User blog:Tacocat247/Diiep Maths


 * Quite a few assumptions will be made. This is to test to see which tanks need nerfs/buffs. This isn't about who will win in a fight, its about a tanks basic power. This is not about Big Shaq.

Lets say the power of the is one. So Basic=1. For reference, Basic will be referred to as the integer "b".

Tier 2
Lets compare this to the next tier, Tier 2. From alone, we can assume that a FoV boost by one equals 2b, a   equals 2b, and a   equals 2b. The only thing that is not accounted for is, which says that 3b=2b, which is not possible unless b equal to 0, which is not the case.

OP List: Tier 2

 * Flank Guard (+1b)

Tier 2 Average

 * 2.2

Twin
From Twin, we have, having four cannons, having it equal 4b. Next is Hexa Tank, which is 6b. Gunners Cannons equal 0.75b, equaling out to 3b. Next is Triple Shot, having 3b. Average is 4.

Sniper
From Sniper, we have Assassin, adding a FoV boost, giving it 3b. Hunter adds a Cannon giving it 3b. Next we have Trapper. Comparing its new ability to its older upgrade,, I can say it is indeed 3b, also meaning a launcher equals 3b. Average is 1.

Machine Gun
Lets assume a  equals 3b and  equals 2b. This also means that 's Smaller Cannons equal 0.5b and 's Cannons equal 0.75b. has 3 regular Cannons on the front, meaning that Minigun equals 3b. Average is 1.

Flank Guard
From Flank Guard is Hexa tank, with 6b. Then is Trap Guard, with 3b, assuming that a Launcher equals 2. Next is Tri-Angle, which has 3b, and then Auto-3, having 3b. Average is 3.75.

Director
From Director comes Overseer with 4b, then Cruiser with 3b (This took a while to calculate), with 1.5 for each spawner, and finally Underseer with 3b. Average is 3.75.

Tank
From tank comes Smasher, which after careful thought, comes in at 3.5b. Average is 3.5b.

OP List

 * Double Twin (+1b)
 * Hexa-Tank (+3b)
 * Overseer (+1b)
 * Smasher (+0.5b)

Total Tier 3 Average

 * 3.4

Tier 4
I'm doing this later.