User:TBOO-Y/Marksman (TBOO-Y)

The Marksman is a tank that upgrades from Ranger at Level 60.

Design & Overview
The Marksman looks like a Ranger, but it looks like it has a spawner turned the other way on its back, to signify it is a Marksman. The Marksman has even more range and does 2x the damage of a Ranger. It has very low Reload, slower than a Ranger, but it does a lot of damage. It has even more Bullet Speed and is pretty good overall.

As the Marksman
For a Marksman player, aim is key. Good aiming will ensure that the Marksman gets one or two hits on their opponent before the enemy realizes their location. The Marksman does massive damage, two hits will instantly kill a glass build, and will deal good damage to rammers. The Reload is something to upgrade, full Reload will ensure protection against rammers. For Bullet Spammers, flanking them is a good strategy to use. Since most High RoF tanks have a glass build, shooting them twice in the back should be enough to kill them. The Marksman is especially good against Penta Shot upgrades and Spread Shot upgrades. The fast, powerful bullet with large Knockback will make any Spread Bullet Spammer think twice before attacking a Marksman that they don't know.

Against the Marksman
The Marksman is helpless against Drone tanks. Overking and Nectroxmancer are very good counters. Marksman can't do anything save run, and the drones will destroy them. The claw is a good strategy to use. Since Bullet Wall High RoF tanks are effective against direct sniper classes, when a Marksman essays to shoot, the Bullet Wall should turn and dodge, then slowly move to the Marksman. Marksmen have needed Movement Speed, so they cannot run, once in proximity, kill the Marksman.

Trivia

 * I usually don't put Trivia in my pages
 * Marksman was buffed so much because Ranger was too weak in some people's opinion.