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Siege is a gamemode where you try to take control of the ram and besiege the enemy base

How to play[]

Playing siege is harder than domination or arras siege as you have the Siege castle, a ram, some random towers you can capture etc. You can choose the role of inner protector, attacker, or guard tank before spawning in.

Inner Protector[]

Inner protectors are a line of defense if the ram makes it past the guard tanks and can push the ram back out of the castle and can't leave the castle.

Attacker[]

Attackers are the tanks that take control of the ram and besiege the enemy castle. Attackers can't get in their castle unless the core is being attacked.

Guard tanks[]

Guard tanks are stationary tanks outside of the siege castle doors that keep the ram from going further in. Only the Twin, Machine Gun, Minishot (woomy-arras), and pounder branches can become guard tanks. All guard tanks have two auto turrets 90 degrees away from the front. You can't be a guard tank if the core is being attacked

Siege Structures[]

Siege Castle[]

The siege castle is the second most important thing in siege. The siege castle has a main entrance and two mini entrances away from it

Castle Core[]

The Castle Core is the most important thing in siege as if it breaks your team loses. The core regenerates over time but can be sped up by healers.

Towers[]

Towers are mini bases in the battlefield which you can capture as a checkpoint. All 4 towers have two layers. The bottom layer has an entrance and stairs to the top layer. While the top layer has places you can snipe people. If more than one team is in a tower it becomes contested and will take damage from anyone. There is a small chance of people being knocked out of a tower when you shoot it, the stronger the bullet the higher the chance (Being knocked out of a tower takes away 75% of your health).


  • Gunner bullets (including auto-4), Attractor, Vacuum: 5% chance
  • Auto turret, Swarm drone: 10% chance
  • Basic Bullet, Ramming: 15% chance
  • Drone (square and triangle): 20% chance
  • Pounder bullet, normal trap/block, minion, Spike ramming: 25% chance
  • Destroyer branch bullet, Mega trapper, Constructor: 40% chance
  • Giga trapper: 60% chance
  • Flame: 100% chance

Dominators[]

The dominators are only used to protect the side entrances from enemies.

Sanctuary (healer dominator)[]

The sanctuaries spawn between the towers away from other buildings. Unlike the sanctuaries in arras siege, the sanctuaries in this siege can be taken by any team and have auto turrets between the healer cannons. If you capture both sanctuaries, all 4 dominators, and all 4 towers and you keep them for 7.5 minutes the game will end with a team winning.

Siege Ram[]

The siege ram is how you break the castle core. To move the siege ram there needs to be more people on your team near the ram than enemies near the ram.

Tips and Tricks[]

  • Have some people in the bottom part of a tower to prevent enemies from getting in
  • Burning down a tower has a 100% chance of breaking it and knocking the people out
  • You have a 50% chance of hitting someone in a tower (chance gets higher with sniper branch)
  • Invading from the side entrances will make for an easy sneak attack

Achievements[]

You shall not pass
Stop the ram from entering the castle
Gone Medieval
Win 10 siege matches 80%
Conqueror
Win a match of siege

Trivia[]

  • It takes 15 seconds for a broken tower to regenerate
  • Conqueror is flipped in this mode to have the destroyer side as the front
  • A boss can stop a ram from moving
  • Twin Flank, Hexa Tank, and Backlasher can't become guard tanks as the back cannons become wasted potential
    • Battleship is an exception to this rule
    • Combatant can't become a guard tank because of the cannon position
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