Free For All, or FFA, is a Game Mode in which players attempt to reach #1 on the leaderboard with no team or base for support; instead they must rely on themselves. To gain a position on the leaderboard players must destroy Polygons and other players to increase their score and level. The players with the top 10 highest scores appear on the Scoreboard. It is the first and original gamemode added to the game.
It is considerably difficult to get to the leaderboard in FFA, but thanks to the duration of the game, you will likely respawn many times before Arena Closers sweep in and close the arena. Despite the fact that 2 Teams and 4 Teams are easier, it often takes far more points to get on the leaderboards in those game modes. This may be because more teams have their equal players to the FFA boards, doubling or quadrupling the effort to it takes to make the overall leaderboard.
The FFA game mode, compared to Domination, has more players and has no “win” condition. This means that players can keep on spawning until the arena becomes overcrowded or Arena Closers start to appear. Many beginner players prefer this game mode, as there is no end and no “official” enemies. However, this game mode, along with the 2 Teams and 4 Teams gamemodes, have the least EXP gain of all game modes.
On the July 20th update, the Tank and its Bullets are now blue while enemies and enemy Bullets are Red. This was added because Trapper versus Trapper fights were extremely difficult as nobody could discern whose traps belonged to who, often resulting in a player unexpectedly ramming into the other Trapper’s trap.
- At the start, it’s best to stay away from enemy tanks. Roam around and shoot polygons. The Pentagons are ideal, as they produce large quantities of XP, but farm Squares and Triangles initially because it will take some time to wear down a Pentagon, in which time other players can steal it.
- At low levels, players should refrain from attacking stronger, higher-level tanks, and from entering the Pentagon Nest. Despite being best place to farm XP, many other players also congregate there and the area is guarded by the Crashers; these hazards can easily kill weaker tanks.
- When having a low stockpile of health, the player should stay away from any enemy tanks they see and do not ram into any Polygons, Getting hit by anything will reset the regeneration time.
- In the beginning, one should upgrade Bullet Damage and Bullet Penetration first, but it depends on their build. More damage makes it easier to farm and kill other players.
The Arena closes in FFA if any of these requirements are met:
- Diep.io is being updated.
- Not enough players are on the server.
- There are a certain number of kills attained.
- Certain number of total points combined by all players.
- This gamemode is the considered the second hardest game mode of all due to that everybody is each others' enemy. The hardest gamemode is considered Maze, due to it being FFA but with walls inside the arena, making it far easier to find the player themselves cornered with low health.
- Up until July 20th 2016, all tanks would appear blue, but the Bullets they shot were red.
- This gamemode’s tank design would eventually split into TDM and the current FFA, with the player’s tank being blue and shooting blue projectiles, but enemies being red shooting red projectiles.
- A popular challenge done in FFA is to try to reach 100,000 points with any class, commonly called the 100K Challenge. It is considered extremely hard for new players but tends to become easier with time and experience. Many famous YouTubers do this challenge and thus it has spread across the community and become popular. One must switch to the class you are aiming for the moment it’s available, and the attempt must be in FFA.
- After the 6th August 2016 update, kill notifications no longer appear when killing a player that’s lower than the killer for at least 20 levels.
|Removed Game Modes|