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Those fools... little did they know that I built one last secret countermeasure in case my projects went horribly wrong. My research on polygon weaponry certainly wasn't wasted, as it let me construct this. Let's say the tanks destroy the Penta-Powergon so quickly I have no time to record the battle. Or let's say they somehow damage the War Machine III beyond repair. This is my only salvation, if everything else goes wrong. Even if they kill me... this will be my last act from beyond the grave...

The Overlord 2.0 is a secret boss found in the Polygon Playground. It is a heavily mechanized and weaponized Overlord that was converted by Dr. Lacus. It is battled in an area only known as The Chamber.

The Overlord 2.0 is the culmination of Dr. Lacus' research on weaponized polygons, and contains elements from all four Mechagon bosses, but beefed up even more. What Dr. Lacus did forget, however, was to buff the Overlord itself further, hence its 1000 health. It is very slow due to all the things that were added to it as well.

Don't count on its fragility to be its downfall, however - the Overlord 2.0 has its ways of defending itself. Lacus built it in secret to be an alternative to the War Machine III and the Mechagon bosses in times of need. It is very protective of its fellow Mechagons and will not stop at anything to avenge them.

Every time the Overlord 2.0 is hit, there is a 10% chance for two Prototype Crashers and three Prototype Polygons to spawn, and a 20% chance for five Prototype Polygons to spawn out of it. When it is damaged, it has a 40% chance of spawning five Prototype Crashers and five Prototype Polygons, and an 80% chance of spawning ten Prototype Polygons.

With its impenetrable plating and tough combined weapons, it is certainly a challenge. Will the tanks find a way to penetrate its defenses, or will they perish to Lacus' newest creation?

Spawning

The Overlord 2.0 is very hard to spawn. In order to spawn it, all Mechagon Bosses must be destroyed within 20 minutes of the first one being destroyed. Upon destroying one, Dr. Lacus will warn you not to destroy the other three if you really have to until 20 minutes have passed. This is a clue as to how to spawn the Overlord 2.0. When the Overlord 2.0 spawns, Dr. Lacus will say this:

"I told you not to destroy them in 20 minutes! Now you fools will PAY!"

Then there will be a white flash and all players will be teleported to The Chamber.

Design

The Overlord 2.0 resembles a lime green Overlord, but 20% larger than a Fallen Overlord. It is lime green because of Green Polygons. It has the Summoner Mk. II's laser pod which is outfitted with a Destroyer Dominator cannon, segmented into five. A Catcher can be seen protruding from the outer two cannons. The middle two cannons are active at the same time, and together they form one Protector Projector Cannon. The innermost cannon shoots Destroyer Dominator bullets. This cannon will be called the Heavy Weapons Cannon for further reference. It also has upgraded Guardian L armor around it, which blocks all bullets (no exceptions, except one noted later in one of its attacks).

It has four Mounted Twins in each direction without a spawner and four Mounted Turrets in each direction with a spawner. This makes eight in total.

Its four spawners are nothing ordinary, either - they look like Predator cannons, but with spawners instead. The smallest cannon shoots Traps, while the other two are constantly spawning reinforcements. Oh, and there are four sets of those. These spawners are called 2.0 spawners.

The Overlord 2.0 is constantly turning at the rate of a tank with Auto Spin activated. This is for even more defense. Note that the Heavy Weapons Cannon turns independently. It also has orderly metallic lines on it.

Stats

...Oh boy, this is going to be long.

Armor

The Overlord 2.0 is surrounded in grey armor which cannot be penetrated by anything, not even an attack from Panzer. All that metal weighs it down, though - the Overlord 2.0 is very slow, but it doesn't need speed in its small arena.

2.0 Spawners

The Overlord 2.0 has four 2.0 Spawners, one on each side of its body. These 2.0 Spawners have their advantages and disadvantages. The smallest segments spit Traps, and those segments have the reload of a Defender Launcher. The medium-sized segments spit random Prototype Polygons, at the rate of a Summoner spawner. There is no limit to the amount of Prototype Polygons that can be on-screen, however if the ones spawned by the Overlord 2.0 have been on-screen for three seconds without being killed, they will despawn. The largest segments spit Prototype Crashers at the rate of a Guardian spawner. Again, there is no limit to the amount of Prototype Crashers that can be on-screen, but Overlord 2.0 Prototype Crashers will despawn after 3 seconds. The Crashers will also not chase anything, but will instead orbit the 2.0 in order to protect it.

Mounted Weapons

The Mounted weapons have the reload and bullet stats of an Auto Gunner's Mounted Turret with 0/0/0/10/10/10/10/0. The 2.0 Mounted Turrets look like regular Mounted Turrets and the Mounted Twins look like smaller entirely grey Twins mounted on the Overlord 2.0. The Mounted Twins have twice the stats due to having two barrels, but the individual barrels and bullet stats are the same as on a 2.0 Mounted Turret. Each Mounted weapon has a sight range of 45 degrees.

Heavy Weapons Cannon

Central Socket: 2.0 Laser Pod

The laser pod fires five solid lock-on laser beams akin to the Summoner Mk. II, each targeting a different player. When targeted, the laser increases its damage over time, making them dangerous if you are targeted for a while. It has the same range of a level 30 Sniper. It will initially start off with 1 HP of damage, but increases by 5% every 0.1 seconds. However, the stacking will be reset back to 1 HP if the Overlord 2.0 gets hit. This laser will glide past ammunition and other entities. It will change focus onto another target if the Overlord 2.0 gets hit too many times from a different enemy tank with more DPS, if a target goes out of range, or if it damages its target (Smasher shells will not save you here). The lasers can be modified by attacks, however.

Outer Barrels: 2.0 Catcher

The 2.0 Catcher is an improved weapon of the Penta-Powergon's known as The Catcher. It is a large grappling hook-like weapon that will fire out at different intervals based on the success of its previous launch. Should The Catcher have successfully grabbed a target last shot, it will not fire for another 6 seconds. If The Catcher missed its last shot, this will only be a 3-second cooldown.

Players caught by The Catcher will receive the Broken debuff. Caught players will be stuck in place, and slowly be sapped of life while, about 3% of their maximum health every second. If The Catcher happens to rotate itself while a player is attached, the chain will move with it and pull the player around. After a couple of seconds, the player will be launched and receive the Paralyzed and Broken debuffs for 3 seconds. Again, this can be modified by attacks.

Center Barrels: 2.0 Protector Projector Cannon

The 2.0 Protector Projector Cannon is an improved version of the Defender Prime's Protector Projector Cannon. When it is not targeting something, it slowly rotates, taking about ten seconds to do a full rotation. Whatever direction the Projector Cannon is facing, about three tiles away from the outer edge of the Overlord 2.0's armor, a large holographic shield like those created by a Protector will be projected. The shield takes the form of a light blue line arced at a 270 degree angle. This rotates around the Overlord 2.0, in match with the direction of the Projector Cannon.

The shield targets any tanks that come within one tile of its radius. It also targets the owner of the ammunition that hits any part of the Overlord 2.0 or the Protector Projector Cannon's projection. When something is targeted, the shield will face towards its target all the time unless another tank fulfills the targeting requirements, in which case its attention will shift there.

The shield reflects all bullets shot at it, which can even deal damage to the original player who shot it, as the bullet will become red. Every time the shield is hit, it will flash red once. If the shield sustains 1000 damage, it will flash and disable for about eight seconds before flickering back. The Protector Projector Cannon will still rotate even if the shield is disabled. If the shield is disabled, however, the Projector Cannon will lose its target. The shield can be disabled any number of times, but will always return. This can be modified during attacks.

Innermost Barrel: 2.0 Dominator cannon

This cannon has a full rotation. It fire large slow bullets every 3.2 seconds. Each bullet fired is 50% stronger than a maxed penetration and damage Destroyer Dominator bullet. The bullets fired are fairly slow, but faster than Destroyer Dominator bullets. It can be modified during attacks.

The Chamber

The Chamber is an empty chamber. There is one little section above The Chamber with a door that opens when the Overlord 2.0 is spawned. The Chamber has grey tubes with black and yellow "CAUTION!" tape around them, and a metallic grey grid. Outside The Chamber is a solid dark grey colour. The Chamber is about 1/4 the size of the Polygon Playground. In the center is the dormant Overlord 2.0. Its 2.0 Spawners are retracted. Its Mounted Weapons have no barrels. Its Heavy Weapons Cannon looks like a Mounted Destroyer Dominator Turret. It is darker than normal. It lays, silent. But then, when a tank hits it...

IT ACTIVATES.

The Battle

The Overlord 2.0 has four phases in its fight, each triggering when it loses enough HP.

Phase 1

The Overlord 2.0 starts the battle in this phase. In this phase, all its weapons are active and it attacks at a moderate pace.

  • Vortex: The 2.0 will begin spinning twice as fast as normal. Its Polygon and Trap spawners will disable, but Crasher spawn rate will be doubled. During this attack, Prototype Crashers will not spawn - it will only be regular Crashers. The Crashers will spin around but spread away from the 2.0. This attack lasts 5 seconds and is indicated by the 2.0 flashing red three times.
  • Target Terror: The 2.0 laser pod will flash red once, then it will target a tank and shoot a longer, slower laser at it. It repeats this nine more times after the first target has been fired at. This attack will always happen once every three minutes, so don't miss it.
  • Projector Replenishment: The 2.0 Protector Projector Cannon will regain 500 health. The 2.0 can only use this if the Cannon is at less than 251 HP and it cannot use this attack again for five minutes after it has been used. This attack is signaled by the projection flashing white.
  • Catch Stuff: The 2.0 Catcher will flash red then catch a tank, and hang that tank on its side. It will do this again, this time hanging the tank on the other side. Then it will catch a tank and hang it on the middle. It will knock the outer tanks into the middle tank once, and then it will launch them all at one tank. If a grabbed tank is a Lancer, the lance will be facing away from the 2.0. If a grabbed tank is a Smasher, tanks that hit it during this attack will take double damage.
  • Electrifry: The Heavy Weapons Cannon will glow yellow, and then it will fire a Sparky shot.

In order to harm the Overlord 2.0, a player must lure a laser into its armor during Target Terror. When this happens, the armor will be disabled for 10 seconds. At this point, the Projector Cannon will rotate like crazy in a desperate effort to protect the 2.0. The Overlord 2.0 runs away during this time.

Intermission 1

When the 2.0 has 750 HP, it will interrupt its attack, then get its armor back, but just electric-looking. It will turn white, then blue, then it will absorb those colors into its Heavy Weapons Cannon. The cannon will then fire a massive blue and white beam which sweeps 40 degrees around it. This cannon will reduce the HP of tanks hit to 1, but it cannot reduce past that. Then it will go back to normal, but in Phase 2.

Phase 2

The Overlord 2.0 starts off this phase with an electric shield with 500 HP. Shoot it until it breaks.

  • Slime Shot: The Overlord 2.0 will spawn random types of Slimes from every single weapon it's got. It spawns 29 Slimes in total.
  • Pull-Vortex: The 2.0 will begin spinning twice as fast as normal. Its Polygon and Trap spawners will disable, but Crasher spawn rate will be doubled. During this attack, Prototype Crashers will not spawn - it will only be regular Crashers. The Crashers will spin around but spread away from the 2.0. This attack lasts 5 seconds and is indicated by the 2.0 flashing red three times. If a tank is hit by the vortex, however, it will get pulled in towards the 2.0 for as long as the attack lasts.
  • Target Terror Two: The 2.0 laser pod will flash red once, then it will target a tank and shoot a longer, slower laser at it. It repeats this nine more times after the first target has been fired at. This attack will always happen once every four minutes, so don't miss it.
  • Projector Replenishment: The 2.0 Protector Projector Cannon will regain 500 health. The 2.0 can only use this if the Cannon is at less than 251 HP and it cannot use this attack again for four minutes after it has been used. This attack is signaled by the projection flashing white.
  • Catch It More!: The 2.0 Catcher will flash red once then catch three tanks at the same time. The first will be in the middle. The second will be on the left. The third will be on the right. It will knock the outer tanks into the middle tank once, and then it will launch two of the grabbed tanks at one tank, then it will launch the last one at another. If a grabbed tank is a Lancer, the lance will be facing away from the 2.0. If a grabbed tank is a Smasher, tanks that hit it during this attack will take double damage.
  • Heavy Weapons Sparky: The four Spawners will flash yellow, then they will shoot a Sparky shot.

In order to harm the Overlord 2.0, a player must lure a laser into its armor during Target Terror. When this happens, the armor will be disabled for 10 seconds. At this point, the Projector Cannon will rotate like crazy in a desperate effort to protect the 2.0. The Overlord 2.0 runs away during this time, while the tubes open and start spawning Slimes.

Intermission 2

When the 2.0 has 500 HP, it will interrupt its attack, then get its armor back, but just electric-looking. It will turn white, then blue, then it will absorb those colors into its Heavy Weapons Cannon. The cannon will then fire two large blue and white beams, then it will shoot a massive one which sweeps 60 degrees around it. This cannon will reduce the HP of tanks hit to 1, but it cannot reduce past that. Then it will go back to normal, but in Phase 3.

Phase 3

The Overlord 2.0 starts off this phase with an electric shield with 750 HP. Shoot it until it breaks.

The Overlord 2.0 will constantly slowly flash light-blue then back to normal. When it's flashing more than 70% light-blue, it will be in Electric Armor and will take 0.7x the damage from attacks.

  • Too Many Slimes: The Overlord 2.0 will spawn random types of Slimes twice from every single weapon it's got. It spawns 58 Slimes in total.
  • Pull-Vortex 2: The 2.0 will begin spinning twice as fast as normal. Its Polygon and Trap spawners will disable, but Crasher spawn rate will be doubled. During this attack, Prototype Crashers will not spawn - it will only be regular Crashers. The Crashers will spin around but spread away from the 2.0. This attack lasts 10 seconds and is indicated by the 2.0 flashing red three times. If a tank is hit by the vortex, however, it will get pulled in towards the 2.0 for as long as the attack lasts.
  • Target Terror Twelve: The 2.0 laser pod will flash red once, then it will target a tank and shoot a longer, slower laser at it. It repeats this eleven more times after the first target has been fired at. This attack will always happen once every five minutes, so don't miss it.
  • Projector Buff: The 2.0 Protector Projector Cannon will regain 500 health. The 2.0 can only use this if the Cannon is at less than 251 HP and it cannot use this attack again for three minutes after it has been used. This attack is signaled by the projection flashing white. This attack lasts 5 seconds. During those 5 seconds, the projection surrounds the entire 2.0.
  • Gotta Catch 'Em All!: The 2.0 Catcher will flash red once then catch three tanks at the same time. The first will be in the middle. The second will be on the left. The third will be on the right. It will knock the outer tanks into the middle tank once, and then it will launch one of the grabbed tanks at one tank three times. If a grabbed tank is a Lancer, the lance will be facing away from the 2.0. If a grabbed tank is a Smasher, tanks that hit it during this attack will take double damage.
  • Mounted Sparky Cannon: All eight Mounted weapons will target different tanks then shoot one Sparky shot at their respective targets, regardless of the Mounted weapon type.

In order to harm the Overlord 2.0, a player must lure a laser into its armor during Target Terror Twelve. When this happens, the armor will be disabled for 10 seconds. At this point, the Projector Cannon will rotate like crazy in a desperate effort to protect the 2.0. The Overlord 2.0 runs away during this time, while the tubes open and start spawning Slimes and Prototype Polygons at an extremely fast rate.

Intermission 3

When the 2.0 has 250 HP, it will interrupt its attack, then get its armor back, but just electric-looking. It will turn white, then blue, then it will absorb those colors into its Heavy Weapons Cannon. The cannon will then fire four large blue and white beams, then it will shoot a massive one which sweeps 80 degrees around it. This cannon will reduce the HP of tanks hit to 1, but it cannot reduce past that. Then it will go back to normal, but in Phase 4.

Phase 4

At this point, the Overlord 2.0 is getting desperate. It starts this phase with an electric shield with 1000 HP. Shoot it until it breaks. During this phase, Slimes and Prototype Polygons enter through where the tubes were, although at a slower rate than in Intermissions.

The Overlord 2.0 will now stay 70% translucent-light-blue, so that you can still see the colors under it. It is permanently surrounded in Electric Armor, and will take 0.7x the damage from attacks.

  • Last Slime: The Overlord 2.0 will spawn random types of Slimes twice from every single weapon it's got. It spawns 58 Slimes in total. Then it spawns two Metal Slimes.
  • Pull-Vortex Omega: The 2.0 will begin spinning twice as fast as normal. Its Polygon and Trap spawners will disable, but Crasher spawn rate will be doubled. During this attack, Prototype Crashers will not spawn - it will only be regular Crashers. The Crashers will spin around but spread away from the 2.0. This attack lasts 15 seconds and is indicated by the 2.0 flashing red three times. If a tank is hit by the vortex, however, it will get pulled in towards the 2.0 for as long as the attack lasts.
  • Target Terror Twenty: The 2.0 laser pod will flash red once, then it will target a tank and shoot a longer, slower laser at it. It repeats this nineteen more times after the first target has been fired at. This attack will always happen once every six minutes, so don't miss it.
  • Projector Buff Omega: The 2.0 Protector Projector Cannon will regain 500 health. The 2.0 can only use this if the Cannon is at less than 251 HP and it cannot use this attack again for two minutes after it has been used. This attack is signaled by the projection flashing white. This attack lasts 5 seconds. During those 10 seconds, the projection surrounds the entire 2.0.
  • No More Fooling Around, I Will Launch These Fools: The 2.0 Catcher will flash red once, then it will grab a tank and launch that tank at another tank. It will do this three more times. Then, it will grab one more tank, but this time it will start swinging it around and spreading the chain away from the 2.0 for 5 seconds. The grabbed tank is helpless. Then it launches the grabbed tank at another tank, and returns to normal.
  • The Safety Catches Are Off: Every single weapon on the 2.0 will fire a Sparky shot at one specific random tank. This is basically a guaranteed death for one target attack that doesn't guarantee the death of any others.

In order to harm the Overlord 2.0, a player must lure a laser into its armor during Target Terror Twelve. When this happens, the armor will be disabled for 10 seconds. At this point, the Projector Cannon will rotate like crazy in a desperate effort to protect the 2.0. The Overlord 2.0 runs away during this time, while Slimes and Prototype Polygons spawn at an extremely fast rate.

If you can get its health to 0, it will explode in a Mega Man-style explosion. It will then drop its rewards.

Rewards

The Overlord 2.0 will give every player who battled it the Super Buddy Companion. This Companion is the Bomb Devil, Baby Square, Li'l Buddy and Turret Boy combined.

If it is destroyed in twenty minutes, everyone who battled will also receive the Electric Shield Skill. This Skill is Permanent. It gives players with this Skill an electric shield which activates once they reach 75%, 50% and 25% HP, respectively, and has the same HP as the tank it belongs to on time of activation.

Trivia

  • --Type: Sparky written Trivia start--
  • Entirely made by Type: Sparky.
  • The Overlord 2.0 was a nonsensical deleted conception at first and I saw it in the "Or click one of these and get writing!" section, so I decided to make it an actual tank. After lots of brainstorming, I came up with this.
  • Is probably one of the most resistant bosses despite its 1000 HP due to the array of weapons it has.
  • Is one of the most repetitive multi phase bosses.
  • Is one of the bosses with the most progressive attacks.
  • The Electric Shield is a reference to Sonic 3 & Knuckles.
  • The Electric Armor came from the Wither Armor that the Minecraft Wither has.
  • Features tons of references.
  • Has one of the longest trivia sections EVER.
  • We all know it - the Super Buddy is OP.
  • I love this trivia ;D
  • Has an attack which cannot be lethal. I have never seen this on the Wiki before.
  • PK Buff Omega
  • PK Vortex Omega
  • --Type: Sparky written Trivia end--
  • --Public written Trivia start--
  • --Public written Trivia end--
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