Tale of Diep:Battle Carrier

This is just a concept idea for a new boss in diep.io. Such enemy doesn't exist. (Maybe) The Battle Carrier is an upgraded form of the Guardian of the Pentagons, it can summon three special types of Crashers with their own weapons. This only spawns in TDM or domination.

It appears to be a larger Pink Triangular body with three auto cannons, six side drone spawners, and a large special drone spawner at the back. The side spawners summon the same crashers from the Guardian, though they reload slower. The back minion spawner launches a max of 4 drones, there are three types, can be in random order, all are crashers.

This boss will require a TEAM to fight. DO NOT FIGHT alone! It is recommended to have a strong team of level 45 tanks to take on this monstrosity.

This boss is essentially Guardian 2.0.

BGM:

Design
This boss is like the Guardian, but it is larger. It has two auto cannons on each side, and one near the front, in between the side cannons are two small drone spawners that summons protectors similar to the ones from the Guardian. The back spawner is large compared to the other spawners, it has a small back extension onto the hull of the enemy. .

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Drone Minions
Drone minions are one of the boss' main weapon. They are launched from the back spawner, which summons another drone 15 seconds after one dies. There are three types of drone minions, all have at least one protector spawner, they can only have a max 4 drones, same exact stats as the Guardian. The spawners reload very slowly. Minions move in different speeds depending on variants (Trapper minions are slower than Crashers, Gunner minions are as fast as crashers, Auto minions are slightly faster than Crashers). They don't ram into the enemy, since they have their own weapons. Different minions behave slightly different. The ones with auto turrets try to circle the enemy, and shoot the cannons as it goes around, it will turn away if being shot too many times or gets too close. The ones with gunner cannons will do a dive in attack at the enemy, but will quickly turn away if being shot too many times or gets too close to the tank. The ones with traps will stay closer to the Battle Carrier and encircle it with traps, thus making a protective wall for the boss, they don't attack players directly.

--Minion Types---
Auto Crasher Minion

These have 200 Health, there is a small auto cannon on top of it. It behaves like what an auto cannon would be, targets the nearest enemy tank. They give 180 Exp when you destroy it. Bullets have high penetration. Has medium speed reload. It regenerates 10HP per second. These are the fastest minions.

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Gunner Crasher Minion

These have 200 Health, there are two small cannons that shoot medium-penetration bullets, same reload as a gunner trapper with no reload upgrades. They give 180 Exp when you destroy it. It regenerates 10HP per second.

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Trapper Crasher Minion

These have 250 Health, there are two spawners on the front end that only spawns four protectors, the back is a trapper launcher that rapidly

launches medium-high penetration traps that does moderate damage. They give 110 Exp when you destroy it. It regenerates 10HP per second. They are the slowest minions. The traps have a short lifespan.

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Auto Cannons
The Auto Cannons on the Battle Carrier fire 3x slower than the Defender's. However, the stats of the bullets remain almost identical, making it deadly to encounter. All turrets have 360 degree rotation.

Drone Spawners
The drone spawners on the Battle Carrier are much smaller than normal ones, each spawner can summon up to 3 drones, making a total of 18 drones entirely. The spawners reload 1/4 of a normal overseer. The protectors spawned are like the Guardian's with stats. Also like the Guardian, they will return to the boss when you're out of range or get killed.

Behavior
The Battle Carrier moves slower than the Guardian because of its size. It has no set determined path, however when it gets near bases, it will trail away. This boss can spawn inside a pentagon nest, which will further be supported by natural Crashers. This boss rely mainly on its minions to defend it, but it can also use its drones and auto cannons for self-defense. It rapidly recreates a random minion type if it gets destroyed. When it hits 1/4 of its health, it will only spawn trapper minions to make a shield of traps around it.

This boss itself will not target any tank below level 15. The Minions won't attack any tank that is below level 10.

Polygons will not be harmed from this boss.

Stats
This boss has 6,200 health, it has very low body damage, making ramming classes somewhat effective if careful. It regenerates 3 health per second, making it easy to regenerate if left alone long enough. Its field of view is the same as an assassin's, but the auto turrets only fire when you're 2/3 the distance towards it, however the drones will still target you.

Strategy
Destroying the Minions are probably the first thing you should do, since it takes a little while for the boss to spawn a minion one at a time, it will make it more vulnerable. Having high DPS classes will be able to rip through a trap barrier if made from more than one trapper minions. Though you need to be aware that there are lots of drones that can come in different directions. This boss is suppose to be more challenging than the Guardian.

(Will add more info later)\