These are tanks that sacrifice <span style="color:#6C96F0;font-weight:bold;">Bullet Speed</span> and sometimes <span style="color:#6CF0EC;font-weight:bold;">Movement Speed</span> in favor of moderate amounts of Health and maxed out Bullet Stats, focusing on 0/<span style="color:#EC6CF0; font-weight:bold;">X</span>/<span style="color:#9A6CF0;font-weight:bold;">X</span>/0/<span style="color:#F0D96C;font-weight:bold;">7</span>/<span style="color:#F06C6C;font-weight:bold;">7</span>/<span style="color:#98F06C;font-weight:bold;">7</span>/<span style="color:#6CF0EC;font-weight:bold;">X</span> stats-wise. They are characterized by the “walls” or “clouds” they create when moving forward (due to their bullets getting grouped together), walls which they can then use to ambush and ‘ram’ other players.
These are tanks that sacrifice <span style="color:#6C96F0;font-weight:bold;">Bullet Speed</span> and sometimes <span style="color:#6CF0EC;font-weight:bold;">Movement Speed</span> in favor of moderate amounts of Health and maxed out Bullet Stats, focusing on 0/<span style="color:#EC6CF0; font-weight:bold;">X</span>/<span style="color:#9A6CF0;font-weight:bold;">X</span>/0/<span style="color:#F0D96C;font-weight:bold;">7</span>/<span style="color:#F06C6C;font-weight:bold;">7</span>/<span style="color:#98F06C;font-weight:bold;">7</span>/<span style="color:#6CF0EC;font-weight:bold;">X</span> stats-wise. They are characterized by the “walls” or “clouds” they create when moving forward (due to their bullets getting grouped together), walls which they can then use to ambush and ‘ram’ other players.
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Depending on the classes’ overall Speed, they may be considered counters to Rammer build users; as their combined momentum (ammo + body) is often enough to ‘outram’ them. However, it should be noted that — as Bullets only move in one direction, these ‘walls’ they create are part of their momentum they can ‘lose’ — and have to constantly regen. As the target can move out of the Bullets’ trajectory or the Bullets despawn. Forcing them to re-aim and/or start the walls from scratch.
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Depending on the classes’ overall Speed, they may be considered counters to Rammer build users; as their combined momentum (ammo & body) is often enough to ‘outram’ them. However, it should be noted that — as Bullets only move in one direction, these ‘walls’ they create are part of their momentum they can ‘lose’ — and have to constantly regen. As the target can move out of the Bullets’ trajectory or the Bullets despawn. Forcing them to re-aim and/or start the walls from scratch.
==Build pool==
==Build pool==
Revision as of 20:54, 17 March 2019
Builds modify the player’s stats in game. Health, Speed and Bullet Strength (among others), can all be strengthened through the investment of skill points in their respective stats, ultimately giving the player a better chance at survival.
Types of Builds
There are a grand total of 40,820,632 different builds available. However, building on the tank’s strengths and weaknesses is important as jacks of all trades aren’t nearly as useful. That is to say — depending on the class, the most useful builds will usually fall under one of the following categories:
Glass Cannons
Moderately low burst damage or momentum, very high regeneration or DPS and large range.
Glass cannons are builds that sacrifice health in favor of the 0/0/0/X/X/X/X/X side of their stats. They are generally fast, very strong builds with decent range, but die in 1 or 2 hits if unprotected by their own ammo.
Rammers
Very high burst damage or momentum, moderate regeneration or DPS and low range.
The opposite of Glass Cannons, they focus on the X/X/X/0/0/0/X/X side of their table and may also use reload to propel themselves. Tanks using these builds can withstand incredible amounts of enemy fire before despawning, they are incredibly survivable. Offensively they are usually held back by the knockback they receive upon collision with bullets. Additionally, health regen can’t really keep up with enemy Bullet DPS. Thus they usually depend on ambushes or teaming in order to kill most users.
Bullet Rammers
Moderately high burst damage or momentum, moderately high regeneration or DPS and low range.
These are tanks that sacrifice Bullet Speed and sometimes Movement Speed in favor of moderate amounts of Health and maxed out Bullet Stats, focusing on 0/X/X/0/7/7/7/X stats-wise. They are characterized by the “walls” or “clouds” they create when moving forward (due to their bullets getting grouped together), walls which they can then use to ambush and ‘ram’ other players.
Depending on the classes’ overall Speed, they may be considered counters to Rammer build users; as their combined momentum (ammo & body) is often enough to ‘outram’ them. However, it should be noted that — as Bullets only move in one direction, these ‘walls’ they create are part of their momentum they can ‘lose’ — and have to constantly regen. As the target can move out of the Bullets’ trajectory or the Bullets despawn. Forcing them to re-aim and/or start the walls from scratch.
Build pool
The following are Builds for different Classes, made by players using the 33 skill points available upon reaching level 45. When using a build, make sure to choose the tank upgrades correctly.
And please note that the builds on this page differ in quality. And that as everyone plays the game differently, not all builds will work as well for every user. Use this page as a reference for how practical each build has been deemed by the diep community. Oh and be sure to vote in the polls for any builds you tests out so that future visitors know which builds are most useful in general! This page is designed to give readers a basis from which they can begin to form their own style of play and so that they may discover their own perfect build, but it makes no pretense as to which builds are the best.
With this in mind, feel free to start browsing!
Note: In the window that pops up at first, please scroll down and select “Data”. Please allow up to a week for your build to be reviewed before it is added to the page.
This build works out at Level 45, it could out penetrate or overwhelm almost any tank in Maze mode, including Destroyer classes and close up Assassin or Hunter branch tanks. Just watch out for Auto 5s or Auto Gunners with high bullet speed, skilled Overlords and other tanks using the same drones, and sometimes Trapper classes, especially Auto Trappers (though Trapper classes can't be a problem at times due to the slow bullet speed, and the fact that your bullets may push the traps away and hit the opponent, so for most of the time, you will be fine, just avoid Auto Trappers).
Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability.
The Hurricane
Build
0 / 5 / 0 / 1 / 7 / 7 / 6 / 7
Bullet Storm
Build
2 / 0 / 0 / 7 / 7 / 7 / 7 / 3
Octo Hurricane
Build
2 / 3 / 0 / 0 / 7 / 7 / 7 / 7
Dangerous Thunderstorm
Build
3 / 3 / 0 / 6 / 7 / 6 / 6 / 2
Glass Octo
Build
0 / 0 / 0 / 6 / 7 / 7 / 7 / 6
Hurricane Justin
Build
0 / 5 / 3 / 1 / 6 / 6 / 7 / 5
Description
A hurricane-style build that my friend Justin uses. Customizable, switch high bullet damage and penetration for max health and body damage for an anti-rammer that would surprise Boosters and Smashers, or put more points into penetration and damage for a glass fortress that will keep enemies out and provide nice crowd control in Teams or Domination.
Good Spread Shot build for attacking and winning quickly (as the name implies). Works best for 2 Teams, though it can still work well in 4 Teams if you make sure to team up with someone. When using this build, focus on one target at a time and make good use of guerilla tactics (e.g., sneak attacks and quick rushes). If your health goes below one third, get to safety and regen. Optionally, you can take the one point in regen and put it in bullet speed instead. though this is only recommended if you have some bullet spammers who can shield you. With the right technique, you'll be able to take on most tanks in the game. Using this build in 2 Teams, I can often get a score over 200k.
Max Efficiency
Build
2 / 0 / 3 / 5 / 7 / 7 / 6 / 3
Offensive Shield
Build
5 / 4 / 0 / 1 / 7 / 7 / 7 / 2
Grapeshot
Build
0 / 2 / 3 / 0 / 7 / 7 / 7 / 7
Glass Endeka
Build
0 / 0 / 0 / 5 / 7 / 7 / 7 / 7
Dangerous Thunderstorm: The Storm for the Midnight Moon
Commonly used by Πρmaniac in Domination mode. Works well alongside offensive Skimmer and Penta Shot builds. Max speed is used for evading the bullets of Destroyer and Gunner Dominators, as well as weaving in-between masses of bullets and outplaying Smasher-branch tanks that would normally spell death for the Streamliner.
Get Dunked On
Build
0 / 5 / 0 / 7 / 7 / 7 / 7 / 0
Gatling Gun
Build
1 / 3 / 0 / 5 / 7 / 6 / 6 / 5
Description
A build for taking down the Fallen Booster, use your movement speed to move faster than the boss and fire high damage bullets at it. You trade one point from reload and bullet damage and two points from bullet speed for health stats to have better armor in case you get damaged during the fight. This build is not just for killing the Fallen Booster, you may also stand a chance against the Guardian if you are skilled enough. Be careful when moving forward as that will slow down your bullet speed.
A great all-round overseer. Stay away from Bullet Slammers and Bullet Spammers. - TekkerGods
Sith Emperor
Build
0 / 5 / 0 / 7 / 7 / 7 / 2 / 5
Description
Hunt down your opponents with this tank and kill them. Kill them now. Dew it.
Speed Leveler
Build
1 / 5 / 0 / 7 / 7 / 6 / 2 / 5
Description
Great for leveling. Grab 1 point of damage, max speed, max penetration then bullet speed. Grab 1 level in regen, finish off damage then dump the rest into health.
Ursuul’s preferred Necromancer Build. It allows for sufficient offensive maneuverability as well as having extra points left over for comfortable health padding.
With Bullet Penetration and Bullet damage, you one-shot level 45 tanks with 7 points in health. Having 5 body damage halves damage done to you by bullets and allows you to use you recoil to ram others. This build is a representation of its name Hybrid; You can shoot and you can ram. It is recommended to flee when you are low on health due to this tank's lack of health regen.
Penta Hunter
Build
0 / 3 / 2 / 7 / 7 / 7 / 0 / 7
Description
This is a build to kill the Penta Shot. Note: You could also fight other bullet spammers with this build.
Difficult but powerful
Build
0 / 0 / 0 / 7 / 7 / 7 / 5 / 7
Glass 0800
Build
2 / 0 / 0 / 6 / 7 / 6 / 6 / 6
Middle Roman Conqueror
Build
3 / 5 / 1 / 6 / 7 / 7 / 2 / 2
0800 Hybrid
Build
3 / 2 / 0 / 6 / 7 / 7 / 4 / 4
Anti-Rammer Tank
Build
0 / 6 / 7 / 7 / 7 / 6 / 0 / 0
Description
Use build 0/6/7/5/7/6/2/0 if you want more reload.
The build allows you to track your enemies down (the Auto Turret shows tanks that are off-screen) and kill them easily. As a Gunner, it still has its weakness: low penetration. That’s why you should avoid the Twin branch (except if they are low on health). Surprisingly, you can out-trade Destroyers and Hybrids, both the bullet damage ones and the rammer ones. Other tank types should be no problem because of your speed and bullet rain. It’s recommend to stay with Machine Gun until level 45 but you can go Gunner at level 30. Useful in all game modes but best in FFA.
Max reload affects rocket bullet output, so you won't need bullet speed with max reload! Spam those rockets like mad and destroy those forsaken spammers once and for all. An absolute beast in 2 Teams and Domination, but the Overlord will shut you down every single time.
Machine Gun upgrade excellent for farming, upgrade to Destroyer situationally (for mobility, anti-rammer, offense, attack Dominators, Alpha Pentagon) because terrible for farming. upgrade to Rocketeer ASAP.
Suggested stat point upgrading: [6]x3, [5]x4, [7]x7, [8]x5, [2]x2, [6]x2, [5]x1, [1]x2, [2]x1, [1]x2, [3]x1.
Weakness: overwhelm, drones, and dodgy tanks.
Update: Removed some Move Speed in favor of Regen, because being robust favored over dodging. Relocated one point from Max HP to Body Dam for damage reduction; very effective with higher Regen stat.
Poppy’s Build
Build
0 / 0 / 0 / 5 / 7 / 7 / 7 / 7
Description
This is a build that targets Overseer, Trapper and Triple Shot upgrades. To counter the innate weakness against rammers, movement speed is maxed. I advise you to use it in team-oriented modes. Stay away from Rangers and Predators.
Made by Redostonecraft, this provides a balanced build for Octo Tanks with emphasis on survivability.
The Hurricane
Build
0 / 5 / 0 / 1 / 7 / 7 / 6 / 7
Bullet Storm
Build
2 / 0 / 0 / 7 / 7 / 7 / 7 / 3
Octo Hurricane
Build
2 / 3 / 0 / 0 / 7 / 7 / 7 / 7
Dangerous Thunderstorm
Build
3 / 3 / 0 / 6 / 7 / 6 / 6 / 2
Glass Octo
Build
0 / 0 / 0 / 6 / 7 / 7 / 7 / 6
Hurricane Justin
Build
0 / 5 / 3 / 1 / 6 / 6 / 7 / 5
Description
A hurricane-style build that my friend Justin uses. Customizable, switch high bullet damage and penetration for max health and body damage for an anti-rammer that would surprise Boosters and Smashers, or put more points into penetration and damage for a glass fortress that will keep enemies out and provide nice crowd control in Teams or Domination.
The build allows you to track your enemies down (the Auto Turret shows tanks that are off-screen) and kill them easily. As a Gunner, it still has its weakness: low penetration. That’s why you should avoid the Twin branch (except if they are low on health). Surprisingly, you can out-trade Destroyers and Hybrids, both the bullet damage ones and the rammer ones. Other tank types should be no problem because of your speed and bullet rain. It’s recommend to stay with Machine Gun until level 45 but you can go Gunner at level 30. Useful in all game modes but best in FFA.
Spikes R Us (Good for FFA or Maze where you are given VERY little time to take a breather)
Build
5 / 9 / 9 / 10
Living shield
Build
10 / 10 / 6 / 7
Description
Useful in team modes. Follow your teammate and cover him from enemy bullets with your tank. In case of drone using enemies, you can approach them so that they'll attack you and not your fragile teammate. Maxed out health stats will allow you to receive that damage with no sweat in most cases.