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{{Author|The Tidal Wave}}
 
 
{{Fanon
 
{{Fanon
 
<!-- Main Section -->
 
<!-- Main Section -->
 
|main title = The Nightmare of All Polygons
 
|main title = The Nightmare of All Polygons
|main image = Nightmare of polygons.png
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|main image = TNoAPHD.png
 
|main image caption = Polygons flee before it!... or at least try to.
 
|main image caption = Polygons flee before it!... or at least try to.
|author-username = The Tidal Wave
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|author-username = Fall Out Wave
|author-nickname = The Tidal Wave
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|author-nickname = Fall Out Wave
 
|adoptee-username =
 
|adoptee-username =
 
|adoptee-nickname =
 
|adoptee-nickname =
 
|collaborators =
 
|collaborators =
 
 
<!-- For Bosses & Enemies -->
 
<!-- For Bosses & Enemies -->
 
|notboss =
 
|notboss =
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|boss image =
 
|boss image =
 
|boss image caption =
 
|boss image caption =
|boss HP? = Core: 110000
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|boss HP? = Core: 110000<br>Other components: 41200<br>Total: 110000 + 41200*8 = 110000 + 329600 = 439600
 
Other components: 41200
 
 
Total: 110000 + 41200*8 = 110000 + 329600 = 439600
 
 
|boss health regen? =
 
|boss health regen? =
 
|boss body damage? =
 
|boss body damage? =
Line 26: Line 20:
 
|boss detection range? =
 
|boss detection range? =
 
|boss EXP? = Damage dealt x 200
 
|boss EXP? = Damage dealt x 200
|boss game modes? = All gamemodes with Polygons, except Maze
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|boss game modes? = Any (except Maze)
 
|boss spawn locations? =
 
|boss spawn locations? =
|spawn message? =
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|spawn message? = The game shall be cleansed of this wretched Polygon scum...
|specials? =
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|specials? = Polygons will not spawn in an area around it.
|boss ammunition? = Look at the Attack method section
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|boss ammunition? = See Overview
|boss weapons? = Look at the image or the Overview section
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|boss weapons? = See Overview
 
|game ends when killed? = No.
 
|game ends when killed? = No.
|intro =''This is the machine that all polygons fear... They are terrified by it... They flee before it... And since the dawn of time, this hulking behemoth of a bot has been exterminating them, believing that all polygons were parasites of this world. Oh, the cries for help. The shrieks of horror. Even {{d|Polygon Mother|the Polygon Mother}} feared it, to an extent that she herded her surviving children to a place known as the Arena. Yes, the very same arena that us tanks now inhabit. Said arena laid untouched by the mechanical menace for eons, as '''The Nightmare of All Polygons '''searched and searched for more parasites to slaughter. Until, one day, it found them. The very thing all polygons feared, the thing that haunted their dreams, has became a reality. A truly terrible reality. And all polygons will be eternally grateful to those who slay, or at least disable this dreaded droid...''}}
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|intro = This is the machine that all polygons fear... They are terrified by it... They flee before it... And since the dawn of time, this hulking behemoth of a bot has been exterminating them, believing that all polygons were parasites of this world. Oh, the cries for help. The shrieks of horror. Even {{d|Polygon Mother|the Polygon Mother}} feared it, to an extent that she herded her surviving children to a place known as the Arena. Yes, the very same arena that us tanks now inhabit. Said arena laid untouched by the mechanical menace for eons, as '''The Nightmare of All Polygons''' searched and searched for more parasites to slaughter. Until, one day, it found them. The very thing all polygons feared, the thing that haunted their dreams, has became a reality. A truly terrible reality. And all polygons will be eternally grateful to those who slay, or at least disable this dreaded droid...}}
  +
:''NOTE: De-EToD-ification coming soon. New design to less resemble the {{d|War Machine}} coming as well.''
The Nightmare of All Polygons is an Event Boss in {{c|the Extended Tale of Diep}}. It can spawn absolutely randomly in anywhere with polygons, and will usually appear in places with higher polygon density. Created by The Tidal Wave.
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{{PA}} is an Event Boss in {{f|the Extended Tale of Diep}}. It can spawn absolutely randomly in anywhere with polygons, and will usually appear in places with higher polygon density. Created by Fall Out Wave.
  +
== Overview ==
  +
The Nightmare of All Polygons is positively huge, being 4 times the size of the original {{d|War Machine}}. As an upgraded version of the War Machine (that unfortunately had a horrible defect in its programming that made it bent on destroying all Polygons instead of all Tanks), it is also made up of several components. They are:
  +
* The Turbine: The core of this thing. Just like any other War Machine, all the other components orbit this. However, if this is destroyed first, the other components will not go after things individually; they will stick together and go after things as one. The Turbine itself has no conventional weapons. It does however have a giant center-mounted turbine that passively sucks in everything at a somewhat slow rate (hence the name). Touching the Turbine is instant death, but Tanks can escape the pull easily if they try. Polygons will be unable to escape their inevitable fate of being shredded in the maw of the Nightmare, as they lack effective means of locomotion (usually).
  +
* The Medic: As its name suggests, this component heals others. Its outer ring has 4 gaps, where green Factory Drones come out and shoot at damaged components in order to heal them. It is not however without defense; the Factory Drones can shoot at enemies, doing less-than-normal but still reasonable damage. The maximum number of Factory drones is 30.
  +
* The Ripper: This component is equipped with a massive chainsaw. It will automatically attack nearby polygons with great power, though it won't go after another target until its current one is dead. Thankfully the constantly rotating chain of spikes can dish out some serious damage in a few seconds.
  +
* The Marionette: Armed with 20 Auto Turrets, 8 on the top and 12 on the side, this component can deal with a whole horde on its own if it has to. The side Auto Turrets function like those on an [[Auto 5]], and the top ones prioritize dangerous targets first like any other top-mounted turret; they can however target different targets.
  +
* The Shotgun: A [[Spread Shot]]-esque component with a whopping 19 barrels in a 180 degree spread. Unlike the Spread Shot however, they fire all at once, creating an arc of pure death flying towards whatever poor Polygon it decides to wipe out first.
  +
* The Taser: A Tesla bolt that shoots hot, electrical goodness at Polygons to fry them into delicious snacks- OK no, it's actually a Tesla bolt that shoots multiple lightning bolts that can jump from target to target, dealing damage over a wide area. Effective at killing a large area of, say, Squares, but fares less well against singular high-health targets.
  +
* The Claw: Creative name, I know. This component's main purpose is to grab faraway targets and bring them close enough for the others to kill. It can, however, grab targets and crush them if they are frail enough.
  +
* The Wrecker: While it may look like nothing more but a satellite dish, this component can fire a devastating laser that pierces through everything while simultaneously doing heavy damage. It takes a long time to charge though, about 15 seconds.
  +
* The Carrier: Basically just a heavily buffed Battleship. This component functions pretty much the same as one, though it has double the output rate and Partisans that last 10 seconds long.
  +
Initially, The Nightmare only seeks out Polygons, as its name implies. It is neutral to tanks and only attacks them when provoked. Unseen, but around the Nightmare is a huge aura that is the size of about 9 Nightmares. Said aura doesn't really do much to Tanks, but it prevents Polygons from spawning in it. The aura also defines where the Turbine's sucking effect will take place. Once the Nightmare's massive health pool drops below half, it starts to attack tanks, its flawed AI thinking that Tanks are helping the Polygons.
   
 
An important note: Anything that's polygon-related is unable to damage this. Necromancers? No. Summoner? No. Phages? No. Even the mighty power of the {{d|Polygon Disciples}}, their Paramarchs, or even {{d|The Storm of Fragments}} deals 75% reduced damage. There's a reason it's called the '''Nightmare''' of all Polygons. As for the Polygon Mother, it's unknown what interactions would occur if she were to face it one on one, as she no longer exists.
== Appearance ==
 
The Nightmare of All Polygons is positively '''huge'''. It is so large that it takes up 1/4 of a standard FFA arena. It is composed of 9 circles that resemble the components of the {{d|War Machine}}, the thing {{d|Dr. Lacus|the creator}} of this monstrosity intended to emulate. On the center of the large circle is a turbine that takes up most of the circle. Meanwhile, on the smaller circles are, respectively:
 
# 5 tentacles that are placed to resemble a [[Penta Shot]]. These tentacles can lengthen to any desired length and stick to anything they touch. Things that are stuck to the tentacles will receive constant damage.
 
# A chainsaw drawn in Diep.io style.
 
# 20 auto turrets that fire in synchronized patterns.
 
# A stereo system that constantly blasts out different-sized bullets. They all do the same damage, however.
 
# A tesla coil.
 
# A grappling hook.
 
# An [[Annihilator]] barrel.
 
# 8 [[Battleship]] spawners evenly spaced out.
 
 
== Attack methods ==
 
This boss is neutral to all tanks and only attacks when provoked. It entirely ignores you if you are under level 30, but you will be entirely unable to hurt it too. Polygons are it's main target, and it will stop at nothing to kill them all. The center turbine passively sucks in everything, and touching it spells instant doom. While this is alive, no polygons will spawn. Each small circle has a different attacking style, listed below:
 
# The tentacles will extend and grab a polygon each and do damage to them. If the polygon in question is an Alpha pentagon, the tentacle will "feed" the pentagon to the main turbine.
 
# The chainsaw slashes at nearby space.
 
# The Auto turrets fire at nearby polygons at the firing rate of a gunner.
 
# The stereo system blasts bullets that form many different shapes, mostly musical symbols. When the Nightmare has 1/8 health however, they spell words like "KILL" or "DESTROY".
 
# The tesla coil shoots lightning that pierces through everything. The lightning goes on indefinitely in a straight line.
 
# The grappling hook grabs polygons and feeds them to the turbine.
 
# The Annihilator barrel fires lasers at polygons.
 
# The Battleship spawners spawn protectors that have infinite lifespan to track down polygons. One protector can kill 3 polygons before disappearing.
 
Once the Nightmare's massive health pool drops below 1/4, it starts to attack tanks, it's AI thinking that us tanks are helping the polygons.
 
 
An important note: Anything that's polygon-related is unable to damage this. Necromancers? No. Summoner? No. Phages? No. Not even the Polygon Disciples or even the Polygon Mother herself. There's a reason it's called the '''Nightmare''' of all Polygons.
 
   
 
== Rewards ==
 
== Rewards ==
 
As a tribute from the polygons to us, all tanks who did at least 1000 damage to The Nightmare of All Polygons will get (200*damage dealt) XP.
 
As a tribute from the polygons to us, all tanks who did at least 1000 damage to The Nightmare of All Polygons will get (200*damage dealt) XP.
 
 
== Notes ==
 
== Notes ==
* If this somehow manages to spawn in {{d|The Realm}} and the {{d|The Storm of Fragments|Storm of Fragments}} is there, it will immediately start attacking the Storm of Fragments. The Storm doesn't even try to fight back. It just runs.
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* If this spawns in {{d|The Realm}} and the {{d|The Storm of Fragments|Storm of Fragments}} is there, it will immediately start attacking the Storm of Fragments, ignoring all other Polygons. The Storm doesn't even try to fight back. It just runs.
 
* This will NOT attack anything {{d|Sassafras}}-related just so Hexen gets infuriated.
**The same applies to the Polygon Disciples and the Polygon Mother, if this abomination of an AI somehow manages to spawn in {{d|The Ascension}}. If that happens, it means a free ticket to victory for the tanks.
 
  +
{{FOWNav}}
***This makes the Nightmare of All Polygons one of 2 bosses in all of ToD and EToD to actually AID the tanks with full intention on some occasions, the other being {{d|Hexen}} (in {{c|Realm of Sassafras}}).
 
*This will NOT attack {{d|Sassafras}}, {{c|Sassafras Supreme}}, {{c|Lord Sassafras}} or any member of the {{c|Sassa Club}} just so Hexen gets infuriated.
 
{{DiepmonBossNav}}
 
 
{{TTWNav}}
 
 
This navbox was created by {{Rainbow}}Tacocat247!
 
[[Category:Fanon Boss Tanks]]
 
[[Category:Fanon Extended Tale of Diep]]
 
[[Category:Fanon Conceptions]]
 
[[Category:Fanon]]
 

Latest revision as of 15:45, 10 December 2018

NOTE: De-EToD-ification coming soon. New design to less resemble the War Machine coming as well.

The Nightmare of All Polygons is an Event Boss in the Extended Tale of Diep. It can spawn absolutely randomly in anywhere with polygons, and will usually appear in places with higher polygon density. Created by Fall Out Wave.

Overview

The Nightmare of All Polygons is positively huge, being 4 times the size of the original War Machine. As an upgraded version of the War Machine (that unfortunately had a horrible defect in its programming that made it bent on destroying all Polygons instead of all Tanks), it is also made up of several components. They are:

  • The Turbine: The core of this thing. Just like any other War Machine, all the other components orbit this. However, if this is destroyed first, the other components will not go after things individually; they will stick together and go after things as one. The Turbine itself has no conventional weapons. It does however have a giant center-mounted turbine that passively sucks in everything at a somewhat slow rate (hence the name). Touching the Turbine is instant death, but Tanks can escape the pull easily if they try. Polygons will be unable to escape their inevitable fate of being shredded in the maw of the Nightmare, as they lack effective means of locomotion (usually).
  • The Medic: As its name suggests, this component heals others. Its outer ring has 4 gaps, where green Factory Drones come out and shoot at damaged components in order to heal them. It is not however without defense; the Factory Drones can shoot at enemies, doing less-than-normal but still reasonable damage. The maximum number of Factory drones is 30.
  • The Ripper: This component is equipped with a massive chainsaw. It will automatically attack nearby polygons with great power, though it won't go after another target until its current one is dead. Thankfully the constantly rotating chain of spikes can dish out some serious damage in a few seconds.
  • The Marionette: Armed with 20 Auto Turrets, 8 on the top and 12 on the side, this component can deal with a whole horde on its own if it has to. The side Auto Turrets function like those on an Auto 5, and the top ones prioritize dangerous targets first like any other top-mounted turret; they can however target different targets.
  • The Shotgun: A Spread Shot-esque component with a whopping 19 barrels in a 180 degree spread. Unlike the Spread Shot however, they fire all at once, creating an arc of pure death flying towards whatever poor Polygon it decides to wipe out first.
  • The Taser: A Tesla bolt that shoots hot, electrical goodness at Polygons to fry them into delicious snacks- OK no, it's actually a Tesla bolt that shoots multiple lightning bolts that can jump from target to target, dealing damage over a wide area. Effective at killing a large area of, say, Squares, but fares less well against singular high-health targets.
  • The Claw: Creative name, I know. This component's main purpose is to grab faraway targets and bring them close enough for the others to kill. It can, however, grab targets and crush them if they are frail enough.
  • The Wrecker: While it may look like nothing more but a satellite dish, this component can fire a devastating laser that pierces through everything while simultaneously doing heavy damage. It takes a long time to charge though, about 15 seconds.
  • The Carrier: Basically just a heavily buffed Battleship. This component functions pretty much the same as one, though it has double the output rate and Partisans that last 10 seconds long.

Initially, The Nightmare only seeks out Polygons, as its name implies. It is neutral to tanks and only attacks them when provoked. Unseen, but around the Nightmare is a huge aura that is the size of about 9 Nightmares. Said aura doesn't really do much to Tanks, but it prevents Polygons from spawning in it. The aura also defines where the Turbine's sucking effect will take place. Once the Nightmare's massive health pool drops below half, it starts to attack tanks, its flawed AI thinking that Tanks are helping the Polygons.

An important note: Anything that's polygon-related is unable to damage this. Necromancers? No. Summoner? No. Phages? No. Even the mighty power of the Polygon Disciples, their Paramarchs, or even The Storm of Fragments deals 75% reduced damage. There's a reason it's called the Nightmare of all Polygons. As for the Polygon Mother, it's unknown what interactions would occur if she were to face it one on one, as she no longer exists.

Rewards

As a tribute from the polygons to us, all tanks who did at least 1000 damage to The Nightmare of All Polygons will get (200*damage dealt) XP.

Notes

  • If this spawns in The Realm and the Storm of Fragments is there, it will immediately start attacking the Storm of Fragments, ignoring all other Polygons. The Storm doesn't even try to fight back. It just runs.
  • This will NOT attack anything Sassafras-related just so Hexen gets infuriated.