Triskaidekaphobia is one of the thirteen Disciples of the Polygons, ruler of the dark purple Tridecagons. He is an extreme introvert, even responsible for turning the region he lives in, the Ominous Lowlands, into the frightening land it is (and personally slapping its new name onto the map.) He has a sense of humor, albeit one that is incredibly dark. Triskaidekaphobia hates bright and flashing lights, and is distanced even farther from the other Disciples than Decratite. He is quite capable in the dark arts, and he and his purple tridecagons are not easily bested. Anyways, he has a nice view of the distant Charchallan Archipelago from his Edifice.
Overview[]
Triskaidekaphobia is one of the thirteen Disciples of the Polygons. His relationship with the rest of the Disciples is very problematic. While Decratite remains far away from the other Disciples in self-imposed isolation, Triskaidekaphobia was exiled to the Ominous Lowlands, a far-off area of the Realm, by a vote of the other thirteen Disciples, due to alienating them over the years at their annual meetings. As a result, he is bitter against the other Disciples but enjoys the isolation with nobody telling him what and how to do things. Triskaidekaphobia has no Paramarchs, for good reason: they simply wouldn't last long under him.
The Ominous Lowlands is almost completely devoid of life. No Realm Enemies exist here, aside from Triskaidekaphobia's subjects. The Tridecagons are extremely ruthless in the defense of their homeland, and hunted all the non-sentient species of creatures to extinction at Triskaidekaphobia's request. At the same time, they chased all the sentient beings out of the Ominous Lowlands, including a branch of the Cult of Panzer. All structures were razed to the ground and used as building materials for Triskaidekaphobia's Edifice, which is many times larger than the other Disciples' fortress-bases. Thus, this area is nearly impossible to venture in alone, and requires a group of at least ten to ensure success in merely reaching Triskaidekaphobia's Edifice.
Triskaidekaphobia represents the Tridecagons and all of their defenders. His fog-shrouded Edifice is located in the Ominous Lowlands, at the very end of the foreboding peninsula. The complex is filled with tridecagons and tridecagonal residents, and of them must be defeated before fighting their ruler, Triskaidekaphobia.
Design[]
Triskaidekaphobia is a massive purple tridecagon with an elaborate helmet that roughly follows his outline with horns and a purple tridecagonal jewel. His hands are smaller purple tridecagons, and his arms are even smaller tridecagons of the same color. He wields the two Staves of Terror, which have two blades on each end (really two katars joined together by his dark energy on each staff.) These staves are ornamental in style. On the bottom of his body is a spawner, and his helmet has a great variety of horns. His tridecagonal polygon gem, a feature shared with the rest of the Polygon Disciples, is cracked and radiates a black aura instead of glowing a soft white.
Stats[]
Triskaidekaphobia has 40,300 HP on his body and 18,500 on each of his 2 hands, for a total of 77,300 HP (at least in his first two phases...) His health regen is 5 HP for each part, and increases by 500% if left unharmed for 2 minutes. His body deals 65 body damage and his hands deal 50 body damage. His baseline damage resistance is 45%, with a minimum of 15% and a maximum of 75%.
Triskaidekaphobia can summon the Polypatrons Varp, Custodian, Reflector, and even (Tridecagonal boss). Noticeably, the Polypatrons spawned in his boss fight deal 25% more damage and have 25% more HP than usual. His spawner spawns 1 tridecagon every 5 seconds, with a maximum of 65. He can only spawn waves of Warpers, Clutters, and Mimickers as part of his attacks. For reference, a Dark Purple Tridecagon is the same size as a Black Dodecagon, has 1,600 HP, rewards 1,800 EXP on death, deals 17 HP of body damage, and has 25% damage resistance. Additionally, if damaged, a tridecagon has a 5% chance to spawn either one Warper, Clutter, or Mimicker to defend itself.
Triskaidekaphobia is an oppressive ruler and often tosses around his tridecagonal subjects in his attacks. His extreme knowledge of the dark arts offers him a magic-based arsenal roughly equal to that of some higher-ranking Hesperians' abilities, including summoning, energy balls, and even the occasional substance manipulation ability.
The Fight[]
Phase 1[]
During this phase of the battle, Triskaidekaphobia is in the center of the arena, back towards the players, staying still as more players join in. He then stands up and speaks his monologue. Both players and Triskaidekaphobia himself will not be able to attack until he finishes. His first attack will block the exit and is only used once. Once the battle begins, Triskaidekaphobia levitates off the ground and starts attacking. He is immune to all debuffs, except those that involve changes in movement (more about that below.) Unless otherwise noted, any attacks that mention something about Triskaidekaphobia charging up dark energy will have an animation where darker purple magic orbs start coalescing around his hands for 1-2 seconds before performing the attack.
- Encircling Barrier: Triskaidekaphobia charges up dark energy before gesturing forward with his left hand, sending out a dark red tridecagonal outline that jams the entrance and spontaneously vanishes. Players that go to the entrance will find an invisible barrier that shimmers with dark magic slightly when something comes into contact with it.
Darkness shall consume you...
- Levitation: Triskaidekaphobia does not walk; he visibly levitates. Thus, he takes no knockback and can reach double the movement speed of the other Disciples. However, he is not immune to movement-based debuffs, He can only be inflicted with one debuff at a time (but levels of the same debuff can still stack,) and their effects on him are as follows:
- Slowed: Triskaidekaphobia's movement speed is reduced by 25%, with a maximum of 125% movement reduction.
- Paralyzed: Regardless of the actual debuff duration, Triskaidekaphobia's current attack will only be interrupted (he cannot be frozen in place.) When this happens, he will perform the attack again, except this time it cannot be interrupted. This effect can only happen every third attack.
- Confused: Triskaidekaphobia will move away from players instead of moving toward them. He will not perform any attacks that require high movement for the duration of this debuff.
- Dazed: Same effect as Paralyzed.
- Spiced: Triskaidekaphobia's movement will become slightly jerky, bringing down his accuracy with attacks.
- Circle of Binding: Triskaidekaphobia charges up magical energy and then moves his right arm in a circle around himself, creating a dark blue outline of a tridecagon three times his size. After 3 seconds, it will inflict Paralyzed for 3 seconds and low damage to all players within it, disappearing in a bright blue flash.
- Twirling Blades: Triskaidekaphobia twirls his double-bladed swords/staves (they're both, like Septaur's battle-axe/hammer, so shush) with unnatural speed, dealing medium damage per hit to players. Lasts for 10 seconds.
- Stab: He jabs once at a group of players with one blade, dealing high damage.
- Polygon Cannon: Triskaidekaphobia fires a tridecagon from his spawner, smashing it into a wall until it crashes into a wall or the Circle of Trapping.
- Teleport Slam: Triskaidekaphobia teleports upwards, then slams into the ground, causing a blue tridecagonal shockwave that travels outwards to a radius of twice his size. It flings players into the air on contact, interrupting attacks and dealing medium damage.
- Thirteen Blades: Triskaidekaphobia creates 11 copies of his Staves in an arc above him, resulting in a total of 13 Staves of Terror. He flings the two that he is holding into the arc of the other 11. All of them will then spin around him faster and faster, pointing outwards (either way is outwards.) After 10 seconds, the 13 staves will then thrust themselves outwards, flying until they crash into the wall with their momentum (they don't travel straight out, instead; they travel at an angle like the arms of a spiral galaxy.) All of the staves but the originals are destroyed, at which Triskaidekaphobia will summon them back to his hands in a purple flash.
- Empowered Shield: Triskaidekaphobia forms a partially transparent purple tridecagonal shield surrounding him. This will deflect all types of ammunition harmlessly until it disappears 5 seconds afterwards. He will never do this twice in a row.
- Teleport Dash: Triskaidekaphobia teleports behind a group of players without warning. He will slice through their original positions after 4 seconds towards his previous position before commencing this attack. Deals medium-low damage.
- Circle of Flames: Triskaidekaphobia charges up dark energy, and then fires it around a small, densely packed group of no more than 5 players, creating a red outline of a tridecagon a bit larger than the overall size of the group. The tridecagon bursts into flames after 5 seconds, dealing high damage and inflicting Burned on all players within the circle for 3 seconds.
- Shadow Stab: Triskaidekaphobia vanishes from sight. He will then reveal himself somewhere else in the vicinity of a random player, and after 2 seconds, will stab a player at their original position for high damage.
- Cycle Slash: Triskaidekaphobia keeps his blades in a constantly spinning state as he swings his arms at players, dealing very high damage and inflicting Stunned for 2 seconds on hit.
- Dark Energy Burst: Triskaidekaphobia unleashes a dark energy aura that inflicts Poisoned on all players for 2 seconds, then 3 seconds afterward of Burning.
- Armageddon Strikes: Triskaidekaphobia charges up dark energy, and using telekinesis, sends his two staves out to the side of himself a short distance horizontally. They start spinning clockwise on the spot before rotating counterclockwise around Triskaidekaphobia, who starts moving around in an effort to slam the blades into players. Deals medium-high damage and inflicts Slowed for 3 seconds on contact. Additionally, players are likely to be hit more than once with this attack, due to the rapidly spinning and rotating nature of the blades. Lasts for 26 seconds.
- Convergent Aura: Triskaidekaphobia radiates an aura of fear from the purple symbols from his helmet, inflicting Broken and Panic for 8 and 16 seconds respectively.
- Javelin Throw: Triskaidekaphobia winds up and tosses one of his staves towards a player, piercing them and sending them flying into the opposite wall. Deals very high damage to the player targeted, and high damage to anything else that is caught on the blade, including Crashers, polygons, and other players. In all cases, all entities hit are inflicted with Bleeding for 5 seconds. Triskaidekaphobia will summon the staff to return to him once it hits the wall and remains there for 1-2 seconds.
- Unlucky Thirteen: Triskaidekaphobia makes dark purple glowing numbers appear over players' heads in Runic. Every thirteenth unfortunate player is inflicted with a cocktail of debuffs of Broken, Panic, Fatigued, Cursed, Blinded, and Poisoned for 10 seconds.
- Altruistic Slash: Triskaidekaphobia energizes his blades with dark magic, performing an upwards X-shaped slash in front of him that flings players hit into the air. He then spins his blades twin-rotor helicopter-style rapidly while those players are helpless in midair, hitting them again and sending them flying into the walls for very high damage and inflicting Paralyzed and Stunned for 5 seconds. Triskaidekaphobia will charge this attack for 2.5-3 seconds.
Phase 2[]
When Triskaidekaphobia's hands are disabled, he enters Phase 2. Triskaidekaphobia moves 20% faster and teleports into the center of the arena at the very beginning of Phase 2. Bullets fired at the hands will go through them. Triskaidekaphobia can now summon the Custodian, Varp, Reflector, and PLACEHOLDER. All of these bosses will reward EXP, excluding their minions.
During a boss summon, Triskaidekaphobia will be invulnerable until the boss/bosses die. He cannot attack while a boss is in session. After the boss dies, Triskaidekaphobia will resume attacking until the loss of 8,000 HP has been reached. For every 8,000 HP lost, Triskaidekaphobia will summon a boss or multiple bosses as the following:
Boss Spawning Order[]
- At 40,300 HP: PLACEHOLDER
- At 32,300 HP: Varp or Custodian
- At 24,300 HP: Reflector + PLACEHOLDER or Two Varps or Two Custodians
- At 16,300 HP: Three PLACEHOLDERs + Varp/Custodian/Reflector or Custodian + Varp + Reflector
- At 8,300 HP: Four Varps or Four Custodians or Three Reflectors or Five PLACEHOLDERs
- At 300 HP: Two Varps, Two Custodians, Two PLACEHOLDERs, Reflector
Attacks[]
Between boss summoning sessions, Triskaidekaphobia will randomly go through these attacks below. He retains the use of his Staves. Note that any healing that occurs will not make a boss wave happen more than once.
- Circle of Binding II: Triskaidekaphobia charges up magical energy and then moves his left arm in a circle around himself, creating a dark blue outline of a tridecagon 3.5x his size. After 3 seconds, it will inflict Paralyzed and medium damage to all players within it for 6 seconds, disappearing in a bright blue flash.
- Twirling Blades II: Triskaidekaphobia twirls his double-bladed staves with unnatural speed while remaining stationary (swinging the spinning blades at players,) dealing high damage per hit to players. Lasts for 12 seconds.
- Stab II: He jabs once at a group of players with one blade, dealing high damage and inflicting Spiced and Panic for 8 seconds.
- Polygon Cannon II: Triskaidekaphobia fires a tridecagon from his spawner, smashing it into a wall until it crashes into a wall or the Circle of Trapping. He follows up with a Beta Tridecagon, then an Alpha Tridecagon in the same manner. These two are summoned in front of him due to their size, and the Alpha Tridecagon is pretty much as big as he is.
- Teleport Slam II: Triskaidekaphobia teleports upwards, then slams into the ground, causing a blue tridecagonal shockwave that travels outwards to a radius of 2.5x his size. It flings players into the air on contact, interrupting attacks and dealing high damage and low knockback. It also has a 50% chance to inflict Bleeding for 3 seconds on hit.
- Thirteen Blades II: Triskaidekaphobia creates 11 copies of his Staves in an arc above him, resulting in a total of 13 Staves of Terror. He flings the two that he is holding into the arc of the other 11. All of them will then spin around him faster and faster, pointing outwards (either way is outwards.) After 10 seconds, the 13 staves will then thrust themselves outwards, flying until they crash into the wall with their momentum (they don't travel straight out, instead; they travel at an angle like the arms of a spiral galaxy.) All of the staves but the originals are destroyed, at which Triskaidekaphobia will summon them back to his hands in a purple flash. He will repeat this attack 3 times, with each successive spiral and outwards thrust being faster than the previous.
- Empowered Shield II: Triskaidekaphobia forms a partially transparent purple tridecagonal shield surrounding him. This will deflect all types of ammunition harmlessly until it disappears 10 seconds afterwards. He can now put up the shield twice in a row, but the second time has a 25% chance to let ammunition through, making him not completely invulnerable.
- Teleport Dash II: Triskaidekaphobia teleports behind a group of players without warning. He will slice through their original positions after 2 seconds towards his previous position before commencing this attack. Deals medium damage, and the attack is repeated 1-2 more times.
- Circle of Flames II: Triskaidekaphobia charges up dark energy, and then fires it around a group of players (now with no size limit), creating a red outline of a tridecagon a bit larger than the overall size of the group. The tridecagon bursts into flames after 4 seconds, dealing high damage and inflicting Burned on all players within the circle for 5 seconds.
- Shadow Stab II: Triskaidekaphobia vanishes from sight. He will then reveal himself somewhere else in the vicinity of a random player, and after 2 seconds, will stab said player at their original position for very high damage. Now repeated 3-5 times, but never on the same player.
- Cycle Slash II: Triskaidekaphobia keeps his blades in a constantly spinning state as he swings his arms at players, dealing very high damage and inflicting Stunned for 2 seconds on hit. The blades now spin quicker, making it possible for Triskaidekaphobia to stack even more near-instantaneous high damage on players.
- Dark Energy Burst II: Triskaidekaphobia unleashes a dark energy aura that inflicts Poisoned on all players for 2 seconds, then 3 seconds afterward of Burning, followed by 4 seconds of Panic and 5 seconds of Cursed.
- Armageddon Strikes II: Triskaidekaphobia charges up dark energy, and using telekinesis, sends his two staves out to the side of himself a short distance horizontally. They start spinning clockwise on the spot before rotating counterclockwise around Triskaidekaphobia, who starts moving around in an effort to slam the blades into players. Deals high damage and inflicts Slowed for 3 seconds on contact. Upon hit, players are dealt extreme knockback and sent flying into the walls at high speed for even more damage. Lasts for 26 seconds.
- Convergent Aura II: Triskaidekaphobia radiates an aura of fear from the purple symbols from his helmet, inflicting Broken and Panic for 12 and 20 seconds respectively, as well as becoming Armored for 8 seconds.
- Javelin Throw II: Triskaidekaphobia winds up and tosses one of his staves towards a player, piercing them and sending them flying into the opposite wall. Deals very high damage to the player targeted, and high damage to anything else that is caught on the blade, including Crashers, polygons, and other players. In all cases, all entities hit are inflicted with Bleeding for 5 seconds. Triskaidekaphobia will summon the staff to return to him once it hits the wall and remains there for 1-2 seconds. Repeated twice. Triskaidekaphobia will also gain +2% damage reduction for 30 seconds per target skewered and heal for 50% of the total damage dealt by the javelin during this attack.
- Altruistic Slash II: Triskaidekaphobia energizes his blades with dark magic, performing an upwards X-shaped slash in front of him that flings players hit into the air. He then spins his blades twin-rotor helicopter-style rapidly while those players are helpless in midair, hitting them again and sending them flying into the walls for very high damage and inflicting Paralyzed and Stunned for 5 seconds. Triskaidekaphobia will charge this attack for 1.5-2 seconds. Afterwards, he spins one into the air and performs Javelin Throw II only once.
- Lacerating Slash: Triskaidekaphobia performs an "X" strike in front of him, dealing high damage and inflicting Bleeding for 10 seconds.
- Rotor Blitz: Triskaidekaphobia raises one of his staves like a helicopter blade above him, lifting him into the air. He then flies around the room in this silly-looking manner, slashing at players for medium damage while remaining out of the reach of melee attacks for 18 seconds.
- Cursed Flame: Triskaidekaphobia performs a vertical strike with both staves, smashing them into the floor. A cone of Waterflame spreads outwards from the impact point, dealing high damage and inflicting (what else?) Waterflame for 7 seconds on hit.
- Breakout Smash: Triskaidekaphobia spins around spins both his staves in the air, leaving purple auras as they spin. These auras then condense into dark energy, which Triskaidekaphobia sends flying at players to deal medium-high area damage and inflict Blinded for 5 seconds.
- Leeching Strike: Triskaidekaphobia's blades glow dark purple as he slashes at players for 5 seconds, dealing high damage. He then heals for the damage dealt.
Phase 3[]
"Ah ha ha ha ha! The liberties I granted myself by distancing myself from the other Disciples allow me to surpass them in power! It seems today's your unlucky day!" Surprise! Triskaidekaphobia possesses a Phase 3, in which he heals his body's health equal to both of his arms' health combined together (in other words, Phase 1 health, that being 37,000 HP.) He regains the use of both his staves as they were in Phase 1, and grows 5% larger in size.
In Phase 3, Triskaidekaphobia can use twice-powered-up versions of his Phase 1 attacks, and likewise; he also has access to powered-up versions of his new attacks in Phase 2. Coupled with even more new powerful attacks introduced in this phase, Triskaidekaphobia will give players a battle they might not walk away from... at least not in one piece.
Attacks[]
- Cosmic Storm: Triskaidekaphobia unleashes a crackling ball of dark energy in front of him that explodes violently, inflicting a cocktail of 8 random debuffs on all players in a small area for 3 seconds. Lightning also flies throughout the room, hitting all players for virtually unavoidable very low damage.
- Death Field: Triskaidekaphobia turns the floor within a 10 tile radius of him into dark purple tiles that are encased in purple ethereal flames, inflicting Panic and Waterflame for 8 seconds to all players hit.
- Creeping Terror: Triskaidekaphobia melds into shadow as blobs of tridecagon-colored goo begin seeping from the walls, forming into slimy, oozing monsters. These chase players down and have 5000 health each. Once all three ooze monsters have been destroyed, Triskaidekaphobia returns, minus 5,000 health. Only used twice.
- Eradicating Blast: Triskaidekaphobia pulls one of his hands back and punches forward, forming an energy shield in front of his hand that condenses into a volatile orb, exploding after 2-3 seconds of forming. Three dark purple beams of laser-based energy are fired outwards in front of him at random angles, dealing very high damage on contact.
- Murky Beam: Triskaidekaphobia charges up his broken tridecagonal gem before releasing a jagged, fractured laser that targets the largest group of players, dealing high damage and inflicting Stunned for 6 seconds.
- Circle of Binding III: Triskaidekaphobia charges up magical energy and then moves his left arm in a circle around himself, creating a dark blue outline of a tridecagon 3.75x his size. After 4 seconds, it will inflict Paralyzed and medium-high damage to all players within it for 5.5 seconds, disappearing in a bright blue flash.
- Twirling Blades III: Triskaidekaphobia twirls his double-bladed staves with unnatural speed while remaining stationary (swinging the spinning blades at players,) dealing very high damage per hit and insane knockback to players. Lasts for 13 seconds.
- Stab III: He jabs three times at a group of players with one blade, dealing high damage with each hit and inflicting Spiced and Panic for 9 seconds.
- Polygon Cannon III: Triskaidekaphobia fires a tridecagon from his spawner, smashing it into a wall until it crashes into a wall or the Circle of Trapping. He follows up with a Beta Tridecagon, then an Alpha Tridecagon in the same manner. These two are summoned in front of him due to their size, and the Alpha Tridecagon is pretty much as big as he is. Repeated again after the first attack.
- Teleport Slam III: Triskaidekaphobia teleports upwards, then slams into the ground, causing a blue tridecagonal shockwave that travels outwards to a radius of 2.75x his size. It flings players into the air on contact, interrupting attacks and dealing high damage and high knockback. It also has a 75% chance to inflict Bleeding for 4 seconds on hit.
- Thirteen Blades III: Triskaidekaphobia creates 11 copies of his Staves in an arc above him, resulting in a total of 13 Staves of Terror. He flings the two that he is holding into the arc of the other 11. All of them will then spin around him faster and faster, pointing outwards (either way is outwards.) After 10 seconds, the 13 staves will then thrust themselves outwards, flying until they crash into the wall with their momentum (they don't travel straight out, instead; they travel at an angle like the arms of a spiral galaxy.) All of the staves but the originals are destroyed, at which Triskaidekaphobia will summon them back to his hands in a purple flash. He will repeat this attack 4 times, with each successive spiral and outwards thrust being faster than the previous. Additionally, being hit by any of the staves at any point in this attack inflicts Blinded for 2-5 seconds.
- Empowered Shield III: Triskaidekaphobia forms a partially transparent purple tridecagonal shield surrounding him. This will deflect all types of ammunition harmlessly until it disappears 13 seconds afterwards. He can now put up the shield three times in a row, but the second and third times have a 25% chance to let ammunition through, making him not completely invulnerable with successive shielding.
- Teleport Dash III: Triskaidekaphobia teleports behind a group of players without warning. He will slice through their original positions after 1.5 seconds towards his previous position before commencing this attack. Deals medium-high damage and the attack is repeated 2-3 more times.
- Circle of Flames III: Triskaidekaphobia charges up dark energy, and then fires it around a group of players (now with no size limit), creating a red outline of a tridecagon a bit larger than the overall size of the group. The tridecagon bursts into flames after 3 seconds, dealing high damage and inflicting Burned and Slowed on all players within the circle for 6 seconds.
- Shadow Stab III: Triskaidekaphobia vanishes from sight. He will then reveal himself somewhere else in the vicinity of a random player, and after 1.5 seconds, will stab said player at their original position for very high damage. Repeated 6-8 times, but never on the same player.
- Cycle Slash III: Triskaidekaphobia keeps his blades in a constantly spinning state as he swings his arms at players, dealing very high damage and inflicting Stunned for 3 seconds on hit. The blades now spin even quicker, making it possible for Triskaidekaphobia to stack yet even more near-instantaneous high damage on players. He also moves his arms around more wildly and unpredictably.
- Dark Energy Burst III: Triskaidekaphobia unleashes a dark energy aura that inflicts Poisoned on all players for 3 seconds, then 4 seconds afterward of Burning, followed by 5 seconds of Panic and 6 seconds of Cursed. Afterwards, Triskaidekaphobia inflicts Waterflame for 7 seconds on himself by accident, dealing damage to himself.
- Armageddon Strikes III: Triskaidekaphobia charges up dark energy, and using telekinesis, sends his two staves out to the side of himself a short distance horizontally. They start spinning clockwise on the spot before rotating counterclockwise around Triskaidekaphobia, who starts moving around in an effort to slam the blades into players. Deals very high damage and inflicts Slowed and Stunned for 4 seconds on contact. Upon hit, players are dealt extreme knockback and sent flying into the walls at high speed for even more damage. Lasts for 39 seconds.
- Convergent Aura III: Triskaidekaphobia radiates an aura of fear from the purple symbols from his helmet, inflicting Broken, Weakened, and Panic for 12, 16, and 20 seconds respectively, as well as becoming Armored for 10 seconds.
- Javelin Throw III: Triskaidekaphobia winds up and tosses both of his staves towards two players, piercing them and sending them flying into the opposite wall. Deals very high damage to the players targeted, and high damage to anything else that are caught on the blades, including Crashers, polygons, and other players. In all cases, all entities hit are inflicted with Bleeding for 6 seconds. Triskaidekaphobia will summon the staff to return to him once it hits the wall and remains there for 1-2 seconds. Repeated twice. Triskaidekaphobia will also gain +2.5% damage reduction for 35 seconds per target skewered and heal for 60% of the total damage dealt by the javelin during this attack.
- Altruistic Slash III: Triskaidekaphobia energizes his blades with dark magic, performing an upwards X-shaped slash in front of him that flings players hit into the air. He then spins his blades twin-rotor helicopter-style rapidly while those players are helpless in midair, hitting them again and sending them flying into the walls for very high damage and inflicting Paralyzed and Stunned for 7 seconds. Triskaidekaphobia will now perform this attack almost instantaneously. Afterwards, he spins both of his staves into the air and performs Javelin Throw III.
- Lacerating Slash II: Triskaidekaphobia performs an "X" strike in front of him, dealing high damage and inflicting Bleeding for 12 seconds. He will then sweep his staves back again in the same "X" formation, hitting players for high damage and refreshing the debuff on those who somehow weren't knocked back the first time.
- Rotor Blitz II: Triskaidekaphobia raises one of his staves like a helicopter blade above him, lifting him into the air. He then flies around the room in this silly-looking manner, slashing at players for medium damage while remaining out of the reach of melee attacks for 18 seconds.
- Cursed Flame II: Triskaidekaphobia performs a vertical strike with both staves, smashing them into the floor. A cone of Waterflame spreads outwards from the impact point, dealing high damage and inflicting (what else?) Waterflame for 9 seconds on hit. The cone is now larger and has flying tendrils that may splash Waterflame onto players farther away, inflicting the debuff for 3 seconds in that instance.
- Breakout Smash II: Triskaidekaphobia spins around spins both his staves in the air, leaving purple auras as they spin. These auras then condense into dark energy, which Triskaidekaphobia sends flying at players to deal high area damage in a larger area than before and inflict Blinded for 7 seconds.
- Leeching Strike II: Triskaidekaphobia's blades glow dark purple as he slashes at players for 8 seconds, dealing very high damage. He then heals for the damage dealt, and deals 1/8th of that damage to each and every player within 20 tiles of him.
Death Phase[]
Ha... Ha! You think that it's over, don't you? I'm the deity of this land. Mark my words, your fretful empire will fall because of your recklessness and your blatant disregard to the ways of the Polygons. I myself should know!
At 300 HP, Triskaidekaphobia enters his death phase. He begins shaking his entire Edifice with an outpouring of dark magic, causing the ground to fracture and split in many areas at once as players' screens begin to fill with blackness coming from the edges. He begins to use a nonstop Rotor Blitz II attack at triple speed and 30% increased damage, which becomes harder to avoid as time progresses due to the slowly decreasing FOV. To end the battle, it is only necessary to drain Triskaidekaphobia of his remaining 300 HP.
If every tank present during Triskaidekaphobia's final moment has died, the screen will rapidly fade to black. About 2 seconds after the screen becomes completely black, Triskaidekaphobia can be heard ominously cackling in triumph.
However, if Triskaidekaphobia's HP finally reaches 0, he kneels down, and white cracks begin forming all around his body, with any tridecagon in range around him starting to lose their color, turning into shades of gray. Triskaidekaphobia then explodes violently in a murky outpouring of dark energy that spreads every which way while having vaporized all his gear, unlike the other Disciples when they are defeated. All tridecagons and polygons associated with them in a massive radius around the death of Triskaidekaphobia will have reduced HP and resistances. Any tridecagon-based bosses/mini-bosses that were present near the fortress where Triskaidekaphobia has been defeated will significantly reduce in HP and Resistances, while Superior Tridecagon nests will stop spawning tridecagons for a long time around its destruction area...
Quotes[]
Trivia[]
- This was a collab between Diepmon and PKMNLives, the latter of whom left the wiki a while ago.
- Diepmon only finished it after much procrastination having to do with work on other aspects of The Extended Tale of Diep.
- "Triskaidekaphobia" is, of course, the term for "fear of the number 13." What better name for a frightfully ominous being who is the leader of the dark purple thirteen-sided polygons?