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The ICBM is one of the many Extended Sons of Panzer that can spawn in Fortresses. It is the boss variant of the Missiler. Created by Fall Out Wave.

Description

The ICBM is a white tank with 2 larger-than-normal missile launchers positioned like the spawners of an Overtrapper. Each missile launcher has 3 missiles attached to it as opposed to 1. The front of the ICBM has a set of 5 barrels placed like a Predator. It also has a Sprayer barrel on the back, between the launchers. The ICBM has a maximum missile count of 20 and the missiles have a health of 1500 each.

Attacks

Flare: Targets tanks with its barrels and shoots at them like a normal Predator would. The ICBM's missiles will target the tank that is being shot at.

Barrier: Requires the ICBM to have max missiles to perform. All missiles start circling around the ICBM. The ICBM is invulnerable in this state and tanks will have to destroy all missiles in order to damage the ICBM, while still having to endure its 5-round fire. The ICBM will not spawn more missiles however, and will only resume spawning when all 20 missiles are destroyed.

Barrage: The missile launchers retract into the ICBM's body, but instead its 5 barrels start pumping out tiny, tiny missiles the size of squares that have 500 health each! Lasts anywhere from 10 seconds to 1 minute.

Overload: The barrels retract into its body, and the missile launchers fire 3 times as fast as the ICBM's drone count ascends to infinite! Lasts anywhere from 10 seconds to 1 minute.

Warhead: The launchers retract, and the Sprayer barrel starts firing rapidly, providing recoil. The ICBM tries to ram tanks in this state, and has Armoured. Lasts for 30 seconds.

Death animation

All of the ICBM's missiles stop moving and explode, while the ICBM itself starts firing its barrels, spiraling out of control. All tanks have 10 seconds to get out of the Fortress, or they WILL die, like The Tactician. After 10 seconds, it will charge into the center of the Fortress and explode as the screen is filled with a white flash, followed by a mushroom cloud. After the mushroom cloud fades away, all that is left of the Fortress is a large smoking (cosmetic) crater, surrounded by the poor unfortunate souls of tanks that could not get out in time.

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