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FCT.AwardGameMech

Utilities are special things in both Diep.io and Arras.io which give you help in certain ways. They range from items on the map to placeable traps to things that affect other Tanks to your advantage.

All Utilities are rarer than Pentagons.

Items

Items are a type of Utility that are placed sporadically on the map. They vary in rarity and can be collected by moving over them, or used immediately by shooting them.

When collected, Items enter an Inventory that can be opened with J, then I. All of your Items will be stored here. To use one, simply move your mouse over and click on it. There is no limit to the maximum amount of Traps.

The maximum amount of stat boosts one can gain from Items is two per stat. The stat boosts Items give are separate from the stat boosts Skill Points give, and so a tank can end up with seven or ten stat boosts and two Item stat boosts.

If a Tank dies with Items in its inventory, it will drop them all on the floor. Items can also be manually dropped by pressing X while over an Item.

Common Items (Very low rarity)

Destructive

Damageboost

Destructive Items are black explosions with a red bullet and red speed lines inside it. When used, they give a +1 to Bullet Damage.

Pierce

Penboost

Pierce Items are blue cube-like shapes with a white laser piercing a green bullet. When used, they give a +1 to Bullet Penetration (and, in arras.io, Bullet Health).

Salvo

Reloadboost

Salvo items are green loop arrows with two blue bullets inside it. When used, they give a +1 to Reload.

Propeller

Bspeedboost

Propeller items are three purple arrows with a speeding orange bullet inside it. When used, they give a +1 to Bullet Speed.

Repellent

Healthboost1

Repellent items are red octagons with a bouncing bullet inside it. When used, they give a +1 to Max Health (and, in arras.io, Shield Capacity).

Overheal

Regenboost

Overheal items are classic medkits. When used, they give a +1 to Health Regen (Shield Regen in arras.io).

Crasher

Bdamageboost

Crasher items are triangles destroying another triangle. When used, they give a +1 to Body Damage.

Swift

Speedboost

Swift items are triangles with speed lines. When used, they give a +1 to Movement Speed.

Uncommon Items (Low rare)

Destructive

Damageboost2

Destructive Items are black explosions with a red bullet and red speed lines inside it. When used, they give a +2 to Bullet Damage.

Pierce

Penboost2

Pierce Items are blue cube-like shapes with a white laser piercing a green bullet. When used, they give a +2 to Bullet Penetration (and, in arras.io, Bullet Health).

Salvo

Reloadboost2

Salvo items are green loop arrows with two blue bullets inside it. When used, they give a +2 to Reload.

Propeller

Bspeedboost2

Propeller items are three purple arrows with a speeding orange bullet inside it. When used, they give a +2 to Bullet Speed.

Repellent

Healthboost2

Repellent items are red octagons with a bouncing bullet inside it. When used, they give a +2 to Max Health (and, in arras.io, Shield Capacity).

Overheal

Regenboost2

Overheal items are classic medkits. When used, they give a +2 to Health Regen (Shield Regen in arras.io).

Crasher

Bdamageboost2

Crasher items are triangles destroying another triangle. When used, they give a +2 to Body Damage.

Swift

Speedboost2

Swift items are triangles with speed lines. When used, they give a +2 to Movement Speed.

Helper

Helper

Helper items are Auto Turrets. Lying about on the floor. Makes sense, huh? When used, they give the Tank a Mounted Turret. If the tank already has a Mounted Turret, it'll become a Twin Turret. If it already has a Twin Turret, it will become a Triplet Turret. A maximum of three Auto Turrets can be stacked at one time.

Patch

Patch

Patch items are orange Squares with a red cross in them. When used, they make the tank able to heal one HP for every three Polygons destroyed.

Rare Items (Medium rare)

Summoner

Summoner-1

Summoner items are AI Spawners. Lying around on the floor. Makes even more sense. When used, they give the tank an AI Spawner and three extra AI Drones. A tank can have a maximum of three AI Spawners and nine AI Drones at any given moment.

Helper

Helper2

Helper items are Auto Turrets. Lying about on the floor. Makes sense, huh? When used, they give the tank a heavily buffed Mounted Turret. If the tank already has a Mounted Turret, it'll become a heavily buffed Twin Turret. If it already has a Twin Turret, it will become a heavily buffed Triplet Turret. A maximum of three Auto Turrets can be stacked at one time.

Patch

Patch2

Patch items are orange Squares with a red cross in them. When used, they make the tank able to heal one HP for every three Polygons destroyed. They also give the tank that used them the ability to gain and control eight extra Necromancer drones (this stat is also affected by their Reload) on top of what they already can.

Double

Double

Double items are tank Barrels that just sit there, waiting to be used. When used, the tank gains an extra Tank barrel on their front, overlapping everything that they already have.

Shell

Smallshield

Shell items are blue circles with a red cross inside them. When used, the tank gains an extra layer of shield on top of whatever health and shield they already have, known as shell. This shell must be destroyed fully to harm the tank underneath it, and upon its destruction, any excess damage is absorbed by the shell. This gives 50 shell health, and the maximum at any given time is 100.

Quick-Fix

Quickfix

Quick-Fix items are white crosses with a red cross inside them. When used, the tank immediately gains 50 health and shield, and also 50 shell if they currently have at least 1 shell.

Epic Items (Highly rare)

Summoner

Summoner2

Summoner items are AI Spawners. Lying around on the floor. Makes even more sense. When used, they give the tank an AI Spawner and three extra AI Drones. A tank can have a maximum of three AI Spawners and nine AI Drones at any given moment. With this item, all of the tank's AI Spawners will be heavily buffed as well.

Double

Double2

Double items are tank barrels that just sit there, waiting to be used. When used, the tank gains an extra Tank barrel on their front, and an extra Tank barrel on their back, overlapping everything that they already have.

Shell

Bigshield

Shell items are blue circles with a red cross inside them. When used, the tank gains an extra layer of shield on top of whatever health and shield they already have, known as shell. This shell must be destroyed fully to harm the tank underneath it, and upon its destruction, any excess damage is absorbed by the shell. This gives 100 shell health, and the maximum at any given time is 100.

Heal-Ring

Regenkit

Heal-Ring items are white circles with a red cross inside them. When used, over the next 10 seconds, the tank gains 5 health and shield every half a second, and 5 shell if they have at least 1 shell, for a total of 100 in each recovered.

Denial

Splashdamage

Denial items are green circles with a red explosion outside them. When used, the tank's projectiles will deal splash damage across a small radius. If a Smasher uses this, they will increase in size but gain no debuffs to their speed, or buffs to their damage.

Legendary Items (Extremely rare)

Spring

Spring

Spring items are blue springs. When used, the tank will make a small jump into the air, dodging any bullets for this short time. The spring has unlimited uses but a cooldown between uses of 20 seconds.

RPG

RPG

RPG items are red and black missiles with an orange explosion around them. When used, the tank's bullets will deal splash damage across a moderately large radius. If a Smasher uses this, they will increase quite a bit in size but gain no debuffs to their speed, or buffs to their damage.

Holo-Shell

Holoshield

Holo-Shell items are blue circles with a green cross inside them. When used, the tank gains an extra layer of shield on top of whatever health and shield they already have, known as shell. This shell must be destroyed fully to harm the tank underneath it, and upon its destruction, any excess damage is absorbed by the shell. This gives 50 shell health, and the maximum at any given time is 100. What differentiates this from the other Shell items is that this item makes the tank's shell, from that point on, continually regenerate if it's below 50, at a rate of 5 shell per half second, until it reaches 50.

Medkit

Fullrestore

Medkit items are gold stars with a red cross inside them. When used, the tank remains immobile for five seconds, but then fully regenerates health and shield to maximum health and shield, as well as setting their shell to 100 (even if they don't currently have shell).

Air Strike

Airstrikeitem

Air Strike items are white remotes. When used, the minimap will suddenly take up the whole screen and the player will be asked to choose a location to deploy an Air Strike on. Air Strikes are comprised of five small missiles that rain down on the selected spot, doing enough damage to destroy a Level 45 Spike with the most resistant build possible over a massive area each. The Air Strike can be cancelled and used later with X.

The player can be harmed by their own Air Strike. If shot, Air Strikes will be collected into the Inventory as if picked up.

Traps

Not to be confused with the ammunition.

Traps are a type of Utility that are placed sporadically on the map. They vary in rarity and can be collected by moving over or shooting them. If collectable, the Trap will be spinning.

When collected, Traps enter an Inventory that can be opened with J, then O. All of your Traps will be stored here. To use one, simply move your mouse over and click on it. There is no limit to the maximum amount of Traps.

When used, Traps must be placed down by moving your mouse to the position you want to place them on, then left clicking or pressing Space. It will start building. Right clicking or pressing Shift will cancel the placement. In order to reclaim a misplaced Trap or cancel a build, stand on it then right click.

Traps will never harm their owner/team, and will not activate when they'd normally trigger them unless stated otherwise.

If a trap is attacked while it's building, it will die immediately and drop itself.

If a tank dies with Traps in its inventory, it will drop them all on the floor. Traps can also be manually dropped by pressing X while over a Trap.

Common Traps (Very low rarity)

Tri-Trap

Literallyjustatrap

Tri-Traps are blue concave hexagons. They're literally just a placeable ammunition-type Trap.

It is 2x2 tiles wide and builds immediately.

Spikes of Doom

Floor spikes

Spikes of Doom traps are black squares with five white circles representing spikes. When a tank moves over them, they pop out and do unbelievably high damage. They will retract almost immediately and won't pop out on the same tank for ten seconds after. They will pop out on different tanks, though.

Spikes of Doom can also be installed on wood, stone, and metal for maximum deadliness. It will adapt its size for the situation.

A Spikes of Doom has 25HP and can only be harmed by a tank that's not inside it when the spikes are out.

It is 3x3 tiles wide as a base size and when not on a material, but adapts to the thing it's placed on, and takes 5 seconds to build.

Mine

Mine-

Mine traps are khaki circles with a red circle inside it. When a tank is near it, it starts a one-second timer then explodes in a large area, doing moderate damage. It can detect and harm players that are up to a Spring's jump in height, but will not detect or harm players higher than that (such as those that use a Launch Pad).

It is 1x1 tile wide and builds immediately.

Wood

Wood

Wood traps are long brown rectangles. When a tank hits it, they bounce off harmlessly. Wood can be used to build walls, ceilings, doors, staircases, and pyramids to trap enemies in. Building something out of wood will use one wood per build, and it has 200HP.

When wood is selected, the desired option to build must be picked from a selection of five before it can be placed.

Wood takes 2 seconds to build.

Uncommon Traps (Low rare)

Quad-Trap

Quadtrap-0

Quad-Traps are blue concave octagons. It's a more powerful version of the Tri-Trap, but it's easier to move by damaging it.

It is 2x2 tiles wide and builds immediately.

Anti-Air Pillar

Antiair

Anti-Air Pillar traps are grey circles with white spikes on a black circular base. Tanks on the ground bounce off of its base, but if it detects a tank in the air, it will shoot up and meet them with heavy damage and knockback. Tanks above four times the jump height of a Spring will not be detected or harmed. The Anti-Air Pillar can be destroyed through shots and has 100HP.

It is 5x5 tiles wide and takes 10 seconds to build.

Bullet Mine

Bulletmine

Bullet Mine traps are blue circles with a red circle inside it. When a tank gets close to it, it starts a one-second countdown then shoots a hail of Gunner bullets extremely quickly for four seconds. These bullets can hit ground and air, up to a Spring's jump height. After four seconds have elapsed, it waits one second, before dying and shooting a Destroyer bullet straight up into the air, which dissipates once it reaches a Spring's jump height.

It is 1x1 tile wide and builds immediately.

Stone

Stone

Stone traps are long dark grey rectangles. When a tank hits it, they bounce off harmlessly. Stone can be used to build walls, ceilings, doors, staircases, and pyramids to trap enemies in. Building something out of stone will use one stone per build, and it has 300HP.

When stone is selected, the desired option to build must be picked from a selection of five before it can be placed.

Stone takes 4 seconds to build.

Rare Traps (Moderately rare)

Smoke Mine

Smokemine

Smoke Mine traps are grey circles with a red circle inside it. When a tank gets close to it, it starts a one-second countdown then dies and shoots a hail of unbreakable grey Gunner bullets that do no damage and make everything in the cloud invisible. This cloud affects the mine's owner, but the mine will not trigger because of them. This cloud of bullets lasts for 10 seconds.

It is 1x1 tile wide and builds immediately.

Glow Mine

Glowmine

Glow Mine traps are grey circles with a yellow circle inside it. When a tank gets close to it, it starts a one-second countdown then dies and shoots a spreading cloud of yellow bullets. This cloud is very fast and lasts one second. It does no damage and has infinite health and penetration. Everything hit by the cloud will glow yellow for the next minute and have an arrow pointing to them on the screen of the person who owns the Glow Mine.

In team modes, the team of the Glow Mine will not be affected by it.

It is 1x1 tile wide and builds immediately.

Team Glow Mine

Glowteamgrenade

Team Glow Mine traps are two circles with the four colors of the teams on them. When a tank gets close to it, it starts a one-second countdown then dies and shoots a spreading cloud of yellow bullets. This cloud is very fast and lasts one second. It does no damage and has infinite health and penetration. Everything on the team of the Team Glow Mine's owner (except the owner themself) will glow their color for one minute and the Team Glow Mine's owner will have arrows pointing to them on their screen.

The Team Glow Mine cannot be found in non-team modes.

It is 1x1 tile wide and builds immediately.

Hidden Pylon

Nonotmypylons

Hidden Pylon traps are glowing blue and white circles connected to a base and a wooden trapdoor by four grey lines. When built, the Hidden Pylon will hide in the ground and be invisible. When a tank comes within eleven grid squares of the Hidden Pylon, it will appear and pop out of its trapdoor and begin sending out instant-hit shots of five Streamliner bullets every second at its target. If the target leaves the range, the Hidden Pylon will pop back into the ground. Hidden Pylons have 75HP, but are invincible when hidden.

Metal

Metal

Metal traps are long light grey rectangles. When a tank hits it, they bounce off harmlessly. Metal can be used to build walls, ceilings, doors, staircases, and pyramids to trap enemies in. Building something out of stone will use one metal per build, and it has 500HP.

When metal is selected, the desired option to build must be picked from a selection of five before it can be placed.

Metal takes 6 seconds to build.

Epic Traps (Highly rare)

Polymine

Polymine

Polymine traps are six-pointed khaki stars with a red circle inside it. When a tank on the ground wanders close to it, it starts a one-second timer, then releases a burst of thirty Polygons, each with full health, shield in arras.io, and shell.

It is 1x1 tile wide and builds immediately.

Anti-Shield Spikes

Antishieldspikes

Anti-Shield Spikes traps are black concave octagons with five white circles representing spikes. When a tank moves over them, they pop out and do moderate damage, but will instantly shred any shell and shield that that tank has (but not at the same time due to shell's unique mechanic). They will retract almost immediately and won't pop out on the same tank for ten seconds after. They will pop out on different tanks, though.

It is 3x3 tiles wide and takes 10 seconds to build.

Launch Pad

Launchpad

Launch Pad traps are purple circles with a white circle and line inside it and a grey square base. When a tank on the ground moves over it, they will be launched extremely high into the air -- fifteen times the height of a Spring jump. While in the air, that tank will deploy a parachute, and will begin gliding down slowly. Space and left click make the descent faster, while shift and right click make it slower.

It is 5x5 tiles wide and takes 20 seconds to build.

Teleporter

Teleportertrap

Teleporter traps are black tubes with blue glass casing and a purple beam inside it. When placed, the minimap will suddenly fill the screen and ask the player to select a destination for the Teleporter. When a tank on the ground moves into it, they will be instantly teleported to the destination selected on the ground. Teleporters can be used by anyone and have an endless number of uses.

It is 3x3 tiles wide and takes 20 seconds to build.

Legendary Traps (Extremely rare)

Sass Speaker

Sassspeaker

ACCORDING TO ALL KNOWN LAWS OF AVIATION... HEXEN IS REALLY SPICY!

Sass Speaker traps are tan squares with a black and a yellow circle inside it, and four Spawners on the outside, which bear more than a passing resemblance to a certain hexagon... When built, the Sass Speaker will hide underground and become invisible. When a tank comes within 8 tiles of it, it will pop up and begin shooting Streamliner bullets, but instead of being circles they're randomly-selected Sassafras quotes at a very fast rate while Auto Spinning extremely quickly.

It is 3x3 tiles wide and builds immediately, because it's annoying.

Detonator

Detonator

Detonator traps are khaki plaques with a red circle inside it. When placed, it waits until a tank comes near, then behaves exactly like a Mine and a Smoke Mine combined. It can, however, be placed on wood, stone, and metal, and will instantly destroy any of those that the explosion comes into contact with.

It is 1x1 tile wide and builds immediately.

Compactor

Compactor

Compactor traps are grey plaques with a blue circle inside it. When placed, it waits until a tank comes near, then explodes for moderate damage across a wide area. Everything hit will be knocked back extremely far and will also become tiny for ten seconds after that.

It is 1x1 tile wide and builds immediately.

Bombs

Bombs are a type of Utility that are placed sporadically on the map. They vary in rarity and can be collected by moving over or shooting them.

When collected, Bombs enter an Inventory that can be opened with J, then U. All of your Bombs will be stored here. To use one, simply move your mouse over and click on it. There is no limit to the maximum amount of Bombs.

When used, Bombs must be thrown by moving your mouse to the position you want to throw them at, then left clicking or pressing Space. Right clicking or pressing Shift will cancel the throw.

When a Bomb arrives at its destination after being thrown, it explodes (unless stated otherwise) and releases its effect in an area.

Bombs will never affect their owner/team unless stated otherwise, and it will never be harmful.

If a Tank dies with Bombs in its inventory, it will drop them all on the floor. Bombs can also be manually dropped by pressing X while over a Bomb.

Common Bombs (Very low rarity)

Bomb

Bomb-0

Bombs are cartoon black bombs. They travel at a medium speed and explode for high damage in a small area.

Grenade

Grenade

Grenade bombs are green circles with a white one inside it. They don't go to their destination -- instead, they arc up and back down, and bounce a bit further until they eventually stop or detonate. The further the mouse is from the tank, the more powerful the throw, and the longer it takes to stop. Grenades bounce off of everything they hit and have a 3-second timer, and the same explosion as a Bomb.

Pulse

Pulse

Pulse bombs are blue circles with a black outline and a black X on it. They travel at a fast speed and explode for medium damage in a large area, but will damage health and shield at the same time in Arras.io, as well as freeze everyone hit for one second.

Uncommon Bombs (Low rare)

Helibomb

Helibomb

Helibombs are black circles with a red four-bladed rotor on it. When thrown, they'll quickly rise up into the air at about two times a Spring's jump height, then either travel to their destination and drop there, drop on the first thing that passes below them, or detonate on contact with something its height (whichever comes first). It does the same damage as a Bomb.

Stun Grenade

Stungrenade

Stun Grenade bombs are blue circles with a dark grey circle on it. They don't go to their destination -- instead, they arc up and back down, and bounce a bit further until they eventually stop or detonate. The further the mouse is from the tank, the more powerful the throw, and the longer it takes to stop. Stun Grenades bounce off of everything they hit and have a 3-second timer, and do no damage but freeze all enemies in a wide radius for two and a half seconds.

Smoke Bomb

Smokebomb

Smoke Bombs are white circles with lines on it. They travel at a fast speed and explode into a hail of unbreakable grey Gunner Bullets that do no damage and make everything in the cloud invisible. This cloud affects the bomb's owner. This cloud of bullets lasts for 10 seconds.

Rare Bombs (Moderately rare)

Glow Bomb

Glowbomb

Glow Bombs are grey cartoon bombs with a yellow fuse. They travel at a fast speed and explode into a spreading cloud of yellow bullets. This cloud is very fast and lasts one second. It does no damage and has infinite health and penetration. Everything hit by the cloud will glow yellow for the next minute and have an arrow pointing to them on the screen of the person who owns the Glow Bomb.

In team modes, the team of the Glow Bomb will not be affected by it.

Team Glow Bomb

Teamglowbomb

Team Glow Bombs are blue cartoon bombs with a red fuse. They travel at a fast speed and explode into a spreading cloud of yellow bullets. This cloud is very fast and lasts one second. It does no damage and has infinite health and penetration. Everything on the team of the Team Glow Bomb's owner (except the owner themself) will glow their color for one minute and the Team Glow Mine's owner will have arrows pointing to them on their screen.

The Team Glow Bomb cannot be found in non-team modes.

Impact Grenade

Impactgrenade

Impact Grenade bombs are blue circles with a green circle inside it. They don't go to their destination -- instead, they arc up and back down, and bounce a bit further until they eventually stop or detonate. The further the mouse is from the tank, the more powerful the throw, and the longer it takes to stop. Grenades bounce off of everything they hit and have a 3-second timer. The Impact Grenade does no damage -- instead, it knocks everything (this includes its owner and team) in its radius back extremely far.

Grenade Bomb

Grenadebomb

Grenade Bombs are green circles with a grey circle inside it. They travel at a slow speed, and release a low damage, low range explosion along with eight small Grenades that have a timer of one second.

Epic Bombs (Highly rare)

Cluster Bomb

Clusterbomb

Cluster Bombs are black cartoon bombs with two red fuses. They travel at a slow speed and explode for high damage in a small area, but also explode into five fast fragments which explode for high damage in a smaller area.

Cluster Grenade

Clustergrenade

Cluster Grenades are green circles with two red circles in it. They don't go to their destination -- instead, they arc up and back down, and bounce a bit further until they eventually stop or detonate. The further the mouse is from the tank, the more powerful the throw, and the longer it takes to stop. Grenades bounce off of everything they hit and have a 3-second timer, and the same explosion as a Cluster Bomb.

Concentrated Overdose Juice of Recovery and Wound Fixing Explode-O-Matic 1000

Cojrwfeom

Concentrated Overdose Juice of Recovery and Wound Fixing Explode-O-Matic 1000 (or COJRWFEOM [or a more practical name, Health Bombs]) bombs are white cartoon bombs with a red cross on it. They travel at a fast speed and heal everything in a low radius for the same amount of damage that a Bomb does.

Legendary Bombs (Extremely rare)

Sass Grenade

Sassgrenade

YOU REMIND ME OF BIRDS MORE THAN PELICANS. SOMEBODY TOUCH-A YOUR SANITY >:D

Sass Grenade bombs are tan circles with a black and a yellow circle inside it made to resemble a yellow eye. It bears more than a passing resemblance to a certain annoying hexagon. When thrown, it travels in an arc to its destination, and it detonates upon contact with anything, be it the floor or a tank in the air. The arc cannot be more than twice the jump height of a Spring at most. When it detonates, it explodes into thirty Streamliner bullets, but instead of being circles they're randomly-selected Sassafras quotes.

Vortex Bomb

Vortexbomb

Vortex Bombs are black, blue, and white circles with purple triangles on the outside. It travels at a slow speed and explodes into a medium-sized vortex which looks exactly like the Glimpse of Panzer. Everything inside this vortex will constantly take very low damage as the vortex shrinks. When it stops existing, it explodes for very high damage and also pushes everything inside it away, far.

Holo-Bomb

Holobomb

Holo-Bombs are tilted blue concave octagons with four tilted squares inside it. It travels at a fast speed and explodes into a medium damage medium-sized explosion which lingers in that spot for the rest of the game. When shot at, the lingering explosion will become smaller, and can be killed, but after 30 seconds have passed since the first shot, it will regenerate fully.

Boosts

Boosts are a type of Utility that are placed sporadically on the map. They vary in rarity and can be used by moving over or shooting them.

Boosts apply their effects immediately, and will apply them for a short duration before disappearing. Boosts are Items with a stronger effect but are temporary.

Clock

Boost symbols are identical to their respective Item symbol, but with a yellow and white clock around it.

Compared to their Item counterparts...

Stat Boost differences

  • The Common series gives +3 for 30 seconds.
  • The Uncommon series gives +4 for 30 seconds.

Weapon Differences

  • The weapons will be buffed way more than their Item counterparts, but last for 40 seconds.

Patch Differences

  • It will heal more and have more stronger drones, but it all lasts for one minute before it all leaves.

Double Differences

  • The Rare Double Boost acts like an Epic Double Item on a 40-second timer.
  • The Epic Double Boost has four Tank guns in a Quad Tank formation on a 40-second timer.

Healing Differences

  • The health Boosts will give double their Item health, but will be timed for 30 seconds. If they're already on a timer, they last half as long.
  • While under the effects of a healing Boost, the health, shield, and shell bars are doubled in size.

Splash Damage Differences

  • Denial Boosts act like RPG Items on a 30-second timer.
  • RPG Boosts have a very wide AoE and increase damage slightly for 30 seconds.

Special

  • Spring Boosts do not exist.
  • Holo-Shell lasts for one minute and regenerates twice as fast.
  • Medkits max out everything to 200.

Unique Boosts

Aura (Epic)

Auraboost

Aura Boosts are Tanks with a red circle around it. When used, it applies a visible large purple aura to the tank that damages everything inside it for one damage every 0.1 seconds (that is, 10 damage a second, and 100 damage every 10 seconds).

Aura Boosts last for 40 seconds.

Battery (Legendary)

Reloaderboost

Battery Boosts are two lines of three Bullets with a green arrow over them. When used, the tank's reload shoots up to the level of a Streamliner.

Battery Boosts last for 20 seconds.

Jetpack (Legendary)

Jetpackboost

Jetpack Boosts are special. They do not have the yellow clock around them like other Boosts. When used, the Tank that used it immediately straps to their back which allows them to fly freely by pressing and holding Space. The Jetpack can be used for 5 seconds before stopping and needing to cool down. It has a passive recharge rate while not being used of 1 second's flight time every 2 seconds. It also grants Tanks flying with it a movement boost. Shots fired by a Tank with a Jetpack automatically track the nearest target's height.

The Jetpack has fuel that lasts for 150 seconds. For each second that the Jetpack is used, a second of fuel gets depleted from the Jetpack's store. Once this fuel is all used up, the Jetpack breaks and cannot be used anymore. Picking up a Jetpack while already in possession of one will destroy the one picked up and add however much fuel it had to the amount of fuel the current Jetpack has.

Tanks falling from too high after using a Jetpack will take fall damage. The Jetpack can be activated after being thrown by an Impact Grenade but not while parachuting down after using a Launch Pad.

Other

Certain Utilities don't fit into any category - these ones don't even go into your inventory. They're found dotted around the map and can be used by having yourself/a projectile stay in contact with them for 1 second, upon which their effect will be applied immediately. These Utilities are found in clusters in specific conditions.

Health Block

Healthblock

Health Block Utilities are red and green blocks found in clusters of 5-10. They're found in places which are densely populated by Polygons. When used, they refill your health by 5, but cannot refill shield or shell.

Shield Orb

Shieldorb

Shield Orb Utilities are blue orbs found in clusters of 3-7. They're found in places which have nearly nothing in them. When used, they refill your shell by 5, but if you do not have shell, they refill your shield by 5.

EXP Booster

EXP Orb

EXP Booster Utilities are green orbs found dotted around the map. They cannot spawn within 10 grid squares of a group of Other Utilities. They take zero seconds to use and instantly give you 25 EXP.

Hop Rock

Hoprock

Hop Rock Utilities are glowing blue diamonds found in remote locations on the map typically near the edge. They will spawn with a crater-like landscape. When used, they allow you to jump a height of twice a Spring for 30 seconds. While jumping, your shots will automatically track the height of anything near you that's your height or lower.

Trivia

  • Obvious inspiration is obvious (koff koff Fortnite koff koff).
    • Also thank you to Hayden for providing inspiration to the execution of the idea, especially with Items. ^_^
    • And Zathsu for the pylons...
  • No, Bullet stat increasing Items do not benefit Smashers.
  • Bombs?
    • NO! NOT MY PYLONS!
      • Memes - check.
  • Salvo has a line of three bullets because minigun. Battery has two lines of three bullets because Twinigun.
  • I made all the art myself. It's also my first time making art in PowerPoint.
  • UTINI -Diepmon
  • Although many things here can launch you in the air, the Jetpack is the only one that can be truly used for proper aerial combat.
  • The EXP Booster is the only image to have a different size to the rest.
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