User:Ozziene/The best things to do when trying to develop your YT channel

This is regarding the efforts to bring agar.io back from 6000 Europe players at average, back to 60,000. It was one of the best games in 2015 and early 2016, but in 2017, the Slow teamers took 90% of the ~60k players from the game, stopped the growth of the Agar.io channel and hardcored the growth of my channel. If you wish to develop a successful agar.io channel starting in 2017 it can be a very difficult job. Mainly because of the rebels of agar.io being almost impossible to play. I am one of those who like the game in 2017, I get to 4K easily on Desktop but it is very difficult for me to even reach 1k in Agar.io Mobile because it is awkward to use controls. Regarding Desktop, I did try to help my community to help bring our faithful solo players to bring our beloved game back to life, but my community is too small and lacking active subscribers, which is why I am currently part of the JP on Agar.io chat and I also have a chat live at my wiki.

My Community
I am part of the JP on Agar.io chat and my Wikia. My chat is located here.

Agar.io
This is my prime for my channel and my main source of popularity. The more you complain of agar.io being dead, the more I want to do my revival quest.

FFA Skill
Players near my level of gameplay should learn how to self-feed, merge-kill, shoot viruses from one cell and avoid anti-teaming. The only conditions "at all" where you are actually allowed to team, is when you're over 5k and you're in danger of getting eaten by slow teamers. Don't team to eat solo players. After teaming, you should move away from the cell or just simply suicide into it. This type of teaming should be done only with random players in the area and the only action to take is transferring the mass and leaving gameplay, instead of getting in to teaming with a teamer and destroying the arena.

Team mode skill
Although unrelated to the revival quest, it may be worth it for the start of your channel. Turnarounds are a reliable source of views, likes and subscribers. In such games, you should learn when to feed your teammates, give the mass back and assist them with a simple split push. Cross-teaming is dissallowed by the JP chat, although in such revival-quest-worthy situations, it is possible to kill a cross-teamer while it is unable to cross-team or even near its counterpart while it small. If it is big, you will likely need 5k-10k mass which is hard in team mode.

Experimental skill
It is as with FFA but if in any way you're in trouble and no non-teamer player is nearby, you can just feed a nearby spawner cell and escape, and even try to virus a player hiding in the spawner cell. If you had over 12k mass, an automated split which happens at 22500 mass might kill the teamer counterpart as soon as the spawner is eaten, assuming the slow teamer was split into 15 to start with.

Other games
Since many agar.io rebels conplain on agar.io's death, they will dislike your videos. Diep.io, Mope.io and Zombs.io are games that are considered "alive" by any person that are agar.io rebels and reccommend these games to you. I don't reccomend it because you wouldn't get as much views (unless you score very high). These games are really outdated but Agar.io has been updated beyond July 2017.

Youtube channel
Being a Popular Youtuber can be really hard; these below sections will help you.

Video Quality
People demand very high-quality content. If you do, they will like your content and can subscribe. If you don't they will dislike your content, even if you actually did your best in the game. I had this problem for almost 6 months.

Music and Audio
People demand music in your videos. There are hundreds of thousands of copyright-free music, from NCS, Silent Partner, Letter Box, The 126ers, etc. I wouldn't use Creative Commons licensed music because it wastes time to add the required attribution.

Copyright
If you would'nt have wanted to waste too much time getting music, just don't use music from your video games. These audio tracks have copyright licensing on them. On Youtube's video editor's audio setting, almost the entire library has ad-supported tracks. If you are actually open to making your own music, you can use that in your video, JP knows how to do that, but I would reccomend using music from someone else. In any case, if you do make your own music, always release them to the public domain so you can let the other Youtubers grow faster.



Video speed
In certain areas of point where it is a long dimension from one interest to another, you should speed it up. In anything that is very lengthy, you should remove it completely. Lengthy videos will bore a person who watches that video and may even violate Youtube Policy. Wun Wun reccomends 2x for most moments, 4x for short delays or longer if required. It is a fine line because even Pengin unsubscribed even if I did speed it up.

Impurities
Disruption points such as advertizements, captchas and even my custom message module (because I don't know how to put text into a video with my editor), will increase dislikes. It is best if you remove them from the video completely, at least a few seconds from end (as long as it is sped up) will remedy this problem.

My custom message module was an attempt to create an ending message similar to that of JP, but it was a poor-quality because it ran on text captioning, but still added dislikes. Most non-english people simply see a blank message.

Video structure
The best practices for a video structure would be: [Incoming highlight for marketing][Intro][Footage][Endscreen]. The incoming highlight should be the best moment or something of that nature. The intro should be prominent and should have audio. I did make my own audio (snowball hitting a wall) for my OOMB v2 project (purpose for making my own stories from Scratch lists) and I could use that as the audio for my intro. The other sounds that were used for the project may be copyrighted. An end screen should be less than 20 seconds long. I created my own module for the purpose. In editing with a video, it is reccomended to use the Most Recent Upload, Highest Interest and Subscribe card links, and maybe a playlist.

Video editors
If you don't have a video editor to edit a video, your viewer's criticism will demand you to get a video editor. I had the no edits problem for 6 months.

Here are a list of editors:
 * 1) VSDC Free Video Editor: This is the first video editor that I have investigated, but still wouldn't have found the Speed Up Clip button.
 * 2) Wondershare Filmora: This is another one that I have investigated and very complex, I struggled to find the speed up clip button, but during that, I have encountered the problem where if you edit a video with Wondershare Filmora Demo, a watermark will automatically be added.
 * 3) Easy Video Maker: I did manage to find a Speed Up Clip button, but in the end of trying to edit a video, it was forcibly dissalowed because that dissalows the making of videos longer than 5 minutes with a Demo version.
 * 4) Shotcut: This is the video editor that I used for the current day of editing videos. I found the Speed Up Clip button and this neither inserts watermark clutter nor denies anything longer than 5 minutes.
 * 5) Youtube Video Editor (Online): This is the editor for structuring music audio into the video. There are only 6 days of its life left, so when this editor stops, we will have to download music from the audio library and use some of this along with the salvaged music from Filmora's editor
 * 6) Camtastia: I have not investigated this one at all, but I have absolutely never used it since it is non-free, but the editing with this tool will also insert watermark clutter and be a waste of time to convert exports into video formats that are supported by Youtube.

Demo conseqences:
 * 1) Watermark clutter: Watermarks still lower the quality of the videos and make viewers dislike your video because it hides important highlights.
 * 2) Length limits: Some paid video editors in its demo, even after its consistency was brought into it will dissallow exporting video files with a length longer than 5 minutes.
 * 3) Free Trial lengths: Even after my investigation with the video editors that are non-free, they seem to expire very quickly. Even after this point, my testing with Filmora seemed to have music that did not have any copyright and made a benefit by "life-hacking" it to my music usage. I used this for a different video structure, that were used for certain announcement-style videos and my second channel trailer (which still had some dislikes).

Thumbnails, titles and description
These should be directly related to the content of the video. You should also note that making a misleading title, thumbnail and descripton is considered clickbait and violates YouTube policy. Keep your thumbnails/descriptions/titles relevant to the video. Automatic thumbnails may pick up anything unrelated to the video, so in the case in whenever you see that all 3 thumbnails are directly unrelated to the video, it may be a policy requirement to upload a custom thumbnail. If you have already violated YouTube policy before, it is not possible to upload the video that stays within the policies of the thumbnail

Marketing
Marketing should not beconfused with Clickbait. Marketing titles and thumbnails are a risky but constructive way to increase views.

For example of a topic related to the Sulfuric Acid and Sugar experiment:


 * 1) Normal title: Sulfuric Acid and Sugar experiment
 * 2) Marketing title: How to make carbon form sulfuric acid and sugar
 * 3) Possible clickbait/vague title: Experimenting with acid
 * 4) Misleading title: Carbon ash down my arms

Most of your videos should stay on scales 1 and 2. #3 may result in dislikes and infamy and #4 may result in Community Guidelines strikes.

Views
The start of your Youtube channel and your first video may be lacking views at first, but you should always wait, because someone may view your video. My best practices for your first views should be agar.io turnarounds, because I had the best results with this. Always remember to edit your videos. Don't make anything if you don't have a video editor.

Likes
The first likes indicate the first indication of your fans. Try to make videos similar or better than the one you have a lot of likes and views, and low enough dislikes. Likes usually come in conjunction in subscribers and rarely removed dislikes.
 * Pro Tip: If you have added an endcard for a video link, the module (Most suitable video) indicates a recent famous video. Try making videos similar to this.

Subscribers
Subscribers are the key of fame. If someone subscribes, you are pretty sure this person is a fan of your content. The main benefits are the increased average view duration and likes. Non-subscribed people don't watch just as long or like content as much as your suibscribers.

Lost subscribers
Fans may not stay on your YouTube channel permanently. They usually come in with dislikes and sometimes removed likes. If that happens, you should follow the same procedure for reducing dislikes. It requires luck if you ask them to return .You should know what to do if they don't want to return.

Don't care about your fame too much. Pengin is a wealthy fan. She will unsub if you care about fame, even if your fans complain about your poor fame

Dislikes
Dislikes are an indication that a viewer does not like your content. It may be due to unpopular opinions, but it is technically impossible to resolve. There are ways to resolve popular opinion dislikes. Dislikes can come with lost subscribers and rarely removed likes.

Reducing dislikes
It is much better to resolve popular opinion dislikes than unpopular ones because the unpopular ones may turn to different popular ones if you try to resolve it.

Popular causes:
 * 1) Video length: If you upload videos too long, they will take a large amount of their time away. Usually caused by unedited videos that are in long duration games, although rarely caused by edited videos.
 * 2) Bad Audio: Microphones that cause major statics or are recording around the room can spread a large dislike attack that majorly counters likes.   The wealthier may demand music.
 * 3) Disruptions: Disruptions in the middle of content such as advertizements, captchas or things that are unrelated to the video may deter viewers at the point.
 * 4) Bad Skill: Being unable to get big, getting eaten all the time, losing mass prematurely or failing to help a friend in Team mode think you are bad. A good skill may amuse viewers.
 * 5) Infamous metadata: Things that are disliked by quite a few people may spread dislikes into your videos. Infamy spreading such as Comic Sans MS, Internet explorer , emoji , infamous people such as Lance Stewart and Jake Paul (tell me why they are infamous in comments), cross-teaming, teaming in FFA/Experiemtnal etc. are noteworthy.

Ways to reduce dislikes under popular opinions:
 * 1) Edit your videos. Add faster speed to your videos to reduce the length.     Add music so you can save some time for viewers.
 * 2) Make some tweaks, such as adding music in a way that almost equalizes the length of the video. A 4:30 video may have a music that is 2:10 and another that is 2:20. Edit out any content that may disrupt some viewers.
 * 3) Transitions, fade ins and fade outs: Transitions between content make a video more interesting. If any music or audio doesn't reach an end, it may be more important to add fade-out at the end of a video. Ends of music may already have a fade-out, so it may be important for videos that are less than 1 minute and 30 seconds long. A very short video may be interesting for stings music.
 * 4) Respond to comments: A disliker, leaving subscriber or fan can sometimes leave a comment. The higher the likes the comment has, the more important you should respond to it. If there is no comment when your video is disliked, use the other ones.
 * 5) Always be nice to your fans: Being in an angry mood when doing things will Attract a dislike attack. The same is caused by telling people not to dislike. This practice will make you expect the haters to ignore the dislike buton but will continue to hate and may spread. This can also hit your perfectly good video. Wanting them to add the reason for dislikes may also cause it to spread. You should ignore the trolls. Even the slightest of rudeness (even if non-intentional can cause a big dislike attack
 * 6) Asking for help: JP on Agar.io community chat is the most generous community that I can find while still being active at the same time. Don't ask Diep.io Wikia community's chat. The named BOSS will dislike videos you try to send while asking for likes.
 * 7) Use the pro-tip: Failing everything above, you should make videos that are slightly better than the one found with an end screen module.
 * 8) SNF events. In some cases they sometimes want to be in your videos. If they are, it may be a resolvable unpopular opinion, so please try to involve them.

Comments
Comments are the most ideal feedback made on your videos. Most people don't add comments to your videos, but if they do, you should respond to every comment. Spam comments should not be responded to and should be reported. The important comments are constructive criticism. They are usually dislike reasons or channel suggstions.


 * 1) Constructive criticism should always be responded to.
 * 2) Unconstructive criticism should not be responded to.
 * 3) Spam and harassment should be reported.
 * 4) Positive comments should be hearted.
 * 5) As a fan you may want to consider liking your own comments while in the being of popular youtubers so they can be seen.