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The Hatchery is one of the many Tier 3 Tanks intended for Arras, it is able to upgrade from Pounder and Director and can upgrade to Auto-Hatchery, Mega-Hatchery and Spore-Shooter.

Design[]

The Hatchery features a Circular Base with a wide reversed trapezoid along with a long rectangle placed inside the Trapezoid.

Technical[]

The Hatchery fires a large bullet with Pounder Stats referred to as a "Hatchery Bullet" that explodes into 5 Smaller Bullets referred to as "Hatchlings". As soon as the "Hatchling" bullets are fired outward, they will begin to move around like Polygons do. These bullets can also gravitate towards any nearby Targets who walk near them. and deal nearly the same Damage as a slightly weaker Glass Build Basic.

"Hatchery" Bullets will explode on death through any means. which includes dying from Enemy Bullets, touching Maze Walls or reaching the end of their life span.

As The Hatchery[]

  • The Hatchery is basically a Pounder but with an extra function, therefor making the same strategies able to apply.
  • In combat the Hatchery Hatchling Bullets can prove powerful against normal Enemy Tanks that they touch except against stronger bosses.
    • Hatchery Bullets have decent HP as well and can serve as Semi-Defense.
  • Hatchery Hatchling Bullets can move approximately at least 18 Tiles before Death and can be extended through the Hatchery Bullet.

Against The Hatchery[]

  • The Hatchery has nearly the same advantages and weaknesses as a Pounder, making most of the Pounder Strategies still apply.
  • Hatchery is slightly slower in Movement Speed and has less reload, which can be weaknesses used to kill the Hatchery.
  • It is advised not to run into Hatchlings. They can deal the same Damage as a slightly weaker Glass Build Basic.

Gallery[]

Trivia[]

  • Originally was going to be called Spore-Shooter and would of had a Poison Effect until Hatchery was created.
  • Similarly to the Factory it is possible for a Hatchery to spawn a Player rarely.
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