This is a collab between xXToprak135Xx2+, Marat22727y3* , EpsiCron, and OvalSign.
* If you wonder why some of the grammar is bad, that's why.
+ Toprak closed his account.
"If you're unlucky and you no-clip while playing, you will end up in the Dieprooms, where it's nothing but an endless mess of code forming somewhat stable levels. May you save yourself when you see something nearby, because it sure as hell has saw you."
The Dieprooms is a glitch in the code of diep.io when you try to switch gamemodes in diep arena since that is impossible game will generate endless liminal space that can change. The Dieprooms are Split into multiple levels. Currently, Levels 0 to 39 are known.
There are also secret levels, but marat stopped making them. (For now)
Note: Close the Table of Contents every time you visit. It lengthens the page and is annoying.
Level 0[]
AFTER THE OVERHAUL EVENT LEVEL 0 HAS COMPLETELY CHANGED, DUE TO THAT THIS INFORMATION IS OUTDATED AND THUS NOT RELIABLE, CURRENT LEVEL 0 CAN BE FOUND HERE.
Level 0 is the first level of the Dieprooms.
Description[]
level 0 is Infinite maze that has almost nothing in it you will spawn in here if you Noclip trough Diep arena and you can't escape it (even closing game won't work) so you stuck in here exploring this place. No polygons spawn here (though Amalgamation still spawns here) so you won't get any xp. Leaderboard also won't appear in this level.
Entities[]
''Amalgamation''
Amalgamation is first and only entity in level 0 it can spawn with random parts that exist in game and it will attack you if come close to it you can try hide behind walls so that entity can't see you
Entrances And Exits[]
Entrances: Noclip trough Diep arena to get here (aka regular match walls).
Exits: Noclip trough Level 0 to enter level 1.
Gallery[]
Level 1[]
level 1 is the second level of the Dieprooms 0 is the first one.
Description[]
Level 1 is a infinite white arena that has rare light-grey walls you will spawn here after exiting Level 0 it's the first level where polygons can spawn (excluding Crashers and Alpha Pentagons) players can also meet eachother and all of them in the same team. This level is also one of the most explored due to it's peaceful environment (?).
Entities[]
No Entities has been reported on Level 1.
Entrances And Exits[]
Entrances: Noclip trough Level 0 to get here.
Exits: Noclip trough walls to get into Level 2 or Level 0.
Gallery[]
Level 2[]
Level 2 is the third level of the Dieprooms.
Description[]
It's black and white. Everything is only a white outline, while you are completely white. Also the borders are Maze walls. Otherwise it's just a normal FFA server.
Entities[]
AI Tanks: The server is filled with AI controlled tanks with random classes and builds. Top: I just added this... dammit
Blue Fog: Slowly kills you due to lack of oxygen, if that even exists in the Diep world. Thankfully there are random domes all over the place where you can stay in. There's less fog when you go down, so your bullets might not be able to reach the leader if he's in a dome a Ranger's FoV away.
Stronger Crashers: Crashers deal triple damage here and can spawn anywhere, but less frequently.
Warped Pentagons: Some pentagons are warped and distorted. They collapse into white holes when destroyed.
Entrances and Exits[]
Entrance: Noclip through the walls in Level 1.
Exit: Gather so much speed via white hole that you end up inside a hole in the Maze walls. Then you go through a tunnel and go to Level 3.
Gallery[]
Level 3[]
Level 3 is the fourth level of the Dieprooms
Description[]
Level 3 is an Monochrome level it has no Pentagon nest but Crashers still spawn Static polygons seems to be normal although it is not recommended to touch them if you die here then you will be sent back to level 2 or rarely to level 1.
Entities[]
''Static''
Static is a group of Entities that is grey everything in here is Static they will deal x2 damage to your tank. They also have max level which is level 30.
Entrances And Exits[]
Entrances: Go trough White Hole in level 2 and go though the tunnel to enter level 3, Noclip trough the floor in THE END.
Exits: Die and you will be sent back to Level 2, find rare not Static polygon and ram it after that you will be sent to level 4, go to map border and noclip though it after that you will spawn in level 1 or level 4.
Gallery[]
Level 4[]
Level 4 is the fifth level of the Dieprooms.
Description[]
Level 4 is a infinite maze with dark walls and grey floor polygons spawn is rare but when they spawn minimum 5 polygons spawn at once there is also healing zones that have dark green floor and heal health faster players can see eachother and they are split into two teams (Red and Blue) but with no base for both teams.
Entities[]
''Abomination''
Abomination is rare on this level becuse polygons spawns rare.
Top: Did you mean Amalgamation?
''Watchers''
Watchers are dark tanks that stalk players they disapear when players get's close.
Entrances And Exits.[]
Entrances: Ram Non Static Polygon to enter level 4, Noclip trough map border in level 3.
Exits: noclip trough walls to enter Levels: 0, 1. Noclip torugh walls in heal zone to enter level 5, ram to polygons and die when you respwan you will enter levels: 0, 2, 4, 6.
Gallery[]
Level 5[]
Level 5 is the sixth level of the Dieprooms.
Description[]
It's just a Maze server where going to the border of one side takes you to the opposite side. Pretty cool mechanic, i know!
Entites[]
Static: If you use the loop mechanic, you will have to endure 5 Statics to actually loop every time you do, and they're also all 2/2/3/3/5/5/3/3/2/2 Destroyers, Triple Shots and Overseers, so you can't just stay outside the universe forever, and even then you'll probably just stop existing.
Watchers: They do appear every so often, but they're Twins instead of Basics.
AI Tanks: The maze is full of AI controlled tanks with random classes and builds.
Entrances and Exits[]
Entrances: Noclip through a wall next to a Heal Zone in Level 4.
Exits: When fighting the Statics while looping, keep one Destroyer alive, if there is one. Then dodge it's bullets so that it hits the left wall of the small arena and eventually destroys it. Enter the corridor that breaking the wall revealed. There will be a fork in the road. Up goes to Level 6, down goes to Level 11 and going straight goes to Level 13.
Gallery[]
Level 6[]
Level 6 is the seventh level of the Dieprooms.
Description[]
It's just a small 4 Teams server. Or rather, multiple servers.
Entities[]
Normal Players: There can be a maximum of 4 actual players per Level 6 server, one for each team, and one of them being you. Yes, you. Behind the screen.
Watchers: They do appear every so often, but they can be Destoyers, Overseers or Trappers. The drones stay in front of them if they're a Overseer.
AI Tanks: The servers are full of AI controlled tanks with random classes, builds and teams.
Entrances and Exits[]
Entrances: Die in Level 4 and respawn in Level 6. OR Break the wall while looping in Level 5, going up at the fork leads to Level 6.
Exits: Die to one of the normal players to enter Level 7, while they enter Level HELL, perhaps?
Gallery[]

Red, Blue and Green players and bots.
Level 7[]
Level 7 is the 8th level of the Dieprooms
Top: This was originally Level 0.5 and removed because it was useless but got moved to Level 7 because it was peaceful and it would be unfair to not have a peaceful level.
Description[]
Level 7 is the break level where everything is green there are new Bush Polygons that are 2 times stronger then normal polygons and the level is infested with them.
Entities[]
"'Amalgamation''
in Level 7 Amalgamation is stronger because they have around 1.7x more health and they are faster.
''Bush''
Bush is common entity in this level it can't be killed and won't hurt you it acts like a wall and can be used for noclip.
Entrances and Exits[]
Entrances: die to a normal player in level 6.
Exits: Noclip trough Bush to spawn in levels: 1, 3, 5, 8?, 9.
Gallery[]
Level 8[]
Level 8 is the 9th level of the Dieprooms
Description[]
Level 8 seems to be dark Sandbox where players can't see eachother only one has explored this level so it's not 100% true that this level even exist. (D.I.E notice: this level is probably really corrupted in terms of code. If you enter this level then please make some images of the level).
Entities[]
there are no Entities has been found
Entrances and Exits[]
Entrances: currently unknown but possibly you need to noclip though Bush at level 7.
Exits: that person said that to exit you need to kill Alpha Pentagon and then you will respawn at level 9.
Gallery[]
Level 9[]
Level 9 is the tenth level of the Dieprooms.
Description[]
It's a Sandbox sized room with maze walls for the border. That's it.
Entities[]
The Dominator: There is a single neutral Dominator in the middle. The Dominator can be any of the three Dominators in Diep.io. Claiming it will say "YOU HAVE WON THE GAME!" instead of the usual "[team color] HAS WON THE GAME!" and will close the arena.
Arena Closer: Appears when you claim the Dominator to kill every player (or rather, the) and restart the server. Except they can't, because there's Maze walls in the way. Yes, unlike Maze mode, Arena Closers cannot shoot or go through the walls in Level 9.
Warped Pentagons: Their spawn rate is the same as Triangles. They are distorted and collapse into white holes as usual.
Entrances and Exits[]
Entrances: Noclip through a bush in Level 7 OR Kill an Alpha Pentagon in Level 8.
Exits: Gather so much speed from a white hole that you noclip through the wall and get shot into an Arena Closer to enter Level 12.
Gallery[]
Level 10[]
Level 10 is the HELL of the Dieprooms
Description[]
Level 10 has HELL background everything here is Red but with a diffrent colors of HELL only you are SINNER color.
Entities[]
YOU ARE ENTITY YOU ARE SINNER NOW YOU WILL BURN FOREVER!
Entrances and Exits[]
Entrances: DO NOT RECEARCH FOR THEM!
Exits: NONE!
Gallery[]
Level 11[]
Level 11 is the 12th level in the Dieprooms
Description[]
Level 11 is a Survival with 2 teams each team has 3 Entities only you are real player and you will always spawn on Blue team polygons are rare thing in this level but they give x2 XP also Crashers spawn in this level (even though this level has not Pentagon Nest).
Entities[]
''A.I Tanks''
they spawn in this level as members of team red or blue.
Entrances and Exits[]
Entrances: in level 5 break wall and go down to spawn here.
Exits: win a match to respawn at levels: 1, 4, 6, 7, 13, 14, 15.
Gallery[]
Level 12[]
Level 12 is the- okay, i think you get it by now.
Description[]
Level 12 is a yellow circle area. The innards of an Arena Closer you shot yourself into in Level 9, perhaps? Anyway, all colors are severely darkened because barely any light comes in from the Arena Closer's cannon. Speaking of, there's a tiny portal under it. There's also a Pentagon Nest for whatever reason.
Entities[]
The level itself: Touching any of the yellow kills you instantly. Thankfully there are chunks of gray areas all over the place where you can stay. You have to traverse them to progress further.
Generator: The middle of the map has a bullet generator that shoots infinite bullets, and they're also Godzilla sized because you somehow shrunk. It generates so much energy that it YEETS you back to the edge of the map.
Stronger Crashers: Just like Level 2, Crashers deal triple damage here.
Entrances and Exits[]
Entrances: Gather so much speed from a white hole that you noclip through the wall and get shot into an Arena Closer in Level 9.
Exits: Die to the yellow level to respawn next to the Dominator or get YEETED through the cannon to get shot out of the Arena Closer you shot yourself into or the tiny portal to get shot out of the Dominator all to go back to Level 9 or level 7.
Gallery (I forgot again.)[]
Level 13[]
Description[]
Dark purple EVERYWHERE. Tridecagon Nests EVERYWHERE. Triskaidekaphobia is the term for "fear of 13", why wouldn't it be applied to geometry?
Entities[]
Tridecagon Crashers, Nest Defenders and so on: They deal 13 times more damage than an unupgraded Auto Turret/Gunner bullet, NOW THAT'S A LOTTA DAMAGE!!!
Statics and Watchers: They are dark purple Directors instead of gray/black Basics, their shape is a Tridecagon, and their drones are tiny Tridecagons.
Entrances and Exits[]
Entrances: Break the wall while looping in Level 5, going straight leads here. OR Win a match in Level 11.
Exits: Die to the Watchers (somehow) or Statics to respawn in Level 11. Better luck next time.
Gallery[]
Level 14[]
Level 14 is the 15th level of the Dieprooms
Description[]
Level 14 looks like Diep arena map with Tag gamemode players can see eachother and kill eachother in this gamemode there are 5 teams Red, Blue, Green, Purple, Claw.
Entities[]
''AI Tanks''
AI tanks fill teams to have 5 members becuse there are rare players in level 14.
''Claws''
Claws are Hostile Entities that can transform into one of them when killed they deal 25 damage.
Entrances and Exits[]
Entrances: win a match in Level 11, Noclip though wall in Level 15.
Exits: win a match to enter level 15, if you are a Claw then wait for another match (when another match is gona start Players and Entities die for some reason Arena Closers don't spawn) and win it.
Gallery[]
Level 15[]
Level 15 is the 16th level of the Dieprooms
Description[]
Level is a infinite blue arena with no Polygons or Entities. You move slower in this level, you can also see players. All of them are in the same team as you (blue team).
Entities[]
No Entities were reported on this level.
Entrances And Exits[]
Entrances: Win a match in Level 11 or 14.
Exits: Stay in this level long enough then you will die and when you respawn you will enter level 16.
Gallery[]
Level 16[]
Level 16 is the 17th level of the Dieprooms
Description[]
Level 16 is similar to Level 1 but this level has Entities and has more grey colors you can also see other players in this level.
Entities[]
''Static''
Static can spawn here and they are 100% same to level 3 Statics.
Entrances and Exits[]
Entrances: you can spawn here if you die in level 15, you can noclip though floor on second sublevel in THE END.
Top: What is THE END???
Exits: Noclip trough walls in this level to spawn in level 17.
Level 17[]
Level 17 is the 18th level of the Dieprooms
Description[]
Level 17 is a infinite hallway that is grey everything is grey including you no rare static polygons spawn here and static tanks.
Entities[]
''Static''
Static infested this level and they have Tanks and Polygons.
Entrances and Exits[]
Entrances: Noclip trough level 16 to get here, Noclip trough floor in THE END.
Exits: Noclip trough walls to enter: level 16, 17 (yes you can enter level 17 in level 17), level 18, level 19, THE END.
Gallery[]
Level 18[]
Level 18 is the 19th level of the Dieprooms
Description[]
Level 18 is a infinite FFA arena that has eye hurting colors players can also see and kill eachother.
Entities[]
No Entites has been seen in level 18.
Entrances and Exits[]
Entrances: Noclip trough wall in level 17.
Exits: get 100K score after you got 100K you will die and will repsawn in level 19.
Gallery[]
Level 19[]
Level 19 is the 20th level of the Dieprooms.
Description[]
Level 19 takes the appearance of any Dieprooms level you have been to. All "players" that you see are fake, since level 19 only takes the appearance of a level, and isn't the actual level. It is hard to tell the difference between the level level 19 is taking appearance of than the actual level. Though, there are ways to tell if it is level 19 or not.
Ways to tell if it is level 19[]
If the level is glitching, for example, you keep teleporting to the spot that you spawned at, the level that you are in is most likely level 19. Another way to tell is that if one of the teams is the wrong colour, for example, purple is yellow. Sometimes, you can see a bush, which is exactly like the bush entity in level 7. Sometimes when you try to upgrade to another tank (for example, upgrading to flank guard). You will stay the same tank even if you are the right level for it. There are no known other ways on telling if the level that you're in is level 19 or not.
Entities[]
The entities that are there depends on what level level 19 is taking appearance of (For example, if level 19 was taking appearance of level 7, the only entities that are there are "Amalgamation" and "Bush").
Entrances and Exits[]
Entrances: Die in any level with a 1% chance of no-clipping to here or no clip through walls in level 17 to get here.
Exits: Die in this level to either go back to the level you died in or no-clip to level 20. If you see a bush in level 19 that isn't supposed to be there, you can no-clip through it to enter level 7. Once in level 7, it is guaranteed that you wont see any amalgamations, but only if you no-clip through the bush in level 19.
Level 20[]
Level 20 is the 21st Level of the Dieprooms
Description[]
Level 20 looks like infinite maze with no players and rare Polygons and you can't level up in this level becuse polygons don't give score.
Entities[]
''Watchers''
this Maze is infested with Watchers it is possible that this level is their main home but it is still unknown.
Entrances and Exits[]
Entrances: Noclip in level 19.
Exits: Noclip trough walls to get in levels: 13, 16, 19, 21, 23. NO THERE IS NO ENTRANCE TO THAT
Gallery[]
Level 21[]
Level 21 is the 22nd level in The Dieprooms
Description[]
Level 21 is a infinite pentagon nest that has darker background players can't see eachother and they have random color.
Entities[]
''Wapred pentagon''
they if killed spawns a white hole and if you enter it then you will respawn in level 22
''Stronger Crashers''
they deal 3 times more damage them normal crashers
Entrances and Exits[]
Entrances: Noclip trough wall in level 20.
Exits: kill warped pentagon and go to white hole and you will respawn in level 22 or 23.
Level 22[]
level 22 is the 23rd Level in Thew Dieprooms
Description[]
Level 22 is a Black void nothing is in here exept you this level is unstable and you can teleport, gain score, get killed, fall trough the level etc.
Entities[]
No Entities are spawning in level 22.
Entrances and Exits[]
Entraces: go trough white hole in level 21 to get here.
Exits: you can die and after that you will respawn in random level or fall trough the level to spawn in level 23.
Gallery[]
Level 23[]
Level 23 is the 24th level of the Dieprooms.
Description[]
Level 23 is like the normal maze gamemode, except everything is outlined with black. All the other colours are white. No bosses spawn here and polygons are rare. There is no pentagon nest. Polygons spawn with a 20% chance every 5 minutes. If you get too close to another player, you will start to lose 3 hp per second as well as the other player. You stop losing hp when you go away from the other player. Due to this, it is recommended to stay away from other players. You cannot hurt other players except for the AI tanks.
Entities[]
"A.I Tanks"
Instead of being white, the A.I tanks are now coloured. They won't have the [A.I] next to their name, but you can recognize them easily since they are coloured. They are the only tanks that you can fight in this level. Two A.I tanks spawn after 5 polygons spawn, so they are pretty rare. You won't lose 3 hp per second when you get close to them, but, A.I tanks do 2x more damage (including body damage) than normal since they are rare in this level. You are pretty safe unless you stay close to another player for too long.
Entrances and Exits[]
Entrances: There is a chance that in any level you can find a white wall like the walls in level 23. No-clip through them to get to level 23. No-clip through walls in level 20 with a chance to no-clip to level 23.
Exits: No-clip through a coloured wall to get to level 24 or a secret level. If you see a polygon, you can try to no-clip through it and there is a chance to go to level 8, though this exit is unconfirmed. If you see a brightly coloured polygon, no-clip through it to get to level 24.
Level 24[]
Level 24 is the 25th level of the dieprooms.
Description[]
Level 24 is a normal 2 teams gamemode, except, the colours are brighter, but the contrast got darker. Also, the map is 100x the size of the normal 2 teams map. You get assigned to a random team (either red or blue) when you first join the game. You will be in the same team until you exit the level, and if you ever go to level 24 again, you might be in the opposite team, or the team that you were in when you last went to level 24.
Entities[]
A.I. tanks: The A.I. tanks will take up most of the server, since not a lot of people are on this level, they will either be on your team or the other team.
Amalgamations: They are extremely rare (only with a 0.00000000000000001% chance when at least 100 polygons have spawned), due to being so rare, amalgamations now have 20x times the normal power.
Entrances and Exits[]
Entrances: No-clip through a brightly coloured polygon in level 23 to no-clip to level 24.
Exits: Get killed by an amalgamation to no-clip to any level which has a danger of 1 and below or one of the secret levels. Die in this level with a 5% chance of no-clipping to level 25. Die in this level with a 30% chance of no-clipping to level 28.
Gallery[]
Level 25[]
Level 25 is the 26th level of the Deiprooms
Description[]
Level 25 is a FFA round but with green gradiant it is reported that this level has a weird calming effect when played it vanishes quickly if game is closed/not looked/in another level. When you play level 25 you don't wan't to kill anybody even polygons you don't wan't to exit this level or exiting the game but you can force yourself.
Entities[]
this level don't have any entities.
Entrances and exits[]
Entrances: die in level 24 with 5% chance to no-clip here.
Exits: force yourself to noclip trough map border it may be hard due to effect but you can do it after that you will spawn in level 24 or level 26.
Gallery[]
Level 26[]
Level 26 is the 27th level of the Dieprooms.
Description[]
Level 26 is an infinitely large area that looks like an FFA round. However, all players are on one team and spawn extremely far apart. There is also no minimap and squares are the only polygon that appears and can very rarely spawn.
Entities[]
This level has no entities.
Entrances and Exits[]
Entrances: Noclip through the map border in level 25.
Exits: Ram into a square to noclip into level 28.
Level 27[]
Level 27 is the 28th level of the dieprooms.
Description[]
Level 27 looks like the team deathmatch (also known as old school team dm) game mode. Most of the time, the players in level 27 will be real. The reason why there is so many real players is because you can no-clip here from diep.io. There's a 10% chance of no-clipping to here instead of level 0. When you no-clip to this level, you will be either red or blue, and there's no changing that. Except for one time when a group of friends changed their team colour to purple.
Entities[]
If there isn't enough real players, there will be A.I tanks in place of the real players. The A.I tanks function normally and have no special features in this level.
Colonies and Outposts[]
Purple Team[]
This colony is made up of 3 people, who are all on the purple team. It is unknown what tanks they are, but based on unconfirmed encounters, they are tanks on the sniper and machine gun branch,
Entrances and Exits[]
Entrances: No-clip from diep.io (no-clipping when you are playing the 2 teams gamemode raises your chance of no-clipping to here by 20%, so you have a 30% chance of no-clipping here)
Exits: Exits are exceptionally rare, no-clip into a polygon with a 1 in ten million chance of no-clipping to level 28 or 8 (though the entrance to level 8 is unconfirmed). There is another unconfirmed exit that sends you to the normal diep.io, though
Level 28[]
Level 28 is the 29th level of the dieprooms.
Description[]
Level 28 Is a small arena in which every player cannot see or interact with other players. It is also extremely dangerous.
Entities[]
Stray Bullets: Stray bullets spawn at the edges of the map and go in a random direction. They deal high damage and can have any speed or size that any ingame tank can get. They spawn very frequently and are also unable to interact with polygons and instead just pass through them.
Entrances and Exits[]
Entrances: Ram into a square in level 26 or get lucky enough to noclip into this level in level 27.
Exits: Collide with the edge of the arena at a high speed to noclip into level 29.
Level 29[]
Level 29 is the 30th level of the dieprooms.
Description[]
Level 29 is the domination gamemode, except you are the only one there. You will always spawn as blue team everytime you enter this level, the reason being that the only team is blue team, and that there's no red base. There are 4 dominators, like the ones in the normal domination gamemode. You have to capture all of the 4 dominators to win the game. Once you win the game, there will be a message say "YOU HAVE WON THE GAME!" instead of the normal "BLUE/RED TEAM HAS WON THE GAME!". After when you win the game, the game will slowly turn to pitch black, the game will fully turn to pitch black after 5 minutes. Use the 5 minutes to prepare for the next level, you can change your tank and your build in those 5 minutes.
Entities[]
Dominators: They are like the normal dominators, you cannot take control of these dominators. Nothing is special about these dominators.
Entrances and Exits:[]
Entrances: Collide with the edge of the arena at a high speed in level 28 to no-clip to here.
Exits: Win the game and wait for the game to turn pitch black, get prepared, since the next level, level 30 is a fairly dangerous level. THERE ARE NO ENTRANCES TO THAT, DON'T EVEN TRY TO FIND THE ENTRANCE.
Level 30[]
Level 30 is the 31st level of the dieprooms.
Description[]
Level 30 is the same as the 2TDM gamemode except that the map floods every 3 to 5 minutes. Level 30 is split into 3 areas of unequal size with different elevations and get darker the lower their altitude is. The first area is the biggest and gets flooded first. The second area gets flooded second and the third is never flooded but there isn’t alot of it. The map becomes unflooded 30 to 60 seconds after the second area is flooded. While in the first area while it’s flooded but the second one isn’t or the second area when flooded you will move slower. If you are in the first area and the second area is flooded then you will move even slower and will constantly lose health until you get to higher ground. You will keep your tank when you enter here from the previous level.
Entities[]
Amalgamations: Amalgamations are slightly weaker than they are in level 0 and have a 1 in 15 chance of spawning instead of a polygon in every area except for the first area.
Watchers: Watchers will appear in the first area whenever the map is flooded and will dissappear when it isn’t.
Entrances and Exits:[]
Entrances: Wait for the screen to turn black in level 29.
Exits: Drown with at least 50k score to noclip into level 31.
Gallery[]
Level 31[]
Level 31 is the 32nd Level of the Dieprooms.
Description[]
Level 31 looks like TDM gamemode with 2 teams however there are no players instead there a new entities "Soldiers" The map has brown ground and team bases are dark green there are no triangle guardians inside but entities will attack you when you get close to them you are always on red team but you can attack your teammate aka red Soldiers all red Soldiers will become hostile.
Entities[]
"Soldiers"
Soldiers are tanks of any level or tier but they always darker and bigger they also have more damage and health but less speed.
Entrances and exits[]
Entrances: drown with at least 50k score to respawn here.
Exits: kill all red Soldiers to get to level 30, kill all blue Soldiers to get to level 32.
Gallery[]
Level 32[]
Level 32 is the 33rd level of the Dieprooms.
Description[]
Level 32 looks like a small room with four hallways these hallways are exits and due to this Level 32 is considered some kind of hub.
Entities[]
No Entities are reported in this level.
Entrances and exits[]
Entrances: no-clip from any level and there is a 5% chance of respawning here, kill all blue Soldiers in level 31
Exits: go through north hallway to get to level 34, go trough south hallway to get to level 30, go trough east hallway to get to level 33, THERE IS NO ENTRANCE TO THAT!
Gallery[]
Level 33[]
Level 33 is the 34th level of the Dieprooms.
Description[]
Level 33 looks like level 7 but much darker. Green Amalgamations are also more common in here, Bushes are a little rarer than in level 7.
Entities[]
"Amalgamations"
Green Amalgamations are more common then in level 7 no changes have been reported to them.
"Bush"
Bush in here is rarer then in level 7 and they now also deal 5hp damage per 3 seconds you can still n0-€lip trough them
"Stray bullets"
they are dark green in this level other then this they now only deal 15 damage per hit
Entrances and exits[]
Entrances: go to the east hallway in level 32.
Exits: n0-€lip trough bush to get to level 35.
Gallery[]
Level 34[]
Level 34 is the NEW H€lL.
Description[]
Level 34 is a FFA arena with redish background DOSE |T R£MIND Y0U $!NN€R??!i it is thought to be some sort D€∆TH arena and is also similar with ¥OUR |M∆GINAT|°N.
B£AST$[]
N0N€ GO AWA¥.
Entrances and ESĈAP£S[]
Entrances: G0 TROI@GH TH€ GATE$ OF ĤEL|, go trough north hallway in level 32.
Exits: YOŲ ∆RË D°OMED.
Level 35[]
Level 35 is the 36th level of the Dieprooms.
Description[]
Level 35 is a broken sandbox gamemode in which you can't move but only randomly teleport, you can change classes but not the upgrades, your color is the same color as fallen tanks and polygons don't spawn here.
Entities[]
No Entities have been reported in this level.
Entrances and exits[]
Entrances: n0-€lip trough the bush in level 33.
Exits: get teleported outside of a map and you get teleported to level 36.
Gallery[]
Level 36[]
level 36 is the 37th level of the Dieprooms.
Description[]
Level 36 is a endless ffa map, no polygons spawn here and at first it may seem that you are alone but that is not correct there is 1 entity that tries to hunt you. there is also a weird effect that makes you to lose your memory every 5 minutes and the loss of memory increase (for example if you lose memory for second time you forget 8 minutes of your like if third time 11 and so on).
Entities[]
"Hunter"
The Hunter is a black tank with weird white spider eyes it also has a weird spider like legs-cannons it tries to comfort the player by "saying" that it's their new home but don't be fooled Hunter only want's your death.
Entrances and exits[]
Entrances: get teleported outside of the map and you will end up here.
Exits: get to around 1000 squares away from Hunter after that you will die and respawn in level 37 or level 38.
Gallery[]
Level 37[]
Level 37 is the 38th level of the dieprooms.
Description[]
Level 37 is a gamemode where the first person to find a rare polygon and kills wins. The polygon can be any polygon except for alpha pentagons and crashers. The arena has walls that sometimes glitch, the walls are impossible to no-clip in. If the rare polygon is in sight, you will slowly lose sanity until you or someone else kills it or it is out of your sight, so it is recommended to raise your sanity before entering this level.
Entities[]
A.I. Tanks: These tanks will try to stop you from finding the rare polygon. They will be in place of real players, taking up most of the server.
Entrances and Exits[]
Entrance: Get to around 1000 squares away from the hunter in level 36 and you will die and respawn here (level 37). Find a rare polygon in any level and no-clip through it to enter here.
Exit: If you win the game, you will be given a choice to enter the next level (level 38) or stay and play another round. If you want to quit the game, press ESC and it will send you back to the level you were at before.
Gallery[]
Level 38[]
level 38 is the 39th level in the Dieprooms.
Description[]
level 38 looks like storage with only light brown squares spawning , killing then gives you health sometimes on the other hand they can damage you but this is unconfirmed (Diep Io Explores or D.I.E notice: be cautious because this page is outdated we will update it).
Entities[]
"Supply Crates"
Supply crates or light brown squares are polygon type Entities they can heal or damage you when killed, they also instantly kill you when rammed.
Entrances and Exits[]
Entrances: get 1000 squares away from Hunter.
Exits: get around 257 health points to teleport to level 39.
Level 38 (revision 1)[]
Description[]
level 38 looks like a storage with light brown squares and dark brown triangles (D.I.E notice: Triangles are barely documented so it is not recommended to interact with them) killing light brown squares will give you health or take away your health.
Entities[]
"Supply Crates"
Supply crates or light brown squares are polygon type Entities they can heal or damage you when killed, they also instantly kill you when rammed.
"Trapangels"
Trapangels or dark brown triangles are polygon type entities not much else is known about them so killing them is not advised.
Entrances and Exits[]
Entrances: get 1000 squares away from the Hunter.
Exits: get additional heal the exact number is unknown but it ranges from 203 to 509 then you will teleport to level 39.
Gallery[]
Level 39[]
Level 39 is the 40th level of the Dieprooms.
Description[]
Level 39 appears to be a sandbox map with around 5-6 players. The level also has a strange effect it gives error when attempting to record or screenshot (though this can be bypassed). The level can also freeze (though that is rare) if the level freezes you have to restart the game. You also won't find any players here.
Entities[]
"Blue square''
Blue Square or glitch square is a polygon type entity there is only 1 of them when entering this level (though around 30 minutes later if you didn't exit or game didn't freeze second blue square may spawn). Killing it will exit this level.
Entrances and exits[]
Entrances: get around 203-509 extra health points to teleport here.
Exits: kill Blue Square to teleport to level 40 or level 41.
Gallery[]
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Entities list (wip)[]
Secret levels list (wip)[]
Removed levels list (wip)[]
Chat[]
Innocence[]
Top: It's fun working on this with you!
Mar: Thx!
Rivalry[]
DF4:I made an edit. Not a vandalization. Im watching you Top.
Top: Sure you can add new levels, i don’t mind that much. Just don’t vandalize.
Mar: (removes it) well sorry but i not gona let YOU Df4 edit this.
Top: (adds it back) I don’t think you should remove it due to what happened with Florr.io Plus before. (he removes it again) No, stop! He’s gonna vandalize!! (adds it back)
Mar: (removes it) Top stop i am NOT gona let him be on this collab it's personal now + i have to decide for people to be in this collab or not and he just added his level like it's an open collab like ToA but in this page i have to decide for him to be in collab or not.
Top: Calm down… (adds it back) Don’t remove it this time, it might be the straw that breaks the camel’s back. And since when was it personal?
Mar: it became personal when i got banned + his level well let's be real its the worst level in this page like where is the description?? where is the Boss list??? where is the image??? (removes it)
Top: Well he’s banned now, AFTER MY BEG WAS REJECTED. Makes PERFECT sense. Finally i get a legit win in an argument that felt endless.
After Marat was banned…[]
Mar: dont worry Top i will still try to edit this page and making new levels =D
Top: Completely forgot that “i just wanna talk” account exists, lol.
Top: (Marat gets unbanned) Well you don’t have to use that account anymore, i guess.
Curiosity[]
Top: Hey, would it be interesting if the tanks themselves only knew about certain levels that they coincidentally reached?
Level 0[]
Top: Level 0 is the same as in the normal Backrooms, right?
Oval: Most likely.
Top: More like “definitely”, it’s a carbon copy, which makes sense because this is a Diep.io-ified Backrooms we’re talking anout.
Mar: well yeah but level 1 is also level 1 copy well kinda before Top joined this collab i was gona make all levels copy from original Backrooms also there was 1 level in a day.
Level 10[]
Top: I am traumatized. Also you forgot the gallery. I expect an entrance to be killing another actual player and an exit to be killing yourself, somehow.
Mar: i wan't to tell you a story: There where 2 friends in level 1 they decide to noclip to level 2 but they spawned in unknown level they found a wall and nocliped trough it one of them spawned on level 4 but other never returned.
Top: What the??? So there's a chance that if you noclip through a wall in this unknown level, you can never go back? What is this, Level 10?
Level 17[]
Reference[]
Top: Isn’t Level 17 that infinite pipe hallway from the normal Backrooms?
Mar: more like level 71 refrence
Top: Wait the original is 71? I thought it was at the 20’s.
Oval: I though level 17 was supposed to be level 2 or level -1 without any doors
THE END[]
“THE END.”
Top: THE END????
Level 20[]
”NO THERE IS NO ENTRANCE TO THAT!”
Top: Uhhh, no entrance to what?
Oval: Probably the entrance to level 10.
Top: Makes sense…
Level 25[]
Mar: i should make this level
Top: PFFFFT-
Level 36[]
Idk why but uh yeah that monster is in Dieprooms.