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{{Image}}
 
 
{{Infobox
 
{{Infobox
|title = Auto Trapper
 
|tier = 4
 
 
|image = <gallery>
 
|image = <gallery>
AUTOTRAP3498.png|Old Colors
+
AutoTrapper final icon2.png|New Colors
AUTOTRAP23.png|New Colors
+
AutoTrapper final icon1.png|Old Colors
 
</gallery>
 
</gallery>
 
|tier = 4
 
|next = None
 
|next = None
 
|previous = [[Trapper]]
 
|previous = [[Trapper]]
 
|barrel = [[Launcher]] (1)<br/>[[Auto Turrets]] (1)
 
|barrel = [[Launcher]] (1)<br/>[[Auto Turrets]] (1)
|id = 49}}
+
|id = 49
  +
}}
The <b>{{PAGENAME}}</b> is a tank , which was added on the August 15th update. It is one of the five tanks that branches off the [[Trapper]] and can be selected at level 45. It may not upgrade further.
 
  +
{{About|the original [[Diep.io]] {{PAGENAME}}|the {{2|Arras.io}} equivalent|{{2|Auto-Trapper|f}}}}
 
The {{PA}} was added on the August 15th update. It is one of the five [[Tiers|Tier]] 4 tanks that branch off of the [[Trapper]] and can be selected at [[Levels|Level]] 45. It may not upgrade further.
  +
 
== Design ==
 
== Design ==
The Auto Trapper features a circular base with a small trapezoid [[Launcher]] connected to it via a small rectangle. It also features an [[Auto Turrets|Auto Turret]], which cannot be controlled.
+
The Auto Trapper features a circular base with a small trapezoid [[Launcher]] connected to it via a small rectangle. It also features an [[Auto Turret]], which cannot be controlled.
  +
 
== Technical ==
 
== Technical ==
  +
{{BaseStats
*It fires [[Traps]] similar to its predecessor, the [[Trapper]].
 
  +
|HealthRegen = —
*It has a [[Auto Turrets|Auto Turret]] on top of it.
 
  +
|MaxHealth = —
**The [[Auto Turrets|Auto Turret]] is AI-controlled, like all other Auto Turrets.
 
  +
|BodyDamage = —
  +
|BulletSpeed = —
  +
|BulletPenetration = —
  +
|BulletDamage = —
  +
|Reload = —
  +
|MovementSpeed = —
  +
|HiddenStat1 = Auto Turret
  +
|HiddenStat2 =
  +
|HiddenStat3 =
  +
|HiddenStat4 =
  +
|HiddenStat1Val = N/A
  +
|HiddenStat2Val =
  +
|HiddenStat3Val =
  +
|HiddenStat4Val =
  +
}}
 
*It fires [[Traps]] similar to its predecessor, the Trapper.
 
*It has a Auto Turret on top of it, which fires [[Bullets]].
 
**The Auto Turret is AI-controlled, like all other Auto Turrets.
  +
*No [[Stats]] are changed.
  +
 
== Strategy ==
 
== Strategy ==
*<b>Strong Against:</b> Rammers, Boosters, Bullet spammers.
+
*<b>Strong Against:</b> Rammers, [[Booster]]s, Bullet spammers.
*<b>Weak Against:</b> Members of the Destroyer and Sniper branches.
+
*<b>Weak Against:</b> Members of the [[Destroyer]] and [[Sniper]] branches.
  +
 
=== As the Auto Trapper ===
 
=== As the Auto Trapper ===
The Auto Trapper behaves extremely similarly to the [[Trapper]]. The player can use the Traps to build a wall to protect themselves and, if any, their teammates. The Auto Turret can not be controlled by the player and will shoot at anything that enters the FoV. It is assumed that the turret is as powerful as the [[Auto Turrets|Auto Turret]] of the [[Auto Gunner]].
+
* The Auto Trapper behaves extremely similar to the [[Trapper]]. The player can use the Traps to build a wall to protect themselves and their teammates. The Auto Turret cannot be controlled by the player and will shoot at anything that enters the FoV. It is assumed that the turret is as powerful as the Auto Turret of the [[Auto Gunner]].
 
* When attacked by bullet spammers, the player should create a defensive shield before slowly approaching. Then they should push the opponent into the [[Pentagon Nest]], a corner in [[Maze]], or into a [[Bosses|Boss]].
 
* Some [[Bullet]] types can seep through the traps, like fast bullets shot by [[Ranger]]s and [[Predator]]s or small bullets shot by [[Gunner]]s. [[Annihilator]]s and [[Hybrid]]s can shoot huge bullets that breakthrough traps easily. If bullets breakthrough, the player has two options: to abandon the position and start a new bubble, or just use the remnants of the old bubble to parry. The player shouldn't abandon their position unless they’re being assailed by a Destroyer. The turret can given enough time, kill [[Triplet]]s, so running away is just destroying that opportunity.
 
* In the [[Maze]] game mode, players should find somewhere that leads to a dead-end and make a wall in front of themselves. When there a player attacks, they will try to shoot through the wall and the Auto Turret will attack that player. There have been many instances of Auto Trappers taking an entire Pentagon Nest by sealing off entrances.
 
* The Auto Trapper can become extremely effective against the [[Penta Shot]], [[Spread Shot]] and [[Octo Tank]]. These tanks are neither fast nor strong enough to break through the Auto Trapper’s traps (even with all bullet stats maxed). The player can slowly approach their opponent by creating a ‘bridge’ of traps in front of them. The opponent will then get shot by the Auto Turret and eventually die. This strategy can also be used against the [[Overlord]] and possibly the [[Manager]], as the traps can also block their drones.
  +
* While not recommended, if the Auto Trapper is in Maze mode, and Overlords are dominating, find a large, open area, and spread the traps out. This way, you will keep them from repelling, and you can have plenty of places to move to, while the auto turret deals damage to the distracted opponent.
   
When attacked by bullet spammers, the player should create a defensive shield before slowly approaching. Then they should push the opponent into the [[Pentagon]] [[Pentagon Nest|Nest]], a corner in [[Maze]], or into a boss. 5-7 points in movement speed helps in this strategy, so that the player can dodge any bullets that make it through the Traps, and possibly pursue the majority of rammers stupid enough to move near.
 
 
Some bullet types can seep through the traps, like fast bullets shot by [[Ranger|Rangers]] and [[Predator|Predators]] or small bullets shot by [[Gunner|Gunners]]. [[Annihilator|Annihilators]] and [[Hybrid|Hybrids]] can shoot huge bullets that break through the traps well. If bullets break through, the player has two options: to abandon the position and start a new bubble, or just use the remnants of the old bubble to parry. The player shouldn't abandon their position unless they’re being assailed by a [[destroyer|Destroyer]]. The turret can, given enough time, kill standard [[Triplet]]s, so running away is just destroying that opportunity.
 
 
In the [[Maze]] gamemode, find somewhere that leads to a dead end and make a wall in front of you. When there is a player trying to kill you, he/she will try to shoot through the wall and the Auto Turret will attack that player.
 
 
The Auto Trapper can become extremely effective against the [[Penta Shot]], [[Spread Shot]] and [[Octo Tank]]. These tanks are neither fast nor strong enough to break through the Auto Trapper’s traps (assuming all bullet stats are maxed). The player can slowly approach his opponent by creating a ‘bridge’ of traps in front of them. The opponent will then get shot by the Auto Turret and eventually die. This strategy can also be used against the [[Overlord]] and possibly the [[Manager]], as the traps can also block their drones, assuming they don’t sneak into your bridge.
 
 
In [[Maze]], there have been many instances of Auto Trappers taking an entire Pentagon Nest by sealing off entrances. 
 
 
=== Against the Auto Trapper ===
 
=== Against the Auto Trapper ===
Since the Auto Trapper acts about the same as [[Trapper]], you can use the [[Trapper|Trapper’s]] strategy. But now it has an [[Auto Turrets|Auto Turret]] that damages you. It can detect your location, so there are two recommended ways to kill an Auto Trapper: Using High DPS or sniping is extremely effective. Bullet spammers like the [[Triplet]] or [[Sprayer]] do not stand a chance- at best they’ll be deadlocked forever, at worst they’ll have an embarrassing, excruciating death from attrition. Because of the nature of traps these tanks are almost never vulnerable, meaning that rammers (Including bullet [[Fighter]]s) are completely useless against it.However, concentrating on dodging the bullets and keeping a safe distance from the traps,it is actually possible to take it down.
+
* One recommended way to kill the Auto Trapper is to use high DPS or sniping. Bullet spammers like the Triplet or [[Sprayer]] do not stand a chance—at best they’ll be deadlocked forever, at worst they’ll have an embarrassing, excruciating death from attrition. Because of the nature of traps trappers are seldom vulnerable, meaning that rammers are almost completely useless.
 
* Members of the Sniper branch have a larger FoV which gives an advantage because the Turret has a smaller detection radius. This makes the Auto Trapper's only defense its Traps. Try to make a Bullet and Movement Speed based build to catch the Auto Trapper off guard. Shoot through the holes between the Traps and hopefully land some hits. Another strategy is to attack the Auto Trapper from behind since the Auto Trapper has no back defense. The Auto Turret could be distracted by a [[Polygons|Polygon]], so hitting it should be easy as long as the player can stay out of the Auto Trapper's field of view.
 
* The same principle applies to destroyers. Destroyers and its upgrades can easily surprise and overwhelm the most heavily fortified defenses. They can also wipe out many traps that are caught in its path. The [[Mega Trapper]] and possibly the [[Gunner Trapper]] are also sufficient in killing off the traps but may die because of chip damage coming from the auto turret. The Gunner Trapper may have a chance, however, as the gunner bullets can seep through the Auto Trapper’s walls.
 
* Using Movement Speed to swiftly relocate and shoot through the holes in the Trap wall, while avoiding the turret, should eventually kill the Auto Trapper.
   
Members of the [[Sniper]] branch have a larger FoV which gives an advantage, because the Turret has a smaller detection radius.This makes the Auto Trapper's only defense its Traps. Try to make a [[Bullets|Bullet]] and Movement Speed based build to catch the Auto Trapper off guard. Shoot through the holes between the Traps and hopefully land some hits. Another strategy is to attack the Auto Trapper from behind since the Auto Trapper has no back defense. The Auto Turret could be distracted by a polygon, so hitting it should be easy as long as you can stay out of the Auto Trapper's field of view.
 
 
The same principle applies to destroyers. [[Destroyer]]s and it’s upgrades can easily surprise and overwhelm the most heavily fortified defenses, so one or two ambushes should suffice. They can also wipe out many traps that are caught in its path. The [[Mega Trapper]] and possibly the [[Gunner Trapper]] are also sufficient in killing off the traps, but may die because of chip damage coming from the auto turret. The Gunner Trapper may have a chance however, as the gunner bullets can seep through the Auto Trapper’s walls.
 
 
The Auto Trapper can be very defensive. Use your Movement Speed to swiftly relocate and shoot through the holes in the Trap wall again before either finishing the Trapper off or getting out of the range of the turrets, you should kill the Auto Trapper.
 
 
== Trivia ==
 
== Trivia ==
 
*It is the only [[Trapper]] that was added later than the July 18th update.
 
*It is the only [[Trapper]] that was added later than the July 18th update.
*The [[Auto Turrets|Auto Turret]] on the tank used to only fire at enemy [[tanks]].
+
*The Auto Turret on the tank used to only fire at enemy [[Tanks]].
*In the first few hours of the November 19th update, people could control the [[Auto Turrets|Auto Turret]] on top of the Auto Trapper.
+
*In the first few hours of the November 19th update, people could control the Auto Turret on top of the Auto Trapper.
  +
 
==Gallery==
 
==Gallery==
 
<gallery type="slideshow" position="left">
 
<gallery type="slideshow" position="left">
 
Autotrapper.jpg|Auto Trapper in game.
 
Autotrapper.jpg|Auto Trapper in game.
 
</gallery>
 
</gallery>
{{TankNav}}
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{{TankNav|tier4}}
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{{Interlang
<!-- Interlanguage Links -->
 
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|status = checked
[[es:Auto-Trapper]]
 
 
|de = Auto Trapper
[[ru:{{PAGENAME}}]]
 
 
|es = Auto Trapper
[[zh:{{PAGENAME}}]]
 
  +
|fr = Auto Trapper
[[fr:{{PAGENAME}}]]
 
  +
|hu =
[[pl:{{PAGENAME}}]]
 
  +
|it =
[[tr:{{PAGENAME}}]]
 
  +
|ja =
[[ko:{{PAGENAME}}]]
 
  +
|ko =
[[pt-br:{{PAGENAME}}]]
 
  +
|pl = Auto Trapper
[[Category:Tier 4 Tanks]]
 
  +
|pt-br = Auto Trapper
[[Category:Tanks]]
 
  +
|ro =
[[Category:Classes]]
 
  +
|ru = Auto Trapper
[[Category:Diep.io]]
 
  +
|sv =
  +
|tr =
  +
|vi = Auto Trapper
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|zh = Auto Trapper
  +
}}
 
[[Category:Auto Tanks]]
 
[[Category:Auto Tanks]]
[[Category:Language Cleanup]]
+
[[Category:Diep.io]]

Revision as of 11:58, 13 November 2019

The Auto Trapper was added on the August 15th update. It is one of the five Tier 4 tanks that branch off of the Trapper and can be selected at Level 45. It may not upgrade further.

Design

The Auto Trapper features a circular base with a small trapezoid Launcher connected to it via a small rectangle. It also features an Auto Turret, which cannot be controlled.

Technical

  • It fires Traps similar to its predecessor, the Trapper.
  • It has a Auto Turret on top of it, which fires Bullets.
    • The Auto Turret is AI-controlled, like all other Auto Turrets.
  • No Stats are changed.

Strategy

As the Auto Trapper

  • The Auto Trapper behaves extremely similar to the Trapper. The player can use the Traps to build a wall to protect themselves and their teammates. The Auto Turret cannot be controlled by the player and will shoot at anything that enters the FoV. It is assumed that the turret is as powerful as the Auto Turret of the Auto Gunner.
  • When attacked by bullet spammers, the player should create a defensive shield before slowly approaching. Then they should push the opponent into the Pentagon Nest, a corner in Maze, or into a Boss.
  • Some Bullet types can seep through the traps, like fast bullets shot by Rangers and Predators or small bullets shot by Gunners. Annihilators and Hybrids can shoot huge bullets that breakthrough traps easily. If bullets breakthrough, the player has two options: to abandon the position and start a new bubble, or just use the remnants of the old bubble to parry. The player shouldn't abandon their position unless they’re being assailed by a Destroyer. The turret can given enough time, kill Triplets, so running away is just destroying that opportunity.
  • In the Maze game mode, players should find somewhere that leads to a dead-end and make a wall in front of themselves. When there a player attacks, they will try to shoot through the wall and the Auto Turret will attack that player. There have been many instances of Auto Trappers taking an entire Pentagon Nest by sealing off entrances.
  • The Auto Trapper can become extremely effective against the Penta Shot, Spread Shot and Octo Tank. These tanks are neither fast nor strong enough to break through the Auto Trapper’s traps (even with all bullet stats maxed). The player can slowly approach their opponent by creating a ‘bridge’ of traps in front of them. The opponent will then get shot by the Auto Turret and eventually die. This strategy can also be used against the Overlord and possibly the Manager, as the traps can also block their drones.
  • While not recommended, if the Auto Trapper is in Maze mode, and Overlords are dominating, find a large, open area, and spread the traps out. This way, you will keep them from repelling, and you can have plenty of places to move to, while the auto turret deals damage to the distracted opponent.

Against the Auto Trapper

  • One recommended way to kill the Auto Trapper is to use high DPS or sniping. Bullet spammers like the Triplet or Sprayer do not stand a chance—at best they’ll be deadlocked forever, at worst they’ll have an embarrassing, excruciating death from attrition. Because of the nature of traps trappers are seldom vulnerable, meaning that rammers are almost completely useless.
  • Members of the Sniper branch have a larger FoV which gives an advantage because the Turret has a smaller detection radius. This makes the Auto Trapper's only defense its Traps. Try to make a Bullet and Movement Speed based build to catch the Auto Trapper off guard. Shoot through the holes between the Traps and hopefully land some hits. Another strategy is to attack the Auto Trapper from behind since the Auto Trapper has no back defense. The Auto Turret could be distracted by a Polygon, so hitting it should be easy as long as the player can stay out of the Auto Trapper's field of view.
  • The same principle applies to destroyers. Destroyers and its upgrades can easily surprise and overwhelm the most heavily fortified defenses. They can also wipe out many traps that are caught in its path. The Mega Trapper and possibly the Gunner Trapper are also sufficient in killing off the traps but may die because of chip damage coming from the auto turret. The Gunner Trapper may have a chance, however, as the gunner bullets can seep through the Auto Trapper’s walls.
  • Using Movement Speed to swiftly relocate and shoot through the holes in the Trap wall, while avoiding the turret, should eventually kill the Auto Trapper.

Trivia

  • It is the only Trapper that was added later than the July 18th update.
  • The Auto Turret on the tank used to only fire at enemy Tanks.
  • In the first few hours of the November 19th update, people could control the Auto Turret on top of the Auto Trapper.

Gallery