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"...Why?"

Code: Red is a Polygonal Boss added on June 18, 2017, and completely reworked on March 19th, 2018. It is actually not based on a polygon, like how Livewire or Lasergrid aren't. Code: Red is a very unique boss tank, for having a unique combination of weapons. Code: Red features Five Cannons mounted on the front with an Auto Turret mounted on the top. On the back is a new, exclusive weapon, The Mine Dropper, and on the sides are regular Curved Barrels found on the Infrared.

Code: Red is able to spawn in every gamemode, excluding Maze

Design[]

New[]

Code: Red features an elongated red Dome Shape with a curved trapezoidal chevron missing on the back. Mounted on the front are Five regular sized Cannons in the same arrangement as the Spreadshield, mounted on top is a regular Auto Turret, mounted on the back is a new, exclusive weapon for Code: Red, the Mine Dropper, which is a Spawner with a gear on it, and on each flat side are two Curved Barrels, which can be found on the Infrared.

Old[]

Code: Red features a medium shade semicircle shaped body with Thirteen Cannons mounted on the front in the same way that the Spread Shots cannons are splayed out. Mounted on the top is a regular Auto Turret, and mounted on the back are Three Spawners.

Technical[]

Code: Red[]

Code: Red features 3,000 health, which, if you haven't known by this point, is the regular health for most boss tanks. Upon being defeated/destroyed, Code: Red will drop 30,000 EXP to the player who had defeated Code: Red, which will immediately raise a tank to level 45. Code: Red will regenerate 30 health per second if Code: Red is left alone for 10 seconds, making Code: Red one of the more annoying bosses to beat. Code: Red has the body damage of an Alpha Pentagon, making this boss an exemplary rammer. Code: Red has the Movement Speed of a Fallen Overlord, showing that there is a drawback.

Cannons[]

Code: Red's Cannons has the reload of a regular Spread Shot, the Bullet Damage and Penetration of a Sniper, and the Bullet Speed that is slightly slower than that of a Drone with maximum speed.

Auto Turret[]

Code: Red's singular Auto Turret features 270 Degree rotation, meaning that it actually can't face backwards. Other than the obvious nerf, the Auto Turret itself has the same stats as a regular Tank.

Curved Turrets[]

The Curved Turrets found on the sides of Code: Red have similar functionality to the Infrared. They have similar stats to the Infrared as well, not diverging much from its source.

Mine Droppers[]

Function[]

Mine Droppers simply drop Traps at 10% opacity. The Mines are around the size of a Tank, and are nearly undetectable, so watch out!

Stats[]

The reload of the Mine Dropper is the same of that as Annihilator. The Mines themselves have the lifespan of a regular Mega Trappers Trap, and output the damage of a regular Trap, and have the launch time of the time that a Silos Missile stalls.

Trivia[]

  • The Mine Dropper was based off of a scrapped tank with the same name which was an upgrade from Smasher, which left behind a ring of stationary bullets.
  • Don't look at the mountains just yet. Instead, look at the carving carefully made in the trees.
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