Changelog

June 6th, 2016

 * We've tweaked how bullet penetration works:
 * Bullet penetration is (and has always been) bullet health
 * Before: Bullets would always deal their entire damage, even if they had little health left
 * After: Bullets now deal a proportional amount of damage if they're about to die while dealing that damage
 * This has some deep changes in how bullet penetration plays out in a few scenarios, so let us know what you think
 * It should make bullets behave more fairly when two players have different penetration values
 * This change actually affects anything that deals damage on touch, be it tanks or drones. It also means that body damage also decreases damage taken
 * Thus we have also adjusted some other values in the game to offset this change
 * New unnamed class which branches off Destroyer

June 5th, 2016

 * Kill notifications
 * Tweaks to Sniper and Hunter

June 2nd, 2016

 * New game mode: Domination
 * Two teams compete for control of the Dominators, powerful guns that will destroy any nearby enemy
 * Increased XP game to offset shorter game length
 * This is the first game mode with a win condition, so it's not completely polished yet
 * Two new classes that branch off Tri-Angle: Fighter and Booster

June 1st, 2016

 * New class: Ranger, has an even larger field of view than Assassin, that's it.
 * Added Auto Fire (press E)

May 31st, 2016

 * We've added a minimap
 * While we're not sure if it'll stay or not, it's there so we can get some feedback on it
 * Spawn area in TDM now blocks bullets and enemies from entering it

May 29th, 2016

 * We've added support for different game modes
 * For now the only new game mode is "Team DM", which is basically FFA played with teams
 * This will serve as a basic test for those teams mechanics, but we plan to add more complex
 * game modes in the future (for example, a MOBA-style team game mode)

May 27th, 2016

 * New class: Stalker, branches off Assassin
 * Increased base movement speed and field of view of all tanks
 * Added arrow that points to the leader of the scoreboard

May 24th, 2016

 * New class: Hunter, branches off Sniper
 * New class: Gunner, branches off Machine Gun
 * Players are now invulnerable for up to 15 seconds after spawning

May 23rd, 2016

 * New class: Triple Twin, branches off Twin Flank as an alternative to Octotank
 * You can now upgrade your stats with the numeric keys
 * Players are now invulnerable for up to 10 seconds after spawning

May 18th, 2016

 * Added changelog
 * Added Necromancer class
 * It controls squares that it kills or die around it.
 * Attributes work similarly to Overlord but Reload does nothing for now
 * Triplet now evolves from Triple Shot
 * Classes that control units now have a secondary fire
 * It makes units move away from the mouse instead of towards it (right mouse button or shift)

History

 * The changelog was introduced on May 18th, 2016
 * A note was introduced at the bottom of each changelog on May 27th, 2016, that includes the following message, "Quick note: There isn't a mobile version of the game, beware of clones.  Also, there's an unofficial subreddit for those wanting to discuss the game: /r/diepio"