Diep.io Wiki

The Glider is a Tier 4 tank in Diep.io. It upgrades from the Destroyer at level 45.

Design[]

The Glider features a circular body as a base. It features a small, inverted trapezoid mounted on the front. This trapezoid is an inverted variant of Skimmer's and Rocketeer's trapezoid prop[1]. It also features a second, much larger trapezoid layered on top of it.

Technical[]

An image comparing the Glider tank's missile sizes at Level 1 and Level 45.

Despite Glider's missiles changing size depending on Level, the width of the missile's smaller cannons stays consistent at 37.8 units.

  • When holding the left mouse, button, the Glider's larger Cannon fires to shoot a specialized type of Bullet, which have been colloquially been referred to as Missiles. These missiles are the same size as the cannon they are fired from, which is 56.7% of the tank's body size. These missiles have two cannons mounted on the back of them, 35° apart. These cannons share the color of the Missile and the parent Glider that they are shot from.
    • Each missile shoots 10 mini-bullets in 3.49 seconds. (≈2.86 bullets per second) at a maximum reload value.
    • The missile moved 33 grid spaces in 2.16 seconds. (≈15.27 grid spaces per second) at a maximum bullet speed value.
  • When one of these Missiles is fired, the two cannons mounted behind the missile start to fire as well. The recoil from these cannons helps move the bullet along.
  • Despite being a Destroyer upgrade, the front cannon has very little recoil. When moving in the direction of the cannon, the firing is barely noticeable,
  • The Glider's FOV increases to match Sniper's FOV.
  • The damage and health of the missile decrease to a third of Destroyer's bullet. Its speed is also decreased. Most of its speed come from the recoil of the cannons on the missile.
  • Stats:
    • Missiles:
      • Bullet Speed: 0.3x Tank
      • Bullet Health: 6 (+4.5 for each point in Bullet Penetration)
      • Bullet Damage: Same with Tank
      • Reload time: Same with Destroyer
    • Missiles' Bullets:
      • Bullet Speed: 0.5x Tank
      • Bullet Health: 1.2 (+0.9 for each point in Bullet Penetration)
      • Bullet Damage: 4.2 (+1.8 for each point in Bullet Damage)
      • Reload time: 11t (-1t for the 1st, 2nd, 4th, 5th and 7th point in Reload)

Strategy[]

  • Strong Against: Low level tanks, Smasher branch tanks, low reload Overseers (if used properly), slow tanks.
  • Weak Against: Trapper branch tanks, Destroyer branch tanks, decent Overseer players, tanks with high field of vision, bullet spammers, fast tanks.

As the Glider[]

  • The Glider’s Missile is very fast, but nowhere near penetrating as the Rocketeer Missile. The back cannons serve as both a propelling mechanism and weapons to damage enemies who have dodged the Missile.
  • It lacks penetration, but has perfect aim, with 0 random spread, and is fairly damaging. The user should practice predicting their targets path to land the shots.

Against the Glider[]

  • Its reload is terrible and lacks defensive power. Drones are effective against this Tank.

Trivia[]

  • The Glider used to be the most recently added tank, being added on May 9th, 2023, before being ultimately dethroned by the Auto Tank, which is added on February 16th, 2025.
  • Glider's initial concept stems from the original Skimmer conception which was made by Dingbat1991 in this image.
  • It, alongside the Auto Trapper, Battleship, and Smasher are the only tanks to have a dark blue background on their icon.
  • It is the same as a Rocketeer except the bullet fires not directly but to the side.

Footnotes[]

  1. In Diep's widths system, Glider's, Skimmer's, and Rocketeer's trapezoid prop shares a value of 0.8. The lengths are also the same, at 65.5*SQRT(2)% of the length of the tank's body. The only difference is that Glider's trapezoid prop is rotated 180% on itself, so that the thin length is on the front instead of the wide length.