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[[File:AutoTIcon.png|frame|An Auto Turret]]
<b>{{PAGENAME}}</b> are weapons that [[Defender]]s, [[Auto 5]]s, [[Auto 3]]s, [[Auto Gunner]]s, [[Auto Smasher]]s and [[Auto Trapper]]s use in [[Diep.io]]. [[Auto 4|Auto Tanks]] also once used them. {{PAGENAME}} are gray circles with barrels on them, attached to or on top of a tank that fire at nearby targets automatically without needing player input. When attached to the side of a tank (as seen on the [[Auto 3]] and the [[Auto 5]]) only half of the circle beneath the barrel can be seen.[[File:AutoTIcon.png|frame|An Auto Turret]]
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{{PA}}, also known simply as <b>Turrets</b>, are weapons that [[Defender]]s, [[Auto 5|Auto 5s]], [[Auto 3]]s, [[Auto Gunner]]s, [[Auto Smasher]]s and [[Auto Trapper]]s use. [[Auto 4|Auto Tanks]] also once used them. Auto Turrets are gray circles with [[Cannons]] on them, attached to or on top of a tank that fire at nearby targets automatically without needing player input. When attached to the side of a tank (as seen on the Auto 3 and the Auto 5) only half of the circle beneath the Cannon can be seen.
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== Technical ==
 
== Technical ==
 
=== Artificial Intelligence ===
 
=== Artificial Intelligence ===
 
When AI-controlled:
 
When AI-controlled:
*The {{PAGENAME}} will attack the closest target and keep attacking it until it dies or goes out of range.
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*The Auto Turrets will attack the closest target and keep attacking it until it dies or goes out of range.
*The {{PAGENAME}} prioritize tanks over shapes.
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*The Auto Turrets prioritize [[Tiers|Tanks]] over [[Polygons]].
*The {{PAGENAME}} don’t attack projectiles.
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*The Auto Turrets don’t attack projectiles.
*The {{PAGENAME}} seem to prioritize the most aggressive thing near you. Example: You are in the Pentagon Nest, and there is a [[Alpha Pentagon]] nearby, with a [[Crasher]] coming after you. The Auto Turret will almost always attack the Crasher.
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*The Auto Turrets seem to prioritize the most aggressive thing near you. Example: You are in the Pentagon Nest, and there is an [[Alpha Pentagon]] nearby, with a [[Crasher]] coming after you. The Auto Turret will almost always attack the Crasher.
*In [[Game Modes]] with teams, {{PAGENAME}} will not target players on your team, they will only target players on the enemy teams. Though if a glitch occurs causing the {{PAGENAME}} to target a player on your team, the bullets will however go through the player.
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*In [[Game Modes]] with teams, Auto Turrets will not target players on your team, they will only target players on the enemy teams. Though if a glitch occurs causing the Auto Turrets to target a player on your team, the bullets will, however, go through the player, as bullets do not hurt players on your team.
 
When possible to take control of them:
 
When possible to take control of them:
*Players can control the Auto Turret(s) closest to their mouse (if more than one exists), by left-clicking, pressing space or having [[Auto Fire]] turned on (does not apply to tanks which have an alternative fire power).
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*Players can control the Auto Turrets(s) closest to their mouse (if more than one exists), by left-clicking, pressing space or having [[Auto Fire]] turned on (does not apply to tanks which have alternative firepower).
*Right-clicking or pressing Shift will instead fire from the Auto Turret most far away from the cursor (does not apply to tanks which have an alternative fire power).
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*Right-clicking or pressing Shift will instead fire from the Auto Turret most far away from the cursor (does not apply to tanks which have an alternative firepower). Also, Auto Turrets closest to your mouse will fire in the opposite direction, giving a boost.
 
*Multiple Turrets can be controlled if both are close enough to the mouse (only applies to Auto 3 and Auto 5).
 
*Multiple Turrets can be controlled if both are close enough to the mouse (only applies to Auto 3 and Auto 5).
  +
 
=== Properties ===
 
=== Properties ===
*{{PAGENAME}} fire [[Bullets]] which are slightly smaller than that of other tanks.
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*Auto Turrets fire [[Bullets]] which are slightly smaller than that of other tanks.
**They have unnaturally high Bullet Penetration for their size, but move slightly slower.
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**They have unnaturally high Bullet Penetration for their size but move slightly slower.
*{{PAGENAME}} on the Auto Tanks can only turn their barrels a certain total angle.
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*Auto Turrets on the Auto Tanks can only turn their cannons a certain total angle.
 
**This is why you take control of different Turrets as you move your cursor around the tank.
 
**This is why you take control of different Turrets as you move your cursor around the tank.
 
**Should an object leave their angle range, the next turret will take over.
 
**Should an object leave their angle range, the next turret will take over.
**Exceptions are Auto Gunners and other tanks with uncontrollable auto turrets, as they are able to fire at any direction.
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**Exceptions are Auto Gunners and other tanks with uncontrollable auto turrets, as they can fire in any direction.
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== Wielders ==
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== Users ==
*[[Auto 3]]: Has three evenly spaced controllable {{PAGENAME}} attached to the tank.
 
 
<gallery type="slideshow" widths="250" position="right">
*[[Auto 5]]: Has five evenly spaced controllable {{PAGENAME}} attached to the tank.
 
 
AutoTurretSc4.png|When killed, Auto Turrets don’t go transparent
*[[Auto Gunner]]: Is a [[Gunner]] with an uncontrollable Auto Turret on top of it.
 
*[[Auto Trapper]]: Is a [[Trapper]] with an Auto Gunner Turret on top of it.
 
*[[Auto Smasher]]: Is a [[Smasher]] with an Auto Gunner Turret on top of it. Has Health, Bullet and Movement stats which can all be upgraded 10 times each.
 
*[[Defender]]: Has three evenly spaced {{PAGENAME}} on its body near each point. They have free rotation.
 
*[[Auto 4|Auto Tank]] (Removed): Had four evenly spaced controllable {{PAGENAME}} attached to the tank.
 
<gallery type="slideshow" widths="200" position="center">
 
AutoTurretSc4.png|When killed, {{PAGENAME}} don’t go transparent
 
 
Auto 3-0.png|Auto 3
 
Auto 3-0.png|Auto 3
thingauto.png|Auto 4/Auto Tank
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thingauto.png|What Auto 4/Auto Tank Looked like before it got removed.
 
Auto 5-0.png|Auto 5
 
Auto 5-0.png|Auto 5
 
Auto Gunner.png|Auto Gunner with mounted Auto Turret
 
Auto Gunner.png|Auto Gunner with mounted Auto Turret
 
Ausmash2.png|Auto Smasher
 
Ausmash2.png|Auto Smasher
 
Auto Trapper.png|Auto Trapper
 
Auto Trapper.png|Auto Trapper
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Diep.io.BossProfile Defender NEW.png|Defender
 
AutoTIcon.png|an Auto Turret
 
AutoTIcon.png|an Auto Turret
 
</gallery>
 
</gallery>
  +
 
*[[Auto 3]]: Has three evenly spaced controllable Auto Turrets attached to the tank.
 
*[[Auto 5]]: Has five evenly spaced controllable Auto Turrets attached to the tank.
 
*[[Auto Gunner]]: Is a [[Gunner]] with an uncontrollable Auto Turrets on top of it.
 
*[[Auto Trapper]]: Is a [[Trapper]] with an Auto Gunner Turret on top of it.
 
*[[Auto Smasher]]: Is a [[Smasher]] with an Auto Gunner Turret on top of it. Has Health, Bullet and Movement stats which can all be upgraded 10 times each.
 
*[[Defender]]: Has three evenly spaced Auto Turrets on its body near each point. They all have free rotation.
 
*[[Auto 4|Auto Tank]] (Removed): Had four evenly spaced controllable Auto Turrets attached to the tank.
  +
 
== History ==
 
== History ==
*{{PAGENAME}} were first added through the [[Auto Gunner]] on August 1, 2016.
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*The [[Auto Gunner]] was the first to use Auto Turrets on August 1, 2016.
*On August 2nd, 2016, the [[Auto 4|Auto Tank]] was added, and in the same day removed.
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*On August 2nd, 2016, the [[Auto 4|Auto Tank]] was added, and on the same day removed.
 
**On the same day, the [[Auto 3]] and [[Auto 5]] were added to replace the Auto Tank.
 
**On the same day, the [[Auto 3]] and [[Auto 5]] were added to replace the Auto Tank.
 
*On August 15th, 2016, the [[Auto Trapper]] was added.
 
*On August 15th, 2016, the [[Auto Trapper]] was added.
 
*On September 13th, 2016, the [[Auto Smasher]] was secretly added.
 
*On September 13th, 2016, the [[Auto Smasher]] was secretly added.
**This is because the developer was pushing some hotfixes and forgot he added it on [https://www.reddit.com/r/Diepio/comments/52ljt5/theres_a_new_secret_class/d7lg2l4/ this] Reddit post.
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**This is because the developer was pushing some hotfixes and forgot he added it to {{PL|https://www.reddit.com/r/Diepio/comments/52ljt5/theres_a_new_secret_class/d7lg2l4/|this}} Reddit post.
*On November 19th, 2016, you could play as an Auto Turret, and there was a class for {{PAGENAME}}. This got reverted a few minutes later.
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*On November 19th, 2016, you could play as an Auto Turrets, and there was a [[Mounted Turret|class for Auto Turrets]]. This got reverted a few minutes later.
  +
 
== Trivia ==
 
== Trivia ==
*[[Drones]] (when not manually controlled) exhibit very similar behavior to {{PAGENAME}} in the fact that they spin/follow their owner slowly when nothing is in range and attacking nearby tanks and [[Polygons]] when near.
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*[[Drones]] (when not manually controlled) exhibit very similar behavior to Auto Turrets in the fact that they spin/follow their owner slowly when nothing is in range and attacking nearby tanks and [[Polygons]] when near.
**The [[Battleship|Battleship’s]] [[Drones|Protectors]] will NOT circle the player due to them being able to detect tanks and polygons from far distances.
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**The [[Battleship|Battleship’s]] [[Drones#Partisans|Drones]] will not circle the player due to them being able to detect tanks and polygons from far distances.
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*If a tank with an Auto Turret on the top of its tank body is killed, then the Auto Turret doesn't become transparent.
{{Gameplay}}
 
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*The Auto Smasher’s Turret fires slightly less accurately.
[[es:{{PAGENAME}}]]
 
 
{{Gameplay|weapon}}
[[ru:{{PAGENAME}}]]
 
  +
{{Interlang
[[zh:自動砲管]]
 
  +
|status = checked
[[fr:{{PAGENAME}}]]
 
  +
|de =
[[pl:{{PAGENAME}}]]
 
  +
|es =
[[tr:{{PAGENAME}}]]
 
  +
|fr =
[[ko:{{PAGENAME}}]]
 
  +
|hu =
[[pt-br:{{PAGENAME}}]]
 
  +
|it =
[[Category:Gameplay Mechanics]]
 
  +
|ja =
  +
|ko =
  +
|pl = Auto Turret
  +
|pt-br =
  +
|ro =
  +
|ru =
  +
|sv =
  +
|tr =
  +
|vi = Tháp pháo tự động
 
|zh = 自動砲管
  +
}}
 
[[Category:Diep.io]]
 
[[Category:Diep.io]]
[[Category:Weapon]]
 
[[Category:Tanks]]
 
[[Category:Language Cleanup]]
 

Revision as of 11:59, 13 November 2019

AutoTIcon

An Auto Turret

Auto Turrets, also known simply as Turrets, are weapons that Defenders, Auto 5s, Auto 3s, Auto Gunners, Auto Smashers and Auto Trappers use. Auto Tanks also once used them. Auto Turrets are gray circles with Cannons on them, attached to or on top of a tank that fire at nearby targets automatically without needing player input. When attached to the side of a tank (as seen on the Auto 3 and the Auto 5) only half of the circle beneath the Cannon can be seen.

Technical

Artificial Intelligence

When AI-controlled:

  • The Auto Turrets will attack the closest target and keep attacking it until it dies or goes out of range.
  • The Auto Turrets prioritize Tanks over Polygons.
  • The Auto Turrets don’t attack projectiles.
  • The Auto Turrets seem to prioritize the most aggressive thing near you. Example: You are in the Pentagon Nest, and there is an Alpha Pentagon nearby, with a Crasher coming after you. The Auto Turret will almost always attack the Crasher.
  • In Game Modes with teams, Auto Turrets will not target players on your team, they will only target players on the enemy teams. Though if a glitch occurs causing the Auto Turrets to target a player on your team, the bullets will, however, go through the player, as bullets do not hurt players on your team.

When possible to take control of them:

  • Players can control the Auto Turrets(s) closest to their mouse (if more than one exists), by left-clicking, pressing space or having Auto Fire turned on (does not apply to tanks which have alternative firepower).
  • Right-clicking or pressing Shift will instead fire from the Auto Turret most far away from the cursor (does not apply to tanks which have an alternative firepower). Also, Auto Turrets closest to your mouse will fire in the opposite direction, giving a boost.
  • Multiple Turrets can be controlled if both are close enough to the mouse (only applies to Auto 3 and Auto 5).

Properties

  • Auto Turrets fire Bullets which are slightly smaller than that of other tanks.
    • They have unnaturally high Bullet Penetration for their size but move slightly slower.
  • Auto Turrets on the Auto Tanks can only turn their cannons a certain total angle.
    • This is why you take control of different Turrets as you move your cursor around the tank.
    • Should an object leave their angle range, the next turret will take over.
    • Exceptions are Auto Gunners and other tanks with uncontrollable auto turrets, as they can fire in any direction.

Users

  • Auto 3: Has three evenly spaced controllable Auto Turrets attached to the tank.
  • Auto 5: Has five evenly spaced controllable Auto Turrets attached to the tank.
  • Auto Gunner: Is a Gunner with an uncontrollable Auto Turrets on top of it.
  • Auto Trapper: Is a Trapper with an Auto Gunner Turret on top of it.
  • Auto Smasher: Is a Smasher with an Auto Gunner Turret on top of it. Has Health, Bullet and Movement stats which can all be upgraded 10 times each.
  • Defender: Has three evenly spaced Auto Turrets on its body near each point. They all have free rotation.
  • Auto Tank (Removed): Had four evenly spaced controllable Auto Turrets attached to the tank.

History

  • The Auto Gunner was the first to use Auto Turrets on August 1, 2016.
  • On August 2nd, 2016, the Auto Tank was added, and on the same day removed.
    • On the same day, the Auto 3 and Auto 5 were added to replace the Auto Tank.
  • On August 15th, 2016, the Auto Trapper was added.
  • On September 13th, 2016, the Auto Smasher was secretly added.
    • This is because the developer was pushing some hotfixes and forgot he added it to this Reddit post.
  • On November 19th, 2016, you could play as an Auto Turrets, and there was a class for Auto Turrets. This got reverted a few minutes later.

Trivia

  • Drones (when not manually controlled) exhibit very similar behavior to Auto Turrets in the fact that they spin/follow their owner slowly when nothing is in range and attacking nearby tanks and Polygons when near.
    • The Battleship’s Drones will not circle the player due to them being able to detect tanks and polygons from far distances.
  • If a tank with an Auto Turret on the top of its tank body is killed, then the Auto Turret doesn't become transparent.
  • The Auto Smasher’s Turret fires slightly less accurately.
Gameplay
Weapons Ammunition
Autoturret TurretsPentabarrel Cannons (Deployerbarrel Deployers)
Trapbarrel LaunchersDoritobarrel Spawners
Bullet Bullets (Missile Missiles)Trap Traps
Drone Squarez Drones (Drone Battleship) (Factorytank Factory)
Features Mechanics
! NotificationsDiepio4Teams Minimap
BaseSpawnIcon Base (Base Drones)Ghfff Achievements
Console ConsoleScoreIcon Scoreboard
FiringIconAuto FireSpinIcon Auto SpinInvisIcon Invisibility
TankTanksLevUpIcon LevelsStatsIcon Stats (Hidden)
CloserIcon Arena ClosingDeathIcon Death Screen
General Information
Tank Diep.ioDiep.io Mobile MobileDiep.io Mobile (Legacy)ChangeIcon ChangelogMobile ChangelogGear White StrategiesBuildIcon BuildsControlsIcon ControlsRegionsIcon Regions