Diep.io Wiki
Diep.io Wiki
(bring both up to steam)
(remove unpopular builds | lavish attention on beloved Necromancer)
Line 190: Line 190:
 
|movement speed = 5
 
|movement speed = 5
 
|description = Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability.
 
|description = Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability.
}}
 
{{Build|
 
|build name = Cannonball
 
|health regen = 5
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
|description = A heavy anti-drone tank with high defense.
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 280: Line 268:
 
|reload = 7
 
|reload = 7
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Champion
 
|health regen = 7
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 5
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Unstoppable Satisfaction
 
|health regen = 2
 
|max health = 6
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 5
 
|movement speed = 1
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 324: Line 290:
 
|reload = 4
 
|reload = 4
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Human Made Storm
 
|health regen = 3
 
|max health = 3
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 6
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Grind & Run
 
|health regen = 2
 
|max health = 1
 
|body damage = 0
 
|bullet speed = 2
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 7
 
}}
 
{{Build|
 
|build name = Noob Killer
 
|health regen = 3
 
|max health = 7
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 5
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Anti-Ramming Bullet Spamming
 
|health regen = 5
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 379: Line 301:
 
|reload = 7
 
|reload = 7
 
|movement speed = 0
 
|movement speed = 0
}}
 
{{Build|
 
|build name = Death-inition
 
|health regen = 5
 
|max health = 3
 
|body damage = 6
 
|bullet speed = 2
 
|bullet penetration = 3
 
|bullet damage = 3
 
|reload = 6
 
|movement speed = 5
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 497: Line 408:
 
{{BuildHeaderHeader|Penta Shot|
 
{{BuildHeaderHeader|Penta Shot|
 
<onlyinclude>{{#ifeq:{{{transcludesection|pentashot}}}|pentashot|
 
<onlyinclude>{{#ifeq:{{{transcludesection|pentashot}}}|pentashot|
{{Build|
 
|build name = Team Assassin
 
|health regen = 0
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 6
 
|bullet penetration = 6
 
|bullet damage = 5
 
|reload = 6
 
|movement speed = 6
 
|description = Not for solos like FFA or Maze, use 2 health regen 2 max health or 1/3 to fit your strategy
 
}}
 
 
{{Build|
 
{{Build|
 
|build name = Bullet Slammer
 
|build name = Bullet Slammer
Line 622: Line 521:
 
|reload = 7
 
|reload = 7
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Vertical Defense
 
|health regen = 2
 
|max health = 0
 
|body damage = 3
 
|bullet speed = 1
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 7
 
|description = This build is designed to hold off enemy bullets, defend your team and corner low penetration tanks. Best used in [[2 Teams]], in a pair with a [[Hybrid]]/[[Penta Shot]], as your bullets will literally make a wall in front of you, shielding both your teammates and yourself. Killing could be a problem because of the slow bullets, unless you’re encountering distracted tanks and unlucky (or stupid) body damage rammers as they wouldn’t expect high Bullet Damage and Movement Speed.
 
}}
 
{{Build|
 
|build name = Lock Down
 
|health regen = 1
 
|max health = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 4
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 656: Line 532:
 
|reload = 6
 
|reload = 6
 
|movement speed = 1
 
|movement speed = 1
}}
 
{{Build|
 
|build name = Chaos Spreader
 
|health regen = 1
 
|max health = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 6
 
|movement speed = 5
 
 
}}
 
}}
 
}}</onlyinclude>}}
 
}}</onlyinclude>}}
Line 737: Line 602:
 
|reload = 7
 
|reload = 7
 
|movement speed = 7
 
|movement speed = 7
  +
}}
  +
}}</onlyinclude>}}
  +
{{BuildHeaderHeader|Battleship|
  +
<onlyinclude>{{#ifeq:{{{transcludesection|battleship}}}|battleship|
  +
{{Build|
  +
|build name = Swarmer
  +
|health regen = 0
  +
|max health = 0
  +
|body damage = 0
  +
|bullet speed = 5
  +
|bullet penetration = 7
  +
|bullet damage = 7
  +
|reload = 7
  +
|movement speed = 7
  +
|description = Charge drone classes with autofire off, and suddenly turn autofire on. Kill others at a distance. Sorry for the terseness :)
  +
}}
  +
{{Build|
  +
|build name = Glass Fume Spawner
  +
|health regen = 0
  +
|max health = 0
  +
|body damage = 0
  +
|bullet speed = 7
  +
|bullet penetration = 7
  +
|bullet damage = 7
  +
|reload = 6
  +
|movement speed = 6
  +
}}
  +
{{Build|
  +
|build name = Quality Over Quantity
  +
|health regen = 0
  +
|max health = 5
  +
|body damage = 0
  +
|bullet speed = 6
  +
|bullet penetration = 7
  +
|bullet damage = 7
  +
|reload = 3
  +
|movement speed = 5
  +
}}
  +
{{Build|
  +
|build name = Gamebreaker
  +
|health regen = 2
  +
|max health = 2
  +
|body damage = 0
  +
|bullet speed = 7
  +
|bullet penetration = 7
  +
|bullet damage = 7
  +
|reload = 7
  +
|movement speed = 1
 
}}
 
}}
 
}}</onlyinclude>}}
 
}}</onlyinclude>}}
Line 800: Line 713:
 
|reload = 5
 
|reload = 5
 
|movement speed = 3
 
|movement speed = 3
}}
 
{{Build|
 
|build name = Unexpected Ram
 
|health regen = 7
 
|max health = 7
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 1
 
|bullet damage = 1
 
|reload = 3
 
|movement speed = 7
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 844: Line 746:
 
|reload = 7
 
|reload = 7
 
|movement speed = 3
 
|movement speed = 3
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Stalker|
 
{{BuildHeaderHeader|Stalker|
 
<onlyinclude>{{#ifeq:{{{transcludesection|stalker}}}|stalker|
 
<onlyinclude>{{#ifeq:{{{transcludesection|stalker}}}|stalker|
Line 866: Line 769:
 
|bullet penetration = 5
 
|bullet penetration = 5
 
|bullet damage = 0
 
|bullet damage = 0
|reload = 0
 
|movement speed = 7
 
}}
 
{{Build|
 
|build name = Trickester
 
|health regen = 0
 
|max health = 6
 
|body damage = 5
 
|bullet speed = 3
 
|bullet penetration = 6
 
|bullet damage = 6
 
 
|reload = 0
 
|reload = 0
 
|movement speed = 7
 
|movement speed = 7
Line 891: Line 783:
 
|movement speed = 0
 
|movement speed = 0
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = Powerful (Stalker)
 
|health regen = 4
 
|max health = 7
 
|body damage = 5
 
|bullet speed = 3
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 0
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = I’m your Nightmare
 
|health regen = 0
 
|max health = 6
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 0
 
|movement speed = 6
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Predator|
 
{{BuildHeaderHeader|Predator|
 
<onlyinclude>{{#ifeq:{{{transcludesection|predator}}}|predator|
 
<onlyinclude>{{#ifeq:{{{transcludesection|predator}}}|predator|
{{Build|
 
|build name = One Hit KO
 
|health regen = 0
 
|max health = 0
 
|body damage = 5
 
|bullet speed = 6
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 5
 
|movement speed = 3}}
 
 
{{Build|
 
{{Build|
 
|build name = The Real Sniper
 
|build name = The Real Sniper
Line 969: Line 830:
 
|movement speed = 5
 
|movement speed = 5
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = Glass-Cannon Team Sniper
 
|health regen = 2
 
|max health = 2
 
|body damage = 1
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Streamliner|
 
{{BuildHeaderHeader|Streamliner|
 
<onlyinclude>{{#ifeq:{{{transcludesection|streamliner}}}|streamliner|
 
<onlyinclude>{{#ifeq:{{{transcludesection|streamliner}}}|streamliner|
{{Build|
 
|build name = More Dangerous Than It Looks
 
|health regen = 0
 
|max health = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 5
 
|description = A great build for pros.
 
}}
 
 
{{Build|
 
{{Build|
 
|build name = Dominator Dominator
 
|build name = Dominator Dominator
Line 1,028: Line 867:
 
|movement speed = 5
 
|movement speed = 5
 
|description = A build for taking down the [[Fallen Booster]], use your movement speed to move faster than the boss and fire high damage bullets at it. You trade one point from reload and bullet damage and two points from bullet speed for health stats to have better armor in case you get damaged during the fight. This build is not just for killing the Fallen Booster, you may also stand a chance against the [[Guardian]] if you are skilled enough. Be careful when moving forward as that will slow down your bullet speed.
 
|description = A build for taking down the [[Fallen Booster]], use your movement speed to move faster than the boss and fire high damage bullets at it. You trade one point from reload and bullet damage and two points from bullet speed for health stats to have better armor in case you get damaged during the fight. This build is not just for killing the Fallen Booster, you may also stand a chance against the [[Guardian]] if you are skilled enough. Be careful when moving forward as that will slow down your bullet speed.
}}
 
{{Build|
 
|build name = The Real Build
 
|health regen = 2
 
|max health = 3
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 4
 
|movement speed = 3
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,084: Line 912:
 
|movement speed = 5
 
|movement speed = 5
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = The Flamethrower
 
|health regen = 3
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 5
 
|bullet penetration = 4
 
|bullet damage = 7
 
|reload = 4
 
|movement speed = 6
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Overlord|
 
{{BuildHeaderHeader|Overlord|
 
<onlyinclude>{{#ifeq:{{{transcludesection|overlord}}}|overlord|
 
<onlyinclude>{{#ifeq:{{{transcludesection|overlord}}}|overlord|
Line 1,118: Line 936:
 
|reload = 0
 
|reload = 0
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Ultimate OverLord
 
|health regen = 7
 
|max health = 7
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 5
 
|bullet damage = 7
 
|reload = 0
 
|movement speed = 0
 
|description = This OverLord will beat Boosters with ram stats and Regenerate Health quickly, while clawing its enemies to death with Bullet Damage. Reload and Speed are not necessary, and neither is Speed, because people will attack it and it will ram and kill them with s.
 
}}
 
{{Build|
 
|build name = Obliterator
 
|health regen = 6
 
|max health = 6
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 0
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Obliterator II
 
|health regen = 4
 
|max health = 6
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 0
 
|movement speed = 2
 
}}
 
{{Build|
 
|build name = Survivalist
 
|health regen = 3
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 6
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 2
 
|movement speed = 4
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,219: Line 992:
 
|movement speed = 4
 
|movement speed = 4
 
|description = A strong all around Overlord, my best is 480k.
 
|description = A strong all around Overlord, my best is 480k.
}}
 
{{Build|
 
|build name = Ultrapowerful 60Reaper
 
|health regen = 1
 
|max health = 3
 
|body damage = 1
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 3
 
|movement speed = 4
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,288: Line 1,050:
 
|movement speed = 5
 
|movement speed = 5
 
|description = Great for leveling. Grab 1 point of damage, max speed, max penetration then bullet speed. Grab 1 level in regen, finish off damage then dump the rest into health.
 
|description = Great for leveling. Grab 1 point of damage, max speed, max penetration then bullet speed. Grab 1 level in regen, finish off damage then dump the rest into health.
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Manager|
 
{{BuildHeaderHeader|Manager|
 
<onlyinclude>{{#ifeq:{{{transcludesection|manager}}}|manager|
 
<onlyinclude>{{#ifeq:{{{transcludesection|manager}}}|manager|
 
{{Build|
 
{{Build|
|build name = Knight
+
|build name = The REAL diepio Manager
|health regen = 5
+
|health regen = 1
|max health = 0
+
|max health = 6
 
|body damage = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet speed = 7
Line 1,300: Line 1,063:
 
|bullet damage = 7
 
|bullet damage = 7
 
|reload = 0
 
|reload = 0
|movement speed = 7
+
|movement speed = 5
}}
 
{{Build|
 
|build name = Double Trouble
 
|health regen = 7
 
|max health = 7
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 5
 
|bullet damage = 0
 
|reload = 0
 
|movement speed = 7
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,335: Line 1,087:
 
|movement speed = 7
 
|movement speed = 7
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = The REAL diepio Manager
 
|health regen = 1
 
|max health = 6
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 0
 
|movement speed = 5
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Necromancer|
 
{{BuildHeaderHeader|Necromancer|
 
<onlyinclude>{{#ifeq:{{{transcludesection|necromancer}}}|necromancer|
 
<onlyinclude>{{#ifeq:{{{transcludesection|necromancer}}}|necromancer|
Line 1,358: Line 1,100:
 
|reload = 6
 
|reload = 6
 
|movement speed = 4
 
|movement speed = 4
|description = [[User:Ursuul|<span class="plainlinks">Ursuul’s</span>]] preferred Necromancer Build. It allows for sufficient offensive maneuverability as well as having extra points left over for comfortable health padding.
+
|description = {{u|Ursuul|Ursuul’s}} preferred Necromancer Build. It allows for sufficient offensive maneuverability as well as having extra points left over for comfortable health padding.
}}
 
{{Build|
 
|build name = Anooku’s Balanced Build
 
|health regen = 0
 
|max health = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 6
 
|movement speed = 6
 
|description = A very good overall build that balances Movement Speed and Reload. Despite the lack of Max Health and Health Regen, it allows you to chase prey as well as run away from dangerous tanks due to the movement speed. This build also comes with 34 solid drones, which is more than most Necromancers have. Very useful for offense, and with so many drones, also has decent defense.
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,384: Line 1,114:
 
}}
 
}}
 
{{Build|
 
{{Build|
|build name = Glass Upgrades
+
|build name = Square Swarm
|health regen = 1
 
|max health = 1
 
|body damage = 1
 
|bullet speed = 6
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 6
 
|movement speed = 6
 
}}
 
{{Build|
 
|build name = Evil Entity
 
 
|health regen = 0
 
|health regen = 0
|max health = 3
+
|max health = 0
 
|body damage = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|bullet damage = 7
|reload = 6
+
|reload = 7
|movement speed = 3
+
|movement speed = 5
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,440: Line 1,159:
 
}}
 
}}
 
{{Build|
 
{{Build|
|build name = Square Swarm
+
|build name = Evil Entity
 
|health regen = 0
 
|health regen = 0
|max health = 0
+
|max health = 3
 
|body damage = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|bullet damage = 7
|reload = 7
+
|reload = 6
|movement speed = 5
+
|movement speed = 3
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Battleship|
 
{{BuildHeaderHeader|Battleship|
 
<onlyinclude>{{#ifeq:{{{transcludesection|battleship}}}|battleship|
 
<onlyinclude>{{#ifeq:{{{transcludesection|battleship}}}|battleship|
Line 1,485: Line 1,205:
 
|reload = 3
 
|reload = 3
 
|movement speed = 5
 
|movement speed = 5
}}
 
{{Build|
 
|build name = Corridor
 
|health regen = 3
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 5
 
|movement speed = 0
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,507: Line 1,216:
 
|reload = 7
 
|reload = 7
 
|movement speed = 1
 
|movement speed = 1
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Factory|
 
{{BuildHeaderHeader|Factory|
 
<onlyinclude>{{#ifeq:{{{transcludesection|factory}}}|factory|
 
<onlyinclude>{{#ifeq:{{{transcludesection|factory}}}|factory|
Line 1,531: Line 1,241:
 
|reload = 5
 
|reload = 5
 
|movement speed = 3
 
|movement speed = 3
}}
 
{{Build|
 
|build name = Master Control
 
|health regen = 0
 
|max health = 2
 
|body damage = 2
 
|bullet speed = 4
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 4
 
|movement speed = 7
 
}}
 
{{Build|
 
|build name = Guard of Royalty
 
|health regen = 0
 
|max health = 3
 
|body damage = 3
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 6
 
|movement speed = 0
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,564: Line 1,252:
 
|reload = 5
 
|reload = 5
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Anti-Boss Tank
 
|health regen = 3
 
|max health = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 4
 
|movement speed = 5
 
|description = Build 3/0/0/7/7/7/2/7 (only when fighting the [[Guardian]]). Want bosses off your server, no problem. Use this build to go up against bosses yourself if no one is standing a chance.
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,588: Line 1,264:
 
|movement speed = 5
 
|movement speed = 5
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = Emperor of dieps
 
|health regen = 0
 
|max health = 3
 
|body damage = 4
 
|bullet speed = 6
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 6
 
|movement speed = 0
 
|description = The power of your minions is really high, but remember to keep them close to you because you have no regeneration points
 
}}
 
{{Build|
 
|build name = Fantastic Toy Maker
 
|health regen = 0
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 3
 
|movement speed = 2
 
|description = The Drones' reload may not be very quick, but this build is good for fighting Penta-Shots and Spread-Shots. Also, try and keep your drones close to you for extra protection.
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Tri-Trapper|
 
{{BuildHeaderHeader|Tri-Trapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|tri-trapper}}}|tri-trapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|tri-trapper}}}|tri-trapper|
Line 1,659: Line 1,312:
 
|movement speed = 0
 
|movement speed = 0
 
|description = let the tanks hide in your hive, but don't let it alone! It's easy to create hive, just press C+E
 
|description = let the tanks hide in your hive, but don't let it alone! It's easy to create hive, just press C+E
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Gunner Trapper|
 
{{BuildHeaderHeader|Gunner Trapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|gunner trapper}}}|gunner trapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|gunner trapper}}}|gunner trapper|
{{Build|
 
|build name = Paladin
 
|health regen = 0
 
|max health = 0
 
|body damage = 5
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
 
{{Build|
 
{{Build|
 
|build name = Glass Double Pinner
 
|build name = Glass Double Pinner
Line 1,716: Line 1,359:
 
|reload = 7
 
|reload = 7
 
|movement speed = 0
 
|movement speed = 0
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Mega Trapper|
 
{{BuildHeaderHeader|Mega Trapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|mega trapper}}}|mega trapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|mega trapper}}}|mega trapper|
Line 1,753: Line 1,397:
 
|movement speed = 7
 
|movement speed = 7
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = Impregnable Fortress
 
|health regen = 2
 
|max health = 1
 
|body damage = 2
 
|bullet speed = 2
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 5
 
}}
 
{{Build|
 
|build name = Butcher
 
|health regen = 0
 
|max health = 5
 
|body damage = 3
 
|bullet speed = 4
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = TRUMP
 
|health regen = 1
 
|max health = 2
 
|body damage = 2
 
|bullet speed = 7
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 5
 
|movement speed = 4
 
}}
 
{{Build|
 
|build name = nest king
 
|health regen = 6
 
|max health = 3
 
|body damage = 4
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 6
 
|reload = 7
 
|movement speed = 0
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Auto Trapper|
 
{{BuildHeaderHeader|Auto Trapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|auto trapper}}}|auto trapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|auto trapper}}}|auto trapper|
Line 1,821: Line 1,422:
 
|movement speed = 0
 
|movement speed = 0
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = Rammer Defense
 
|health regen = 1
 
|max health = 0
 
|body damage = 2
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 6
 
|reload = 7
 
|movement speed = 3
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Overtrapper|
 
{{BuildHeaderHeader|Overtrapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|overtrapper}}}|overtrapper|
 
<onlyinclude>{{#ifeq:{{{transcludesection|overtrapper}}}|overtrapper|
Line 1,845: Line 1,436:
 
|movement speed = 2
 
|movement speed = 2
 
|description = This Build is especially good in game modes with teams, as it can place traps quickly and defend the area with the drones.
 
|description = This Build is especially good in game modes with teams, as it can place traps quickly and defend the area with the drones.
}}
 
{{Build|
 
|build name = Standart Defence
 
|health regen = 0
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 6
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 7
 
|movement speed = 4
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,886: Line 1,466:
 
<onlyinclude>{{#ifeq:{{{transcludesection|machine gun}}}|machine gun|
 
<onlyinclude>{{#ifeq:{{{transcludesection|machine gun}}}|machine gun|
 
{{Build|
 
{{Build|
|build name = X Reader
+
|build name = Barrage
|health regen = 0
+
|health regen = 3
|max health = 5
+
|max health = 2
 
|body damage = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet speed = 7
Line 1,906: Line 1,486:
 
|reload = 7
 
|reload = 7
 
|movement speed = 0
 
|movement speed = 0
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Destroyer|
 
{{BuildHeaderHeader|Destroyer|
 
<onlyinclude>{{#ifeq:{{{transcludesection|destroyer}}}|destroyer|
 
<onlyinclude>{{#ifeq:{{{transcludesection|destroyer}}}|destroyer|
Line 1,931: Line 1,512:
 
|movement speed = 3
 
|movement speed = 3
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = Weird Build!
 
|health regen = 7
 
|max health = 7
 
|body damage = 7
 
|bullet speed = 7
 
|bullet penetration = 5
 
|bullet damage = 0
 
|reload = 0
 
|movement speed = 0
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Hybrid|
 
{{BuildHeaderHeader|Hybrid|
 
<onlyinclude>{{#ifeq:{{{transcludesection|hybrid}}}|hybrid|
 
<onlyinclude>{{#ifeq:{{{transcludesection|hybrid}}}|hybrid|
 
{{Build|
 
{{Build|
|build name = Tank Crasher
+
|build name = Rammer (Hybrid)
|health regen = 0
+
|health regen = 6
|max health = 3
+
|max health = 6
|body damage = 0
+
|body damage = 6
|bullet speed = 7
+
|bullet speed = 0
|bullet penetration = 7
+
|bullet penetration = 2
|bullet damage = 7
+
|bullet damage = 0
|reload = 5
+
|reload = 6
|movement speed = 4
+
|movement speed = 6
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 1,966: Line 1,537:
 
|movement speed = 7
 
|movement speed = 7
 
|description = With Bullet Penetration and Bullet damage, you one-shot level 45 tanks with 7 points in health. Having 5 body damage halves damage done to you by bullets and allows you to use you recoil to ram others. This build is a representation of its name Hybrid; You can shoot and you can ram. It is recommended to flee when you are low on health due to this tank's lack of health regen.
 
|description = With Bullet Penetration and Bullet damage, you one-shot level 45 tanks with 7 points in health. Having 5 body damage halves damage done to you by bullets and allows you to use you recoil to ram others. This build is a representation of its name Hybrid; You can shoot and you can ram. It is recommended to flee when you are low on health due to this tank's lack of health regen.
}}
 
{{Build|
 
|build name = Rammer
 
|health regen = 6
 
|max health = 6
 
|body damage = 6
 
|bullet speed = 0
 
|bullet penetration = 2
 
|bullet damage = 0
 
|reload = 6
 
|movement speed = 6
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,000: Line 1,560:
 
|reload = 5
 
|reload = 5
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Easy to avoid NOT!
 
|health regen = 3
 
|max health = 0
 
|body damage = 2
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 7
 
|description = It is true that slow bullet speed makes it hard to kill players. But your could trick players by showing off your slow bullet speed, if they are stupid enough, they will come close to you, then quickly take the victim down! Note: This build is for trolling.
 
}}
 
{{Build|
 
|build name = Blasammer
 
|health regen = 7
 
|max health = 6
 
|body damage = 6
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 0
 
|movement speed = 0
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,045: Line 1,582:
 
|reload = 2
 
|reload = 2
 
|movement speed = 2
 
|movement speed = 2
}}
 
{{Build|
 
|build name = Wrecker
 
|health regen = 7
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 5
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,067: Line 1,593:
 
|reload = 4
 
|reload = 4
 
|movement speed = 4
 
|movement speed = 4
}}
 
{{Build|
 
|build name = The Real HYbrid
 
|health regen = 0
 
|max health = 5
 
|body damage = 5
 
|bullet speed = 4
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Annabelle
 
|health regen = 0
 
|max health = 5
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 5
 
|movement speed = 2
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,101: Line 1,605:
 
|movement speed = 0
 
|movement speed = 0
 
|description = Use build 0/6/7/5/7/6/2/0 if you want more reload.
 
|description = Use build 0/6/7/5/7/6/2/0 if you want more reload.
}}
 
{{Build|
 
|build name = Man o’ War
 
|health regen = 1
 
|max health = 4
 
|body damage = 2
 
|bullet speed = 7
 
|bullet penetration = 6
 
|bullet damage = 7
 
|reload = 6
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Bullet Rammy
 
|health regen = 5
 
|max health = 0
 
|body damage = 7
 
|bullet speed = 7
 
|bullet penetration = 0
 
|bullet damage = 0
 
|reload = 7
 
|movement speed = 7
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,134: Line 1,616:
 
|reload = 7
 
|reload = 7
 
|movement speed = 5
 
|movement speed = 5
}}
 
{{Build|
 
|build name = Increased Bullet Supply
 
|health regen = 4
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 5
 
|bullet damage = 6
 
|reload = 7
 
|movement speed = 0
 
|description = (You may trade some HP upgrades for speed)
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,168: Line 1,638:
 
|reload = 4
 
|reload = 4
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Best Tank in the Game
 
|health regen = 1
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 4
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Anti-Boss
 
|health regen = 3
 
|max health = 3
 
|body damage = 3
 
|bullet speed = 5
 
|bullet penetration = 5
 
|bullet damage = 5
 
|reload = 5
 
|movement speed = 3
 
|description = Leaves 1 point for your usage. For using bullets for recoil and accelerating.
 
 
}}
 
}}
 
}}</onlyinclude>}}
 
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Annihilator|
 
{{BuildHeaderHeader|Annihilator|
 
<onlyinclude>{{#ifeq:{{{transcludesection|annihilator}}}|annihilator|
 
<onlyinclude>{{#ifeq:{{{transcludesection|annihilator}}}|annihilator|
{{Build|
 
|build name = Deepanshu Boom
 
|health regen = 1
 
|max health = 4
 
|body damage = 4
 
|bullet speed = 6
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 6
 
|movement speed = 0
 
|description = This build is best for Annihilator. Made by Deepanshu.
 
}}
 
{{Build|
 
|build name = Power Build
 
|health regen = 0
 
|max health = 3
 
|body damage = 3
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 6
 
|reload = 0
 
|movement speed = 7
 
}}
 
 
{{Build|
 
{{Build|
 
|build name = Tag, you’re it!
 
|build name = Tag, you’re it!
Line 2,241: Line 1,665:
 
}}
 
}}
 
{{Build|
 
{{Build|
|build name = Rammer
+
|build name = Rammer (Annihilator)
 
|health regen = 5
 
|health regen = 5
 
|max health = 7
 
|max health = 7
Line 2,272: Line 1,696:
 
|reload = 7
 
|reload = 7
 
|movement speed = 1
 
|movement speed = 1
}}
 
{{Build|
 
|build name = ULTRA BUILD (Detroit Style)
 
|health regen = 0
 
|max health = 5
 
|body damage = 1
 
|bullet speed = 6
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = ULTRA BUILD (New York Style)
 
|health regen = 0
 
|max health = 6
 
|body damage = 0
 
|bullet speed = 6
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,305: Line 1,707:
 
|reload = 6
 
|reload = 6
 
|movement speed = 0
 
|movement speed = 0
}}
 
{{Build|
 
|build name = The Witch
 
|health regen = 0
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 6
 
|bullet penetration = 7
 
|bullet damage = 6
 
|reload = 6
 
|movement speed = 1
 
}}
 
{{Build|
 
|build name = Blitz3r
 
|health regen = 6
 
|max health = 6
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 0
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = The Random.org
 
|health regen = 6
 
|max health = 6
 
|body damage = 2
 
|bullet speed = 4
 
|bullet penetration = 3
 
|bullet damage = 5
 
|reload = 1
 
|movement speed = 6
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,351: Line 1,720:
 
|description = All-out offense with decently high mobility.
 
|description = All-out offense with decently high mobility.
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = anni in maze
 
|health regen = 4
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 6
 
|bullet penetration = 6
 
|bullet damage = 7
 
|reload = 6
 
|movement speed = 0
 
|description = you are really strong, but you still have to watch out for the smasher branch tanks, this build is really good in maze and useful in other gamemodes too
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Skimmer|
 
{{BuildHeaderHeader|Skimmer|
 
<onlyinclude>{{#ifeq:{{{transcludesection|skimmer}}}|skimmer|
 
<onlyinclude>{{#ifeq:{{{transcludesection|skimmer}}}|skimmer|
Line 2,387: Line 1,745:
 
|reload = 7
 
|reload = 7
 
|movement speed = 2
 
|movement speed = 2
}}
 
{{Build|
 
|build name = Ionizer
 
|health regen = 4
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 6
 
|bullet penetration = 7
 
|bullet damage = 5
 
|reload = 7
 
|movement speed = 0
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,409: Line 1,756:
 
|reload = 7
 
|reload = 7
 
|movement speed = 5
 
|movement speed = 5
}}
 
{{Build|
 
|build name = Blockbuster
 
|health regen = 3
 
|max health = 0
 
|body damage = 2
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 7
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,431: Line 1,767:
 
|reload = 7
 
|reload = 7
 
|movement speed = 5
 
|movement speed = 5
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Gunner|
 
{{BuildHeaderHeader|Gunner|
 
<onlyinclude>{{#ifeq:{{{transcludesection|gunner}}}|gunner|
 
<onlyinclude>{{#ifeq:{{{transcludesection|gunner}}}|gunner|
Line 2,444: Line 1,781:
 
|reload = 7
 
|reload = 7
 
|movement speed = 0
 
|movement speed = 0
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Sprayer|
 
{{BuildHeaderHeader|Sprayer|
 
<onlyinclude>{{#ifeq:{{{transcludesection|sprayer}}}|sprayer|
 
<onlyinclude>{{#ifeq:{{{transcludesection|sprayer}}}|sprayer|
 
{{Build|
 
{{Build|
|build name = Anti-Melee
+
|build name = Advanced Pursuit
|health regen = 3
+
|health regen = 2
|max health = 2
+
|max health = 3
 
|body damage = 0
 
|body damage = 0
|bullet speed = 7
+
|bullet speed = 5
 
|bullet penetration = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|bullet damage = 7
|reload = 7
+
|reload = 6
|movement speed = 0
+
|movement speed = 3
|description = Can completely repel all melee builds, but is weak against drone classes.
 
 
}}
 
}}
 
{{Build|
 
{{Build|
|build name = Slow but Powerful
+
|build name = Anti-Melee
|health regen = 7
+
|health regen = 3
|max health = 5
+
|max health = 2
 
|body damage = 0
 
|body damage = 0
|bullet speed = 0
+
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|bullet damage = 7
 
|reload = 7
 
|reload = 7
 
|movement speed = 0
 
|movement speed = 0
  +
|description = Can completely repel all melee builds, but is weak against drone classes.
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,476: Line 1,814:
 
|body damage = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet speed = 7
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Impenetrable
 
|health regen = 7
 
|max health = 2
 
|body damage = 0
 
|bullet speed = 3
 
 
|bullet penetration = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|bullet damage = 7
Line 2,501: Line 1,828:
 
|bullet damage = 7
 
|bullet damage = 7
 
|reload = 7
 
|reload = 7
|movement speed = 3
 
}}
 
{{Build|
 
|build name = Advanced Pursuit
 
|health regen = 2
 
|max health = 3
 
|body damage = 0
 
|bullet speed = 5
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 6
 
 
|movement speed = 3
 
|movement speed = 3
 
}}
 
}}
Line 2,536: Line 1,852:
 
|movement speed = 2
 
|movement speed = 2
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = Scarlet Meister
 
|health regen = 0
 
|max health = 5
 
|body damage = 0
 
|bullet speed = 5
 
|bullet penetration = 7
 
|bullet damage = 5
 
|reload = 7
 
|movement speed = 4
 
|description = Based off of a spell card used by [https://en.touhouwiki.net/wiki/Remilia_Scarlet Remilia Scarlet] in [https://en.touhouwiki.net/wiki/Embodiment_of_Scarlet_Devil Touhou 6: Embodiment of Scarlet Devil]. This build sacrifices damage for speed. Combine that with the Sprayer's decent recoil, escaping from close range and ramming tanks becomes easy.
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Auto Gunner|
 
{{BuildHeaderHeader|Auto Gunner|
 
<onlyinclude>{{#ifeq:{{{transcludesection|auto gunner}}}|auto gunner|
 
<onlyinclude>{{#ifeq:{{{transcludesection|auto gunner}}}|auto gunner|
{{Build|
 
|build name = Run 'N Gun
 
|health regen = 4
 
|max health = 4
 
|body damage = 4
 
|bullet speed = 5
 
|bullet penetration = 5
 
|bullet damage = 5
 
|reload = 1
 
|movement speed = 5
 
|description = This build is useful in almost every situation, since it's fast movement speed allows it to evade many different attacks and counter them. It's most effective against Rammer tanks, since it's speed and bullets allow it to lower the Rammer's HP down while running away, then one can ram them for the kill or shoot them down. It's weak penetration is it's downfall however, so be careful not to engage against tanks with high RoF unless you catch them off guard, and even then be careful. It is even possible to survive a strong Destroyer bullet with the correct strategy.
 
}}
 
{{Build|
 
|build name = OK KO
 
|health regen = 4
 
|max health = 3
 
|body damage = 0
 
|bullet speed = 5
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Minigun
 
|health regen = 0
 
|max health = 5
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 6
 
|movement speed = 1
 
}}
 
 
{{Build|
 
{{Build|
 
|build name = Tracker
 
|build name = Tracker
Line 2,596: Line 1,867:
 
|description = The build allows you to track your enemies down (the Auto Turret shows tanks that are off-screen) and kill them easily. As a [[Gunner]], it still has its weakness: low penetration. That’s why you should avoid the [[Twin]] branch (except if they are low on health). Surprisingly, you can out-trade [[Destroyer]]s and [[Hybrid]]s, both the bullet damage ones and the rammer ones. Other tank types should be no problem because of your speed and bullet rain. It’s recommend to stay with [[Machine Gun]] until level 45 but you can go [[Gunner]] at level 30. Useful in all game modes but best in [[FFA]].
 
|description = The build allows you to track your enemies down (the Auto Turret shows tanks that are off-screen) and kill them easily. As a [[Gunner]], it still has its weakness: low penetration. That’s why you should avoid the [[Twin]] branch (except if they are low on health). Surprisingly, you can out-trade [[Destroyer]]s and [[Hybrid]]s, both the bullet damage ones and the rammer ones. Other tank types should be no problem because of your speed and bullet rain. It’s recommend to stay with [[Machine Gun]] until level 45 but you can go [[Gunner]] at level 30. Useful in all game modes but best in [[FFA]].
 
}}
 
}}
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Rocketeer|
 
<onlyinclude>{{#ifeq:{{{transcludesection|rocketeer}}}|rocketeer|
 
 
{{Build|
 
{{Build|
|build name = Glass Rocket
+
|build name = OK KO
|health regen = 0
+
|health regen = 4
|max health = 0
+
|max health = 3
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 6
 
|bullet damage = 7
 
|reload = 6
 
|movement speed = 7
 
|description = A glass Rocketeer build that is great in TDM.
 
}}
 
{{Build|
 
|build name = Poppy's Build
 
|health regen = 0
 
|max health = 0
 
 
|body damage = 0
 
|body damage = 0
 
|bullet speed = 5
 
|bullet speed = 5
Line 2,620: Line 1,876:
 
|bullet damage = 7
 
|bullet damage = 7
 
|reload = 7
 
|reload = 7
|movement speed = 7
+
|movement speed = 0
|description = This is a build that targets Overseer, Trapper and Triple Shot upgrades. To counter the innate weakness against rammers, movement speed is maxed. I advise you to use it in team-oriented modes. Stay away from Rangers and Predators.
 
 
}}
 
}}
  +
}}</onlyinclude>}}
  +
{{BuildHeaderHeader|Rocketeer|
  +
<onlyinclude>{{#ifeq:{{{transcludesection|rocketeer}}}|rocketeer|
 
{{Build
 
{{Build
 
|build name = Rocket Man (Cloak's Build)
 
|build name = Rocket Man (Cloak's Build)
Line 2,638: Line 1,896:
 
Weakness: overwhelm, drones, and dodgy tanks.
 
Weakness: overwhelm, drones, and dodgy tanks.
 
Update: Removed some Move Speed in favor of Regen, because being robust favored over dodging. Relocated one point from Max HP to Body Dam for damage reduction; very effective with higher Regen stat.}}
 
Update: Removed some Move Speed in favor of Regen, because being robust favored over dodging. Relocated one point from Max HP to Body Dam for damage reduction; very effective with higher Regen stat.}}
  +
}}
  +
{{Build|
  +
|build name = Poppy’s Build
  +
|health regen = 0
  +
|max health = 0
  +
|body damage = 0
  +
|bullet speed = 5
  +
|bullet penetration = 7
  +
|bullet damage = 7
  +
|reload = 7
  +
|movement speed = 7
  +
|description = This is a build that targets Overseer, Trapper and Triple Shot upgrades. To counter the innate weakness against rammers, movement speed is maxed. I advise you to use it in team-oriented modes. Stay away from Rangers and Predators.
 
}}
 
}}
 
}}</onlyinclude>}}
 
}}</onlyinclude>}}
 
{{BuildHeader|Flank Guard|
 
{{BuildHeader|Flank Guard|
{{BuildHeaderHeader|Flank Guard|]]
+
{{BuildHeaderHeader|Flank Guard|
 
<onlyinclude>{{#ifeq:{{{transcludesection|flank guard}}}|flank guard|
 
<onlyinclude>{{#ifeq:{{{transcludesection|flank guard}}}|flank guard|
 
{{Build|
 
{{Build|
Line 2,653: Line 1,923:
 
|reload = 6
 
|reload = 6
 
|movement speed = 0
 
|movement speed = 0
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Tri-Angle|
 
{{BuildHeaderHeader|Tri-Angle|
 
<onlyinclude>{{#ifeq:{{{transcludesection|tri-angle}}}|tri-angle|
 
<onlyinclude>{{#ifeq:{{{transcludesection|tri-angle}}}|tri-angle|
Line 2,689: Line 1,960:
 
|movement speed = 7
 
|movement speed = 7
 
}}
 
}}
  +
}}</onlyinclude>}}
{{Build|
 
|build name = Balanced-Offensive
 
|health regen = 3
 
|max health = 0
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 3
 
}}
 
{{Build|
 
|build name = Fast and Furious
 
|health regen = 4
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 4
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Demon God
 
|health regen = 2
 
|max health = 4
 
|body damage = 7
 
|bullet speed = 7
 
|bullet penetration = 1
 
|bullet damage = 0
 
|reload = 7
 
|movement speed = 5
 
}}}}</onlyinclude>}}
 
 
{{BuildHeaderHeader|Auto 5|
 
{{BuildHeaderHeader|Auto 5|
 
<onlyinclude>{{#ifeq:{{{transcludesection|auto 5}}}|auto 5|
 
<onlyinclude>{{#ifeq:{{{transcludesection|auto 5}}}|auto 5|
Line 2,735: Line 1,974:
 
|movement speed = 4
 
|movement speed = 4
 
|description = This build uses reload points to trade for a more survival-based build.
 
|description = This build uses reload points to trade for a more survival-based build.
}}
 
{{Build|
 
|build name = Auto Smasher 5
 
|health regen = 0
 
|max health = 7
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 0
 
|movement speed = 7
 
|description = It's like a troll build; Fake out Ram Annihilators or Boosters with your semi-effective bullets and then ram them!
 
}}
 
{{Build|
 
|build name = Auto Killer
 
|health regen = 7
 
|max health = 7
 
|body damage = 2
 
|bullet speed = 3
 
|bullet penetration = 0
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,791: Line 2,007:
 
|reload = 7
 
|reload = 7
 
|movement speed = 1
 
|movement speed = 1
}}
 
{{Build|
 
|build name = TOUHOU DODGING SKILLZ FTW
 
|health regen = 0
 
|max health = 0
 
|body damage = 0
 
|bullet speed = 5
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 7
 
}}
 
{{Build|
 
|build name = Auto Ramming Machine
 
|health regen = 2
 
|max health = 7
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 0
 
|movement speed = 3
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,824: Line 2,018:
 
|reload = 5
 
|reload = 5
 
|movement speed = 7
 
|movement speed = 7
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Booster|
 
{{BuildHeaderHeader|Booster|
 
<onlyinclude>{{#ifeq:{{{transcludesection|booster}}}|booster|
 
<onlyinclude>{{#ifeq:{{{transcludesection|booster}}}|booster|
 
{{Build|
 
{{Build|
|build name = Tenacious Cacophony
+
|build name = Classic Rammer
|health regen = 0
+
|health regen = 7
 
|max health = 7
 
|max health = 7
 
|body damage = 7
 
|body damage = 7
 
|bullet speed = 0
 
|bullet speed = 0
|bullet penetration = 7
+
|bullet penetration = 0
|bullet damage = 5
+
|bullet damage = 0
|reload = 7
+
|reload = 5
|movement speed = 0
+
|movement speed = 7
|description = Using the back 4 booster cannons to compensate for the clear lack of speed, this build is able to focus on a heavy offensive. Your frontal cannon will be able to soften any opponent up, before the finishing ram. Highly deadly at close proximity
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,881: Line 2,075:
 
|bullet damage = 0
 
|bullet damage = 0
 
|reload = 5
 
|reload = 5
|movement speed = 7
 
}}
 
{{Build|
 
|build name = Hit n’ Run
 
|health regen = 5
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Master of Deception
 
|health regen = 2
 
|max health = 4
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 6
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
|description = <b>2, 4, 7, 0, 6, 7, 7, 0</b> or <b>2, 3, 7, 0, 7, 7, 7, 0</b>
 
}}
 
{{Build|
 
|build name = All in with it
 
|health regen = 0
 
|max health = 0
 
|body damage = 0
 
|bullet speed = 5
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 7
 
}}
 
{{Build|
 
|build name = Tanky Lightning
 
|health regen = 7
 
|max health = 7
 
|body damage = 5
 
|bullet speed = 0
 
|bullet penetration = 0
 
|bullet damage = 0
 
|reload = 7
 
 
|movement speed = 7
 
|movement speed = 7
 
}}
 
}}
Line 2,938: Line 2,087:
 
|reload = 7
 
|reload = 7
 
|movement speed = 5
 
|movement speed = 5
}}
 
{{Build|
 
|build name = Hit and Run
 
|health regen = 3
 
|max health = 2
 
|body damage = 0
 
|bullet speed = 4
 
|bullet penetration = 5
 
|bullet damage = 5
 
|reload = 7
 
|movement speed = 7
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 2,960: Line 2,098:
 
|reload = 7
 
|reload = 7
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Four Thrusters of the Apocalypse
 
|health regen = 0
 
|max health = 3
 
|body damage = 4
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 5
 
}}
 
{{Build|
 
|build name = Wall Buster
 
|health regen = 0
 
|max health = 7
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 5
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = xXx + xXx
 
|health regen = 0
 
|max health = 7
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 5
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 3,015: Line 2,120:
 
|reload = 7
 
|reload = 7
 
|movement speed = 7
 
|movement speed = 7
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Fighter|
 
{{BuildHeaderHeader|Fighter|
 
<onlyinclude>{{#ifeq:{{{transcludesection|fighter}}}|fighter|
 
<onlyinclude>{{#ifeq:{{{transcludesection|fighter}}}|fighter|
{{Build|
 
|build name = Concentration
 
|health regen = 0
 
|max health = 2
 
|body damage = 0
 
|bullet speed = 6
 
|bullet penetration = 6
 
|bullet damage = 5
 
|reload = 7
 
|movement speed = 7
 
|description = Balanced for chasing, team control and even surviving as the first place in FFA! Requires instant judgement in movement. Gain massive exp through lots of sudden kill steals (Circle around battles and dive in at the right moment. Suggested alternatives for higher bullet force: 0/2/0/5/7/5/7/7 0/2/0/5/6/6/7/7 0/2/0/6/7/5/7/6)
 
}}
 
{{Build|
 
|build name = The Sumo
 
|health regen = 4
 
|max health = 4
 
|body damage = 0
 
|bullet speed = 5
 
|bullet penetration = 4
 
|bullet damage = 7
 
|reload = 6
 
|movement speed = 3
 
|description = Good for combat and point farming.
 
}}
 
{{Build|
 
|build name = The True Fighter
 
|health regen = 7
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 5
 
|bullet penetration = 5
 
|bullet damage = 5
 
|reload = 2
 
|movement speed = 2
 
}}
 
 
{{Build|
 
{{Build|
 
|build name = Glass Cannon
 
|build name = Glass Cannon
Line 3,085: Line 2,156:
 
|reload = 7
 
|reload = 7
 
|movement speed = 3
 
|movement speed = 3
}}
 
{{Build|
 
|build name = Gladiator
 
|health regen = 0
 
|max health = 5
 
|body damage = 4
 
|bullet speed = 2
 
|bullet penetration = 5
 
|bullet damage = 6
 
|reload = 7
 
|movement speed = 4
 
}}
 
{{Build|
 
|build name = Head-on Attack
 
|health regen = 6
 
|max health = 0
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 6
 
}}
 
{{Build|
 
|build name = The Hero
 
|health regen = 3
 
|max health = 3
 
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 5
 
|bullet damage = 5
 
|reload = 7
 
|movement speed = 3
 
}}
 
{{Build|
 
|build name = xXx
 
|health regen = 0
 
|max health = 0
 
|body damage = 3
 
|bullet speed = 2
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 7
 
}}
 
{{Build|
 
|build name = Hitman
 
|health regen = 0
 
|max health = 2
 
|body damage = 0
 
|bullet speed = 5
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 5
 
|movement speed = 7
 
}}
 
{{Build|
 
|build name = Dual Path
 
|health regen = 1
 
|max health = 7
 
|body damage = 3
 
|bullet speed = 1
 
|bullet penetration = 5
 
|bullet damage = 5
 
|reload = 7
 
|movement speed = 4
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 3,184: Line 2,189:
 
|reload = 7
 
|reload = 7
 
|movement speed = 0
 
|movement speed = 0
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Octo Tank|
 
{{BuildHeaderHeader|Octo Tank|
 
<onlyinclude>{{#ifeq:{{{transcludesection|octo tank}}}|octo tank|
 
<onlyinclude>{{#ifeq:{{{transcludesection|octo tank}}}|octo tank|
Line 3,199: Line 2,205:
 
|movement speed = 5
 
|movement speed = 5
 
|description = Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability.
 
|description = Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability.
}}
 
{{Build|
 
|build name = Cannonball
 
|health regen = 5
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
|description = A heavy anti-drone tank with high defense.
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 3,289: Line 2,283:
 
|reload = 7
 
|reload = 7
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Champion
 
|health regen = 7
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 5
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Unstoppable Satisfaction
 
|health regen = 2
 
|max health = 6
 
|body damage = 0
 
|bullet speed = 7
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 5
 
|movement speed = 1
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 3,335: Line 2,307:
 
}}
 
}}
 
{{Build|
 
{{Build|
|build name = Human Made Storm
+
|build name = The Tropical Storm
|health regen = 3
+
|health regen = 1
|max health = 3
+
|max health = 4
 
|body damage = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet speed = 7
|bullet penetration = 6
+
|bullet penetration = 7
 
|bullet damage = 7
 
|bullet damage = 7
 
|reload = 7
 
|reload = 7
Line 3,346: Line 2,318:
 
}}
 
}}
 
{{Build|
 
{{Build|
|build name = Grind & Run
+
|build name = OctoTrool
|health regen = 2
+
|health regen = 0
|max health = 1
+
|max health = 0
 
|body damage = 0
 
|body damage = 0
|bullet speed = 2
+
|bullet speed = 5
 
|bullet penetration = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|bullet damage = 7
Line 3,356: Line 2,328:
 
|movement speed = 7
 
|movement speed = 7
 
}}
 
}}
  +
}}</onlyinclude>}}
  +
{{BuildHeaderHeader|Auto Gunner|
  +
<onlyinclude>{{#ifeq:{{{transcludesection|auto gunner}}}|auto gunner|
 
{{Build|
 
{{Build|
|build name = Noob Killer
+
|build name = Tracker
|health regen = 3
+
|health regen = 0
|max health = 7
+
|max health = 0
|body damage = 7
 
|bullet speed = 0
 
|bullet penetration = 6
 
|bullet damage = 6
 
|reload = 5
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = Anti-Ramming Bullet Spamming
 
|health regen = 5
 
|max health = 7
 
|body damage = 0
 
|bullet speed = 0
 
|bullet penetration = 7
 
|bullet damage = 7
 
|reload = 7
 
|movement speed = 0
 
}}
 
{{Build|
 
|build name = The Tropical Storm
 
|health regen = 1
 
|max health = 4
 
 
|body damage = 0
 
|body damage = 0
 
|bullet speed = 7
 
|bullet speed = 7
 
|bullet penetration = 7
 
|bullet penetration = 7
 
|bullet damage = 7
 
|bullet damage = 7
|reload = 7
+
|reload = 6
|movement speed = 0
+
|movement speed = 6
  +
|description = The build allows you to track your enemies down (the Auto Turret shows tanks that are off-screen) and kill them easily. As a [[Gunner]], it still has its weakness: low penetration. That’s why you should avoid the [[Twin]] branch (except if they are low on health). Surprisingly, you can out-trade [[Destroyer]]s and [[Hybrid]]s, both the bullet damage ones and the rammer ones. Other tank types should be no problem because of your speed and bullet rain. It’s recommend to stay with [[Machine Gun]] until level 45 but you can go [[Gunner]] at level 30. Useful in all game modes but best in [[FFA]].
 
}}
 
}}
 
{{Build|
 
{{Build|
|build name = Death-inition
+
|build name = OK KO
|health regen = 5
+
|health regen = 4
 
|max health = 3
 
|max health = 3
|body damage = 6
 
|bullet speed = 2
 
|bullet penetration = 3
 
|bullet damage = 3
 
|reload = 6
 
|movement speed = 5
 
}}
 
{{Build|
 
|build name = OctoTrool
 
|health regen = 0
 
|max health = 0
 
 
|body damage = 0
 
|body damage = 0
 
|bullet speed = 5
 
|bullet speed = 5
Line 3,409: Line 2,352:
 
|bullet damage = 7
 
|bullet damage = 7
 
|reload = 7
 
|reload = 7
|movement speed = 7
+
|movement speed = 0
 
}}
 
}}
 
}}</onlyinclude>}}
 
}}</onlyinclude>}}
Line 3,421: Line 2,364:
 
|max health = 10
 
|max health = 10
 
|body damage = 10
 
|body damage = 10
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
 
|movement speed = 10
 
|movement speed = 10
 
}}
 
}}
Line 3,432: Line 2,375:
 
|max health = 8
 
|max health = 8
 
|body damage = 8
 
|body damage = 8
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
 
|movement speed = 8
 
|movement speed = 8
 
|description = <b>8, 8, 8, 8 (+1 Stats Point)</b>
 
|description = <b>8, 8, 8, 8 (+1 Stats Point)</b>
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Landmine|
 
{{BuildHeaderHeader|Landmine|
 
<onlyinclude>{{#ifeq:{{{transcludesection|landmine}}}|landmine|
 
<onlyinclude>{{#ifeq:{{{transcludesection|landmine}}}|landmine|
Line 3,446: Line 2,390:
 
|max health = 10
 
|max health = 10
 
|body damage = 10
 
|body damage = 10
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
 
|movement speed = 10
 
|movement speed = 10
 
}}
 
}}
Line 3,457: Line 2,401:
 
|max health = 9
 
|max health = 9
 
|body damage = 7
 
|body damage = 7
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
 
|movement speed = 7
 
|movement speed = 7
 
}}
 
}}
Line 3,468: Line 2,412:
 
|max health = 10
 
|max health = 10
 
|body damage = 10
 
|body damage = 10
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
 
|movement speed = 8
 
|movement speed = 8
 
}}
 
}}
Line 3,479: Line 2,423:
 
|max health = 7
 
|max health = 7
 
|body damage = 10
 
|body damage = 10
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
 
|movement speed = 10
 
|movement speed = 10
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Auto Smasher|
 
{{BuildHeaderHeader|Auto Smasher|
 
<onlyinclude>{{#ifeq:{{{transcludesection|auto smasher}}}|auto smasher|
 
<onlyinclude>{{#ifeq:{{{transcludesection|auto smasher}}}|auto smasher|
Line 3,492: Line 2,437:
 
|max health = 9
 
|max health = 9
 
|body damage = 10
 
|body damage = 10
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
 
|movement speed = 9
 
|movement speed = 9
 
}}
 
}}
Line 3,519: Line 2,464:
 
|reload = 8
 
|reload = 8
 
|movement speed = 9
 
|movement speed = 9
  +
}}
}}}}</onlyinclude>}}
 
  +
}}</onlyinclude>}}
 
{{BuildHeaderHeader|Spike|
 
{{BuildHeaderHeader|Spike|
 
<onlyinclude>{{#ifeq:{{{transcludesection|spike}}}|spike|
 
<onlyinclude>{{#ifeq:{{{transcludesection|spike}}}|spike|
  +
{{Build|
  +
|build name = Nuckal’s ATV
  +
|health regen = 3
  +
|max health = 10
  +
|body damage = 10
  +
|bullet speed =
  +
|bullet penetration =
  +
|bullet damage =
  +
|reload =
  +
|movement speed = 10
  +
}}
 
{{Build|
 
{{Build|
 
|build name = Spiky Spiker
 
|build name = Spiky Spiker
Line 3,527: Line 2,484:
 
|max health = 8
 
|max health = 8
 
|body damage = 9
 
|body damage = 9
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
|movement speed = 8
+
|movement speed = 8
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 3,538: Line 2,495:
 
|max health = 10
 
|max health = 10
 
|body damage = 10
 
|body damage = 10
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
 
|movement speed = 7
 
|movement speed = 7
}}
 
{{Build|
 
|build name = Spike ‘o’ Matic
 
|health regen = 9
 
|max health = 8
 
|body damage = 10
 
|bullet speed =
 
|bullet penetration =
 
|bullet damage =
 
|reload =
 
|movement speed = 6
 
}}
 
{{Build|
 
|build name = Nuckal’s ATV
 
|health regen = 3
 
|max health = 10
 
|body damage = 10
 
|bullet speed =
 
|bullet penetration =
 
|bullet damage =
 
|reload =
 
|movement speed = 10
 
 
}}
 
}}
 
{{Build|
 
{{Build|
Line 3,571: Line 2,506:
 
|max health = 9
 
|max health = 9
 
|body damage = 9
 
|body damage = 9
|bullet speed =
+
|bullet speed =
|bullet penetration =
+
|bullet penetration =
|bullet damage =
+
|bullet damage =
|reload =
+
|reload =
 
|movement speed = 10
 
|movement speed = 10
 
}}
 
}}

Revision as of 19:11, 13 December 2018

Builds modify the player’s stats in game. Health, Speed and Bullet Strength (among others), can all be strengthened through the investment of skill points in their related stats, ultimately giving the player a better chance of survival.

Types of Builds

Stats

Choose the skills you upgrade wisely.

There are a grand total of 40,820,632 different builds available. However, building on the tank’s strengths and weaknesses is important as jacks of all trades aren’t nearly as useful. That is to say — depending on the class, the most useful builds will usually fall under one of the following categories:

Glass Cannons

Moderately low burst damage or momentum, very high regeneration or DPS and large range.

Glass cannons are builds that sacrifice health in favor of the 0/0/0/X/X/X/X/X side of their stats. They are generally fast, very strong builds with decent range, but die in 1 or 2 hits if unprotected by their own weapons.

Rammers

Very high burst damage or momentum, moderate regeneration or DPS and low range.

The opposite of Glass Cannons, they focus on the X/X/X/0/0/0/X/X side of their table. And may use reload for propulsion. Tanks using these builds can withstand incredible amounts of enemy fire before despawning, but are usually held back by knockback. Additionally, their health regen can’t really keep up with enemy Bullet DPS, so they depend on ambushes or teaming in order to kill most players.

Bullet Rammers

Moderately high burst damage or momentum, moderately high regeneration or DPS and low range.

These are tanks that sacrifice Bullet Speed and sometimes Movement Speed in favor of moderate amounts of Health and maxed out Bullet Stats, focusing on 0/X/X/0/7/7/7/X stats-wise. They are characterized by the “walls” or “clouds” they create when moving forward (due to their bullets being grouped together), which they can use to ambush and ‘ram’ other users.

Depending on the classes’ overall Speed, they may be considered counters to Rammer build users; as their combined momentum is often enough to ‘outram’ them. However, it should be noted that — as Bullets only move in one direction, these ‘walls’ they create make for a part of their momentum they can ‘lose’ — and have to constantly regen. As the target can move out of the Bullets’ trajectory or the Bullets despawn.

Build pool

The following are Builds for certain types of Tanks and players using the 33 skill points the player will have available when reaching level 45. When using a build, make sure to choose the tank upgrades correctly.

Please note that the builds on this page differ in quality, and that not all builds will work well for the player, as everyone plays the game differently. Use this page as a reference for how practical each build has been deemed by the diep community, and be sure to vote in the polls for any builds the player tests out so that future visitors will know which builds are useful and which builds are not. This page is designed to give the reader a basis from which they can begin to form their own style of play and so that they may discover their own perfect build, but it makes no pretense as to which builds are the best.

With this in mind, feel free to start browsing!


Note: In the window that pops up at first, please scroll down and select “Data”. Please allow up to a week for your build to be reviewed before it is added to the page.

Basic Tank

Simple but Strong
Build
3 / 3 / 0 / 7 / 7 / 7 / 60
Tiny Surprise Rammer
Build
7 / 7 / 7 / 0 / 5 / 0 / 07
Bully
Build
2 / 3 / 0 / 6 / 7 / 6 / 63
Advanced Pursuit
Build
2 / 3 / 0 / 6 / 7 / 7 / 53
Mechanism
Build
1 / 4 / 0 / 7 / 7 / 7 / 70
The Mighty
Build
1 / 3 / 0 / 7 / 7 / 6 / 72
Description Not recommended for newbies. Dodge or block bullets, and keep distance unless the foe isn't focused fire (like Spreadshot)

Twin Branch

Twin

Pyrex Cannon
Build
2 / 2 / 0 / 6 / 7 / 7 / 72
Prometheus
Build
3 / 2 / 0 / 0 / 7 / 7 / 77
Rather Nice
Build
2 / 1 / 1 / 7 / 7 / 7 / 71
Two Glass Cannons
Build
0 / 0 / 0 / 5 / 7 / 7 / 77
Description Build 0/0/0/7/7/7/7/5 also works.
Doubled Rough Play
Build
0 / 1 / 2 / 7 / 7 / 7 / 72
Description This build works out at Level 45, it could out penetrate or overwhelm almost any tank in Maze mode, including Destroyer classes and close up Assassin or Hunter branch tanks. Just watch out for Auto 5s or Auto Gunners with high bullet speed, skilled Overlords and other tanks using the same drones, and sometimes Trapper classes, especially Auto Trappers (though Trapper classes can't be a problem at times due to the slow bullet speed, and the fact that your bullets may push the traps away and hit the opponent, so for most of the time, you will be fine, just avoid Auto Trappers).
Master Spark
Build
0 / 0 / 0 / 7 / 6 / 6 / 77

Octo Tank

Heavy Boulder
Build
6 / 7 / 7 / 2 / 3 / 2 / 15
Description Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability.
The Hurricane
Build
0 / 5 / 0 / 1 / 7 / 7 / 67
Bullet Storm
Build
2 / 0 / 0 / 7 / 7 / 7 / 73
Octo Hurricane
Build
2 / 3 / 0 / 0 / 7 / 7 / 77
Dangerous Thunderstorm
Build
3 / 3 / 0 / 6 / 7 / 6 / 62
Glass Octo
Build
0 / 0 / 0 / 6 / 7 / 7 / 76
Hurricane Justin
Build
0 / 5 / 3 / 1 / 6 / 6 / 75
Description A hurricane-style build that my friend Justin uses. Customizable, switch high bullet damage and penetration for max health and body damage for an anti-rammer that would surprise Boosters and Smashers, or put more points into penetration and damage for a glass fortress that will keep enemies out and provide nice crowd control in Teams or Domination.
Blizzard
Build
0 / 0 / 5 / 0 / 7 / 7 / 77
Somewhat Glass Tank
Build
0 / 5 / 0 / 6 / 5 / 6 / 65
Hurricane
Build
5 / 0 / 0 / 3 / 7 / 7 / 47
The Tropical Storm
Build
1 / 4 / 0 / 7 / 7 / 7 / 70
OctoTrool
Build
0 / 0 / 0 / 5 / 7 / 7 / 77

Triple Twin

Gunzerker
Build
2 / 5 / 0 / 3 / 7 / 7 / 72
Description Flexible enough, can soak some damage, attack with focused fire, or defend with a hurricane or bullets.
Mega Killer
Build
2 / 3 / 0 / 7 / 7 / 7 / 70
Dangerous Thunderstorm III: The Glass Lightning
Build
4 / 0 / 0 / 6 / 7 / 6 / 64
Max Score
Build
0 / 5 / 0 / 7 / 7 / 7 / 70
Catcher
Build
2 / 0 / 0 / 3 / 7 / 7 / 77
Devilish Glass Cannon
Build
0 / 0 / 0 / 6 / 7 / 6 / 77
Aquila
Build
0 / 0 / 1 / 4 / 7 / 7 / 77
Bullet HELL
Build
1 / 0 / 0 / 7 / 7 / 7 / 74

Penta Shot

Bullet Slammer
Build
2 / 3 / 0 / 7 / 7 / 7 / 70
Glass Nightmare
Build
0 / 0 / 0 / 7 / 7 / 7 / 75
Dangerous Thunderstorm II
Build
3 / 3 / 3 / 5 / 7 / 6 / 60
Cloud
Build
2 / 5 / 0 / 5 / 7 / 7 / 70
Bullet Cascader
Build
5 / 0 / 0 / 0 / 7 / 7 / 77

Spread Shot

Blitzkrieg
Build
1 / 4 / 0 / 2 / 7 / 7 / 75
Description Good Spread Shot build for attacking and winning quickly (as the name implies). Works best for 2 Teams, though it can still work well in 4 Teams if you make sure to team up with someone. When using this build, focus on one target at a time and make good use of guerilla tactics (e.g., sneak attacks and quick rushes). If your health goes below one third, get to safety and regen. Optionally, you can take the one point in regen and put it in bullet speed instead. though this is only recommended if you have some bullet spammers who can shield you. With the right technique, you'll be able to take on most tanks in the game. Using this build in 2 Teams, I can often get a score over 200k.
Max Efficiency
Build
2 / 0 / 3 / 5 / 7 / 7 / 63
Offensive Shield
Build
5 / 4 / 0 / 1 / 7 / 7 / 72
Grapeshot
Build
0 / 2 / 3 / 0 / 7 / 7 / 77
Glass Endeka
Build
0 / 0 / 0 / 5 / 7 / 7 / 77
Dangerous Thunderstorm: The Storm for the Midnight Moon
Build
2 / 3 / 2 / 6 / 7 / 6 / 61

Triplet

Rammer Exterminator
Build
3 / 2 / 0 / 6 / 7 / 7 / 71
Glass Triceratops
Build
0 / 0 / 0 / 5 / 7 / 7 / 77
Bullet Trident
Build
0 / 5 / 0 / 7 / 7 / 7 / 70
Unstoppable
Build
1 / 4 / 0 / 7 / 7 / 7 / 70
Reaper
Build
0 / 4 / 0 / 5 / 7 / 7 / 73
Bullet Wall
Build
3 / 2 / 0 / 0 / 7 / 7 / 77

Battleship

Swarmer
Build
0 / 0 / 0 / 5 / 7 / 7 / 77
Description Charge drone classes with autofire off, and suddenly turn autofire on. Kill others at a distance. Sorry for the terseness :)
Glass Fume Spawner
Build
0 / 0 / 0 / 7 / 7 / 7 / 66
Quality Over Quantity
Build
0 / 5 / 0 / 6 / 7 / 7 / 35
Gamebreaker
Build
2 / 2 / 0 / 7 / 7 / 7 / 71

Sniper Branch

Sniper

Glass Sniper
Build
1 / 1 / 0 / 5 / 7 / 7 / 75
Assault Rifle
Build
1 / 1 / 0 / 3 / 7 / 7 / 77

Ranger

Gotta Snipe ’em all!
Build
3 / 3 / 0 / 7 / 7 / 7 / 06
Guerilla
Build
1 / 1 / 0 / 5 / 7 / 7 / 57
S.E.T.O.D (Sneaky Evil Tank of Diep.io)
Build
2 / 2 / 0 / 7 / 7 / 7 / 53
Sharp Shooter
Build
1 / 4 / 0 / 7 / 7 / 7 / 16
You can’t see me but I can see you!
Build
2 / 3 / 0 / 7 / 7 / 7 / 70
Radar Rat
Build
2 / 2 / 0 / 5 / 7 / 7 / 73

Stalker

Surprise Attack!
Build
3 / 2 / 0 / 7 / 7 / 7 / 70
Ghost
Build
7 / 7 / 7 / 0 / 5 / 0 / 07
Sneaky
Build
7 / 2 / 0 / 7 / 7 / 7 / 30

Predator

The Real Sniper
Build
7 / 2 / 0 / 7 / 7 / 7 / 30
The Shotgun
Build
1 / 7 / 0 / 7 / 7 / 6 / 50
Balanced Bolt-Action Sniper
Build
4 / 4 / 0 / 7 / 7 / 7 / 04
MLG Triple-Quickscoper
Build
0 / 1 / 0 / 6 / 7 / 7 / 75

Streamliner

Dominator Dominator
Build
0 / 0 / 0 / 6 / 7 / 7 / 67
Description Commonly used by Πρmaniac in Domination mode. Works well alongside offensive Skimmer and Penta Shot builds. Max speed is used for evading the bullets of Destroyer and Gunner Dominators, as well as weaving in-between masses of bullets and outplaying Smasher-branch tanks that would normally spell death for the Streamliner.
Get Dunked On
Build
0 / 5 / 0 / 7 / 7 / 7 / 70
Gatling Gun
Build
1 / 3 / 0 / 5 / 7 / 6 / 65
Description A build for taking down the Fallen Booster, use your movement speed to move faster than the boss and fire high damage bullets at it. You trade one point from reload and bullet damage and two points from bullet speed for health stats to have better armor in case you get damaged during the fight. This build is not just for killing the Fallen Booster, you may also stand a chance against the Guardian if you are skilled enough. Be careful when moving forward as that will slow down your bullet speed.
Mobile Laser
Build
1 / 0 / 0 / 7 / 7 / 7 / 74
Stun Gun
Build
2 / 2 / 0 / 7 / 7 / 7 / 62
Xtremely Powerful
Build
4 / 5 / 0 / 6 / 6 / 6 / 60
Avada Kedavra
Build
1 / 0 / 0 / 7 / 7 / 7 / 65

Overlord

Max Power of Overlord
Build
4 / 4 / 0 / 7 / 7 / 7 / 04
God of Deathly Fleets
Build
1 / 1 / 3 / 7 / 7 / 7 / 07
Anti-This
Build
0 / 0 / 0 / 7 / 7 / 7 / 75
Killer Tank
Build
2 / 2 / 0 / 7 / 7 / 7 / 35
Imperial Killer
Build
0 / 5 / 0 / 7 / 7 / 7 / 07
Defensive Overlord
Build
2 / 6 / 1 / 7 / 7 / 7 / 12
Craig’s Overlord
Build
4 / 4 / 0 / 7 / 7 / 7 / 04
Description A strong all around Overlord, my best is 480k.
Exterminator s
Build
0 / 0 / 0 / 7 / 7 / 7 / 57
Anti-Rammer
Build
0 / 6 / 6 / 7 / 7 / 7 / 00
The Team Player
Build
3 / 3 / 2 / 7 / 7 / 7 / 04
Description A great all-round overseer. Stay away from Bullet Slammers and Bullet Spammers. - TekkerGods
Sith Emperor
Build
0 / 5 / 0 / 7 / 7 / 7 / 25
Description Hunt down your opponents with this tank and kill them. Kill them now. Dew it.
Speed Leveler
Build
1 / 5 / 0 / 7 / 7 / 6 / 25
Description Great for leveling. Grab 1 point of damage, max speed, max penetration then bullet speed. Grab 1 level in regen, finish off damage then dump the rest into health.

Manager

The REAL diepio Manager
Build
1 / 6 / 0 / 7 / 7 / 7 / 05
LEGO Movie Micro-Manager
Build
0 / 7 / 5 / 7 / 7 / 7 / 00
Sidestriker
Build
3 / 0 / 2 / 7 / 7 / 7 / 07

Necromancer

Sauron’s Successor
Build
0 / 2 / 0 / 7 / 7 / 7 / 64
Description Ursuul’s preferred Necromancer Build. It allows for sufficient offensive maneuverability as well as having extra points left over for comfortable health padding.
Anooku’s Improved Build
Build
0 / 0 / 0 / 7 / 7 / 7 / 57
Square Swarm
Build
0 / 0 / 0 / 7 / 7 / 7 / 75
Revenge
Build
3 / 4 / 0 / 6 / 6 / 6 / 60
Description 3/4/0/6/6/6/6/0 (+2 left over)
Anooku’s Build
Build
0 / 0 / 0 / 6 / 7 / 7 / 76
Fragile but Untouchable
Build
0 / 0 / 0 / 7 / 7 / 7 / 57
Evil Entity
Build
0 / 3 / 0 / 7 / 7 / 7 / 63

Battleship

Swarmer
Build
0 / 0 / 0 / 5 / 7 / 7 / 77
Description Charge drone classes with autofire off, and suddenly turn autofire on. Kill others at a distance. Sorry for the terseness :)
Glass Fume Spawner
Build
0 / 0 / 0 / 7 / 7 / 7 / 66
Quality Over Quantity
Build
0 / 5 / 0 / 6 / 7 / 7 / 35
Gamebreaker
Build
2 / 2 / 0 / 7 / 7 / 7 / 71

Factory

Glass Canon
Build
0 / 0 / 0 / 6 / 7 / 7 / 76
The Perfect Counter
Build
0 / 4 / 0 / 7 / 7 / 7 / 53
Shooting Star of Death
Build
0 / 0 / 0 / 7 / 7 / 7 / 57
Minion Master
Build
0 / 0 / 0 / 7 / 7 / 7 / 75

Tri-Trapper

Defensive Support
Build
0 / 7 / 0 / 4 / 7 / 7 / 71
Regenerating fortress
Build
7 / 5 / 0 / 0 / 7 / 7 / 70
Description Traps are close together with 0 bullet speed, and should regenerate the few bullets that slip through.
Ultimate Defense
Build
5 / 7 / 0 / 0 / 7 / 7 / 70
Hive queen
Build
0 / 4 / 4 / 4 / 7 / 7 / 70
Description let the tanks hide in your hive, but don't let it alone! It's easy to create hive, just press C+E

Gunner Trapper

Glass Double Pinner
Build
0 / 0 / 0 / 7 / 7 / 7 / 75
Bunker
Build
2 / 5 / 0 / 5 / 7 / 7 / 70
BB Gun
Build
2 / 3 / 0 / 6 / 7 / 7 / 62
Pulverizer
Build
0 / 5 / 0 / 7 / 7 / 7 / 70

Mega Trapper

Great Wall of China
Build
4 / 1 / 0 / 7 / 7 / 7 / 70
Glass Setter
Build
0 / 0 / 0 / 7 / 7 / 7 / 57
Description Just cut off any players with your humongous traps, also, this is great protection.
Get Close and u Dead!
Build
0 / 2 / 3 / 7 / 7 / 7 / 07

Auto Trapper

Wall Turret
Build
1 / 1 / 0 / 3 / 7 / 7 / 77
Fortress
Build
5 / 7 / 0 / 0 / 7 / 7 / 70

Overtrapper

Base Overtrapper
Build
2 / 3 / 0 / 5 / 7 / 7 / 72
Description This Build is especially good in game modes with teams, as it can place traps quickly and defend the area with the drones.
The REAL Trapper
Build
1 / 2 / 0 / 7 / 7 / 7 / 72
The Weird Trapper
Build
2 / 2 / 0 / 7 / 7 / 7 / 44
Description This build gives great mobility, excellent bullet damage and speed, as well as some health boosts.

Machine Gun Branch

Machine Gun

Barrage
Build
3 / 2 / 0 / 7 / 7 / 7 / 70
Gold Nugget
Build
7 / 7 / 0 / 0 / 6 / 6 / 70

Destroyer

Jelly Fish
Build
7 / 7 / 7 / 0 / 0 / 0 / 57
Wrecking Ball
Build
2 / 3 / 0 / 4 / 7 / 7 / 73

Hybrid

Rammer (Hybrid)
Build
6 / 6 / 6 / 0 / 2 / 0 / 66
Balanced
Build
0 / 3 / 5 / 7 / 6 / 5 / 07
Description With Bullet Penetration and Bullet damage, you one-shot level 45 tanks with 7 points in health. Having 5 body damage halves damage done to you by bullets and allows you to use you recoil to ram others. This build is a representation of its name Hybrid; You can shoot and you can ram. It is recommended to flee when you are low on health due to this tank's lack of health regen.
Penta Hunter
Build
0 / 3 / 2 / 7 / 7 / 7 / 07
Description This is a build to kill the Penta Shot. Note: You could also fight other bullet spammers with this build.
Difficult but powerful
Build
0 / 0 / 0 / 7 / 7 / 7 / 57
Glass 0800
Build
2 / 0 / 0 / 6 / 7 / 6 / 66
Middle Roman Conqueror
Build
3 / 5 / 1 / 6 / 7 / 7 / 22
0800 Hybrid
Build
3 / 2 / 0 / 6 / 7 / 7 / 44
Anti-Rammer Tank
Build
0 / 6 / 7 / 7 / 7 / 6 / 00
Description Use build 0/6/7/5/7/6/2/0 if you want more reload.
AntiRed
Build
0 / 0 / 0 / 7 / 7 / 7 / 75
Confusing the Boosters
Build
0 / 7 / 7 / 0 / 6 / 6 / 07
Lagbreaker’s build
Build
3 / 0 / 0 / 7 / 6 / 6 / 47

Annihilator

Tag, you’re it!
Build
0 / 0 / 5 / 7 / 7 / 7 / 07
Invincible Cannon
Build
0 / 7 / 2 / 5 / 7 / 7 / 50
Rammer (Annihilator)
Build
5 / 7 / 7 / 0 / 0 / 0 / 77
The Magic Shot
Build
4 / 4 / 0 / 7 / 7 / 7 / 40
ULTRA BUILD (Chicago style)
Build
0 / 5 / 0 / 6 / 7 / 7 / 71
Silent Murderer
Build
1 / 5 / 0 / 7 / 7 / 7 / 60
Terminator
Build
0 / 0 / 0 / 6 / 7 / 7 / 76
Description All-out offense with decently high mobility.

Skimmer

Health skimmer
Build
0 / 0 / 0 / 5 / 7 / 7 / 77
Description Chase after people with auto fire on. For stealth, turn auto fire off. 1 - shot kill lvl 40s or below. Use propulsion bullets to "skim" their health.
R.P.G
Build
5 / 5 / 0 / 0 / 7 / 7 / 72
Multiple Launch Rocket System
Build
0 / 2 / 0 / 5 / 7 / 7 / 75
One shot Kill
Build
0 / 3 / 3 / 1 / 7 / 7 / 75

Gunner

Weakling
Build
3 / 3 / 0 / 7 / 7 / 6 / 70

Sprayer

Advanced Pursuit
Build
2 / 3 / 0 / 5 / 7 / 7 / 63
Anti-Melee
Build
3 / 2 / 0 / 7 / 7 / 7 / 70
Description Can completely repel all melee builds, but is weak against drone classes.
Fragile Bullet Spammer
Build
3 / 2 / 0 / 7 / 7 / 7 / 70
Bullet Diffusion System 9000
Build
0 / 3 / 0 / 6 / 7 / 7 / 73
Glass Machinery
Build
0 / 0 / 0 / 6 / 7 / 7 / 76
Go Away
Build
1 / 3 / 0 / 7 / 7 / 6 / 72

Auto Gunner

Tracker
Build
0 / 0 / 0 / 7 / 7 / 7 / 66
Description The build allows you to track your enemies down (the Auto Turret shows tanks that are off-screen) and kill them easily. As a Gunner, it still has its weakness: low penetration. That’s why you should avoid the Twin branch (except if they are low on health). Surprisingly, you can out-trade Destroyers and Hybrids, both the bullet damage ones and the rammer ones. Other tank types should be no problem because of your speed and bullet rain. It’s recommend to stay with Machine Gun until level 45 but you can go Gunner at level 30. Useful in all game modes but best in FFA.
OK KO
Build
4 / 3 / 0 / 5 / 7 / 7 / 70

Rocketeer

Rocket Man (Cloak's Build)
Build
4 / 6 / 1 / 0 / 5 / 5 / 75
Description Max reload affects rocket bullet output, so you won't need bullet speed with max reload! Spam those rockets like mad and destroy those forsaken spammers once and for all. An absolute beast in 2 Teams and Domination, but the Overlord will shut you down every single time.

Machine Gun upgrade excellent for farming, upgrade to Destroyer situationally (for mobility, anti-rammer, offense, attack Dominators, Alpha Pentagon) because terrible for farming. upgrade to Rocketeer ASAP. Suggested stat point upgrading: [6]x3, [5]x4, [7]x7, [8]x5, [2]x2, [6]x2, [5]x1, [1]x2, [2]x1, [1]x2, [3]x1. Weakness: overwhelm, drones, and dodgy tanks.

Update: Removed some Move Speed in favor of Regen, because being robust favored over dodging. Relocated one point from Max HP to Body Dam for damage reduction; very effective with higher Regen stat.
Poppy’s Build
Build
0 / 0 / 0 / 5 / 7 / 7 / 77
Description This is a build that targets Overseer, Trapper and Triple Shot upgrades. To counter the innate weakness against rammers, movement speed is maxed. I advise you to use it in team-oriented modes. Stay away from Rangers and Predators.

Flank Guard Branch

Flank Guard

TINA KILLA
Build
7 / 2 / 0 / 6 / 6 / 6 / 60

Tri-Angle

Metal
Build
7 / 7 / 7 / 0 / 0 / 0 / 57
Speedy Rammer
Build
5 / 7 / 7 / 0 / 0 / 0 / 77
Go Home Booster, You’re Drunk
Build
0 / 7 / 7 / 0 / 3 / 2 / 77

Auto 5

Healthy Auto Sniper
Build
4 / 4 / 0 / 7 / 7 / 7 / 04
Description This build uses reload points to trade for a more survival-based build.
Pressured Lockdown!
Build
0 / 6 / 1 / 7 / 7 / 7 / 23
Seismic
Build
3 / 1 / 0 / 5 / 7 / 7 / 54
Auto Turret
Build
2 / 2 / 0 / 7 / 7 / 7 / 71
5 Snipers
Build
0 / 0 / 0 / 7 / 7 / 7 / 57

Booster

Classic Rammer
Build
7 / 7 / 7 / 0 / 0 / 0 / 57
Speedy
Build
2 / 2 / 0 / 4 / 4 / 7 / 77
Fastest Tank Alive
Build
0 / 0 / 0 / 7 / 6 / 6 / 77
Speed Ram
Build
5 / 7 / 7 / 0 / 0 / 0 / 77
Boosted Ramming
Build
7 / 7 / 7 / 0 / 0 / 0 / 57
Invincible Hulk
Build
2 / 7 / 0 / 0 / 6 / 6 / 75
The Armored Bugatti Of Death
Build
3 / 7 / 7 / 0 / 2 / 0 / 77
Bullet Storm
Build
3 / 4 / 0 / 2 / 7 / 7 / 73
Cheetah Simulator
Build
0 / 5 / 0 / 0 / 7 / 7 / 77

Fighter

Glass Cannon
Build
0 / 0 / 0 / 5 / 7 / 7 / 77
Sea Serpent
Build
0 / 2 / 3 / 0 / 7 / 7 / 77
The Killer Tank!
Build
2 / 2 / 0 / 5 / 7 / 7 / 73
Ambrosia
Build
1 / 3 / 0 / 3 / 6 / 6 / 77
Swift Slaughterer
Build
1 / 3 / 0 / 3 / 7 / 7 / 75
Dragon
Build
0 / 5 / 7 / 0 / 7 / 7 / 70

Octo Tank

Heavy Boulder
Build
6 / 7 / 7 / 2 / 3 / 2 / 15
Description Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability.
The Hurricane
Build
0 / 5 / 0 / 1 / 7 / 7 / 67
Bullet Storm
Build
2 / 0 / 0 / 7 / 7 / 7 / 73
Octo Hurricane
Build
2 / 3 / 0 / 0 / 7 / 7 / 77
Dangerous Thunderstorm
Build
3 / 3 / 0 / 6 / 7 / 6 / 62
Glass Octo
Build
0 / 0 / 0 / 6 / 7 / 7 / 76
Hurricane Justin
Build
0 / 5 / 3 / 1 / 6 / 6 / 75
Description A hurricane-style build that my friend Justin uses. Customizable, switch high bullet damage and penetration for max health and body damage for an anti-rammer that would surprise Boosters and Smashers, or put more points into penetration and damage for a glass fortress that will keep enemies out and provide nice crowd control in Teams or Domination.
Blizzard
Build
0 / 0 / 5 / 0 / 7 / 7 / 77
Somewhat Glass Tank
Build
0 / 5 / 0 / 6 / 5 / 6 / 65
Hurricane
Build
5 / 0 / 0 / 3 / 7 / 7 / 47
The Tropical Storm
Build
1 / 4 / 0 / 7 / 7 / 7 / 70
OctoTrool
Build
0 / 0 / 0 / 5 / 7 / 7 / 77

Auto Gunner

Tracker
Build
0 / 0 / 0 / 7 / 7 / 7 / 66
Description The build allows you to track your enemies down (the Auto Turret shows tanks that are off-screen) and kill them easily. As a Gunner, it still has its weakness: low penetration. That’s why you should avoid the Twin branch (except if they are low on health). Surprisingly, you can out-trade Destroyers and Hybrids, both the bullet damage ones and the rammer ones. Other tank types should be no problem because of your speed and bullet rain. It’s recommend to stay with Machine Gun until level 45 but you can go Gunner at level 30. Useful in all game modes but best in FFA.
OK KO
Build
4 / 3 / 0 / 5 / 7 / 7 / 70

Smasher Branch

Smasher

Speedy
Build
3 / 10 / 10 / 10
Balanced Power
Build
8 / 8 / 8 / 8
Description 8, 8, 8, 8 (+1 Stats Point)

Landmine

Speedy/Super Sonic Invisibility
Build
3 / 10 / 10 / 10
Invisible Wall
Build
10 / 9 / 7 / 7
Troll
Build
5 / 10 / 10 / 8
Chaser
Build
5 / 7 / 10 / 10

Auto Smasher

Compass
Build
5 / 9 / 10 / 9
Destroyer of life’s
Build
0 / 0 / 0 / 5 / 7 / 7 / 410
Hit ’n Run
Build
1 / 3 / 0 / 1 / 8 / 3 / 89

Spike

Nuckal’s ATV
Build
3 / 10 / 10 / 10
Spiky Spiker
Build
8 / 8 / 9 / 8
Killer Spike
Build
6 / 10 / 10 / 7
Spikes R Us (Good for FFA or Maze where you are given VERY little time to take a breather)
Build
5 / 9 / 9 / 10
Living shield
Build
10 / 10 / 6 / 7
Description Useful in team modes. Follow your teammate and cover him from enemy bullets with your tank. In case of drone using enemies, you can approach them so that they'll attack you and not your fragile teammate. Maxed out health stats will allow you to receive that damage with no sweat in most cases.
Gameplay
Weapons Ammunition
Autoturret TurretsPentabarrel Cannons (Deployerbarrel Deployers)
Trapbarrel LaunchersDoritobarrel Spawners
Bullet Bullets (Missile Missiles)Trap Traps
Drone Squarez Drones (Drone Battleship) (Factorytank Factory)
Features Mechanics
! NotificationsDiepio4Teams Minimap
BaseSpawnIcon Base (Base Drones)Ghfff Achievements
Console ConsoleScoreIcon Scoreboard
FiringIconAuto FireSpinIcon Auto SpinInvisIcon Invisibility
TankTanksLevUpIcon LevelsStatsIcon Stats (Hidden)
CloserIcon Arena ClosingDeathIcon Death Screen
General Information
Tank Diep.ioDiep.io Mobile MobileDiep.io Mobile (Legacy)ChangeIcon ChangelogMobile ChangelogGear White StrategiesBuildIcon BuildsControlsIcon ControlsRegionsIcon Regions