Board Thread:General Discussion/@comment-2601:281:C202:1429:E438:2A77:3E78:C24F-20180113043407

First of all I enjoy the concept of the mode, but in order for it to work well I feel there should be some changes. As the mode currently stands you spend the vast majoirity of your time just shooting blocks to level up your tank and don't actually really engage the enemy for most of the game. I feel that what would improve the gameplay would be to drasically reduce or even remove the leveling up points recieved by the blocks, increase the amount recieved from killing or even just damaging other players, and reduce the dying penalty level reduction. This would encourage a more engaging gameplay as well as larger veriety of viable tank options, because to be honest anything down the slow shooting sniper tank class takes so long to get to at the moment that many times the game is already over before you can even fully upgrade meaning you just spent 10 straight minutes doing nothing more than mindlessly shoot blocks. Additionally in combination of the leveling down penalty I have had numerous games where I spent 5 minutes or more just shooting blocks to fully level up just to die quickly and spend another 5 minutes leveling up again. This just isn't fun. Also, these changes might not be a bad move for modes like '2 teams' and '4 teams' as well as they suffer from similar issues of little to no player to player engagement for minutes on end while you upgrade. 