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m (No longer necessarily true, plus they differ a lot. Also, they seem to be only on one server right now, though that may change.)
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|rarity = Depends on Gamemode
 
|rarity = Depends on Gamemode
 
|attacks = No
 
|attacks = No
  +
|hp = 500 times more than non-skilled Tank's HP
|hp = ???<sup><i>(not verified)</i></sup>
 
 
|xp = 0
 
|xp = 0
 
|variants = Rock / Gravel
 
|variants = Rock / Gravel
 
}}{{PA|s}} are types of {{2|Polygons|Polygon}} found in {{2|Arras.io}}. They are impossible to destroy, unable to move, and able to reflect any type of ammunition that bumps into them. They come in different shapes and sizes and usually spawn in clusters of about 5-10.
}}
 
{{PA|s}} are types of {{2|Polygons|Polygon}} found in {{2|Arras.io}}. They are impossible to destroy, unable to move, and able to reflect any type of ammunition that bumps into them. They come in different shapes and sizes, and usually spawn in clusters.
 
   
 
== Design ==
 
== Design ==
There are two variants of Obstacles, "Rock" for large Obstacles and "Gravel" for small Obstacles. Rocks have 9 sides, meaning they are nonagons, while Gravel has only 7, making them heptagons.
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There are two variants of Obstacles, "Rock" for large Obstacles and "Gravel" for small Obstacles. Rocks have 9 sides, meaning they are nonagons, while Gravel has only 7, making them heptagons.
   
 
== Technical ==
 
== Technical ==
Obstacles have the interesting ability to reflect any [[Bullets]], [[Drones]], and [[Traps]] that collide with it, which, as intended by the developer, can allow tanks to trickshot other players.
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Obstacles have the interesting ability to reflect any [[Bullets]], [[Drones]], and [[Traps]] that collide with it, which, as intended by the developer, can allow tanks to trickshot other players.
   
 
== Trivia ==
 
== Trivia ==
* Obstacles are the {{2|Arras.io|Arras}} version of [[Maze]] Walls.
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* Before the addition of Maze game mode variants, obstacles served as the {{2|Arras.io|Arras}} version of [[Maze]] Walls.
 
* Tanks that have long cannons that can reach inside half of the Obstacle (like the {{2|Assassin}} and the {{2|Hunter|Hunter Branch}}) can shoot bullets through the Obstacle, using the Rock/Gravel as a shield.
 
* Tanks that have long cannons that can reach inside half of the Obstacle (like the {{2|Assassin}} and the {{2|Hunter|Hunter Branch}}) can shoot bullets through the Obstacle, using the Rock/Gravel as a shield.
  +
  +
{{ArrasPolyNav}}

Revision as of 08:16, 28 December 2019

Obstacles are types of Polygon found in Arras.io. They are impossible to destroy, unable to move, and able to reflect any type of ammunition that bumps into them. They come in different shapes and sizes and usually spawn in clusters of about 5-10.

Design

There are two variants of Obstacles, "Rock" for large Obstacles and "Gravel" for small Obstacles. Rocks have 9 sides, meaning they are nonagons, while Gravel has only 7, making them heptagons.

Technical

Obstacles have the interesting ability to reflect any Bullets, Drones, and Traps that collide with it, which, as intended by the developer, can allow tanks to trickshot other players.

Trivia

  • Before the addition of Maze game mode variants, obstacles served as the Arras version of Maze Walls.
  • Tanks that have long cannons that can reach inside half of the Obstacle (like the Assassin and the Hunter Branch) can shoot bullets through the Obstacle, using the Rock/Gravel as a shield.
Polygons
EggarrasEggSquarearrasSquareTrianglearrasTrianglePentagonarrasPentagonArrasHexagonHexagon
Mutations
ArrasCrasherBig CrasherArrasRelicSquarePurple RelicShinySquare ShinyLegendarySquare LegendaryShadowSquare ShadowRainbow Square2 RainbowTrans square TransCube125 Platonic
Removed Mutations
Epilepsy Triangle EpilepsyAlbinoSquare Albino

italic = Removed, Bolded = One gamemode only.