User:Hypno1337/Amplifier

Amplifier is designed to fill in a support role similar to that of the Recovery. Contrasting the predecessor's healing focus, the amplifier is capable of heightening the attack power of others and itself to ferocious levels. It upgrades from the Recovery at level 30.

Design
TBA

Technical
The tank performs the same as the Basic Tank except for the following changes:

+50% Damage.

+25% Projectile Penetration.

+75% Movement Speed.

-25% Reload.

The bullets fired this tank whilst acting like regular bullets are given a somewhat crescent-like shape to look somewhat like a wave to overall give a wider hitbox to the projectiles. If these projectiles hit any allied tank they will be given +10% Damage, Projectile Speed and Bullet Penetration as well as +5% Rate of Fire for 7.5 seconds and a projectile can only apply this once per tank. Any kill made by a tank boosted by this will grant XP equal to 30% (rounded) of the total increase percentage given to the allied tank (that is without deducting from the XP the allied tank gets). This is capped at +50% Damage, Projectile Speed and Bullet Penetration as well as 25% Rate of Fire. Hits also replenish the timer by 2.5 seconds.

Despite the seeming support role this tank is also given two pulses. One a circle a little bit larger than an Alpha Pentagon and the second roughly 2.5* the width of the tank. The first circle provides a +5% increase to Damage, Projectile Speed and Bullet Penetration to all allies within the radius (pulsing every 4 seconds and recovering 2 seconds of the effect's duration). The second pulse applies +2.5% Damage, Projectile Speed and Bullet Penetration as well as +1.25% Rate of Fire for every enemy bullet within the pulse every time it activates every second, this effect lasts for 5 seconds and the bullets recharge it for 0.1 seconds. This is increased 2* for drones and 3* for destroyer-like shots. This can allow for a player to be highly aggressive if their evasion skills can keep up.