Sorry for the delay on this category. Ran into some Forum technical issues disallowing this category from being started earlier. So this is the fifth category, Game Mechanics. They decide the way you play or are embedded as overarching fundamental core mechanics of the game, these are sure to rock your world and your playing style. So without further do, the Game Mechanics category. People who participated in the first tournament on DCoW will remember how it works, but for those new to the idea, here's how it will work:
Two pairs will be voted on each day. The one from each pair that gets more votes moves on. If a pair has a tie, I will vote and break it since I will not be voting unless that happens. The winner of each pair moves on. Every day I will leave a message with the new pairs and update this post accordingly. We start with 16 nominees, once the first round of voting is done there will be 8, then after quarterfinals end, we'll have 4, and then the final two get voted on for winner of the category. After that, we move on to the next category with a new post. However, this category only has 8 nominees.
Current Pairs!: Buffs and Debuffs vs Market!