User:Discussions/Minelayer

Minelayer is a Tier 4 tank, upgrading from Trapper. It has a unique shape, attack, and technic of destroying tanks.

Let's open the Tank Blueprint.

Design
It has a normal tank body, with a trapper-looking barrel. The barrel has a trapezoid going on top of the Launcher. The cannon is slightly crooked on the half end.

Technical
It will shoot mines that explode on contact and will disappear after 20 seconds. The mines, can explode with 100 HP of area-effect damage. It's mines move slower and the tank has far less reload. It has the same knockback as Mega Trapper. When it's life span ends, it will explode.

Stats
It is a buffed Trapper in damage and penetration, however, it has reload and bullet speed flaws.

It will have a reload of ~5 seconds in default settings. The bullet speed will be 3/4 of normal Trapper. Bullet Penetration increases to Mega Trapper level, Bullet Damage is multiplied by 9. Any other stat will remain untouched.

Strategy
Strong Against: Low Penetration Tanks, low D.P.S. Tanks, low Reload Tanks.

Weak Against: High D.P.S, Hig Penetration and High Reload Tanks.

(Dependant of the build of the "Rammer class". Booster, Fighter and Spike are dangerous to this tank.)

The strategy is, to stay from it's "mines". They will explode when you touch them, dealing additional damage. They will also explode after 20 seconds, so it's advised not to wait around those mines for too long. They cannot build a wall of Mines so, you have a chance to penetrate through the incomplete wall. Their mines are slow, so it's advised to shoot from medium to long ranges.

The explosion will deal 60HP of damage, and is not effected by Bullet Damage. The explosion will not hurt the owner, nor their teammates.

Trivia

 * My first ever conception.
 * Inspired from "Thorn Trapper".