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ArrasioStats

The stat upgrade window.

Stats, also called Skills, are a core game mechanic in Arras.io. Along with customizing the class of the Tank, players can also modify their Tank’s Stats to master their own play style.

In Arras.io, the players will have 42 upgrade points at Level 45, unlike Diep.io, wherein their Stats can only be upgraded 33 times.

Stats and Their Effects

Default

Body Damage

This stat determines how much damage the Tank will inflict upon another object on collision. Body Damage will also lessen damage from other objects (see below, Damage Reduction). This is determined by how much damage it can give to the object, namely ammunitions’ own Bullet Health, so that it gets destroyed faster before reaching the maximum amount of collisions.

Max Health

Max Health determines the maximum health pool of the player's Tank. This is essential for Smasher branch Tanks as they cannot use bullets to damage other Tanks. Max Health won't change Shield Capacity, as it's totally different from Max Health.

This Stat can make the Tanks suffer more damage, but taking more time to regenerate the full health.

As the Smasher branch Tanks, the Stat gives the player more time to attack (ram). If Shield Capacity is upgraded enough, it makes the player having more "virtual" health.

Bullet Speed

This stat determines the movement speed of the projectiles shot by Tanks, and thus also increases how far they travel. Putting points into this stat increase the potential of surprising an opponent. Not only are they a sudden damage point on enemies, they may not even see it coming if maxed out. Increasing Bullet Speed makes bullets harder to dodge as well, and Destroyers with high Bullet Speed become extremely dangerous.

Bullet speed can slightly increase the damage, as when Bullet speed is quick enough, the bullet will pass through the Tank doing more damage. Turns into Drone Speed if you upgrade to a Director, Swarm Speed when upgrading to the Cruiser, Placement Speed when upgrading to the Trapper, and Weapon Speed for Tanks with multiple variants of weapons.

Bullet Health

This stat determines the health of the Bullets. With high Bullet Penetration, upgrading Bullet Health allows the Bullets being in the target, for longer time. Slower Bullet Speed makes the time more longer.

It is replaced by Drone Health, Trap Health, Swarm Health on respective classes, and Weapon Health for classes with multiple weapons.

Bullet Penetration

This stat determines how much the Bullets bounce off, or penetrate objects. If this stat isn't upgraded well, the Bullets may bounce off when thy hit some objects. If this stat is upgraded enough, the Bullets usually go through enemy Tanks, Polygons, or other Ammunitions. The Bullets always bounce off when they hit the Obstacles, regardless of how much this stat is upgraded.

Similar to the Bullet Speed, it turns into Drone Penetration if you upgrade to a Director, Swarm Penetration when upgrading to the Cruiser, Trap Penetration when upgrading to the Trapper, and Weapon Penetration for Tanks with multiple variants of weapons.

Bullet Damage


This stat determines the Damage of the bullet. This acts similarly to Bullet Penetration in the way that upgrading this helps the tank to deal more damage. It turns into "Drone Damage" when upgrading to the Director, Swarm Damage when upgrading to the Cruiser, Trap Damage when upgrading to the Trapper and Weapon Damage for upgrading to tanks with more than 1 weapon.

Reload


This section is incomplete. You can help out the Diep.io Wiki by expanding it.

This stat determines how quickly the Tank is able to fire. On Tanks like the Tri-Angle, this allows the player to move since these tanks have recoil. Turns into Engine Acceleration when upgraded to the Smasher. The Auto Turrets' reloading speed won't change even if the player upgrades this.

Movement Speed

This stat determines how quickly the Tank moves.

Shield Regeneration


This section is incomplete. You can help out the Diep.io Wiki by expanding it.

This stat determines how fast the Tank's shield regenerates. Instead of there not being Health Regeneration stat, this stat works as very well as Health Regeneration too.

Shield Capacity


This section is incomplete. You can help out the Diep.io Wiki by expanding it.

This stat determines how much health the shield has. The higher it is upgraded, the harder it is for enemies to break the shield down.

Exclusive

Engine Acceleration

Replaces Reload stat when upgrading to the Smasher. It is the reload stat found exclusively on the Smasher and its upgrades. This stat determines how quickly the Tank reaches to the max speed after starting to move. Acceleration is also one of the Stats (can be seen on code of the game), though it can't be upgraded normally.

TBA

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