User:GreenSamurai/Labyrinth Game Features

Introduction
This page covers gameplay of labyrinth: the effect of different color tiles, nebulizers, portals, crates, and how matches are run. Level design is covered on another page, found here:

http://diepio-conception.wikia.com/wiki/Labyrinth_Mode

A simplified team version of Labyrinth Mode can be found here:

http://diepio-conception.wikia.com/wiki/Labyrinth_Simplified

Match-play
Players are split up into 4 teams and the board is divided into 4 equal sectors. Teams spawn into rooms within their sector. When a player is eliminated, their points go into a team total which is displayed together with the highest score currently held by a player for each team.

2 rounds are played; each round lasts 10 minutes. In the 2nd round, Dominators replace nebulizer generators and a Murray spawns on the brown tiles of the wasteland.

STAT BOOSTS
When a tank spawns in a room, the stat associated with that room's tile color is boosted fully. A boosted stat is color coded white. Boosted stats improve performance the same amount permanent stats do. Boosts are gained by standing for a certain amount of time on tiles of a certain color room. They are lost when a tank leaves the room.

Waiting periods are calculated as follows: N is the number of empty cells remaining for the stat. 3*N is the time it takes to gain a boost. 6*(N+1) is the time it takes to lose a boost. Permanently improving a stat resets the countdown. The attributes of each tile are tabulated below.

PORTALS
When ordinary ammunition hits a portion of wall, 4 units of that wall change to match the team color. This effect lasts for 2 seconds and allows any team member to move through the generated portal. Enemy portals can block enemy portals, meaning that one and only one team portal can open a section of wall at a time. Portals can be opened from either side of the wall.

NEBULIZERS
When a tank has a nebulizer, the tank and its ammunition travel through the walls and enemy portals. The nebulizer also allows both areas of the map to be viewed simultaneously.

Once a nebulizer is collected, all boost timers are stopped and a multi-colored timer appears in the lower right-hand corner of the screen. A 60 second countdown begins, which can only be restarted by collecting more nebulizers; once the timer runs out, the nebulizer is lost.

BLACK TILED ROOMS
Black tiled rooms  have a nebulizer generator at their center, which can generate one nebulizer every 60-90 seconds.

The black tiles also generate 10 times the normal amount of red triangles, but exclude any other shapes.

GRAY TILED ROOMS
Standing on gray tiles cause the nebulizer and boost timers to run twice as fast. Also, w hile sitting on gray tiles, permanent stat improvements are blacked out to indicate they are not longer being used. Only b oosted stats can improve the tank's performance while on the gray tiles. P ermanent stats are restored immediately after the tank leaves the gray tiles.

CRATES
Polygons are given a 67% chance of being a crate, which hold 33 small squares. Opening a crate requires the same number of shots, causes the same body damage, and awards the same points as a polygon.