Diep.io Wiki
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When it dies, every square nearby that it did not spawn will be turned into a Square Boxer, and have a high chance to become a higher Tier.
 
When it dies, every square nearby that it did not spawn will be turned into a Square Boxer, and have a high chance to become a higher Tier.
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=== Type: Sparky ===
 
[[Category:Boss Tanks]]
 
[[Category:Boss Tanks]]
 
[[Category:Pages]]
 
[[Category:Pages]]

Revision as of 17:36, 27 May 2017

The Mega War Machine also called Coception is a mega collab of users , a boss looking like the war machine , The core and the other pieces (user tanks) , it is spawnable only two times per month , when this happens the screen starts pulsing black and these words will come out

- Somebody called me?

- Yes YOU, you weak tank, you think you can face me?!

- Haha, with that weak barrel, you can't harm me.

- I will show you the true power, and all to the ARENA!!

Parts

The Mega War Machine is made by parts , a core and alot of tanks.

ArenaCloser1337

One of the deadliest part of this machine is the AC1337. It haves a single AC barrel that does alot of damage and that one-shot most tier 4 and below tanks. The wisest decision is to avoid these. But, they go at the speed of mach 1 which is very quick for a diep.io bullet. This part has only 1 deadly barrel but it has only 20,000 health. It has the same reload as a normal AC.

Sometimes, it can shoot a giant bullet which is slightly slower but more powerful.

IceTudor

The sneakiest part of this machine is the Core b9. It gives the machines the ability to teleport and change size, and dissapear and appear at will, it has an autogun, an auto battleship gun, auto drone spawner and an auto trap launcher, it has 25250 health.

ZathusTheMageV

To keep true to its creator, the Thunderstrike, otherwise known as the Zathus Component, is a very complex mechanism with 18,000 health. It takes the appearance of a Sprayer with two lances sticking up alongside the Machine Gun, at an angle to match the barrel, similar in style to The Helix's main setup. These lances have small circles at the end of them instead of points. The Sprayer is constantly firing at the closest player, while another effect continues alongside it:

Every few seconds, the circles will flash white, and a lightning arc will form between them for about 2 seconds. Any bullets that pass through the electrical arc will become charged, and inflict Paralyzed and Stunned for 0.8 seconds. Electrically charged bullets will also form chains of lightning between each other until they vanish. Lightning chains themselves deal no damage, but will inflict Paralyzed and Stunned for 1.5 seconds.

Lastly and very rarely, the two electrical generator lances alongside the barrel can crackle with lightning powerfully, before both releasing Destroyer bullets at an angle, with chain lightning connecting them together, creating a spreading electrical 'net' that as well inflicts Stunned and Paralyzed for 1.5 seconds.

The Tidal Wave

This component is the core of the massive contraption. Otherwise known as the Tidal Wave component, the Tsunami is the most annoying and troublesome to kill. The Tsunami has a solid 35000 health, along with tons of weaponry. The Tsunami's front barrel setup has a Spread Shot barrel setup, 5 Skimmer barrels in a Penta Shot formation, an Annihilator barrel and 4 Streamliner barrel setups in a Gunner formation.

The top of the Tsunami has 6 Dominator barrels, resembling the Leviathan in terms of placement. On both sides of the Tsunami are 3 Battleship barrels. The back of the Tsunami has Booster barrels and a MASSIVE Trap launcher that spits Traps the size of Alpha Pentagons. While it has a slow reload of 7 seconds, the recoil is huge. Finally, to top it off, there is a Spike Shell under all that.

The Tsunami, being the core, is usually surrounded by all the other components. It actively chases after tanks and will annihilate them with all it's weaponry. Note that Auto Fire is always on. Occasionally, the back Trap launcher will stop launching Traps, and will spew Gunner bullets, decreasing damage and greatly increasing Recoil.

The Named BOSS

The named BOSS component, also known as the Doombreaker, is the trickiest to defeat, but is a glass cannon, only having 10000 hp. It is the most complex of all the parts. It is a red plated fighter, with metal components, but the barrel at the front is a Deployer. It has the best AI out of all the parts of the machine, dodging bullets, charging into tanks at exactly the right moment. It also has attacks.

ATTACKS:

Will summon 10 missles in a Decagon shape around it, and they will go outwards, firing they're back barrels when they fly outwards, but they last for 6 seconds and are indestructible.

Will create 5 giant missles, which are loosely homing, and have very high bullet pen, but do not dissapear until destroyed. They move at the speed of a level 45 tri-angle with 4 in reload and speed.

Will fire a giant homing bullet, which has 10x the pen of a max destroyer bullet, and has 5 barrels on the back in a Penta Shot formation, which have the stats of a max Penta Shot. It moves at the speed of a level 45 Penta Shot firing backwards and moving backwards with 2 in reload and speed.

Will Spawn 15 Chargees, 15 Bulletees, 2 Bigees, and 1 hugee from this page.

Will shoot 3 missles that have barrels like a fighter, Octo tank, pentashot, Booster, or auto 5.

COMBO ATTACKS: Combo attacks are used rarely, and it is another component and the Doombreaker doing a stronger attack.

Core b9's combo attack with The Doombreaker is it giving all other components +1000 hp back, and spawning two Pytagorons which will not harm the machine, but are buffed.

The Tsunami's combo attack with The Doombreaker is The Tsunami's spikes fly off and act as strong bullets. They then grow back. This happens 3 times. The Doombreaker then fires a blue bullet which explodes after 4 secs, turning a 15x15 circle of tiles blue. Any tanks that enter it will get the poisoned debuff. The blue tiles last until the whole mega war machine is destroyed. Any machine parts that enter the 15x15 area will regen 20 hp per second until they leave. They're bullets and drones and etc will be 1.5x as strong if Shot while they are in it.

FallenBooster

Anti-Proton

According to my research, a hacker modified one copy of the proton, to be much more evil than the proton itself. Because of this - I demand this to be a part of the mega war machine. -Sincerely, Commander Fallen

Anti-Proton

This monstrosity of a proton...

It's Bullets are now black, they slowly alter their trajectory to the other players, it's HP is 15000, Otherwise, it has different drones, the Auto-Minoes.

Also, the bullets sent by Auto-Minoes burst into 8 smaller bullets that dont deal much damage.

Automino

An auto-mino.

This wraps up the proton's biggest nightmare.




Coolestpip

This next part was made by the coolest person on this wiki, Coolestpip himself. The Fortifier, a unheard of Awoken Polygon, is a part of this machine! With 40000 health, it is quite the tank. It looks like a semi faded square, which is much bigger than normal. A single dark yellow eye is in the middle of it, which glares at it's target. All it has is one massive version of a Summoner's spawner on one side of it.

It pumps out two different streams of squares, which attempt to form a barrier around it and the other components. These do not block any attacks. Each square has 150 health, and has 20 body damage each. But wait, there is more! Any component surrounded by the squares gets healed by 25 health every second. Whenever the Fortifier loses 10000 health, the squares it spawns get 100% stats. Which means when the Fortifier is under 10000 health, the squares have 450 health and 80 body damage.

As well as this, it will shoot out a burst of squares every 10 seconds. These squares have a big chance to become a Awoken Polygon. 50% of the time it will become a Square Boxer. A 20% chance to become a Square Warrior. 5% chance for the Square Guardian, and a 0.1% chance for it to become a Square Champion. There is a 24.9 chance the square will simply disappear. The Square champion spawned cannot become a Square Emperor.

As well as all of this, it can glance to injured components, and any Square Boxers nearby will rush over to repair it, out of the way of bullets.

When it dies, every square nearby that it did not spawn will be turned into a Square Boxer, and have a high chance to become a higher Tier.

Type: Sparky