The Auto-Rammer is a Tier 3 tank that now has an additional Auto Turret on top of it and can be controlled. It branches from Rammer at Level 30, and can upgrade to Auto-Smasher, Tetra-Rammer, Rangerammer, Mineplacer, Warper, Laserpointer, Autofrag, Autoplex and Autoarmor at Level 45.
Design[]
The Auto-Rammer's design is simple. A Rammer base with an auto-turret on top of it.
Technical[]
Besides from the usual Rammer stats, the Auto-Rammer can also shoot small bullets, These are stronger than regular Auto-Turrets, and the bullet stats (except for Reload) is back. In return, the Auto-Rammer has 15 extra upgrade points. It can both ram and shoot bullets.
Strategy[]
- Strong Against:Tanks with low DPS and low Penetration, Hurricane Builds.
- Weak Against:High DPS classes, Most Director, Destroyer, and Trapper-Branched tanks. Close range Tanks.
As the Auto-Rammer[]
- Take out the tier 1 ranks, which usually have low DPS and low Penetration.
- Unlike the Diep.io Auto Smasher, the Auto-Rammer's bullets do an incredible amount of damage due to the extra 3 points that can be used for Bullet builds with the Auto-Rammer. However, 8 to 10 on the bullet stats is enough if you use a bullet build, because you need movement speed, bullet speed, and acceleration.
- The Auto-Smasher can also ram, and if utilizing a Rammer build with the Auto-Smasher, use the Auto-Turret to pinpoint targets and hunt them. Despite that, it is still preferable to stick to either a melee or ranged stat build, as trying to make it a jack-of-all-trades tend to fail a lot due to lacking enough upgrade points for both.
- Avoid Boosters as much as possible, as opponents tend to see the Auto-Rammer as a vulnerable tank that is easy to kill.
Against the Auto-Rammer[]
- Use a tier 3/4 tank branching from the Director, the Destroyer or the Trapper classes. The Director tanks can shoot controllable Drones which should be enough to threaten rammers, most of the Destroyer tanks shoot large and high-damaging bullets, and majority of the Trapper tanks can ward off most ramming tanks with traps.
- Spammer tanks, like the Penta Shot or the Triplet can completely nullify and kill the Auto-Rammer easily. Its auto-turret cannot completely block the bullet barrage, thus making the Auto-Rammer vulnerable.
Upgrades[]
- Auto-Smasher: The shell is upgraded to a Smasher's. The auto-turret is upgraded to Twin-level.
- Tetra-Rammer: The auto-turret is upgraded to the Woomy-Arras Cutter, thus more powerful.
- Rangerammer: The auto-turret is upgraded to Assassin-level. It shoots 3 equal bullets like the Predator, and FoV is increased.
- Mineplacer: The Auto-Rammer now has a secondary shell. The auto-turret is yellow too. Places mines that explodes.
- Warper: The auto-turret and shell is now blue-colored. Has the ability to teleport.
- Laserpointer: The auto-turret's barrels is removed, and it's a red circle, and now has four circles protruding out of it. Fires a laser that only damages on it's tip, and has increasing damage.
- Autofrag:Your shell is upgraded to those of the Fragrammer's.
- Autoplex:Your auto-turret is now lavender-colored. Has two mini duplicates of the Auto-Rammer, like the Duplex.
- Autoarmor:You now has 6 spikes protruding, with 3 squares on top of the 3 spikes, like Armorrammer.