The Microchip is something that can possess polygons into some sort of boss with electromagnetic powers.
Design[]
It is a very small black Square with 4 short turrets placing like the Twin Flank, but the turrets are placed far apart, the turrets are also black.
Technical[]
It spawns randomly in the arena and walks to the nearest polygon, trying to possess it and walks with very fast speed to the middle of the arena, also when it walks, it is immortal for a short time. It then emits a Shockwave as big as the arena, pulling Polygons, Smashers, Bosses and even the Player's Ammunition towards it, making an electromagnetic force, something like that, and when it gets everything, it starts to move very slow. When it encounters a tank that is very near to it, it emits a laser to the tank and makes some of the controlled things act as a Crasher, following the highlighted tank. When the laser hits another tank, it also highlights a second laser to it and so on.
Strategy[]
- Upgrade Bullet Speed to full so you can attack it from afar.
- Dont use Smasher branches except Smashmetry because it will be immortal to polygons, but you will also avoid crashers, bosses and ammunitions that were belong to some Players.
- Use High penetration tanks to attack the core, or the polygon that is controlled by the Microchip.
When the Microchip[]
Lost its controlled things[]
It will run to the nearest polygon again, and you need to kill it fast or you need to fight it again.
Dies[]
It will once again pulling the said thing, and explodes, making the things knocked back at the speed as how fast the Microchip was walking, and decreases speed over time.
Boss version[]
The Macrochip is the Boss Version of the Microchip.
Boss design[]
A bigger version of the Microchip with very thin turrets at the side.
Boss Technical[]
It spawns massive amount of Microchips, but only one of them is the real Microchip and the others has 3 turrets instead of 2 and thinner, bigger, and the turrets are grey, and acts like drones, called the Microbots. It will spawn the next Microchip when the current Microchip dies. The Microbots also has the very fast speed as the Microchip, and can dodge bullets. The Microbots will possess the player upon colliding with the player and the player dies, making the Microbots copy the player but with the Microbot in the middle, making the copied tank as a AI. The AI always moves, not like the other AI's in woomy Arras. The thin turrets at the Macrochip or Stabber turrets stabs the nearest player with very high damage, it also acts like a shield from bullets.
Boss Strategy[]
- Don't use Smasher branches when fighting the Macrochip because it has very fast Microbots that can instantly kill you and copy you.
- Use Bullet spammers since the Microbots have 1 HP like the Microchip.
- Attacking the Macrochip first before anything is a good idea, but you need to be careful with the Microbots.
When the Macrochip dies[]
It will explode and release 1000 Microbots and 1 Microchip.