User:Teamerz/Evolution (Teamerz)

"'Evolution' Is a game mode which consist of upgrading your tank through stages and scavenge dungeons. Dungeons are exactly like fortresses, but with more rooms and only one room has a boss. The other rooms have tanks and AI controlled enemies of a certain strength. Once a player reaches the boss room and has defeated every enemies, they are let out and receive the XP amassed from the dungeon. A dungeon's difficulty can be guessed by the color of its walls (from the outside). The point of the game is becoming the biggest and strongest tank."

Map design & mode information.
The map is twice as big as a FFA map. The pentagon nest is replaced with an octogon three times as big as an arena closer. It is called the "Hell Spawn", with a visible name. Around the map are spawned dungeons every 3 minutes. There is a max of 12 dungeons. This mode offers a "shop" where players can buy different tank upgrades with points. It is at the top right of the screen and has a similar design to the GUI where the player chooses tank upgrades normally. The player can look at it by hovering near the top right of the screen like the stats menu. They can see every upgrades available and their cost.

Dungeons structures and AIs.
Dungeons were explained above, now the rest of the information is here, with everything you need to know about them:

When in a dungeon the outside of it is complete blackness for the tank inside.

Nothing can get out of the dungeon until a player beats all of the AIs.

They will spawn with different colors listed here: Orange, Green, Blue, Purple, Red and Grey. Different colors means different difficulties:"Orange - Easy                                                                                                                                 Green - Medium                                                                                                                              Blue - Hard                                                                                                                                     Purple - Extreme                                                                                                                                Red - Insane                                                                                                                                  Grey - Impossible."In the orange dungeons will be found: In the green dungeons will be found: In the blue dungeons will be found: In the purple dungeons will be found: In the red dungeons will be found: In the Grey Dungeons will be found: Note that no trappers or destroyer/hybrids will spawn.
 * Lv 5 tanks with random stats
 * Zeta Turrets
 * Zeta Sniper
 * Lv 15 flank guards with random stats
 * Zeta Boss
 * Lv 12 tanks with random stats
 * Gamma Turrets
 * Gamma Tanks
 * Lv 20 machine guns with random stats
 * Gamma Boss
 * Tier 2 tanks with random stats (they could be anywhere between level 16 and 29)
 * Beta Turrets
 * Beta Auto 5
 * Quad tanks with max everything but bullet and movement speed
 * Max level twins with max points in body damage and max health
 * Beta Boss
 * Tier 3 tanks with random stats (level ranging from 31 to 44)
 * Epsilon Turrets
 * Epsilon Smasher
 * Sprayers with half stats in everything
 * Max level hunters with random stats.
 * Epsilon Boss
 * Tier 4 tanks with random stats
 * Alpha Turrets
 * Alpha Gunners
 * Alpha Tanks
 * Snipers with maxed level and stats.
 * Overseers with nearly maxed stats (5/7)
 * Alpha Boss
 * Tier 3-4 tanks with 6/7 or 7/7 in all stats
 * Eraser Turrets
 * Grey Tier 4 Tanks
 * Master Tank (Miniboss)
 * Overwhelmer Boss.

Stats.
Zeta tier:

Zeta turrets are assassins which cannot move, have twice the health of a pentagon, deals as much damage as a sniper with max points in it, has 3 penetration points, reloads at sniper speed and has no health regen at all. Their hull is on a dark square base which does not collide with anything. Their color is orange.

Zeta snipers are orange-colored snipers with a passive 10% buffs in all stats, and they will NOT ram the player, instead they will run away from it while firing at them. They will not go further than 20 units from the player itself, and random stats. (Cannot spend more than 14 stat points)

Zeta Boss Is an alpha pentagon and a barrel to where it points. The boss is orange. Its as fast as a level 30 tank with no upgrades, and will ram and shoot the player at the same time with a firing speed of 1 bullet/ 5 sec and its bullets deal 40 damage, aswell as being twice as fast as a destroyer bullet with no upgrades. It has no penetration. Zeta boss has 1K hp.

Gamma tier:

Gamma turrets are green-colored rangers which cannot move, have three times the health of a pentagon, deals as much damage as a sniper with max points in it. It also has 5 penetration points, reloads as fast as a sniper with half reload upgrades, no health regen. Their hulls is also on a dark square base which does not collide with anything.

Gamma tanks are base tanks which's level ranges from 9 to 23, and according to their levels have random stat points. Aswell as having a 15% boost in all stats. Just like the turrets they are green. They will try to stay 6 units away from the player.

Gamma Boss Is a huge twin flank twice the size of a normal twin flank at max level. It is green-colored and moves as fast as a twin flank, with no speed upgrades. It shoots as fast as a normal one would, but with max reload upgrades. Its bullets deal 50 damage per hit and are as fast as a normal tank with 4 points in bullet speed. It holds 1.7K hp. It will try to ram and shoot the player simultaneously.

Beta tier:

Beta turrets are blue-colored hunters which cannot move, have 5 times the health of a pentagon, deals as much damage as a sniper with max points in damage, it has max penetration, reloads as fast as a sniper with full reload upgrades, cannot regen. Their hulls are also on a dark square base which does not collide with anything.

Beta auto 5 are blue-colored auto 5 which will spin on themselves three times faster than normal, and will try to stay at 15 studs from the player. They have random stat points and get a 30% boost in all stats.

Beta Boss Is a Predator with 5 health regen/sec, 2.4K hp and 1.5x as strong as a predator with max stats in everything, but bullet speed, which he only has 3 points in. Body damage and health stats wont act either. (His size is x1.5 a normal predator.)

Epsilon tier:

Epsilon turrets are purple-colored hunters which cannot move. They have 12x the health of a pentagon, deals as much damage as a hunter with 6/7 points in damage, has 5/7 penetration, fires as fast as a normal tank with half upgrades, and the bullets are as fast as those of a hunter with 2 point in bullet speed.

Epsilon smashers are purple-colored smashers that have 3 points in speed and max points in max health and body damage. They do not regen health. They have a 50% boost in all stats.

Epsilon Boss is a-- to be continued.