The King is a tier 6 tank that upgrades from the guard and cannot upgrade further.
Design[]
The King features a circular body with 3 spawners on the Back and 1 large spawner on the front.
Technical[]
Upon Upgrading:
Stalker barrel is removed
Spawns Guards that are the size of level 45 Tanks
Loses the invisibility the Guard has.
FOV increased to Ranger FOV
Upgrades that affect the Guards[]
Bullet Damage: Increases body damage, drone damage and bullet damage
Bullet Penetration:Increases HP, drone HP and bullet penetration.
Reload: Increases reload speed of respawning, drone respawning, and bullet reload.
Bullet Speed: Increases Movement speeed, bullet speed and drone speed.
An unupgraded Guard has aproximently 35 HP and a maxed one has 120HP
the respawning rate of the guards is low
The King itself is slow but has high HP (even when unupgraded!)
Strategy[]
Strong Against:Overseer Branch, Rammers, Twin/Machine Gun Branch, Basic Tanks.
Weak Against:Destroyer Branch, other kings
As the King[]
Against the Overseer branch:When fighting an Overseer/its classes try to make your guards go directly at the drones, most of the time the guards will defeat the drones and since the Guards are faster then most drone classes (considering you used a glass cannon) charge at the enemy overseer/its class and kill it.
Against Rammers:Make your Guards charge at it, enough said.
Against Twin/Machine Gun Branch:Try flanking it, your FOV will allow you to kill it without being detected
Against Basic Tanks:
Low levels:LEAVE THEM ALONE, DONT SPAWNKILL.
High Levels:Charge at them.
Against the King[]
Destroyer Branch:Use your recoil to get close to the King and shoot it.
Another King:Use your guards to charge at the enemy king before it can get its guards to you.
Trivia[]
- ITS NOT THE SIZE OF A DOMINATOR.