Fanon:Wrath

''Wrath, as his name implies, is constantly angry. He's always up for a fight, no matter when, where or who he's near. This can be reflected by the sand he constantly patrols, always looking for an opponent like a bloodthirsty gladiator. While his friend may constantly berate him for constantly getting into danger (thus threatening the entirety of Platinis' henchmen- er, the Squadron of Insanity), Gadolin himself is also prone to getting himself in trouble when defending his teammates. Wrath however does not act out of defense; he's just itching for a battle.''

Overview
Wrath is a member of the Squadron of Insanity, and a Event Boss that spawns in Paradigm Dunes as part of the Armageddon event. Created by The Tidal Wave.

Wrath is a lime tank with black arms (with elbows) and circle hands the same shade of lime as his body. He has a black Spartan helmet decorated with a single bright green gem on it. He, like all other members of the Squadron of Insanity, has 2 weapons, one melee and one ranged.

Wrath's ranged weapon is named the Mad Mauler. While neither name nor design implies what it does a lot, it is in fact a circular saw launcher, the ideal weapon for someone who is always trying to kill. Not only that, its barrel is also constructed of blades; perfect for Wrath to gut his opponents after they get crippled by flying saws. The Mad Mauler has no reload rate; Wrath fires as many as he wants to. Usually he fires one at a time, but sometimes 3 or 4 at a time may come out. The saws function identically to Spikes, but with more penetration power, and they are faster.

Wrath's melee weapon is named the Dudgeon Bludgeon. It is a heavily spiked club, serving the single, simple purpose of to SMASH. 'Nuff said. Every hit inflicts for 10 seconds.

Pre-Battle
Like all other members of the Squadron of Insanity, Chaos has a pre-battle phase, in which he is. What players actually do in this phase varies greatly between each member; for Wrath, he really just begins to beat the living heck out of tanks. He's still invulnerable though; tanks must avoid him successfully for a consecutive 3 minutes for Phase 1 to begin, similar to. He will only chase tanks and beat them with his club; no fancy special attacks here.

Phase 1
(WIP)

Second Fight
This part of the page will be finished after Armageddon is complete...