Tale of Diep:Demolishor

aThis is just a concept idea for a new boss in diep.io. Such enemy doesn't exist. (Maybe) It likes destroying things, round things...

Overview
The Demolishor is a large boss that only spawns in TDM game modes..

It appears to have a hexagonal body with a large arsenal of weapons The three spawners can create hexagon minions that encircle the boss by default. The Demolishor will not venture towards Bases so it does not get killed by protectors. It has a phase two were it essentially becomes a giant smasher.

This boss will require a TEAM to fight. DO NOT FIGHT alone! It is recommended to have a strong team of level 45 tanks to take on this terror.

This boss is based off of a polygon idea, Hexagons.

BGM: 

Design
It's slightly larger than the Alpha Pentagon, it has a Green Hexagon body with an extended outline, two Auto trap turrets are on 3 sides, while the spawners are on the other three. There are three large Auto Gunner cannons that rest on the top. .

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Boss Stats
The Demolishor has 9,300 HP, it recieves 33% less damage from enemy ammunition. It will regenerate 6 HP per second, if left unharmed for one minute, regeneration boosts 300% faster. It deals 65 HP of body damage per hit, making it not desirable to ram into... It moves slightly slower than the Guardian of the Pentagons. The Constructionist will reward 92,500 EXP and points when destroyed. The Demolishor has a brief second phase when it approaches 3,000 HP, it will increase speed by 300% and will attempt to ram into tanks. The max HP will cap at 3,000 HP in phase two. Body damage increases to 70 HP of damage. The regeneration increases to 16 HP per second.

Auto Gunner Cannons
There are three Auto Gunner Cannons placed evenly on top of the body of the boss, near the sides. This cannon rapidly fires low penetration and fast bullets. The bullets are similar to a gunner bullet with 4 points of penetration and 6 points of damage. These bullets move moderately fast. The cannons will target nearby strongest tanks. The range of this cannon is the same as a level 45 sniper. These cannons have a 360 degree rotation. The Demolishor can create extreme streams of bullets if there is a single target. In phase two, these cannons will turn towards the center and not fire at all.

Auto Trap Launchers
There are two trap launcers on three of the sides on the Demolishor. The reload is exactly the same as a normal un-upgraded tank.They rapidly fire medium-high penetration and damage traps, near the equivalent of a trapper with 6 points of damage and 5 points of penetration but smaller. Each cannon has a 60 degree rotation on their spots. They can't turn towards the body. Traps fired by them do not go very far, only around ~6 tiles away from the cannon. If the Demolishor is idle, it will still fire its traps indefinitely. Traps created has a short lifespan of 14 seconds.

In phase two, the cannons will cease to fire, the barrels retract inward into the body of the Demolishor, almost appearing to be small circles on three of the sides permanently.

More to be added later...

More will be added later.