Fanon:Designer



Overseer
*			Old Colors *			New Colors https://vignette.wikia.nocookie.net/diepio/images/0/07/Overseer_final_icon1.png/revision/latest/scale-to-width-down/310?cb=20180131045104 https://vignette.wikia.nocookie.net/diepio/images/3/3d/Overseer_final_icon2.png/revision/latest/scale-to-width-down/310?cb=20180131045105  

Tank ID:
 3 14  

Upgrades to:
 Sniper Overlord Necromancer Manager Battleship Overtrapper Factory === Weapon(s): === Spawners (2) (8 Drones) 

Base Stats
=== Health Regen ===  <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-right-radius: 1em; border-bottom-right-radius: 1em; margin-right: 2px">  O

=== Max Health === <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-left-radius: 1em; border-bottom-left-radius: 1em; margin-left: 2px"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-right-radius: 1em; border-bottom-right-radius: 1em; margin-right: 2px">  O

=== Body Damage === <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-left-radius: 1em; border-bottom-left-radius: 1em; margin-left: 2px"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-right-radius: 1em; border-bottom-right-radius: 1em; margin-right: 2px">  O

=== Bullet Speed === <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-left-radius: 1em; border-bottom-left-radius: 1em; margin-left: 2px"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-right-radius: 1em; border-bottom-right-radius: 1em; margin-right: 2px">  ▼

=== Bullet Penetration === <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-left-radius: 1em; border-bottom-left-radius: 1em; margin-left: 2px"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-right-radius: 1em; border-bottom-right-radius: 1em; margin-right: 2px">  ▲

=== Bullet Damage === <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-left-radius: 1em; border-bottom-left-radius: 1em; margin-left: 2px"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-right-radius: 1em; border-bottom-right-radius: 1em; margin-right: 2px">  ▼

=== Reload === <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-left-radius: 1em; border-bottom-left-radius: 1em; margin-left: 2px">  <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-right-radius: 1em; border-bottom-right-radius: 1em; margin-right: 2px">  ▼▼

=== Movement Speed === <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-left-radius: 1em; border-bottom-left-radius: 1em; margin-left: 2px"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-right-radius: 1em; border-bottom-right-radius: 1em; margin-right: 2px">  O

=== Field of View === <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-left-radius: 1em; border-bottom-left-radius: 1em; margin-left: 2px"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2);"> <div style="margin: 0 1.5px; flex: 1; height: 1em; background: rgba(255, 255, 255, 0.2); border-top-right-radius: 1em; border-bottom-right-radius: 1em; margin-right: 2px">  O    The Designer is a Tier 3 Tank and is one of the six upgrades that branches off of the Sniper.It can be selected once the player reaches Level 30 and can upgrade into the Ultra Designer,Supply Station,Auto Designer,Converter and Necromancer at level 45

Design
The Designer features the standart circular cyan base and a retangular "Projector" with semi-round edges.The design however doesn't affect the general gameplay

Technical
A tank that "shoots" polygons!Its purposely made for cooperative usage as a support class,in servers like Team DTM,where the tank place some polygons and the team mates can destroy them to gain faster xp.It can also be used as a rushed and improvised barrier builder since the high HP polygons are expensive and will drain much faster your score points but atleast will worth "purchasing" themThe polygons have 2x more body damage,health,darker color (still darker color in team modes,but with the team's color) and give 1.5x more xp to any tank whose destroy it than their normal countparts,but in team modes,they act just like normal polygons except the xp value remain multiplied when a team mate destroy it.To place them however,you need to use your score and each one have its cost: Polygons also have 2secs of invulnerability to any physical damage and can't damage other polygons made by the tank or the team.Crashers acts just like drones,but only AI controlled and 2x faster and stronger thant the originals
 * Square=Free
 * Triangle=500
 * Pentagon=1k
 * Green Square=2k
 * G.Triangle=5k
 * G.Pentagon=10k
 * Small Crasher=1k
 * Big Crasher=2k

Strategies

 * Strong against: Very slow or not carefull tanks
 * Weak against: Nearly every other class that has great bullet speed and penetration to surpass its polygon shield

As the Designer

 * Don't ever try to chase down someone,even with 1 HP left,you never know what can come to back up it
 * As metioned before,Designers are more like support tank so stay sticked with you team as much as possible to give them atleast little protection and easy XP source
 * A tip to gain score points without suffering from farming with only your Projector and polygons is to stay as Basic Tank or upgrade to Sniper and start to level up.Once you reached Level 30,don't upgrade yet and keep farming until you think its good enough.Its highly suggested to go straight into Designer's family tree members as its a shortcut to obtain more powerfull and self-defensive tanks (E.g.:Converter and Auto Designer)

Against the Designer

 * Every other class excluding Trapper's family and Designer's family can with no problem take one Designer down just with itself but be carefull of sudden polygon lauches as all its polygons deal 2x more damage,meaning a pentagon can easily kill tanks with lower

Trivia

 * First ever tank created by Enderluckjar :D
 * It's the first tank to entirely use polygons (Necromancer use and at the same time don't use polygons)
 * It's also the first tank to be entirely made for teaming (Trappers can defend and attack at their own with no problems at all)