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Prism silh
This page used to be a part of the Tale of Diep namespace. It is now considered fanon.
Prism silh


Eight powerful polygon beings... We don't know why they've appeared. Picking a fight against one of these powerhouses is a foolish endeavor. They are not responsible for the creation of Polygon Bosses or their types found in arenas all over The Grid. They have an odd obsession of the Prism - an equally enigmatic entity found beyond the confines of this world.

Mechanics[]

Disooples

The Disciples, to scale.

They each have unique personalities that (mostly) complement each other as a whole, and these personalities are reflected in their attack style and abilities. They rest in a personal fortress, currently with no known way of accessing them.

Each of them ALONE is as strong, requiring a team of players to defeat due to their vast and varied arsenal. Most disciples have two hands, (four for Perpendiculus) armed with various weapons depending on their attributes, and most have a spawner on the bottom of their body (with the exception of Trites.) Their bodies sometimes have additional attributes, like how Septaur and Octrax have additional body armor. All of them have an additional certain resistance to damage, not including armor. Upon entering the battle room, the first things players will notice is that the Disciple is sitting in the middle of the battle room, remaining Invincible until enough players join in, at which point the fight begins. At the beginning of Phase 1, they perform an attack that blocks the entrance with a harmless wall, preventing entry or exit into or out of the battle room.

ZathsuBoss Disciple Pentavian

Pentavian, the Disciple of the Pentagons.

Destroying their hands will leave their hands and some of their weapons useless. Some Disciples may loose all their weapons while others keep one or even remain to use it throughout. Bullets fired at the hands will go through them, and all armor that may be surrounding their bodies crack, removing their tertiary damage resistance. Some may show other aesthetic changes in their design. This also leads to Phase 2, where the Disciples now have the ability to summon bosses in the form of waves (or various Nest Defenders or Quasars, in the case of Ennealis and Decratite respectively). When they perform a boss summon, they will go Invincible and wait for the bosses to be defeated before resuming attacking. All Disciples have powered-up attacks during Phase 2, with changes ranging from just minor damage or summon value changes to a drastic reworking of the attacks to accommodate the absence of their weapons. They also gain some new attacks in Phase 2.

Upon defeat, they give certain rewards (to be revealed) and cause a heavy decrease in the health and resistances of related polygons, Crashers, and mini-bosses/bosses in an area around where they were defeated. This is both helpful and beneficial, as it makes bosses easier to defeat, but it's detrimental to nests and the spawn rate of the defeated Disciple's polygon.

The Disciples[]

  • Perpendiculus
  • Trites
  • Pentavian
  • Hexen
  • Septaur
  • Octrax
  • Ennealis
  • Decratite

Trivia[]

  • These were conceptions added during the height of the late Tale of Diep project.
    • Intended to flesh out more of that side of the project.

QUICK EDIT FROM YOURS TRUELY, GRAVIATAR (GRAMIATAR/ZANDERGCOMET). MORE TO COME AT A LATER DATE.

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