Diep.io Wiki
Diep.io Wiki
m (→‎Trivia: clean up, replaced: [[Category: → [[Category:Fanon (2), Category:Fanon FanonCategory:Fanon)
Tag: apiedit
(→‎Design: clean up, typos fixed: the amount of times → the number of times)
 
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{{Fanon|author-username = TOTMGsRock|main title = Medic (TOTMGsRock)|tier? = 2|previous tank upgrade = Tank|next tank upgrade = Doctor
{{Author|TOTMGsRock}}
 
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{{AquaBTank|title1 = Medic (TOTMGsRock)|tier: = 2|upgrades_from: = Tank|upgrades_to: = {{c|Doctor (TOTMGsRock)|Doctor}}|weapon(s) = Healing Gun (1)}}The '''Medic '''is a Tier 2 Tank that upgrades from the Tank.
 
 
Army Medic (TOTMGsRock)
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Surgeon (TOTMGsRock)|weapon(s) = Healing Gun (1)|main image = Medic.png|tank weapons? = Healing Bullet}}The '''Medic '''is a Tier 2 Tank that upgrades from the [[Tank]].
   
 
== Design ==
 
== Design ==
The Medic looks like a normal Tank, except that a red cross is on its body. Its gun is also replaced by a healing gun that shoots bullets with a red cross in the middle. The healing bullets heal any allies on hit. Healing Bullets will still deal damage to enemies but not much.
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The Medic looks like a normal Tank, except that a red cross is on its body. Its gun is also replaced by a healing gun that shoots bullets with a red cross in the middle. The healing bullets heal any allies on hit. The Medic will also heal any friendly tanks that touch this tank. Healing Bullets will still deal damage to enemies but not much. Healing tanks does not use up the Bullet's HP. However, there is a limit to the number of times that the bullet can heal, determined by a new stat called Max Heal Limit.
   
 
== Technical ==
 
== Technical ==
 
Upon upgrading to the Medic:
 
Upon upgrading to the Medic:
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* [[Bullet Damage]] and [[Bullet Penetration|Penetration]] is decreased by 35% and is now limited to 4 points each (meaning that you can only have 4 points of Bullet Damage and 4 points of Bullet Penetration at maximum).
*Bullet Damage and Penetration is decreased.
 
*A new stat called Healing Power appears. Healing Power determines the amount of HP given to allies.
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* A new stat called Healing Power appears. Healing Power determines the amount of HP given to allies.
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* Another new stat called Max Heal Limit appears. Max Heal Limit determines the limit of times that a bullet can hit and heal allied tanks before the bullet loses its healing ability. Bullets that have lost their healing ability no longer have a red cross on them.
*Bullet Speed is increased significantly.
 
*Movement Speed is increased.
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* [[Bullet Speed]] is increased significantly.
*Health Regen is increased.
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* [[Movement Speed]] is increased.
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* [[Health Regen]] is increased.
*Bullet Knockback is increased (in order for the Medic to push away attacking melee builds).
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* Bullet Knockback is increased (in order for the Medic to push away attacking melee builds).
*Max Health decreased by 40%.
 
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* [[Max Health]] and [[Body Damage]] are decreased by 38%, and you can now only have 5 points of Max Health and 5 points of Body Damage at maximum.
   
 
== Interaction with disguised Spies ==
 
== Interaction with disguised Spies ==
The Medic will not heal disguised {{c|Spy (Sparkyception)|Spies}}.
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The Medic will not heal disguised Spies.
   
 
== Strategy ==
 
== Strategy ==
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== Trivia ==
 
== Trivia ==
*Based off of the TF2 Medic.
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* Based off the TF2 Medic.
*It is disabled for ALL free-for-all games except Sandbox.
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* It is disabled for ALL free-for-all games except Sandbox.
[[Category:Fanon Conceptions]]
 
[[Category:Fanon]]
 

Latest revision as of 17:04, 15 August 2019

The Medic is a Tier 2 Tank that upgrades from the Tank.

Design

The Medic looks like a normal Tank, except that a red cross is on its body. Its gun is also replaced by a healing gun that shoots bullets with a red cross in the middle. The healing bullets heal any allies on hit. The Medic will also heal any friendly tanks that touch this tank. Healing Bullets will still deal damage to enemies but not much. Healing tanks does not use up the Bullet's HP. However, there is a limit to the number of times that the bullet can heal, determined by a new stat called Max Heal Limit.

Technical

Upon upgrading to the Medic:

  • Bullet Damage and Penetration is decreased by 35% and is now limited to 4 points each (meaning that you can only have 4 points of Bullet Damage and 4 points of Bullet Penetration at maximum).
  • A new stat called Healing Power appears. Healing Power determines the amount of HP given to allies.
  • Another new stat called Max Heal Limit appears. Max Heal Limit determines the limit of times that a bullet can hit and heal allied tanks before the bullet loses its healing ability. Bullets that have lost their healing ability no longer have a red cross on them.
  • Bullet Speed is increased significantly.
  • Movement Speed is increased.
  • Health Regen is increased.
  • Bullet Knockback is increased (in order for the Medic to push away attacking melee builds).
  • Max Health and Body Damage are decreased by 38%, and you can now only have 5 points of Max Health and 5 points of Body Damage at maximum.

Interaction with disguised Spies

The Medic will not heal disguised Spies.

Strategy

Strong Against: Other Medics

Weak Against: Non-Medic tanks

Trivia

  • Based off the TF2 Medic.
  • It is disabled for ALL free-for-all games except Sandbox.