Fanon:The Lag MK 2

"Throughout this page, the original Lag will be referred to as MK 1." Tank 1: The Lag was soooo annoying! Thankfully we killed it.

Tank 2: Yeah, good work teammate!

-20 minutes later-

Tank 1: Oh, an Alpha Pentagon!

-rumble-

Tank 2: Wait...did you hear that?

YOU REALLY THINK YOU COULD STOP ME, MORTALS?

Tank 3: AHHH it's(starts lagging) ss sss sss

Tank 1: I( starts lagging as well) thhhh ooouuug gghttt weeee kill lllledd itt!!

THAT'S RIGHT MORTALS, I HAVE RETURNED! Guess who's back? The Lag MK 2 is the returned form of The Lag and a boss tank that can spawn absolutely anywhere. Created by The Tidal Wave.

Appearance
A black circle with a ring of barrels...again....Only these are Annihilator barrels.

Abilities
"Most MK 1 abilities can still be used along with MK 2 ones. The abilities shown below are the new ones introduced in MK 2 form."

Phase 1: Full health
Buzzsaw: Replaces Smash and can now be used in Phase 1. Is now immortal while ramming. Everything it touches now has a special "ripping apart" animation. Lasts for 20 seconds and has a 2 minute cooldown.

Automatize: All barrels convert to auto turrets. Lasts for 15 seconds and has a 15 second cooldown.

Phase 2: 60001 health
Waves Of Eradication: Flashes white for 5 seconds, then unleashes 10 waves of energy (represented as glowing arcs) at nearby players. Players that are hit are killed instantly and will explode into 8 smaller similar waves that have the same effect on other players. Has a 5 minute cooldown.

Force Field: Replaces Repulsion. Now has a force field around it. Players that touch the force field will be blasted out like Repulsion. Lasts for 1 minute and has a 30 second cooldown.

Randomize: Change all barrels to other random barrels. Used randomly. Cannot be used during Phase 4.

Phase 3: 30001 health
Air strike: Marks 10 locations with a crosshair. 5 seconds later, the marked areas will glow white and anything in these areas are killed instantly. Has a 25 second cooldown.

Reinforcements: Replaces Backup. Summons in 5 Guardians, Summoners or Defenders. Used 3 times throughout Phase 3 and 4.

Phase 4: 1001 health
ALL THE LAG: Replaces Even More Lag. The initial lag quadruples.

This isn't even my final form: All current barrels become Arena Closer ones. Gains a Spike shell and a top-mounted auto turret with a solid ring of normal tank barrels, like a miniature MK 1.

Cooldown reduction: Halves all ability cooldowns, rounded down.

Mini me: The auto turret detaches and becomes a miniature Lag MK 1 with 500 health. Phase 2 is 300 health and Phase 3 is 100 health. Can use all MK 1 abilities excluding Black Hole, Leech Beam, Backup or Final Rage. The Lag MK 2 will regrow a new auto turret.

Doom Radar: Turns all barrels to a single direction as if it were using Concentrated Fire. Then turns on Auto fire and Auto spin. Ends after it has completed 5 rotations. Has a 2 minute cooldown.

Final Rage MK 2: Replaces Final Rage (what did you expect?). The explosion radius is now the size of a Mothership's view but players have 7 seconds to get away.

Rewards
Same as MK 1.