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Colored Crashers are a fanon type of Crashers, created by TheTriplet. Only large crashers can become colored. Crashers have a 1 in 5 chance of being colored. They give 40 XP, unlike the normal 25 XP from large crashers. There are 7 colors crashers can be: Red, Orange, Yellow, Green, Cyan, Blue and Black. Each color has its own advantages.

Types[]

some pink traingles with colored traingles

All the Colored Crashers

There are 7 colors of Crashers: red, orange, yellow, green, cyan, blue and black. For comparison, a large Crasher has 30 HP, and gives 25 XP (colored ones give 40 XP). For this page, we will assume the large Crasher has 6 damage (so a damage of 12 means 2x more damage than a large Crasher).

Red Crasher[]

Red Crashers have more damage than the normal large Crasher. They have 9 damage.

Orange Crasher[]

Orange Crashers, when damaged, release tiny yellow-colored crashers (about the size of the Guardian's mini crashers) that have 3 damage and 15 HP (same speed as the normal large Crasher). When killed, it releases 2 tiny crashers instead of one. When one-shot, it releases 3 crashers, because it was damaged, and killed.

Yellow Crasher[]

Yellow Crashers have more HP, at 60 HP (2 times more), making them harder to kill.

Green Crasher[]

Green Crashers are 2 times as fast as normal large Crashers. They can be annoying sometimes.

Cyan Crasher[]

Cyan Crashers make traps. When it sees and targets a player, it leaves small cyan traps every half-second. It stops laying traps when it gets near the player, in a 8 grid tile radius (diamond shape). It stops leaving traps once it begins idling. The traps last 6 seconds before disappearing, and have as much damage as a trapper with 3 points in bullet damage (no other stats). When the traps are hit, they disappear.

In the Drone form, if clicking or auto-fire is enabled, it always leaves traps, but at a 1 per second rate. If auto-fire is not enabled and the player is not clicking, it behaves normally.

Blue Crasher[]

Blue Crashers have an auto-turret in disguise. When it sees and targets a player, the blue triangle transforms into an auto-turret. When the crasher begins idling (no player is targeted), the auto-turret transforms back into the blue triangle. The cannon fires as frequently as a basic tank with no points in reload, has as many damage as a destroyer with only 1 point in bullet damage, bullet speed as much as a basic tank with only 1 point in bullet speed, and can only hit 1 target before the bullet disintegrates (0 points in bullet penetration).

In the Drone form, if clicking or auto-fire is enabled, the auto-turret only activates when the drone is 300 pixels away from the edge of the tank, . If auto-fire is not enabled and the player is not clicking, it behaves normally.

Black Crasher[]

Black Crashers have 18 damage, move 1.5x faster than a normal large Crasher, have 120 HP, but instead of 40 XP, they give 60 XP. The inflated stats make them quite hard to kill.

Selection[]

Black Crashers are rarer than any other Crashers. Instead of a Black Crasher option in the RNG, there is another option that causes another RNG. If it is selected, then it rolls again, with the 6 other Crashers, and the Black Crasher. If the Black Crasher gets selected, then it spawns, otherwise the Crasher of the selected color spawns.

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