User:Judbud/The Devourer

"Something has spawned...?"

-The Devourer's Spawn quote

The Devourer is a dangerous boss in Diep.io that spawns very rarely, and only in teamed games (besides Tag).

(Somewhat WIP; balancing help requested)

Appearance
The Devourer, at the start of it's "battle", appears to be nothing more than a level 1 tank of the Red team. However, Red team players see it as part of the Blue team.

Technical
Upon anybody firing at the Tank, it will gain health rather than losing it. If it hasn't taken any damage for three minutes, it will despawn and another boss will appear in it's place. However, if people are foolish enough to get it up to 300 HP, it will begin the TRUE fight.

Appearance
The Devourer is much more fitting to it's name now. It is a string of five tanks, in a wormlike shape. The front tank is half the size of an Alpha Pentagon, the middle ones are slightly smaller than the front one, and the back one is just 1/4 the size of an Alpha Pentagon. The tail segment has a trap launcher on it's back, the three middle segments have an auto cannon on each side, and the front segment has a large mass of cannons appearing to be mandibles on the front.

Technical
The whole beast moves at the speed of a Tri-Angle with no Reload or Movement Speed.

Back Segment
The back segment's traps do the damage of a normal Trap, but they only last for about five seconds. However, they are launched out three times a second, leaving a trail behind The Devourer. The one trap launcher also fires a Mega Trap once every 10 seconds that lasts for the normal amount of time. This segment takes 1000 damage to be destroyed, but once destroyed it will become invincible and will start circling the Devourer. Whoever gets the final shot gains 10,000 XP.

Middle Segments
Each auto cannon on the Middle Segments can rotate 50 degrees either direction, firing at the speed of an unupgraded Sniper. The bullets have a very high movement speed, 20% more than a maxed Bullet Speed Sniper. They deal as much damage as a Destroyer with 2 points into Bullet Damage. These segments can only be harmed if the segment behind them is destroyed. They can take 750 HP of damage before becoming invincible, falling off, and circling the Devourer. Whoever lands the final shot gains 7,500 XP.

Head
The "head" tosses 20 bullets of various sizes and speeds-but all with incredible damage-forwards every 5 seconds. However, these bullets have a very short range of only 10 tiles, meaning that unless you intentionally stand in front, it shouldn't harm you. It can only be damaged when every other segment is destroyed, and takes 2000 damage before it is destroyed and every part of the Destroyer is eliminated. Whoever lands the final shot gets 50,000 XP.

Abilities
You didn't think this boss wouldn't have abilities, did you?

Trapped: Used by the back segment. Turns all Traps spawned in the next 10 seconds into Trap-Drones that can only be destroyed by killing them. These Trap-Drones chase down their target, but they only move at the speed of an unupgraded tank.

Aim And Fire: All Auto Turrets get the ability to spin 360 degrees for the duration of this ability. The Devourer chooses the most powerful tank nearby and all Auto Turrets turn towards it, firing all their bullets at the poor tank in quick succession.

Devour: Only used if the Head is the last unit left and if there are tanks near it. The Devourer's "mouth" grows wider and all nearby tanks are slowly sucked in. Woe to the tanks with poor movement speed, as if The Devourer consumes a tank it is INSTANTLY KILLED and The Devourer regains 300 HP.