The Annihilator is one of the four final Upgrade choices from the Destroyer that may be selected at Level 45.


The Annihilator features a circular base with a barrel wider than that of the Destroyer, as it’s actually as large as the tank itself. It fires Bullets that are as big as the tank itself.


The Annihilator has low Bullet Speed and Reload, but has Bullet Damage and Penetration equivalent to the Destroyer. The Annihilator suffers from extreme recoil that knocks it back (6.8 background squares) when firing. In general, it serves as a harder-to-avoid version of the Destroyer, since, upon Upgrading, Bullet size is increased. Compared to the Hybrid and Destroyer, its reload is the same, and has a higher recoil and moves back faster overall. The Annihilator has also been noted to be more powerful than the Destroyer because the larger Bullets are more difficult to avoid, making it easier to kill opponents.


  • Strong Against: Slow tanks, Octo Tank, Triple Twin, Trapper branch, melee tanks, unprepared Overseer branch, tanks caught unaware.
  • Weak Against: Tanks with focused fire, drone tanks, tanks with high Bullet Speed, high RoF tanks, Assassin branch, Predators, Sniper tanks if caught off guard.

As the Annihilator

  • Most tactics with the Destroyer apply to the Annihilator. This tank is perfectly suitable for ramming builds as well, due to its extreme recoil balancing out its lower Movement Speed. It can surprise tanks using its recoil to propel itself to the enemy. The Annihilator is also somewhat effective for farming in the Pentagon Nest, as it can take credit for killing Alpha Pentagons when they are at fairly low health with its high Bullet Damage/Penetration.
  • Long-range Sniper classes, such as the Stalker or Ranger, may present a problem in the fact that the high-speed, high-damage bullets they fire may strike the player's sides; it is generally best to avoid these tanks. They might not be much of a problem to fight if their build has low bullet speed.
  • If the player is engaged in a duel against a Twin or most of its upgrades, it is most likely that the Annihilator will lose the fight due to their low rate of fire. However, the large Bullets can defend bullet spammer attacks more effectively than a Destroyer’s bullet can, and they make it very difficult to directly damage the Annihilator.
    • Also, even if the Annihilator fails to ambush, the player is safely protected from enemy retaliation and can escape from the situation. This applies to going against all tanks, not just the ones mentioned above.
  • When fighting a fast rammer, the best thing for players to do is to chase it down with the Annihilator’s massive recoil, because a rammer is slower and may not escape easily. Players should still be careful, as they may charge back and kill the player.
  • If the player wishes to kill the enemy easily, it is best to position the enemy in the vertical direction. As the enemy is in the vertical position, the enemy can be killed first before they respond, so it makes an opponent easier to hit.
  • When an Annihilator and Hybrid, Destroyer, or another Annihilator engage in a duel, it will almost always be a stalemate as their Bullets will cancel each other out if they have the same stats, which makes both ambushes and direct fights almost impossible.
  • The Annihilator excels at short-range fighting, so it is best for the player to get as close to the enemy as possible before firing on them.
  • The Annihilator has slow bullet speed, so it is best to get close to them. Because of its slow reload, it may be hard to get close to a tank by taking much damage. It is wise to shoot, to block bullets, boost at the tank, and when close enough, fire. You are so close it would be almost impossible to dodge the bullet.
  • Tanks with high health such as the Smasher can only survive 2-3 hits. The Landmine can survive 3-4 hits and the Spike can survive 4-6 hits. Damage and health may vary.

Against the Annihilator

  • Players must remain extra vigilant when against the Annihilator, as its Bullets are far larger than that of its predecessor and suffer no actual downsides. As a result, they are much harder to avoid if players are caught by surprise, especially if they are using a rammer build.
    • It is possible to dodge its Bullets since they are slow, but it can also shield itself from fast firing tanks unless distracted, so it’s possible to shoot it while it is attacking someone else.
  • It is effective to wait until players are distracted, such as when engaged with other players or attacking Dominators, before firing at them. If they are engrossed, then it will be harder for them to dodge the massive Annihilator Bullet. In certain game modes, waiting for the Map to shrink or using surrounding players to box enemies in can make targeting more effective.
  • A player using a ramming build should generally steer clear of Annihilators, as they can kill ramming tanks in just two or three shots.
  • When a player is chasing an Annihilator, it is a good idea to wait until they are out of range, and once in range, fire in their direction quickly. It is extremely difficult for players to dodge this, as they won’t realize what is happening until it’s too late.
  • Another choice is to fight this Class from a distance with long-ranged Classes, like the Ranger or Predator. However, Annihilator Bullets are bigger than Destroyer Bullets, so they may not be able to escape if the Annihilator has correctly aimed and launched the Bullet.
  • Tanks that utilize Drones can take down an Annihilator, albeit with some difficulty and only by repelling their drones and then gathering them to the Annihilator.
  • A bullet spammer like the Triplet or Penta Shot can out-reload the Annihilator, as the Annihilator has much less Reload than most tanks. Since larger Bullets hit more Bullets in their path due to their larger size, a tank with high enough DPS can destroy an Annihilator’s Bullet before it reaches the Triplet.
  • It isn’t recommended to try to ram an Annihilator. Whether an Annihilator is using a ram build or a bullet build, they are both deadly at close range.
  • Skimmers are surprisingly effective against this Class. Countering an Annihilator with a Skimmer requires the Skimmer to aim bullets left and right of the Annihilator, damaging it with the bullets originating from the Skimmer’s Missiles. The Skimmer must also possess adequate Movement Speed to dodge the Annihilator’s Bullets.
  • Overlord is the Annihilator's main weakness. Not only are they extremely popular, but they are best for killing it. If the Overlord repels its drones and then brings them together, the Annihilator will be hit by drones from all sides. Annihilators cannot defend against being surround be anything, so surrounding with drones is very smart.
    • However, this may not be as effective against Annihilators with Movement Speed upgraded higher as the drone will quickly get wiped out while the recoil allows the Annihilator to escape. It also can be noted that Overlords can easily be killed by the bullet if they are not paying attention to themselves.


  • This class was added on September 10th, 2016.
  • This tank shoots the largest Bullet in the game aside from Arena Closers.
  • While the Annihilator has a low base speed, using its recoil, it can outmaneuver most of the Tri-Angle branch.


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