The player should use their larger Field of View to their advantage and also keep players in the corners of there screen as that is the furthest view. Their low rate of fire is bad for close quarters, so the player should avoid the target by staying as far away as possible.
Firing at the edge of or just beyond one’s FoV is often useful — the high bullet speed and range will allow one to easily catch enemies off-guard or outmaneuver them while keeping at a fairly safe distance.
Ideally, a Sniper should approach its enemy (who does not know that the Sniper is there and therefore, does not acknowledge its presence) stealthily.
This tactic can be done only with the Assassin and Hunter sub-branches, but each tank has different skills; for example, the Stalker has the ability to become invisible, and the Ranger can take out targets from much further away.
A good tactic with the Sniper is to shoot at where the player’s target will be. The player must always predict their enemies’ movements.
Farming from Squares or Triangles will be inefficient due to the Sniper’s slow fire rate, so focus on farming for Pentagons or low-level tanks in order to max out Reload as soon as possible. Alternatively, increase Bullet Penetration and Bullet Speed to hit many Polygons in a single shot from a longer range.
A swarm of Crashers is able to drain the health of the Sniper because of the Sniper's low rate of fire, so it is highly recommended that the player should stay out of the Pentagon Nest when their level is low, or just stay at the edge and shoot inwards due to their increased FoV. Stealing kills and Alpha Pentagons from the edge is a great way to level up.
It would also be ideal to wait until the Sniper is at Level 30 or 45 to start upgrading since the Tank has a somewhat quick fire rate and is able to defend itself in close-quarters combat.
The best thing to do when a Sniper encounters another player nearby is to run away unless one has a clear advantage. If they see the player and fire at them, they should move away from them and if they follow the player, fire at them and watch every direction, as another player, such as one with a rammer build, can quickly move in to kill the player if they don’t see it in time.
High RoF (Rate of Fire) tanks can kill a Sniper with little to no effort, so it’s best not to engage them until the player has upgraded to a Tier 3 tank.
Beware that Snipers can be good at avoiding fights altogether however, due to their increased field of view.
A sniper with max reload, damage, and penetration can overwhelm any tank if they are distracted. A sniper can kill most glass cannons in 2-3 hits.
Against the Sniper
Drone classes can easily surround and overwhelm a Sniper due to its slow Reload. However, if a sniper catches a drone tank off guard or while its drones are away, the sniper will almost always kill the drone tank.
Player using tanks in the Destroyer branch can outmaneuver and kill a Sniper due to the increased damage per shot and typically greater mobility at close to medium range.
Try some other classes too — Upgrade to Sniper 100 times
Upgrade to Sniper
Try some other classes too
Upgrade to Sniper 100 times
With the initial release of achievements on February 21st 2017, upgrading to the Sniper for the first time awards the player the achievement “Snipin’”.
The Sniper and its upgrades’ Bullets do not slow down when traveling through obstacles (enemy Bullets, Polygons), which may be helpful for farming. From another side, a very high Bullet Speed might be the reason the Bullet will fail to output the max amount of damage to small and strong Polygons like the Pentagon.
A Sniper, alongside a Machine Gun, with maxed out reload and movement speed at level 15 is the fastest tank in the game outside of Sandbox.
The Sniper branch of the Class tree is the largest of the Tier 2 branches.
A Sniper can become one of 14 distinct Tier 4 Classes, as well as an additional 4 Tier 3 Classes.