The Turret Trapper is a Tier 5 that upgrades from the Auto Trapper at level 60, it has 8 launchers, similar to the Octo Tank that has 8 Cannons.
Design[]
It has 8 launchers with an auto turret that has 4 cannons
Technical[]
Adds 7 launchers and 3 cannons to the auto turret to the Turret Trapper
Strategies[]
Strong Against: Multiple Rammers, Booster, Bullet Spammers, Skimmer and Rocketeer (due to their small bullets), Hybrid (Due to a more defensive positon), some Overseer branch tanks (Especially Overtrapper, Battleship, and Factory)
Weak Against: Annihilator, Sniper branch tanks, Overlord and Necromancer (due to their large capacity of drones)
AS THE TURRET TRAPPER[]
- The tank can be used in Maze to have a better defense than the Auto Trapper does
- Spike, Booster, and any other fast rammers could easily be killed because of its more defensive position and the ability to kill more tanks with its auto turret
- Look out from Annihilators as their bullet is large enough to penetrate through the Trapline
- Use this tank to defend a Dominator in Domination due to its large trap defense
AGAINST THE TURRET TRAPPER[]
- Annihilator is recommended to attack the Turret Trapper due to its large bullet if it has more bullet health (5 to 8)
- the Stalker is recommended due to its invisibility while the Predator can be used to zoom in to look out from this tank's traps
- Do not use tanks like Penta Shot or Spread Shot because of their large bullet space
- Multiple Spikes with max health and damage could destroy the entire defense of the Turret Trapper
Trivia[]
First tier 5 upgrade for the Auto Trapper on the wiki