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Greed wants to own everything. He wants quite literally everything to belong to him and him only, including the Tank Empire, the Realm as a whole, and even the rest of the Squadron of Insanity. As a result, Apathy doesn't trust him too much. He, after negotiating with Platinis for a while, in accordance to their plan of assigning a member from each of their teams to work with each other, decide to leave Greed the last one to be assigned a partner. Naturally, he is less than happy, but since his commander ordered so, he's stuck with Polonir now, who is also offended that he is apparently "the last to be chosen".

Overview

Greed is a member of the Squadron of Insanity, and a Event Boss that spawns in Neverest Mountains as part of the Armageddon event. Created by Fall Out Wave.

Greed is a light purple tank with only one black arm and circle hand the same shade of magenta as his body, unlike all other members of the Squadron. His other arm is normal from the elbow up, but beyond that is replaced with the same shade of purple as his body. He has a black spiky crown decorated with 1 bright purple gem on it. He, like all other members of the Squadron of Insanity, has 2 weapons, one melee and one ranged.

Leech Laser

Part of the Leech Laser, without the rest of Greed's Arm.

Greed's ranged weapon is named the Leech Laser. Unlike his squadmates, Greed has had his weapon fused with his arm. It shoots a continuous bright purple beam at tanks, and true to its name, leeches their health and heals Greed continuously, healing as much as damage done. This weapon bypasses all damage-reducing factors, including Armoured, natural damage resistance and abilities, but is not able to penetrate Invulnerable.

Scythe of Harvest

The Scythe of Harvest.

Greed's melee weapon is named the Scythe of Harvest. Obviously oversized, it is not exactly a convenient weapon, but Greed wants it regardless. After all, why stop at a plain old tiny scythe like that of The Grim Reaper's when you can have something as fancy as this? Its attack speed is rather slow, as Greed can barely swing it without hitting himself. However, its blade deals a devastating blow capable of cutting down many, many entities in one sweep. Now why, you may ask, is it called the Scythe of "Harvest" when there are no crops in sight to harvest? Oh, but there is. Namely, you. Greed, upon killing any entity with the Scythe of Harvest, will absorb its powers and add them to his own, resulting in an incredibly dangerous Greed if he manages to defeat a strong opponent.

Here is a list of all things Greed will absorb from his victims:

  • Maximum Health value
  • Stats (e.g. Natural Health Regeneration, Body Damage, etc.)
  • Natural damage resistance (e.g. Damage resistance from Polygon Disciples)
  • Attacks and abilities (Don't ask how Greed uses them. He always finds a way. Somehow.)

First Battle

Pre-Battle

Like all other members of the Squadron of Insanity, Greed has a pre-battle phase, in which he is Invulnerable. What players actually do in this phase varies greatly between each member. For Greed, he won't waste time playing silly games; you can't take over the Realm if you procrastinate all day! He immediately begins to claim nearby structures, enemies and Polygons' powers as his own. In essence, killing them. To stop Greed, tanks must bait him into destroying a large structure called a "Power Sapper". It is a large Dominator-like structure, with 4 lances sticking out of it. Greed, being intelligent, will not attack it on his own, but a fast tank, say a Booster, can bait Greed into chasing it, and then run to the Power Sapper while Greed is just about to swing his scythe. This is harder said than done however, and Greed may be able to stop his scythe right before it hits the Sapper.

Phase 1

Upon hitting the Sapper, it starts to spin around, and it starts sucking out all the collected power from Greed. Upon reverting Greed to his status when he first spawned, the Sapper explodes. Greed, in rage, will begin to attack.

  • Leech: Fires his laser at tanks. Most commonly used attack.
  • Scythe Swing: Does what you think it does, namely, swings his scythe at targets. Since the Scythe of Harvest is so inconvenient to use, this attack is relatively rare.
  • Scythe Toss: Throws his scythe at some targets. If the scythe misses, it returns to his hand and nothing happens. If it does hit, then all the targets take heavy damage, and if they are killed, Greed will gain their powers upon the Scythe of Harvest returning to his hand.
  • Power Blast: Shoots a ball of energy from the tip of his scythe, at the cost of one of Greed's obtained powers. Due to the sacrifice needed, Greed doesn't use this a lot. Damage done varies, depending on the power of the sacrificed ability.
  • Concentration Blast: Aims his laser at a bunch of targets, then fires a bright beam that does very high damage on hit, but only once.
  • Apparition Summon: Slams his scythe into the ground, and summons a purple copy of a boss who is listed as a Type 5 Boss or below here, completely the same as when normally fought, except that it only has 2000 health. Greed lets the copy fight for 1 minute, then, assuming it has not yet been killed, he kills it with his scythe, gaining its powers. Used about every 30 seconds.

Phase 2

When Greed hits 15000 health, he enters his second battle phase, where, like all other members of the Squadron of Insanity, he loses one of his weapons and gains a major buff in one of his aspects. In Greed's case, he will suddenly drop his scythe and grab his right arm with his left. 2 seconds later, it explodes, doing 2500 damage to everything nearby, including Greed himself. Greed, now in a very bad mood, picks up his scythe with his remaining arm, and gains a +200% boost in Movement Speed, being no longer weighed down by his laser. However, he also gets -20% attack accuracy, being very imbalanced due to the lack of an arm.

  • Scythe Swing II: Swings his scythe at targets. Used more than in Phase 1.
  • Scythe Toss II: Throws his scythe at some targets. If the scythe misses, it returns to his hand and nothing happens. If it does hit, then all the targets take heavy damage, and if they are killed, Greed will gain their powers upon the Scythe of Harvest returning to his hand. He repeats this for 3-5 times.
  • Power Blast II: Shoots a constant beam of energy from the tip of his scythe for 5 seconds, at the cost of one of Greed's obtained powers. Due to the sacrifice needed, Greed doesn't use this a lot. Damage done varies, depending on the power of the sacrificed ability.
  • Taser: Stabs a target with what remains of his right arm. The target takes heavy damage and gets Paralyzed and Stunned for 20 seconds.
  • Savage Spirits: Temporarily stops attacking and becomes Invincible. A stream of purple semi-transparent clones of Greed's deceased targets now appear and do the attacking for him. This lasts for 30 seconds.
  • Apparition Summon II: Slams his scythe into the ground, and summons a purple copy of a boss who is listed as a Type 7 Boss or below here, completely the same as when normally fought, except that it only has 5000 health. Greed lets the copy fight for 1 minute, then, assuming it has not yet been killed, he kills it with his scythe, gaining its powers. Used about every 10 seconds now.

Death Animation

Greed will stop moving and fall to the ground as cracks form all over him. Purple smoke begins to pour out of him as he slowly stands back up again. Once he does, he salutes the players and explodes into smoke. His scythe and crown then disappear in black smoke, regenerating in the Void to fight another day...

Second Fight

Greed, due to his low health pool, starts off with triple his health instead of double like all the others. He also starts off with all his attacks, and he summons a boss every 5 seconds. He, however, will not kill them himself, and he will have them act as support forces. His death animation will be followed by all his victims coming out to fight you, like in the attack "Savage Spirits".

Trivia

  • Greed has much, much less attacks compared to his squadmates. This is due to the fact that he can absorb abilities from all those he kills. And the fact that he summons a boss for himself to kill about every 30 seconds. And later, every 10 seconds.
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