Flank Guard Branch[]
Flank Guard[]
Brick Wall Build | |
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Build | |
Description | Health is important for survival, especially if you don't want to get killed by rammers. This build supports the damage of a sniper, the health of a rammer, and the speed of a Fighter all in one. This is good also for bullet spammer tanks like Octo Tank, Spread Shot, and Penta Shot! |
The Troll Build | |
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Build |
TINA KILLA | |
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Build |
Tri-Angle[]
Fast Child | |
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Build |
Tri-Angles ONLY | |
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Build | |
Description | A good build for bullet tri-angle branch. |
Maze Cop | |
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Build | |
Description | wanna be strict but on the laws side on diep.io? well go and use this teamer and witch hunter killing build
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Dragon Rammer | |
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Build | |
Description | If played right able to kill some spammers and able to kill Overlord Drones. I usually use it and end up on Leaderboard but lack of speed will allow spammers and drones to hit you when on low health so my advice is to build up some builds in the front let the bullet count their attacks and ram them but shoot down health while maintaining a close distance |
Speedy Rammer | |
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Go Home Booster, You’re Drunk | |
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Build |
Auto 5[]
GABERRR'S Counter ram auto 5 | |
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Build | |
Description | CRA-5 means Counter ram auto 5. so you play this build by when you see a body damage ramming booster / destroyer / low health smasher branch tank you immdiately retreat and they think your playing glass cannon auto 5 and instinctively chase after you. You continue to retreat and they will come to you. your turrets will wear them down enough in the chase so when they finally ram you you kill them. works almost every time since nobody expects a counter ram auto 5. ive taken down 50K destroyers with this. Can also take a blow from bullet build anhailator and retreat from danger if necessary. I usually playu oit in TDM but should work fine in FFA as well, Although if you play it over and over on a server, people will catch on, people have a very hard time distinguishing it from regular auto 5 and therefore, it tricks boosters and destroyers and usually kills them. Very useful and fun to play troll build that you’ll be playing over and over again. And practically nobody uses it so yeah. You’ve got the element of suprise, By GABERRR |
XP Farmer | |
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Build | |
Description | Made by Мастер. An XP Farmer to use while AFK. High speed is recommended in order to flee to safety. |
The worst build | |
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Build | |
Description | A ramming auto tank. Hah. With fast! Puny bullets and fast movement speed! This tank might suck, but some players definitely can get surprised! |
Healthy Auto Sniper | |
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Build | |
Description | This build uses reload points to trade for a more survival-based build. |
Pressured Lockdown! | |
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Seismic | |
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Build |
Auto Turret | |
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Build |
5 Snipers | |
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Build |
Middle Holder Teams | |
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Build | |
Description | Hold the middle and keep other team from leveling. Run from any fight. Get kills by accident or by defense. |
The Moving Fort | |
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Build | |
Description | This build is good for when you're defending a fleet of tanks. If you're assaulting an enemy, do not brute force it as it leads to your downfall. Also, bring tanks which can penetrate bullets so that you won't get hit by the enemy as easily. |
Booster[]
wierdmagedeon!! | |
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Build | |
Description | used for a slightly different rammer build, also works for smasher by replacing reload with 2 points in the others, 1 point in anything else will also happen. |
Half N Half | |
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Build | |
Description | A dangerous half ram half bullet bullet build. The HNH can be used to trick enemies into thinking your one type. Although not as fast as most booster a build, its mixture of ram and bullets can make your next victim half pepperoni half bbq chicken pizza. Yum! |
Fallen Booster | |
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Build | |
Description | A build that replicates the Fallen Booster. |
Glass Booster | |
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Build | |
Description | With fast high damage bullets, this build kills quick but dies quick. Weak against bullet spammers. |
Outta Here!!! | |
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Build |
Accelerator | |
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Build | |
Description | A fast, powerful build which allows the players to wear off enemy health. The one bullet speed is used for being able to shoot other boosters while chasing them. Also, with a bit of body damage, HP, and Regen, it is able to be a part rammer. You could also just do 3/3/4/0/4/4/7/7 and add the remaining points of your choice. |
Classic Rammer | |
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Speedy | |
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Build |
Speed Ram | |
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Boosted Ramming | |
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Invincible Hulk | |
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Build |
The Armored Bugatti Of Death | |
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Build |
Bullet Storm | |
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Build |
Cheetah Simulator | |
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Build |
Eagle | |
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Build | |
Description | Used for hunting down tanks, to kill bullet spammers you have to find blind spots, as long as it is played carefully it can destroy anything. |
Fast Rammer | |
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Flying Goat | |
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Build | |
Description | Boosters always remind me of goats: fast, frisky, and sometimes annoying. |
Gun Them Down! | |
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Build |
Ram and Slam | |
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Build | |
Description | Ram peaple with bullets and your self! |
Kill, Rest, Repeat | |
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Build | |
Description | A fast build that chases after tanks and pecks them with it's low speed high damage bullets |
Ram N' Spam | |
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Build | |
Description | A slower build for the booster which is capable of both ramming other tanks and using a semi-bullet shield. Avoid engaging faster tanks, heavily bullet-shielded tanks, and smashers as they will kill you. Also approach bullet spammers with caution as they probably have a greater firepower than yourself. |
The Trolling Booster | |
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Build | |
Description | When you ram into another ramming Booster the 1 penetration will let you survive by a bit |
Fighter[]
Fighter's Bullet Umbrella | |
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Build | |
Description | Basically modified sea serpent, it rams its bullets into its enemies from a few squares' longer distance. 2 bullet speed allows for easier destroyer kills as well as a bullet shield in front of itself to block enemy projectiles. This also mitigates decreased health points. A vertical ambush using this tank will kill almost all bullet spammers and snipers. A friend of mine got to 1m FFA using it. |
fight em bois | |
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Build | |
Description | good for clearing polygons for your team so they do not have to TANK dmg |
Papa Power Alt. | |
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Build | |
Description | With this build, you are able to have a considerate amount of health, and still be fast enough to chase people down. The two bullet speed will be just enough to catch running tanks, while still allowing you to have a bullet cloud. |
Falcon 9 | |
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Build |
Papa Power | |
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Build |
Tag Killer | |
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Build | |
Description | Body Damage increases your damage resistance. The slow bullet speed may fool enemies into thinking you're a rammer, which you kinda are. Maxed bullets are obviously important, and movement speed allows you to chase down and kill enemies quickly - very useful for Tag Mode. Points can be swapped between Body Damage and Movement Speed. |
anti-overlord | |
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Build | |
Description | A fighter build made specifically for destroying overlords. Effective if used by many fighters. |
Glass Cannon | |
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Build |
Sea Serpent | |
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Build |
The Killer Tank! | |
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Ambrosia | |
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Build |
Swift Slaughterer | |
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Build |
Dragon | |
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Build |
The falcon | |
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Build | |
Description | anti-rammers. Very effective for trolling |
Flanker | |
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Build | |
Description | Good at catching tanks like the Quad tank or those with low penetration builds off guard. If things go awry, it can take some hits and move quickly in order to ensure a safe getaway. |
Mockingjay | |
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Build | |
Description | uhhh... Glass Cannon! |
Vandal | |
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Build | |
Description | Balanced Fighter build. You don't have to do bullet speed but I think it'd help in certain situations, but if you'd like, you could move it into movement speed. |
Oort Cloud | |
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Build | |
Description | This build tested by me is a slight ballance of the rammer and glass cannon builds. The max bullet penetration ensures a direct hit. Without a worry of dying, health points and body damage are added to this build, but if you want more health, skip the body damage to maximise your health and maximise bullet damage or movement speed |
Octo Tank[]
Sunshine | |
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Build | |
Description | you see all these storms and hurricanes. so gloomy! well not anymore! :) bullets are now like rays of sunshine! spreading happiness everywhere! max hp and body damage, don't touch the sun. |
bullets | |
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Build | |
Description | Sturdy,High DPS and fast bullets |
KayAyeAre's 100k | |
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Build | |
Description | Used by KayAyeAre to get to a score of 100k. Hope you enjoy this build. |
Hurricane Survival | |
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Build | |
Description | A modified version of Hurricane Justin to ensure a health padding. Uses the 3 points from Body Damage into Health Regeneration. Great for Teams mode. |
Heavy Boulder | |
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Build | |
Description | Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability. |
The Hurricane | |
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Build |
Bullet Storm | |
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Build |
Octo Hurricane | |
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Build |
Dangerous Thunderstorm | |
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Build |
Glass Octo | |
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Build |
Hurricane Justin | |
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Build | |
Description | A hurricane-style build that my friend Justin uses. Customizable, switch high bullet damage and penetration for max health and body damage for an anti-rammer that would surprise Boosters and Smashers, or put more points into penetration and damage for a glass fortress that will keep enemies out and provide nice crowd control in Teams or Domination. |
Blizzard | |
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Build |
Somewhat Glass Tank | |
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Build |
Hurricane | |
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Build |
The Tropical Storm | |
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Build |
OctoTrool | |
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Build |
FLARE´s octo tank | |
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Build | |
Description | if you want you can swap the health and bullet speed points around. designed for chasing down smaller tanks and creates cover in TDM modes for other players |
Octo Farmer | |
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Build | |
Description | A (glassy) build suitable for peaceful farming of points, especially near the Pentagon Nest. Caution that confrontations are to be avoided. Suitable for use in modes with a base/safety zone, where one can flee to upon danger. Not recommended for modes where fighting against other tanks are unavoidable. |
Rammer Hell | |
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Build | |
Description | I recommend that you have one other teammate in your range if you are on 4-team, 2-team, or any other team mode, because this build doesn't guarantee protection, like everything else. If you are in any other mode though, try working up your skill for this build by battling with lvl 20-30 tanks, because this build is, again, a little hard to manage. |
The Wall | |
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Build | |
Description | Not very offensive, but keeps you and your teammates safe(ish) |
Absolute Bullet Hell | |
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Build | |
Description | This build is a build that allows for a lot of ranged damage sacrificing body damage and sometimes movement speed. It works really good staying in one spot with automatic spin and shooting |
Auto Gunner[]
CQC Run n' Gun | |
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Build | |
Description | This build is strategically made for flanking an enemy with ok mobility or give support fire on the move. The 4 on speed, penetration, and damage, with 7 of reload, on the 4 mini cannons and the autocannon, you would be having a good volume of fire. The 4 on health and regen is to make sure you're not a glass cannon with the tank, and the 0 body damage is because you should use the guns instead of ramming. |
Tracker | |
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Build | |
Description | The build allows you to track your enemies down (the Auto Turret shows tanks that are off-screen) and kill them easily. As a Gunner, it still has its weakness: low penetration. That’s why you should avoid the Twin branch (except if they are low on health). Surprisingly, you can out-trade Destroyers and Hybrids, both the bullet damage ones and the rammer ones. Other tank types should be no problem because of your speed and bullet rain. It’s recommend to stay with Machine Gun until level 45 but you can go Gunner at level 30. Useful in all game modes but best in FFA. |
OK KO | |
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Minigunner | |
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