This is the Tiers page for Tale of Arras. Tale of Diep does not have it's own Tiers page, and Diep and Arras' Tiers pages are different.
Note: once tier 3 is added, close the Table of Contents every time you visit. It lengthens the page and is annoying.
Unlock System[]
There is a unique mechanic for tiers in Tale of Arras: an unlock system.
Basically, you cannot use a tank until you get enough Unlock Points.
All tanks have a certain point cost. Unlocking a tank takes away however many points it costs. Ball and the 5 tier 1's are unlocked by default.
The only rule is that you cannot unlock a tank unless you have at least one of the tanks upgrading to it unlocked.
Getting Points[]
You can get Unlock Points from bascially everything, but here's a list of some of them:
- Destroying polygons, the bigger the polygon, the more points you get.
- Eggs: 5
- Square: 7
- Triangle: 10
- Penta: 12
- Hexa: 15
- Hepta/Septa: 17
- Octa: 20
- Nona/Enna: 22
- Deca: 25
- and the pattern continues like this.
- Betas give 5 times more points.
- Alphas give 10 times more points.
- Killing players, the higher level they are, the more points you get.
- Points start at 25 and increase by 5 per level. Celestials beware.
- Landing the final hit on bosses.
- Polygon Bosses give 50 times more points than the polygon they're based off of.
- All other bosses give 5000 points unless said otherwise.
- xK-y bosses give this many points: 100 times the alphabetical order of x times y.
- Literally just getting score and levels in general.
- You get 25 points every 5000 score.
- You get 15 points every 10 levels.
Tiers[]
Tier 0 and 1[]
Just like Scenexe.io, you start out as a Ball and have to upgrade to a starting class.
- Tank: The classic tank with one normal cannon.
- Director: Spawns 6 drones.
- Trapper: Shoots traps.
- Lance: Works exactly like the OG LanceR, but without the charge ability.
- Hider: Can go invisible.
Tier 2[]
This instantly gets absolutely ridiculous, as already there are 44 possible options, most of it being Tank and Lance.
Tank[]
- Twin: 2 cannons next to eachother. (25 points)
- Sniper: Has a visually longer cannon, lower reload, faster bullets and can see further. (25 points)
- Machine Gun: The cannon becomes a cone that has less accuracy but more reload. (25 points)
- Flank: Has a cannon behind it. (25 points)
- Stack: Has a smaller cannon in the normal cannon that shoots smaller bullets. (30 points)
- Line: Minigun, but with only 2 cannons. (30 points)
- Pounder: Has an ever so slightly bigger cannon that shoots ever so slightly bigger bullets that are slower and do more damage. (35 points)
- Pelleter: Three small cannons that shoot small bullets that have more penetration, reload and speed, but less damage. (35 points)
- Lurker: Goes invisible. Also upgrades from Hider. (30 points)
- Mage: The cannon becomes a circle that shoots bullets that have particle effects and last longer. A stepping stone for several magic based tanks. 30 points)
- Healer: Shoots plus signs that heal teammates and doesn't deal damage to enemies. (30 points)
- Laser: Infinite penetration and faster reload. (35 points)
- Gun: Has to wait extra long to shoot every 3 shots. More damage. (35 points)
- Buddy: Has 3 uncontrollable drones from a spawner behind it. Also upgrades from Director. (40 points)
- Guard: Shoots traps from behind it. Also upgrades from Trapper. (40 points)
- Single: Can zoom like in Woomy Arras. (45 points)
- Bomb: Bullets eventually explode. (50 points)
- Rang: Bullets come back to you like boomerangs. Left click throws it left handed, and right click throws it right handed. (50 points)
- Trailblazer: The cannon goes to the back and adds a lance to the front. Also upgrades from Lance. (40 points)
Director[]
- Director+: Spawns 8 drones. (25 points)
- Commander: Spawns bigger drones. (30 points)
- Cuboid: Turns the tank square and spawns square drones that are faster. (25 points)
- Swarmer: Spawns 15 swarm drones. (25 points)
- Spawner: Spawns very weak Factory drones. (30 points)
- Buddy: The spawner goes to the back and adds a cannon to the front. Spawns 3 uncontrollable drones. Also upgrades from Tank. (40 points)
- Fusion: Shoots traps from behind it. Also upgrades from Trapper. (40 points)
- Senior: Can go invisible. Also upgrades from Hider. (30 points)
Trapper[]
- Alpha: Traps are ever so slightly bigger and have more health. (25 points)
- Builder: Shoots blocks that go to where the cursor was when it was shot. (30 points)
- Great Trap: Traps do more damage. (25 points)
- Duo Trap: Shoots traps to the sides of it. (25 points)
- Guard: The launcher goes to the back and adds a cannon to the front. Also upgrades from Tank. (40 points)
- Fusion: The launcher goes to the back and adds a drone spawner to the front. Also upgrades from Director. (40 points)
- Mine Placer: Can go invisible. Also upgrades from Hider. (30 points)
Lance[]
- Tack: The lance is shorter but does more damage. (25 points)
- Pikesman: The lance is longer and has more penetration. (25 points)
- Stabber: The lance is wider and enemies get ever so slightly slowed douwn while touching it. (30 points)
- Stick: Stabbing does no damage, only knockback. Must whack enemies for damage and high knockback instead. (30 points)
- Back Sheild: Has a sheild behind it that reflects weak projectiles. (35 points)
- Charger: Gains the OG Lancer's signature charge ability. (35 points)
- Sneaker: Can go invisible, even though it probably wouldn't make much of a difference. Also upgrades from Hider. (30 points)
- Hook: Swaps the lance out for a hook that can pull enemies in but still plays like a Lance. (35 points)
- Trailblazer: Adds a cannon behind it. Also upgrades from Tank.(40 points)
- Syringe: Stabbing teammates makes them heal faster and stabbing an enemy deals extra damage. (35 points)
Hider[]
- Lurker: Adds a cannon. Also upgrades from Tank. (30 points)
- Senior: Adds a spawner. Also upgrades from Director. (30 points)
- Mine Placer: Adds a launcher. Also upgrades from Trapper. (30 points)
- Sneaker: Adds a lance. Also upgrades from Lance. (30 points)
Tier 3 and 4[]
Twin[]
- Triple Shot: Adds a third cannon. Also upgrades from Pelleter. (50 points)
- Triplet: Focuses all the damage into one thick line. (70 points)
- Penta Shot: Adds two more cannons. (75 points)
- Quad Shot: Adds a fourth cannon. (70 points)
- Triple Pound: Turns the cannons into Pounder ones. Also upgrades from Heavy Twin. (75 points)
- Bent Hybrid: Adds a drone spawner behind the tank which shoots 3 uncontrollable drones. Also upgrades from Bent Mini. (70 points)
- Tunnelmaker: Turns the side cannons into trap launchers. (70 points)
- Gunner: Has 4 small cannons. Also upgrades from Machine Gun and Pelleter. (50 points)
- Battery: Adds a fifth small cannon in the middle. (70 points)
- Spread Shot: Adds 7 more cannons. (80 points)
- Quad Shot: Turns the cannons into normal ones. (70 points)
- Twin Flank: Mirrors the cannons onto the back. Also upgrades from Flank. (45 points)
- Triple Twin: Mirrors the cannons again and puts them all in a triangle. (70 points)
- Hewn Double: Adds two side cannons on the back. (70 points)
- Bulwark: Turns the back cannons into trap launchers. Also upgrades from Guard. (75 points)
- Battleship: Turns the cannons into swarm drone spawners. Also upgrades from Cruiser. (75 points)
- Quad Tank: Has 4 cannons shooting in all directions. Also upgrades from Flank. (45 points)
- Octo Tank: Has 8 cannons in all directions. (75 points)
- Overlord: Turns the cannons into drone spawners. Also upgrades from Overseer. (80 points)
- Heavy Twin: Has Pounder cannons. Also upgrades from Pounder. (55 points)
- Destructwin: Has Destroyer cannons. Also upgrades from Destroyer. (70 points)
- Triple Pound: Adds a third cannon. Also upgrades from Triple Shot. (75 points)
- Musket: Even longer reload but more bullet damage and speed. Also upgrades from Rifle. (80 points)
- Dual: Adds normal cannons inside the Pounder ones. Also upgrades from Hunter. (75 points)
- Wrestler: Moves the two Pounder cannons to the back and adds two normal cannons as the front. Also upgrades from Boxer. (75 points)
- Boxer: Has a Pounder cannon on the back. Also upgrades from Pounder and Flank. (50 points)
- Wrestler: Has a second Pounder cannon on the back. Also upgrades from Heavy Twin. (75 points)
- Athlete: Turns the back cannon into a Destroyer one. (80 points)
- Rotator: The cannons become smaller and get shifted to the sides. The bullets wiggle slightly. Also upgrades from Pelleter. (45 points)
- DNA: The bullets now cross eachother like a DNA strand. (70 points)
- Dronetator: Adds a drone spawner in the middle. (70 points)
- Cell: Adds a Pounder cannon in the middle that doesn’t shoot wiggling bullets. (75 points)
- Stacktator: Adds small wiggle cannons inside the first two. (70 points)
- Poundtator: Turns the wiggle cannons into Pounder ones. (80 points)
- Bent Mini: Adds a drone spawner behind the tank that shoots 3 uncontrollable drones. Also upgrades from Buddy. (40 points)
- Bent Hybrid: Adds another cannon. Also upgrades from Triple Shot. (70 points)
Sniper[]
- Assassin: Has even more range. (45 points)
- Ranger: Has insane range. (70 points)
- Stalker: Can go invisible. Also upgrades from Apprentice. (70 points)
- Marksman: Combines the range of Assassin and the strength of Pounder. Also upgrades from Mauler. (75 points)
- Hunter: Has a small cannon inside the first one. Also upgrades from Stack. (40 points)
- Predator: Can zoom. Also upgrades from Mega Stacker. (75 points)
- X Hunter: Adds an even bigger cannon and puts the other two inside it. (75 points)
- Watcher: Can go invisible. Also upgrades from Apprentice. (75 points)
- Sidewinder: Shoots missles that have a back formation similar to Minishot but uses the two Pelleter cannons seperately depending on if you used left click or right click. Also upgrades from Launcher.
- Minigun: Has 3 cannons on top of eachother. Also upgrades from Line. (40 points)
- Streamliner: Has 5 cannons on top of eachother. (75 points)
- Layerer: Turns the cannons into Pounder ones. (80 points)
- Riot: Turns the cannons into trap launchers. Also upgrades from Barricade. (75 points)
- Rifle: Has worse reload but more bullet damage and speed. (45 points)
- Musket: Adds another Rifle cannon. Also upgrades from Heavy Twin. (75 points)
- Ordnance: Adds four Pelleter cannons next to the main cannon. Also upgrades from Minishot. (80 points)
- Apprentice: Can go invisible. Also upgrades from Lurker. (45 points)
- Stalker: Turns the cannon into an Assassin one. Also upgrades from Assassin. (70 points)
- Watcher: Adds a small cannon inside the first one. Also upgrades from Hunter. (75 points)
- Snake: Deals poison damage. Also upgrades from Acid. (75 points)
- Bushwhacker: Adds a drone spawner in the back that shoots 3 uncontrollable drones. Also upgrades from Buddy. (50 points)
- Crop Duster: Turns the front cannon into 3 normal ones on top of eachother. Also upgrades from Minigun. (75 points)
- Acid: Enemies are poisoned and take continuous damage for one second when hit. (50 points)
- Toxic: The poison deals even more damage but reload is worse. (75 points)
- Virus: The poison lasts longer and the initial bullet damage is increased. (70 points)
- Snake: Can go invisible. Also upgrades from Apprentice. (75 points)
- Mauler: Combines the range of Sniper and the strength of Pounder. Also upgrades from Pounder. (45 points)
- Marksman: Combines the range of Assassin and the strength of Pounder. Also upgrades from Assassin. (70 points)
- Eliminator: Combines the range of Sniper and the strength of Destroyer. (75 points)
- Hewn Hybrid: Adds a drone spawner in the back that shoots 3 uncontrollable drones. Also upgrades from Mini Hybrid. (75 points)
Tier 5[]
Trivia[]
- Will probably be as long as DCoW Heroes due to all the damn upgrades i need to add unless tiers 3 4 and 5 become their own page.
- I (xXToprak135Xx2) can't even BOTHER with images. Just a hundredth of em will probably fill up my entire storage.
- As you may have noticed, not every tier 4 tank upgrades to tier 5. That would probably be another 1000 tanks to add.
- Reaching tier 6 has it's own page, as there are a crap ton of them and every tank can upgrade to them at tier 6.