|“This nest is my property!”||This fanon article (a fictional idea for the game) is authored by The Tidal Wave. Please do not make any notable changes to it without their permission.|
Template:Gamemode Iron Fort is a gamemode. Created by The Tidal Wave.
The fort has 5 floors and a basement. Tanks start out at level 45 on the first floor, and will have to slowly work their way up to the fifth to do battle with the League of Iron. If tanks die, they respawn back in the spawn zone, still at level 45.
The first floor of the map is a large rectangle divided into multiple areas. First, south of the fort is the spawn area, connected to the fort by a bridge. Once you enter the fort, there is a large rectangular room with 3 gates, one of which is locked. To get the corresponding key for each gate, one must kill enough enemies for it to drop out of a key dropper. The gates are colour-coded on each floor. Enemies, which are metallic AI versions of level 45 tanks, spawn from enemy spawners every 10 seconds. They have randomized builds and classes. At the end of the room is a teleporter that brings you to another floor. Once you go up, there is no turning back. The first floor has 2 (one for the basement), and the other floors only have 1.
The second floor is, again, a large rectangle shaped room with a large, randomly generated labyrinth that takes up most of the room. While the walls are completely random, 4 things do not change. The first is the start zone, which is where you end up after entering the first floor's teleporter. The second and third are the 2 key dropper rooms at the sides of the labyrinth. The fourth is the end room with the teleporter to the third floor. There is always a path leading to the 4 constant rooms.
Once the first floor is entered, enemies will start spawning. For the first floor, 50 enemies need to be killed in order for a key to drop. Once a key is dropped, the gate will open for 1 minute and all tanks must rush to the gate before it closes again. The blue gate is behind the red gate, so players are recommended to kill 50 enemies on the west side, then the right. Once they are in the final room of the first floor, they can choose to access the basement or the second floor.
The second floor's labyrinth is random each time the server opens, and the walls are exactly like those in Maze. Each key needs 100 enemy deaths to drop. The minimap on this floor is disrupted and cannot show the map; instead it shows static.