The Console can be accessed by pressing the Home button[2] and will appear at the top of the screen. It works like the Chrome Developer Tools, where you can put different codes that can customize the game, mostly for coloring & rendering. Press Home again to close Console. Reloading the page wipes out all commands, so you have to input them again. The console cannot be activated on phones or tablets as there is no Home key on their keyboards. This console is essentially a modder to the game, allowing some mods to take place. A list of available mods is given below.
List of actions[]
Current Commands[]
Commands | Details |
---|---|
con_toggle | Toggles the console on or off |
game_spawn [name] | Spawns with the given name, if possible |
help | Prints help text[3] |
net_replace_color [id] [hex] | Replace a color from the network color table |
net_replace_colors [hex1] [hex2] ... | Replace colors from the network color table in order |
ui_replace_colors [hex1] [hex2] ... | Replace colors from the UI color palette table in order |
Note: The Color Commands will change it to the default. The player can change the Hexadecimal colors to input their own. (The HEX Colors are the 0xRRGGBB, RR is the red value in hexadecimal, GG is the green value in hexadecimal, and BB is the blue value in hexadecimal. They must be 2 digits, so a zero can be added in the first value to make it that. The opacity ones have 0 = transparent and 1 = solid, with the decimals being in-between them)
Color Command | Description |
---|---|
net_replace_color 0 0x555555 | Smasher and Dominator Bases |
net_replace_color 1 0x999999 | Barrels, Spawners, Launchers and Auto Turrets |
net_replace_color 2 0x00B2E1 | Body (You) |
net_replace_color 3 0x00B2E1 | Blue Team |
net_replace_color 4 0xF14E54 | Red Team |
net_replace_color 5 0xBF7FF5 | Purple Team |
net_replace_color 5 0xC390D4 | Purple Team (Makes purple team use its original first color) |
net_replace_color 5 0xE77FF5 | Purple Team (Makes purple team use its original second color) |
net_replace_color 6 0x00E16E | Green Team |
net_replace_color 6 0xD68165 | Green Team (Making Green Team Brown, like it was formerly) |
net_replace_color 7 0x8AFF69 | Shiny Polygons (Green Square, Green Triangle, Green Pentagon) |
net_replace_color 8 0xFFE869 | Square |
net_replace_color 9 0xFC7677 | Triangle |
net_replace_color 10 0x768DFC | Pentagon |
net_replace_color 11 0xF177DD | Crashers |
net_replace_color 12 0xFFE869 | Arena Closers/Neutral Dominators/Defender Ammo |
net_replace_color 12 0xA0A0A0 | Neutral Team (Makes neutral team use its original color) |
net_replace_color 13 0x43FF91 | Scoreboard |
net_replace_color 14 0xBBBBBB | Maze Walls |
net_replace_color 15 0xF14E54 | Others (FFA) |
net_replace_color 16 0xFCC376 | Summoned Squares (Necromancer and Summoner) |
net_replace_color 17 0xC0C0C0 | Fallen Bosses, Sleeping Arena Closers |
net_replace_colors 0x555555 0x999999 0x00B2E1 0x00B2E1 0xF14E54 0xBF7FF5 0x00E16E 0x8AFF69 0xFFE869 0xFC7677 0x768DFC 0xF177DD 0xFFE869 0x43FF91 0xBBBBBB 0xF14E54 0xFCC376 0xC0C0C0 | All network colors |
ui_replace_colors 0x43FFF9 0x82FF43 0xFF4343 0xFFDE43 0x437FFF 0x8543ff 0xF943FF 0xFCAD76 | Stat Colors and Backgrounds of Achievements and Upgrades (Goes from Movement Speed to Health Regeneration) |
ren_background_color 0xCCCCCC | Base color for the background |
ren_border_color 0x000000 | The area outside the map (overlayed on top of the inside the map color, semi-transparent) |
ren_border_color_alpha 0.100000 | Alpha for the area outside the map |
ren_minimap_background_color 0xCDCDCD | Minimap |
ren_minimap_border_color 0x555555 | Minimap Border |
ren_health_fill_color 0x85E37D | Health Bar |
ren_health_background_color 0x555555 | Health Bar Background |
ren_xp_bar_fill_color 0xFFDE43 | EXP Bar |
ren_score_bar_fill_color 0x43FF91 | Score Bar |
ren_bar_background_color 0x000000 | EXP/Score Bar/Scoreboard Background |
ren_stroke_solid_color 0x555555 | Outlines (For ren_stroke_soft_color false) |
ren_stroke_soft_color_intensity 0.250000 | Outline opacity (for ren_stroke_soft_color true - the color is #000000, and this is the opacity) |
ren_grid_color 0x000000 | Grid Lines (Note: Actual Results Vary, seeing as the border is different for each section) |
ren_grid_base_alpha 0.100000 | Alpha for the grid lines |
Variables | Details |
---|---|
game_stats_build # | Stat build to aim for. Must be each individual character.
Ex: 556556556656664444884844888877233 That gets a 01277727 build queued. It's the same as pressing U and queuing your upgrades. |
net_force_secure false[4] | Force connecting via wss |
net_latency_history_size 25[5] | Number of samples to average latency with |
net_predict_movement true | Enable clientside prediction for movement |
ren_achievements true | Render achievements |
ren_background true | Render background[6] |
ren_cache_grid true | Cache grid on separate canvas |
ren_context_reinitialization true | Reinitialize contexts if FPS is too low[7] |
ren_debug_collisions false | Render collidable debug info[8] |
ren_debug_info false | Render some debug info on the server stats test |
ren_fps false | Render FPS |
ren_health_bars true | Render health bars |
ren_names true | Render names |
ren_pattern_grid true | Use canvas createPattern for grid, it's faster but looks slightly worse |
ren_raw_health_values false | Render raw health bar values |
ren_scoreboard true | Render scoreboard |
ren_scoreboard_names true | Render scoreboard names |
ren_solid_background true | Render background as solid color, without the grid |
ren_stats true | Render stat upgrades |
ren_stroke_soft_color true | Renders strokes as a darker shade of fill color |
ren_ui true | Render UI layer |
ren_upgrades true | Render class upgrades |
Removed Commands[9][]
Variables | Details |
---|---|
lb_force_region | Force load balancer region[10] |
lb_required_latency_samples 15 | Number of latency samples before picking best region |
lb_search_duration 5000 | Duration in ms until we are forced to pick a best region (even if we don’t have enough latency samples) |
ren_changelog | Render changelog |
lb_reconnect | Disconnect from the current server and find a new server |
ren_ui_scale 1.000000 | UI scale |
ren_minimap_viewport false | Render viewable area as rectangle on the minimap |
ui_prevent_right_click true | Prevent right click from triggering context menu |
Trivia[]
- The console was inspired by a feature which can be opened by pressing "Home" button from a game called Diepix 2 (Diepix Heroes Beta) which Zeach made
- Commands: sentrygoingup, m28, givemethekeys, join_class *Class name*, about, whatsnew.
Footnotes[]
- ↑ Remember to have num lock off.
- ↑
Fn ←
on a Mac;Ctrl Alt ^
on a Chromebook. - ↑ This is a list of all commands.
- ↑ Formerly typed in console as con_force_secure false
- ↑ Formerly typed in console as con_latency_history_size 25
- ↑ and grid
- ↑ Browser heuristics.
- ↑ Those are not hitboxes.
- ↑ These commands previously works on Console and listed after entering
help
command, but was removed at one point. Entering these commands at Console will not recognize them. - ↑ Requires reconnect, you also need to append the gamemode, like :tag: