Diep.io Wiki
Register
Diep.io Wiki
mNo edit summary
Tags: Visual edit apiedit
mNo edit summary
Tags: rollback rte-source
Line 1: Line 1:
<b>{{PAGENAME}}</b>, also known simply as <b>Turrets</b>, are weapons that [[Defender|Defenders]], [[Auto 5|Auto 5s]], [[Auto 3|Auto 3s]], [[Auto Gunner|Auto Gunners]], [[Auto Smasher|Auto Smashers]] and [[Auto Trapper|Auto Trappers]] use. [[Auto 4|Auto Tanks]] also once used them.''' {{PAGENAME}}''' are gray circles with [[Cannons]] on them, attached to or on top of a tank that fire at nearby targets automatically without needing player input. When attached to the side of a tank (as seen on the Auto 3 and the Auto 5) only half of the circle beneath the Cannon can be seen.
+
<b>{{PAGENAME}}</b>, also known simply as <b>Turrets</b>, are weapons that [[Defender]]s, [[Auto 5|Auto 5s]], [[Auto 3]]s, [[Auto Gunner]]s, [[Auto Smasher]]s and [[Auto Trapper]]s use. [[Auto 4|Auto Tanks]] also once used them.''' {{PAGENAME}}''' are gray circles with [[Cannons]] on them, attached to or on top of a tank that fire at nearby targets automatically without needing player input. When attached to the side of a tank (as seen on the Auto 3 and the Auto 5) only half of the circle beneath the Cannon can be seen.
 
[[File:AutoTIcon.png|frame|An Auto Turret]]
 
[[File:AutoTIcon.png|frame|An Auto Turret]]
  +
 
== Technical ==
 
== Technical ==
 
=== Artificial Intelligence ===
 
=== Artificial Intelligence ===
 
When AI-controlled:
 
When AI-controlled:
 
*The {{PAGENAME}} will attack the closest target and keep attacking it until it dies or goes out of range.
 
*The {{PAGENAME}} will attack the closest target and keep attacking it until it dies or goes out of range.
*The {{PAGENAME}} prioritize tanks over shapes.
+
*The {{PAGENAME}} prioritize [[Tiers|Tanks]] over [[Polygons]].
 
*The {{PAGENAME}} don’t attack projectiles.
 
*The {{PAGENAME}} don’t attack projectiles.
 
*The {{PAGENAME}} seem to prioritize the most aggressive thing near you. Example: You are in the Pentagon Nest, and there is a [[Alpha Pentagon]] nearby, with a [[Crasher]] coming after you. The Auto Turret will almost always attack the Crasher.
 
*The {{PAGENAME}} seem to prioritize the most aggressive thing near you. Example: You are in the Pentagon Nest, and there is a [[Alpha Pentagon]] nearby, with a [[Crasher]] coming after you. The Auto Turret will almost always attack the Crasher.
Line 13: Line 14:
 
*Right-clicking or pressing Shift will instead fire from the Auto Turret most far away from the cursor (does not apply to tanks which have an alternative fire power). Also, Auto Turrets closest to your mouse will fire in the opposite direction, giving a boost.
 
*Right-clicking or pressing Shift will instead fire from the Auto Turret most far away from the cursor (does not apply to tanks which have an alternative fire power). Also, Auto Turrets closest to your mouse will fire in the opposite direction, giving a boost.
 
*Multiple Turrets can be controlled if both are close enough to the mouse (only applies to Auto 3 and Auto 5).
 
*Multiple Turrets can be controlled if both are close enough to the mouse (only applies to Auto 3 and Auto 5).
  +
 
=== Properties ===
 
=== Properties ===
 
*{{PAGENAME}} fire [[Bullets]] which are slightly smaller than that of other tanks.
 
*{{PAGENAME}} fire [[Bullets]] which are slightly smaller than that of other tanks.
Line 20: Line 22:
 
**Should an object leave their angle range, the next turret will take over.
 
**Should an object leave their angle range, the next turret will take over.
 
**Exceptions are Auto Gunners and other tanks with uncontrollable auto turrets, as they are able to fire at any direction.
 
**Exceptions are Auto Gunners and other tanks with uncontrollable auto turrets, as they are able to fire at any direction.
  +
== Wielders ==
+
== Users ==
 
<gallery type="slideshow" widths="250" position="right">
 
<gallery type="slideshow" widths="250" position="right">
 
AutoTurretSc4.png|When killed, {{PAGENAME}} don’t go transparent
 
AutoTurretSc4.png|When killed, {{PAGENAME}} don’t go transparent
Line 32: Line 35:
 
AutoTIcon.png|an Auto Turret
 
AutoTIcon.png|an Auto Turret
 
</gallery>
 
</gallery>
  +
 
*[[Auto 3]]: Has three evenly spaced controllable {{PAGENAME}} attached to the tank.
 
*[[Auto 3]]: Has three evenly spaced controllable {{PAGENAME}} attached to the tank.
 
*[[Auto 5]]: Has five evenly spaced controllable {{PAGENAME}} attached to the tank.
 
*[[Auto 5]]: Has five evenly spaced controllable {{PAGENAME}} attached to the tank.
Line 39: Line 43:
 
*[[Defender]]: Has three evenly spaced {{PAGENAME}} on its body near each point. They have free rotation.
 
*[[Defender]]: Has three evenly spaced {{PAGENAME}} on its body near each point. They have free rotation.
 
*[[Auto 4|Auto Tank]] (Removed): Had four evenly spaced controllable {{PAGENAME}} attached to the tank.
 
*[[Auto 4|Auto Tank]] (Removed): Had four evenly spaced controllable {{PAGENAME}} attached to the tank.
  +
 
== History ==
 
== History ==
 
*The [[Auto Gunner]] was the first to use Auto Turrets on August 1, 2016.
 
*The [[Auto Gunner]] was the first to use Auto Turrets on August 1, 2016.
Line 47: Line 52:
 
**This is because the developer was pushing some hot fixes and forgot he added it on [https://www.reddit.com/r/Diepio/comments/52ljt5/theres_a_new_secret_class/d7lg2l4/ this] Reddit post.
 
**This is because the developer was pushing some hot fixes and forgot he added it on [https://www.reddit.com/r/Diepio/comments/52ljt5/theres_a_new_secret_class/d7lg2l4/ this] Reddit post.
 
*On November 19th, 2016, you could play as an {{PAGENAME}}, and there was a [[Mounted Turret|class for {{PAGENAME}}]]. This got reverted a few minutes later.
 
*On November 19th, 2016, you could play as an {{PAGENAME}}, and there was a [[Mounted Turret|class for {{PAGENAME}}]]. This got reverted a few minutes later.
  +
 
== Trivia ==
 
== Trivia ==
 
*[[Drones]] (when not manually controlled) exhibit very similar behavior to {{PAGENAME}} in the fact that they spin/follow their owner slowly when nothing is in range and attacking nearby tanks and [[Polygons]] when near.
 
*[[Drones]] (when not manually controlled) exhibit very similar behavior to {{PAGENAME}} in the fact that they spin/follow their owner slowly when nothing is in range and attacking nearby tanks and [[Polygons]] when near.
**The [[Battleship|Battleship’s]] [[Drones|Protectors]] will NOT circle the player due to them being able to detect tanks and polygons from far distances.
+
**The [[Battleship|Battleship’s]] [[Drones#Partisans|Partisans]] will NOT circle the player due to them being able to detect tanks and polygons from far distances.
  +
*If a tank with an Auto Turret on the top of its tank body is killed, then the Auto Turret doesn't become transparent.
 
{{Gameplay|weapon}}
 
{{Gameplay|weapon}}
 
<!-- Interlanguage Links -->
 
<!-- Interlanguage Links -->

Revision as of 17:46, 13 August 2017

Auto Turrets, also known simply as Turrets, are weapons that Defenders, Auto 5s, Auto 3s, Auto Gunners, Auto Smashers and Auto Trappers use. Auto Tanks also once used them. Auto Turrets are gray circles with Cannons on them, attached to or on top of a tank that fire at nearby targets automatically without needing player input. When attached to the side of a tank (as seen on the Auto 3 and the Auto 5) only half of the circle beneath the Cannon can be seen.

AutoTIcon

An Auto Turret

Technical

Artificial Intelligence

When AI-controlled:

  • The Auto Turrets will attack the closest target and keep attacking it until it dies or goes out of range.
  • The Auto Turrets prioritize Tanks over Polygons.
  • The Auto Turrets don’t attack projectiles.
  • The Auto Turrets seem to prioritize the most aggressive thing near you. Example: You are in the Pentagon Nest, and there is a Alpha Pentagon nearby, with a Crasher coming after you. The Auto Turret will almost always attack the Crasher.
  • In Game Modes with teams, Auto Turrets will not target players on your team, they will only target players on the enemy teams. Though if a glitch occurs causing the Auto Turrets to target a player on your team, the bullets will however go through the player, as bullets do not hurt players on your team.

When possible to take control of them:

  • Players can control the Auto Turrets(s) closest to their mouse (if more than one exists), by left-clicking, pressing space or having Auto Fire turned on (does not apply to tanks which have an alternative fire power).
  • Right-clicking or pressing Shift will instead fire from the Auto Turret most far away from the cursor (does not apply to tanks which have an alternative fire power). Also, Auto Turrets closest to your mouse will fire in the opposite direction, giving a boost.
  • Multiple Turrets can be controlled if both are close enough to the mouse (only applies to Auto 3 and Auto 5).

Properties

  • Auto Turrets fire Bullets which are slightly smaller than that of other tanks.
    • They have unnaturally high Bullet Penetration for their size, but move slightly slower.
  • Auto Turrets on the Auto Tanks can only turn their cannons a certain total angle.
    • This is why you take control of different Turrets as you move your cursor around the tank.
    • Should an object leave their angle range, the next turret will take over.
    • Exceptions are Auto Gunners and other tanks with uncontrollable auto turrets, as they are able to fire at any direction.

Users

  • Auto 3: Has three evenly spaced controllable Auto Turrets attached to the tank.
  • Auto 5: Has five evenly spaced controllable Auto Turrets attached to the tank.
  • Auto Gunner: Is a Gunner with an uncontrollable Auto Turrets on top of it.
  • Auto Trapper: Is a Trapper with an Auto Gunner Turret on top of it.
  • Auto Smasher: Is a Smasher with an Auto Gunner Turret on top of it. Has Health, Bullet and Movement stats which can all be upgraded 10 times each.
  • Defender: Has three evenly spaced Auto Turrets on its body near each point. They have free rotation.
  • Auto Tank (Removed): Had four evenly spaced controllable Auto Turrets attached to the tank.

History

  • The Auto Gunner was the first to use Auto Turrets on August 1, 2016.
  • On August 2nd, 2016, the Auto Tank was added, and in the same day removed.
    • On the same day, the Auto 3 and Auto 5 were added to replace the Auto Tank.
  • On August 15th, 2016, the Auto Trapper was added.
  • On September 13th, 2016, the Auto Smasher was secretly added.
    • This is because the developer was pushing some hot fixes and forgot he added it on this Reddit post.
  • On November 19th, 2016, you could play as an Auto Turrets, and there was a class for Auto Turrets. This got reverted a few minutes later.

Trivia

  • Drones (when not manually controlled) exhibit very similar behavior to Auto Turrets in the fact that they spin/follow their owner slowly when nothing is in range and attacking nearby tanks and Polygons when near.
    • The Battleship’s Partisans will NOT circle the player due to them being able to detect tanks and polygons from far distances.
  • If a tank with an Auto Turret on the top of its tank body is killed, then the Auto Turret doesn't become transparent.
Gameplay
Weapons Ammunition
Autoturret TurretsPentabarrel Cannons (Deployerbarrel Deployers)
Trapbarrel LaunchersDoritobarrel Spawners
Bullet Bullets (Missile Missiles)Trap Traps
Drone Squarez Drones (Drone Battleship) (Factorytank Factory)
Features Mechanics
! NotificationsDiepio4Teams Minimap
BaseSpawnIcon Base (Base Drones)Ghfff Achievements
Console ConsoleScoreIcon Scoreboard
FiringIconAuto FireSpinIcon Auto SpinInvisIcon Invisibility
TankTanksLevUpIcon LevelsStatsIcon Stats (Hidden)
CloserIcon Arena ClosingDeathIcon Death Screen
General Information
Tank Diep.ioDiep.io Mobile MobileDiep.io Mobile (Legacy)ChangeIcon ChangelogMobile ChangelogGear White StrategiesBuildIcon BuildsControlsIcon ControlsRegionsIcon Regions