User:BetaPichuIII/ank Balancing (BetaPichuIII)

Annihilator: More Bullet Damage And Penetration (So Like 9/9 Because Of The Bigger Bullet).

Booster: Too Cancerous, Only Make 3 Allowed On The Server.

Fighter: Back And Side Cannons Do 15% More Damage.

Battleship: The Bees Will Do 3x Damage, And Drone Lifespan Is Ramped To 4 Seconds.

Necromancer: Spawn 3 Sunchips When The Player Runs Out.

Pentashot: Bullets Do 20% More Damage Than Spreadshots Smaller Bullets.

Streamliner: Bullet Damage And Reload Buffed By 10%.

Arena Closer: Just Be One Unavoidable Bullet That Deals Infinite Damage And Penetration That Has The Bullet Speed Of A x/x/x/7/x/x/x/x Assassin.

Gunner: Gain One New Evolution, Heavy Gunner, Where There Is One More Barrel On Each Gunner Side. (Heavy Gunner Is Gunner Exclusive)

Gunner Trapper (My Personal Favorite): Have 4 Gunner Barrels Instead Of Two.

Trapper Branch (Except Gunner Trapper): Traps Go 15% Further.

Overtrapper: Gain 2 More Drones To It's Capacity (A.K.A. 4 Drones Maximum)

Every Single Boss In Diep.io: Spawn Where There Are No Players For At Least 75 Tiles.

Landmine: Invisibility Time Is Cut In Half.

Overlord: Drones Spawn 10% Slower.