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ArrasioStats

The stat upgrade window.

Stats, also called skills, are a core game mechanic in Arras.io. Along with customizing the class of a tank, players can also modify their tank’s Stats to master their own play style.

In Arras.io, you have 42 upgrade points, unlike Diep.io, wherein their stats can only be upgraded 33 times.

Stats and Their Effects

Default

Body Damage

This stat determines how much damage a Tank will inflict upon another object on collision. Body Damage will also lessen damage from other objects (see below, Damage Reduction). This is determined by how much damage it can give to the object, namely ammunitions’ own Bullet Health, so that it gets destroyed faster before reaching the maximum amount of collisions.

Max Health

This section is incomplete. You can help out the Diep.io Wiki by expanding it.

Max Health determines the maximum health pool of your tank.

Bullet Speed

This stat determines the movement speed of the projectiles shot by tanks, and thus also increases how far they travel. Putting points into this stat increase the potential of surprising an opponent. Not only are they a sudden damage point on enemies, they may not even see it coming if maxed out. Increasing Bullet Speed makes bullets harder to dodge as well, and Destroyers with high Bullet Speed become extremely dangerous.

Bullet speed can slightly increase the damage, as when Bullet speed is quick enough, the bullet will pass through the tank doing more damage. Turns into Drone Speed if you upgrade to a Director, Swarm Speed when upgrading to the Carrier, Trap Speed when upgrading to the Trapper, and Weapon Speed for Tanks with multiple variants of weapons.

Bullet Health

This section is incomplete. You can help out the Diep.io Wiki by expanding it.

This stat determines the health of the bullet.

Bullet Speed

This section is incomplete. You can help out the Diep.io Wiki by expanding it.

This stat determines how much a bullet bounces off an object.

Bullet Damage

This section is incomplete. You can help out the Diep.io Wiki by expanding it.

This stat determines the Damage of the bullet.

Reload

This section is incomplete. You can help out the Diep.io Wiki by expanding it.

This stat determines how quickly the tank Is able to fire. Turns into Engine Acceleration when upgraded to Smasher.

Movement Speed

This stat determines how quickly a tank moves.

Shield Regeneration

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This stat determines how fast the tank's shield regenerates.

Shield Capacity

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This stat determines how much health the shield has.

Exclusive

Engine Acceleration

This section is incomplete. You can help out the Diep.io Wiki by expanding it.

Replaces Reload stat when upgrading to the Smasher. It is the reload stat found exclusively on the Smasher and its upgrades. This stat determines how quickly a tank gains acceleration.

TBA

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