|“This nest is my property!”||This fanon article (a fictional idea for the game) is authored by The Tidal Wave. Please do not make any notable changes to it without their permission.|
Degradation loves to degrade. He loves corrosive things, erosion and basically anything that makes things die slowly, and painfully. This is why, when the Squadron of Insanity was defeated and enslaved- um, hired by Template:C to serve Panzer, he chose to assist Vanadus; they both enjoy seeing forces of nature get to work and destroy the Tank Empire without raising a finger.
Degradation is a member of the Squadron of Insanity, and a Event Boss that spawns in Vallard Wastes as part of the Armageddon event. Created by The Tidal Wave.
Degradation is a greyish blue tank with black arms (with elbows) and circle hands the same shade of blue as his body. He has a large black Viking helmet decorated with a single bright blue gem on it. He, like all other members of the Squadron of Insanity, has 2 weapons, one melee and one ranged.
Degradation's ranged weapon is named the Rust Musket, and inflicts an unique debuff used by Degradation and only Degradation: Oxidizing. Entities inflicted with Oxidizing get +10% damage recieved, -10% damage dealt and -10% movenemt speed for every second Oxidizing is in effect. The damage done reduced/damage taken increased/speed decreased is always taken from the original value, not the new, nerfed value. After the Oxidizing period ends, the effects won't immediately stop like Broken or Blinded do, but instead slowly wear off, undoing what it did over the same amount of time. That means if one gets inflicted with Oxidizing for 5 seconds, when Oxidizing wears off, he/she/it will get -50% damage done, then -40% after a second, and so on. The Rust Musket's shots inflict Oxidizing for 7 seconds unless otherwise specified, and do light damage.
Degradation's melee weapon is named the Acid Axe, and is much less complicated than the Rust Musket, simply inflicting a random debuff for 30 seconds on hit EXCEPT Oxidizing. It does hit much, much harder than the Rust Musket though.
Like all other members of the Squadron of Insanity, Degradation has a pre-battle phase, in which he is Invulnerable. What players actually do in this phase varies greatly between each member; for Degradation, he spawns somewhere near the center of Vallard Wastes, surrounded by a huge heap of toxic waste that he constantly summons through conjured portals and maintains.
What players have to do, is that they must destroy the pile of toxic waste that surrounds Degradation. This is not an easy feat, as the heap of waste consists of 1000 individual pieces of waste piled in a ring that have 1500 health each. Every 10 seconds, a piece is summoned in by Degradation, and piled on a spot where the waste is least concentrated. If a path is cleared, Degradation will shoot at tanks with his Rust Musket, firing a volley of 15 Gunner bullets from it. If he chooses to shoot at tanks, then the conjuring of toxic waste will be slowed down to conjuring a piece of waste every 15 seconds instead of 10.
Once the ring of waste is completely cleared, Degradation begins the fight by performing a very high leap over the tanks, doing a few flips and shooting at tanks with his Rust Musket whilst still in the air. Once he lands, he loses Invulnerable and starts using attacks from his attack pool, listed below.
- WIP: This page is a work in progress. Please wait for it to be expanded on.