Tale of Diep:Vanguard

This is just a concept idea for a new boss in diep.io. Such enemy doesn't exist. (Maybe) The Vanguard is a special boss that has a small chance of spawning in the arena. This boss can spawn in any server except Tag Mode.

It appears to look like an Arrowhead Quadrilateral with three Auto Cannons and a single launcher at the concave vertex. This boss is fast and it has an ability to cloak itself.

When it spawns, it will cloak itself.

Design
This boss has about the same length of an Alpha Pentagon, there are two Auto Cannons on the side that has a 180 degree rotation. One Auto Cannon on top that has 360 degree rotation. In the back end there is a Trapper launcher. This boss has a unique shape.

Auto Cannons
There are three Auto Cannons on this boss, one is on top and the other two are on the sides. They are identical to to the Defender's but with lower reload speed. The bullets are yellow in color, just like the Defender and the Arena Closer's. The side turrets can only rotate 180 degrees, the top turret however can rotate all around. There is a blind-spot for the side turrets if you go right behind this boss (Which Is NOT recommended). All three turrets may shoot at you if you're directly in front of it. These auto cannons have the same range as the Defender's

Trapper Launcher
There is a single Trapper Launcher at the back of this boss, it launches traps. The stats of these traps have seven points of penetration, and five points of damage. The launcher shoots them far, but the reload is the same as a Trapper with no reload upgrades.

Behavior
When it is cloaked, the first thing it will do is to ambush them. The Auto Cannons and launchers will not fire when its cloaked. It acts similarly to a landmine, but it has faster cloaking time. When a tank that is level 15 or higher gets near it, it switches gears to attack mode. It fires its weapons at the tank. If a bullet hits the boss, it won't get into attack mode, if a tank is in range when a bullet hits it, it will attack the nearest tank level 15 or higher unless provoked.

When it is visible, it will try not ram into tanks, instead it will try to outmaneuver any chasers. The side auto cannons are helpful for making a side attack. When there is a single tank, it will go in a circle around the enemy, and it will launch its traps behind, in casing the tank in a dangerous position. At the same time it will fire its Auto Cannons. When there are many tanks, it will try to dodge the ammunition and do its side-attacks. If there is a tank directly in front of it, it will ram it if it has to. If it successfully defeated the enemy, it will cloak itself again and start the process over.

When this boss is in low health, it will try to avoid any tank above level 15 if visible. When cloaked it will not attack tanks unless forced to become visible if in low health. It regenerates three times faster when it is cloaked.

This boss doesn't fallow a regular path, but it will avoid bases if it is spawned in TDM or Domination

Polygons will not be hurt from this boss.

Stats
This boss has 2,000 health, it regenerates moderately when visible, but very fast when cloaked. It moves 2/3 the speed of the Fallen Booster. It has five points of body damage, making it risky to deal melee. When killed, this boss will reward 20,000 points and exp.

Miscellaneous
This boss will be attacked by base guardians, contested Dominators will not attack this boss