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{{Image}}
 
 
{{Boss
 
{{Boss
 
|image = <gallery>
 
|image = <gallery>
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|hp = 3,000
 
|hp = 3,000
 
|bd =
 
|bd =
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}}[[File:Defender Shooting.jpg|thumb|The Defender while shooting.]]
}}
 
The {{PA}} is an AI-controlled [[Bosses|Boss]] that was added on August 23rd, 2016. The Defender has a chance to spawn 10-13 minutes after the server starts, and 15-23 minutes after the death of the previous boss.
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The {{PA}} is an AI-controlled [[Bosses|Boss]] that was added on August 23rd, 2016. The Defender has a chance to spawn 10-13 minutes after the server starts, and 15-23 minutes after the death of the previous boss. It is one of the three bosses that are not attacked by Base Protectors as soon as they get close.
   
 
== Design ==
 
== Design ==
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== Technical ==
 
== Technical ==
 
=== Stats ===
 
=== Stats ===
Like every other boss, the Defender has 3,000 HP, even though it heals slowly. Its launchers have a high reload, and its Auto Turrets have an average fire rate. Its traps are normal sized with high penetration and damage. Auto Turrets and bullets act identically to the [[Auto 5]]but have a lower speed. The Defender also moves very slowly.
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Like every other boss, the Defender has 3,000 HP, with a slow heal rate. Its launchers have a high reload, and its Auto Turrets have an average fire rate. Its traps are normal-sized with high penetration and damage. Auto Turrets and bullets act identically to the [[Auto 5]] but have a lower speed. The Defender also moves very slowly.
   
 
=== Miscellaneous ===
 
=== Miscellaneous ===
*Upon destruction, it awards 30,000 experience and score points to the player who deals the final shot.
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*Upon destruction, it awards 30,000 experience, giving it to the player who deals the final shot.
 
*When the Defender happens to drift near a wall, it will immediately change its path to move parallel to the wall.
 
*When the Defender happens to drift near a wall, it will immediately change its path to move parallel to the wall.
*It is not targeted by the Base Protectors unless it provokes them and the Base itself has an effect on it. 
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*It is not targeted by the Base Protectors unless it provokes them and the Base itself has an effect on it.
 
*The Defender has auto-spin passively enabled.
 
*The Defender has auto-spin passively enabled.
 
*Similarly to [[Arena Closer]]s, it is not slowed down at all when bumping into [[Polygons]].
 
*Similarly to [[Arena Closer]]s, it is not slowed down at all when bumping into [[Polygons]].
 
*The Defender suffers from its own Auto Turrets’ [[Stats|Recoil]].
 
*The Defender suffers from its own Auto Turrets’ [[Stats|Recoil]].
 
*When idle, the Defender slowly circles the arena until it sees a player.
   
 
== Strategy ==
 
== Strategy ==
*<b>Strong Against:</b> Low DPS tanks, Melee classes, [[Drone]] classes (Unless distracted), Spread classes, most [[Trapper]]s.
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*<b>Strong Against:</b> Low DPS tanks, Melee classes, [[Drone]] classes, such as the Overlord and Overseer. (Unless distracted), Spread classes, most [[Trapper]]s.
*<b>Weak Against:</b> High DPS, [[Assassin]] branch, [[Predator]]s, [[Streamliner]]s and other focused RoF classes, [[Skimmer]]s and [[Rocketeer]]s, [[Destroyer]] upgrades, [[Overlord]]s and [[Factory|Factories]] if off guard.
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*<b>Weak Against:</b> High DPS, [[Assassin]] branch, [[Predator]]s, [[Streamliner]]s and other focused RoF classes, [[Destroyer]] branch, [[Overlord]]s and [[Factory|Factories]] if caught off guard.
 
=== Against the Defender ===
 
=== Against the Defender ===
*The Factory can be particularly good against this boss due to its drone shield being able to tank the Defenders's direct auto fire if needed, which is the main threat when fighting this entity.
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*The Factory can be particularly good against this boss due to its drone shield being able to tank the Defenders' direct auto fire if needed, which is the main threat when fighting this Boss.
*Use a Destroyer, [[Annihilator]], or [[Hybrid]] as one giant Bullet with good penetration stats can plow right through many of the Defender’s tough [[Traps]]. Also recommended to use a high reload build and keep firing to get protection from the auto turret bullets.
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*Use a Destroyer, [[Annihilator]], or [[Hybrid]] as one giant Bullet with good penetration stats can plow right through many of the Defender’s tough [[Traps]]. It's also highly recommended to use a high reload build and keep firing to get protection from the auto turret bullets.
*A Streamliner is capable of defeating a Defender, since its RoF could easily shorten the Defender’s health and push away traps as well as block the [[Bullets]].
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*A Streamliner is capable of defeating a Defender since its RoF could easily shorten the Defender’s health and push away traps as well as block the [[Bullets]].
*Use a Rocketeer, as they could fire decent missiles towards the Defender while the back barrels on the missiles push away the traps, dealing significant damage towards it.
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*Use a Rocketeer, as they can fire decent missiles towards the Defender while the back barrels on the missiles push away the traps, dealing significant damage towards it.
 
*Use a Gunner class like the [[Gunner Trapper]] or possibly an [[Auto Trapper]], as it can defend itself while shooting decent Bullets. Be careful around the tiny gaps between Traps that the Auto Turret’s small bullets may squeeze through.
 
*Use a Gunner class like the [[Gunner Trapper]] or possibly an [[Auto Trapper]], as it can defend itself while shooting decent Bullets. Be careful around the tiny gaps between Traps that the Auto Turret’s small bullets may squeeze through.
 
*It is heavily advised not to use Body Damage focused builds, other Trappers, or solely Auto classes as they will not be able to get through the trap/bullet storm.
 
*It is heavily advised not to use Body Damage focused builds, other Trappers, or solely Auto classes as they will not be able to get through the trap/bullet storm.
*Use a [[Ranger]], [[Stalker]] or Predator to hit the Defender. Make sure to be out of their FoV.
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*Use a [[Ranger]], [[Stalker]] or Predator to hit the Defender as they can hit the Defender out of its FoV.
*For some tanks the boss may be hard to avoid being killed by because the turrets are spread out enough that it is hard to avoid being hit. Its traps/bullets may be slightly stronger than normal ones.
 
   
 
== Trivia ==
 
== Trivia ==
*It is the first boss to use Traps and wield Auto Turrets at the same time. 
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*It is the first boss to use Traps and wield Auto Turrets at the same time.
 
*It is the only boss that uses more than one type of projectile, using both Traps and Bullets.
 
*It is the only boss that uses more than one type of projectile, using both Traps and Bullets.
*The Defender, alongside Arena Closers, neutral [[Dominator]]s and Summoners, are the only entities to use yellow {{CA|Ammunition}}. 
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*The Defender, alongside Arena Closers, neutral [[Dominator]]s, and Summoners, are the only entities to use yellow {{CA|Ammunition}}.
 
*As of 22nd of August, when a boss spawns, a notification appears. The Defender is shown in the gallery below.
*When idle, the Defender slowly circles the arena until it sees a player.
 
*As of 22nd of August, when a boss spawns, a notification appears. The Defender’s is shown in the Gallery below. 
 
 
*Although this Boss’ Launchers are about the same size as [[Mega Trapper]] Launchers, it shoots regular size traps.
 
*Although this Boss’ Launchers are about the same size as [[Mega Trapper]] Launchers, it shoots regular size traps.
*The Defender’s Auto Turrets seem to have a complex behaviour. It is the only tank that uses Auto Turrets that are controlled by the Defender’s AI. The Defender’s Auto Turrets don’t control themselves, as other Auto Turrets do.
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*The Defender’s Auto Turrets seem to have a complex behavior. It is the only tank that uses Auto Turrets that are controlled by the Defender’s AI. The Defender’s Auto Turrets don’t control themselves, as other Auto Turrets do.
 
*It is the only boss to have [[Auto Spin]].
 
*It is the only boss to have [[Auto Spin]].
 
*The Defender is rather small compared to other Bosses.
 
*The Defender is rather small compared to other Bosses.
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|zh = Defender
 
|zh = Defender
 
}}
 
}}
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__FORCETOC__
 
[[Category:Diep.io]]
 
[[Category:Diep.io]]

Revision as of 13:24, 11 March 2020

Defender Shooting

The Defender while shooting.

The Defender is an AI-controlled Boss that was added on August 23rd, 2016. The Defender has a chance to spawn 10-13 minutes after the server starts, and 15-23 minutes after the death of the previous boss. It is one of the three bosses that are not attacked by Base Protectors as soon as they get close.

Design

The Defender features a Red Triangle as its body with three evenly-spaced trap Launchers, one on each side. Three Auto Turrets are placed on top of it on each corner.

Technical

Stats

Like every other boss, the Defender has 3,000 HP, with a slow heal rate. Its launchers have a high reload, and its Auto Turrets have an average fire rate. Its traps are normal-sized with high penetration and damage. Auto Turrets and bullets act identically to the Auto 5 but have a lower speed. The Defender also moves very slowly.

Miscellaneous

  • Upon destruction, it awards 30,000 experience, giving it to the player who deals the final shot.
  • When the Defender happens to drift near a wall, it will immediately change its path to move parallel to the wall.
  • It is not targeted by the Base Protectors unless it provokes them and the Base itself has an effect on it.
  • The Defender has auto-spin passively enabled.
  • Similarly to Arena Closers, it is not slowed down at all when bumping into Polygons.
  • The Defender suffers from its own Auto Turrets’ Recoil.
  • When idle, the Defender slowly circles the arena until it sees a player.

Strategy

Against the Defender

  • The Factory can be particularly good against this boss due to its drone shield being able to tank the Defenders' direct auto fire if needed, which is the main threat when fighting this Boss.
  • Use a Destroyer, Annihilator, or Hybrid as one giant Bullet with good penetration stats can plow right through many of the Defender’s tough Traps. It's also highly recommended to use a high reload build and keep firing to get protection from the auto turret bullets.
  • A Streamliner is capable of defeating a Defender since its RoF could easily shorten the Defender’s health and push away traps as well as block the Bullets.
  • Use a Rocketeer, as they can fire decent missiles towards the Defender while the back barrels on the missiles push away the traps, dealing significant damage towards it.
  • Use a Gunner class like the Gunner Trapper or possibly an Auto Trapper, as it can defend itself while shooting decent Bullets. Be careful around the tiny gaps between Traps that the Auto Turret’s small bullets may squeeze through.
  • It is heavily advised not to use Body Damage focused builds, other Trappers, or solely Auto classes as they will not be able to get through the trap/bullet storm.
  • Use a Ranger, Stalker or Predator to hit the Defender as they can hit the Defender out of its FoV.

Trivia

  • It is the first boss to use Traps and wield Auto Turrets at the same time.
  • It is the only boss that uses more than one type of projectile, using both Traps and Bullets.
  • The Defender, alongside Arena Closers, neutral Dominators, and Summoners, are the only entities to use yellow Ammunition.
  • As of 22nd of August, when a boss spawns, a notification appears. The Defender is shown in the gallery below.
  • Although this Boss’ Launchers are about the same size as Mega Trapper Launchers, it shoots regular size traps.
  • The Defender’s Auto Turrets seem to have a complex behavior. It is the only tank that uses Auto Turrets that are controlled by the Defender’s AI. The Defender’s Auto Turrets don’t control themselves, as other Auto Turrets do.
  • It is the only boss to have Auto Spin.
  • The Defender is rather small compared to other Bosses.
  • It has the same amount of Launchers as the Tri-Trapper, which is the largest amount of Launchers that can be found on a single tank (Dominators not included).
    • Its turret layout is reminiscent of that of the Auto 3.
  • The Defender’s Traps go through Polygons.
Bosses
Triangle Boss Trans.GuardianSummoner transparent SummonerBosses.Defender2 Small DefenderFallen Booster Transparent Fallen BoosterFallen Overlord Transparent-0 Fallen Overlord
8th Anniversary Variants
Guardian 8th anniversaryGuardianSummoner 8th anniversary SummonerDefender 8th anniversary DefenderFallen booster 8th anniversary Fallen BoosterFallen overlord 8th anniversary Fallen Overlord