User:TOTMGsRock/Status Effects (TOTMGsRock)

The following are the status effects of my AU:

Positive Status Effects

 * Speedy - Movement Speed increased by 50%.
 * Armored - Body Damage is doubled.
 * Healing - Tanks heal at a rate of 20 HP per second.
 * Berserk - Reload increased by 50%. (Drone Speed is increased by 50% instead for drone classes)
 * Invulnerable - Tanks cannot take any damage, but can still get status effects.
 * Damaging - Bullet Damage and Penetration are increased by 33% each.

Negative Status Effects

 * Blind - Heavily darkens screen.
 * Slowed - Movement Speed reduced by 60%.
 * Paralyzed - Tank cannot move. Invisible tanks that are paralyzed cannot become invisible. Useless against Dominators as they cannot move anyway.
 * Petrify - Tank cannot move, control drones, or shoot. Drones instantly die.
 * Stunned - Tank cannot shoot or control drones. Drones instantly die.
 * Darkness - Visibility reduces to a small area. Enemies cannot be seen on the minimap for Cartographer classes.
 * Stasis - Tank cannot move, control drones or shoot, but the tank and its drones are also intangible. Drones cannot move.
 * Dazed - Reload is reduced by 60% (Drone Speed is reduced by 60% instead for drone classes)
 * Confused - Controls are switched. W goes to the right, D goes up, S goes to left, and A goes down.
 * Sick - Health Regen is disabled. HP cannot be restored by any means.
 * Bleeding - Lose health over time. Stop HP regeneration but cannot kill. Drains 20 HP per second.
 * Armor Broken - All defensive abilities are rendered useless. All damage dealt to the tank ignores Body Damage. Rammers can kill Armor Broken tanks without losing any health.