The Mountain has a wide, short Barrel.
The Mountain fires a huge Bullet, without the brutal knockback, that after a certain time transforms into a square, which color depends on the team.
The Bullet Penetration is now called Bullet Lifespan, and is increased a lot.
The Bullet Damage, also, gets into the Destroyer's levels, a bit useful when the bullet isn't hardened.
Reload and Bullet Speed, however, is dropped to rock bottom.
When you shoot a bullet to another already solid, it will increase/recover its health/Lifespan.
As the Mountain
Use the Ol' Reliable: The Barrier.
If someone dares to smash into your wall, well, they keep the Damage from a Destroyer.
Against the Mountain
DON'T EVEN DARE TO GET NEAR IT. It's bullets, when not hardened, have the same Bullet Damage than that of a Destroyer's. Think of that scenario.
- Apologies to any resemblance to any conception here :/
- Originally, if you fired three more bullets to a wall, it was going to grow a turret.
- This idea was remade for Concatinator as it was too OP for a tier 3 class.