|“This nest is my property!”||This fanon article (a fictional idea for the game) is authored by TheGoldenPatrik1. Please do not make any notable changes to it without their permission.|
Template:AdvancedBossInfo The smallest and weakest of the Elementals, Trapasitis is still very dangerous. Equipped with a cunning mind and tons of traps, his elaborate schemes can undo even the most skilled and best prepared. As the youngest Elemental, however, his opinion is often disrespected. This has, over time, caused him to think and act separately from his brethren, even scheming against them.
Trapasitis is the last of the Elementals. Some would say he's also the least powerful, but that is a matter of heavy debate. The fact remains, however, that he is by far the least-respected of the Elementals. This has made him increasingly bitter. To him it seems like no matter how greatly he contributes to their shared purposes, he's always discounted as "the youngest." His early staunch loyalty to the Elemental leaders has given way to something akin to hatred. His frequent schemes and traps have done nothing to improve his reputation.
Since tanks as a whole do not find traps very popular, Trapasitis himself is little-regarded by tanks. The Grim Reaper and Territe, for example, are feared but Trapasitis? Not so much. Perhaps one reason for this is that those who face Trapasitis never survive...
In a word, triangular. As the chief trapper, how could it be anything but? His body is a burgundy upward-facing triangle, emblazoned with a yellow lightning bolt as a symbol of his subservience to Caelis. On either side are his hands, each of which takes the form of a light grey rectangle, with a Launcher on one side and a trap-symbol on the center. His legs are the downward black triangles. His shoulders and neck are an irregular black pentagon, on which is his red and grey war helmet. On top of the helmet are two black spikes.
Trapasitis has less health than any other Elemental. Part of this is that he's youngest and part is that he has little need of it—with so many traps, it's hard for tanks to even land hits on him. Accordingly, he's very difficult to kill.
His body has 36,000 Health and each of his hands have 8,000. This makes for a grand total of 52,000 Health Points. He has a 10% resistance to damage. Health Regen is minuscule, to say the least. Each part regenerates 4 Health Points a second, unless Trapasitis is left alone for two minutes, when it accelerates to 50 Health Points a second. However, this very rarely happens.
Trapasitis carries two identical trap launchers, one with each hand. Out of these spew lots and lots of traps of varying sizes, shapes, abilities, and strengths.
After Trapasitis spawns and the spawn message "Trapasitis is scheming..." is broadcasted, Phase 1 begins. It lasts for two minutes. During this period, Trapasitis is invincible as well as invisible. His traps are invisible too. Fortunately, neither can do any damage during Phase 1. Instead, Trapasitis begins to do what he does best—trap and outwit tanks. He lays tons of traps, in particular attempting to corner and destroy the most skilled players and/or the largest concentration of players. As soon as Phase 1 ends, all the traps become visible and dangerous, as does Trapasitis. Players can suddenly be surrounded by a wall of traps and facing an elite boss.
Trapasitis uses all his normal Phase 2 attacks in Phase 1. The only differences are that they're invisible and do nothing (until the two minutes are up). To counterbalance this, they last twice as long.
After the two minutes are up, Trapasitis begins to really attack. The start of Phase 2 is signaled by the message "Schemes are coming to fruition...".
- Trap Punch. Twenty traps stream out of the Launcher all at the same time in a highly concentrated clump. Times 2 Trap Speed and Ranged, but only medium damage and penetration.
- Matrap Gun. The Launcher heavily vibrates as it blasts traps at x2 speed and range in an erratic fashion.
- Giga Trap. The Launcher fires a single extremely large trap (about as big and tough as an Alpha Pentagon). Anyone who touches it is instantly killed. Very low trap speed and range.
- Trap. The Launcher sends out medium traps at a medium rate. Generally Trapasitis's favored technique to surround people.
- No Escape. The Launcher fires small, weak traps at a high rate. However, they last a VERY long time.
- Landmines. The Launcher releases invisible traps that do moderate damage.
- Frag Traps. The Launcher releases large traps that explode when something comes near, doing medium damage and releasing low-damage fragments that are equivalent to bullets.
- Laser Trap. Fires VERY high speed traps to a long range (about as far as a bullet with 0 speed). Medium damage.
- Protection. Both Launchers do a 360, releasing dozens of traps.