The Armorsmasher is a Tier 4 tank, that has armor, therefore less damage taken. It has a chance to not take damage at all, like the Armorrammer, but it also has the speed and increased stats, like Smasher. It branches from Armorrammer and Smasher at Level 45, and it might not upgrade further.
Design[]
The Armorsmasher's design is an combination between it's two upgrades. Instead of an irregular hexagon used by the Armorrammer, it uses an irregular decagon, with 10 small spikes. It also has 2 more square details, making up to 5 square details. The Armorsmasher's shell is also grey.
Technical[]
The Armorsmasher combines the power of the Armorrammer and Smasher. It has better ram damage than the Armorrammer, faster and has slightly better FoV. It also has more upgrade points (12) than Rammer (10). It also has a base damage resistance of 20%, and has 25% chance to not take damage at all from other sources. For Pounder bullets and any traps, it is halved to 12,5% chance, and for Destroyer bullets/Builder blocks, it cannot be immune to it anymore. Armorsmasher also cannot take ram damage from any Polygons at all. Bosses still does ram damage to you.
Strategy[]
- Strong Against:Polygons, Drone classes if used correctly, slower tanks, low RoF tanks, weak tanks. Sniper-classes, Fragrammer classes.
- Weak Against:High RoF tanks, fast tanks, Destroyer classes, Trapper classes.
As the Armorsmasher[]
- You cannot take any ram damage from any Polygons anymore, so farming with the Armorsmasher is alot easier, Be careful of Bosses though.
- You are stronger than regular Rammer classes, because your speed is increased.
- Weak tanks, like the Crossbow or Bushwhacker are food to you. Simply because you have reduced damage to them, and often times they are not fast enough to escape you. Kill them.
- You still counter Sniper-class like normal, except you counter much more as the damage reduction helps at engaging the Sniper-class.
- If you fight Drone-classes, be quite careful. The Overseer branch is easier to deal with now, as you have a 25% chance to be immune to their drones. You also take a 20% reduced damage to them, so you can dodge any of it's drones, and they try to attack the Overseer branch. Cruiser-class is even easier to deal with. Their pathetic low-damage swarms cannot save them from your armor and health. You can kill the Cruiser-branch easily. For Necromancer branches, you can soak up most of their sunchips while still alive (although barely alive). You can heal and kill the Necro. Spawner-branch and Big Cheese are the hardest drone classes for the Armorrammer. Your speed is slightly lower than Rammer branches, so you cannot survive for long. Combined with the fact that Spawner-branches has a 12,5% chance and Big Cheese's cheese been unimmunable, you must avoid them.
Against the Armorsmasher[]
- Do not fight the Armorsmasher when you're weak. You will die quickly due to it's health.
- Counter it the same way you counter an Armorsmasher.
- Use a fast tank to run away from this tank, such as the Tri-Angle.
- You must use Destroyer classes to fight the Armorsmasher It cannot be immune to the Destroyer's large bullet, and as a result, you can kill the Armorsmasher in a few hits. It will be harder considering the Armorsmasher is faster.
- Use a tank with high reload and/or close-range damage, such as the the Machine Gun and/or the Twin branched tanks.
Trivia[]
- The Armorrammer placed 4th with 2 votes, tied with Swarmpidae, so it will be added 4th. Not much info added.