Tale of Diep:Altar of Unsure Fate

''"Powerful magic and emotion unchecked can make lesser deity sorcerers full of regret. The Altar of Unsure Fate was created by Elzic during his final days in a last ditch effort to seal his mind in the mortal world before falling into an ethereal slumber. Interference by a confused Imperial caused Elzic to experiment. His Wintercrest hideout and its mythical icy labyrinth was falling into disarray. After many decades and centuries living in his form of half-existence, Elzic needed someone to bend to his will or talk to. He manipulated the Altar into a magical emotion chamber, and drained all sense of will from his newfound Tank Imperial pet, leaving them a mentally and emotionally drained lunatic who followed Elzic's every move and order until he eventually finally faded into his subrealm. Sealed within the sapphire orb atop the Altar, the emotional unrest spreads across the Wintercrest north, in the fabled labyrinths where Elzic once resided. The host of those old forgotten memories has long since died, but the built up malice, terror, and misery now haunt the labyrinths and turn those in their path into creatures of its image. The fates of those whose emotions become locked within the Altar is unknown, but the destruction of the orb atop it and the champion deities formed by the emotional flurry, at least may free the spirits trapped within for a little while. But in the end... Elzic still waits asleep..."'' -A passed down legend of old, its credibility questionable.

Overview
The Altar of Unsure Fate is an that is stationed in Wintercrest, an area of. The Frigid Labyrinth that it takes place in only opens when five Guardians of Malice, five Guardians of Misery, five Guardians of Guilt, and five Guardians of Terror have been killed in Wintercrest. These are exceptionally rare spawns, and one final step must be completed beyond that. The full list on how to open the Frigid Labyrinth will be detailed below.

Reaching
The Altar of Unsure Fate is located at the heart of the Frigid Labyrinth, an old network of icy tunnels BELIEVED to be created by Elzic the Archromancer before finally fading into his subrealm. The Frigid Labyrinth can only be opened after a number of steps have been completed, and has its own hazards.


 * Five Guardians of Malice, Misery, Guilt, and Terror must be slain in Wintercrest. Upon death of a Guardian, a soul of orange, blue, green, or purple color (respective to the type of Guardian, in order) will appear at their death site before fading and appearing at the entrance of the Labyrinth.
 * Anywhere from fifteen to forty minutes after the twenty souls of the Guardians have been collected, a Desecrated Champion miniboss will spawn somewhere in Wintercrest. This encounter will be described below.
 * After the Desecrated Champion is defeated, the labyrinth entrance will unveil somewhere in the northern mountains of Wintercrest bordering Neverest Mountains until the Altar of Unsure Fate has been defeated.
 * The Altar of Unsure Fate hides somewhere in a large square chamber in the Labyrinth. This position, as well as the layout of the entire labyrinth, changes every time the Altar is "defeated".
 * Materials, known as "Infused ___" (blank being Malice, Misery, Guilt, or Terror), can be found throughout the massive labyrinth by killing the special enemies spawned within it. All enemies are obviously lumped into four categories with their associated colors/emotion. These can be put into the Altar collectively by players. The first two types of Infused Essences to reach 100 will summon their Champion bosses.
 * The two Champions will be summoned back to back in the order that the Infused Essences that summoned them reached 100. After both Champions fall, the Altar orb cracks, and the spirits inside are freed... temporarily.
 * The Altar of Unsure Fate has a chance of dropping a Rune of Empyrean, which can be used after the next Altar of Unsure Fate is fought to keep the orb open and summon a third Champion. If another player uses a Rune of Empyrean, the fourth can be summoned as well. If all four Champions are defeated, the Altar can drop even more special rewards.

The Four Classes of Emotion
Every entity associated with the Altar of Unsure Fate is grouped into one of four classes, based on emotions typically viewed as negative.


 * Malice: Representative color orange. Entities of the Malice class focus on high offensive power at close range. All enemies and bosses/minibosses associated with Malice will typically have orange in its color scheme, and have the title "of Malice" appended to the end of their enemy/boss name (Ex: Guardian of Malice).
 * Misery: Representative color blue. Entities of the Misery class focus on slower, more controlled forms of damage such as minions or Traps. All enemies and bosses/minibosses associated with Misery will typically have dark blue in its color scheme, and have the title "of Misery" appended to the end of their enemy/boss name. (Ex: Guardian of Misery).
 * Guilt: Representative color green. Entities of the Guilt class focus on high defense and have typically lower damage outputs with unique attack patterns. All enemies and bosses/minibosses associated with Guilt will typically have bright green in its color scheme, and have the title "of Guilt" appended to the end of their enemy/boss name. (Ex: Guardian of Guilt).
 * Terror: Representative color purple. Entities of the Terror class focus on high damage ranged attacks, and inflicting debuffs. All enemies and bosses/minibosses associated with Terror will typically have a pale purple in its color scheme, and have the title "of Terror" appended to the end of their enemy/boss name. (Ex: Guardian of Terror).

More will come...

Trivia

 * One of the largest projects based around a single boss, as it has a full large area associated with it, numerous enemies and minibosses required to access it, etc.
 * This boss is one of the few to not be directly fought, but instead has numerous bosses that it summons around it. All four of these bosses will be detailed on this page and not given their own. Everything tied into the Altar and the four color system will be done here.