Twin Branch
Twin
Pyrex Cannon | |
---|---|
Build |
Prometheus | |
---|---|
Build |
Rather Nice | |
---|---|
Build |
Two Glass Cannons | |
---|---|
Build | |
Description | Build 0/0/0/7/7/7/7/5 also works. |
Doubled Rough Play | |
---|---|
Build | |
Description | This build works out at Level 45, it could out penetrate or overwhelm almost any tank in Maze mode, including Destroyer classes and close up Assassin or Hunter branch tanks. Just watch out for Auto 5s or Auto Gunners with high bullet speed, skilled Overlords and other tanks using the same drones, and sometimes Trapper classes, especially Auto Trappers (though Trapper classes can't be a problem at times due to the slow bullet speed, and the fact that your bullets may push the traps away and hit the opponent, so for most of the time, you will be fine, just avoid Auto Trappers). |
Master Spark | |
---|---|
Build |
Fine Build | |
---|---|
Build |
Basic Bullet | |
---|---|
Build | |
Description | It works for most upgrades of the twin. One point from Health regen to max health |
Bullet Ram | |
---|---|
Build | |
Description | Trades Bullet speed for movement speed, and in turn creates a bullet wall in front of the tank. Bullets move slightly faster than the tank, so they collect in a mass in front. Mainly a Defense build, as chasing opponents is hard without bullet speed. Great in Maze; It can act as a shield when going down long corridors and can create a hard to bypass wall when hiding behind a corner. Great against rammers, allowing you to escape with ease if your not cornered. Even when you are it is almost impossible for a rammer to reach your tank if you face directly at them. Not the best against Glass builds though, so watch out for that. It's also great against bullet spammers like gunners and sprayers. It has some trouble dealing with strong drones, so don't get cornered unless you can out maneuver them. Snipers aren't much of a problem if you know where they are, but an ambush can definitely cause problems. Not the best against destroyers, but can get you away in a pinch. Not the best against balanced triplets and twins, though it can still be a pretty even match. The health and regen is pretty fluid; you can change it to whatever you prefer and get similar results. |
Octo Tank
Octo tag | |
---|---|
Build | |
Description | Intended for tag mode |
Heavy Boulder | |
---|---|
Build | |
Description | Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability. |
The Hurricane | |
---|---|
Build |
Bullet Storm | |
---|---|
Build |
Octo Hurricane | |
---|---|
Build |
Dangerous Thunderstorm | |
---|---|
Build |
Glass Octo | |
---|---|
Build |
Hurricane Justin | |
---|---|
Build | |
Description | A hurricane-style build that my friend Justin uses. Customizable, switch high bullet damage and penetration for max health and body damage for an anti-rammer that would surprise Boosters and Smashers, or put more points into penetration and damage for a glass fortress that will keep enemies out and provide nice crowd control in Teams or Domination. |
Blizzard | |
---|---|
Build |
Somewhat Glass Tank | |
---|---|
Build |
Hurricane | |
---|---|
Build |
The Tropical Storm | |
---|---|
Build |
OctoTrool | |
---|---|
Build |
FLARE´s octo tank | |
---|---|
Build | |
Description | if you want you can swap the health and bullet speed points around. designed for chasing down smaller tanks and creates cover in TDM modes for other players |
Octo Farmer | |
---|---|
Build | |
Description | A (glassy) build suitable for peaceful farming of points, especially near the Pentagon Nest. Caution that confrontations are to be avoided. Suitable for use in modes with a base/safety zone, where one can flee to upon danger. Not recommended for modes where fighting against other tanks are unavoidable. |
Rammer Hell | |
---|---|
Build | |
Description | I recommend that you have one other teammate in your range if you are on 4-team, 2-team, or any other team mode, because this build doesn't guarantee protection, like everything else. If you are in any other mode though, try working up your skill for this build by battling with lvl 20-30 tanks, because this build is, again, a little hard to manage. |
The Wall | |
---|---|
Build | |
Description | Not very offensive, but keeps you and your teammates safe(ish) |
Modified Tropical Storm | |
---|---|
Build | |
Description | The max bullet speed, penetration and damage + max reload makes this tank great at trapping and overwhelming opponents, while splitting the rest of the upgrades between health regen and max health makes this tank significantly less fragile than many other glass tanks. Just make sure to stay alert so you don't get ambushed. |
Triple Twin
Shieldrusher | |
---|---|
Build | |
Description | Have on Autofire and rush into the enemy. They will die with the massive amounts of bullets. |
Gunzerker | |
---|---|
Build | |
Description | Flexible enough, can soak some damage, attack with focused fire, or defend with a hurricane or bullets. |
Mega Killer | |
---|---|
Build |
Dangerous Thunderstorm III: The Glass Lightning | |
---|---|
Build |
Max Score | |
---|---|
Build |
Catcher | |
---|---|
Build |
Devilish Glass Cannon | |
---|---|
Build |
Aquila | |
---|---|
Build |
Bullet HELL | |
---|---|
Build |
Da De Destruction | |
---|---|
Build |
Penta Shot
FFA King of all trades | |
---|---|
Build | |
Description | Health and regeneration and fast as a rammer, a defensive tank build that can truly defend itself from most tanks in the game! Just watch out for triplets and factories! (Field tested) |
Bullet Slammer | |
---|---|
Build |
Glass Nightmare | |
---|---|
Build |
Dangerous Thunderstorm II | |
---|---|
Build |
Cloud | |
---|---|
Build |
DIE DIE DIE | |
---|---|
Build | |
Description | They're dead |
All balanced | |
---|---|
Build | |
Description | There is no escape for this if you have a Penta Shot. |
Spread Shot
dwagon | |
---|---|
Build | |
Description | got 4 mill very OP |
Blitzkrieg | |
---|---|
Build | |
Description | Good Spread Shot build for attacking and winning quickly (as the name implies). Works best for 2 Teams, though it can still work well in 4 Teams if you make sure to team up with someone. When using this build, focus on one target at a time and make good use of guerilla tactics (e.g., sneak attacks and quick rushes). If your health goes below one third, get to safety and regen. Optionally, you can take the one point in regen and put it in bullet speed instead. though this is only recommended if you have some bullet spammers who can shield you. With the right technique, you'll be able to take on most tanks in the game. Using this build in 2 Teams, I can often get a score over 200k. |
Max Efficiency | |
---|---|
Build |
Offensive Shield | |
---|---|
Build |
Grapeshot | |
---|---|
Build |
Glass Endeka | |
---|---|
Build |
Dangerous Thunderstorm: The Storm for the Midnight Moon | |
---|---|
Build |
Triplet
Rammer Exterminator | |
---|---|
Build |
Glass Triceratops | |
---|---|
Build |
Bullet Trident | |
---|---|
Build |
Unstoppable | |
---|---|
Build |
Reaper | |
---|---|
Build |
Bullet Wall | |
---|---|
Build |
The Survivor | |
---|---|
Build | |
Description | Pretty good against Fallen Booster and for surviving |
Turret | |
---|---|
Build | |
Description | The turret focuses on attacking enemies and is more of a quick defence tank. It focuses on its bullets stats. |
Well Rounded | |
---|---|
Build | |
Description | Well Rounded works well in FFA and Maze, due to it having decent health, regen, strength, and speed all at once. The last 33rd upgrade is of your choosing. |
Battleship
Swarmer | |
---|---|
Build | |
Description | Charge drone classes with autofire off, and suddenly turn autofire on. Kill others at a distance. Sorry for the terseness :) |
Glass Fume Spawner | |
---|---|
Build |
Quality Over Quantity | |
---|---|
Build |
Gamebreaker | |
---|---|
Build |
Small but Deadly | |
---|---|
Build |