Board Thread:Questions & Answers/@comment-26916914-20161001194633/@comment-30155695-20161012072843

LitafNinja wrote: Rianbwo wrote: I've got a really wierd rammer. I use battle ship's drones to pull enemies towards me >:D. It's actually better for holding rammers in place for others to shoot though. I actually go this idea after accidentally pulling a traangle into me :P.

you can play around with the stats for different playstyles.

You should almost NEVER have 3 or 6 points in any one stat. It just isn't economically worth it. For every extra stat boost, this is the approx. amount a stat is boosted:

1st point: 10% boost

2nd: 20%  boost

3rd: 30% boost

4th: 50% boost

5th: 60% boost

6th: 70% boost

7th: 85% boost

8th, 9th, 10th: 95%, 105%, 115%, respectively.

Note that these are approximate percentages. My point is that if you're going to invest 3 stat points in any one stat, you might as well invest 4 because you will have a higher overall boost. same with the stat of 6.

I would rather use 2 stat points than 3 if another stat was at 6 and needed to be upgraded to 7.

So a BETTER set would be: 4 or 2 / 2 or 4 / 5 / 7 / 4 / 2 / 5 / 4

But still, it's a considerably strange set, because it doesn't specialize in any one type of playstyle (glass cannon, spamster, survivability, etc) Well, eh. If you want to improve on this support concept tank go right ahead but I'm pretty happy with how it is right now (just to lazy to test your rec. build). I just like to experiment with some "exotic" builds. Its really supposed to be only good as support, although I'm sure it can have its stats changed to suit a more aggresive playstyle.