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[[File:Iron Fort floor 2.png|thumb|220x220px|The second floor.]]
 
[[File:Iron Fort floor 2.png|thumb|220x220px|The second floor.]]
 
The second floor is, again, a large rectangle shaped room with a large, randomly generated labyrinth that takes up most of the room. While the walls are completely random, 4 things do not change. The first is the start zone, which is where you end up after entering the first floor's teleporter. The second and third are the 2 key dropper rooms at the sides of the labyrinth. The fourth is the end room with the teleporter to the third floor. There is always a path leading to the 4 constant rooms.
 
The second floor is, again, a large rectangle shaped room with a large, randomly generated labyrinth that takes up most of the room. While the walls are completely random, 4 things do not change. The first is the start zone, which is where you end up after entering the first floor's teleporter. The second and third are the 2 key dropper rooms at the sides of the labyrinth. The fourth is the end room with the teleporter to the third floor. There is always a path leading to the 4 constant rooms.
[[File:Iron Fort floor 3.png|thumb|220x220px]]
+
[[File:Iron Fort floor 3.png|thumb|220x220px|The third floor.]]
 
The third floor features many, MANY lava pools that mean instant death if anything touches them, even enemies. In the middle of these pools are thin bridges that are safe to tread upon. Enemies spawn from the corners, and there are 3 key droppers. 2 of them are near the spawn zone and unlock gates that lead to the third key dropper, which unlocks gates leading to the teleporter in the middle of the room. The locked gates block off both the routes to the upper area and the teleporter.
 
The third floor features many, MANY lava pools that mean instant death if anything touches them, even enemies. In the middle of these pools are thin bridges that are safe to tread upon. Enemies spawn from the corners, and there are 3 key droppers. 2 of them are near the spawn zone and unlock gates that lead to the third key dropper, which unlocks gates leading to the teleporter in the middle of the room. The locked gates block off both the routes to the upper area and the teleporter.
   

Revision as of 06:26, 23 September 2017

Wikia Guardian “This nest is my property!” This fanon article (a fictional idea for the game) is authored by The Tidal Wave. Please do not make any notable changes to it without their permission. LE TANKBULB V2

Template:Gamemode Iron Fort is a gamemode. Created by The Tidal Wave.

Overview

Like Tower of Gladii and The Ascension, Iron Fort has a pre-planned map and can only be beat in a certain way. (I need to finish the map of this. Heavily WIP.)

The fort has 5 floors and a basement. Tanks start out at level 45 on the first floor, and will have to slowly work their way up to the fifth to do battle with the League of Iron. If tanks die, they respawn back in the spawn zone, still at level 45.

Map design

Iron Fort floor 1

The first floor.

The first floor of the map is a large rectangle divided into multiple areas. First, south of the fort is the spawn area, connected to the fort by a bridge. Once you enter the fort, there is a large rectangular room with 3 gates, one of which is locked. To get the corresponding key for each gate, one must kill enough enemies for it to drop out of a key dropper. The gates are colour-coded on each floor. Enemies, which are metallic AI versions of level 45 tanks, spawn from enemy spawners every 10 seconds. They have randomized builds and classes. At the end of the room is a teleporter that brings you to another floor. Once you go up, there is no turning back. The first floor has 2 (one for the basement), and the other floors only have 1.

Iron Fort floor 2

The second floor.

The second floor is, again, a large rectangle shaped room with a large, randomly generated labyrinth that takes up most of the room. While the walls are completely random, 4 things do not change. The first is the start zone, which is where you end up after entering the first floor's teleporter. The second and third are the 2 key dropper rooms at the sides of the labyrinth. The fourth is the end room with the teleporter to the third floor. There is always a path leading to the 4 constant rooms.

Iron Fort floor 3

The third floor.

The third floor features many, MANY lava pools that mean instant death if anything touches them, even enemies. In the middle of these pools are thin bridges that are safe to tread upon. Enemies spawn from the corners, and there are 3 key droppers. 2 of them are near the spawn zone and unlock gates that lead to the third key dropper, which unlocks gates leading to the teleporter in the middle of the room. The locked gates block off both the routes to the upper area and the teleporter.

Progressing

Once the first floor is entered, enemies will start spawning. For the first floor, 50 enemies need to be killed in order for a key to drop. Once a key is dropped, the gate will open for 1 minute and all tanks must rush to the gate before it closes again. The blue gate is behind the red gate, so players are recommended to kill 50 enemies on the left side, then the right. Once they are in the final room of the first floor, they can choose to access the basement or the second floor.

The second floor's labyrinth is random each time the server opens, and the walls are exactly like those in Maze. Each key needs 100 enemy deaths to drop. The minimap on this floor is disrupted and cannot show the map; instead it shows static. For here, the preferred strategy would be having some tanks stay at the 2 rooms and keep the gates open while others navigate the labyrinth.

The third floor requires good teamwork as the pink key unlocks the path to the purple key dropper on the turquoise key dropper's side, and vice versa. The pink and turquoise keys need 100 enemy kills to drop while the purple key needs 150. Since enemies will also be blocking the bridges and can potentially push you into the lava, it is best to fight the enemies on relatively safer grounds such as the areas left and right of the spawn zone. The bottom left enemy spawners activate the pink key dropper, bottom right activates turquoise and both top left and top right activate purple. While it is possible to knock an enemy into lava, it would require massive knockback from bullet spam. Best avoid using Destroyer classes here as the knockback might knock you into lava.

WIP STILL

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