The Multitools are a group of bosses that were originally created by Dr. Lacus as prototypes for the War Machine. There are seven of them, the seventh of which was the first to be brought out into the arena for fighting. Dr. Lacus soon rebuilt the other six from spare parts lying around his lab, and now all seven are active and fighting tanks across the Realm. Like all other bosses in the ToD and EToD, Multitools do not enter team bases if they spawn in the Arena. Multitool I has a 1/50 chance to replace the third boss spawn in a server, setting the event in motion. Otherwise, they will spawn randomly in the Neverest Mountains.
Multitool I, created under the name Project Icarus, was initially successful for a little while. At that point, it was five separate entities, each representing one of the main level 15 upgrades (the fifth is the Lancer.) However, the communication between the units and attempts to coordinate them ended in failure. It was the first true of Dr. Lacus's creations upon being inducted into the Cult of Panzer. After being rebuilt, it works fine with upgraded technology. It is also now known as Multitool I instead of Project Icarus.
The Multitool I is composed of 5 gray metallic tanks, a Twin, a Flank Guard, a Sniper, a Lancer, and a Machine Gun. That's it.
Behavior and Components
The components don't have names, unlike the other Multitools. This is due to the fact that this started out as a low-level experiment and ballooned into a project that spawned ten creations. Mostly, they move together, all following the same target. If their target gets away, dies, or 30 seconds have passed, the components will switch targets. This boss possesses no special attacks. In fact, no Multitool with a number of I through VII have any special attacks, although some of them have Phase 2s. Generally, the Lancer component leads the charge (heh) and the other components follow it in a rough square formation, in random positions while firing at their target. If the Lancer component is destroyed, then the Machine Gun unit leads, and in turn the Twin unit, Flank Guard unit, and Sniper unit.
Multitool II, now actually going by that name, was an upgraded version of Multitool I. It had working telepathic links between the units, allowing them to move and attack as one. The Sniper unit was changed to a unit with a small barrel possessing an elongated trapezoidal base. Unfortunately, the entire contraption was squashed one day when Royale accidentally sat on it, while it was deactivated for a tune-up. Dr. Lacus still resents the gladiator for that to this day. He's repaired it since and made sure that Royale stays far, far away from it.
The Multitool II's components look like that of the Multitool I, however, the Sniper unit was changed to a green unit with a small barrel possessing an elongated trapezoidal base called the Pistol. All other units are now named and have colors (with the exception of the Barrager.) The Backhand is yellow, the Needle blue, and the Firestorm red. As stated earlier, the Pistol is green.
Behavior and Components
- The Pistol: A green tank that fires Sniper bullets and has 4,000 HP.
- The Backhand: A yellow Flank Guard that has 4,250 HP.
- The Barrager: A gray Twin that has 4,000 HP.
- The Needle: A blue Lancer that has 4,500 HP.
- The Firestorm: A red Machine Gun that has 4,250 HP.
The components travel together, with the Needle running circles around the other 4 components, which rotate around an invisible point. The Needle darts around, attacking nearby tanks while the other weapons fire on targets. With every weapon destroyed, the remaining weapons rotate faster. Once there is only one weapon left (not the Needle), it will act independently and chase down tanks.
Multitool III exploded as soon as the doctor turned it on. There's a reason why you don't use polygon cores (like those on The Prism) instead of tank cores for building artificial tanks. Either way, the design (before it blew up, leaving a hole in the floor) was the same as the first two Multitools with the exception of the Flank Guard unit, which was removed entirely. This one was more of an experiment than anything. Had it worked, it theoretically would have attacked everything, even its creator because of the polygon core's incompatibility with the compound CPU programs. But it didn't because the power output from those polygon cores was too high. Multitool III was later rebuilt, but at the cost of durability: Compared to the other Multitools, the units are glass cannons with extremely powerful weapons.
The Multitool III has units exactly like the Multitool II, minus the Flank Guard unit and with different colored Prism polygon cores on them.
Behavior and Components
- The Pistol: A green tank with a red core that fires Sniper bullets and has 1,500 HP.
- The Barrager: A gray Twin with a blue core that has 1,000 HP.
- The Needle: A blue Lancer with a green core that has 1,500 HP.
- The Firestorm: A red Machine Gun with a purple core that has 1,000 HP.
The Multitool III behaves similar to the Multitool II, but the weapons rotate three times faster and the Needle moves 50% faster. Weapon damage is boosted 300%, and all units randomly phase in and out of Armored.
Multitool IV saw the introduction of a core unit, which didn't possess anything in the way of weapons just yet. By moving the communications and linking hubs from each of the units into the core, Dr. Lacus was able to upgrade the weapon units themselves into a Destroyer, a drone tank that resembled a Manager but with a smaller barrel, and a Streamliner unit. Unfortunately, the weapons were more prone to wandering away from each other because they were programmed to move independently, making them more vulnerable and leaving the Core undefended. This was later fixed with a hardware fix and Multitool IV was redeployed.
Multitool V scrapped the Streamliner unit in favor of a Dominator Auto Turret on the Core, and all the weapons were attached to the core, rotating around it. The Streamliner unit was replaced with a unit with a small barrel possessing an elongated trapezoidal base, like one of the Multitool II's units. This worked... for a while. A glitch in the programming caused it to attempt to fire its weapons at targets that were on the other side of the core, often dealing damage to itself. Again, this was fixed with a hardware replacement and Multitool V was redeployed for more havoc.
Multitool VI fixed this problem by having an entirely new programming language compatible with it, and distancing the weapons from the core unit but still rotating at the same speed. The Dominator Auto Turret was replaced with a laser, while the drone unit gained another barrel. Unfortunately, now distanced from each other and having a larger field of view, the weapons started trying to attack one target, completely ignoring other tanks that were landing direct hits on them. Fixed with another programming update, and redeployed. Python and C++ don't mix easily.
Main article: Multitool VII
Multitool VII was deemed a success because the correct combination of weapons and programming allowed it to pursue multiple targets at once without harming itself or having two weapons fight over a single target while possessing considerable defense. The enlargement of the drone barrels and the addition of another one allowed Dr. Lacus to use tank minions instead of drones with the drone-based unit. It was kept in the lab as a backup for a while, and sometime after the construction of Multitool VIII, which was later renamed the War Machine, it was released into the arena for more havoc than ever.
- These images were first used on the Multitool VII page before being transported here.
- While Multitool VII is a Gladiator Boss, the others are Event Bosses due to them spawning one after another in the same server, a set amount of time after the previous one has been defeated.