Thread:Graviatar/@comment-24011344-20170907150604/@comment-24764043-20170907233119

Well Diepmon, thats basing the damage values off of a tank with no health upgrades, something I don't think many players risk. Usually when doing damage values I try to base them around having 3 (sometimes 4) points in Max Health since its around the middle and a valuable stat players will want to build into a bit early on. Not to mention that in Realm Enemies I also deal with players not yet at Level 45. None of them do until Desolate Plains, in fact. So each area is kinda based around a health range taking both suggested level and 3-4 health points into account. Just an estimate for now. I've been thinking about making the health equation entirely different in ToD, but for now I'll use the wiki and current Diep.io standards since its what people will be able to recognize on first glance.