With a victory by Type: Sparky and the page Utilities in the last category, Game Mechanics, now we move on into Simple Bosses. Simple Bosses are defined by following a simple AI pattern or set of behaviors. This is in contrast to Complex Bosses, which usually have multiple attacks, phases, or other AI oddities about them. Simple Bosses are about sticking to one means of attack until demise.
The rules of voting work as follows: Two pairs will be voted on each day. The one from each pair that gets more votes moves on. If a pair has a tie, I will vote and break it since I will not be voting unless that happens. The winner of each pair moves on. Every day I will leave a message with the new pairs and update this post accordingly. We start with 8 nominees, once the first round of voting is done there will be 4, and then the final two get voted on for winner of the category. After that, we move on to the next category with a new post.