Fanon:Overlord 2.0

''Those fools... little did they know that I built one last secret countermeasure in case my projects went horribly wrong. My research on polygon weaponry certainly wasn't wasted, as it let me construct this. Let's say the tanks destroy the Penta-Powergon so quickly I have no time to record the battle. Or let's say they somehow damage the War Machine III beyond repair. This is my only salvation, if everything else goes wrong. Even if they kill me... this will be my last act from beyond the grave...''

The Overlord 2.0 is a secret boss found in the Polygon Playground. It is a heavily mechanized and weaponized Overlord that was converted by Dr. Lacus. It is battled in an area only known as The Chamber.

The Overlord 2.0 is the culmination of Dr. Lacus' research on weaponized polygons, and contains elements from all four Mechagon bosses, but beefed up even more. What Dr. Lacus did forget, however, was to buff the Overlord itself further, hence its 1000 health. It is very slow as well.

Don't count on its fragility to be its downfall, however - the Overlord 2.0 has its ways of defending itself. Lacus built it in secret to be an alternative to the War Machine III and the Mechagon bosses in times of need. It is very protective of its fellow Mechagons and will not stop at anything to avenge them.

Every time the Overlord 2.0 is hit, there is a 10% chance for two Prototype Crashers and three Prototype Polygons to spawn, and a 20% chance for five Prototype Polygons to spawn out of it. When it is damaged, it has a 40% chance of spawning five Prototype Crashers and five Prototype Polygons, and an 80% chance of spawning ten Prototype Polygons.

With its impenetrable plating and tough combined weapons, it is certainly a challenge. Will the tanks find a way to penetrate its defenses, or will they perish to Lacus' newest creation?

Spawning
The Overlord 2.0 is very hard to spawn. In order to spawn it, all Mechagon Bosses must be destroyed within 20 minutes of the first one being destroyed. Upon destroying one, Dr. Lacus will warn you not to destroy the other three if you really have to until 20 minutes have passed. This is a clue as to how to spawn the Overlord 2.0. When the Overlord 2.0 spawns, Dr. Lacus will say this:

"I told you not to destroy them in 20 minutes! Now you fools will PAY!"

Then there will be a white flash and all players will be teleported to The Chamber.

Design
The Overlord 2.0 resembles a lime green Overlord, but 20% larger than a Fallen Overlord. It is lime green because of Green Polygons. It has the Summoner Mk. II's laser pod which is outfitted with a Destroyer Dominator cannon, segmented into five. A Catcher can be seen protruding from the outer two cannons. The middle two cannons are active at the same time, and together they form one Protector Projector Cannon. The innermost cannon shoots Destroyer Dominator bullets. This cannon will be called the Heavy Weapons Cannon for further reference. It also has upgraded Guardian L armor around it, which blocks all bullets (no exceptions, except one noted later in one of its attacks).

It has four Mounted Twins in each direction without a spawner and four Mounted Turrets in each direction with a spawner. This makes eight in total.

Its four spawners are nothing ordinary, either - they look like Predator cannons, but with spawners instead. The smallest cannon shoots Traps, while the other two are constantly spawning reinforcements. Oh, and there are four sets of those. These spawners are called 2.0 spawners.

The Overlord 2.0 is constantly turning at the rate of a tank with Auto Spin activated. This is for even more defense. Note that the Heavy Weapons Cannon turns independently. It also has orderly metallic lines on it.

Stats
...Oh boy, this is going to be long.

Armor
The Overlord 2.0 is surrounded in grey armor which cannot be penetrated by anything, not even an attack from Panzer. All that metal weighs it down, though - the Overlord 2.0 is very slow, but it doesn't need speed in its small arena.

2.0 Spawners
The Overlord 2.0 has four 2.0 Spawners, one on each side of its body. These 2.0 Spawners have their advantages and disadvantages. The smallest segments spit Traps, and those segments have the reload of a Defender Launcher. The medium-sized segments spit random Prototype Polygons, at the rate of a Summoner spawner. There is no limit to the amount of Prototype Polygons that can be on-screen, however if the ones spawned by the Overlord 2.0 have been on-screen for three seconds without being killed, they will despawn. The largest segments spit Prototype Crashers at the rate of a Guardian spawner. Again, there is no limit to the amount of Prototype Crashers that can be on-screen, but Overlord 2.0 Prototype Crashers will despawn after 3 seconds. The Crashers will also not chase anything, but will instead orbit the 2.0 in order to protect it.

Mounted Weapons
The Mounted weapons have the reload and bullet stats of an Auto Gunner's Mounted Turret with 0/0/0/10/10/10/10/0. The 2.0 Mounted Turrets look like regular Mounted Turrets and the Mounted Twins look like smaller entirely grey Twins mounted on the Overlord 2.0. The Mounted Twins have twice the stats due to having two barrels, but the individual barrels and bullet stats are the same as on a 2.0 Mounted Turret. Each Mounted weapon has a sight range of 45 degrees.

Central Socket: 2.0 Laser Pod
The laser pod fires five solid lock-on laser beams akin to the Summoner Mk. II, each targeting a different player. When targeted, the laser increases its damage over time, making them dangerous if you are targeted for a while. It has the same range of a level 30 Sniper. It will initially start off with 1 HP of damage, but increases by 5% every 0.1 seconds. However, the stacking will be reset back to 1 HP if the Overlord 2.0 gets hit. This laser will glide past ammunition and other entities. It will change focus onto another target if the Overlord 2.0 gets hit too many times from a different enemy tank with more DPS, if a target goes out of range, or if it damages its target (Smasher shells will not save you here). The lasers can be modified by attacks, however.

Outer Barrels: 2.0 Catcher
The 2.0 Catcher is an improved weapon of the Penta-Powergon's known as The Catcher. It is a large grappling hook-like weapon that will fire out at different intervals based on the success of its previous launch. Should The Catcher have successfully grabbed a target last shot, it will not fire for another 6 seconds. If The Catcher missed its last shot, this will only be a 3 second cooldown.

Players caught by The Catcher will receive the Broken debuff. Caught players will be stuck in place, and slowly be sapped of life while, about 3% of their maximum health every second. If The Catcher happens to rotate itself while a player is attached, the chain will move with it and pull the player around. After a couple of seconds, the player will be launched and receive the Paralyzed and Broken debuffs for 3 seconds. Again, this can be modified by attacks.

Center Barrels: 2.0 Protector Projector Cannon
The 2.0 Protector Projector Cannon is an improved version of the Defender Prime's Protector Projector Cannon. When it is not targeting something, it slowly rotates, taking about ten seconds to do a full rotation. Whatever direction the Projector Cannon is facing, about three tiles away from the outer edge of the Overlord 2.0's armor, a large holographic shield like those created by a Protector will be projected. The shield takes the form of a light blue line arced at a 270 degree angle. This rotates around the Overlord 2.0, in match with the direction of the Projector Cannon.

The shield targets any tanks that come within one tile of its radius. It also targets the owner of the ammunition that hits any part of the Overlord 2.0 or the Protector Projector Cannon's projection. When something is targeted, the shield will face towards its target all the time unless another tank fulfills the targeting requirements, in which case its attention will shift there.

The shield reflects all bullets shot at it, which can even deal damage to the original player who shot it, as the bullet will become red. Every time the shield is hit, it will flash red once. If the shield sustains 1000 damage, it will flash and disable for about eight seconds before flickering back. The Protector Projector Cannon will still rotate even if the shield is disabled. If the shield is disabled, however, the Projector Cannon will lose its target. The shield can be disabled any number of times, but will always return. This can be modified during attacks.

Innermost Barrel: 2.0 Dominator cannon
This cannon has a full rotation. It fire large slow bullets every 3.2 seconds. Each bullet fired is 50% stronger than a maxed penetration and damage Destroyer Dominator bullet. The bullets fired are fairly slow, but faster than Destroyer Dominator bullets. It can be modified during attacks.

The Chamber
The Chamber is an empty chamber. There is one little section above The Chamber with a door that opens when the Overlord 2.0 is spawned. The Chamber has grey tubes with black and yellow "CAUTION!" tape around them, and a metallic grey grid. Outside The Chamber is a solid dark grey colour. The Chamber is about 1/4 the size of the Polygon Playground. In the center is the dormant Overlord 2.0. Its 2.0 Spawners are retracted. Its Mounted Weapons have no barrels. Its Heavy Weapons Cannon looks like a Mounted Destroyer Dominator Turret. It is darker than normal. It lays, silent. But then, when a tank hits it...

IT ACTIVATES.

The Battle
The Overlord 2.0 has four phases in its fight, each triggering when it loses enough HP.

Phase 1
The Overlord 2.0 starts the battle in this phase. In this phase, all its weapons are active and it attacks at a moderate pace.
 * Vortex: The 2.0 will begin spinning twice as fast as normal. Its Polygon and Trap spawners will disable, but Crasher spawn rate will be doubled. During this attack, Prototype Crashers will not spawn - it will only be regular Crashers. The Crashers will spin around but spread away from the 2.0. This attack lasts 5 seconds and is indicated by the 2.0 flashing red three times.
 * Target Terror: The laser pod will flash red once, then it will target a tank and shoot a longer, slower laser at it. It repeats this nine more times after the first target has been fired at.
 * Projector Replenishment: The Protector Projector Cannon will regain 500 health. The 2.0 can only use this if the Cannon is at less than 251 HP and it cannot use this attack again for five minutes.