range than before. This really burns Decratite out though, so he has Broken for the 9 seconds after launching the fireball before resuming his attacks.
 * Decadence II: Decratite's staff crystal glows green, and all players within a medium range are inflicted with Degeneration, a debuff exclusive to this fight. It causes players to "devolve" to their previous tank upgrade, if they have one. If a tank has two previous classes it could upgrade from, whichever the player upgraded from is the one that is chosen. This lasts for 22 seconds, and upgradeable stats are not affected.
 * Decapitate II: With a well-aimed slash, Decratite moves up to a player and cuts off all their weapons. The weapons will regenerate after 20 seconds, but during this time, the player is helpless and can rely only on body damage. This happens 3 times now, with Decratite destroying three players' weapons one after another.
 * Radecay II: Decratite launches an invisible gamma ray beam from his staff, inflicting medium damage and Poisoned and Blinded for 5 seconds. It's fired in a random direction and not necessarily aimed at anything in particular. A warning can be seen through an increasingly brightening light at the destination path of the beam, vanishing once the beam has been fired. The light is slightly slower to appear but will shine brighter than before.
 * Decagram II: Decratite moves in the outline of a 10-pointed star and leaves a trail of Quasars and White Destroyers behind (it's random), with one at each point. They act normally after 0.2 seconds of spawning in.
 * Oncgade Subduction II: Decratite inflicts Dazed and Paralyzed for 5 seconds and 3.5 seconds respectively on everybody in the room, via a tremor sent through the ground when he makes a super high jump.
 * I-Wave II: Decratite uses psychic powers to distort players' vision, inverting overworld colors for 25 seconds. It also periodically "wobbles" the screen during this time.
 * Downward Swing II: Decratite performs a leap and lands his sword right in the middle of a group of players, dealing high damage to everything in a vertical path, now also dealing low shockwave damage on the sides.

The End of Decratite
When Decratite reaches the 700 HP mark and after the bosses are defeated, a transmission from the Polygon Mother reminds the tanks about what they are about to face with. Decratite will then do a (super attack). Decratite is still attacking after this.

If every tank present during Decratite's final moment has died, a transmission from the Polygon Mother to those engaged in Decratite's battle will appear, her congratulating them for "sparing" Decratite. The entrance to his fortress will be blocked for 45 minutes, and everything will get reset.

However, if Decratite's HP finally reaches 0, he kneels down and white cracks begin forming all around his body, with any Decagon in range around him starting to lose their color, turning into shades of gray. Decratite then suddenly vaporizes with a white flash on the screen, leaving only the helmet and staff (with its crystal cracked and shattered) behind on top of a pile of ashes. All decagons and polygons associated with them in a huge radius around the death of Decratite will have halved HP and resistances. Any decagon-based bosses/ that were present near the fortress where Decratite has been defeated will greatly reduce in HP and Resistances, while Superior Decagon nests will stop spawning decagons for a long time around its destruction area...

Rewards
* To be added*

Trivia

 * Decratite has the most individual attacks of any Disciple in Phase 1, with 40. This may end up leading to a big change to some of the other disciples in attack abilities. Some attacks have been transferred in the past to other disciples, and new attacks have been created to keep the total to 40.
 * Combined with the new attacks in Phase 2 (not counting powered-up ones, there are 11 of them), Decratite has the most individual attacks of any boss in the Tale of Diep, of course barring the . comes in third with 31.
 * Serpent Linkup II was inspired by Terraria's Eater of Worlds/The Destroyer mechanics.