The Spear has a circular body which holds (a few pixels away) a Spear. The Sword is a long and thin grey handle tipped with a sharp triangle that's the same color as the tank's body.
Upon upgrading to the Spear, the player's Sword is replaced with a spear, as mentioned above. This spear has no Reload whatsoever. Compared to the Swordsman, it has less speed, slightly buffed Penetration and Damage, and vastly improved Range.
The Spear lacks the Sword's ability to absorb damage, instead acting like an invincible, high-damage Drone with limited range.
The Spear has essentially the same unique controls as the Swordsman. However, the only differences are that it's thrust is improved, while the slash and Auto-Spin functions are worse.
- Auto-Fire cannot be turned on, as the spear automatically follows the cursor.
- If the player clicks, the Spear is slashed at the click point.
- If the player right clicks, the Spear is thrust at the click point.
- If the player turns on Auto-Spin, the Spear is held out as the player swings in a fast circle.
As the Spear
- Upgrade Movement Speed to quickly strike players.
- Avoid Sniper and Destroyer classes. They can damage the player but the player can't damage them.
- Don't be too aggressive against Drone classes. The Spear's strong point is not slashing, which is what works best against Drones, so it works better against Traps.
- If skilled, engage focused-fire bullet spammers like the Streamliner. A skilled thrust of the Spear absorbs most of the bullets, allowing the player to get close enough for a kill.
Against the Spear
- Overseer classes should be careful with the Spear, as should Trapper classes, since the Spear can quickly destroy Drones, and particularly, Traps.
- Melee tanks should avoid the Spear at all times.
- Tanks with high-powered fire (like Destroyer-classes) or ranged fire (like Sniper classes) can attack the Spear without trouble.
- Penta Shots and the like should be aggressive against the Spear, since it can't block many bullets.