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For game mode with the same name, see Mothership (Game Mode).

The Mothership is one of the removed Tanks in Diep.io, like X Hunter, or Machine Gun II. It used to be accessible in Sandbox until an update that removed it.

This version of the Mothership is a much smaller variation of the one that appeared in the now-removed Mothership game mode (corresponds to its Level). In the Mothership game mode, the win condition was to destroy the enemy Mothership, centralizing the players’ tactics around attack or defense of a Mothership. During games in that mode, the Mothership was a playable[1] entity that players took turns controlling every 5 minutes until one of the Motherships was destroyed.


The now-removed giant Mothership that appeared in the Mothership game mode.

The Mothership is one of few Tanks that does not have a circular body, along with the Necromancer, Factory, Defender, Summoner, and Guardian. Instead, it has a hexadecagonal body (16 sides) and 16 short Drone Spawners that shoot out small AI-controlled Drones and controllable Drones at a 50/50 ratio.


In the Mothership game mode, the Mothership was slightly larger than the Dominator (due to its Level), and as large as the Alpha Pentagon.


The old Mothership’s stats, unlike normal Tanks almost all its stats are full (except Health Regen)

In Sandbox mode, the Mothership retained the same Stats as other Tanks did; in essence, the player upgraded it as they would any other Tank, but it can’t copy the stats it had in the old Mothership mode, as it would take 50 upgrade points, and the player only has 33. The original had reportedly 334 points in the health parameter and 14 points in movement speed.


In the defunct Mothership game mode, the Mothership spawned as the Tank with all aspects maxed out except for Health Regeneration, with only one point in it. It spawned at Level 140 and could not level up further, which made farming pointless, or possibly counterproductive. It had exactly 7,008 health points. However, its Movement Speed was equivalent to a Booster going backward due to its Level; making it one of the slowest Tanks in the game. The Mothership’s FoV was slightly larger than a Ranger’s.

The Mothership’s AI Drones had a bit less Bullet Penetration than the Overlord's maxed Drones, with the same Bullet Damage, Speed (similar to a Battleship's maxed Drones), and the Reload of the Hybrid (For each Drone). The Mothership regenerates the health at twice the speed of regular maxed Regeneration Tanks, and its Reload is about as fast as a non-upgraded Machine Gun.


Only drones on the right are controlled by the player

The Mothership uses both manual and A.I. controlled Drones as its weapons. The Drones are produced by the Mothership’s spawners. A Mothership can have up to 32 Drones, but only half the Drones are controllable (Similar to the Battleship’s mechanics). The Drones for the Mothership are as fast as a maxed-out summoning Tank (Necromancer, Manager, Overlord, Overtrapper, Overseer, etc.). The right-click function works like a summoning tank but remains somewhat pointless unless against widespread targets. When a player activates Auto Spin, your Drones spin slowly in a circle around them, much like if they used Auto Spin with the Overseer or other Overseer upgrades. The current Mothership’s Drones are the smallest ones in the game.


In the Mothership game mode, pushing a Mothership with the Level 45 Booster, with maximum Speed and Reload, moved it by a fraction of an inch. Players could hide in the center of the giant Mothership, much like in the Dominator, but would constantly get pushed out. It was not a reliable shield method because high Bullet Penetration Bullets would still pass through and damage them.

For the other players, arrows would appear on the screen pointing towards both Motherships, showing them the direction of both Motherships. The arrows would fade away if they got close enough to one of them, like how Leader Arrows work.

Arena Closers always went for the surviving Mothership first. The Mothership lasted for a short time after being attacked (on average 30 seconds after the arena closed, but almost immediately died after the Arena Closers arrived), especially when the Arena Closers rammed into it due to their massive body damage. If both of the Motherships died at the same time, the Arena Closers would attack the players.


In the Sandbox mode, the Mothership handled much the same as a Basic Tank, and without a time limit (not considering Arena Closing).


In the Mothership game mode, any player in the arena could control the Mothership on their team. The first two people that joined the Mothership server gained control of the Motherships and everybody else that joined served as the “army” (regular players). Each person that was granted the role of the Mothership was allowed a time-frame of 5 minutes, and the Mothership’s control would then be switched to a different player. This continued until one of the Motherships was destroyed. This prevented people from having time to stop/stall the game (e.g. hiding in a corner) before a new player was picked who probably would not have the same idea.

When the player’s time was up with the Mothership, the Mothership role became open for anyone who was currently joining a Mothership game, and the player who was previously in control would then respawn as a part of the army. If a player happened to die or enter the server, and they spawned while the Mothership player’s time was up, they would gain control of the Mothership.


  • Strong Against: Every playable Tank individually.
  • Weak Against: Teams of Level 45 Tanks, Hybrid, Manager (if played correctly).

As the Mothership

  • In the Mothership game mode, the Mothership was the strongest Tank in the game (besides the Arena Closer and some bosses), and could defeat any Tank in a 1v1 scenario even if the opponent had maxed out Movement Speed and Reload.
  • Running into the rival Mothership did pulses of high damage (1/6 of max HP on average) to both Motherships, so whichever Mothership that started with more health would win. This was a fast, efficient way of ending the game, especially if the discrepancy in health between the two Motherships was relatively large.
  • It was a good idea for the player-controlled Mothership to try and stay near its teammates because without them it could easily be overwhelmed. Many times, players would use crowd control Tanks like the Triple Twin to keep the Mothership’s teammates far away, and then use Tanks with high DPS like the Triplet to take it down. To counteract this, Motherships should’ve protected their teammates early in the game and let them attack the enemy once they had reached a higher level.

Against the Mothership

Level 45 Tanks attacking a Mothership

  • Before joining their Mothership, it was recommended for players to farm until they were about Level 30. The rest of their levels could have been farmed while being close to their Mothership. High Bullet Penetration was also recommended as there would also be a lot of enemy Bullets firing in their direction.
  • Classes like the Triplet, Penta Shot, Hybrid, Sprayer, and Gunner should’ve simply attacked the rival Mothership with their Bullets whilst staying very close to their Mothership.
  • Classes like the Stalker, Ranger, and Predator should have stayed slightly behind their Mothership, killing nearby Tanks that were not aided by the rival Mothership.
  • Classes with high area denial like the Octo Tank and the Triple Twin should have guarded their Mothership against enemy Drones and Tanks that were unaided by the rival Mothership.
  • Classes that use Drones like the Overlord or Necromancer should have attempted to kill the Tanks that were aiding and being aided by the rival Mothership.
  • The Booster and Fighter should have distracted enemy Tanks with its fast speed, therefore stopping enemy Tanks shooting the Mothership.
  • No player by themselves could achieve anything more than a tiny impact against the enemy Mothership, so teamwork was encouraged. Getting their Mothership to join the fight helped as well.
  • Because the Mothership’s Drones couldn’t target every player at the same time, it was possible to take it down using many Tanks. The Tri-Angle/Booster could be useful here because they could distract the enemy’s Mothership Drones as well as enemies that were targeting their Mothership’s ones.



This Death Screen was seen once the Mothership control time was over.

  • On September 22nd, the Mothership joined the Arena Closer as the only Sandbox-exclusive playable Tanks.
    • This meant that it was the only removed Tank that was still playable in Sandbox. It was removed later, however.
  • In Sandbox, the Mothership's health bar was smaller than other Tanks’ health bars.
  • It was the only Level 140 (Tier 9) Tank in the game.

This section contains bugs related to Mothership (Tank). Before adding a bug to this list, consider the following:

  1. Please screenshot, then reload. If the bug happens a second time, then get a second screenshot to verify that the bug is still happening.
  2. If the bug is still occurring, please post the bug report with the appropriate system template,  PC  or  Mobile , depending on which platform the bug has been encountered on.
  3. Describe the bug in detail, but avoid having conversations in the description and/or using first-person-anecdotes: such discussions belong in either the comment section or on the appropriate forum board.

Patched or Removed Bugs

What the “Yellow Mothership” Marker looked like

  •  PC  Occasionally in the early stages of the Mothership Game Mode, a yellow (neutral color) and very transparent arrow would point in a random direction. However, this arrow did not lead to a Mothership.
  •  PC  Sometimes, a Mothership server would have the Motherships using 3500 or even 468 as their Max Health (visible on the scoreboard), making the game easier to end as the Motherships were much more vulnerable.

Bug Gallery