Thread:Ursuul/@comment-27048378-20170317033159/@comment-27048378-20170317035305

Lemme address that - even IF you had some program to zoom in on a part of your screen, you are assuming that Diep.io will stretch its vectors to properly mirror the zoomed-in part.

If the game has no idea how to interpret that/the code has no idea what to place as a substitution to the upsized pixel spacing, then you'd get the exact same stretching.