I haven't been able to sort out a clear way of organizing our Arras.io team yet, so I've decided to just use a thread for now. Note to Staff: This thread must NOT be cleared out when it goes above 150/300 posts as it may be.
I'll try to sort something out, whether it's this thread becoming better or a subpage or something, but we'll use this thread for now.
If you want to help with the Arras.io Documentation Project, just tell me here or on Discord (I spend too much time on there :P) and I'll see what I can do.
Basically we're trying to document Arras.io to the level we document Diep.io. Arras is being a bit neglected at the moment, and I'm here to fix that.
Over the course of however long it takes us, we'll create and update the Arras pages to be quality pages like the Diep.io ones.
Pages are expected to have a standard structure:
An infobox and a "for the Diep.io X see Y"
An opening with the tank's name and tier, what it upgrades from, what it upgrades to, and its upgrade key
A design section with the tank's base and weapons/shell (Smashers)
A technical section with how the tank's weapons work and how its stats fare generally
A strategy section with basic strategy (not advanced)
A trivia section with... well, trivia :/
We will also perform cleanup from time to time and those of us with good grammar will occasionally check the grammar on Arras pages.
Current to-do list:
Clean up Basic
Clean up the Arras Tier 2 pages, and add in any that don't exist (such as Trapper)